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A Different World: Imperium and Empire [Archives]

For all of your non-NationStates related roleplaying needs!
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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

A Different World: Imperium and Empire [Archives]

Postby G-Tech Corporation » Mon Sep 27, 2021 7:09 am

Imperium and Empire: The Archives


This thread is a tracking thread for the gigantic statblocks, descriptions, and other assorted nonsense from the Different World: Imperium and Empire roleplaay. Please don't post here if you haven't been accepted in the OOC thread here. If you have been accepted, and have your statblock ready, yeet her in here. Make sure to keep this Archive up to date - I have my own records, but categorically I occasionally miss things, and if it doesn't exist here or in my records, y'all out of luck!

To the Out of Character Thread
To the In Character Thread
Last edited by G-Tech Corporation on Wed Sep 29, 2021 6:58 am, edited 1 time in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Lazarian
Minister
 
Posts: 2039
Founded: Jul 14, 2013
Capitalist Paradise

Postby Lazarian » Tue Sep 28, 2021 9:38 am

The Brotherhood of Corvus


Current as of Turn 30. Give or take.

Corvus: 21,000 Population | 11,000 Patricans, 3000 Soldiers, 1000 Citizens, 6000 Plebeians
4 Flatlands, 10 Rural, 6 Urban
Defenses: Grand Wall, Watchtowers
Palace [Temple of a Thousand Pillars, Aqueduct, Apothecary, Garrison, Road Network, Treadwheel Crane, Shaduf, Simple Sewers] [P: +1 Wealth, +1 Industry, +2 Food, +2 Housing, +2 TV, +3 Authority, +2 Pop Growth, +3 Remote Harvesting | A: +2 Authority, +3 Wealth, -2 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Forge [Blast Furnace] P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Artisan [Workshop, Charcoalmaker] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion]
Artisan [Workshop, Charcoalmaker] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion]
Artisan [Workshop, Charcoalmaker] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion]
Artisan [Workshop, Charcoalmaker] [P: +2 Wealth | A: +2 Wealth, +1 Industry, 2W>5I Conversion, 1T>3Char Conversion]
University [School] [A: +2 Tech Rolls, Promotion] (Students educated one year faster.)
Barracks [P: +1 Army Cap | A: +1 Army Cap, Train Army]
Bastion [P +2 Army Cap | A: Train Army]
Theater [P: +1 Culture | A: +2 Culture, +2 Wealth]
Market [P: +1 Wealth, +1 Trade Value | A: +1 Culture, +1 Wealth per TV, +1 TV]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +6 Food, +1 Timber, +1 TV, +2 Wealth]
Mining [Deep Quarry] [P: +2 Stone | A: +2 Stone]
Mining [Deep Quarry] [P: +2 Stone | A: +2 Stone]
Land Clearance
Yams, Grain, Wolves, Gazelles[/spoiler]

Cavon: 18,000 Population | 4,000 Patricians, 4,000 Plebeians, 2,000 Citizens, 6,000 Soldiers, 2000 Serviles
1 Forest, 5 Hills, 5 Flatland, 2 Urban, 7 Rural
17 Wealth, 10 Timber, 17 Cassiterite, 1 Stone
Palace District [Arch, Expanded Monument to the Fallen, Aqueduct, Garrison] Grand Wall, Road Network [P: +1 Wealth, +2 Housing, +1 Industry, +2 Food, +2 TV, +4 Authority, +2 Pop Growth, -1 Discontent, +1 Culture, +3 Remote Harvesting | A: +1 Authority, +3 Wealth, -2 Discontent]
University [A: +1 Tech Rolls, Promotion]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Urban [Houses] [P: +4 Housing | A: +1 Wealth, +1 Housing, -3 Discontent]
Theater [P: +1 Culture | A: +2 Culture, +2 Wealth]
Barracks [P: +1 Army Cap | A: +1 Army Cap, Train Army]
Barracks [P: +1 Army Cap | A: +1 Army Cap, Train Army]
Forestry [P: +1 Food, +1 Timber | A: +2 Timber, +2 Wealth]
Forestry [P: +1 Food, +1 Timber | A: +2 Timber, +2 Wealth]
Forestry [P: +1 Food, +1 Timber | A: +2 Timber, +2 Wealth]
Agriculture [P: +3 Food | A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
Agriculture [P: +3 Food | A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
Mining [P: +2 Stone | A: +1 Stone, +1 Cassiterite]
Mining [P: +2 Stone | A: +1 Stone, +1 Cassiterite]
Nightmetal, Cassiterite, Cotton
[/spoiler]

Corvin: 5000 Population | 2000 Patricians, 2000 Citizens, 1000 Plebeians
8 Forest, 4 Hills, 2 Mountains, 3 Coast, 2 Flatlands, 1 Urban, 1 Rural
Palace District [Road Network, Garrison, Grand Wall, Aqueduct, Watchtowers] [P: +1 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +2 Authority, +3 Resource Harvesting | A: +1 Authority, +3 Wealth, -2 Discontent]
University [P: | A: +1 Tech Rolls, Promotion]
Urban [P: +3 Housing | A: +1 Wealth, +1 Housing, -2 Discontent]
Forge [P: +2 Wealth, +1 Industry | A: +1 Wealth, +1 Industry, Make Equipment]
Bastion [P: +2 Army Cap
Theater [P: +1 Culture | A: +2 Culture, +2 Wealth]
Market [P: +1 Wealth, +1 Trade Value | A: +1 Culture, +1 Wealth per TV]
Malachite, Boars, Shale

Ceston: 8000 Population | 3000 Patricians, 5000 Plebeians
6 Mountains, 5 Hills, 6 Flatlands, 3 Forests
Palace [Garrison, Aqueduct, Road Network, Stone Wall, Watchtowers] [P: +1 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority | A: +1 Authority, +3 Wealth, -2 Discontent]
University [P: | A: +1 Tech Rolls, Promotion]
Agriculture [P: +3 Food | A: +4 Food, +1 Timber, +1 TV, +2 Wealth]
Mining [P: +2 Stone | A: +1 Stone, +1 Gold]
Urban District [P: +3 Housing | A: +1 Wealth, +1 Housing, -2 Discontent]
Urban District [P: +3 Housing | A: +1 Wealth, +1 Housing, -2 Discontent]
Bastion District [A: Train Army] [/spoiler]
Gold, Crimline, Peppers, Falcons

Catan: 1000 Plebeians
Palace [Road Network] [P: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority | A: +1 Authority, +3 Wealth, -2 Discontent]

Thurvan: 1000 Plebeians
Palace [] [P: +2 Wealth, +1 Industry, +2 Food, +1 Trade Value, +2 Housing, +3 Authority | A: +1 Authority, +3 Wealth, -2 Discontent]
Agricultural District

Technologies: Companion Herding, Medicines, Goat Domestication, Sledges, Refined Smithing, Governance, Living State, Espionage, Seed Drill, Siege Tactics, Military Professionalism, Spoked Wheels, Paper, Advanced Smithing, Refined Construction, Simple Machinery, Siege Engines, Ironworking, Encryption, Sickle, Refined Construction, Drama, Standardized Texts, Theatre, Early Empire, Saddle, Stirrups, Complex Machinery, Outlander Emissaries, Military Coordination, Monumental Architecture, Arcane Smithing, Tel Defenses, Simple Sewers, Land Clearance, Emplaced Weapons, 1 Undecided Deepkin Tech

Arcana:
School of Electromancy
School of Blood Magic - Lesser Sacrifices, Bone Warping

Resources:
Gold Comprehension, Cassiterite Comprehension, Malachite Comprehension, Medicinal Herb Comprehension, Magnetite Sands Comprehension, Nightmetal Comprehension, Diamond Comprehension

Modifiers:
2 Domestic Crops [Barley, Wheat]
4 Domestic Animals [Camel Domestication, Wolf Domestication, Goat Domestication, Horned Lord Domestication]

Governance: (5/5)
Enlightened Republic - Public Education, Citizen-Scholars, Corvee Labor
Last edited by Lazarian on Thu Apr 07, 2022 3:11 pm, edited 8 times in total.

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The GAmeTopians
Powerbroker
 
Posts: 9807
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Tue Sep 28, 2021 9:47 am

The Republic of the Great River
Rivermouth: 5000 Population | 1000 Plebians, 1000 Citizens, 1000 Patricans
Warrior Army [Composite Bows, Mounts (Unicorns)]
Warrior Army
5 Triremes
8 Riverland, 2 Forest, 5 Coast, 3 Flatland, 4 Rural, 3 Urban
Palace District [Temple of the Outsider, Aqueduct] Grand Wall
Urban [Houses]
Theater
Agriculture
Agriculture
Agriculture
Agriculture
Forestry
Harbor [Drydock]
Harbor
Harbor
Harbor
81 Wealth, 2 Stone, 19 Timber, 72 Hides, 16 Clay, 10 Granite, 2 Shadow Ash, 12 Copper Ore
Oaks, Maize, Native Copper, Sundrop Flowers

Riverwatch (West of Capital):
1000 Population | 1000 Plebians
4 Riverlands, 10 Flatlands, 2 Forest, 1 Urban, 2 Rural
Palace District [Stela] Grand Wall
Market
Agriculture
Mining
8 Wealth, 2 Bronze Metal

Fieldhome (Southwest of South of South of Capital):
1000 Population | 1000 Plebians
Palace District – Simple Stone Wall
4 Wealth

Ironpeak (Southwest of Southwest of Southwest of South of Capital):
1000 Population | 1000 Citizens
Palace District – Simple Stone Wall

