The United Republic of Delaclava presents...
World Bowl XLIII
Welcome to the 43rd edition of the World Bowl! It has been a few editions since many of you were last here, and we’re excited for your return; if this is your first time, welcome! Here, in the fourth World Bowl hosted by the land of the Phoenixes, twenty-four teams will fight it out for twelve spots to come to southeastern Atlantian Oceania, for a chance to lift the trophy!
World Bowl 42 | Current Rankings | World Bowl Discussion Thread | Signup Thread | Host Bid
Guide to Sports Roleplaying | History of NSSports
Group A
Delaclava (10)
Pius Desurongcrandis (UR)
Buffalostan (19)
Kohnhead (15)
Drawkland (3)
Caliland (UR)
Group B
Sarzonia (14)
Abanhfleft (6)
Ranoria (1)
United Adaikes (UR)
HUElavia (20)
The Cordian Isles (UR)
Group C
United States of Great America (UR)
Caleonia (UR)
Saint Kanye (5)
New Gesem (31)
Banija (4)
TJUN-ia (13)
Group D
Allamunnic States (11)
StrayaRoos (UR)
South Newlandia (21)
Ko-oren (2)
Chromatika (12)
Lisander (35)
The teams entered into this tournament and included in the list above may now begin to post their rosters and roleplay posts. I will also post results in this thread as well as keep this original post updated with tournament details. If you have any questions or OOC notes, please either TG me or post in the Discussion thread linked above.
Keep reading for further details on this edition of the tournament!
Format
Group Stage: Four groups of six, where every team will play each groupmate twice (once home, once away) for a total of ten games. Group standings will be sorted by Wins, H2H, H2H differential, overall differential, then:
- If teams are tied after that, the above procedure will be repeated considering regulation results only, i.e. a 24-21 OT win that was 21-21 at the end of regulation will be treated as a 21-21 draw. - If two teams are still tied and breaking the tie is necessary to determine a playoff spot, the two teams will rematch for a spot.
- If three or more teams are tied and breaking the tie is necessary to determine a playoff spot, a IC coin flip will determine the advancing teams (OOC: a scorinated single round-robin).
- If any number of teams are tied and breaking the tie is necessary only for seeding, an IC coin flip will be conducted in the same manner.
The top three teams will advance to the knockout stage, with the group winners advancing to the quarterfinals.
Knockout Stage: All matches in this stage take place in Delaclava. The knockout stage is single elimination. The group stage winners are seeded 1-4 and advance to the quarterfinals. The group stage runners-up are seeded 5-8, the third-placed teams 9-12, and those teams advance to the play-ins. The bracket will be-reseeded for the quarterfinals only, and both the Round of 12 and quarterfinals will be re-arranged so that no team will have a rematch in their first game. There will be no third-place playoff, with the semifinal losers jointly declared third place.
Tournament Schedule
Group Draw: Thursday, December 23
Tuesday 12/28 — Gameday 1: 1v6, 2v5, 3v4
Wednesday 12/29 — Gameday 2: 6v4, 5v3, 1v2
Thursday 12/30 — Gameday 3: 2v6, 3v1, 4v5
Friday 12/31 — Gameday 4: 6v5, 1v4, 2v3
Saturday 1/1/22 — OFF
Sunday 1/2 — Gameday 5: 3v6, 4v2, 5v1
Monday 1/3 — Gameday 6: 6v1, 5v2, 4v3
Tuesday 1/4 — Gameday 7: 4v6, 3v5, 2v1
Wednesday 1/5 — OFF
Thursday 1/6 — Gameday 8: 6v2, 1v3, 5v4
Friday 1/7 — Gameday 9: 5v6, 4v1, 3v2
Saturday 1/8 — Gameday 10: 6v3, 2v4, 1v5
Sunday 1/9 — OFF
Knockout scorinations will take place every 48 hours:
Monday 1/10 — Round of 12
Wednesday 1/12 — Quarterfinals
Friday 1/14 — Semifinals
Sunday 1/16 — World Bowl XLIII Championship
Scorination
xkoranate 0.3.3, post-WB31 formula, IFAF overtime, xkoranate-style (additive) style modifiers. Home advantage will be applied for the group stage, but not the knockout stage.
RP cutoff will be at 8pm US Eastern time (0100 UTC). (Note: This means that any given match will take place in the morning of the day after in UTC time. Gameday 1 will be June 29 in North America, but June 30 in UTC time.)
Addendum: Gamedays 7, 8, 9, and 10 will cutoff at 12am-1am US Eastern time (0500-0600), 4-5 hours later. In other words, they will technically be the next calendar day, but it will be the same day for those of you still awake at that time.
Roster/Roleplay Notes
NO ROSTER PENALTY: Teams will not be given their ranking points in scorination until they have posted a roster. Teams will be given ample time to post their roster before the tournament starts, and will be TGed when the IC thread opens and again 24 hours before the first scorination.
There is no “minimum” standard of what satisfies the above condition; however, the intent of the roster is to allow your opponents to more effectively RP their games against you, so your roster should be a genuine effort to facilitate that – likely, at least a list of key players and their positions.
Your roster may include a style modifier between and including -5 (most defensive) to +5 (most offensive). You may change this one time by telegram only.
It is recommended that you post the following list of RP permissions in your roster, along with a choice of "Yes" or "No" (or a more specific explanation if you'd like) for each item. This will allow you to cooperate with your opponents and fellow competitors when either you or your opponent RPs is the first to RP about your given match. Please respect the listed permissions of your competitors, as well as their roleplay itself if they have completed their RP before you. If you have any concerns regarding this, please contact me via TG or the Discussion thread.
- Code: Select all
[u]RP Permissions[/u]
[b]Choose my scorers:[/b]
[b]Godmod scoring events:[/b]
[b]RP injuries to my players:[/b]
[b]Godmod Injuries to my players:[/b]
[b]Suspend my players:[/b]
[b]Godmod suspension events[/b]:
[b]Godmod other events[/b]:
Additionally, please do not reserve a post for a roster/roleplay and edit it later. This will make it harder to track when an RP has been completed so it can be graded. Any necessary adjustments throughout the tournament, i.e. for injuries, substitutions, roster changes, etc.