It's May the Fifteenth, 2019 Common Era. You are a member of Air Group Constitution, onboard the brand-new Constitution-class Fleet Carrier, Constitution of the Osean Maritime Defense Forces. Constitution battlegroup is currently west of Khesed Island, on its way to a port call in Fort Grays Naval Base. It is the battlegroup's world cruise of 2019 and you have been recently enjoying the hospitality of Emmerians in Gracemeria. You have heard that there are some serious tensions between Erusea and the other Useans and other members of the Independent State Allied Forces regarding the construction of the Space Elevator.
So instead of continuing the world cruise Constitution battlegroup has now been retasked to proceed to Fort Grays at best speed and to conduct peace enforcement for the next month in and around the Usean Continent. As members of the 215th Naval Air Squadron of Witches, nickname "Magic Ravens", it is your job to block anybody who's gotten past the primary barrier combat air patrol defending the ship, and to provide ground support to the Federal Osean Army as requested, you do this in an F/A-18E Unit that probably cost the Osean taxpayer a trillion zollars so you will not be doing stupid things with it like slaloming on the flight deck.
On May the Fifteenth, the news of a surprise Erusean attack on St. Hewlett Naval Arsenal trickles in in the afternoon, and the ship's crew gathers to watch from select TV screens the fires that are being fought in the dockyards and onboard the ships. News comes in further that your destination, Fort Grays Island has also been struck in the morning. The President of the Federation asked Congress to declare war this same afternoon. The Constitution battlegroup, your battlegroup - your ship now sails for war, and to think that merely a week earlier you've been enjoying leave in Gracemeria...
The Story: Welcome to the spiritual successor to one of the more successful World Witches roleplays to ever grace P2TM - Strike Witches 2012. Here you will be playing as a member of the 215th Naval Air Squadron (W), Osean Maritime Defense Forces. In an rp heavily based on the events of Ace Combat 7, you will guide your character through the runup and course of the Lighthouse War. As this is the first time Omstark, yours truly attempts to run a Ace Combat roleplay, something the designated Co-OP Rupudska has much more experience in, please do go easy on me. :3
Information for You the applicant: World Witches is a series by Shimada Humikane (or Fumikane, depends on who you ask), imagining a world in the 1940's where magic is prevalent and a hitherto unidentified alien mechanical species known as Neuroi are hell-bent on world conquest. Defending the world from this menace are magic-capable young ladies riding Striker Units based off of famous (or infamous) real life fighter aircraft of World War Two.
We have humbly borrowed this world setting and transplanted it to the modern Strangereal world, another and far more long-running series of fighter simulation games from Japan. Here in Ace Witches 2022 there are no Neurois to fight, instead war happens between humans (as usual) and with the aforementioned magic aspects.
First thing to get out of the way: World Witches series has some egregious fan-service. Here in Ace Witches 2022 there will be absolutely none of that, you will dress appropriate to your rank and status as an officer and lady of the Osean Defense Forces or so help me Gods I will really make you do it.
Units in issue of Osean and other allied nation's air forces will be discounted to cost 75% of base price and are marked in BLUE. Erusean and Yuktobanian Units have a 133% tax on base price and are marked in RED.
TIER I
Fighters:Attackers:
- Lockheed/Aeritalia F-104S-ASA Starfighter (MRP 375,000)
- IAI F-4E Terminator 2020 (MRP 410,000)
- F-4X - While the radar and avionics aren't as advanced as the Terminator 2020, the F-4X features an absolutely beastly engine capable of Mach 3 at high altitude, and avionics/radar of similar capabilities to the F-15C. (MRP 490,000)
- Panavia Tornado F.3 (MRP 700,000)
- Grumman F-14D Super Tomcat (MRP 600,000)
- McDonnell Douglas F-15C Eagle (MRP 675,000)
- Mitsubishi F-15J Eagle MSIP+ (MRP 750,000) - Better missiles and radar
- McDonnell Douglas F-15E Strike Eagle (MRP 675,000)
- Eurofighter Typhoon Tranche 1.2 (MRP 1 million)
- Eurofighter Typhoon Tranche 2.20 - Multirole upgrade, with Brimstone, Meteor and GBU integration (MRP 1.1 million)
- Eurofighter Typhoon Tranche 4 - Integration for CAESAR and SPEAR 3 (MRP 1.25 million)
- Mitsubishi F-2A (MRP 600,000)
- F-2A Super Kai - Electronics and engine improvements. GBU-53 integration. (MRP 800,000)
- IAI Lavi (MRP 650,000)
- Saab JAS 39C Gripen (MRP 700,000)
- JAS-39E - AESA radar and improved engines, more fuel with CFT's, and more payload options (MRP 900,000)
- McDonnell Douglas F/A-18E Super Hornet (MRP 560,000) (Starter Unit)
- EA-18G Growler - Electronic warfare variant. (MRP 640,000)
- General Dynamics F-16C Block 50+ Fighting Falcon (MRP 640,000)
- General Dynamics F-16XL - delta wing for improved manoeuvrability. Electronics remains the same as Block 50+. (MRP 750,000)
- F-16E Block 70 - AESA radar and engine improvements (MRP 750,000)
- Mikoyan-Gurevich MiG-31BM "Foxhound-A" (MRP 800,000)
- Sukhoi Su-27S "Flanker-B" (MRP 1,200,000)
- Su-33 "Flanker-D" - Flanker-B adapted to the maritime environment with corrosion resistant airframe and high-lift devices (MRP 1,270,000)
- Sukhoi Su-30SM "Flanker-H" (MRP 1.3 million)
- Sukhoi Su-35S "Flanker-E" (MRP 2 million)
- Sukhoi Su-37M Terminator "Flanker-F" (MRP 2.7 million) - Flanker with extra adaptations for extreme manoeuvrability. Electronics and weapons fit are the same as for Flanker-E.
