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by CoraSpia » Tue Sep 28, 2021 3:49 am
by Bears Armed » Tue Sep 28, 2021 4:18 am
by Merni » Tue Sep 28, 2021 5:13 am
Bears Armed wrote:Limiting region size would make more sense than limiting number of puppets, because if you just say "no more than 1'000 puppets per person" then that still allows groups of people who have (or newly create) that many puppets each to combine those into very large regions and re-create this perceived problem.
by Unibot III » Tue Sep 28, 2021 5:31 am
Jar Wattinree wrote:Unibot III wrote:
Well, if you cannot convince moderation that it's an OOC issue, you've got one route left: IC. When you eliminate the impossible, what remains - how ever unlikely - becomes your best option. Just something to keep in mind if the conversation with NS Moderation doesn't go the way you want it to go.
It'd be the equivalent of a nation IRL complaining there are other nations with too many people. Ineffectual, looks silly, and you get laughed at.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by The North Polish Union » Tue Sep 28, 2021 8:34 am
Jar Wattinree wrote:Unibot III wrote:
Well, if you cannot convince moderation that it's an OOC issue, you've got one route left: IC. When you eliminate the impossible, what remains - how ever unlikely - becomes your best option. Just something to keep in mind if the conversation with NS Moderation doesn't go the way you want it to go.
It'd be the equivalent of a nation IRL complaining there are other nations with too many people. Ineffectual, looks silly, and you get laughed at.
Hakinda Herseyi Duymak istiyorum wrote:keep your wet opinions to yourself. Byzantium and Ottoman will not come again. Whoever thinks of this wet dream will feel the power of the Republic's secular army.
Minskiev wrote:You are GP's dross.
Petrovsegratsk wrote:NPU, I know your clearly a Polish nationalist, but wtf is up with your obssession with resurrecting the Polish-Lithuanian Commonwealth?
The yoshin empire wrote:Grouping russians with slavs is like grouping germans with french , the two are so culturally different.
by Galiantus III » Tue Sep 28, 2021 10:26 am
Bears Armed wrote:Limiting region size would make more sense than limiting number of puppets, because if you just say "no more than 1'000 puppets per person" then that still allows groups of people who have (or newly create) that many puppets each to combine those into very large regions and re-create this perceived problem.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by WayNeacTia » Tue Sep 28, 2021 11:24 am
RiderSyl wrote:You'd really think that defenders would communicate with each other about this. I know they're not a hivemind, but at least some level of PR skill would keep Quebecshire and Quebecshire from publically contradicting eac
wait
by CoraSpia » Tue Sep 28, 2021 11:27 am
Wayneactia wrote:Is anyone going to produce any sort of evidence that puppet farms are actually hurting the game technically? If not, this is nothing more than an exercise in futility. Something within the last five years or so would be ideal.
by Fauzjhia » Tue Sep 28, 2021 11:47 am
Wayneactia wrote:Is anyone going to produce any sort of evidence that puppet farms are actually hurting the game technically? If not, this is nothing more than an exercise in futility. Something within the last five years or so would be ideal.
by Galiantus III » Tue Sep 28, 2021 12:04 pm
CoraSpia wrote:Wayneactia wrote:Is anyone going to produce any sort of evidence that puppet farms are actually hurting the game technically? If not, this is nothing more than an exercise in futility. Something within the last five years or so would be ideal.
Only people who could do that really are the admins, and since they've not said anything on the subject (as far as anyone who has posted here could possibly know) I can only assume that this is a non-issue. Honestly unsure what the big issue is.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by United Republic Empire » Tue Sep 28, 2021 12:14 pm
CoraSpia wrote:Wayneactia wrote:Is anyone going to produce any sort of evidence that puppet farms are actually hurting the game technically? If not, this is nothing more than an exercise in futility. Something within the last five years or so would be ideal.
Only people who could do that really are the admins, and since they've not said anything on the subject (as far as anyone who has posted here could possibly know) I can only assume that this is a non-issue. Honestly unsure what the big issue is.
by United Republic Empire » Tue Sep 28, 2021 12:17 pm
Galiantus III wrote:CoraSpia wrote:Only people who could do that really are the admins, and since they've not said anything on the subject (as far as anyone who has posted here could possibly know) I can only assume that this is a non-issue. Honestly unsure what the big issue is.
