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Remnants of Sol (Sci fi)(OOC/Open)

For all of your non-NationStates related roleplaying needs!
User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Remnants of Sol (Sci fi)(OOC/Open)

Postby Theyra » Fri May 07, 2021 9:52 am

Remnants of Sol


Image


Much has happened to humanity since they began their trek into the stars. Starting with the colonization of the Moon and later Mars in the 21st century. Under the care of the United Earth Federation, humanity would see a golden age as they expanded to the corners of the solar system. From Mercury to Pluto, colonies sprung up and technology advanced at a rapid rate. It was until 2195 that two scientists discovered FTL technology that would finally make humanity able to go further into space. The age of exploration and colonization had begun and The UEF expanded even further into the stars. Eventually, after a century of exploring the stars did humanity finding meet intelligent life. They called themselves the Vul and were a peaceful race after a series of meetings. Introduced humanity to the galactic community. Which the UEF would become a proud member of and would find itself both experience peace and war with other nations.

It was not until the year 2412 did Scourge happen. No one knows or remembers what the Scourge was or who caused it. Only that it caused the end of the galactic community and space-faring civilizations. The UEF collapsed like the rest and a dark age would take hold for four hundred years. Now in the year 2821, we take our attention to the Sol system where nations have started to rise from the ruins of the past. Claiming planets and moons as theirs. Each one with its own agenda and so far no sign of the system uniting under a single banner. Whether the home system of humanity will ever be reunited or continue to be divided is up to fate.

Rules:
Respect the Op and the CO-OPS
No Godmodding.
No One Liners, Minimum is one paragraph
No metagaming.
No raging/flaming.
No spamming in the IC or the OOC either one
No Op factions


Overview:

This is a nation-based rp where you control one of the multiple planets and moons the lie in the Sol System. It has been four hundred years since the Scourge and the collapse of the UEF with new nations coming out of a dark age and the current date is 2820. Thanks to efforts to improve the development of the colonies in the Sol System before the Scourge. Most nations are on par with Earth or Mars in terms of manpower and technology so Earth or Mars can't just overwhelm the rest of the system. Which you are only allowed to control one planet/moon at the start. No colonies for your nation. Also, on the topic of aliens, there are pockets of aliens in Sol that were trapped in the system because of the Scourge. So keep that in mind as you have a chance to have an alien population in your nation.

Technology:

Given it is the year 2820, you can be creative with the tech of your nation just remember there was a four hundred-year-long dark age. So some tech is harder to get than others. What tech is certain to be available is energy weapons, ballistic weapons, power armor, shields, and A.Is. Due to terraforming efforts before the Scourge. Most planets and moons in the system have a breathable atmosphere. If you want to take it further and fully terraform a planet or moon it will take serious effort, capital, and maybe some lost tech to do so. While true FTL has yet to be rediscovered, there exists very limited FTL. Enabling ships to take minutes to an hour depending on the distance to get to their location within the system. Which it takes from Pluto to Mercury an hour.

Faction app
Code: Select all
Nation Name:
Government Type:
Government leader:
Capital:
Ruling Ideology:
Main Language:
Religion:
Culture: (One paragraph min)
Map Claim:
Economy: (Capitalist, Socialism, etc...)
Imports/Exports:
Population: (Nothing over Three billion)
Foreign Policy:
Military Doctrine:   
Military Gear:
Military Branches:
Military Pop:
History:

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Fri May 07, 2021 9:53 am

Roster


Io - Reserved - Theyra
Last edited by Theyra on Fri May 07, 2021 4:29 pm, edited 1 time in total.

User avatar
Dragos Bee
Minister
 
Posts: 2731
Founded: Jul 17, 2017
Liberal Democratic Socialists

Postby Dragos Bee » Fri May 14, 2021 5:13 am

Potential - Potential - Interest.
Sorry for my behavior, P2TM.

User avatar
Earth Allies
Ambassador
 
Posts: 1189
Founded: May 18, 2020
Ex-Nation

Postby Earth Allies » Fri May 14, 2021 11:48 am

TAG...wait for me!!!
World Health Organization
Part of the ICDN
Earth-1: HRM is head of Starfleet
Earth-NS: NS Forum, HRM is President of Earth Allies

Chads Bizarre Adventure wrote:You always make the best RPs 8)

To boldly..[Insert something here]

User avatar
Piscina
Envoy
 
Posts: 228
Founded: Aug 20, 2019
Left-wing Utopia

Postby Piscina » Tue May 18, 2021 8:37 am

Ceres - Reserved - Piscina
Voluisse Illudere (Intrigue in court)
Audax Veni (Galactic Adventures)
Hector Driscoll (Model Hogwarts(Hosted on Discord))
Lachriman Federation (The Last Stars)
Hermes R&D (SPACE)
Edward Dale (College Greymore)
Ceres Federation (Remnants of Sol)
Zik’ky’ken (Twilight of the Republic)
Edward Dale 2.0 (College Greymore reboot)
Scriniarii (Pantheon: New Creation)
Republic of Nordwood (A Different World: Age of Darkness)


My participation in most RPs tends to be short-lived, so I have less experience than the number of them listed would otherwise indicate.