- Sukhoi Su-34M "Fullback-C" (MRP 2.3 million)
- F-14M+ Super Tomcat - Not actually a Striker Unit. Instead this is a two person (1 pilot, 1 Witch) experimental weapons bus with options up to 20 SDB's or 12 AMRAAM's. Magic shielding, jam-resistant AESA etherometer and integrated IRST/Target Designator Systems. (MRP 1.5 million)
- Dassault Mirage 2000C (MRP 800,000)
- Dassault Mirage 2000-5F - Systems, weapons and electronics improvements (MRP 1.2 million)
- Dassault Rafale C F3R (MRP 1.5 million)
- Dassault Rafale M F3R - Maritime adaptations (MRP 1.75 million)
- F4.2 Upgrade - Improved radar, weapons capabilities and communications for the 21st century network-centric warfare. (MRP 2 million)
- Mikoyan MiG-29SMT "Fulcrum-E" (MRP 1.3 million)
- Mikoyan MiG-29K "Fulcrum-D" - Naval adaptations and electronics modernisation (MRP 1.6 million)
- Mikoyan MiG-35 "Fulcrum-F" (MRP 2.3 million)
- Yakovlev Yak-141 "Freestyle" (MRP 1.6 million)
- Yakovlev Yak-43 "Freestyle-B" (MRP 1.87 million)
- KAI FA-50 Golden Eagle (MRP 700,000)
- Ilyushin Il-102 (MRP 700,000)
- McDonnell Douglas AV-8B Harrier II NA (MRP 560,000)
- AV-8B Harrier II Plus - Some air-to-air capability, radar replaces Laser Ranger and Marked Target Seeker (MRP 600,000)
- Panavia Tornado GR.4 (MRP 700,000)
- Dassault Mirage 2000D-R2 - Attack version of Mirage 2000C, internal gun deleted for ECM gear. (MRP 1.2 million)
- Fairchild Republic A-10C Thunderbolt II (MRP 750,000)
- Lockheed Martin F-117A Nighthawk (MRP 900,000)
- Sukhoi Su-25SM "Frogfoot" (MRP 1.3 million)
Su-25T "Frogfoot-C" - Improved avionics and air-to-air capability. (MRP 1.6 million)
TIER II
Fighters:
- Mitsubishi X-2 Shinshin (MRP 2 million)
- McDonnell Douglas F-15EA Advanced Eagle (MRP 1.5 million)
- F-15SE Silent Eagle - Integration of some low-observability technology, external weapons pods for 8 GBU-53's.(MRP 2.14 million)
- F-15EX S/MTD (MRP 2.14 million)
- F/A-18M+ Advanced Super Hornet (MRP 1.5 million) - Not actually a Striker Unit. Instead this is a two person (1 pilot, 1 Witch) experimental weapons bus with options up to 20 SDB's or 20 AMRAAM's. Magic shielding, jam-resistant AESA etherometer and integrated IRST/Target Designator Systems
- Sukhoi S-32 "Firkin" (MRP 2.7 million)
- Su-47 "Firkin-C" - Two-dimensional thrust vectoring with improved avionics and a hard 9G limiter. Speed limit is unchanged. (MRP 3 million)
- Mikoyan-Gurevich MiG-1.44 "Flatpack" (MRP 3.3 million)
TIER III
Fighters:Attackers:
- Boeing XF-32 (MRP 4 million)
- Sukhoi Su-57 "Felon" (MRP 5.3 million)
- Lockheed Martin F-22A Raptor Blk 1 (MRP 3.75 million)
- Northrop Grumman YF-23A Black Widow II (MRP 5 million)
- Northrop Grumman F-24A Talon (MRP 3.75 million)
- Lockheed Martin A-22A Condor (Magic WSO) (MRP 4.5 million)
- KAI KF-21 Boramae (MRP 4.5 million)
- Saab Flygsystem 2020 (MRP 4.5 million)
- Mitsubishi F-3A Shinden II (MRP 5 million)
- ASF-X Shinden II (MRP 6 million)
- HAL AMCA (MRP 5 million)
- BAe Replica FR.1 (MRP 5 million)
- Lockheed Martin F-35A Lightning II (MRP 3.75 million)
- F-35C - Carrier variant. (MRP 4.5 million)
- Yakovlev Yak-201 "Falconet" (MRP 6.7 million)
- Sukhoi Su-75 Chezhmate (MRP 6.7 million)
- Grunder ADFX-01 Morgan (MRP 8 million)
- Northrop Grumman A-14 Griffon (MRP 4.5 million)
TIER IV
Fighters:
- Mikoyan MiG-41 "Fastback" (MRP 11.3 million)
- EASA X-02A Wyvern (MRP 13.3 million)
- EASA X-02S Strike Wyvern (MRP 16 million)
- EASA X-02M+ Strike Wyvern (MRP 20 million)
- Albastu-Electrice CFA-44 Nosferatu (MRP 16 million)
- Grunder ADF-01 Falken (MRP 16 million)
- Lockheed Martin EF-35D Chain Lightning (MRP 6 million)
- EF-35F - Carrier variant. (MRP 6 million)
- Grunder ADF-11 Raven (MRP 27 million)
- XFA-27 (MRP 12 million)
- BAe Tempest (MRP 16 million)
If you failed geography or don't know much about world cultures, this probably isn't the job for you. But just in case you need a refresher course:
AMBER
