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Divinity/Humanity OOC

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Canis Rex
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Divinity/Humanity OOC

Postby Canis Rex » Thu Jul 01, 2021 9:04 pm

The world of Dystrairia is dying. Their gods and goddesses have abandoned them, casting their wrath down in the form of deadly magical beasts, destructive storms, and an incurable plague known as the 'black snow'. Most have no clue why, some believe they know the truth, and others have regressed into dark religious practices such as human sacrifice and cannibalism in an effort to draw their deities back. The one piece of themselves the divine beings left behind are their children.
Demi-god, Nephilim, Cambion, all are terms used to describe them. They are stronger, faster, more durable, more powerful than any human could hope to be. But their lives growing up are often difficult. With their human parent dead from either giving birth to them or simply mating with their divine parent and the god/goddess they are the spawn of abandoning them, these half-divine creatures are orphans in a world where many things yearn to devour or control them in such a vulnerable stage of life.
So they live typically isolated existences in the woods, hiding faceless among the masses in a city, traveling as a merchant's aid, whatever may allow them the needed secrecy until they have grown into their full potential. But a single dream has reached all of them as well as the sages of the remaining monarchy and the magical monsters that skulk in mythic forests and hidden labyrinths. Luria, the virgin moon goddess, has given birth.
The humans see this as a crossroads of their salvation, deploying mages and knights en masse on a desperate search to find the child that could possibly save their species. The beasts are following their instincts, hunting for or lying in wait to consume another speck of life in a wilting world. The demi-gods have all heard whispers in their ear, possibly from their parents, possibly from another force, but all have been pushed to seek this child as well for their own reasons.

Hey everyone. This is an original gods and monsters type rp that I hope can get some traction and turn out to be long-term. In it you'll play as one of the Demi-god children seeking out an unprecedented being. Your character's motives are your own. Maybe they want to kill this child so the world can continue to fall. Maybe they see this child as a sibling and want to keep them safe. Maybe they're just curious and want to see the mess the whole event is going to make with everyone going after one thing. Any of it is valid.

Key Points
Demi-gods: Your characters. Since I am hoping for this to be a longer rp that builds on our characters I'd prefer everyone keep an age range of 12-14 since if everything goes well there will be a time skip or two. Keep in mind at this age your characters are indeed powerful but not invincible. A mage or troll would be nothing but fodder against you though something like a chimera would be suicidal to rush in against. I'll be sure to clearly indicate the level of danger any enemy may pose so there's no cheap deaths. Your characters can all have certain specialized abilities drawing from your divine heritage. Not 'powers' per se, as there is no throwing flames or smiting an enemy with lightning for them(though that can be learned), but a child of a war deity may can craft masterful weapons from nothing but a campfire and an old tool blade. Feel free to get creative here because I'll only note a few major deities as starter ideas and you can create others. The pantheon as it unfolds in the story will be depicted as rather chaotic and not precisely understood, their naming and lore often coming from humans rather than the deities themselves, so don't worry even if one idea overlaps another. Your child may have their own opinion on their divine parent, though none have a true relationship as they have been collectively abandoned. Perhaps your character hates them for that. Maybe they see it as a test. Maybe they hope to rule the world and gain acknowledgement for it. It's up to you. It's possible to develop some things as you go as well because I don't plan for it to end after finding the moon child, that is simply the first phase.

Black Snow: A plague that shows up just how it sounds. Black ice crystals fall from the sky like snow, afflicting anyone caught in it with a contagious illness that slowly drains the life from them. Victims are simply killed and burned at this point in an attempt to save what is left of the population.

Ayrtican Kingdom: The last true nation in the world, its two bordering neighbors having fallen to storms and plague in recent years. It is stretched thin as well, deploying mages and knights in numbers and manner that would be considered reckless were there other threats to worry about. Recruits are being fast-tracked into full robes or armor and cities are left few warriors to enforce order, all out of desperation to possibly appease the higher powers that forsake them. Much of their hope has been placed in the Purgist Knights, and elite anti-magic order capable of neutralizing many magical beings and cutting them down. But with the order already small in number and requiring highly specialized training to enter, even they will be disproportionally damaged by any loss.

Some Deities
Darcon, God of War: Often depicted as a canine wielding two massive axes and tearing through a battlefield. Curiously painted as both the most violent yet most gentle deity at different times. Many tales or works also have him howling at the moon, causing much speculation over his relationship to Luria.

Luria, Goddess of the Moon: Usually appears as an eight-winged woman with skin paler than snow and little features to her face save for ice-blue eyes. Often holds a world in her hands with much argument being made as to whether it is Dystrairia or the moon. Not speculated to have had any mating partners, divine or human, and so the nature of her supposed child is a complete mystery.

Myrcon, the Deceiver: Almost always shown as a scavenger-like avian with great lengths gone to in order to ensure his title is not misconstrued as a 'trickster', which would impart some sense of levity or amusement. No, even those that regard him highest in their faith point him out as a malicious liar that has doomed other deities to eternal torment with a crooked grin. There is not much disagreement over him aside from who he has or has not condemned to a horrible fate.

Eiryia, Goddess of Death: A dark maiden mostly shown as a puppeteer holding the strings to the lives of every living thing, cutting them with a pair of scissors once their time is up. She is said to escort the saved to Paradise where they shall live eternal and fruitful lives, the damned to the Void where they will wallow in darkness until they lose their sanity and eventually their very sense of self, and for those claimed as lovers by a deity there is the option to go to Purgatory where the divine beings are said to reside.

Application
Name:
Age:
Gender:
Appearance:
Divine Parent:
Inherited Ability:
Background(This doesn't have to be long, just something of how and where they have lived growing up):

I'm assuming everyone knows the usual rules about metagaming, flaming, op characters, etc. So with all that in mind that should be everything and if there are any questions or concerns I would be happy to answer them. I'll try to get my own character up before long and look forward to seeing everybody else's.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Canis Rex
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Postby Canis Rex » Fri Jul 02, 2021 11:25 pm

Name: Armir
Age: 13
Gender: Male
Appearance: A pale, lean boy with forest-green eyes and a set of canine teeth. Hair is a messy set of cinnamon-colored locks kept crudely chopped at his shoulders.
Divine Parent: Ardemia, Goddess of the Hunt
Inherited Ability: A natural inclination to animals. Capable of bonding with and understanding them while they show a lack of fear towards him.
Background: A hermit that has mostly tried to avoid humans and their desperation, preferring to live among the forests. His behavior as a hunter is much like his mother, paying respect to his prey, never taking more than he needs, and using everything he takes. He is drawn to the moon child by whispers he believes to be from his mother, telling him this child could be part of a new life or a ruinous end.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Cainesland
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Postby Cainesland » Sat Jul 03, 2021 10:10 am

Tag

Name: Merlin Araneaeus Marlinspike
Age: 12
Gender: Male
Appearance: Merlin has olive skin. His hair is black, with no beard. He has a chubby face with dimples, and has an aristocratic nose.
Divine Parent: Eiryia, Goddess of Death
Inherited Ability: Enhanced Empathy and Speak to the dead
Background: Merlin was born by way of his father, a well known orator and lawyer Tullius Araneaeus, and his mother Eiryia. He spent the first few years of his life in an orphanage, but was adopted by a lighthouse keeper Oliver Marlinspike and Author Terentia Marlinspike. He was raised by Oliver, being home schooled. He was a good student, excelling in history, rhetoric, biology, art, and languages. He did have a harder time with chemistry, physics, and mathematics. What few realize is that this ability to excel is aided by his ability to speak to the deceased of ages passed about what he is learning in school.