Technology: (Assume you have closed archives with me unless I tell you otherwise)
Selective Harvesting, Furnaces, Mortar, Irrigation, Refined Construction, Labor Coordination, Pottery, Smithing, Refined Smithing, Carpentry, Agriculture, Writing, Masonry, Unicorn Domestication, Riding (Unicorns), Saddle, Code of Laws, Childbirthing, Siege Tactics, Shipmaking, Spoked Wheels, Advanced Smithing, Refined Shipmaking, Arboriculture, Drama, Simple Machinery, Siege Engines, Early Empire, The Living State, Theatre, Miliary Professionalism, Military Coordination, Patrols, Sundrop Comprehension, Standardized Texts

Domestic Crops: Maize, Tomatoes
Domestic Animals: Unicorns

Arcana:
School of the Outsider: Shadow Ash Invigoration, Shadow Breath, Spatial Blades
School of Geomancy:
School of Blood Magic: Bone-Shaping
Last edited by The GAmeTopians on Fri Oct 22, 2021 1:00 pm, edited 3 times in total.
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Novas Arcanum
Negotiator
 
Posts: 5659
Founded: Oct 14, 2016
Left-wing Utopia

Postby Novas Arcanum » Tue Sep 28, 2021 9:50 am

The Great Yu

Nanjing

Nanjing+2 Culture) : 27,000 Population |14,000 Plebians , 1,000 Citizens , 3,000 Patricians [Silk Consumption:+3 Culture,-3 Discontent ]
5 Catapults
1 Plebeian educated [1/5]
1000 Warriors [Iron Armor, Iron Weapons, Composite Bows, Mounts (Unicorns)] [Defending Trade Route]
1000 Trained Soldiers [Composite Bows, Forged Iron Weapons, Forged Iron Armor ][Patrolling ]
1000 Militia Soldiers [ Teslanite Arms and Armor] [Patrolling]
Palace [Forbidden Palace(+10 Housing Capacity,-2 Discontent ), Garrison [500 Soldiers [Iron Armor, Iron Weapons] (Patrolling),+1 Authority], Jade Tower , Aqueduct, Grand Stone Wall[Rune of Siphoning],Great Canal] [+1 Wealth, +1 Industry, +2 Food, +2 Authority] [Researching: Anti Mage Rune ]
Urban [+3 Housing|Dense Housing(+2 Housing)| Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent]
Urban[+3 Housing| Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent]
University [+2 Culture| Worked by Patrician:+2 Culture,1 Free Tech Roll allocated to [Researching: Anti Mage Rune ]
Artisan [Spinning House, Charcoal Pit,Workshop:-2 Wealth,+5 Industry] [Worked by Patrician :+2 Wealth,+1 Industry]
Theater[+1 Culture| Worked by Patrician:+2 Culture,+1 Wealth]
Barracks [Idle]
Discontent0
Agriculture [+4 Food| Paddy:+3 Food| Worked by Plebian: +3 Food. +1 Timber. +1 Trade Value.] [+2 Wealth] [+1 Wool]
Agriculture [+4 Food| Worked by Plebian: +3 Food. +1 Timber. +1 Trade Value.][+2 Wealth][+1 Wool]
Agriculture [+4 Food| Worked by Plebian: +3 Food. +1 Timber. +1 Trade Value.[+2 Wealth][+1 Wool]
Agriculture [Destroyed]
Plantation [+1 Wealth,+1 Food]
Forestry [+1 Silk][+1 Food]
Forge [Bloomery|+2 Wealth,+1 Industry| Worked by Patrician:+1 Wealth,+1 Industry]
Harbor [ ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+4 Food]
Mining [+1 Stone| Worked by Plebian (+1 Labor): +1 Galena Ore,+1 Stone]
Modifier (+5 Trade Value)



Construction


Galley Squadron [Patrolling][/box]

Yuzhou

Yuzhou (+2 Culture): 22,000 Population – 9,000 Plebeians , 1,000 Citizens,5,000 Bureaucrats (+V Passive Authority)
1 Plebeian educated as a Citizen [1/5]
1 Plebian [Carrying 10 Wealth to Avnelin]
1000 Militia Soldiers [Iron Armor, Iron Weapons ] [Escorting Plebians]
1000 Warriors [Iron Armor, Iron Weapons, Composite Bows] [Patrolling]
Palace [Simple Sewers,Temple of Heaven (+II Culture) ,The Long Wall, Fitted Stone Wall, Aqueduct, Garrison [500 Soldiers [Iron Armor, Iron Weapons] [(Patrolling) +1 Authority] ] [+1 Wealth, +1 Industry, +2 Food, +2 Authority| Bureaucrat:+1 Authority,+2 Wealth ] [Researching: Armed Merchants ]
Urban [3 Housing| Dense Housing (+2 Housing)|Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent ]
Urban [3 Housing| Dense Housing (+2 Housing)|Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent ]
Urban[3 Housing| Dense Housing(+2 Housing)|Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent ]
Mining [Deep Quarry][+2 Stone| Worked by Plebian (+1 Labor):+1 Hematite,+1 Stone)]
Artisan District [+1 Wealth| Worked by Bureaucrats: +2 Wealth,+1 Industry| Charcoal Pit]
Agriculture[+4 Food] [+1 Wealth][+1 Wool]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Forestry[+1 Food,+1 Silk]
Forge [ +2 Wealth,+1 Industry| Worked by Bureaucrat: +1 Wealth,+1 Industry]
Market [Silk gifted to Anyang (Avenlin)]
Exchange with the Wei Kingdom [7/8]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+4 Food]
Modifier (+2 Trade Value) gifted to Anyang (Anvelin) in the Wei Kingdom.


Construction
Urban District12/12 Labor|8/ 8 Wealth| 4/4 Industry|4/ 4 Timber]
University[0/8 Labor| 1/6 Wealth|2/ 6 Industry]


Zhongdu

Zhongdu(+2 Culture):15,000 Population – 9,000 Plebeians, 1,000 Citizens(+1 Wealth),1,000 Warriors
Palace [Simple Stone Wall, Garrison[500 Soldiers(Iron Armor, Iron Weapons (Patrolling) +1 Authority))] [+1 Wealth, +1 Industry, +2 Food, +2 Authority.][Researching: Armed Merchants ]
1000 Warriors [Forged Iron Weapons, Forged Iron Armor][Defending Trade Route]
1000 Militia Soldiers [Forged Iron Arms and Armor] [Patrolling]
Agriculture [+4 Food] [+1 Wealth][+1 Wool]
Urban [ 3 Housing| (Dense Housing:+2 Housing) |Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent]
Urban[3 Housing|(Dense Housing:+2 Housing) Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent]
Forge[+1 Wealth,+1 Industry| Worked by Citizen:+1 Industry,+1 Wealth ]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+4 Food]
Modifier (+2 Trade Value)
Construction
Dense Housing[Dense Housing [10/14 Labor|10/10 Wealth|3/4 Industry|0/ 6 Stone|0/5 Timber.]


Qindao


Qindao (+2 Culture):7,000 Population – 2,000 Plebians
1000 Militia Soldiers [Forged Iron Armor, Forged Iron Weapons,Composites ] [Patrols]
Palace [Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Researching: Anti Mage Rune ]
Urban [+3 Housing| Worked by Plebian: +1 Housing,+2 Wealth,-2 Discontent]
Urban[+3 Housing| Worked by Plebian: +1 Housing,+2 Wealth,-2 Discontent]
Artisan District [+1 Wealth ]
Forge [+1 Wealth ]
Agriculture [+3 Food][+1 Wealth][+1 Wool]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+4 Food]
Modifier (+2 Trade Value)


Construction
Garrison[Being work one] [Done,+500 Soldiers]
University[8/8 Labor|6/6 Wealth|3/ 6 Industry]


Huangzhou

Huangzhou(+3 Culture): 7,000 Population – 2,000 Plebians
1000 Militia Soldiers [Forged Iron Weapons, Forged Iron Armor] [Patrolling]
Palace(rebuilt) [ Garrison[500 Soldiers(Iron Armor,Iron Weapons)Patrolling ,Simple Stone Wall] [+1 Wealth, +1 Industry, +2 Food, 2 Housing, +2 Authority] [Researching: Anti Mage Rune ]
Urban[ +3 Housing]
Crop Bonuses[+4 Food]
Domestic Animal Bonuses [+3 Food]


Construction
Urban District [6/12 Labor, 8/8 Wealth, 4/4 Industry| 0/4 Timber]
Aqueduct [15/15 Labor| 9/9 Wealth|9/9 Industry| 0/10 Stone]
Modifier (+2 Trade Value)