Amber, formerly the Republic of Amber, was a country located in southwestern parts of the Usean continent. Its proximity to Erusea was a constant source of trouble for this little republic that resided on Amber Peninsula next to Gunther Bay. Inevitably it would lose to its bigger neighbour in the west and in the aftermath of the Continental War Erusea annexed the country to itself, driving a sizeable portion of Amber's citizenry to seek refuge elsewhere, including Osea. Was a full contributing member to ISAF.
AURELIA
Aurelia, officially the Federal Republic of Aurelia, is an ancient and storied nation located in South Osea. It shares borders with Leasath to the northeast and Perbla to the northwest.
Aurelia is a relatively small, yet wealthy and very developed nation as a result of its land being rich in natural resources. The nation supports a modestly-sized military which utilizes highly-advanced war machines. Its capital, Griswall, features the Gaiuss Tower, which is one of the tallest known structures on Earth. The citizens of Aurelia enjoy living in peace and prosperity.
BELKA
Belka, officially the Principality of Belka, and formerly the Belkan Federation, is a major country on the Osean continent. Belka shares borders with Osea, FATO, Gebet, Recta, and Ustio.
Belka is best known for pioneering the use of aircraft in war, particularly with its legendary Belkan Air Force. Historically, the country was a leading scientific and industrial power, which utilised its strength to advance its imperialist policy in the 20th century. This culminated in the Belkan War of 1995, in which Belka detonated seven nuclear weapons on its own soil to stop the collapse. Belka's defeat also resulted in the nation being reduced to less than half of its size.
The country is still recovering from the Belkan War, in which it lost the majority of its territory. Nationalists have attempted to influence world conflicts, including the Circum-Pacific War in effort to exact revenge.
CLAVIS
Clavis, officially the Serene Republic of Clavis is a small, prosperous city-state on the western edges of the Verusean continent. Known for its temperate climes and its seafood, its primary claim to fame however is its population of banks and financiers living tax-free from any government. Indeed, these people are partly what this small city-state subsides. The other part is its control on trade going west and up the Verusean continent.
EMMERIA
Emmeria, officially the Republic of Emmeria, is a leading economic and military power in western and central Anea. Neighbouring countries include Estovakia to the east, Nordennavic to the northwest, and Yuktobania across the Fuscum Sea to the south.
Emmeria is a large, wealthy nation that possesses great economic influence and is home to a thriving population of approximately 110 million people. Emmeria's industrial production is a key factor in its economy which allows its citizens, particularly those in the capital city, Gracemeria, to enjoy prosperous and peaceful everyday lives.
Previously a kingdom during medieval times, Emmeria was subject to a history of warfare. Conflicts involving Emmerian lords and foreign invaders often threw Emmeria into chaos. King Aurelius II later ended the conflicts, uniting the country and establishing the Republic of Emmeria. In modern times, the country maintains a large and highly-skilled military, considered to be one of the most capable armed forces on Earth.
Following the Ulysses Impact Event and the Estovakian Civil War, Emmeria sent aid to Estovakia to help restart its economy, but tensions rose between the two countries. This culminated in the Emmeria-Estovakia War, which Emmeria ultimately won.
ERUSEA
Erusea, officially the Kingdom of Erusea is a large nation located on the westernmost part of the Usean continent. Erusea shares its border with San Salvacion, Usea and formerly Amber. Its capital, Farbanti, is located on the coast of Usea's westernmost peninsula near the Spring Sea.