Hi. I am Merlin, nice to meet you. I am new to camp. I turned 12 last October. I am looking forward to learning more about how things are done here.

Oh, sorry I didn’t know you had a sight issue. I will describe myself. I am a guy, I am white. I have black hair. I haven’t been able to grow a beard yet, maybe someday. I haven’t lost a lot of the fat from my face. Maybe that will go as well.

How’s my Dad doing? Oh, he’s doing well. He runs a lighthouse in town and he has a new voice acting role. He’s pretty excited about it.

How is my mom doing? She is doing well. I think she is writing a new book.

Do I have siblings? A couple. They are doing well but they aren’t at camp with me.

Where do I go to school? I was home schooled. It was nice. I really enjoyed history. My dad used to take me to museums as well to see the mummies and dinosaurs. We went to see a shipwreck museum as well.

Do I have any abilities? I am a good listener I suppose. People say I am good at understanding problems. Beyond that I don’t think so. I fortunate to have a good support network and some good tutors to help me with school.

Do I do any extra-curricular activities? I was in the biology club in my old school. I like biology. I like Chess, Magic, and Dungeons and Dragons. I enjoy painting, drawing and reading.
Last edited by Cainesland on Sat Jul 03, 2021 10:40 pm, edited 4 times in total.

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Danceria
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Postby Danceria » Sat Jul 03, 2021 10:17 am

interesting, tag.
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It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
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“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

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Cainesland
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Postby Cainesland » Sat Jul 03, 2021 11:32 am

The deities seem to each have one major aspect or portfolio, instead of a few separate ones. This is interesting as it keeps any one deity from being a dominant personality I am guessing. I am trying to think of which deity or aspect might be most interesting for a character giving we can use an existing deity or propose a new deity.

I am considering something to do with magic, or intelligence, or law, or civilization, or medicine, or agriculture, or wine, or commerce, or travel, or arts, or the sun, or the dead, or lycans, or weather or spiders. I am undecided.

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Ceystile
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Postby Ceystile » Sat Jul 03, 2021 5:30 pm

Tag

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Canis Rex
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Postby Canis Rex » Sat Jul 03, 2021 10:28 pm

Thanks for the interest Danceria and Ceystile! Cainesland, that is correct that there is no leader/chief deity. The naming and images of the pantheon are human interpretation put together as best they can, thus the overlap and debate over some topics.
About creating a new deity type, you can always combine. Things like law, civilization, intelligence, medicine, etc. could be grouped under something like a 'God/Goddess of Reason' maybe. Or things like magic, arts, the dead, could be a 'God/Goddess the Esoteric'. I'm going to be pretty loose on the deity creation so it doesn't have to be very exact.
For your app, it's mostly good, just two things(maybe only one) needs changed. The setting is heavily fantasy and so there wouldn't be radio. Though something similar like religious/monarchy spokesperson and such positions would be fine. And Merlin's biological father wouldn't be around(though if he is adopted then there's no issue).
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Cainesland
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Postby Cainesland » Sun Jul 04, 2021 7:57 pm

Name: Merlin Araneaeus Marlinspike
Age: 12
Gender: Male
Appearance: Merlin has olive skin. His hair is black, with no beard. He has a chubby face with dimples, and has an aristocratic nose.
Divine Parent:
Image
His followers usually follow him because of his association with areas such as: law, government, civilization, intelligence, wisdom, memory, insight, medicine, commerce, travel, foresight, infrastructure, technology, law enforcement, and battle strategy and tactics. While not necessarily the primary deity of each of these areas he does provide the thought process needed to achieve success in them.

Inherited Ability: Speak and read all languages
Background: Merlin was born by way of his father, Cygic, and his mother a well known orator and lawyer Oriana Araneaeus. His mother died in childbirth. He spent the first couple years of his life in an orphanage, but was adopted by a lighthouse keeper named Oliver Marlinspike and Author and alchemist Terentia Marlinspike. His mother worked creating alchemist fire for the kingdoms military. He was raised by Oliver and Terentia, being home schooled. He was a good student, excelling in most subjects including history, rhetoric, science, art, mathematics, and languages. Sometimes he would also be called on to take a break from his studies and help his dad with the lighthouse work and his mom with the alchemy work.

_______________________________
Updated with expansions

Name: Merlin Araneaeus Marlinspike
Age: 12
Gender: Male
Appearance: Merlin has olive skin. His hair is black, with no beard. He has a chubby face with dimples, and has an aristocratic nose.
Divine Parent:
Image
Cygic is usually represented as a man in his 60’s with grey hair and a grey beard. His symbols include a pair of torches representing his light of knowledge stemming from rational and logical thought, a balanced scale representing his balanced decision process, and an orb representing his abilities of prediction and foresight. When the deities were creating life on the planet, Cygic contributed by creating and introducing Ants, Termites, Honey Bees, Spiders, Beavers, Raccoons, Corvids and WereRavens, Parrots, Dolphins, Octopi, and Elephants. Animals that exhibit better problem solving skills than many others.

His followers usually follow him because of his association with areas such as: law, government, civilization, intelligence, wisdom, memory, insight, medicine, commerce, travel, foresight, infrastructure, technology, law enforcement, and battle strategy and tactics. While not necessarily the primary deity of each of these areas he does provide the thought process needed to achieve success in them. As the creator of Honey Bee’s, he is also associated with honey and therefore mead and sweetening food. Those that do not follow him for logic or reason or order may follow him because of his association with honey sweets or a beverage that temporarily limits ones reasoning.

Inherited Ability: Speak and read all languages
Background:
Merlin was born by way of his father, Cygic, and his mother a well known orator and lawyer Oriana Araneaeus. Over 6 months his mom remained at work before stopping to rest. She asked some friends of hers to be god parents, to which they agreed. They were a banker, another orator, and an alchemist. His mother died in childbirth. In her will Merlin was expected to inherit her estate in thirds, when he turned 21, 23, and 25. In the meantime it was to be managed by her banker friend.

He was adopted by a lighthouse keeper named Oliver Marlinspike, and his godmother Author and alchemist Terentia Marlinspike. His new mother worked creating alchemist fire for the kingdoms military. He was raised by Oliver and Terentia in their small home, the lighthouse. From them, and his god parents, he learned what was right and wrong.

He doesn’t remember much from his first couple years. It wasn’t to bad for him, but it was a tumultuous time overall. During this time the deities left and the black snow came. 25% of his town died, and food shortages were caused by the decline in the fishing and farming population. During this time the lighthouse became more important for advanced land warning than for its previous role in sea travel. With the city pretty much landlocked the city had its ships return to harbour and turned into floating buildings. At first they were houses, then infirmaries and orphanages. Some were abandoned.