User avatar
The Carenian Martian Authority
Bureaucrat
 
Posts: 48
Founded: Apr 09, 2018
Ex-Nation

Postby The Carenian Martian Authority » Sat May 22, 2021 4:18 pm

Reserve Titan for me thanks

Hard Sci-Fi nation set on Mars in the near future

The flag symbol represents the Roman god Mars, not the male sex.

NS stats are surprisingly pretty accurate

Pro: Warriors--A's--Raiders
Anti: Lakers, Astros, Rangers, Clippers, Steelers, Yankees, Rockets, Patriots, Chiefs, Broncos, SF Giants, Angels
Not Pro but I'd root for them if my team is eliminated: Nationals, Phillies, 49ers
(Yea yea I know, but they're the only Bay Area team now), Knicks, Sac Kings, Rays, Packers, Dodgers, Suns, Spurs, Heat, Bucks, 76ers

User avatar
Arcosm
Civil Servant
 
Posts: 6
Founded: May 13, 2021
Ex-Nation

Postby Arcosm » Sat May 22, 2021 9:40 pm

Please reserve Pluto. Interest peaked.

User avatar
Piscina
Envoy
 
Posts: 228
Founded: Aug 20, 2019
Left-wing Utopia

Postby Piscina » Tue May 25, 2021 8:43 am

Nation Name: Ceres Federation

Government Type: Federation

Government leader: Secretary-General Tephia Greyson

Capital: Briture City; one of the urban areas that was damaged the least by the Scourge. Fairly unremarkable by the standards of Ceres’ restored subterranean cities. Broken down high-technology areas covered by less sophisticated patchwork repairs, questionably sane centuries-old restored maintenance droids, and mutated gene-horrors lurking in the deep tunnels.

Ruling Ideology: Semi-technocratic egalitarianism

Main Language: Neo-Chinese

Religion: Varies depending on area, typically some form of machine worship. No state religion.

Culture: After the Scourge, the technical and scientific knowledge required to understand the decaying systems that surrounded them, and perhaps perform some semblance of maintenance, became a survival skill practically overnight. This, compounded with the fact that getting anything done, or even surviving day-to-day, required understanding and dealing with the fragmented, heavily damaged VI systems that controlled the world around them, lead to a much higher level of technological and scientific literacy than is common among post-apocalyptic societies. This made its mark on the scattered survivors, and over the centuries they gained a strong respect for the scientific method as they used it to understand and manipulate their surroundings. The word “engineer” is typically said with deep respect, and candidates for public office are usually tested for scientific literacy.

Before the Scourge, Ceres was also one of the more cosmopolitan worlds in the solar system. As the local population relied on artificial atmospheres and gravity to survive, adjusting it to fit alien residents was trivially easy. In the centuries after the Scourge, alien and human culture mixed readily, the survivors often identifying themselves more by which of the scattered enclaves they belonged to than their species. Regardless, tension between cultural groups remained, and although less frequent and severe than in many places in the solar system, xenophobia and intolerance are still present under the surface of Ceres.

Economically, Ceres is a world of contrasts. A visitor to one of the hectic markets that can be found in town centres across the dwarf planet would be justified in thinking that the local economy is structured around laissez-faire principles, while someone observing one of the many teams of collectively employed technicians maintaining publicly owned hydroponics bays would be quite right to think that the opposite was true. The reality is somewhere in between. Goods necessary for survival (air, food, water, etc) are provided free of charge by a local government or publicly owned company, funded by taxation. Most other things are traded openly, with some regulations present to ensure public wellbeing.

Map Claim: Asteroid Belt

Economy: Mixed economy, elaborated on in Culture

Imports/Exports: None. The solar system has been in a dark age for centuries, and dark ages are not exactly renowned for their abundance of spaceships. In future, likely imports are food and asteroid belt metals, and likely exports are technological goods.

Population: Approximately 1 billion. Mostly human, but large alien minorities are present. Some AI and other infolife due to higher than average technological development.