I've pointed this out multiple times, but apparently no one is listening: [violet] said it here 5 years ago, and Sedge cited it as a problem here this year. And I believe other staff have said it other places, but I'm not going to waste my time looking. So unless there's been some serious miscommunication, or admin says otherwise, there are clear indications from relevant people (admin and development managers) that this is a problem.
by Galiantus III » Tue Sep 28, 2021 12:46 pm
United Republic Empire wrote:If it was considered a problem then why was it never taken care of then. Just for another round of complaining with weak arguments 5 years later to spur up.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Fauzjhia » Tue Sep 28, 2021 12:52 pm
United Republic Empire wrote:CoraSpia wrote:Only people who could do that really are the admins, and since they've not said anything on the subject (as far as anyone who has posted here could possibly know) I can only assume that this is a non-issue. Honestly unsure what the big issue is.
It looks more like there is a "roadblock" of sorts for r/d players and it apparently somehow hinders their ability to perform r/d tasks by having to wait a little extra. So naturally and understandably they would want to remove something that hinders their r/d abilities. If the technical team felt it was a major problem that was super serious and scary for all the other players/NS then obviously they would of imposed a limit awhile ago. But then again maybe I could be wrong and r/d is struggling and must seriously need this roadblock removed at once before the whole site some crashing down on our heads.
by United Republic Empire » Tue Sep 28, 2021 1:07 pm
Galiantus III wrote:United Republic Empire wrote:If it was considered a problem then why was it never taken care of then. Just for another round of complaining with weak arguments 5 years later to spur up.
Because Admin's time is limited, and they have prioritized other things. Also "the problem hasn't been fixed, so it must not really be a problem" is a horrible argument.
by Galiantus III » Tue Sep 28, 2021 1:20 pm
United Republic Empire wrote:not when it's been Five years, Would it really take admin five years to fix anything that was this serious and scary. Especially when you put into comparison the amount of accomplishments they've made over the last five years and the relatively short amount of time needed to implement each of those technical accomplishments. You're telling me they couldn't slap on a limit after a minimum or at least a years work into a project like that.
Sedgistan wrote:The main advantages of this change are:[...]
- Reduces the over-sized feeders (bad for technical reasons)
- Dilutes GCR influence
- Gives a more lasting/reliable opt-out from being invaded for those that want it
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by CoraSpia » Tue Sep 28, 2021 1:30 pm
Galiantus III wrote:United Republic Empire wrote:not when it's been Five years, Would it really take admin five years to fix anything that was this serious and scary. Especially when you put into comparison the amount of accomplishments they've made over the last five years and the relatively short amount of time needed to implement each of those technical accomplishments. You're telling me they couldn't slap on a limit after a minimum or at least a years work into a project like that.
Invalid argument. You don't know their priorities, you don't know what they know. And going by their word, so far it is a problem. You're also ignoring this post from the past four months:Sedgistan wrote:The main advantages of this change are:[...]
- Reduces the over-sized feeders (bad for technical reasons)
- Dilutes GCR influence
- Gives a more lasting/reliable opt-out from being invaded for those that want it
That right there is site staff saying (a) large regions cause problems, and (b) they are trying to fix it.
by United Republic Empire » Tue Sep 28, 2021 1:38 pm
Galiantus III wrote:United Republic Empire wrote:not when it's been Five years, Would it really take admin five years to fix anything that was this serious and scary. Especially when you put into comparison the amount of accomplishments they've made over the last five years and the relatively short amount of time needed to implement each of those technical accomplishments. You're telling me they couldn't slap on a limit after a minimum or at least a years work into a project like that.
Invalid argument. You don't know their priorities, you don't know what they know. And going by their word, so far it is a problem. You're also ignoring this post from the past four months:Sedgistan wrote:The main advantages of this change are:[...]