He was a curious youngster, interested in learning, seeing how things worked, and was ordered. Erudite, he learned to read before anyone else of his peer group. Before the deities left his home city was a coastal community of 30,000 known for its mercenary export, temples, harbour, and its scholarly court in its palace. Three aqueducts fed the city water and flushed its sewers. After the snows came the scholars were trapped and the exports stopped.

When he was 5 he was being formally home schooled. He was a good student, excelling in most subjects including history, rhetoric, science, art, mathematics, and languages. Especially languages. His parents brought in outside help to tutor him in his studies. They drew from the large remaining scholarly population to help. An avid reader, he learned much about his favourite topics on his own by visiting the local monastery and reading the books kept there as well.

Alongside his formal studies, he began helping his grandfather with collecting manure from the streets. His grandfather owned his own business collecting material from the streets to soften the cow hides at the local Tannery.

When he was 7 he would sometimes be called on to take a break from his studies and help his dad with the lighthouse work and his mom with her alchemy work. This usually involved running errands, fetching tools or alchemy ingredients. As he got older he began to help out more with repairs or working as a helper with the alchemy tools. Alongside his introduction to helping his parents in their duties, when he turned 7 he stopped helping his Grandfather and started helping his Uncle with mudlarking. His uncle went through the sewers looking for valuable materials to sell, and Merlin searched the beaches.

When he turned 9 he met a man named Victor who had a pet Rat named Simon. Victor had a habit of letting the rat eat from his mouth. Merlin joined up with Victor to help him catch rats. Merlin wore a pair of gross boots that attracted rats, luring them to Victor. When enough rats were caught they’d bring them to bars in the city for use in gambling games. Rats would be put in pens with a dog, and the dog that could eat the most rats the fastest won. Those betting on that dog won their bets.

When Merlin turned 10 he developed a taste for art, and started painting. As well he was being trusted to help his Dad light the light House fire, and help his mom make simple potions and alchemist fire.

After nearly 2 years with Victor Merlin found him dead. It appeared Victors habit of letting Simon eat out of his mouth had caused poor side effects with his health. Merlin then adopted Simon as a pet. After Victor died the bars started offering him half for the rats due to him being a minor. After that Merlin stopped Rat Catching.

When Merlin turned 11 he had a little world experience, some trades knowledge from his parents, and a bunch of academic knowledge from studying. He didn’t have very many friends, but he had a couple friends in his age bracket. Rather than continue with other activities he turned his attention to his academics and helping his parents.

After years helping his parents his mother started trusting him with more advanced missions. On one particular errand he went out of the city for alchemy ingredients for his mom. He was captured mid transit by a group of bandit cultists following a hag. They operated out of a seemingly abandoned house. They wanted to sacrifice him. He escaped but it was close.

He is now 12. He has grown up in the general fear of black snow. In his lifetime his hometown has shrunk from 30,000 people to a little over 11,000. People have been almost continuously dying from plague, hunger, being burned, being tried as criminals, and natural causes. He is now hoping to make things better and one way to do that is to help find the Moon child.

Rumours:
Erudite, he is very knowledgeable about scholarly topics and alchemy
He was involved in a bandit cult
He enjoys painting
He is Superstitious. Seeing dark clouds is a sign of issues. Ravens are a sign of good favour. One should not harm a Raven.
?
He is not very decisive making?
Last edited by Cainesland on Sat Jul 10, 2021 3:36 pm, edited 4 times in total.

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Canis Rex
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Postby Canis Rex » Sun Jul 04, 2021 9:17 pm

Cainesland wrote:Name: Merlin Araneaeus Marlinspike
Age: 12
Gender: Male
Appearance: Merlin has olive skin. His hair is black, with no beard. He has a chubby face with dimples, and has an aristocratic nose.
Divine Parent:
(Image)
His followers usually follow him because of his association with areas such as: law, government, civilization, intelligence, wisdom, memory, insight, medicine, commerce, travel, foresight, infrastructure, technology, law enforcement, and battle strategy and tactics. While not necessarily the primary deity of each of these areas he does provide the thought process needed to achieve success in them.

Inherited Ability: Speak and read all languages
Background: Merlin was born by way of his father, a well known orator and lawyer Tullius Araneaeus, and his mother Eiryia. He spent the first couple years of his life in an orphanage, but was adopted by a lighthouse keeper named Oliver Marlinspike and Author and alchemist Terentia Marlinspike. His mother worked creating alchemist fire for the kingdoms military. He was raised by Oliver and Terentia, being home schooled. He was a good student, excelling in most subjects including history, rhetoric, science, art, mathematics, and languages. Sometimes he would also be called on to take a break from his studies and help his dad with the lighthouse work and his mom with the alchemy work.


Looks good! I'm a little confused as to how Cygic fits in if Eiryia is his mother and he had a human father(is he commonly portrayed as her lover among the pantheon or something?) but accepted!
viewtopic.php?f=31&t=493577
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Cainesland
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Postby Cainesland » Sun Jul 04, 2021 11:53 pm

Thank you. I forgot to change that. I will change that.

Edit: Fixed. Now it reads.

Merlin was born by way of his father, Cygic, and his mother a well known orator and lawyer Oriana Araneaeus. His mother died in childbirth.
Last edited by Cainesland on Mon Jul 05, 2021 12:01 am, edited 2 times in total.

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Ceystile
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Postby Ceystile » Mon Jul 05, 2021 4:01 am

Name: Harriet "Hattie" Glover
Age: 14
Gender: Female
Appearance: https://i.pinimg.com/originals/fa/b5/0b ... e53d19.jpg
Divine Parent: Vashti, Goddess of Wisdom and Craft
Inherited Ability: She can access the recent memories of people by wearing their hats, and can create hats that have special properties (bigger on the inside, protection, cloaking, things like that)
Background(This doesn't have to be long, just something of how and where they have lived growing up): Hattie was born to Vashti and Edward Glover, a hatmaker. Edward shortly thereafter befell the fate of all who have the misfortune of mating with a deity, he passed away before she even really got a chance to know him. After Edward's death, Hattie and her twin brother Horatio were taken in by their uncle Rodrick Glover, Edward's brother. She grew up in her father's hat shop apprenticing under her uncle and she hopes to inherit it one day, she's already shown quite promising signs of being a very talented hat-maker/seamstress.

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Canis Rex
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Postby Canis Rex » Mon Jul 05, 2021 7:57 am

Cainesland wrote:Thank you. I forgot to change that. I will change that.

Edit: Fixed. Now it reads.

Merlin was born by way of his father, Cygic, and his mother a well known orator and lawyer Oriana Araneaeus. His mother died in childbirth.


No worries and thank you as well.
viewtopic.php?f=31&t=493577
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Canis Rex
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Postby Canis Rex » Mon Jul 05, 2021 7:59 am

Ceystile wrote:Name: Harriet "Hattie" Glover
Age: 14
Gender: Female
Appearance: https://i.pinimg.com/originals/fa/b5/0b ... e53d19.jpg
Divine Parent: Vashti, Goddess of Wisdom and Craft
Inherited Ability: She can access the recent memories of people by wearing their hats, and can create hats that have special properties (bigger on the inside, protection, cloaking, things like that)
Background(This doesn't have to be long, just something of how and where they have lived growing up): Hattie was born to Vashti and Edward Glover, a hatmaker. Edward shortly thereafter befell the fate of all who have the misfortune of mating with a deity, he passed away before she even really got a chance to know him. After Edward's death, Hattie and her twin brother Horatio were taken in by their uncle Rodrick Glover, Edward's brother. She grew up in her father's hat shop apprenticing under her uncle and she hopes to inherit it one day, she's already shown quite promising signs of being a very talented hat-maker/seamstress.