Formerly the Federal Republic of Erusea or Erusean Republic, the nation was known for its industrialism, militarism, and advancements in engineering and aeronautic technologies. It was severely affected by the impact of Ulysses 1994XF04 in 1999. By mid-2003, tensions between Erusea and the other Usean nations escalated into open war, in which Erusea was soundly defeated.
By 2011, Erusea was restored into a kingdom. The construction of the International Space Elevator at Selatapura and increasing IUN presence on Usea is causing tensions to rise with the ISAF.
ESTOVAKIA
Estovakia, officially the Federal Republic of Estovakia is a large country located in eastern Anea. It shares its only land border with the Republic of Emmeria to the west and is separated from Yuktobania by the Fuscum Sea, located just south of Anea. By 2014, it had a population of approximately 63.5 million people.
Estovakia was a nation engulfed in economic strife following the Ulysses Impact Event in 1999. The event caused significant damage to its economy and infrastructure, sparked the Estovakian Civil War, and ultimately dissolved any future plans for the Republic of Anea, an initiative that aimed to unite all the Anean countries into a single nation.
It was governed by a military junta led by "The Generals" after the civil war ended in October 2013. After a period of escalation, Estovakia declared war on Emmeria in August 2015, sparking the Emmeria-Estovakia War. Civilian displeasure with the war led to a coup d'etat in the nation's capital that overthrew the junta. Following the war's conclusion in May 2016, Estovakia's leaders restored peaceful relations with Emmeria. However, Estovakia was once again left in a state of disrepair.
Prior to the Emmeria-Estovakia War, the Estovakian military was relatively large and well-equipped and utilized advanced aircraft such as the P-1112 Aigaion and CFA-44 Nosferatu.
FATO
FATO is a nation located in northeastern Osea. It is bordered by the Cascade Ocean to the north, the Nordlands to the east, Wielvakia to the south, Gebet to the southwest, and Belka to the west. FATO played a minor role in the Belkan War.
KAULGA
Kaulga or Republic of Kaulga by its official name doesn't have many friends, besides Yuktobania, the latter of which considers this little republic little more than an amusing nuisance to test weapons in. Its government isn't so much corrupt as regularly racked by explosive bouts of tribalism, which to this point have always almost (but not quite) brought it into a civil war. In 1986 disputes over the precise locations of some borders in a river called Tyumen erupted into a full-blown conflict - for a week, with Kaulga being soundly trounced by the Yukes. As a result some nationalist groups harbour animosity towards their greater neighbour to this day, whose existence the Kaulgan government suppresses at any given moment - when they have miraculously gotten their shit into gear. The population is fiercely Catholic.
LEASATH
The Democratic People's Republic of Leasath is a nation located in South Osea. It is bordered by the Federal Republic of Aurelia to the southwest and Perbla to the northwest. This so-called Democratic People's Republic is neither democratic, for the people or is actually a republic. This circumstance is mostly due to the fact that the Presidente- and General en Jefe (and yes those are his titles) running this place, Diego Gaspar Navarro rules this backwater with an iron hand, combining in him the accoutrements of an all-compassing personality cult and absolute power, even over life and death over those he calls "citizens". The economy, thanks to the absolute ineptitude and corruption that this Navarro conducts the state affairs has tanked beyond what already was a state torn asunder by the recent civil war, a feat thought impossible in the economic forums of the world. Like most of the world's dictators Navarro has an unsettling interest in marshalling what resources his impoverished country has into developing wonder-weapons.
NORDENNAVIK
Nordennavik, officially the Kingdom of Nordennavik is a nation located on the northwest of the Anean continent, close to the North Pole. Due to its proximity to the pole, the country's temperature is naturally cold. It shares its only land border with Emmeria to the southeast.
Previously a war-like pagan people who struck fear from Razgriz Straits to Gracemeria, Nordennavik has now maintained strict diplomatic neutrality for centuries. During the Emmeria-Estovakia War, Nordennavik remained neutral (as usual) in the conflict but took in a large number of Emmerian refugees. This economic powerhouse of the north is famed for its furniture purveyors, for Bofors AB who once produced half of the world's anti-aircraft guns and now cooperates to make the JAS 39 Gripen, and most of all, for its IT industry. Indeed all the servers in Anea, from businesses to government work are located or connected to Nordennavik and its underground storage complexes. Fyrisvellir, its capitol, is home to the fastest supercomputer on Earth. And its people are happy to sip their mead and enjoy some of the best freedoms in the world.
NORDLANDS
The Nordlands is a nation located on the easternmost point of the Osean continent. It is bordered by FATO to the northwest, the Cascade Ocean to the northeast, the Spring Sea to the southeast, and Wielvakia to the southwest. A narrow strait separates the Nordlands from the Kingdom of Erusea on Usea's westernmost peninsula.
