Let's say a large UCR or GCR wanted to conquer a Warzone and claim it as their own but they actually try to build it up with recruitment and other things. However you could integrate this Warzone and its inhabitants into the home region's platforms and even grant all the same rights and privileges. That could lead to some really interesting new government dynamics and provide more people in large regions an opportunity to get the experience of partially administrating a region and getting to be a Delegate of a region.
Now you may say, "Jack, why would I want to do this in a region that doesn't have any advantage like the other GCRs"? Well why raid/build any region anywhere? Why even play the game? It's a much more impressive feat holding and building up a Warzone than if you did it in a regular UCR. Codger has a commend saying so. The difficulty is the point. The stakes are the point. One of the reasons people say they are bored with the game is because an era of stability has made direct conflict with tangible stakes for both sides not easily accessible.
Lord Dominator wrote:Holding a Warzone provides us with little to no value - it’s a region we can’t refound, dubious prospects of defender opposition (unless they’re even more bored than we are), doesn’t have nearly the challenge on defense even when they do try and liberate, and simply provides no particular motive to invade them.
Any individual region we use for tagging doesn’t have any particular motive similarly, but those are targeted for either training or en-masse challenges anyways, not animus for particular regions.
Kylia Quilor wrote:Tagging dead regions is entirely a function of practice, or achieve some arbitrary large number of tags in one night. There are a very small number of meaningful targets, and staying in form requires regular operations.
I feel like part of the problem with the current GP meta is illustrated in these 2 quotes here. Namely that raiders (and even defenders really) aren't really risking anything of their own in conflicts. The worst thing that happens for raiders is that particular mission fails or ends a little earlier than you wanted. Any backlash you might face is purely diplomatic, but raiding is such an accepted part of the game by now that there isn't really much to speak of. For defenders the stakes are indirectly a bit higher because your failure could lead to the destruction of a region, but the defender region itself will face no real consequences.
A greater focus from Gameplay on the Warzones could actually lead to back and forth conflict and failure could mean you risk losing something tangible like a piece of your empire. It'd be much easier to attack a big UCR/GCR through its Warzone proxy.
Although maybe military gameplay is completely unsalvageable with current mechanics as the novelty of how the game currently makes it possible has worn off over time for people, obviously, otherwise we wouldn't get the repeated calls for site admin to make changes in really convoluted ways.
If that's the case I suggest people reorient focus to making regions/alliances around General Assembly agendas or new card metas. Regions could come up with an artificial stock index like The Rejected Realms 100 Index, a collection of the region's top value cards. And they could compete to see who can have the most valuable regional card index. Then their regional card programs could get to work attempting to inflate their own card values and deflating the competition's.
Regions have to find new areas to compete and conflict with each other.