Accepted!
viewtopic.php?f=31&t=493577
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Kaledoria
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Postby Kaledoria » Mon Jul 05, 2021 9:01 am

So, all female gods ... no wait, gods are not really bound to such limits of biology when if comes to producing offspring ... So all gods kill the human parent in intercourse if it results in childbirth and the god decides that they wants to be the child-bearing part. But if the human is the child-bearing part then the sexy time is healthy fine but some time later, the Demi-God does some Alien chestbuster like exit only to then be a basically normal human child until at some point his divine powers start to manifest???

I mean, it sounds like you want to enforce that everybody needs to be an orphan for dramatic reasons but can't there be a reason that makes more sense? Or even no reason just a mystery, that the human demi-god parents all suddenly disappeared 5 years ago and people are having theories about how this relates to the monsters, the black snow and stuff. Or maybe everybody is just required to find a reason why their character's human parent is dead, that can be natal exit wound / divine vagina so good you die for it, but it could also be something fitting better and we just ignore the low probability of this coincidence.

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Mon Jul 05, 2021 10:26 am

IC

Image
Image
Image

With snow melt and heavy summer rain in the Osaval mountains area, there are seasonal floods approximately every June-September that provide fertile floodplains along the river. The floods bring additional minerals and nutrients and wash away any salinity buildup.


City info
Population: 60,000
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 1/-2/-5
February 2/-1/-5
March 6/2/-2
April 10/6/1
May 13/8/3
June 16/11/6
July 19/14/8
August 18/13/7
September 15/10/5
October 10/6/2
November 5/2/-1
December 1/-1/-4

Known for

Nearby natural Landmarks

Population: 31,403
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 3/0/-2,
February 3/0/-3,
March 5/2/-3,
April 7/4/0,
May 10/6/2,
June 12/9/5,
July 14/10/7,
August 13/10/7,
September 12/8/5,
October 6/5/2,
November 5/3/0,
December 3/1/-2.

Known for

Nearby natural Landmarks

Population: 30,528
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 1/-2/-5,
February 1/-2/-6,
March 4/0/-5,
April 8/3/-3,
May 10/5/0,
June 13/8/3,
July 15/10/5,
August 14/9/5,
September 12/7/2,
October 8/4/-1,
November 4/1/-3,
December 1/-2/-5.

Known for

Nearby natural Landmarks

Population: 25,297
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 1/-2/-5
February 2/-1/-5
March 5/1/-3
April 8/4/-1
May 12/7/2
June 15/10/5
July 17/12/7
August 17/12/7
September 14/9/4
October 9/6/2
November 4/1/-2
December 1/-1/-4

Known for

Nearby natural Landmarks

Population: 15,450
- 90% Rural
- 10% Urban

The capital city is inhabited by 618 adults.

Temperature (High/Mean/Low):
January 1/-2/-5,
February 2/1/-5,
March 7/2/-3,
April 10/4/-1,
May 14/8/3,
June 17/11/5,
July 19/13/7,
August 19/13/7,
September 15/10/4,
October 11/6/2,
November 5/1/-2,
December 2/-1/-4.

Known for:
- Hat making
- Home of the Queen and possibly King
- Home of the Royal court
- Being the capital city
- Largest active remaining temple of the moon

Nearby landmarks:
- Carnutes Road and Kings Road
- Tsavor River and Undinian River
- Carnutes Forest
- Lake Elmnach and Lake Evermond
- Lonely Uggo Mountain and the northern and western Marason Mountains
- Fields of Gold

PC occupants
- Azron
- Hattie
- Polly

Population: 11,500
- 90% Rural
- 10% Urban

Rural
Population: 10,350
Working Population: 4,140
Farmers: 3,726
Pastoralists: 414

Rural communities: 18
Population: 207
- Doctor
- Apothecary
- Blacksmith
- 2 Clergy
- 4 officials (Sheriff, Maintenance, Tax, Mayor and mayor’s spouse)
- 5 Merchants (Baker, Butcher, Inn, General goods)
- 192 farmers

Urban
Population: 1,150
Working Age: 460
Breakdown:
- 30 monks
- 24 clergy
- 15 council members
- 30 scholars
- 60 palace staff
- 50 merchants
- 1 harbour lighthouse operator
- 100 trades
- 46 military
- 16 medical professionals
- 5 tax
- 8 inspectors
- 6 maintenance
- 6 legal experts
- 5 water handler
- 8 storage
- 8 granary
- 14 entertainers
- 4 palace guards
- 12 police officers
- 12 firefighters

Temperature (High/Mean/Low):
January 4/1/-2,
February 5/1/-2
March 7/4/0
April 10/6/2
May 14/10/6,
June 17/12/8
July 18/14/10,
August 19/14/10
September 16/12/8
October 12/9/5/
November 7/4/1.
December 4/1/-1

Known for
Palace of Reme
Scholarly court
Monastery
Harbour
Lighthouse
Aqueducts and water system

Nearby Landmarks
Craw Rock Mountains
Mennebridge Mountains
Tara River
Grásta’s plain
Kearburns swamp
Colalum river
Ocean
Verdant road
The long road

Population: 9,700
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 0/-2,/-4
February 1/-1/-4
March 3/0/-3
April 5/2/-1
May 8/5/2
June 11/8/5
July 13/10/6
August 13/9/6
September 10/7/4
October 7/4/1
November 3/1/-2
December 1/-2/-4

Known for

Nearby Landmarks
Cear Gwain 6-10 hours North

Population: 6,300
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 2/-1/-4,
February 3/-1/-4,
March 7/2/-2,
April 9/5/0,
May 14/8/3,
June 17/11/6,
July 19/14/8,
August 20/14/8,
September 16/10/5,
October 11/7/3,
November 5/2/-1,
December 2/-1/-3.

Known for

Nearby natural Landmarks

Population: 6,228
- 90% Rural
- 10% Urban

Temperature (High/Mean/Low):
January 0/-2/-4
February 10/-2/-5
March 2/-1/-4
April 5/1/-2
May 8/4/1
June 11/7/4
July 13/9/6
August 12/9/5
September 10/6/3
October 6/3/1
November 2/0/-2
December 0/-2./-4

Known for

Nearby natural Landmarks

Covering an area of 514.8 sq km, the city of Bury and it’s surrounding territory was once the site of a medium sized city.

Besides it’s large farms, and greenhouses filled exotic herbal plants, the most notable features of the city were its abbey and castle, both home to the Knights medicinal who followed Eir, Goddess of Healing. Their mission is to provide care for the sick, poor or injured, and have been known in the past to receive visits from the mentally and physically ill alike seeking their care or guidance. They have also been known to treat everyone alike, rich or poor, noble or or merchant or serf, only discriminating with who came first and the severity of the injury determining ones place in the line to be seen.

