Palmyrion wrote:Alright guys, what did I miss?
I'm figuring Johann's Day 1 actions would be venturing out into the Aherrad Plains with Kaye and Nakhu.
Aye, I assumed such. We're 16 hours into a 36 hour trek.
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by The GAmeTopians » Fri Apr 30, 2021 6:43 am
Palmyrion wrote:Alright guys, what did I miss?
I'm figuring Johann's Day 1 actions would be venturing out into the Aherrad Plains with Kaye and Nakhu.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Auphelia » Fri Apr 30, 2021 8:06 am
by G-Tech Corporation » Fri Apr 30, 2021 8:11 am
by G-Tech Corporation » Fri Apr 30, 2021 8:17 am
by Auphelia » Fri Apr 30, 2021 8:20 am
Lazarian wrote:Hopefully we can actually manage that price, because I most certainly did not do the math. It sounded reasonable, though.
G-Tech Corporation wrote:The math works out from my end, but not knowing your end... eh, even if you fall through, at least I can sell the timber!
by G-Tech Corporation » Fri Apr 30, 2021 8:49 am
Auphelia wrote:Lazarian wrote:Hopefully we can actually manage that price, because I most certainly did not do the math. It sounded reasonable, though.
We can manage the price. I still have my five nobles, you each have one noble, making seven. Then with your wages from yesterday we already have a combined 9 copper nobles and eight copper knaves, and that's after one day of work. I haven't done the calculations on how much a fishing trap should cost, but you got us a reasonable price. Well done, for a fisherman.G-Tech Corporation wrote:The math works out from my end, but not knowing your end... eh, even if you fall through, at least I can sell the timber!
This is why Ruth does all the thinking. Financial management is an underrated skill in the wilderness.
by The GAmeTopians » Fri Apr 30, 2021 8:55 am
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by G-Tech Corporation » Fri Apr 30, 2021 8:56 am
by Lazarian » Fri Apr 30, 2021 9:08 am
G-Tech Corporation wrote:Yeah I gave y’all a good deal since I figure it’s something to do. No spoilers, but timber is about to become very expensive.
by G-Tech Corporation » Fri Apr 30, 2021 11:51 am
Lazarian wrote:G-Tech Corporation wrote:Yeah I gave y’all a good deal since I figure it’s something to do. No spoilers, but timber is about to become very expensive.
Well, assuming our expedition down to LEV doesn’t go poorly and get devoured by something, the deal will certainly be worth your while.
by Auphelia » Fri Apr 30, 2021 1:24 pm
G-Tech Corporation wrote:I'm mainly interested in getting my hands on some Light Blue for emergency healing
by G-Tech Corporation » Fri Apr 30, 2021 2:31 pm
by Ralnis » Fri Apr 30, 2021 3:59 pm
G-Tech Corporation wrote:Auphelia wrote:
We'll need a furnace eventually for the distillation, but you have a pickaxe, no? We'll see if we can't pay you for the stone and then it's light blue city for us all.
My plans mainly revolve around whether tools wear out - if they do, establishing a copper smelting industry is extremely important. If not, silver is the road forward, or gems.
by Auphelia » Sat May 01, 2021 12:10 pm
G-Tech Corporation wrote:My plans mainly revolve around whether tools wear out - if they do, establishing a copper smelting industry is extremely important. If not, silver is the road forward, or gems.
by G-Tech Corporation » Sat May 01, 2021 7:27 pm
by The GAmeTopians » Sat May 01, 2021 7:38 pm
G-Tech Corporation wrote:So, I take it no time advancement today?
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by Palmyrion » Sat May 01, 2021 9:25 pm
by G-Tech Corporation » Sun May 02, 2021 6:39 am
Palmyrion wrote:Here's what I am thinking of doing at day three when we get to the Aherrad Plains and start mining:
Day 3
- 0000-0400H: Travelling to Aherrad Plains (36/36)
- 0400H-1600H: Looking for tubers (1 bushel)
- 1600H-1800H: Looking for Long Grass (x2)
- 1800H-Next Dawn: Sleep (6h)
Yes, I am going to sleep for just six hours. A small price to pay for future endeavours, so to say.
Any word as to how many mud-bricks I need to make a simple mud-brick house?
by Palmyrion » Sun May 02, 2021 7:34 am
G-Tech Corporation wrote:Palmyrion wrote:Here's what I am thinking of doing at day three when we get to the Aherrad Plains and start mining:
Day 3
- 0000-0400H: Travelling to Aherrad Plains (36/36)
- 0400H-1600H: Looking for tubers (1 bushel)
- 1600H-1800H: Looking for Long Grass (x2)
- 1800H-Next Dawn: Sleep (6h)
Yes, I am going to sleep for just six hours. A small price to pay for future endeavours, so to say.
Any word as to how many mud-bricks I need to make a simple mud-brick house?
*gasp* sleep is integral!
But Game asked that folks TG him for Expansion Point usage.
by G-Tech Corporation » Sun May 02, 2021 8:15 am
Palmyrion wrote:G-Tech Corporation wrote:
*gasp* sleep is integral!
But Game asked that folks TG him for Expansion Point usage.
Well your average adult (but Johann is something of a young adult lmao) can function in the range of 6-8 hours of sleep, so 2 hours short is probably going to be a tiny penalty to pay for long-run endeavours.
Secondly, it hasn't been one IC week since we started - we're at Day 2, IC-wise. Also the fact that one can already make mud-bricks means one can make a mud-brick house. Thirdly, one can make a bloomery with some leather, mud, and long grass, and get on with smelting iron from ore; the (earthen) bloomery is literally the first iron smelter mankind ever made.
Fourth: what do I need to gather to make a simple A-frame lean-to shelter?
by The GAmeTopians » Sun May 02, 2021 10:59 am
G-Tech Corporation wrote:Palmyrion wrote:Well your average adult (but Johann is something of a young adult lmao) can function in the range of 6-8 hours of sleep, so 2 hours short is probably going to be a tiny penalty to pay for long-run endeavours.
Secondly, it hasn't been one IC week since we started - we're at Day 2, IC-wise. Also the fact that one can already make mud-bricks means one can make a mud-brick house. Thirdly, one can make a bloomery with some leather, mud, and long grass, and get on with smelting iron from ore; the (earthen) bloomery is literally the first iron smelter mankind ever made.
Fourth: what do I need to gather to make a simple A-frame lean-to shelter?
Perhaps, perhaps. I suppose we’ll see.
Everyone starts with one Expansion Point - and that’s what the Mud Bricks are for right now, smelters and things, not homes. Unless I missed something, currently the only home that can be constructed is the Stockade.
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.
by G-Tech Corporation » Sun May 02, 2021 1:16 pm
The GAmeTopians wrote:G-Tech Corporation wrote:
Perhaps, perhaps. I suppose we’ll see.
Everyone starts with one Expansion Point - and that’s what the Mud Bricks are for right now, smelters and things, not homes. Unless I missed something, currently the only home that can be constructed is the Stockade.
Everyone starts with 2 expansion points, actually. In regards to everything else, my computer is out of commission for the next ~2-3 hours rendering a video, so expect more responses and potentially a day advancement after that.
by G-Tech Corporation » Mon May 03, 2021 5:59 am
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