Hou Cheng

Hou Cheng (+2 Culture) :18,000 Population-8,000 Plebians, 2,000 Citizens, 1,000 Patricians
1000 Militia Soldiers [Iron Armor, Iron Weapons, Composite, Mounted (Unicorns)] [Patrolling]
1000 Militia Soldiers [Iron Armor, Iron Weapons, Composites, Mounted (Unicorns) [Patrolling]
1000 Militia Soldiers [Forged Iron Armor, Forged Iron Weapons] [Escorting Plebians]
1000 Plebians carry 10 Wealth to Avenlin
0 Wealth, 0 Stone, 22 Timber,2 Siege Ladders
Palace[ Jiayuguan Fortress, Fitted Stone Wall[Rune of Siphoning], Watch Towers| Worked by Patrician,+1 Wealth, +1 Industry, +2 Food, +2 Housing, +2 Authority. | +1 Authority, +2 Wealth. -2 Discontent] [Researching: Anti Mage Rune ]
Urban [3 Housing| Houses (+1 Housing)|Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent]
Urban District[3 Housing|Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent]
Urban [3 Housing| Dense Housing(+2 Housing)| Worked by Plebian: +1 Housing,+2 Wealth,-2 Discontent]
Urban[3 Housing| Worked by Plebian:+1 Housing,+2 Wealth,-2 Discontent ]
Forge[+2 Wealth,+1 Industry| Worked by Citizen:+1 Wealth,+1 Industry]
Agricultural[+4 Food] [+1 Wealth][+1 Wool]
Agricultural [+4 Food][+1 Wealth][+1 Wool]
Agricultural [+4 Food][+1 Wealth][+1 Wool]
Barracks
Forestry [+1 Silk,+1 Food]
Mining [Deep Quarry +2 Stone]
Mining[+1 Stone ]
Construction
Forge [1/6 Labor|6/6 Wealth|3/8 Industry]
10 Wealth traded for 1 Silk from trade deal with Machaka


Gaoling-4000 Population:1000 Soldiers,1000 Plebeians
Palace District [+1 Wealth, +1 Industry, +2 Food, +2 Housing, +2 Authority.][Researching: Anti Mage Rune ]
Militia Army [Patrolling][Forged Iron Weapons, Forged Iron Armor][Patrolling]
Urban District [4/12 Labor|8/ 8 Wealth| 4/4 Industry |0/4 Timber]

DIPLOMANCY:Diplomats sent to the Qiang Court to negotiate peace treaty.
DIVINE LEADERSHIP CIVICThe Great Army led by Zhao Zao aids in the war against the Barbarians |
CULTURE: Tier II Culture this turn[(262+ 26)/101 = Tier II next turn
DISCONTENT: 0
RESEARCH:Researching Armed Merchants.
Tech: (My archives are closed to you)
Refined Construction. Tel Defenses, Unicorn Riding, Papermaking, Carpentry, Seed-Drill, Agriculture, Mathematics, Unicorn Domestication, Sericulture, Selective Harvesting, Composite Bows, Refined Medicine, Granaries, Furnaces, Iron Smithing, Ironworking, Writing, Governance, Mortaring, Galena Comprehension Horse Domestication, Alpaca Domestication, Cotton Domestication, Cherry Cultivation, Tanning, Tribal Council, Shearing, Prospecting, Pottery, Living State, Refined Construction, Masonry, Saddle, Midwifery, Drama, Early Empire, Aboriculture, Stirrups, Shipbuilding, Silk Finery, Protorice Cultivation, Labor Coordination, Military Professionalism, Espionage, Military Coordination, Patrols, Urbanization, Monumental Architecture, Refined Smithing, Simple Sewers, Wolf Domestication, Siege Tactics, Paddy Agriculture, Imperial Idealism, Water Buffalo Domestication


Arcana: School of Electromancy, School of Runecrafting, Runic Siphoning

Government: Tier III Celestial Empire

Civics:
Imperial Examinations, All Under Heaven, Power of Myriads, Conscripts II, All Under Heaven II, Conscripts, Divine Leadership

Domestic Crops: [Jadegrass, Potatoes, Cotton, Cherries, Rice, Maize]

Undomesticated Crops: [Onions ]

Domesticated Animals: [Unicorns, Alpacas, Horses, Wolves, Water Buffalo]

Undomesticated Animals [ Chickens]


Barbarian Tribes
-The Shannxi Tribe:Barbarians north of Zhongdu.
-The Yue Tribe: Former tributary state of the Shao Dynasty somewhere to the east of the Middle Kingdom
-The Chu: Eastern barbarians
-The Nanfeng:Southern barbarians
Qiang State: Barbarian kingdom north of Qindao
Last edited by Novas Arcanum on Sat Jul 16, 2022 7:23 am, edited 49 times in total.

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Saxony-Brandenburg
Minister
 
Posts: 2803
Founded: Mar 07, 2016
Civil Rights Lovefest

Postby Saxony-Brandenburg » Tue Sep 28, 2021 10:09 am

The Volgati:

Novobri: 7000 Population | 3000 Plebians, 2000 Citizens, 1000 Patricans
Warrior Army [Copper, Copper, Composite Bows, Mounted (Horses)]
8 Forest, 12 Flatlands
Palace District [Garrison] Fitted Stone Wall
Urban [Houses]
Harbor
Artisan [Stonecutter]
Agricultural
Agricultural
Mining
Road Network
10 Wealth, 10 Timber, 13 Stone, 3 Meteoric Iron.
Horses, Cattle, Granite, Meteoric Iron
Technologies: Carpentry, Masonry, Governance, Paper, Horse Domestication, Saddle, Stirrups, Iron Smithing, Espionage
Start with Tribal Confederation government type already adopted
Last edited by Saxony-Brandenburg on Sat Oct 16, 2021 9:10 pm, edited 4 times in total.
"When Adam delved and Eve span, who was then the gentleman?"

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Holy Tedalonia
Postmaster-General
 
Posts: 12455
Founded: Nov 14, 2016
Ex-Nation

Postby Holy Tedalonia » Tue Sep 28, 2021 10:30 am

Sons of Saladon
True Rulers of the Saladon Plains

Ruled by Queen Aedilhild Saelon
Image
Bleed, so Saladon prospers.

Pillar of Varra: 10000 (2000 citizens, 2000 plebeians, 1000 serviles, 2000 patricians, 3000 militia)
2 Militia Armies [Forged Iron, Forged Iron, Mounted (Horses)] [Forged Iron, Forged Iron, Mounted (Horses)]
10 Riverlands, 8 Flatlands, 2 Forest
Palace [Garrison]
Urban [Houses, Houses]
Urban
Artisan [Stonecutter]
Agriculture [watchtowers]
Market
University [school]
Infrastructure [granary]
Modifiers: [+5 Trade Value],

Colonies: West (Flax), Southeast (Fireclay)


School of Sol unlocked. Saddle unlocked. Network Unlocked.

Traders must state their tribe and city they come from. Any undiscovered city and tribe must share the location of their city and state. Nomads require collateral to trade, if they desire to be paid in advance.

Varra is a militia styled military. Levying men for war, then sending them home to farm after resolved. For the few who stand out from war become named men, men who bear a last name. Unlike noble last names, these names are earned from hardfought achievements in battle and are uninheritable. Named men command the levies and operate warbands for the Thegns. Thegns are aristocrats of Varra, educated men who have been trained for war. They command Varra's army and make up the back bone of the military.


East: Plains (River-NW): Serviceberry Trees, Tubers, Alfalfa
East of East (Plains): Large Ground Squirrels, Tubers, Horses
East of Southeast (Plains): Boars, Horses, Tubers
Southeast (Plains): Blackberries, Pigs, Fireclay
South (Plains River SN): Rattlesnakes, Sphalerite, Alfalfa
Centered: (Plains - Rivers EW SW) Oaks, Herons, Emeralds
North of Northeast: (Plains) Oaks, Malachite, Herons
Southeast of Southeast: (Plains) Boars, Pigs, Teosinte
South of Southeast: (Plains) Sphalerite, Fireclay, Pigs
South of South: (Mountains) Seedgrass, Sphalerite, Alfalfa
South of Southwest: (Mountains) Pears, Seedgrass, Galena
Southwest: (Plains) Alfalfa, Pigs, Seedgrass
West: (Plains River EW) Emeralds, Flax, Schist
Southeast of Southeast of South (Mountains): Bogs, Malachite, Boars
South of South of Southeast: (Desert) Fireclay, Sphalerite, Bauxite
South of South of South: (Desert) Saguaro, Deep Caverns (??, ??)
Southwest of Southwest: (Plains) Hill Trolls, Wheat, Pear Trees
West of West: (Plains River EW) Emeralds, Aurochs, Winter Wheat
West of Southwest of Southwest: (Plains) Hill Trolls, Hematite, Green Beans
Last edited by Holy Tedalonia on Thu Mar 10, 2022 8:14 am, edited 14 times in total.
Name: Ted
I have hot takes, I like roasting the fuck out of bad takes, and I don't take shit way too seriously.
I M P E R I A LR E P U B L I C

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Aidannadia
Senator
 
Posts: 4928
Founded: Nov 08, 2009
Ex-Nation

Postby Aidannadia » Tue Sep 28, 2021 10:37 am

Ledger:

Qadimahr-dol
8000 Population | 5000 Plebians, 0 Citizens, 2000 Patricans
Warrior Army [Bronze, Bronze, Composite Bows]
8 Riverlands, 4 Desert, 4 Coast, 2 Forest, 2 Hills
Resources: Gazelles, Crocodiles, Quartz, Galena
Palace District [Garrison] Fitted Stone Wall, Road Network (Riverlands)
Urban [Houses] (Riverlands)
Temple (Desert)
Forge (Desert)
Harbor (Coast)
Artisan [Stonecutter] (Desert)
Agricultural (Riverlands)
Agricultural (Riverlands)
Mining (Hills)
University (Coast)

Qadimahr-dulan
Population: 1000 Plebeians
10 Riverlands, 2 Hills, 4 Flatlands, 4 Desert.
Palace District (Desert)

Technologies: Carpentry, Masonry, Governance, Paper, Organized Religion, Refined Construction, Urbanization, Galena Comprehension, Quartz Comprehension

Mapping:
[0,0]: Qadimahr-dol: Gazelles, Crocodiles, Quartz, Galena
[-1,0]: Qadhimar-dulan: Gazelle, Salt Flats, Papyrus
[-2,0]: Papyrus, Fish, Sandstone??
[-1,-1]: Dromedaries, Quartz
[1,1]: Leviathans, Shifting Sands, Silver Ore
[0,1]: Hyenas, ???Gems
[-1,1]: Great Hawks, Limestone, Disappearances?
[-1,-2]: Quartz, Camels, Green Ore(???)
[-2, -1]: Quartz, Jackals, Pale White Gems(???)
[-2, 1]: Spring, Salt Flats, Carp, Small Trees


Lore
Last edited by Aidannadia on Sun Nov 07, 2021 11:33 am, edited 16 times in total.
Hey, my name is Aidan and I am still figuring out who I really am. Most of my views are some form of leftism someone could probably tell me is not leftism. I'm a guy.