While today most of the fields from its fertile northern and southern plains lay fallow, and the orders presence is greatly diminished, the ruins of Bury still host the order. 450 knights make their home here, and are the beneficiaries of a great library of medical knowledge and passed down experience. They are known to be the best doctors, apothecaries and nurses in the kingdom, and their current survival depends on the donations of the few travellers who make their way to the ruins every year seeking their help.

In January the city is a bit nippy with a high temperature of 2 degrees Celsius, a mean temperature of 0, and a low of -2. The city comes alive in July however when it reaches a high of 12 degrees, a mean of 9, and a low of 6 degrees Celsius. It is also a fairly wet place with approximately 197 days of rain out of 365 days per year, with April being the driest month and December the wettest.


Tara River= 4,500,000
Central fiefs= 6,500,000
- Parston: 180,000
- Orleans: 46,350
South east= 1,250,000
- Divion: 18,684
- Lugcastle: 91,584
South west clans= 504,000
- Burford: 94,208
Central clans= 126,000
Northeast clans= 300,000
- Reimchester 29,100
Western= 400,000
- Reme: 34,500
- Tursbury: 18,900
Mountains= 350,000
North provinces= 1,100,000
- Rone: 75,890
Northwest= 500,000
Total: 15,530,000


Northern fiefs
Northeast clans
Southeast territories
Arthurian Mountains
Southwest Clans
Western Themes
Central Clans
Central lands and the Duchy of Bury
Total


Travel Distance
Parston
To Rone: 122.85 km
To the capital: 119.16 km
To Reimchester: 129.69 km

Burford
To Reme: 171 km
To Divion: 581.4 km
To Lugcastle: 500.67 km

Lugcastle
To Divion: 175.59 km
To Tursbury: 441.09 km
To Burford: 500.67 km
To the capital: 404.91 km
To the ruins of Bury: 307.98 km

Rone
To Parston: 122.85 km

Capital of Tyranach
To Parston: 119.16 km
To Divion: 282.69
To Lugcastle: 404.91
To Burford: 624.645
To the ruins of Bury: 112.23 km

Reme
To Burford: 171 km
To Tursbury: 213.03 km

Reimchester
To Parston: 129.69 km
To Divion: 269.28

Tursbury
To Reme: 213.03 km
To Tyranach: 111.33 km
To Divion: 379.17 km
To Lugcastle: 441.09 km
To the ruins of Bury: 147.96 km

Divion
To Lugcastle: 175.59 km
To Burford: 581.4 km
To Reimchester: 269.28
To the capital: 282.69
To the ruins of Bury: 220.68 km

Ruins of Bury
To the Capital: 112.23 km
To Tursbury: 147.96 km
To Divion: 220.68
To Lugcastle: 307.98 km


Industries
The Order of Travelers establishes currency for note exchange traveler program
The kingdoms earliest known currency exchange contract appeared in Burford.
Reme saw the founding of the first bank in its walls.
Reme started requesting voluntary loans from its wealthy residents with fixed interest rates of 5%.
Reme starts forced loans and establishes a loan repayment program.
Burford establishes tradable government bonds with variable interest rates, usually around 7%.
Reme saw an active secondary market for the forced bonds appear.
The first stock exchange opens in Rone
The Chamber of Assurance is established in Rone.
Insurance contracts appear in Burford
Sinking funds appear in Burford
The first state-bank of deposit appears in Burford
Marine Insurance develops in Burford with premiums based on risk
The lottery becomes popular in Burford
Word policy for insurance contracts become standardized


Deities thus far:

Ardemia created a lot of the big cats in the world, including lions, tigers, and leopards. Beyond the big cats she is known for creating Eagles, Sharks, Raptors, and Snakes. Animals that show a skill in hunting.

Ardemia is a former lover of Cygic. The two had Liara and raised her in a stable environment. About 100 years after Liara reached maturity the two split under amicable circumstances.

Former lover of Cygic)

Associations: Battlefields, Disasters, Adulthood/Coming of Age, Constellations, Mysteries, Sooths, The Repent, and Forgiveness
Holy Sites: Ryce's Hollow - A patch of woods located near the Ruins of Bury were it is said the light never shines and is infested with the ghosts of those who have been lost in it's bramble and brier. Though it is rumored that venturing into the Hollow and emerging will reward one with the gift of a vision that is most needed to them.

Cygic is usually represented as a man in his 60’s with grey hair and a grey beard. His symbols include a pair of torches representing his light of knowledge stemming from rational and logical thought, a balanced scale representing his balanced decision process, and an orb representing his abilities of prediction and foresight. When the deities were creating life on the planet, Cygic contributed by creating and introducing Ants, Termites, Honey Bees, Spiders, Beavers, Raccoons, Corvids and WereRavens, Parrots, Dolphins, Octopi, and Elephants. Animals that exhibit better problem solving skills than many others.

His followers usually follow him because of his association with areas such as: law, government, civilization, intelligence, wisdom, memory, insight, medicine, commerce, travel, foresight, infrastructure, technology, law enforcement, and battle strategy and tactics. While not necessarily the primary deity of each of these areas he does provide the thought process needed to achieve success in them. As the creator of Honey Bee’s, he is also associated with honey and therefore mead and sweetening food. Those that do not follow him for logic or reason or order may follow him because of his association with honey sweets or a beverage that temporarily limits ones reasoning.

Cygic is responsible for honey, and thus is associated with sugar, bees wax, and mead.

Cygic is the former lover of Ardemia. Together they had Liara. They were able to raise her in a stable home, and around 100 years after Liara reached maturity the two split up under amicable circumstances.

Cygic lives in a large palace in purgatory with the other deities. His palace is surrounded by meadow, wetlands, and forests. It is on an island surrounded by an inland sea. The Palace is said to have a great garden and have been built by ants from the ground down, and termites from the ground up.

Inside his palace is a fine library containing every detail from the past and up to date predictions on the future. His court also resides in his palace. Among his top officials are:

Formica Queen of Ants, who makes her residence in the tunnels beneath the palace.
Isoptera Queen of Termites, who makes her residence within the palace.
Apes, Queen of Honey Bees, who makes her residence in a hive in the meadows. She supplies the honey to Cygic.
Aranea Queen of Arachnids, who resides in the forest.
Anguilli Lord of Eels
Brachyura Lord of Crabs
Castor Lord of Beavers, who resides in a lodge in the wetlands.
Corvin Lord of Corvids and WereRavens, who resides in the forest, pulls Cygics flying carriage and guides wereravens. Corvin is followed by two ravens, Cogitare and Memoriae, who circle the world learning new information and reporting to Corvin.
Delphinus Lord of Dolphins, who resides in the inland sea.
Electrophorus Lord of Electric Eels
Lotor Lord of Raccoons, who resides in the forest. Also serves as ambassador to Luria.
Nephropidae Lord of Lobsters
Polypus Lord of Octopuses, who resides in the inland sea.
Probascar Lord of Elephantidae, a mammoth who resides in the meadow and serves as the Celestial mount to Cygic.
Psittacines Lord of Parrots, who resides in the forest.

