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Trading Card Yathzee (split: removing Card Farms]

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Frisbeeteria
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Capitalizt

Trading Card Yathzee (split: removing Card Farms]

Postby Frisbeeteria » Mon Aug 30, 2021 10:05 am

Frisbeeteria wrote:Maybe we need to look outside the box at something new - a card generating mini-game of some sort.

Just had a thought - Trading Card Poker / Yathzee:
  • Draw five cards at random from your deck.
  • If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.
  • You can discard some or all of the cards twice to improve your hand
  • Try to find the best hand of rarities to match each category
  • You can only get one reward for each category once in a game
  • The game resets in some time period, maybe an hour
Scoring and rewards
  • 5 commons x 5 wins = 1 pack
  • 5 uncommons x2 wins = 1 pack
  • any combination of rares and ultra-rares = 1 pack
  • five rares = 2 packs
  • five ultra rares = 3 packs
  • five epics = 4 packs
  • five legendaries = 5 packs
  • Garbage - 5 different rarities = 1 pack
  • High Garbage - 5 different rarities, no commons = 2 packs
  • Bobtail Flush - 4 of a kind and an epic = 1 pack
  • High Bobtail Flush - 4 of a kind and a legend = 2 packs
  • Full House - 2 of one rarity and 3 of another = 1 pack
  • High House - Full House with no commons = 2 packs
  • King House - High House with no uncommons or rares = 3 packs
We could easily add more combinations or change the rewards around.

Given that you'd want to play each set to a reasonable conclusion, you'd probably spend 5-15 minutes per nation on the game with a guaranteed reward. If it resets every hour, you wouldn't need more than a dozen or two puppets to play continuously forever without sleeping.

Edit: I edited in more content while people were responding
Last edited by Frisbeeteria on Mon Aug 30, 2021 10:24 am, edited 2 times in total.

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Fauzjhia
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Postby Fauzjhia » Mon Aug 30, 2021 10:09 am

Frisbeeteria wrote:
Frisbeeteria wrote:Maybe we need to look outside the box at something new - a card generating mini-game of some sort.

Just had a thought - Trading Card Poker / Yathzee:
  • Draw five cards at random from your deck.
  • If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.
  • You can discard some or all of the cards twice to improve your hand
  • Try to find the best hand of rarities to match each category
  • You can only get one reward for each category once in a game
  • The game resets in some time period, maybe an hour
Scoring and rewards
  • 5 commons x 5 wins = 1 pack
  • 5 uncommons x2 wins = 1 pack
  • any combination of rares and ultra-rares = 1 pack
  • five rares = 2 packs
  • five ultra rares = 3 packs
  • five epics = 4 packs
  • five legendaries = 5 packs



I'll give you points for being original. but no thanks
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Benevolent 1
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Postby Benevolent 1 » Mon Aug 30, 2021 10:13 am

Frisbeeteria wrote:
Frisbeeteria wrote:Maybe we need to look outside the box at something new - a card generating mini-game of some sort.

Just had a thought - Trading Card Poker / Yathzee:
  • Draw five cards at random from your deck.
  • If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.
  • You can discard some or all of the cards twice to improve your hand
  • Try to find the best hand of rarities to match each category
  • You can only get one reward for each category once in a game
  • The game resets in some time period, maybe an hour
Scoring and rewards
  • 5 commons x 5 wins = 1 pack
  • 5 uncommons x2 wins = 1 pack
  • any combination of rares and ultra-rares = 1 pack
  • five rares = 2 packs
  • five ultra rares = 3 packs
  • five epics = 4 packs
  • five legendaries = 5 packs


Mmm.
Small deck casual players probably won't be competitive with this format.
Against.

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Luna Amore
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Postby Luna Amore » Mon Aug 30, 2021 10:15 am

Benevolent 1 wrote:
Frisbeeteria wrote:Just had a thought - Trading Card Poker / Yathzee:
  • Draw five cards at random from your deck.
  • If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.
  • You can discard some or all of the cards twice to improve your hand
  • Try to find the best hand of rarities to match each category
  • You can only get one reward for each category once in a game
  • The game resets in some time period, maybe an hour
Scoring and rewards
  • 5 commons x 5 wins = 1 pack
  • 5 uncommons x2 wins = 1 pack
  • any combination of rares and ultra-rares = 1 pack
  • five rares = 2 packs
  • five ultra rares = 3 packs
  • five epics = 4 packs
  • five legendaries = 5 packs


Mmm.
Small deck casual players probably won't be competitive with this format.
Against.

Second bullet point clears that: If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.

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Frisbeeteria
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Postby Frisbeeteria » Mon Aug 30, 2021 10:25 am

Split to a new thread with additional content.

Note that this is intended as a COMPLETE replacement for Issue-based card draws, with the intent of significantly reducing the size of Card Farms.

