Flanderlion wrote:The OP is one proposal. Changing from one way of generating cards packs to three ways, and removing the 10 pack maximum cap.
The three ways are issues like current - just a lower rate, BN game (chance per comparison, meant to be far faster than farming by switching nations and doing issues), and at the end of each WA resolution, every valid vote receives a pack. The WA bit was A) to increase discoverability of the game, and B) to ensure the average nation isn't disadvantaged by the change.
The idea evolved from just Best Nation game only in response to valid concerns that having the BN game as the exclusive way to generate packs might reduce the number of new players finding and participating in the game.
Thanks for that consolidated view. I still think that it feels like a cobbled up solution, taking bits and pieces of totally unrelated activity and trying to shovel the card game into the gaps.
Elegarth wrote:you are basically actually trying to force cards into one of the less interesting, less appealing mini games in the history of NS.
Based on player feedback, I think your summation is accurate. There was significantly less buzz from the player base than mini-games like Zombies and Nukes. I really feel like this is a "square peg, round hole" solution. Not that I have a better one.
Maybe we need to look outside the box at something new - a card generating mini-game of some sort. Trading cards and political simulation are odd bedfellows. Is there a better way?