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Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Tue Sep 28, 2021 10:52 am

The Khortuun


Sorrowfree: 15000 Population | 9000 Plebians, 1000 Citizens, 3000 Matriarchs, 2000 Soldiers, 0 Serviles
1 Army [Nduja | Iron, Iron, Composite, Siege Ladders, Mounts (Camels, Saddles, Stirrups) | Trained] (1000)
1 Army [Bonadar | Iron, Iron, Siege Ladders | Tribal] (1000)
8 Flatland, 10 Hills, 2 Desert
Prophet’s Retreat
Palace District [Garrison, Aqueduct, Prophet's Retreat] Road Network, Simple Stone Walls
Temple District [Cult Temple]
University District [School]
Urban [Houses, Central Granary]
Urban [Dense Housing]
Artisan
Barracks
Market District
Agriculture
Agriculture
Agriculture
Agriculture
Agriculture
Mining
Plantation

Three-Brothers-Town: 5000 Population | 5000 Plebians
6 Mountainous areas, 4 Hills, 6 Forests, and 4 Flatlands.
0 Wealth
Palace District | Stone Walls
Agriculture
Urban
Mining

Kura Kumbe: 5000 Population | 3000 Plebians, 1000 Matriarchs, 1000 Serviles
6 Mountains, 4 Hills, 6 Forests, and 4 Flatlands.
0 Wealth
Palace District
Agriculture
Urban
Mining
University

Fastaqui (W of Kura Kumbe) (7/?)
Ge'en (N of Three Brothers) (8/?)

Advancements: (Closed unless negotiated otherwise)
Selective Harvesting, Camel Domestication, Medicine, Tanning, Composite Bows, Pottery, Mortar, Construction, Writing, Saddles, Stirrups, Governance, Carpentry, Scutching, Tribal Councils, Sledges, Smithing (Iron), Military Professionalism, The Wheel, Masonry, Tailoring, Military Coordination, Currency, Refined Smithing, School of Sol, State (The Living), Refined Construction, Granaries, Central Granaries, Patrols, Tel Defenses, Espionage, Early Empire, Labor Coordination.

Civics: Battle Fervor, Sacred Crafts, Warriors of Faith.

Year 409 - 410
As the 5th century of the Khortuun Star-Count enters its first decade, Sorrowfree and her fledgling empire is a beleaguered policy. Her peoples have been sore beset in recent years by raids and ravages from unseen foes, and try though they have, her servants have yet to learn the try identity of these malefactors. In Sorrowfree itself, meanwhile, all is not completely sad and grim. A proper university - Niyola's Academy - has been founded to much fanfare. In its halls and sunlit courtyards the youths of the city's privileged free men and women will be afforded a proper education. They will learn not only the Mother-Moon's scripture, but the arts that become all civilized peoples - including dancing, singing and the telling of truth. Armed with such knowledge, it is hoped that all Khortuun society might be bettered, promoted and raised up. For once ignorance is dispelled by the light of truth, what wonders might not learned mothers know?
Last edited by Olthenia on Wed Feb 02, 2022 3:21 pm, edited 11 times in total.

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The Hierophancy
Ambassador
 
Posts: 1091
Founded: Oct 24, 2016
Ex-Nation

Postby The Hierophancy » Tue Sep 28, 2021 1:29 pm

Hesh

Khulmo: 5000 Population | 2000 Plebians, 1000 Citizens, 1000 Patricans
Warrior Army [Copper, Copper, Composite Bows]
6 Coast, 4 Hills, 4 Forest, 4 River, 2 Flatland
Palace District [Garrison, Treadwheel Crane] Fitted Stone Wall, Road Network
Urban [Houses]
Harbor
Artisan [Stonecutter]
Agricultural
Agricultural
Mining
30 Wealth, 20 Timber, 10 Stone, 5 Malachite, 5 Obsidian
Obsidian, Malachite, Firs, Tin
Technologies: Carpentry, Masonry, Governance, Paper, Simple Machinery, Espionage
Last edited by The Hierophancy on Tue Sep 28, 2021 1:30 pm, edited 1 time in total.

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G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Sep 28, 2021 1:58 pm

The Landsraad Imperium

Kharbarinth: 21000 Population | 3000 Golems, 13000 Deepkin, 5000 Soldiers
7 Flatlands, 3 Forest, 3 Hills, 7 Riverlands [5 Flatlands] - 4/9 Power Points
Elite Army [Fiery Mithril Weapons, Fiery Mithril Armor, Fiery Singing Bows-RA, Mounts (Horses)] (Trueshaped, Bonewarped, GrWarded)
Regulars Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Fiery Singing Bows-RA, Mounts (Horses)] (Bonewarped, GrWarded)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Fiery Singing Bows-RA, Mounts (Horses)] (Bonewarped, GrWarded)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Mounts (Horses)] (Bonewarped, GrWarded)
Hardened Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Mounts (Horses)] (Bonewarped, GrWarded)
Trained Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, Mounts (Greatwolves), Fiery Activated Singing Bows]
Palace [Citadel of the Sun, Spire of the Sky, The Underforge, The Fathomless Arcanex, Garrison, Treadwheel Crane, Arch, Enhanced Runic Obelisk of Health, Seat of Seeing, Obelisk of Vigor, Greater Shrine of Power, Simple Sewers, Aqueduct, Surgery, Breach Shrine, Stela] Imperial Walls-Imperial Walls, Watchtowers, Road Network, Highroad, Gateway
(6) Urban (GrHearth) [Houses, Dense Housing, Spire, Tavern]
(2) Artisan [Apprentice Quarters, Stonecutter, Charcoal Pit, Spinning House, Mill, Workshop]
(4) (Fire) Forge [Bloomery, Blast Furnace, Forge-Pyre, Eternity Forge]
(2) Theater [Arena]
(3) University [School, Forum]
(2) Bastion [Supply Stash]
(2) Harbor [Drydock] | Harbormouth, Brightstone Beacon
(2) Market [Aerdepot, Leyline Caravansery]
(2) Agriculture (GrRoG) [Shaduf, Central Granary, Twice-Enchanted Granary, Paddy]
Forestry [Silk] (GrWild)
(4) Mining [Delving, Deep Quarry, Pit Mine, Deep Mine]
Outskirts: 2 NW Starmetal, 3 NW Jade, 1 NE Cassiterite
1 Fiery Singing Bows, 2 Fiery Forged Iron Armor, 4 Ballistae, Siege Tower, 2 Catapults, 1 Battering Ram
Squadrons: 1 Bireme, 5 Triremes, 3 Quadriremes, 1 Silvered Quadriremes, 1 Aergalleys
Cinnabar, Native Copper, Buffalo, Medicinal Herbs, Skystone | Rune of Wilds – Redwoods

Stalheim: 24000 Population | 2000 Golems, 16000 Deepkin, 6000 Soldiers
8 Flatlands, 4 Forest, 4 Hills, 4 Riverlands [5 Flatlands] - 5/10 Power Points
Professional Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses) (Bonewarped, Greater Warded)]
Trained Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses)] (Bonewarped, Greater Warded)
Trained Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Greatwolves)]
Militia Army [Mithril Weapons, Mithril Armor, Composite Bows, Mounted (Horses)] (Greater Warded)
Militia Army [Mithril Weapons, Mithril Armor, Composite Bows, Mounted (Horses)] (Greater Warded)
Militia Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses)]
Militia Army [Mithril Weapons, Mithril Armor, Crossbows, Mounted (Horses)]
Palace [The Grand Bazaar, The Silver Fortress, Garrison, Aqueduct, Simple Sewers, Channeled Health Obelisk, Treadwheel Crane, Seat of Seeing, Greater Shrine of Power, Apothecary, Gateway] Road Network, Highroad, Imperial Wall-Imperial Wall, Watchtowers
(2) Harbor [Drydock]
(5) (Hearth) Urban [Houses, Dense Housing, Spire, Tavern]
(4) Artisan [Apprentice Quarters, Stonecutter, Spinning House, Workshop, Mill, Charcoal Pit, Obelisk of Vigor]
(3) (Fire) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre]
(4) University [School, Forum]
Market [Aerdepot, Leyline Caravansery]
(3) Theater [Arena]
(2) Bastion [Supply Stash]
(4) Agricultural (EnhRoG) [Shaduf, Central Granary, Granary (GrP), Paddy]
(4) Mining [Pit Mine, Deep Quarry, Delving, Deep Mine]
Forestry (Wild) [Silk]
Outskirts: 2 SW Starmetal, 1 S Firechar, 1 E Emeralds, 1 NE Amethysts
1 Forged Iron Weapons, 1 Forged Iron Armor, 1 Iron Armor, 1 Composite Bows
2 Catapults, 1 Ballistae, 3 Quadriremes
Meteoric Iron, Deer, Pigs | Redwoods | Deep Schist, Deep Basalt