Often depicted as a canine wielding two massive axes and tearing through a battlefield. Curiously painted as both the most violent yet most gentle deity at different times. When the deities were creating life on the planet, Darcon contributed by creating and introducing Dogs, Wolves, and Werewolves in his own image, as well as Vultures. The four animals are often represented as good comrades of Darcon, helping with the sick or wounded, and cleaning the battlefield afterwards. Many tales or works also have Darcon howling at the moon, causing much speculation over his relationship to Luria.

Darcon lives in a strong fortress built by Vashi. Mycron, for reasons related to a love triangle tried to stir up a fight between Vashi and Darcon. Darcon challenged Vashi by claiming that he could siege any fortress that she built. After a thousand year siege, Darcon would not admit defeat. He finally asked for Mycron's help. With trickery they got inside the walls, only to find out that Vashi had long left the fortress. Humiliated, Darcon finally reconciled with Vashi and she gave him the fortress. Darcon has of course an army. His main servants are his Generals Targ and Gehr.

Eir is the patron goddess of doctors, nurses, and apothecaries. She is known for teach man to dress their wounds. While she created no animals, she is represented by healing herbs with the most common being Comfrey.

A dark maiden mostly shown as a puppeteer holding the strings to the lives of every living thing, cutting them with a pair of scissors once their time is up. She is said to escort the saved to Paradise where they shall live eternal and fruitful lives, the damned to the Void where they will wallow in darkness until they lose their sanity and eventually their very sense of self, and for those claimed as lovers by a deity there is the option to go to Purgatory where the divine beings are said to reside.

Eiryia lives in the hall of the dead with one gate that leads to the void and another to paradise. Dead mortals can spend time in her palace before moving on, so the dead make up most of her court, except for Grum the vulture who brings the dead, the god of darkness, and dark elf like creatures whose job it is to bring the people to the halls of death, who have cheated fate.

Grum the vulture serves as an ambassador from Darcon and a caretaker for those who spent their lives as Warrior, died in battle, or were werewolves. To these 3 groups he serves as an advocate to help them get the best afterlife they can get.

Eiryia is known for creating vampires.

Origin: Daughter of Grásta, born from the Sun's Radiance, the earth, and a desire for prosperity of Man
Associations: Farmers, Ranchers, Kings, Mothers, Equidea(Equine), Spring, Childbirth and Growth
Children: Fás has no known children [currently] as it is believed the Goddess sees all of Man as her children, though she has been known to bless individuals with her bounty
Holy Sites: The Lost Forest of Summer - An enchanted forest in the south of the Kingdom that is said to perpetually be in Summer. A number of legends surround it and its purpose. It's also rumored time passes differently within.

Fás is known for creating Horses, Mules, and Donkeys.

Fás and/or Grásta are associated with Barley, and thus Beer and Ale.
- I suspect we can add Whisky to that because it is made from grain.

Fairhaven is most known for leaving money in place of teeth for kids, but this also comes to adults who lose teeth. Legend has it that teeth hold ones memories and when you lose your teeth Fair haven keeps them in a vault so when you need to remember something important they are available. She is said to command a sizeable bureaucracy of fairies and mice who go out and collect the teeth and leave money while she organizes from the tooth palace.

Grásta created Songbirds, Cicadas, Lightning Bugs and Sunflowers. His daughter is Fás.

Liara is the child of Ardemia and Cygic. She is known for creating Foxes and Cats.

Liara is associated with Grapes, and thus and Wine, Tsipouro, and Brandy.

Usually appears as an eight-winged woman with skin paler than snow and little features to her face save for ice-blue eyes. Often holds a world in her hands with much argument being made as to whether it is Dystrairia or the moon. Not speculated to have had any mating partners, divine or human, and so the nature of her supposed child is a complete mystery.

She lives on a sort of 'shadow moon'(a dimensional reflected version of the world's moon) with rivers of light and glass-like architecture of seemingly alien design. Organic curves and points and edges that humans would have trouble making sense of.

She created bats, owls, foxes, catfish, badgers, cats, scorpions, koi fish, and hyenas. On top of those servants she also has a group of racoons.

Almost always shown as a scavenger-like avian with great lengths gone to in order to ensure his title is not misconstrued as a 'trickster', which would impart some sense of levity or amusement. No, even those that regard him highest in their faith point him out as a malicious liar that has doomed other deities to eternal torment with a crooked grin. There is not much disagreement over him aside from who he has or has not condemned to a horrible fate.

Mycron is known to be the creator of Ogres. Creatures who can take human form, and have done so to marry into important families and inherit land and property.

Treoir is a minor god, and one of the newer additions to the pantheon. He was rationalized out of concepts that had already existed in the minds of Man and practices of their hands. Treoir is the deity of Shepherds, Council, and Song. Born mortal, he can be seen either as a Demigod or a Human whose contributions to the world or acts were great enough to allow him to become a God. He is often represented as a Traveler and Raconteur. While Treoir does not have authority over Travellers and Raconteurs he has a close association to them.

Treoir is known as a tamer God, kind and caring to His Mortal child as much as a God could be, and rarely one to get into arguments or fights with His fellow divines. Patience is a core of Treoir's existence to the point it is surprising it is not included among his Authorities, though some may point to Council as such. His influence is small and issues born of Him are small reaching in their effects upon Man and his gifts and blessings simple to gain favor of.

He is a God beloved by the people of the land. Bringing safety to the animals which are essential for Man to continue its stride towards greatness and his subtle advice had saved many a Kingdom and man alike from ruin on occasion a many. Still, no great sagas or odes were written about the deeds of his Son and Daughters, in a twist of irony, nor were there legends of battles He had fought whence still semi-mortal, nor of great services He rendered onto other Gods.

One of the only known legends pertaining to Treoir is "The Tale of the Serpent and The Wayfarer", which lead to a celebration in an unknown Coastal Village called "The Festival of the Western Winds" wherein a figure possibly believed to be either Treoir or an incarnation of Treoir saves a village that had supposedly been forsaken by the Goddess of the Hunt for their Hubris. The Tale is said to possibly be one of the great deeds that possibly lead to Treoir's ascension to a God, similar to Hercules' Labors. The Tale only exists in the Oral Tradition, traded by travelers and musicians on the road and among those who have actually visited the unnamed village where the Festival still takes place.

Vashti is associated with apples and olives, and thus Cider and Olive Oil.
- I suspect we can add Calvados to that because Calvados is distilled from apples.



Groups
The Order of Travellers are a group of 240 knights that follow Treoir.

The order believes in being patient and not sweating the small stuff, but also not dismissing things because they are small. Just as Treoir is a traveler, they strive to ensure the safe passage of travellers throughout what is left of the kingdom. Just as Treoir believes in protecting animals, so to do they try to minimize unnecessary damage to the environment through their travels. While paper records are used, especially for letters, the majority of communication is done orally. They usually enjoy sharing stories, singing, and providing advice while they are traveling.

The order hosts knights outside of each major city, and 20 soldiers in Bury, helping to guide travellers along the roads of the kingdom and defend against monsters and bandits.