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Luna Amore
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Postby Luna Amore » Mon Aug 30, 2021 10:28 am

Should maybe have them pull generic cards rather than actual cards to remove confusion “I pulled Testlandia, why don’t I have it”

So it’s the same ratio but it’s just the rarity not an actual card.

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Islands Of Ventro
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Postby Islands Of Ventro » Mon Aug 30, 2021 10:30 am

I like the idea but feel like it's a lot simpler to just answer issues to get packs, this would be great for an April Fools game or maybe even a permanent addition.

THis is just MY small opinion, YOU don't have to AGREE with more or LISTEN to what I SAY.
Last edited by Islands Of Ventro on Sat April 20th, 1982, edited 69,419 times in total.
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Minskiev
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Postby Minskiev » Mon Aug 30, 2021 10:30 am

Isn't it Yahtzee

Also: what about previous seasons? Unless we're scrapping specific cards.
Last edited by Minskiev on Mon Aug 30, 2021 10:35 am, edited 1 time in total.
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Fauzjhia
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Postby Fauzjhia » Mon Aug 30, 2021 10:31 am

Same critic as the others

if you give too long period, you'Ll create a new farm nations that won,t answer any issues
too small period, you just encourage junkies to spend all their day on NS, without actually playing the pol sim.

I'm against
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Support : non-corrupt state, human rights, women rights, wild life protection, banning fossil fuel, cooperatives, journalists, Radio-Canada, Télé-Quebec, public media, public service, nationalization, freedom and right to be informed, Quebec's Independence, Protection of the French Language, Immigration right and integration.
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Frisbeeteria
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Postby Frisbeeteria » Mon Aug 30, 2021 10:34 am

Minskiev wrote:Isn't it Yahtzee

I hate that name, simply because I misspelled it 5 times while creating the post. Feel free to suggest a different, NS-based name.

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Lord Dominator
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Postby Lord Dominator » Mon Aug 30, 2021 10:35 am

Fauzjhia wrote:Same critic as the others

if you give too long period, you'Ll create a new farm nations that won,t answer any issues
too small period, you just encourage junkies to spend all their day on NS, without actually playing the pol sim.

I'm against

A smaller number of farm nations that don’t answer issues is superior to hundred or thousands that do.

People already do many many things instead of playing the actual game, whether or not they do is functionally irrelevant to this in my opinion.

Luna Amore wrote:Should maybe have them pull generic cards rather than actual cards to remove confusion “I pulled Testlandia, why don’t I have it”

So it’s the same ratio but it’s just the rarity not an actual card.

Agreed

More generally, if we retain the usual other methods to gain cards on some level, I see no downside to this.

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Frisbeeteria
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Postby Frisbeeteria » Mon Aug 30, 2021 10:36 am

Islands Of Ventro wrote:I like the idea but feel like it's a lot simpler to just answer issues to get packs

Yes, Issues are simpler, but there are problems with that. If you haven't been reading the thread this was split from, the entire purpose is to remove Trading Cards from Issues.

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Benevolent 1
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Postby Benevolent 1 » Mon Aug 30, 2021 10:45 am

Luna Amore wrote:
Benevolent 1 wrote:
Mmm.
Small deck casual players probably won't be competitive with this format.
Against.

Second bullet point clears that: If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.


Okay, but let's test it out first before we commit to it.
Last edited by Benevolent 1 on Mon Aug 30, 2021 10:46 am, edited 1 time in total.

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Frisbeeteria
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Postby Frisbeeteria » Mon Aug 30, 2021 11:03 am

Benevolent 1 wrote:Okay, but let's test it out first before we commit to it.

The idea is less than an hour old. Of course we're going to discuss it and test it out first.

We've been tossing out ideas in ModSpace. Here are some of the thoughts:
  • If we base it on your personal deck, how does a new player get their first packs? Basing it on the season is a better idea. That also removes collection bias.
  • We could use actual card images or a generic version as Luna suggested. I (and others) prefer seeing the actual cards that you have a chance to win.
  • The current rarity percentages won't be changing for packs, but there's no rule saying we couldn't change the Yahtzee percentages. It's damned hard to draw a Legendary, but if the percentage went up to 5% or more just for Yahtzee purposes, you'd have a much better chance to get the higher prizes. In the Yahtzee dice game, you have an equal chance to roll any of the six sides. We could probably approach that, or at least tweak the Awards to reflect the difficulty.
  • Nobody has asked an Admin if this is even possible. Given the number of games that show up in Google, I don't think this is an insurmountable problem.

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Benevolent 1
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Postby Benevolent 1 » Mon Aug 30, 2021 11:23 am

Frisbeeteria wrote:
Benevolent 1 wrote:Okay, but let's test it out first before we commit to it.

