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War. War never changes.
On that infamous day, October 23, 2077, America was brought to its knees with countless nuclear warheads.
Within two hours, America and much of Western civilization was reduced to cinders.
Yet, war, war never changes.
Even in the ashes of nuclear devastation, America remained embroiled in a perpetual state of turmoil.
Raiders have begun to partition what little remains of Appalachia.
The Enclave toils in its bunkers with sinister designs.
And try as they might, the Free States, Responders, and Order of Mysteries struggle to maintain some semblance of order amidst the bloodshed.
**If you have any questions about the setting or Fallout lore, feel free to ask in this thread. Though, please start your post with "OOC:" to indicate you're speaking out of character.
The following link is the map we will be using.: https://randosity.files.wordpress.com/2 ... 76-map.jpg
The bright green region to the northwest and west is the Forest Region. It is relatively unscathed from the nuclear bombs, though you may see an oversized, irradiated squirrel here and there. The Forest Region is dense in fauna and vegetation, and save for a few fallen buildings, most of its structures are in tact.
South of the Forest Region is a dark grey area known as the Ash Heap. Even before the bombs, the Ash Heap was a barren wasteland. It was the site of extensive mining operations which poisoned the air and destroyed the land. Mole Miners, humans trapped inside mining suits who have grown violent and insane after the bombs, run rampant in this area, alongside raiders foolhardy enough to lay claim to it.
Cutting across the center of the map is the Savage Divide, and northwest of it, bordering on both the Divide and Forest in a similarly beige color is the Toxic Valley. Both the Divide and Toxic Valley are hostile regions where beasts such as Anglers, Yao Guai, Snallygasters, and Radscorpions commonly roam. The ground is cracked and dry, and its bodies of waters are orange-tinted, deeply irradiated, and toxic.
To the Northeast in dark green is the Mire. It is a swampy region dense in large tree canopies, tall grass, and twisting vines. Its unnatural growth and vegetation, however, was not a consequence of the bombs. In 2078, before the Free States left their bunkers and took over Harpers Ferry, the previous residents of Harpers Ferry set out to investigate Vault 94. Though they were invited into the vault with open arms by its residents, the envoys of Harpers Ferry were convinced their hospitality was merely a ploy. They thusly massacred the vault's leaders and attacked the vault's GECK. This triggered a massive nuclear explosion. The GECK expelled chemicals in the explosion which gave rise to the Mire's overgrowth and a strange, hostile, and possibly parasitic plant known as the Strangler.
Southeast of the map is the Cranberry Bog. It took its name from the colorful red flora which blankets the region. Similarly to the Savage Divide and Toxic Valley, the Cranberry Bog is home to many hostile creatures - most notably Snallygasters. Large, irradiated plants are commonplace in the region and there are several forests of irradiated trees which can assault unknowing travelers with a deadly pollen. The Cranberry Bog surrounds Watoga, a city that was touted in the prewar era as a utopia uniquely built upon the labor of robots. However, prior to the bombs falling, Watoga's robots were hacked; they became violent towards humans. Many died and the rest of its citizens were evacuated. And ever since, the city has become an inhospitable area dominated by violent and unending legions of robots.
Prominent Factions in Appalachia:
- Raiders are rampant all about. Diehards, Gourmands, Trappers, and others continually wreak havoc across Appalachia. Some merely seek supplies through theft and sometimes violent means while others revel in the thrill of bloodshed and control. Most infamously are the Diehards led by the merciless David Thorpe and Rose.
- Within the Whitesprings bunker is a massive vault which houses the Appalachian branch of the Enclave. After losing communications with other branches of the Enclave - deliberate sabotage by the branch's current leader - Secretary Eckhart declared himself the President of the Enclave. Under his sinister leadership, the Enclave have been plotting and toiling unbeknownst to most of Appalachia save for the Free States. Even though years have passed since the nuclear war, Eckhart still seeks to access Appalachia's missile silos and nuke what is left of China.