Forgefend: 22000 Population | 1000 Iron Golems, 4000 Golems, 15000 Deepkin, 2000 Soldiers
4 Forest, 4 Hills [5 Flatlands] | 2/4 Power Points
Regular Army [Forged Iron, Forged Iron, Fiery Singing Bows, Horses (Saddle)] (Bonewarped, Greater Warded)
Trained Army [Forged Iron, Forged Iron, Fiery Singing Bows, Horses (Saddle)]
Trained Army [Forged Iron, Forged Iron, Fiery Singing Bows, Greatwolves]
Palace [The Nightshade Bastion, Everpyre, Aqueduct, Garrison, Simple Sewers, Apothecary, Greater Shrine of Power, Treadwheel Crane, Seat of Seeing, Enhanced Runic Obelisk of Health] Road Network, Highroad, Gateway, Imperial Wall-(Granite)Imperial Wall, Watchtowers
(2) Granite Bastion [Supply Stash]
(2) Harbor [Drydock]
Fishing Docks
(4) Urban [Dense Housing, Houses, Spire, Tavern]
(4) University [School, Forum]
Market [Aerdepot, Leyline Caravansery]
(2) Artisan [Apprentice Quarters, Stonecutter, Charcoal Pit, Spinning House, Workshop, Obelisk of Vigor]
(2) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre]
(3) Agriculture (RoG) [Paddy, Central Granary]
(3) Theater [Arena]
(4) Mining [Deep Quarry, Pit Mine, Delving, Deep Mine]
Forestry [Silk] (Wild)
Outskirts: NW Granite, W Diamonds, W Obsidian
Squadrons: 3 Triremes, 2 Quadriremes, 1 Silver Quadriremes
Fiery Singing Bows, 1 Forged Iron Weapons, 1 Composite Bows, 1 Forged Iron Armor, 2 Ballistae, 2 Mantlets, 1 Siege Tower, 1 Catapults
Firechar, Coal, Amber | Deep Quartz, Deep Granite

Kar Agala: 30000 Population | 1000 Iron Golems, 4000 Golems, 23000 Deepkin, 2000 Soldiers
4 Flatlands, 5 Coast, 3 Hills, 1 Forest [5 Flatlands] - 5/10 Powerpoints
Regular Army [Forged Iron, Forged Iron, Fiery Singing Bows-RA, Mounted (Horses) – (GrWarded, Bonewarped)]
Regular Army [Forged Iron Weapons, Forged Iron Armor, Fiery Singing Bows-RA, Mounted (Horses) - (GrWarded)]
Trained Army [Composite Bows]
Palace District [Garrison, Simple Sewer, Aqueduct, Arch, Treadwheel Crane, Apothecary, Shrine of Power, The Hierarch's Tribunal, The Golden Lighthouse] Granite Imperial Walls-Imperial Walls, Road Network, Highroad, Watchtowers, Gateway
(4) University [School, Forum]
Harbor
(5) Urban (Hearth) [Houses, Dense Housing, Spire, Tavern]
(3) Artisan [Apprentice Quarters, Workshop, Spinning House, Charcoal Pit, Obelisk of Vigor]
(2) f-Forge [f-Blast Furnace, f-Bloomery, Forge Pyre]
(4) Market [Aerdepot, Leyline Caravansery]
(2) Theater [Arena]
(2) Bastion [Supply Stash]
(2) Agriculture (GrRoG) [Granary, Central Granary]
(2) Mining [Pit Mine, Deep Quarry, Delving]
Forestry (Silk) [GrWild]
1 Composite Bow
Native Gold, Pearls, Redwoods | Deep Native Silver

Svalheim: 22000 Citizens | 1000 Iron Golems, 3000 Golems, 17000 Deepkin, 1000 Soldiers
8 Flatlands, 7 Hills, 3 Forest, 2 Coast [1 Flatlands] | Trade Post (Kharbarinth, Stalheim, Forgefend, Kar Agala, Unrolvelith, Tenebrae) | 1/5 Powerpoints, (Wilds)
Hardened Army [Mithril, Mithril, Composite Bows, Mounted (Horses) – Bonewarped, GrWarded]
Trained Army [Fiery Regal Mithril Armor, Fiery Mithril Weapons, Fiery Activated Singing Bows, Greatwolves]
Palace District [Arch, Treadwheel Crane, Garrison, Aqueduct, Simple Sewers, Apothecary, Runic Obelisk of Health, Enhanced Shrine of Power, Seat of Seeing, Grand Oculory, Great Gateway] Imperial Wall, Road Network, Highroad, Watchtowers
(7) University [School, Forum]
Bastion [Supply Stash]
Harbor [Drydock]
(4) Urban [Houses, Dense Housing, Spire, Tavern]
(2) Artisan [Apprentice Quarters, Charcoal Pit, Spinning House, Workshop, Stonecutter, Mill, Obelisk of Vigor]
Forge [f-Bloomery, Blast Furnace, Forge-Pyre]
Market [Aerdepot]
Theater [Arena]
(2) Agriculture [Paddy, Central Granary, Granary, Shaduf]
Forestry [Silk] (GrWild)
(4) Mining [Pit Mine, Delving, Deep Quarry, Deep Mine]
2 Outskirts (SE) Starmetal
Forged Iron Weapons, Forged Iron Armor, Composite Bows, 2 Ballistae
Native Gold, Brightstone, King's Ore | Redwoods | Deep Hematite

Unrolvelith: 13000 Population | 2000 Golems, 11000 Deepkin
5 Coast, 4 Forest, 5 Hills, 6 Flatland | 1/7 Power Points
Palace District [Garrison, Aqueducts, Simple Sewers, Apothecary, Treadwheel Crane, Enhanced Shrine of Power] Imperial Wall, Watchtowers, Road Network
(2) University [School, Forum]
(3) Urban [Houses, Dense Housing, Spire, Tavern]
(3) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre, Electromantic Forge]
(2) Artisan [Apprentice Quarters, Stonecutter, Workshop, Charcoal Pit, Spinning House, Mill]
(2) Market [Aerdepot, Leyline Caravansery]
Theater [Arena]
(2) Agriculture (GrRoG) [Shaduf, Central Granary, Granary]
(2) Forestry (Silk)
(2) Mining [Deep Quarry, Pit Mine, Delving, Deep Mine]
Native Copper, Floatstone, Wolves | Deep Emeralds | Redwoods - Wild Enchanted

Tenebris: 9000 Population | 9000 Deepkin
8 Coast, 4 Forest, 6 Hills, 2 Flatland | 1/14 Powerpoints
Trained Army
Palace [Treadwheel Crane, Garrison, Simple Sewers, The Isilgrim, Enhanced Shrine of Power] | Fitted Stone Wall, Road Network, Watchtowers
(3) University [School, Forum]
(4) Artisan [Apprentice Quarters, Spinning House, Charcoal Pit, Workshop, Stonecutter]
(F) Forge [Blast Furnace]
Theater
(4) Urban [Houses, Dense Housing, Spire]
(2) Mining [Deep Quarry, Pit Mine, Delving, Deep Mine]
(2) Agriculture [Paddy]
Forestry (GrWild) [Silk]
Sheep, Amethyst, Blackstone | Deep Granite, Deep Native Silver | Wild Enchanted - Redwoods

Khoramor: 12000 Population | 1000 Golems, 11000 Deepkin
2 Coast, 2 Forest, 6 Hills, 10 Flatland | 1/7 Power Points
Trained Army
Palace [Sewers, Treadwheel Crane, Garrison, Enhanced Shrine of Power, Obelisk of Health] Imperial Wall, Watchtowers, Road Network
(3) University [School, Forum]
(3) Theater [Arena]
(5) Urban [Houses, Dense Housing, Spire]
Market
(2) Artisan [Apprentice Quarters, Charcoal Pit, Stonecutter, Spinning House, Workshop]
(2) f-Forge [f-Bloomery, f-Blast Furnace, Forge-Pyre]
(2) (GrWild) Forestry [2 Silk]
(2) Mining [Deep Quarry, Pit Mine, Delving]
(2) Agriculture [Granary]
Geysers, Malachite, Fallen Star | Deep Native Platinum

Nerroth: 7000 Population | 1000 Golems, 6000 Deepkin
6 Hills, 2 Forest, 12 Flatland | 0/8 Powerpoints (2)
Palace [Treadwheel Crane] | Road Network
University District [Forum]
Urban District [Houses, Dense Housing]
Artisan District [Apprentice Quarters]
(RoF) (2) Forge District
(2) Mining District [Pit Mine]
(2) Agricultural District
Meteoric Iron, Seedgrass, Sheep | Deep Cassiterite

Tsargrad: 5000 Population | 5000 Deepkin
2 Hills, 8 Forest, 4 Coast, 6 Flatlands | 1/13 Powerpoints
Palace [Treadwheel Crane, Enhanced Shrine of Power] | Road Network
3 Urban Districts [Houses]
Artisan District [Apprentice Quarters]
(GrRoF) Forge District
Forestry District
Mining District
Malachite, Nodule-Weeds, Ponies

Zharrdehur: 12000 Population | 1000 Iron Golems, 1000 Golems, 7000 Deepkin, 3000 Soldiers
12 Forest, 6 Hills, 2 Flatland | 1/14 Powerpoints
Trained Army [Fiery Mithril Weapons, Fiery Regal Mithril Armor, RA-Fiery Singing Bows, Mounted (Horses)] (Bonewarped, GrWarded)
Trained Army [Forged Iron Armor, Mounted (Horses)]
Trained Army [Forged Iron Armor, Mounted (Horses)]
Palace [Enhaned Shrine of Power]
Artisan District
Market District
Wyrdstone, Sapphires, Bauxite