The idea is less than an hour old. Of course we're going to discuss it and test it out first.

We've been tossing out ideas in ModSpace. Here are some of the thoughts:
  • If we base it on your personal deck, how does a new player get their first packs? Basing it on the season is a better idea. That also removes collection bias.
  • We could use actual card images or a generic version as Luna suggested. I (and others) prefer seeing the actual cards that you have a chance to win.
  • The current rarity percentages won't be changing for packs, but there's no rule saying we couldn't change the Yahtzee percentages. It's damned hard to draw a Legendary, but if the percentage went up to 5% or more just for Yahtzee purposes, you'd have a much better chance to get the higher prizes. In the Yahtzee dice game, you have an equal chance to roll any of the six sides. We could probably approach that, or at least tweak the Awards to reflect the difficulty.
  • Nobody has asked an Admin if this is even possible. Given the number of games that show up in Google, I don't think this is an insurmountable problem.


Alright. You are going to test it. That's good to hear.

Is this to be implemented before S3 begins, as to allow lead time for these zillions of card farmers to see the new reality of drawing cards? They'll need time to let their card farms CTE.
Gotta prevent a S3 with this excessive amount of unwanted common cards in packs like we have in S2.
Last edited by Benevolent 1 on Mon Aug 30, 2021 11:24 am, edited 2 times in total.

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Frisbeeteria
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Postby Frisbeeteria » Mon Aug 30, 2021 11:33 am

Benevolent 1 wrote:Is this to be implemented before S3 begins

You're missing a point here. This is an idea from a player, me, who happens to also be the TD for cards. I have no idea if it's feasible. I have no idea how to code it, test it, or implement it. It's not on any current schedule.

Benevolent 1 wrote:Gotta prevent a S3 with this excessive amount of unwanted common cards in packs like we have in S2.

I can't promise you that it won't include massive card farms, in the same way that I can't promise it would include massive raider farms, or just puppet farms for the sake of puppet farms. I'm aware of players having in excess of 5,000 puppets in each of those categories. I personally have several hundred puppets that I would like to maintain, simply because I like the GIF flags on them. It's been over a year since I farmed them, but I'm using a login script to keep them alive.

There will probably never be a point at which ridiculous puppet ownership is not a factor. I don't personally think we should put a hold of Season 3 in hopes that they would diminish.

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Benevolent 1
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Postby Benevolent 1 » Mon Aug 30, 2021 1:08 pm

Frisbeeteria wrote:
Benevolent 1 wrote:Is this to be implemented before S3 begins

You're missing a point here. This is an idea from a player, me, who happens to also be the TD for cards. I have no idea if it's feasible. I have no idea how to code it, test it, or implement it. It's not on any current schedule.

Benevolent 1 wrote:Gotta prevent a S3 with this excessive amount of unwanted common cards in packs like we have in S2.

I can't promise you that it won't include massive card farms, in the same way that I can't promise it would include massive raider farms, or just puppet farms for the sake of puppet farms. I'm aware of players having in excess of 5,000 puppets in each of those categories. I personally have several hundred puppets that I would like to maintain, simply because I like the GIF flags on them. It's been over a year since I farmed them, but I'm using a login script to keep them alive.

There will probably never be a point at which ridiculous puppet ownership is not a factor. I don't personally think we should put a hold of Season 3 in hopes that they would diminish.


Well, we all miss the point sometimes. Take it easy.

With all due respect, I haven't asked for any promises, my friend. I am relaying to you what many players have said in the last few months as to why they hate the card farmers. It's the dilution in card quality of the S2 packs.

Players with an excess of 5,000 nations you say? They should probably take a long introspective look at themselves and honestly ask... why?

I'm kind of in your boat on my other nations mainly bc I rarely answer more than one issue every month or two. And i also like quality cards. Mikeswill's nations are nice quality cards. There are many others too.

Look, don't get frustrated, Fris. Most everyone is grateful for your long standing efforts. I am.

I believe patience is a virtue, which is why i've suggested a break in the game. I think it's a healthy idea. But i guess that decision comes from a higher station.

Hoping your idea is a viable one. I actually liked playing something known as "Bong and Shots Yahtzee" which some brother came up with in the frat house back at college. It was the 1970s. :)
Last edited by Benevolent 1 on Mon Aug 30, 2021 1:12 pm, edited 2 times in total.

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Destructive Government Economic System
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Postby Destructive Government Economic System » Mon Aug 30, 2021 1:47 pm

Frisbeeteria wrote:
Minskiev wrote:Isn't it Yahtzee

I hate that name, simply because I misspelled it 5 times while creating the post. Feel free to suggest a different, NS-based name.


NationSpades?

I dunno, it was the closest thing I could find.
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The Python
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Postby The Python » Mon Aug 30, 2021 1:53 pm

Yeah, no. This would just disadvantage newer traders who don't have a large deck yet.
See more information here.