Factions such as the Responders, Free States, and Order of Mysteries seek to re-establish some semblance of order. - Based around the Forest region, the Responders are a faction of volunteers who seek to aid in Appalachia's reconstruction. To this day, they continue to recruit and train volunteers and help wherever settlers need it. The extension of the Responders, the Fire Breathers, are an elite team of volunteers who seek to help out those in the more hazardous conditions of the Ash Heap.
- The Order of Mysteries, working in the shadows, is a sisterhood of volunteers who work under the iconic Mistress of Mysteries in thwarting raiders and mutants in an effort to aid settlers. They are based around the Rivers mansion in an underground facility that has the capacity to manufacture advanced technology designed around espionage, dapper attire, and elegant Mistress of Mystery-themed weapons.
- The Free States are a secessionist faction founded in part by the Raleigh Clay and former Senator Sam Blackwell. The faction was founded on the idea that the government was lying to its people about the Vault program. So the Free States decided to build their own bunkers. Such fears were true when Blackwell exposed evidence of the government's sinister motives and plans for what would become the Enclave. Blackwell was eventually assassinated, leaving Clay in charge of the faction. By 2080, the Free States have left the safety of their bunkers seeking to protect and rebuild what is left of civilization in the Mire Region. Months after reclaiming Harpers Ferry, the town has grown into a prosperous hub of trade with popular routes connecting to Responders territory.
- The Appalachian branch of the Brotherhood was based around Taggerdy's Thunder, remnants of the American military led by General Taggerdy. After establishing communications and exchanging with the West Coast Brotherhood, Taggerdy's Thunder decided to consolidate with the Brotherhood Of Steel. The Appalachian BoS has begun its own crusade against the raiders and mutants of the wastes. Though their presence and demand for supplies - bordering on blatant theft from settlers - has led to slight tensions between them and the other civilian factions.
- The Cult of Mothman, having ties to pre-nuclear America, is a faction of zealots who dedicate themselves to the supposed teachings of the Mothman. Though these cultists hide a dangerous secret: a dormant eldritch horror known as the Interloper. Though little is known about this creature, the cultists believe it has strong connections to their deified Mothman. Convinced that Mothman will save them all from whatever nuclear devastation might bring, the cultists have amassed a large following after the nuclear war. Though they are on poor, if not violent terms with some of the civilian factions, they gladly invite everyone to join in their worship of the great and powerful Mothman.
Players can suggest plot hooks in their applications if they have any settings or scenarios they would like explored as part of the roleplay or even as the central conflict/plot.
It should be noted that we are using the SPECIAL system, but there are no such things as chance-based checks. The SPECIAL system simply serves as a way to gauge the attributes of your character in relation to other players. You are afforded a maximum of 40 SPECIAL points but can use less if desired. Each SPECIAL stat must have a minimum of one point and a max of 10.
If you'd like to include a picture of your character's appearance, please put it inside a spoiler just below the "Appearance" section.
Your character does not need to be aligned with a faction. If you have an idea for a custom faction, please describe what it is. Please include details such as where the faction is primarily based in, what their intentions/motivations are, what resources they have at their disposal and relative size, and how they interact with other factions or settlers.
This roleplay is primarily character-based and it is strongly encouraged that you roleplay as only one character at a time. But NPCs are allowed and do not need an application of their own if they aren't too powerful or influential. Your character may consistently travel along with a companion, such as a pet or a human NPC.
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[b]Name:[/b]
[b]Gender:[/b]
[b] Age:[/b]
[b]Appearance:[/b]
[b]SPECIAL:[b/]
[b]Strength:[/b]
[b]Perception:[/b]
[b]Endurance:[/b]
[b]Charisma:[/b]
[b]Intelligence:[/b]
[b]Agility:[/b]
[b]Luck:[/b]
[b]Faction(s):[/b]
[b]Background:[/b]
[b]Companion(s):[/b]