- Reduces the over-sized feeders (bad for technical reasons)
- Dilutes GCR influence
- Gives a more lasting/reliable opt-out from being invaded for those that want it
That right there is site staff saying (a) large regions cause problems, and (b) they are trying to fix it.
by Bears Armed » Tue Sep 28, 2021 1:46 pm
Fauzjhia wrote:Wayneactia wrote:Is anyone going to produce any sort of evidence that puppet farms are actually hurting the game technically? If not, this is nothing more than an exercise in futility. Something within the last five years or so would be ideal.
<
just saying, we are not talking about puppets farms.
we are talking about pointless, non-issues answering puppets. that only exist to boost a region stats and nations numbers.
by Jabberwocky » Tue Sep 28, 2021 1:47 pm
by Galiantus III » Tue Sep 28, 2021 1:48 pm
CoraSpia wrote:I'd question it even coming from Sedge if I'm totally honest, given that the admins have done nothing on the subject. When Lazarus got to a size that couldn't be managed, they quickly brought in the other sinkers.
Since then we've been paying for stamps and Max has had more books out. It is quite likely that server upgrades have been made; they were probably even made by the host over time.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Bears Armed » Tue Sep 28, 2021 1:50 pm
Jabberwocky wrote:From a practical standpoint, card farming and the proliferation of puppets has made recruiting a futile task. There are more puppets than mains.
by WayNeacTia » Tue Sep 28, 2021 3:02 pm
CoraSpia wrote:Wayneactia wrote:Is anyone going to produce any sort of evidence that puppet farms are actually hurting the game technically? If not, this is nothing more than an exercise in futility. Something within the last five years or so would be ideal.
Only people who could do that really are the admins, and since they've not said anything on the subject (as far as anyone who has posted here could possibly know) I can only assume that this is a non-issue. Honestly unsure what the big issue is.
Fauzjhia wrote:<
just saying, we are not talking about puppets farms.
we are talking about pointless, non-issues answering puppets. that only exist to boost a region stats and nations numbers.
Sandaoguo wrote:The simplest solution here is to just puppetsweep. Not everything has to be some neutral universal game rule. Massive puppet regions like this don’t add any value to the game, while they do come with considerable costs. Admins really shouldn’t think twice about reducing their size. It’s not like you’re angering 13,000 players.
Galiantus III wrote:United Republic Empire wrote:not when it's been Five years, Would it really take admin five years to fix anything that was this serious and scary. Especially when you put into comparison the amount of accomplishments they've made over the last five years and the relatively short amount of time needed to implement each of those technical accomplishments. You're telling me they couldn't slap on a limit after a minimum or at least a years work into a project like that.
Invalid argument. You don't know their priorities, you don't know what they know. And going by their word, so far it is a problem. You're also ignoring this post from the past four months:Sedgistan wrote:The main advantages of this change are:[...]
- Reduces the over-sized feeders (bad for technical reasons)
- Dilutes GCR influence
- Gives a more lasting/reliable opt-out from being invaded for those that want it
That right there is site staff saying (a) large regions cause problems, and (b) they are trying to fix it.
RiderSyl wrote:You'd really think that defenders would communicate with each other about this. I know they're not a hivemind, but at least some level of PR skill would keep Quebecshire and Quebecshire from publically contradicting eac
wait
by Haganham » Wed Sep 29, 2021 8:41 pm
Absolutely. I've heard staff mention more serious issues that are old enough to drink. Some talk about the site in ways that make me think that bit about hamsters may not be jest.United Republic Empire wrote:not when it's been Five years, Would it really take admin five years to fix anything that was this serious and scary.
by WayNeacTia » Wed Sep 29, 2021 8:59 pm
Haganham wrote:Absolutely. I've heard staff mention more serious issues that are old enough to drink. Some talk about the site in ways that make me think that bit about hamsters may not be jest.United Republic Empire wrote:not when it's been Five years, Would it really take admin five years to fix anything that was this serious and scary.
RiderSyl wrote:You'd really think that defenders would communicate with each other about this. I know they're not a hivemind, but at least some level of PR skill would keep Quebecshire and Quebecshire from publically contradicting eac
wait
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