The Order of Travellors are usually experienced, and experts in the animals they travel with and the terrain they travel though. Usually following the roads between towns. They make their living through their fees which they put towards food, water, shelter, equipment, maintenance, and sometimes helping new members with expenses as they start out.

One of the goals of being a member is to join Treoirs realm after death through emulating the actions of Treoir.

Composed of 900 people, the Ayrtican travellers are a nomadic people that travellor by horse drawn wagons. They tend to follow Treoir due to his association with travel, but also like Fás because of her horses, Grasta for festivals, Vashti for crafts, Eir for healing, Ardemia for hunts, Zimde for music, Liara for spontaneity, and Cygic for predicting the future. Some ask for Cygics guidance on the future for positive points like safety, and others use it for games of chance. They tend to follow most of the pantheon. Some even go outside of the majority opionion and follow Darcon or Mycron.

They have a reputation as thieves or drunks or charlatans, but that may not be fair for all of them. Family is very important to them. There are around 30 bands of wagons travelling throughout the kingdom. They rarely go inside the city. Bury is one of the few that allows they safe harbour, but checks their health first. Beyond the negative connotations, travellers also have a reputation for partying, enjoying a good drink, making jewellery and other crafts to sell, being superstitious, enjoying bright colours, speaking many languages, being good warriors, being good entertainers, and being hospitable hosts.

Sometimes these traits align and sometimes they do not. Sometimes it’s more up to the individual traveller than any stereotype can single out. Indeed these traits may also change between wagons. The ones in colder environments may take on duller and warmer clothes, while warmer environments may take on brighter and lighter clothes for example.

Most of their income tends to go to food, water and other drinks, clothing, vehicle maintenance, and taking care of their animals.

Primarily followers of Mycron, but also people desperate to make things better or avoid their own deaths, there are around 1,000 people travelling the kingdoms roadways looking to kill and/or rob to make a living.

These people usually travel in groups of 8, with at least one magic user. But other group sizes can be expected as well. Usually they prefer ambushing so as to avoid the black snow, but prey has been more and more uncommon. The bandits have also been known to turn to becoming cultists in desperation, teaming up with hags or other monsters and practicing sacrifices or other rituals.

In the past 12 years the bandits have replaced their numbers with captives and volunteers from towns that have collapsed from the black snow. If they could they probably would attack the cities, but currently the bandits are fragmented and the cities are too strong. For now they attack roadside travellers, but in the future who knows.

130
Caer Gwain is a large farm that hosts 130 people. These include 10 Cwarensgard refugees, 100 former serfs, the knightly family, and the Stellarum Tripudium knights. These groups include all ages from youth to elders. Caer Gwain is approximately a 6-10 hour walk from the nearest population center of Reimchester.

81

100

105

40

120

40

150, including 8 Druids

Following Eiryia’s duties as guide of the dead, the boatfolk of Eiryia act as guides to the dead and the living. The boatfolk of Eiryia occupy ferry’s which they run up and down the kingdoms rivers. While in this way serving as guides to the living, they also have a connection to the dead in their ability to speak to the dead, bring back the dead, and create undead.

These boat folk have been known to help with closure in the past by channeling relations that have past on, helped with legal relations by talking to the deceased, helped with labour shortages by animating the dead, and helped with bringing people back from the dead. Unfortunately, nobody has been brought back from the dead since Eiryia stopped answering 12 years ago. The dead still exist though and these people still help with the dead. Unfortunately less people have come for their help in the last 12 years because of safety concerns.

It is rumoured that if one can get the boatfolk together with the knights medicinal in the same area one can still bring someone back, but doing so may be a large undertaking.

Today there are just 60 Boatfolk of Eiryia.

Located in the cities, these are the priests of Darcon. The temples of Darcon look like big longhouses. Usually each temple has 2 Alphas. While people would ordinarily assume they would be trained soldiers, tacticians and strategists, because the alpha wolves are the dominate breeding pair in a wolf pack, they also help with marriage, relationship advice, and child delivery services.
Image


Remaining population to distribute in case anyone wants to propose a group or thinks one should be larger: 188.

Characters thus far:
  • A Carver of Mountains - Argo Kydd (14), Son of Vashti
    The ivory angel that serves as Lavender Kydd's headstone in the local cemetery was carved by Argo himself.

    He dug up the body of a priest of Vashti one night and dipped them in plaster as a "fuck you" to the goddess. That "statue" hangs out in his master's workshop to this day and nobody is the wiser.

    Calling him a girl in any way (he has kinda androgynous looks) is the fastest way to get karate punched in the throat.

    He's bi-romantic and makes no secret of it.

    He carves little wooden and stone toys for the kids in the village from time to time to see the smiles on their faces.
  • One Among the Wild-Things - Armir (13), Daughter of Ardemia
    - Cousin of Merlin, Aunt of Saoirse
    Will help guide/feed kids lost in the woods.
    Has stalker/voyeur tendencies.
    Will sabotage hunting efforts from nobility.
    Displays territorial behavior akin to apex predators.
    Surprisingly well-mannered/reasonable for a hermit.
  • The Wayfaring Revenger - Azron (12), Son of Mycron
  • Radiant Witch of Brann County - Eavan of Varden (14), Daughter of Grásta
  • A Budding Milliner - Harriet "Hattie" Glover (14), Daughter of Vashti
  • Ayrtica's Rising Knight - Julia Lara (14), Daughter of Mycron
    1. Myrcons daughter...
    2. ... which makes her inherently evil... (false if you ask me, but I don't know exactly how divine blood works here)
    3. ... which is displayed in her behaviour. She's supposedly arrogant, a cheater, likes to boss people around, and used her abilities in order to achieve unfair advantages (not entirely true, but it's understandable why some people might think so).
    4. She's an excellent fighter (she's actually average for a demigod her age, but compared to normies there might be some truth to it).
    5. A teenage girl living with all those men? Surely something suspicious and inappropriate is going on!
  • Hermit of the Lake - Kanth, Son of Eirya
  • The Credulous Scholar - Merlin Araneaeus Marlinspike (12), Son of Cygic
    - Cousin of Armir, Uncle of Saoirse
    Merlin Rumours

    Erudite, he is very knowledgeable about scholarly topics, potion making, and alchemy.

    He enjoys painting.

    He is Superstitious. Seeing dark clouds is a sign of issues. Ravens are a sign of good favour. One should not harm a Raven.

    He was nearly sacrificed by a bandit cult.

    He can see the future (False). Because his father is the deity of Logic people assume he can see the future, or at least predict the future, as well. Maybe one day but not currently.
  • A Cliffbourne Peony - Nephele of Lyfjaberg (13), Daughter of Eir
    -She is very timid when meeting other people (True)
    -She is used to living with animals (False, she never lived around any kind of beast)
    -She is really caring (Partially true, she cares for others but she is not willing to help unless you give her any payment)
    -She is not used to hot temperatures (True)
    -She loves trading (True)
  • A Royal Ariose Rose - Polaris "Thorn" Darvin (13), Daugher of Zimde
    A somewhat humorous and biting tavern song was written by her (true)
    She has siren or fae blood (explaining her unusual hair and voice)
    She runs a side hustle writing satire or love poetry for those who request it.
    She put itching powder in a duchess' makeup one time as a prank
    She has a drawer full of writings addressed to her dead mother.

