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by Trotterdam » Sat May 09, 2020 3:24 pm
by The Technocratia » Sat May 09, 2020 6:02 pm
by SherpDaWerp » Sat May 09, 2020 7:29 pm
The Technocratia wrote:I have an issue here, according to Issue #1133 Rocky Road, whilst it shows that the Industry of Information Technology increases by the first option (mean +14.0478), the first option I've clicked all of sudden decreased by a large margin, which has confused me a lot as to why it has done so. Is there an explanation via this?
by Ard al Islam » Mon May 18, 2020 12:49 pm
by TalAkMaChen » Tue Jun 02, 2020 9:51 am
by War Dogs WA » Sat Jun 06, 2020 11:31 am
TalAkMaChen wrote:Trotterdam wrote:The other option that might qualify is #1168 3. However, I've somehow acquired exactly one data point on that (which shouldn't be possible if it's really WA-exclusive, as I've assumed it probably is, unless there's a glitch), so I'm not sure what's up. At the same time, the rest of the issue also has unusually few data points (which also suggests a narrow validity, possibly was-in-the-WA-and-left or possibly something else), but not quite as few as that one option. So it could be anything at this point.
Ah! Indeed I noticed that option 3 missing in my list. So it might be for other long-lost options (like 910.3 or 1206.2) .. for that case I now created a WA nation, maybe I'll catch any of those exclusive issues.
by Tinhampton » Sun Jun 07, 2020 9:52 pm
by Trotterdam » Mon Jun 08, 2020 4:44 am
by TalAkMaChen » Sun Jul 26, 2020 6:20 am
by Westinor » Mon Jul 27, 2020 3:32 pm
Ameiriqua wrote:This is a great resource, big thanks! By the way, I've got issue #1354 concerning animal rights and was wondering if there's any preliminary numbers on results for it.
by Trotterdam » Mon Jul 27, 2020 3:49 pm
by TalAkMaChen » Sun Aug 02, 2020 11:50 am
by Trotterdam » Sun Aug 02, 2020 6:23 pm
Fixed.TalAkMaChen wrote:I believe the order of #1347 is wrong. At NormanJackson I am pretty sure I checked in the first option and it was not the 250 square foot line but the Small Council one. That also fits the text as it is about fewer fiefs ruling after the "accidents" of many nobles.
by Adamentem » Fri Sep 11, 2020 5:34 pm
by Trotterdam » Sat Sep 12, 2020 4:06 am
That's because of this / this.Adamentem wrote:Hey I just restarted NS after finding this but I noticed in the past couple days all the stats for average incomes seems to have been erased? Anyone know why this might be or if it's something wrong on my end?
by Awesomeland012345 » Mon Sep 14, 2020 6:23 pm
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by Trotterdam » Tue Sep 15, 2020 5:41 am
Yeah, that isue doesn't seem to change stats. I have over a dozen data points for all other census scores and they all say zero. Average Income almost certainly doesn't change either, but due to the recent purge, my code doesn't know that for certain, so it errs on the side of caution.Awesomeland012345 wrote:I know you had to nuke the income results, but how come no results come up for this issue? Are the only stats that change income?
EDIT: I just answered the issue and there were no stat changes whatsoever. I'm guessing that may be why I don't see anything there.
by TalAkMaChen » Tue Sep 15, 2020 9:19 am
by Rocain Founder » Wed Oct 21, 2020 6:38 am
by Trotterdam » Wed Oct 21, 2020 6:50 am
Thanks. I absolutely do want to hear nitpicks like this, and it'll be fixed in the next update.Rocain Founder wrote:I believe I've found a slight error. The issue name for #49 is not "Diving for Bits". It is "Diving for @@CURRENCYPLURAL@@".
Even though it's a bit of trivia, I thought I should mention it.
by The Great Imperator Jeffrey » Sun Nov 01, 2020 8:26 am
by Trotterdam » Sun Nov 01, 2020 10:27 am
No Drugs appears to be a pseudo-policy based on your country's numerical drug rights, and so it won't be reliably set or cleared. However, option 3-6 (all variants of the same option, you'll only see one) lowers drug rights and so will sometimes set No Drugs if they get lowered enough, while option 7 (the last one) will raise drug rights, seemingly enough to always remove the No Drugs policy. (It's also listed as rarely adding the No Drugs policy, but that's due to a known bug only relevant to very new nations. Though even with the known bug I don't understand how it can do that without ever just leaving No Drugs on when it already was.)The Great Imperator Jeffrey wrote:I have Issue 1318 "Blitzed" right now. And I am wondering how it might affect my policies if I drug my soldiers. Anyone know if it affects the No Drugs policy?
by The Great Imperator Jeffrey » Sun Nov 01, 2020 10:40 am
Trotterdam wrote:No Drugs appears to be a pseudo-policy based on your country's numerical drug rights, and so it won't be reliably set or cleared. However, option 3-6 (all variants of the same option, you'll only see one) lowers drug rights and so will sometimes set No Drugs if they get lowered enough, while option 7 (the last one) will raise drug rights, seemingly enough to always remove the No Drugs policy. (It's also listed as rarely adding the No Drugs policy, but that's due to a known bug only relevant to very new nations. Though even with the known bug I don't understand how it can do that without ever just leaving No Drugs on when it already was.)The Great Imperator Jeffrey wrote:I have Issue 1318 "Blitzed" right now. And I am wondering how it might affect my policies if I drug my soldiers. Anyone know if it affects the No Drugs policy?
Options 1 and 2, which only affect heavily-regulated drug use in the military and not drug use by civilians, do not appear to affect drug rights.
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