In the last days of 2059, there is only....
SPACE
IC
Story
It's the year 2050, The bloodshed that is the reunification wars have finally ended, and earth is under the total control of the United Nations, forming one massive world order, yet still. Corporations have a massive influence over the world, bribing politicians And Hiring mercenaries to perform shady contracts- while their PR agencies Slings Accusations at Other corporations, Blaming them for such Illegal activities.
And then
Space travel
The Last remaining governments not under corporate influences's Top scientists Poured Hours, Days, Months into Prototypes of Vessels and Aircraft that are capable of Travelling in Space, and they succeeded. Only for their Work to be Stolen by mercenaries hired by the AERODYNE corporation, Adapting these Blueprints of the vessels, And Introduced the first commercially available Spaceship.
And now..it's the final days of the year 2059
Corporations are rivaling each other With design after design, Variant after Variant. But no competition could Beat what the DARKSKI Corporation has planned for the future of space travel.
Artificial wormholes
Their vessels could generate artificial wormholes that can transport the vessel to the nearest solar system, And as soon as you know it. All of the Aerospace Corporations are Selling Spaceships capable of wormhole travel, Effectively lowering the price.
Then, Larger ships capable of wormhole travel are being onstructed
Larger
and larger.
The TYPEMAX corporation Invents the third, and last wonder of the decade-
The Mutiversal Fabracarion Material
Contianed within a Metal cube, The MFM might not look like much, but if you place enough of these units into one of TYPEMAX's special fabricators, You can create anything.
Buildings, Weapons, Ships, Armor, Clothes. The MFM's special [CLASSIFIED] Can change its texture, durability, and Other properties, and it stays that way once the item has been fabricated
Forever.
And now, it is the final hours of The year 2059
New decade, new frontier, and most importantly-
New Empires to be made
And that's where You, that's right, YOU come in.
Be it Purchasing one Through Legal means, or stealing one By infiltrating and hijacking dome poor Sap's Vessel, You've managed to Get a medium-sized starship, Gathered a Fairly decent fleet. And set off, as one of the first into the great unknown.
For the Earth might be plagued with Megacities and concrete jungles, It might be bearing the taint of corruption, it might be suffering from a seeming unstoppable wave of crime and degeneracy, but there will always be the darkness, that is....
SPACE
OOC
SPACE: Redux is the result of 2 things, Hindsight, And Democracy.
Hindsight, because I realized that the original mechanics of SPACE were too complex, and I could just Tone it down a notch, while still preserving the feeling of ruling a part of a new, dark frontier.
And democracy, because the Poll I did in the Original OOC.
Overall, I Hope that the improvements of Space: Redux will work out, and I'll certainly do a few tweaks here and there to fix stuff, but for now, I'll see you in space.
MAP
The United Nations Deep Space Exploration Chart (UNDSC)
Is a Large map of all star systems discovered by UN probes in the past, All Vessles that has a wormhole generator has a onboard sensor that can transmit live information back to UN comms centers back on earth, thus creating a map with a live display of any threats, or Presence of Factions in the galaxy
The Orange star represents the Sol system
Explosions represents any sort of conflict occurring within the past in game week
Red radar pings indicate their presence at a certain system
Systems
Startsector 303, masoo system
Startsector 205, Achises system
url=https://ibb.co/VwDV23W]
Starsector 503, Pavlakakis system
Starsector 502, chica system
Starsector 505, Kachana system
Starsector 603, Xaxi system
Starsector 207, Alfdis system
Starsector 301, Salva system
Starsector 407, Cala system
All ships have the capability to generate wormholes, however- they only have a range of 1 hex, and travelling through them will expend 1 unit of fuel
Resource tree
The United Nations Deep Space Colonial Resource Allocation Sheet (UNDSCRAS)
The United Nations Shipbuilding Resource Allocation Sheet (UNSRS)
The United Nations Colony Construction Resource Allocation Sheet (UNCCRAS)
Production
The Adeptus Mechanicus approves
A unit of 100 colonists can extract 1 unit of resources per turn, That's it, if you have 5,000 colonists working on extraction, you get 50, if you have 300 working on resource extraction, you get 3.
MFM processors can churn out MFM at a rate of 10/Day, whilst eating up 2 resources per unit of MFM
training soldiers
In order to forcibly relocate planets into your possession, you need soldiers
The rate for soldiers is as follows....
100 colonists+1unit of weapons (5MFM/unit)+1 day= 100 soldiers
Application
- Code: Select all
Name of Faction:
Name of Leader:
Description of Leader's physical appearance(image optional):
Bio(faction):
Doctrine:
Faction Flag(random generators will do):
Do not remove: AHHHHHHHHHHHHH