You and your twin sister are “First Year” 11-year-olds attending a school of magic. After sneaking out of your dorms, the two of you are suspended from a much-hyped schoolwide trip to a nearby magical village. 1 teacher supervises as you play with a ball in the great hall. Everyone else is gone.
A magically powerful, young Dark Witch breaks into the school to steal a collection of magical relics from the headmistress’ office. The teacher goes to check on the noise and runs into the witch; the witch quickly hexes him unconscious and drags him away.
The witch sees the two of you playing with a ball and decides “not worth my time, it’s only children.” As she turns around she gets hit by a ball and crash lands, screaming over a pile of armored suits.
You and your sister walk up, surprised and concerned:
“Oh no! Sorry about the ball. Hmmm... what’s your name? You’re not a teacher!”
The Dark Witch responds by hexing you down with ropes.
Your sister: “Hey! Why did you DO THAT!”
Your sister draws her wand but the witch waves her hand and sends the wand flying off. Then she lifts your sister into the air with a telekinetic bind. She goes up to your sister and starts making threats when suddenly, your sister’s magical pet hamster jumps out and messes the witch up. Your sister is freed from the bind; she promptly kicks the toy ball into the witch, causing the witch to trip over the fallen armor, fire off a random spell at the roof, and get buried by a cascade of falling bricks. Your sister frees you from the ropes.
The witch re-emerges from the bricks; enraged, she comes after you.
You run into a classroom and hide. The witch enters and starts issuing threats while using magic to flip the chairs and desks around. While hiding, you randomly touch a silver cup and teleport right in front of the witch (“oh s****!”)
The witch turns and hexes you with a magical projectile. However, it hits the silver cup and bounces off... it strikes a magical mask and there’s a secondary rebound... it comes full circle and the witch gets hit by her own magic. KA BOOM!
While the witch takes heavy magical damage and runs around howling, the two of you hide inside a magical cabinet. The witch is really angry and rushes up to the cabinet, yanking it open after issuing a magical command. What does she see? Your grinning sister throwing her a giant cage filled with pixies (“Caaaaaaaatch!”). The witch catches it but it’s not a winning move. The mob of pixies come out of the cage, drag her into the air and proceed to beat her up.
You and your sister escape again. The witch summons a pair of giant glowing phantom hands and this flying monstrosity chases you all over the school. You run into a classroom with runes and a silver cross and this seems to ward off the hands.
The witch teleports in again. She promptly traps the both of you in a telekinetic bind. Instead of getting on with it, she decides to talk about all the ways she can make you suffer... finally settling on drawing a magic drain symbol on the ground which she will use to permanently remove all of your magic. The witch is literally one word away from ultimate victory. Your sister then tells her that she’s not scared because while the witch may be powerful she’s just “an evil woman” and she “learned in school that good will always triumph over evil.” The witch is amused at this childish delusion and asks how she expects that to happen.
The hamster returns, bringing with him other hamster friends from the common rooms. Just as the witch is about to drain your magic, the hamsters rush in and attack the witch by surprise... causing you to be freed from her bind. You grab your wand and fire off a hex at her; the Dark Witch is blasted back and collides into a barrel of Holy Iron, setting off a further explosion that sends her flying up and down... crash landing through a trap door leading into a magical watery dimension filled with magical electric eels...
ZAAAAAAAAAAAAP!
A thunder blast shoots out of the trapdoor... then the dazed and stunned witch flies out of it, lightning cackling throughout her and her entire form spinning several 360s. She crash lands on the opposite side of the classroom. A curtain behind her slides off and a magical mirror is activated, sucking her inside and trapping her in.
The headmistress and the teachers rush into the room, ready to fight but they see you have already defeated the Dark Witch, now trapped in the mirror. The teachers recognize the witch as a former student who went to this school 10 years ago and they casually comment on it (“she was always a cheeky one...” “wow there are signs but you can never tell which ones will go bad.”) The witch is then extracted from the mirror in a levitating bind and promptly drained of her magical powers using the very magic drain trap she created herself. Then the teachers feed her a Truth Serum and it causes to speak against her will. She’s prompted to give her name, confirm her past attendance at the school, admit that she broke into the school to try and steal magical relics, that she picked this day because she thought the school would be empty, that she attacked a teacher and tried to attack two students. She’s then made to give a comprehensive step-by-step narration on how she lost to two 11-year-olds.
The witch is then moved to another classroom and is forced to do lines from the blackboard. The message reads:
“I must not break into a school to steal things, hex teachers and students, vandalize school property, and perform harmful, dark magic. I am very sorry for what I have done and I will not do it again.”
The 27-year-old witch is made to write this out 1,000 times at a desk. The witch is told by the headmistress that if she doesn’t cooperate, she will get extended timeout in the mirror. You, your sister, and other students are tasked with keeping her on track and the headmistress callously discards a few pages she completed, saying the writing needs to be legible. You and your sister point out the occasional errors in spelling, punctuation, and word order. The sullen witch eventually finishes writing but it takes many hours.
The Magical Police enter, handcuff her, and march her out of the school and cart her off to magical jail.
In accordance with the rules of the wizarding world, you, as an affected party member to the crimes of the witch, get a vote on the sentencing. Please consider the damage the witch has already taken and the nature of her crimes as you interpret the narrative, when you decide what is fair.
Your options:
1. No further punishment, warned and released
2. A set number of weeks/months/years of mandatory community service
3. Hospitalization for mental illness
4. ~1-2 years in magical jail
5. ~5 years in magical jail
6. ~10 years in magical jail
7. ~20 years in magical jail
8. Life imprisonment
9. Death penalty
10. Other
The witch has stolen other things and has non-lethally hexed a number of other parties but has a clean record in the justice system.
Please assume that the school’s actions were lawful in the world of the wizards.
Also, while there are sentencing guidelines, the hypothetical is interested in what you think is fair and why.