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New Stats/Metrics You Would Like To See Added?

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Farrakhan
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Founded: Dec 10, 2014
Democratic Socialists

New Stats/Metrics You Would Like To See Added?

Postby Farrakhan » Sun Apr 18, 2021 2:46 pm

Salaam

With Season 3 expected to come at some point, it can be fun to think about how different metrics can foster more depth and dimension into enjoyment of the game. Below are some stats I'd love to see incorporated. Feel free to comment below or share any ideas of your own.

*Market Cap: Market Capitalization would measure the total value of a Card based on its current MV multiplied by the total number of existing copies. This metric paints a clearer picture of how the market values a given Card as a whole. It also provides players with an excellent contrast to Market Value as a standalone metric, which can be obscured by how the algorithm computes the MV of cards with high sales/low velocity. For instance, below is an account of the Top 5 MV Cards by rarity tier, re-evaluated within the context of their Market Cap rating.

Top Common/Overall MV: Souter Aleion S2

MV (3,047) multiplied by Total # of Cards (4)
Market Cap: 12,188


Top Legendary: Testlandia S1

MV (845) multiplied by Total # of Cards (350)
Market Cap: 295,750


Top Epic: Farrakhan S1

MV (1,102) multiplied by Total # of Cards (169)
Market Cap: 186,238


Top Ultra Rare: Kyrgiztan

MV (543) multiplied by Total # of Cards (10)
Market Cap: 5,430


Top Rare: Mars Roma S1

MV (1,006) multiplied by Total # of Cards (26)
Market Cap: 26,156


Top UnCommon: -Anarchy

MV (3000) multiplied by Total # of Cards (14)
Market Cap: 42,000


The top card by MV (Souter Aleion S2) has a price that is 113% higher than Testlandia S1, yet that same card sports a Market Cap that is 184.1% lower. Through a combination of player demand, Pull Events and Cartel Pricing, Testlandia S1 holds both the current and all-time record for highest Market Cap in the history of the game. Which metric is more reflective of value is in the eye of the beholder, but I think it would be beneficial to have both stats readily available for players to assess so they can evaluate card performance in different ways and draw their own conclusions.

*Total Intrinsic Value (TIV): similar to calculating a stock's Book Value, adding all committed Standing Bids together paints a picture for players on how much Bank liquidation potential a Card holds on paper.

*Total Intrinsic Value/Market Value Ratio: from the above, simply divide the TIV by Market Value. This can help players to measure which cards are undervalued (carrying a ratio over 1.0) or overvalued (carrying a ratio below 1.0) relative to committed demand.

*Card Rankings By Region: while it's possible to see Regional International Artwork rankings on the World Census, it would be fun if numeric rankings could be pulled for each player's card within a region.

*Toggle Bid in Ascending Order from Top Cards page: this could be very helpful for those looking to search out TIV opportunities in real-time, especially for cards with high Standing Bids that may not be readily visible if outside the top 250.

Those are a few off the top of my head. Feel free to share your thoughts and ideas.
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Saarz
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Ex-Nation

Postby Saarz » Mon Apr 19, 2021 5:42 am

I think a "sell value" stat would be interesting. It would be shown on deck value pages, and would be calculated by adding together the highest bids on cards that a nation has, and if there are no bids on a card (or if the bids are below junk value), it would use the junk value instead.
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Noahs Second Country
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Postby Noahs Second Country » Mon Apr 19, 2021 6:04 am

All interesting ideas.

A small userscript could also probably accomplish most of this, I think.

The card value by region one may require the creation of a separate stat to sort nations on, which could lead to an unhealthy amount of inflation if listed as a badge or something similar.
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9003
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Postby 9003 » Mon Apr 19, 2021 6:19 am

Noahs Second Country wrote:All interesting ideas.

A small userscript could also probably accomplish most of this, I think.

The card value by region one may require the creation of a separate stat to sort nations on, which could lead to an unhealthy amount of inflation if listed as a badge or something similar.



the biggest challenge would be a user script would take a lot of time to collective data. 1 API call per card at 300,000ish means about 50 hours of API calling nonstop. Half for just one session.
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Ronodin
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Founded: Feb 23, 2021
Ex-Nation

Postby Ronodin » Wed Apr 21, 2021 5:19 pm

Farrakhan wrote:Salaam...

Top Common/Overall MV: Souter Aleion S2

MV (3,047) multiplied by Total # of Cards (4)
Market Cap: 12,188


Top Ultra Rare: Kyrgiztan

MV (543) multiplied by Total # of Cards (10)
Market Cap: 5,430


Top UnCommon: -Anarchy

MV (3000) multiplied by Total # of Cards (14)
Market Cap: 42,000


The top card by MV (Souter Aleion S2) has a price that is 113% higher than Testlandia S1, yet that same card sports a Market Cap that is 184.1% lower. Through a combination of player demand, Pull Events and Cartel Pricing, Testlandia S1 holds both the current and all-time record for highest Market Cap in the history of the game. Which metric is more reflective of value is in the eye of the beholder, but I think it would be beneficial to have both stats readily available for players to assess so they can evaluate card performance in different ways and draw their own conclusions...

I do appreciate so many of my inflations up here, and cool ideas Farrakhan :clap:
Last edited by Ronodin on Wed Apr 21, 2021 5:20 pm, edited 2 times in total.

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Frisbeeteria
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Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Sat Jun 19, 2021 4:00 pm

I'm having trouble understanding where this metric would appear. Are you talking about a new World Census stat? Stats are tied to nations, not cards, and are usually based on long term issue performance.

