1836 — ALTERNATE HISTORY RP
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ANNOUNCEMENT BOARD
Hello and welcome. If you require OPs' attention, attach the number '42' to your post.
OP Board
OP and IEC: The Industrial States of Columbia | The Palmetto | Military Lands of the Scottish People | Greater Redosia | Da Klan
Much is changed in this world, and much yet will still change...
The West is familiar to our own reckoning, with the Concert of Europe maintaining balance following the Napoleonic Wars. Chimneys belch black smoke, while factories churn out ever more goods for consumption by the public. Memory of the would be Emperor of Europe still lives large, with many of the people still longing for the freedoms that the revolution brought.
The East, having seen the collapse of a unified China in the late 1400s, has steadily divided, until it became a mirror in many ways of the West. The competition between rival powers has forced Chinese nations to adapt, and in doing so they have staved off the humiliation of our timeline. Science and innovation abound, while art and culture flourish. Industry is relatively new to the East, but is steadily expanding throughout all of China.
Fusang is the titan of the New World in this timeline, having been settled by Wu in the 1500s and mirroring America's rise in our world. The United States meanwhile, still shackled by the Articles of Confederation, collapsed in on itself following the War of 1812, which saw British forces soundly crush the fledgling nation, securing New England's independence and the Midwest for Britain. South America sees the Bolivarian Republics seeking further expansion, while Brazil stands as the greatest power in South America.
The Industrial Revolution has brought riches to the peoples of the world, but also great hardship. The lessons of Napoleon still linger in the undercurrent of European thought, and may soon sweep Europe in another riptide of change and unrest. The East meanwhile may take inspiration from their Western brethren, and throw off the age old shackles of oppression for a new tomorrow.
The future as of yet, remains unwritten. Only time will tell how the pages will be filled...
Tales of Two Horizons is an alternate history rp based on the premise of a divided China with states equivalent in advancement to those of the West. While the West has remained much the same (“Waves wand of handwavium”), much of the New World has diverged, with Fusang ascendant in North America and the United States sundered, while the Bolivarian nations in South America are considerably more consolidated. The East is as prior mentioned, quite different : )
RULES AND REGULATIONS
- General.
- There are a few rules and guidelines for the RP, listed here. These following six are basic and should be easily understood and followed, and after that will follow more specific info that is more liable to change.
- Obey NationStates forum rules
- Obey the OP and those appointed as per their role
- Make sure you are not metagaming, godmodding, numberspamming, or generally RPing in bad form
- Have a couple of paragraphs a post and good grammar & spelling
- Exercise common sense generously
- Be active every couple of days at least
- Make sure to date each section of your post
Breaching these rules may result in a user being expelled from this RP at the IEC Board's discretion.Mechanics
- General.
- There are a few mechanics ToTH will implement to better communicate the IEC's standards and to allow structured rping. The following are subject to change, and will be updated with more information and clarification as proves needed.
- Casus Belli: Wars in ToTH must be properly justified, and thus a player must manufacture a casus belli or have one provided via IEC event to declare war without significant penalties. Casus Belli take anywhere from 180-360 days to properly manufacture.
- Great Powers: Great powers are the most powerful and influential nations on the planet, as such, they have certain abilities and liberties afforded to them by the IEC, including a sphere of influence and reduced infamy growth. More will be added here later. Marked by a * on the roster.
- Influence: Influence is used as a resource by nations to generate favor by other nations. Higher influence with another nation will allow more favorable diplomatic dealings, and when used by Great Powers can be used to sphere lesser nations.
- Infamy: Infamy is a number representing how naughty you have been as a nation. A higher infamy will lead to increasingly negative perceptions by other nations, and can lead to coalition wars against you if your infamy grows high enough.
- Public Order: Public Order determines how stable your society is, with a higher public order representing a stable society, while lower Public Order can lead to adverse events, such as revolutionary unrest.
- Be active every couple of days at least