Foreign Policy: Avoid starting wars, establish economic domination over any potentially threatening nations through leveraging technological advantage and asteroid belt mineral wealth. Attempt to spread ideology. Encourage economic and technological development in friendly nations. Eventual goal of helping the solar system regain its past splendour and prosperity, with Ceres as most prominent world.

Military Doctrine:
Army: Perform reconnaissance ahead of time. If possible, avoid large battles on equal or inferior terms. Attempt to damage enemy as much as possible through guerrilla, electronic, and psychological warfare. Attempt to minimise civilian casualties and collateral damage when possible.
Navy: Similar to army. Attack when odds are favourable, avoid combat otherwise. Stay at long range and snipe at enemy force, before closing in for kill. Engage in economic disruption such as intercepting enemy merchants and bombing resource extraction outposts.

Military Gear:
Army tends to focus on infantry due to the fact that much of Ceres is a twisting, many-levelled post apocalyptic subterranean cityscape that is very difficult to get vehicles through. However, vehicles would be used on offworld campaigns. They do their best to maintain a technological advantage, which means they often have prototype equipment that is potent but unreliable. Infantry have, among other things, body armour, battlefield communication systems, mass driver rifles, and when possible, HUD systems.
Navy ships typically focus on speed, firepower/infotech, and hull strength in that order. Weapons and fire control systems are usually calibrated for combat at long ranges, and vary between lasers, mass drivers, and particle beams. Ships have strong energy shields that can either regenerate quickly enough to sustainably absorb damage at long ranges, or have their power cranked up to take large amounts of punishment for a short time until they overheat. The shields are fuel-intensive to operate.

Military Branches: Army and Navy. Their respective roles should be obvious.

Military Pop: Approximately 0.25% of total population

History: Over the centuries, Ceres has been called many things. Planetoid. Outpost. Resource processing centre. Colony. City-world. Jewel of the asteroid belt.

Wasteland.

Before the scourge, Ceres was a major human world. Its easy access to the nigh-limitless mineral wealth of the asteroid belt, combined with its very low gravity, made it an ideal location for humanity’s burgeoning industry. With factories and mines came workers and miners. Following them came engineers, doctors, service personnel, and prospectors. In time, they themselves were followed by pilots, nurses, accountants, and entertainers. Before humanity realised it, the first native children were born.

Ceres’ growth continued to accelerate. Vast subterranean cities were build to provide shelter from the harsh void and incessant sleet of cosmic radiation. Powerful batteries of lasers and mass drivers were commissioned to protect against asteroid impacts. Local cultures thrived and prospered. Ceres’ EM signature shone like a beacon as countless millions of people, human and alien alike, flocked to the planetoid to trade, build, and share information. Ceres was truly a living embodiment of how the power of technology and cooperation could overcome any obstacle, tame any environment.

Then the Scourge came. Millions of voices cried out in terror, and were suddenly silenced. The survivors grasped for scraps of Ceres’ past glory, eking out a living amongst the ruined cities and barely functioning hydroponics bays. Life was not easy. One could die at any moment from another scavenger’s knife, an infected cut, or the things that lurked in the dark corners of Ceres. The once great city-world fell into a dark age every bit as deep as the rest of the solar system.

Yet not all were willing to accept this. Scraps of knowledge, fragments of wisdom survived, fought over by warlords and tech-shamans, but present nonetheless. Over the centuries, the people of Ceres pulled themselves out of the dark ages inch by inch, growing, building, and innovating, until finally it reached a critical mass and some of the once-ruined factories of Ceres groaned to life once more. Those few nations who rekindled the fire of advancement banded together, and swore that the days of squalor and ignorance would soon come to an end. Their innovations and knowledge spread over Ceres, and their emissaries arrived soon afterward, offering the opportunity to come together into a larger while to recapture the lost glory of civilisation. As more people joined them, their power grew, and eventually all of Ceres was a part. Together, they looked up at the stars, and prepared to bring the light of civilisation back to the Remnants of Sol.
Voluisse Illudere (Intrigue in court)
Audax Veni (Galactic Adventures)
Hector Driscoll (Model Hogwarts(Hosted on Discord))
Lachriman Federation (The Last Stars)
Hermes R&D (SPACE)
Edward Dale (College Greymore)
Ceres Federation (Remnants of Sol)
Zik’ky’ken (Twilight of the Republic)
Edward Dale 2.0 (College Greymore reboot)
Scriniarii (Pantheon: New Creation)
Republic of Nordwood (A Different World: Age of Darkness)


My participation in most RPs tends to be short-lived, so I have less experience than the number of them listed would otherwise indicate.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue May 25, 2021 10:32 pm

Piscina wrote:Nation Name: Ceres Federation

Government Type: Federation

Government leader: Secretary-General Tephia Greyson

Capital: Briture City; one of the urban areas that was damaged the least by the Scourge. Fairly unremarkable by the standards of Ceres’ restored subterranean cities. Broken down high-technology areas covered by less sophisticated patchwork repairs, questionably sane centuries-old restored maintenance droids, and mutated gene-horrors lurking in the deep tunnels.