Clarion: 2000 Population | 2000 Deepkin
9 Hills, 3 Coast, 4 Riverlands, 4 Flatlands | 0/5 Powerpoints
Palace [Shrine of Power]
Artisan District
Hematite, Emeralds, Galena

Technologies: Arena Games, Arcane Smithing, Braced Mineshafts, Brewing, Carpentry, Charcoal, Civil Service, Colonialism, Complex Machinery, Creature Trapping, Early Empire, Emplaced Weapons, Encryption, Feudal Privilege, Imperial Idealism, Intelligence Agents, Intensive Agriculture, High-Temperature Smelting, Labor Coordination, Land Clearance, Logistics, Simple Machinery, Mathematics, Masonry, Medicine, Military Professionalism, Monumental Architecture, Cohesive Networks, Offshore Netting, Outlander Emissaries, Outskirt Refining, Tel Defenses, Cereal Domestication, Paper, Extended Patrols, Philosophy, Fracture Mining, Governance, Central Granaries, Highway Networks, Heavy Siege Engines, Horse Domestication, Refined Construction, Reinforced Hulls, Aetherium Refining, Repulsive Alignment, Retinues, Saddle, Scientific Method, Sewers, Siege Tactics, Selective Breeding, Siege Engines, Shearing, Stacked Chimneys, Standardized Texts, Stirrups, Refined Shipbuilding, Refined Smithing, The Living State, Trace Steelmaking, Universal Rites, Urbanization, Spoked Wheel, Writing

Arcana: School of Runecrafting - Rune of Activation, Rune of the Flame, Rune of the Pyre, Rune of Preservation, Runic Linguistics, Copper Runecasting, Rune of Growth, Rune of Health, Rune of Secrecy, Rune Channeling, Runeforging, Geomantic Runes, Rune Linkages, Runes of Slaughter, Rune of the Wild, Rune of Levitation, Rune of the Hearth, Runic Amplification Theory
School of Geomancy - Arcane Sustenance, Animation Efficiency, Enhanced Carapaces, Power Point Mapping, Secondary Power Points, Leyline Mapping, Leyline Sensing, Geomantic Animation, Geomantic Dislocation, Geomantic Imprinting, Geomantic Sight, Geomantic Inspiration, Geomantic Channeling, Geomantic Entrapment, Personality Synthesis, Power Focusing, Prismatic Intelligence, Gem Imbuing, Geokinesis, Ritualized Geokineis, War Golems
School of Blood Magic - Boneshaping, Lesser Sacrifices, Flesh Ghouls
School of the Outsider - Breach Efficiency, Breach Siphoning, Shadow Siphoning, Shadowbright Blood, Lesser Blink
School of Electromancy - Electromantic Attunement, Electromantic Storage, Electromantic Entrapment, Teslanite Biomechanisms
School of Sol
School of the Wyrd - Alchemical Imbuement, Blackstone Refining, Firechar Refining, Wyrdstone Refining,

Resources: Ancient Forests, Brightstone Comprehension, Brightstone Refining, Cinnabar Comprehension, Citrine Comprehension, Emerald Comprehension, Floatstone Comprehension, Floatstone Refining, Jade Comprehension, King's Ore Comprehension, Ruby Comprehension, Sericulture, Shimmerstone Comprehension, Silk Comprehension, Silveroak Comprehension, Skystone Comprehension, Starmetal Comprehension, Tailoring, Malachite Comprehension, Marble Comprehension, Obsidian Comprehension, Galena Comprehension, Gold Comprehension, Gold Finery, Diamond Comprehension, Geode Comprehension, Pearl Comprehension, Platinum Comprehension, Companion Herding, Granite Comprehension, Granite Edifices, Tanzanite Comprehension, Wyrdstone Comprehension

Modifiers:
7 Domestic Crops [Barley, Blueberry, Squash, Chestnut, Maize, Winter Wheat, Rice]
4 Domestic Animals [Horses, Pigs, Bison, Camels, Direwolves]

Governance: (20/22)
Imperium - Patronage III, Apprenticeships II, Guild Trades II, Artificer Guilds II, Merchant Guilds, Labyrinthine Bureaucracy, Houses Major and Minor, Imperial Ambition, Forge-Fathers, Debt Serfdom, Monumental Grandeur, Artificer Patronage, Brutal Subjugation
Last edited by G-Tech Corporation on Tue May 31, 2022 9:00 am, edited 58 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Pragia
Powerbroker
 
Posts: 7634
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Tue Sep 28, 2021 3:57 pm

The Magisterium of the Eleskar


Government: Stratified Magocracy (Patricians generate 2 Enchantment, 2 Labor, -1 Discontent when Enchanting, +1 Authority per city, +2 if enchanting done, +1 Discontent per other population)
Civics: Innovative Magi (+1 tech roll per 8 enchantment spent), Apollonian Idealism (-1 Discontent per Patrician, 1 Tech Roll per city)
Note: Violet Chambers Empire Effect (-1 Discontent per Enchantment Consumed)
Technologies: Closed unless asked.
Advanced Smithing, Alloying, Arcane Smithing, Carpentry, Childbirthing, Code of Law, Composite Bows, Construction, Domestication (Cave Bear), Early Empire, Furnaces, Governance, Irrigation, Labor Coordination, Living State, Masonry, Mathematics, Military Coordination, Military Professionalism, Paper, Philosophy, Pottery, Prospecting, Refined Construction, Refined Shipbuilding, Refined Smithing, Saddle, Scientific Method, Siege Tactics, Shipmaking, Simple Machinery, Sledges, Smithing (Copper, Galena, Iron), Spoked Wheel, Standardized Texts, Stirrups, Tel Defenses, Wheel, Writing

Arcana: Closed.
School of Geomancy: Animation Efficiency, Arcane Sustenance, Gem Animation, Gem Imbuing, Geokinesis, Geomantic Animation, Geomantic Entrapment, Geomantic Imprinting, Power Point Mapping, Ritualized Geokinesis
School of Sol:
School of Blood Magic:


Eleskar
6000 Population | 3000 Patricans, 3000 Citizens
Warrior Army [Forged Iron Weapons, Copper, Composite, Cave Bear Mounts]
0 Riverlands, 1 Forest, 0 Flatlands, 1 of 4 Power Points
Palace District [Violet Chambers, Arch, Garrison, Stela, Shrine of Power] [+2 Wealth, +1 Industry, +2 Food, +1 Trade, +2 Authority, -2 Stone, +1 Power Stone]
Urban [Houses][+4 Housing]
Urban [+4 Housing]
University [School, Forum, Apothecary][+1 Culture]
University [+1 Culture]
University [+1 Culture]
Artisan [Stonecutter, Workshop][+1 Wealth]
Forge [+2 Wealth, +1 Industry]
Market [+1 Trade, +1 Wealth]
Agriculture [+3 Food]
Forestry [+1 Food, +1 Timber]
Forestry [+1 Food, +1 Timber]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Mining [+1 Stone]
Harbor [Drydock][+1 Trade, +1 Wealth]
Harbor [+1 Trade, +1 Wealth]
Harbor [+1 Trade, +1 Wealth]
Road Network, Aqueduct [+2 Trade, +2 Remote Harvesting, +1 Population Growth, +1 food from agriculture districts (+1)]

0 Discontent
84 Wealth, 24 Clay, 64 Timber, 25 Stone, 2 Galena Ore, 7 Copper Ore, 2 Iron, 8 Silver Ore, 5 Malachite, 8 Cinnabar, 2 Purple Flowers, 32 Rubies, 3 Power Gem, 3 Power Stone
3000 War-Capable Golems [Forged Iron Weapons]
4 Catapults
3 Biremes
Elk, Red Foxes, Fish [River Source flowing south], Rubies [+1 Population Growth, Can be Consumed for -20% casualties]

Kelska-ar
2000 Population | 1000 Patricians, 1000 Citizens
11 Forests, 3 Hills, 4 Flatlands, 0/4 used power points
Palace District [Garrison][+2 Wealth, +2 Industry, +2 Food, +1 Trade, +2 Authority]
Agriculture [+3 Food]
University [+1 Culture][damaged]
Mining[+2 Stone]
Mining [+2 Stone]

0 Discontent
28 Wealth, 50 stone
Pines, Cave Bears, Galena

Talkorar (15/30)
Colony
Last edited by Pragia on Fri Nov 19, 2021 1:31 pm, edited 5 times in total.

User avatar
The Unraveled Cycle
Bureaucrat
 
Posts: 48
Founded: Sep 22, 2021
Ex-Nation

Postby The Unraveled Cycle » Tue Sep 28, 2021 9:21 pm

The Promethean Republic

Promethea: 6000 Population | 3000 Plebians, 1000 Citizens, 1000 Patricans, 1000 Soldiers
Trained Army [Copper, Copper, Composite Bows]
8 Riverlands, 4 Coast, 6 Flatlands, 2 Hills
Palace District [Garrison] Fitted Stone Wall, Road Network
Urban [Houses]
Barracks
Market
Artisan [Stonecutter]
Agricultural
Agricultural
Mining
30 Wealth, 10 Timber, 10 Stone, 5 Native Copper, Papyrus, Camels, Meteoric Iron
Technologies: Carpentry, Masonry, Governance, Paper, Espionage, Military Professionalism
Last edited by The Unraveled Cycle on Wed Sep 29, 2021 10:59 am, edited 3 times in total.
Formerly: The Legion of The Dark Crown
The old empire has since abandoned it's adolescent tethers in order to ascend onto a new and much enlightened spire of greatness.