NORTH POINT
North Point, officially the Archduchy of North Point is an island nation located off the northeastern coast of the Usean continent, due east of Saint Ark. It served as the location of the Independent State Allied Forces' second General Headquarters following its evacuation of the mainland during the Continental War.
North Point, together with Sapin and Europa, once ruled the world. Apart from Erusea, the entire Usean continent was its bitch, along with Aurelia, and most of the Sotoan Peninsula. The decolonisation period of the 1970's has seen its fortunes take a turn for the worse, but it is still a member of ISAF, a powerhouse of eastern Usea and a place famed for producing tea, weird food, ale and Doctor Who.
OSEA
Osea, officially the Osean Federation is a massive Strangereal country and international superpower located on the Osean continent. Osea encompasses a majority of the continent's western landmass and shares land borders with Belka, Ustio, and Sapin to the east and Perbla to the south. Its capital, Oured, is located on the tip of Osea's southeastern peninsula near Oured Bay.
Osea is a highly developed country that possesses a large population, an extensive infrastructure, a thriving capitalist economy, and a well-outfitted military force, the Osean Defense Forces. Osea is also considered one of the world's foremost leaders in aeronautics and space-exploration development, and was indeed, whatever the critics may say, the first country to put a man on the moon. The country's achievements include the construction of the Strategic Orbital Linear Gun, the Arkbird (a joint program with Yuktobania), and the International Space Elevator.
By virtue of its world power, Osea held what others considered expansionistic and imperialistic ideologies and indeed incorporated new territories throughout the 20th century. The country's expansionist nature directly resulted in major conflicts such as the Osean War, the Belkan War, and the Usean coup d'état. A rivalry also existed between Osea and Yuktobania, which led to the Cold War in the 1980s and 1990s.
In the 21st century, especially following the election of President Vincent Harling, Osea's expansionism was curtailed and the country went on to follow a more peaceful foreign policy, however, there was no significant military drawdown as the political establishment firmly believed in the idea of "Speak softly, but carry a Big Stick". Despite the Circum-Pacific War against Yuktobania, which was orchestrated by Belkan extremists as revenge for the Belkan War, this policy of relative peace continued into the 2010's.
RATIO
Ratio is a country located in eastern Osea. It is bordered by Sapin to the west, Ustio to the northwest, Recta to the north, Wielvakia to the northeast, and the Spring Sea to the southeast. Ratio's capital, Centrum, lies suitably in the center of the country.
SAN SALVACION
San Salvacion is an independent nation located in northwest-central Usea and also the name of its capital, encompassing territory both north and south of the Lambert Mountains. It has been called a "symbol of peace" by other Usean nations and, in modern times, has maintained friendly relations with its neighbours. However, due to its strategic location, San Salvacion has been the site of several major battles throughout its history, most recently in the Continental War.
SAPIN
Sapin, officially the Kingdom of Sapin, is a country located in eastern Osea. Sapin is bordered by Osea to the west, Ustio to the north, and Ratio to the east. During the Belkan War in 1995, Sapin joined the Allied Forces coalition to help contain Belka's invasion of neighbouring countries, which included Sapin.
SOTOA
Sotoa is a nation located in the western region of the Verusan continent, located southwest of Yuktobania. Sotoa is a hot, dry place what with the equator passing through the north of the country. The Eusian Ocean is located to Sotoa's west. It is mostly populated by desert tribesmen, with a few cities taking refuge on the coastlines.
USEA
Usea, officially the Federation of Usea is a country that occupies the eastern half of the Usean continent, and is the second most important country on said continent, after Erusea. Despite Usea being almost twice its size. Of note is that Usea and Erusea are quite hostile towards each other, sort of like a miniature version of Osean and Yuktobanian relations. Except both of them are democracies. Though, the Usean government is more restrictive, and its police force larger and more corrupt. Of note is its ban on firearms, though this is in the process of being repealed.
Although unofficial, Usea was considered to be the head state of the Independent State Allied Forces.
VALKA
Valka was founded some time in the early 13th Century, and proceeded from then until the middle of the 14th to expand rapidly and violently, eventually controlling all of the Verusan continent, and even poking its nose into the affairs of the Anean citystates. Afterwards, however, it promptly shattered into four pieces, faded into obscurity, and never declared war again. Until now, that is. Perhaps building a nuclear-powered bomber should've tipped everyone off. Or maybe the chemical weapons.
VERUSA
Verusa likes to claim it's the oldest country in the world. The thing is, three thousand years of history don't count when you have a socialist revolution in 1927 and start burning your artefacts and history textbooks because 'purge the old, in with the new', then change your mind in 1950 and start proclaiming the glories of old Verusa in the name of socialism. No, it doesn't work that way. Nonetheless, Verusa is a rather powerful nation, with a strong economy and strong military - even if most of its equipment designs are rip-offs of older Yuktobanian wares.