Ruling Ideology: Semi-technocratic egalitarianism

Main Language: Neo-Chinese

Religion: Varies depending on area, typically some form of machine worship. No state religion.

Culture: After the Scourge, the technical and scientific knowledge required to understand the decaying systems that surrounded them, and perhaps perform some semblance of maintenance, became a survival skill practically overnight. This, compounded with the fact that getting anything done, or even surviving day-to-day, required understanding and dealing with the fragmented, heavily damaged VI systems that controlled the world around them, lead to a much higher level of technological and scientific literacy than is common among post-apocalyptic societies. This made its mark on the scattered survivors, and over the centuries they gained a strong respect for the scientific method as they used it to understand and manipulate their surroundings. The word “engineer” is typically said with deep respect, and candidates for public office are usually tested for scientific literacy.

Before the Scourge, Ceres was also one of the more cosmopolitan worlds in the solar system. As the local population relied on artificial atmospheres and gravity to survive, adjusting it to fit alien residents was trivially easy. In the centuries after the Scourge, alien and human culture mixed readily, the survivors often identifying themselves more by which of the scattered enclaves they belonged to than their species. Regardless, tension between cultural groups remained, and although less frequent and severe than in many places in the solar system, xenophobia and intolerance are still present under the surface of Ceres.

Economically, Ceres is a world of contrasts. A visitor to one of the hectic markets that can be found in town centres across the dwarf planet would be justified in thinking that the local economy is structured around laissez-faire principles, while someone observing one of the many teams of collectively employed technicians maintaining publicly owned hydroponics bays would be quite right to think that the opposite was true. The reality is somewhere in between. Goods necessary for survival (air, food, water, etc) are provided free of charge by a local government or publicly owned company, funded by taxation. Most other things are traded openly, with some regulations present to ensure public wellbeing.

Map Claim: Asteroid Belt

Economy: Mixed economy, elaborated on in Culture

Imports/Exports: None. The solar system has been in a dark age for centuries, and dark ages are not exactly renowned for their abundance of spaceships. In future, likely imports are food and asteroid belt metals, and likely exports are technological goods.

Population: Approximately 1 billion. Mostly human, but large alien minorities are present. Some AI and other infolife due to higher than average technological development.

Foreign Policy: Avoid starting wars, establish economic domination over any potentially threatening nations through leveraging technological advantage and asteroid belt mineral wealth. Attempt to spread ideology. Encourage economic and technological development in friendly nations. Eventual goal of helping the solar system regain its past splendour and prosperity, with Ceres as most prominent world.

Military Doctrine:
Army: Perform reconnaissance ahead of time. If possible, avoid large battles on equal or inferior terms. Attempt to damage enemy as much as possible through guerrilla, electronic, and psychological warfare. Attempt to minimise civilian casualties and collateral damage when possible.
Navy: Similar to army. Attack when odds are favourable, avoid combat otherwise. Stay at long range and snipe at enemy force, before closing in for kill. Engage in economic disruption such as intercepting enemy merchants and bombing resource extraction outposts.

Military Gear:
Army tends to focus on infantry due to the fact that much of Ceres is a twisting, many-levelled post apocalyptic subterranean cityscape that is very difficult to get vehicles through. However, vehicles would be used on offworld campaigns. They do their best to maintain a technological advantage, which means they often have prototype equipment that is potent but unreliable. Infantry have, among other things, body armour, battlefield communication systems, mass driver rifles, and when possible, HUD systems.
Navy ships typically focus on speed, firepower/infotech, and hull strength in that order. Weapons and fire control systems are usually calibrated for combat at long ranges, and vary between lasers, mass drivers, and particle beams. Ships have strong energy shields that can either regenerate quickly enough to sustainably absorb damage at long ranges, or have their power cranked up to take large amounts of punishment for a short time until they overheat. The shields are fuel-intensive to operate.

Military Branches: Army and Navy. Their respective roles should be obvious.

Military Pop: Approximately 0.25% of total population

History: Over the centuries, Ceres has been called many things. Planetoid. Outpost. Resource processing centre. Colony. City-world. Jewel of the asteroid belt.

Wasteland.