For simplicity's sake, you may refer to me as Unravel, Ravel, Rav etc...

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The Knights of Azorea
Diplomat
 
Posts: 517
Founded: Jun 07, 2016
Ex-Nation

Postby The Knights of Azorea » Wed Sep 29, 2021 8:20 am

Karun Velathrim - The Second League - The Assembly of Free Sons

Velathri, eldest and now only daughter, stands strong and stone-crowned. Hammers fall and iron sings, where yet there are not lords nor kings.

Velathrii: 8000 Population | 3000 Plebians, 2000 Citizens, 2000 Patricians, 1000 Soldiers.
Warrior Army [Iron, Iron, Composite Bows]
Palace District [Governance] Fitted Stone Wall, Watchtowers
Urban [Houses]
Forge [Bloomery]
Artisan [Stonecutter]
Agriculture
Forestry
Mining
Fishing Docks
20 Stone, 30 Timber, 50 Wealth, 30 Hematite
Additional Technologies: Governance, Military Professionalism, Tel Defenses, Labor Coordination, Espionage, Military Coordination
Modifier [+1 Training Level, +2 Trade Value in Capitol for first Generation]

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New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Wed Sep 29, 2021 12:47 pm

The great crusade of Drasea
Drasea: 6000 Population | 2000 Plebians, 2000 Citizens, 1000 Patricans
Warrior Army [Copper, Copper, Composite Bows]
6 Riverlands, 6 Coast, 4 Flatlands, 4 Hills
Palace District [Garrison] Fitted Stone Wall
Urban [Houses]
Harbor
Artisan [Stonecutter]
Agricultural
Agricultural
Barracks
Mining
42 Wealth, 15 Timber, 12Stone, 5 Sapphires
Sapphires, Seedgrass, Marble
Technologies: Carpentry, Masonry, Governance, Paper, Military Coordination, Labor Coordination, construction.
Last edited by New Antarcticania on Tue Oct 12, 2021 3:30 pm, edited 4 times in total.
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).

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The National Dominion of Hungary
Minister
 
Posts: 2518
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Wed Sep 29, 2021 3:35 pm

The Kingdom of Penithel

Realm Info
Government: Monarchy
Civics: Philosopher Kings.


The City of Avnelin

6000 Population | 4000 Plebians / 1000 Patricans
1000 Trained Army [Iron Armor, Iron Weapons, Bows]

Palace District [Garrison - Noble Estates] Grand Wall
Urban District
Artisan District
Forge District
University District
Barracks District
Fishing Docks District
Agriculture District
Agriculture District
Agriculture District
Plantation District
Mining District

8 Flatlands, 6 Urban, 5 Rural, 1 Docks

Colony [N] [2/10]
Outskirts (W) Rubies

Modifier [+3 Trade Value]

Resources: Firs / Strawberries / Flax / Wheat





The City of Sardavin
4000 Population | 2000 Plebians / 1000 Citizens
1000 Trained Army [Iron Armor, Iron Weapons, Bows]

Palace District [Garrison - Noble Estates] Fitted Stone Wall
Urban District
Agriculture District
Agriculture District
Mining District

5 Forest, 1 Hills, 6 Flatlands, 3 Riverlands, 2 Urban, 3 Rural.

Resources: Meteoric Iron / Pumpkins / Raccoons / Wheat


Archives - (Closed unless an exchange is negotiated)

Technologies: Furnaces / Tanning / Mortar / Medicine / Pottery / Shipbuilding / Agriculture / Ironworking / Smithing / Refined Smithing / Masonry / Construction / Refined Construction / Writing / Governance / Military Professionalism / Soap / Irrigation / Scutching / Carpentry / Tel Defenses / Mathematics /
Domestic Crops: Wheat / Strawberries / Flax
Domestic Animals: Unicorns / Shadow Snakes
Arcana: Bone-Shaping
Last edited by The National Dominion of Hungary on Thu Nov 11, 2021 8:39 am, edited 6 times in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Thu Sep 30, 2021 1:18 pm

Warcyfle:
Lo: 12000 Population: 3000 Plebians, 1000 Citizens, 1000 Patricans, 4000 serviles
Trained Army [Teslanite, Teslanite, Coilbows, Teslanite Prosthetics]
Miltia Army[Teslanite, Teslanite, Coilbows, Prosthetics]
5 Forest, 9 Coastal, 5 Hills, 3 Urban, 1 Rural, 1 docks
Palace [The Red Tower, Electromantic Forge, Garrison, Aqueduct] Fitted Stone Wall
Urban [Houses]
Barracks
Barracks
Market
Theater
Harbor[Drydock]
Agriculture
Agriculture
Mining[Pit Mine]
11 Biremes, 5 Triremes, 6 Skiffs
5 Triemere
6 skiffs
30 Wealth, 10 Hides, 5 Timber, 5 Stone, 2 Teslanite
4 Siege Ladders
Child Birds, Crocodiles, Giant Mangroves, Native Copper
Modifier: [-1 Authority for a Generation] [+3 Trade Value]

Aun'kal: 8000 Population | 3000 Plebians, 1000 Patricans, 1000 serviles
12 Coast, 4 Hills, 4 Forest, 4 Flatlands
Palace [Electromantic Forge] Aqueduct, Fitted Stone Wall
Warrior Army[Teslanite, Teslanite,Coilbows, Biomechanics]
Urban [Houses]
Fishing Docks
Fishing Docks
Market
Harbor
Mining [Pit Mine]
Garrison
Barracks
Native Copper, Wolves, Cassiterite, Saltrice

Ithoi: 6000 Population | 2000 Plebians, 1000 Citizens, 1000 serviles
8 Coast, 3 Hills, 3 Trees, 6 Flatlands
Warrior Army[ Teslanite, Teslanite]
Palace [Electromantic Forge] Aqueduct, Fitted Stone Wall
Market
Urban
Harbor
Fishing Docks
Agriculture
Mining [Pit Mine]
Barracks
Garrison
Native Copper, Sheep, Cherry Trees

Culture 38/24-Tier 1

Composite Bows, Sailing, Soap, Carpentry, Tribal Council, Shipmaking, Child Bird domestication, Agriculture, Granaries, Milling, Writing, Construction, Governance,Medicine, Smithing, Childbirthing, Tanning, Mortar, Masonry, Fog-Men Language Understanding, Clinker Construction, Military Professionalism, Military Coordination, Alloys, Urbanization, Refined Construction, Reinforced Hulls, Paper, Code of Laws, Early Empire, Living State, Espionage , Wolf Domestication, Refined Smithing, Prospecting
School of Electromancy, Electromantic Storage, Electromantic Attunement, Tesla Forging, Electromantic Entrapment, Advance Tesla Forging, Lighting Loop, Lighting Acceleration, Teslanite Biomechanics, Charge Intseification, Area Electromancy
School of the Outsider: Shadow Breath, Ethereal Weapons
2 Domestic Crops [Breadfruit, Cheery Trees], 3 Domestic Animals[Child Birds, Wolves, Sheep]
Last edited by Ralnis on Sun Nov 07, 2021 1:53 pm, edited 19 times in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Thu Sep 30, 2021 6:55 pm

Republic (Bacchanal Republic), Stratified Rights, Chattel Slavery, Civic Patronage, Labyrinthine Bureaucracy

Pottery, Granaries, Agriculture, God-Spider Communication, Writing, Smithing, Composite Bows, Construction, Mathematics, Masonry, Tribal Council, Prospecting, Scientific Method, Tel Defenses, School of Sol, Ship-Making, Furnaces, Carpentry, Refined Smithing, Monumental Architecture, Paper, Military Professionalism, Governance, Seed-Drill, Early Empire, Living State, Simple Machines, Refined Construction, Urbanization, Sewers, Alloys, Brewing, Coordinated Labor, Land Clearance, Siege Engines, Saddles, Espionage, Emissaries (Outlander), Fireclay Comprehension, Imperial Idealism, School of Electromancy

The Bacchanal Republic of Machaka - Turn 34


2+ Culture/Population: Ecstatic! This is a time of understanding and progress, during which even the poor amongst us have much to be thankful for. +1 Population Growth in all Settlements. -1 Discontent in all Settlements every year. +5 Wealth/year in the Capitol. +3 Authority. -1 Culture per Patrician

Total Culture [+10]: 74 → 84 [Tier 2]
Total Authority → 17 [6 from Cities] [8 from Palaces] [3 from Culture Tier]

Espionage
Spy Network 'Jabari' [Wildmen Camp South of Nea] - Gather Info on their numbers
Spy Network ‘Sin’ [Machaka] - Counterespionage/Slave Suppression
Spy Network ‘Ibori’ [Nea] - Counterespionage
Spy Network ‘Amne’ [Rivermouth] - Cooperating in Counterespionage

26,000 Population | 7000 Serviles (+10 Discontent), 6,000 Plebeians, 4,000 soldiers, 7,000 Citizens, 2,000 Hedonists |
5 Riverlands, 7 Flatlands (+5 from Land Clearance), 11 Forest, 5 Urban