WELLOW
Wellow is much like Cayenne in reverse: Frozen, irrelevant, and eternally neutral. The most interesting thing about it, besides the lack of military, is how it was founded: North Point colonised it in the mid-19th Century as a way of gaining more territory to lord over Sapin in their eternal dick-measuring contest, and also to cap Belka in and prevent the Belkans from getting any colonies of their own. It backfired when Belka invaded Wellow, conquered it from North Point, flooded it with Belkan immigrants, and granted it independence, all within the span of thirty years. There were also rumors in the 1950's that Belka was testing nuclear weapons in Wellow, but these were all disproved.
WIELVAKIA
Wielvakia is a country located in northeastern Osea. It is bordered by FATO to the north; the Nordlands to the northeast; the Spring Sea to the southeast; Ratio to the southwest; and Recta and Gebet to the west-northwest.
Wielvakia was involved in the Lumen peace discussions at the end of the Belkan War in 1995. The country is not known to have participated in the war, so what they were doing at the conference table has never been made entirely clear. Maybe they were terminally confused or wanted some piece of clay out of the Belkan collapse, only time will tell.
YUKTOBANIA
Yuktobania, officially known as the Union of Yuktobanian Republics, is an international superpower and the largest nation on the Verusan continent, encompassing the majority of the continent's north. It shares a land border with Kaulga, Verusa and a number of other countries, and is separated from Emmeria and Estovakia by the Fuscum Sea. Its capital, Cinigrad, is located within the nation's northern highlands.
Yuktobania is a highly developed nation that possesses a large population, industrialised economy, and a well-outfitted military force. The country is also regarded for its many advancements in aerospace technology, submersible engineering, and ballistic missile weaponry
- I am OP, and my word is law.
- Rupudskaland is Deputy-OP.
- Finorskia is Assistant OP.
- There isn't a minimum posting requirement, however in courtesy to your fellow roleplayers a decent paragraph should be expected.
- If you get Three Strikes you will be expelled.
- You already know what level of eternal shame you would bring upon your ancestors should you godmod so I shan't mention it further. :3
- If you are inactive for a month or more, please notify the OP team somehow before replying with your current character.
- I know this is a World Witches rp. You will keep to PG13, no ifs, buts, or pantsus. If you fail to obey this one you will get only one chance to redeem yourself and you will be asked to edit to return your post to the PG13 standard of this thread post-haste.
- I expect a certain amount of research to be done on the Unit you're selecting. Know what you're buying, and know what it is and is not capable of.
- As members of a Naval Aviation Squadron of the OMDF you will be assigned an F/A-18E Unit at the beginning, unless there are special circumstances, which you have to motivate in your app under "Unit Request:".
- Ranks will be assigned on a case to case basis. Do not expect me to approve a General of the Air Force just because you can put that in writing. Do apply with OF-1 to OF-2's. A handy guide to Osean military ranks is here.
- Kills etc etc etc are decided by the honour system. Be reasonable and ask if something is going wonky.
- You will be expected to keep track of your kills and earned Military Result Points. However do not hesitate to ask the OP team to re-verify your maths if you feel it has become necessary.
- As a formerly peacetime squadron you and everybody else will be starting off with 0 Points. Imagine that as your combat rep... which you have none atm. Units may be instead requested for in the application.
- You can, if you so desire, have a primary and secondary magical ability. Not every Witch has one, and even fewer Witches have a backup skill to their primary ability. So don't get overly excited about this. A handy guide is here.
- The new Top Gun movie is horrification itself. You will answer the question "Have I read the rules?" with this line.
- Have fun, and as always, stay frosty.