    Saoirse O'Gwalchmei (13), child of Liara
  • Caer Gwain's Fiery Lord - Saoirse O'Gwalchmei (13), Daughter of Liara
    - Niece of Armir and Merlin
    - She dueled her uncle for her castle and only struck him twice, with the flat of her sword. (true)
    - When she took over her father's estate, she immediately uplifted all the serfs to freemen but almost all of them stayed on her lands as properly hired workers (true)
    - She has picked up some bad habits from the marauders from Cwarensgard* (true, although "refugees" would be the more appropriate term for the people)
    - She and her Order were associating with an ominous Blood Mage** a few years ago (kind of true, they hired one to locate Liara through Saoirse's blood as a sympathetic link but it did not work)
    - Her Guardian, "Aunt" Kylie is making her decisions for her (used to be true but no longer is.
  • Recantour of the Wildlands - Tilian of Morgana (14), Grandson of Treoir
    No one really knows how old he is [and neither does he], only stating "I've been traveling for more than a year, but no more than five" often with a shrug. Something about a strange forest
    He's the only living descendant of Treoir
    Most people mistake him for a Son of Eir or Zimde
    Some claim he has the blood of two Gods in his veins
    He's a wanted Criminal in at least six regions in the Kingdom
Last edited by Cainesland on Tue Aug 24, 2021 9:37 pm, edited 103 times in total.

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Canis Rex
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Founded: Sep 10, 2010
Democratic Socialists

Postby Canis Rex » Mon Jul 05, 2021 1:36 pm

Kaledoria wrote:So, all female gods ... no wait, gods are not really bound to such limits of biology when if comes to producing offspring ... So all gods kill the human parent in intercourse if it results in childbirth and the god decides that they wants to be the child-bearing part. But if the human is the child-bearing part then the sexy time is healthy fine but some time later, the Demi-God does some Alien chestbuster like exit only to then be a basically normal human child until at some point his divine powers start to manifest???

I mean, it sounds like you want to enforce that everybody needs to be an orphan for dramatic reasons but can't there be a reason that makes more sense? Or even no reason just a mystery, that the human demi-god parents all suddenly disappeared 5 years ago and people are having theories about how this relates to the monsters, the black snow and stuff. Or maybe everybody is just required to find a reason why their character's human parent is dead, that can be natal exit wound / divine vagina so good you die for it, but it could also be something fitting better and we just ignore the low probability of this coincidence.


It's essentially a trade. The human parent's life for the life of their child/children. The kids could have had a mostly regular life if their divine parent hadn't left by simply moving between realms to see their deceased parent. Part of why they're both gone is a thread in the story as well as a point for bonding/conflict between our characters. Which is a lot of what I'm hoping this rp to be, the bonds our characters make with each other, the moon child, their parents, and the world, whether those bonds are good or bad.
As for the children being human, they're a fair bit more. They only aren't at their full potential just yet, part of the reason I asked for characters to start younger. As of right now, yes they would be killed by higher-tier mythical beasts. But if they wanted to walk up to a squad of normal knights or mages and dismantle them there wouldn't be much the humans could do about it. Once adults others of their kind are the only real threat to them.
I hope I explained well enough, though feel free to ask further if I missed something. And thanks for the discussion in any case, I always like going over the lore for stuff like this and it hopefully helps the story out.

And thanks for the roster Cainesland!
Last edited by Canis Rex on Mon Jul 05, 2021 1:38 pm, edited 1 time in total.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Ceystile
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Inoffensive Centrist Democracy

Postby Ceystile » Mon Jul 05, 2021 5:01 pm

Hey OP, how many characters are we allowed to have.

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Canis Rex
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Postby Canis Rex » Mon Jul 05, 2021 5:25 pm

Ceystile wrote:Hey OP, how many characters are we allowed to have.


I'm pretty open to however many anyone figures they can effectively rp. Probably five would be considered too much.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Ceystile
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Inoffensive Centrist Democracy

Postby Ceystile » Mon Jul 05, 2021 8:17 pm

WIP

Name: Polaris Darvin, known to her friends as Polly and as Thorn to some.
Age: 13
Gender: Female
Appearance: 5'1, slender build, heart-shaped face and bronze skin, with gray eyes and shoulder length silver-gold hair.
Divine Parent: Zimde, God of Music and Poetry
Inherited Ability: Her singing voice has a haunting, siren-like effect and those who hear it enter a suggestible state. She can play any instrument and cast some spells by singing. It's said that if she roasts someone hard enough via poem or song, blemishes can appear on their skin.
Background(This doesn't have to be long, just something of how and where they have lived growing up): Polaris was born to Anna Darvin, a lady-in-waiting of the Queen of Ayrtican and Zimde, who had taken the form of a traveling minstrel at the time. She was born in the palace, with the queen in attendance at her friend's bedside...but Anna unfortunately did not survive the birth, leaving Polaris an orphan. The queen decided to oversee the child's care in honor of her friend, placing her in the care of Harper Pluck, one of the palace's minstrels. From her adopted parent she received the name Polaris, the proper name for the North Star. It was clear from an early age that Polly had exceptional talent in music and poetry, with Harper eventually taking her on as their apprentice. She currently works as a palace minstrel and poet, earning the nickname Thorn from the scathing poems and songs she'd write about those who earned her displeasure as she "pricked holes in their reputations with her pen".
Last edited by Ceystile on Wed Jul 07, 2021 9:59 pm, edited 1 time in total.

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Cainesland
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Authoritarian Democracy

Postby Cainesland » Mon Jul 05, 2021 11:16 pm

Canis Rex wrote: And thanks for the roster Cainesland!


You’re welcome. Happy to help. I am glad that you like it :).

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Cainesland
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Postby Cainesland » Mon Jul 05, 2021 11:21 pm

What would your thoughts be on us proposing additional information for deities? Such as characteristics, myths, or favoured creatures?

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Canis Rex
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Postby Canis Rex » Tue Jul 06, 2021 6:13 am

Sure! We would need to keep straight what is canon for them(Myrcon being a liar) and what is tales(the interpretations of why Darcon howls at the moon) but I would be up for it.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Cainesland
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Postby Cainesland » Tue Jul 06, 2021 6:15 am

Canis Rex wrote:Sure! We would need to keep straight what is canon for them(Myrcon being a liar) and what is tales(the interpretations of why Darcon howls at the moon) but I would be up for it.


Thank you :)

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Canis Rex
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Postby Canis Rex » Tue Jul 06, 2021 6:23 am

No problem. :) I figure if everyone has a bit of a creative hand in the rp then we can all be more invested in it and enjoy it better.
viewtopic.php?f=31&t=493577
My SAO inspired RP.

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Kaledoria
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Ex-Nation

Postby Kaledoria » Tue Jul 06, 2021 10:30 pm

How about NPC half-siblings from the divine side? Would they be allowed and if so, what would be their ageing process, would a 60 year old Demigod brother be "elderly"?
Last edited by Kaledoria on Tue Jul 06, 2021 10:33 pm, edited 1 time in total.

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