Before the scourge, Ceres was a major human world. Its easy access to the nigh-limitless mineral wealth of the asteroid belt, combined with its very low gravity, made it an ideal location for humanity’s burgeoning industry. With factories and mines came workers and miners. Following them came engineers, doctors, service personnel, and prospectors. In time, they themselves were followed by pilots, nurses, accountants, and entertainers. Before humanity realised it, the first native children were born.

Ceres’ growth continued to accelerate. Vast subterranean cities were build to provide shelter from the harsh void and incessant sleet of cosmic radiation. Powerful batteries of lasers and mass drivers were commissioned to protect against asteroid impacts. Local cultures thrived and prospered. Ceres’ EM signature shone like a beacon as countless millions of people, human and alien alike, flocked to the planetoid to trade, build, and share information. Ceres was truly a living embodiment of how the power of technology and cooperation could overcome any obstacle, tame any environment.

Then the Scourge came. Millions of voices cried out in terror, and were suddenly silenced. The survivors grasped for scraps of Ceres’ past glory, eking out a living amongst the ruined cities and barely functioning hydroponics bays. Life was not easy. One could die at any moment from another scavenger’s knife, an infected cut, or the things that lurked in the dark corners of Ceres. The once great city-world fell into a dark age every bit as deep as the rest of the solar system.

Yet not all were willing to accept this. Scraps of knowledge, fragments of wisdom survived, fought over by warlords and tech-shamans, but present nonetheless. Over the centuries, the people of Ceres pulled themselves out of the dark ages inch by inch, growing, building, and innovating, until finally it reached a critical mass and some of the once-ruined factories of Ceres groaned to life once more. Those few nations who rekindled the fire of advancement banded together, and swore that the days of squalor and ignorance would soon come to an end. Their innovations and knowledge spread over Ceres, and their emissaries arrived soon afterward, offering the opportunity to come together into a larger while to recapture the lost glory of civilisation. As more people joined them, their power grew, and eventually all of Ceres was a part. Together, they looked up at the stars, and prepared to bring the light of civilisation back to the Remnants of Sol.


It is fine but, you can not claim the whole asteroid belt. Limit it to the area around Ceres and you are good.

User avatar
Piscina
Envoy
 
Posts: 228
Founded: Aug 20, 2019
Left-wing Utopia

Postby Piscina » Wed May 26, 2021 12:48 am

Got it. Thanks!
Voluisse Illudere (Intrigue in court)
Audax Veni (Galactic Adventures)
Hector Driscoll (Model Hogwarts(Hosted on Discord))
Lachriman Federation (The Last Stars)
Hermes R&D (SPACE)
Edward Dale (College Greymore)
Ceres Federation (Remnants of Sol)
Zik’ky’ken (Twilight of the Republic)
Edward Dale 2.0 (College Greymore reboot)
Scriniarii (Pantheon: New Creation)
Republic of Nordwood (A Different World: Age of Darkness)


My participation in most RPs tends to be short-lived, so I have less experience than the number of them listed would otherwise indicate.

User avatar
Piscina
Envoy
 
Posts: 228
Founded: Aug 20, 2019
Left-wing Utopia

Postby Piscina » Mon May 31, 2021 9:15 am

I found some music that I think would go well with this.
https://m.youtube.com/watch?v=W2WGs1OC0wU

By the way, is this RP still alive?
Last edited by Piscina on Mon May 31, 2021 9:19 am, edited 1 time in total.
Voluisse Illudere (Intrigue in court)
Audax Veni (Galactic Adventures)
Hector Driscoll (Model Hogwarts(Hosted on Discord))
Lachriman Federation (The Last Stars)
Hermes R&D (SPACE)
Edward Dale (College Greymore)
Ceres Federation (Remnants of Sol)
Zik’ky’ken (Twilight of the Republic)
Edward Dale 2.0 (College Greymore reboot)
Scriniarii (Pantheon: New Creation)
Republic of Nordwood (A Different World: Age of Darkness)


My participation in most RPs tends to be short-lived, so I have less experience than the number of them listed would otherwise indicate.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon May 31, 2021 4:20 pm

Piscina wrote:I found some music that I think would go well with this.
https://m.youtube.com/watch?v=W2WGs1OC0wU

By the way, is this RP still alive?


Considering after a month of being made and only you have posted a app..... yeah safe to say that this rp is not going to happen.

User avatar
New Antarcticania
Minister
 
Posts: 3039
Founded: Oct 25, 2020
Psychotic Dictatorship

Postby New Antarcticania » Mon May 31, 2021 6:32 pm

Do i smell piracy?

Tagged
Former Frozen commie hole somewhere in Antarctica. Now rebranded as an slightly less frozen and less commie hole somewhere in the South Atlantic, we out-navy the Russian Navy (This is less of a brag now. Isn't it?).


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