- Code: Select all
[floatright][size=150][url=https://youtu.be/jaMcIbIWt_4?t=48](NAME UND VORNAME)[/url][/size][/floatright]
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[floatleft][b]Name:[/b]
[b]Age (21 or more):[/b]
[b]Appearance:[/b]
[b]Nationality:[/b]
[b]Rank:[/b]
[b]Callsign:[/b]
[b]Unit Request:[/b]
[b]Personality:[/b]
[list][*][b]Likes:[/b]
[*][b]Dislikes:[/b]
[*][b]Interests:[/b]
[*][b]Fears:[/b][/list]
[b]Biography:[/b]
[b]Primary Magical Ability (optional):[/b]
[b]Secondary Magical Ability (optional):[/b]
[b]Writing Sample (linked or a writing sample here and now, 200 words minimum):[/b]
[b]Have I read the rules?:[/b][/floatleft]
Naval Air Squadron 211 "Sunbeams"
- Sunbeam Leader: Capt Alexandra “Cripes” Watts-Middleton (F-24A Unit)
- Sunbeam 2: Lt (F-24A Unit)
- Sunbeam 3: Lt (F-24A Unit)
- Sunbeam 4: Lt (F-24A Unit)
- Sunbeam 5: Lt Cdr Julia “Thorn” de Rossi, Lt Jack Moreau (F-24A)
- Sunbeam 6: Lt, SLt (F-24A)
- Sunbeam 7: Lt, SLt (F-24A)
- Sunbeam 8: Lt, SLt (F-24A)
- Sunbeam 9: Lt, SLt (F-24A)
- Sunbeam 10: Lt, SLt (F-24A)
- Sunbeam 11: Lt, SLt (F-24A)
- Sunbeam 12: Lt, SLt (F-24A)
- Sunbeam 13: Lt, SLt (F-24A)
- Sunbeam 14: Lt, SLt (F-24A)
- Sunbeam 15: Lt, SLt (F-24A)
- Sunbeam 16: Lt, SLt (F-24A)
Naval Air Squadron 214 "Five Faucons"
- Faucon Leader: Lt Cdr Adelaide “Flounder” Spijker, SLt Yulia Utkin (F-14M+)
- Faucon 2: Lt Gabby “Devil” Payton, SLt Alida “Bunny” Michel (F-14E)
- Faucon 3: Lt Marvin “Smasher” Leighton, SLt Jonquil “Dimple” Hampson (F-14E)
- Faucon 4: Lt Fearghas “Penny” Tosetti, SLt Yuki “Pinkeye” Yamada (F-14E)
- Faucon 5: Lt Hallvard “Birds” Thomassan, SLt Eidard “Cookie” Sangster (F-14E)
- Faucon 6: Lt Mallt “Tiny” Rees, SLt Theodore “Bud” Daalgard (F-14E)
- Faucon 7: Lt Hannah “Bingo” Elina, SLt Jolene “Mistletoe” Brinley (F-14E)
- Faucon 8: Lt Yuri “Hawk” Melnik, SLt Sean “Burger” Fosse (F-14E)
- Faucon 9: Lt Finnley “Stuffy” Kunkel, SLt Kaylie “Coocoo” Hydler (F-14E)
- Faucon 10: Lt Lon “Chef” Jamison, SLt Hao “Spider” Pham (F-14E)
- Faucon 11: Lt Sandrine “Blondie” Cecil, SLt Mia “Oracle” Rayne (F-14E)
- Faucon 12: Lt Natalie “Mayor”Petersson, SLt Allison “Blue” Paul (F-14E)
Naval Air Squadron 215 "Magic Ravens"
- Raven Leader: Lt Cdr Reserved (F/A-18E)
- Raven 2: Lt Whitney “Magpie” Raith (F/A-18E)
- Raven 3: SLt Sigrun “Albatross” Folkestad (F/A-18E)
- Raven 4: SLt Katherine “Fencer” von Hohenstein (F/A-18E)
- Raven 5: Plt Off Mary Dinardi (F/A-18E)
- Raven 6: Ens Jeanne “Songbird” Faulkner (F/A-18E)
- Raven 7: Lt Anna-Isabella “Ella” Ramirez (F/A-18E)
- Raven 8: Lt Elise “Eisel” Beck (EA-18G)
- Raven 9: Ens Patty Andersdottir (F/A-18E)
- Raven 10: Lt Reserved (F/A-18E)
- Raven 11: Lt (F/A-18E)
- Raven 12: Lt (F/A-18E)
As tradition requires we have an upgrade system, complete with hamberders and football courtesy of Osean defence conglomerates. It will not however turn your F-4 built in 1960 into a demon that does things better than a PAK FA, with armour one whole meter thick, loadouts twice the size of its fifth gen competitors, weighs less than a thousand pounds, does mach 3 going to the supermarket and swims. Please doth exercise some of that common sense the OP team knows you got, after all you can only push a J79 so far before it conks out completely.
HARDWARE
- Intake System Modification
(MRP 100,000 + MRP 25,000 per engine + MRP 25,000 x Tier)
Minor upgrade to the intake systems to increase maximum speed by 1-5%.
- Next Generation High-Pressure Components
(MRP 150,000 + MRP 40,000 per engine + MRP 75,000 x Tier)
The engine is rebuilt using a new generation of heat and pressure tolerant alloys and composites. Increases engine performance and lessens mana consumption to a degree.
- Multipurpose Stealth Coating
(MRP 200,000 + MRP 50,000 x Tier)
Covers the airframe in the latest low-observability paints designed against X-band fire control radars. Delays enemy lock ons.
SOFTWARE
- Conversion
(MRP 250,000 + MRP 100,000 x Tier)
The computer system is completely reworked to allow for the usage of non-native weapons (Osean to Yuktobanian, for example).
- Active Magically Scanned Array
(MRP 500,000 + MRP 125,000 x Tier x 2)
Links the onboard radar system to the Witch's mana reserve, enabling the system to become much more ECM-resistant and enables AESA functionality if it is not otherwise an AESA.