District Improvements (Constructions)/Technological Bonuses:
Houses [+1 Housing to all Urban Districts | -1 Discontent When Activated]
Workshop [Allows all Artisan Districts to Convert Wealth into Industry]
Great House of Wisdom [See “Wonders of the World” in the OOC for Benefits]
The Manufactory [See “Wonders of the World” in the OOC for Benefits]
Aqueduct [+2 Population Growth (Seed Drill Bonus)]
Seed Drill (Tech) [+1 Food (a) to Agricultural Districts]
Great Bath [+4 Population Growth and +1 Trade Value for every other source of Population Growth]
Grand Wall [A Big ol’ Wall]
Watchtowers [Ever So Watchful]
Garrison [Provides Garrison Army | +1 Authority to Palace District]
Apprentice Quarters [+1 Wealth to Artisan Districts and adds quality, when activated, may process 1 Luxury Resource into 2 Wealth or to eliminate 2 Discontent to Artisan Districts. When active +1 Trade Value]
Stonecutter [+2 Wealth (a) to Artisan Districts if 1 Stone consumed in District]
Road Network [+2 Trade Value | +2 Remote Harvesting]
Granary [+2 Food | +1 Remote Harvesting]
School [1 Tech Roll to University Districts when activated | Students are educated one year faster.]
Deep Quarry [+1 Stone in Mining Districts when activated]
Shaduf [+2 Food in activated Agricultural Districts]
Simple Sewers [+2 Population Growth]
Smithing (Refined) [Decreases the Wealth cost of Military Equipment that requires Metal by one]
Dense Housing [+2 Housing to Urban Districts]
Tavern [-2 Food, +1 Culture, +1 Wealth, -1 Discontent (a) for Urban Districts]
Treadwheel Crane [+1 Labor from activated Districts]

District Managment:
[1] Palace [The Great Bath, Great House of Wisdom, Arch, Aqueduct, Grand Wall] 1 Wealth, 1 Tech Roll, 1 Industry, 2 Food, 2 Housing, 3 Authority
[2] University (Activated, 2 Hedonists | 0 Authority) → 2 Culture | 4 Culture, 4 Tech Roll, +2 Discontent
[5] Urban (Activated, 5 Servile | -2.5 Authority) → 30 Housing | 10 Wealth, 5 Housing, -20 Discontent, 25 Labor, 5 Culture (-10 Food)
[5] Artisan (Activated, 3 Citizen | -3 Authority) → 10 Wealth, 78 Industry (-25 Wealth & -20 Labor) | 24 Wealth (-3 Stone, -3 Sliver), 3 Industry, 3 Trade Value
[2] Market (Activated, 2 Citizen | -2 Authority) → 2 Wealth, 2 Trade Value | 2 Culture, 36 Wealth (-18 Trade Value per Activated Market), 2 Wealth
[1] Forge → 1 Wealth, 1 Industry
[4] Agricultural (Activated, 2 Plebeian & 2 Servile | -3 Authority) → 12 Food | 24 Food, 4 Timber, 4 Trade Value, 12 Labor
[2] Harbor → 2 Wealth, 2 Trade Value
[3] Mining Districts → 3 Stone
[3] Bastion [Strong Fortification] → 3 Wealth, 6 Army Capacity

Misc:
12 Tech Rolls in Total (+6 from University, 1 from Palace, 2 from the House of Wisdom, 1 from Nea, 1 from Hedonist, 1 From Eshe)
4 Tech Rolls to Crimoline Comprehension [Scientific Method Recycles 2 Tech Rolls]
Copying School of Electromancy from Ralnis [0/10] + 10 Rolls --> Done
Gold Comprehension → Hold On
Enlightenment (School of Sol) --> Hold on
Sphalerite Comprehension → Hold on
Silver Comprehension → Hold on
Silk Comprehension → Hold on
Educating 2 Citizens [0/4 Years] → 1/4 Years

Discontent [-8]: 6 → 0
Domesticated Crops [Potatoes] → 1 Food
Total Trade Value is 18 [2 from Aqueduct, 2 from Road Network, 4 from Agricultural, 3 from Artisan, 1 from default population growth, 2 from Market, 2 from Harbor, 2 from Sewers]
Remote Harvesting [Forest - River NS/NES | Bluebells, Muskoxes, Silver] → 3 Silver
Remote Harvesting [Forest - South | Galena, Native Copper, Granite] → N/A
Fireclay Activated [+1 Wealth Bonus from Artisan Districts (a)]

Production and Budgeting: 66 (+5) Wealth, 83 Industry, 0 Stone, 4 Food (After Consumption), 4 Timber, 33 Labor, 0 Fireclay, 1 Sphalerite

1 Plebeian Trade 10 Wealth for 1 Slik at Hou Cheng.
God-Spider Recurment [6/12 Food] + 4 Food → Not Done
1 Plebian move 5 Wealth and 5 Industry to Nea
University [0/8 L] [0/10 W] [0/6 I] 8L, 10W, I6 → Done
University [0/8 L] [0/10 W] [0/6 I] 8L, 10W, I6 → Done
Break Down 2 Mines to make room for University

Leftovers and Storage Extractions: 0 Stone, 0 Tin, 0 Copper, 1 Silk, 2 Timber, 46 Wealth, 0 Silver, 0 Fireclay, 1 Sphalerite, 66 Industry
Storage: 42 Stone, 52 Timber → 56, 2 Wealth → 48, 7 Industry → 73, 0 Silver, 5 Tin, 2 Copper, 17 Silk → 18, 3 Fireclay, 12 Sphalerite → 13, 3 Crimoline, 7 Gold.

6,000 Population | 3 Plebeians, 2 Serviles (+4 Discontent) , 1 Patricians
6 Hills, 4 Riverlands, 2 Flatlands, and 8 Forest.

District Improvements (Constructions)/Technological Bonuses: N/A

District Managment:
[1] Palace (Activated, 1 Patrician | 0 Authority) → 1 Wealth, 1 Tech Roll, 1 Industry, 2 Food, 2 Housing, 2 Authority | +1 Authority, +2 Wealth. -2 Discontent.
[2] Urban (Activated, 2 Servile | -1 Authority) → 6 Housing | +2 Wealth, +2 Housing, -4 Discontent, 10 Labor
[1] Agricultural (Activated, 1 Plebeian | -1 Authority) → 3 Food | 3 Food, 1 Timber, 1 Trade Value, 1 Labor

Misc:
Discontent [0]: 0
Plebian brings 5 Wealth and 5 Industry to Nea (from the capital)

Production and Budgeting: 10 Labor, 5 (+5) Wealth, 1 (+5) Inudstry, 1 Timber, 2 Food (After Consumption)
Garrison [5/10 L] [5/8 W] [4/4 I] + 5L, 3W → Done
Mine [0/10 L] [0/4 W] [0/4 I] + 5L, 4W, 4I → Not Done
Enslaving 1 Plebeian [2 Discontent | -3 Wealth]

Leftovers and Storage Extractions: 0 Wealth, 1 Industry,
Storage: 1 Wealth, 6 Industry → 7

1,000 Population | 1 Plebeians,
2 Riverlands, 12 Forest, 6 Flatlands
District Improvements (Constructions)/Technological Bonuses: N/A

District Managment:
[1] Palace → 1 Wealth, 1 Tech Roll, 1 Industry, 2 Food, 2 Housing, 2 Authority

Misc:
Discontent [0]: 0

Production and Budgeting:

[Southeast of Varra (Plains) | Blackberries, Pigs, Fireclay] → 1 Fireclay to Machaka
[South of South of Varra (Mountains) | Seedgrass, Sphalerite, Alfalfa] → 1 Sphalerite to Machaka
[East (Plains-River-NW) | Serviceberry Trees, Tubers, Alfalfa] → 1 Food to Machaka

First Legion [5,000 Men] [2 God-Spiders] [1 Trireme Squadron - gifted from River Republic]
First Phalanx (Warrior Army) [Iron Armor | Iron Sarissa and Shield] [1,000 Men] → Patrol Machaka

Second Phalanx (Warrior Army) [Bronze Armor | Bronze Sarissa and Shield] [200 Men] → Recovering Losses

Third Phalanx (Warrior Army) [Bronze Armor | Bronze Sarissa and Shield] [306 Men] → Recovering Losses

First Cataphract (Regular Army) [Bronze Armor | Bronze Lances/Sword and Shield] [1000 Men] → Patrol Eshe

First Skirmishers (Warrior Army) [Linothorax Armor | Composite Bow] [1000 Men] → Patrol Machaka

First Trireme Squadron (Warrior Experience) → Stationed

2 God Spiders → Go on Dat Patrol (in Machaka)

Garrisons/Non-State Actors [1,500 Men]
Peltastai I (Warrior Army) [Copper Javelins] [500 Men] → Patrol Machaka

Sons of Saladon Mercs (Warrior Army) [Forged Iron Armor | Forged Iron Weapons] [1,000 Men] → Patrol Nea
Last edited by The Empire of Tau on Thu Jul 07, 2022 8:40 am, edited 40 times in total.

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Madmunch
Spokesperson
 
Posts: 118
Founded: Apr 27, 2019
Ex-Nation

Postby Madmunch » Mon Oct 04, 2021 9:49 pm

Mandakore: 6000 Population | 3000 Plebians, 1000 Citizens, 1000 Patricans
Trained Army [Bronze, Bronze, Composite Bows]
12 Flatlands, 4 Forest, 4 Hills
Palace District [Garrison] Fitted Stone Wall, Road Network
Urban [Houses]
Barracks
Market
Artisan [Stonecutter]
Agricultural
Agricultural
Mining
30 Wealth, 10 Timber, 10 Stone, 5 Cassiterite
Cassiterite, Horses, Barley, Copper
Technologies: Carpentry, Masonry, Governance, Paper, Espionage, Military Professionalism
"Money makes the world go round"

Yes, I am a worshipper of Mammon....don't judge me


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