Would the card owner then be the one who gets the high stat? Three out of the six linked cards above belong to nations that have long since CTEd. Testlandia is a special case because of their role in the game, not anything intrinsic about the way they play the card game. The Farrakhan card is excessively high because OP manipulated the market by buying and selling to their own puppets for 2+ years. That leaves the Mars Roma card, which again is the subject of a single market manipulation move by Koem Kab and one of his puppets.

In short, none of the top performers deserve recognition for this "stat" or aren't around to appreciate it. I'm not seeing any value in this beyond inflating the ego of the OP.

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Farrakhan
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Founded: Dec 10, 2014
Democratic Socialists

Postby Farrakhan » Sat Jun 19, 2021 5:28 pm

Frisbeeteria wrote:"I'm having trouble understanding where this metric would appear."


Let me try to help you. Market Cap would be placed into the Top Cards table alongside the existing Ask, Bid, and Value statistics:

https://www.nationstates.net/page=deck/ ... rket=cards

It would give players an additional way to measure the value of cards. Currently, cards are ranked solely by the metric of current market value. Market Cap is a simple equation that would capture overall trade volume over the history of the existence of each card.

Frisbeeteria wrote:"Are you talking about a new World Census stat?"


No.

Frisbeeteria wrote:"Stats are tied to nations, not cards, and are usually based on long term issue performance."


Correct. This is not a suggestion for Market Cap to carry a WA Stat.

Frisbeeteria wrote:"The Farrakhan card is excessively high because OP manipulated the market by buying and selling to their own puppets for 2+ years."


This is wholly incorrect. The vast majority of Farrakhan transactions were made not with puppets, but with direct purchases from other players, with sales volume and returns on investment for other players that have far exceeded that of a card such as Frisbeeteria. Any viewing of the existing trade history would easily confirm that.

Frisbeeteria wrote:"In short, none of the top performers deserve recognition for this "stat" or aren't around to appreciate it. I'm not seeing any value in this beyond inflating the ego of the OP."


The value of the metric (which was not introduced as a possible WA stat) is to give ALL existing players a broader picture of the overall value of the cards they interact with in the game. Currently, the Top Cards page only ranks cards by their current market value, which gives a very limited perspective.

The original examples I provided show that a card such as Testlandia Season 1, which carries a much lower MV than the top Common card, when measured on a broader scale by Market Cap, far outperforms. Currently, it would not be possible for players who buy and sell cards through auctions to readily know this.

Any trading platform or S&P Report covering a stock will include the metric of Market Cap because it provides a broader perspective to investors. Enhancing perspective for those who enjoy playing the card game is the sole intent behind my taking the time to share this idea.
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"What the ancients called a clever fighter is one who not only wins, but excels in winning with ease."

-Sun Tzu 'The Art of War'

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Frisbeeteria
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Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Sun Jun 20, 2021 2:03 pm

OK, I've got a better perspective on this now.
Farrakhan wrote: include the metric of Market Cap because it provides a broader perspective to investors. Enhancing perspective for those who enjoy playing the card game is the sole intent

So this boils down to "it would be nice to have, but it doesn't change the game or playability in any way". That pushes it way down on the To Do list of admins with very limited time to make improvements to game play.

If it takes 5 minutes to code and doesn't slow anything down, it could be added later. If it slows down the database by having to add a complicated calculation to every card listed, it's probably not going to happen.

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Ioavollr
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Scandinavian Liberal Paradise

Postby Ioavollr » Wed Jun 23, 2021 7:45 am

Frisbeeteria wrote:...So this boils down to "it would be nice to have, but it doesn't change the game or playability in any way".


I understand that it may be a nonstarter for technical reasons, but I disagree that it doesn't alter gameplay. If market cap were the primary method of sorting cards it would help inexperienced card players avoid getting suckered into purchasing inherently worthless, unbacked cards. There is an intuitive drive pushing players (particularly new ones) to purchase cards with a high MV regardless of the long-term investment value of the purchase. If the default visibility stat was replaced with a more accurate measure of value this would alter the drive and motivation for collectors, changing drastically the card collecting model.

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Giovanniland
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Postby Giovanniland » Wed Jun 23, 2021 11:25 am

Farrakhan wrote:Salaam

With Season 3 expected to come at some point, it can be fun to think about how different metrics can foster more depth and dimension into enjoyment of the game. Below are some stats I'd love to see incorporated. Feel free to comment below or share any ideas of your own.

-snip-

Those are a few off the top of my head. Feel free to share your thoughts and ideas.

I think it would be nice to have bank and number of cards leaderboards, and possibly nation stats, although having three stats for a single minigame may be a bit excessive. I think that would be an interesting solution to help reduce the focus on DV, especially since bank can't be easily inflated like DV can (number of cards technically can, if you're like 9003 and decide to collect a ton of common cards for cheap prices, but I guess you do have to pay the price of abandoning your deck capacity forever if you decide to go that way, so relatively few people choose that path).

I think this, coupled with 9003's idea of reducing inflation effects (I am aware that it's weird for me to agree with that, but I will support a solution to balance the game - but not ending inflation entirely - if a majority of people also agree the game needs a change), could make the cards game more interesting again. I see some people have been leaving recently, and maybe this could spur some activity while we wait for Season 3.
Last edited by Giovanniland on Wed Jun 23, 2021 11:27 am, edited 2 times in total.
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