- High-Speed Data Link Antenna
(MRP 100,000 + MRP 50,000 x Tier)
Installs an intranet transceiver with 1 GB/s download and upload speed.
- Cockpit and Flight Management Systems Overhaul
(MRP 50,000 + MRP 12,500 x Tier)
Completely refurbishes the cockpit instruments, revamps the computer system to include digital stores managers, connects it to a modern HUD, installs modern CPU's and other life improvements. A must have if you are so unfortunate as to be flying Yuktobanian Units.
SURVIVAL
- Reinforced Mana System
(MRP 100,000 + MRP 25,000 per engine + MRP 50,000 x Tier)
Mana conduits in the engine and storage systems are wrapped in a layer of reinforced kevlar. Gives the system more resilience than ordinary but induces some weight and performance penalty.
- Airframe Durability
(MRP 250,000 + MRP 75,000 x Tier)
The internal structure is strengthened to better withstand enemy attacks. Planes and Units can theoretically survive direct strikes from small missiles though this hypothesis should not be tested in-field.
- Countermeasures Upgrade
(MRP 100,000 + MRP 50,000 x Tier)
Installs launchers for the latest generation of high performance active and passive decoys, which have a far better chance of diverting incoming missiles than ordinary flares or chaff.
- Shielding Enhancement
(MRP 500,000 + MRP 100,000 x Tier)
Shield-generating circuits are enhanced to produce stronger barriers faster. Will enable you to tank an AMRAAM or the Yuke equivalent, once. There is no warranty.
WEAPONS
- Missile Reconfigure
(MRP 250,000 + 75,000 x Tier)
Infrared air-air missiles can be used against both aerial and ground targets by installing a new imaging seeker and new computer logic. Effectiveness on a cold target like personnel, or on armoured vehicles designed to withstand shrapnel leaves much to be desired.
EXOTICS
TBA
* 10% reimbursement for disassembly or 50% buyback during aircraft trade-in.
* Upgrades lost due to destruction of aircraft will not be replaced or refunded.
This is how much your kills are worth. Note that this may change as needed, and that special circumstances may arise that do not follow the set bounty list. Keep track of your kills. OP and Co-OP will double check if things don't seem to add up, but we'd like a bit of self sufficiency.
AIRCRAFT:
- Fighter (F#)
MRP 5,000 x Tier Level
- Attacker (A#)
MRP 4,000 x Tier Level
- Witch Unit (W#)
MRP 10,000 x Tier Level
- Strategic Bomber (B)
MRP 20,000
- Gunship (AC)
MRP 15,000
- Reconnaissance (R)
MRP 15,000
- Reconnaissance - High Speed (SR)
MRP 25,000
- Airborne Jammer (ECM)
MRP 15,000
- Helicopter - Attack (AH)
MRP 2,500
- Helicopter - Cargo (HC)
MRP 1,250
- Light/Medium Cargo (C-L)
MRP 2,500
- Heavy Cargo (C-H)
MRP 3,500
- Tanker (KC)
MRP 5,000
- Command (EC)
MRP 25,000
- Unarmed Drone (UAV)
MRP 5,000
- Combat Drone (UCAV)
MRP 7,500
- ACE (ACE-F#)
MRP 50,000 x Tier Level + MRP 125,000
GROUND:
- Vehicle (G)
MRP 1,250
- Light Armor (APC)
MRP 2,500
- Tank, Light (TL)
MRP 3,750
- Tank (T)
MRP 5,000
- Artillery (A)
MRP 7,500
- Artillery, Rocket (AR)
MRP 12,500
- Artillery, Drone Launcher (A-UAV)
MRP 15,000
- Anti-Air (AA)
MRP 3,750
- Surface-to-Air-Missile (SAM)
MRP 7,500
- Surface-to-Air Missile, Heavy (SAM-H)
MRP 10,000
- Structure, Light (SL)
MRP 1,000
- Structure, Heavy (SH)
MRP 4,000
- Structure, Super Heavy (SX)
MRP 7,500
NAVAL
- Cargo (N-AO)
MRP 25,000
- Light (N-FL)
MRP 10,000
- Frigate (N-FF)
MRP 50,000
- Destroyer (N-DD)
MRP 75,000
- Cruiser (N-CG)
MRP 100,000
- Battlecruiser (N-BC)
MRP 250,000
- Battleship (N-BB)
MRP 400,000
- Aircraft Carrier (CV)
MRP 1,000,000
- Submarine (SS)
MRP 150,000 + 100,000 if nuclear
- Missile Submarine (SSG)
MRP 250,000 + 100,000 if nuclear
- Ballistic Missile Submarine (SSB)
MRP 1,000,000 + 100,000 if nuclear
- Submersible Aircraft Carrier (SSV)
MRP 1,500,000
- The OOC (You're reading this, baka!)
- The IC