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Eshialand
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Postby Eshialand » Mon Aug 30, 2021 1:59 pm

The Python wrote:Yeah, no. This would just disadvantage newer traders who don't have a large deck yet.


To quote the OP:
Frisbeeteria wrote:
Frisbeeteria wrote:[*]If we want to eliminate the inherent bias towards specific class creators (like me and Epics) we could draw from the entire current card season.

Your point is irrelevant. Everyone playing this game will be drawing from the full set of the current season of cards, so there's no difference between somebody with 1000 legendaries and a new nation first starting their card collecting journey.
Anything I say is IC unless proven otherwise by a court of law.

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The Python
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Postby The Python » Mon Aug 30, 2021 2:47 pm

Eshialand wrote:
The Python wrote:Yeah, no. This would just disadvantage newer traders who don't have a large deck yet.


To quote the OP:
Frisbeeteria wrote:

Your point is irrelevant. Everyone playing this game will be drawing from the full set of the current season of cards, so there's no difference between somebody with 1000 legendaries and a new nation first starting their card collecting journey.

Oh, okay. Meh, I think the best way would be multiple ways of getting cards; this maybe? plus challenges and best nations.
See more information here.

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Haganham
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Postby Haganham » Mon Aug 30, 2021 3:13 pm

Destructive Government Economic System wrote:
Frisbeeteria wrote:I hate that name, simply because I misspelled it 5 times while creating the post. Feel free to suggest a different, NS-based name.


NationSpades?

I dunno, it was the closest thing I could find.

There's a list if NS "canon" somewhere in Got Issues that might be useful if only I could remember where it is.
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Fauzjhia
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Postby Fauzjhia » Mon Aug 30, 2021 3:16 pm

Lord Dominator wrote:
Fauzjhia wrote:Same critic as the others

if you give too long period, you'Ll create a new farm nations that won,t answer any issues
too small period, you just encourage junkies to spend all their day on NS, without actually playing the pol sim.

I'm against

A smaller number of farm nations that don’t answer issues is superior to hundred or thousands that do.
People already do many many things instead of playing the actual game, whether or not they do is functionally irrelevant to this in my opinion.

I don't share your opinion on this.


Frisbeeteria wrote: Given that you'd want to play each set to a reasonable conclusion, you'd probably spend 5-15 minutes per nation on the game with a guaranteed reward. If it resets every hour, you wouldn't need more than a dozen or two puppets to play continuously forever without sleeping.


the last time, I want to do, to be able to participate in the card market, is having to login every hours.
I'm totally for replacing my ugly nations, with only 2.... but that is all.
This, is just aimed at junkies, people who will spend all their time online.


I appreciate your will to improve things, but no thanks, I can't approve this plan. Puppets are not just used draw cards, even if they are mainly used to draw cards, which in my case, the big farm day is once every 15 days

might as well say it, I doubt I will ever approve these plans, and its not like I love big farmers any-more then you do.

EDIT : just because I don't want to waste another post to present my objection, this is the SAME kind of fix as best nations, it will have the same problem.
You have a table, there is plenty of candy, and even if put barrier, saying the kids must limit themselves to 1 candy, they swap chair and eat way more then 1 candy per day. And your solution is to remove the Barrier, so the kid can eat as many candy as they want. ... that's why I am against.





The Python wrote:Oh, okay. Meh, I think the best way would be multiple ways of getting cards; this maybe? plus challenges and best nations.

I think it would be complex to code.
and don,t forget, big farmer are greedy and never stops.
Last edited by Fauzjhia on Mon Aug 30, 2021 4:48 pm, edited 2 times in total.
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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Mon Aug 30, 2021 4:20 pm

Fauzjhia wrote:no thanks, I can't approve this plan.

So you've said three times so far in just one page. Your objection is noted, but you don't need to keep making your point. As with every change to the game, there will need to be some adjustments.

The Python wrote: I think the best way would be multiple ways of getting cards; this maybe? plus challenges and best nations.

I'm not excited by the latter two, but I'm not ruling them out. The one thing I desperately want to avoid is anything involving issues. I consider that pack generation mechanic a failed experiment.

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The Python
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Posts: 986
Founded: Jul 24, 2020
Liberal Democratic Socialists

Postby The Python » Mon Aug 30, 2021 4:21 pm

Frisbeeteria wrote:
The Python wrote: I think the best way would be multiple ways of getting cards; this maybe? plus challenges and best nations.

I'm not excited by the latter two, but I'm not ruling them out. The one thing I desperately want to avoid is anything involving issues. I consider that pack generation mechanic a failed experiment.

The reason I think it's better to have multiple methods of generating cards is that then it caters for everyone's preferences (such as challenge nerds, those who prefer best nations etc)
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