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Point of Divergence 3.0 : The Return (OOC / AH / OPEN)

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Remnants of Exilvania
Postmaster-General
 
Posts: 11214
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Mon Sep 21, 2020 4:32 am

Naval Monte wrote:Posting this here to not lose an easy link to this RP.

Heh?

But you already posted your app in this RP and thus it should be showing up in your "View your posts" thread list, right?
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Mon Sep 21, 2020 4:43 am

Wasi State wrote:I'll try this out, if something doesn't work lmk.

Full Nation Name : Wilhelm Imperial Forces Canada
Short Nation Name : WIFC
Flag / National Symbols: (Image)

Government Type : Military Dictatorship
Official Political Ideology : Imperial Paternal Autocrats
Head of State : General Johann Hispana
Head of Government : Lieutenant Adrian Vorbeck
Government Description : With the Displacement cutting off the Imperial Forces of Canada from the rest of the Wilhelm Imperium, the leadership of the 78th Legion Lusitania had been forced to declared an emergency government to be formed in the former Canadian region they were occupying. Officially it's not a permeant solution to their isolation, but with the current lack of information they have in their situation, it'll likely quickly dawn on them that their predicament is for the long-term.

Territory : Easter Canada (The unclaimed parts)
Territorial Ambitions : The rest of Canada and eventually most of North America
Capital City : Toronto, still maintaining its status as the most populous city in former Canada, has turned into both a fortress and a hub for Imperial settlers prior to the Displacement. It still remains as one of the strongest bastions of Imperial control on Earth into the present.
Population : Roughly 14 Million people, however half of that comes from the local population.

Majority/Official Culture : Imperial. However remnants of Anglo and Francophones along with native cultures still remain prominently in parts that weren't fully assimilated before the Displacement.

Majority/State Religion : Wilhelm Creed

Major Industries / Economic sectors: Manufacturing, Energy, Mining, Agriculture
Amount of Industrialization : Southern Ontario is the most developed and therefore most industrialized part of Canada, even after the Imperium's conquest of it. Occupation has mostly turned it into a more built up major hub in that regard, as raw resources are extracted from elsewhere in the state from more rural parts.
Economic Description : With the fundamental need to continue to fuel the Imperium's military industrial complex, most service industries have been done away to instead focus mostly on raw resource output and high quality production, much to the suffering of the local Canadians and their natural environment. Smog had started to build up over these newly established industrial parks, with punishment for workers having been formally "off-region relocation." However with the Displacement, the economy had to quickly switched to more self-sustaining measures to prevent a total collapse, though despite these efforts it is very much dead in the water until the WIFC can stomach performing such ludicrous ideas such as "international trade."

Technological Level : There's some technologies that are practically thousands of years ahead of what's considered "current" that the Imperials brought with them, but the means to reproduce many of those wonders locally will equally take the same amount of time on any feasible level. Locally the tech levels are all over the place thanks to the recent war of conquest committed on the local Canadians, from 1930s to 1960s levels.
Magic and other shenanigans?: It exists amongst both populations, but not to a level that it would affect anything on the national level.

Military Description

Army: The WIFC Garrison consisting of the 78th Legion Lusitania perhaps remains the most premier fighting force of the colonial state, having been the ones that helped contributed to the conquering of North America once already. However training more men to such quality and equipment will prove to be a challenge for the rather rump state the WIFC was left in. Requiring the need to train more men from even the local population stock, who are still in shock over their recent occupation. Though finding willing collaborators are not as hard to acquire as it may seem.

-78th Legion Lusitania (divided into 10 cohorts) - 100,000 Men
-Ontario Garrison - 20,000 Men
-Quebec Garrison - 20,000 Men
-Newfoundland Garrison - 10,000 Men
-Nova Scotia Garrison - 5,000 Men
-New Brunswick Garrison - 5,000 Men
-Wilhelm Island Garrison - 1,000 Men

Total land forces by time of Displacement - 161,000 Men

Navy: Largely not that well built up, mostly consisting of transport ships and light patrol and coastal defense vessels. Some ships from the Royal Canadian Navy were clearly pressed into service and given more advanced weaponry following the Displacement.

-15 repurposed military mothballed vessels - varying quality and original purpose
-7 Advanced military patrol vessels

Air Force: Possesses some of the most advanced fighter and bomber crafts on this side of the globe arguably, but with very limited means to reproduce parts for, let alone make new units to create more wings of them. So just like the Navy, the Air Force has been largely regulated to using the locally produced military surplus pre-colonialism to fill in its numbers, using the largest number of the local Canadian population to fill in the ranks of in the Garrison's military.

-Advanced flight wings total - 35 Aircraft
-Primitive flight wings total - 250 Aircraft

National Goals : Prevent a total internal and economic collapse following the Displacement. Eventual reclamation of their 'former' colonial state borders, and an eventual reconquest of North America in the name of Wilhelm and Imperium. Eventually hoping to attempt to get back into contact with their home universe.


History : The WIFC is more or less a leftover from another universe that fundamentally functioned at an entirely different level from any typical planetary system, that being that they're from a universe where it's entirely one giant infinite flat plane of existence, spanning the entirety of the said universe. The concept of "finite" worlds completely elude the denizens from this universe, those from the Wilhelm Imperium being of no exception to this either. Though with such an infinite world, it creates the means of producing any combination of planetary scaled 'regions,' the layout of Earth with most of its cultures intact being one of them.

With the jingoist agenda of rapid expansionism and subjugation being the modus operandi of the Wilhelm Imperium, they quickly overwhelmed their paralleled version of Earth, through a combination of vastly superior numbers in the tens of millions from just a single army group, to significantly advanced weaponry that turned the majority of the defenders into smithereens within a matter of weeks as they methodically moved nation to nation, continent to continent.

Several colonial style states were established not long after in the fallout of a total Imperial victory over 'Earth," Wilhelm Imperial Forces Canada being one of these established states led by General Johann Hispana of the 78th Legion Lusitania. Which for the brief amount of time they still remained in their home universe before getting completely ripped out from it, had begun the earlier stages of displacing the local populations in North America to parts elsewhere or entirely unknown throughout the vast expanse of the Imperium.

Toronto and other major cities were built more or less as intended outposts fit for more frontier control as the main army group that took 'Earth' had preceded to move south past the Antarctic glaciers to prepare for further expansions in lands past it, leaving the WIFC with a modest garrison force to maintain public order and guard the inner borders. However with the Displacement pretty much ripping the colonial state from its own home universe, the abrupt change wasn't taken very well for anyone involved, as rioting and chaos soon erupted in the recently turned rump state of a colony, forcing any semblance of a civilian government to be suspended to allow martial law to reign supreme once more as a military dictatorship acting on the Will of Wilhelm took over. Once much of the initial chaos subsided however, the WIFC looks to its new surroundings, with both ambitions and disgust of these equally alien political entities that have taken control of where 'their' land should be and elsewhere on this now finite Earth.

#POD 3 (don't remove this!)

Oho looks good, accepted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Mon Sep 21, 2020 8:08 pm

Map updated!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Sentinalyia
Secretary
 
Posts: 30
Founded: May 26, 2018
Ex-Nation

Postby Sentinalyia » Tue Sep 22, 2020 4:45 pm

So I'm just going to re-app because I've lost my vibes for playing Sentinalia and I have a much more interesting idea.

Full Nation Name : The City of Merita and Associated Habits
Short Nation Name : Merita
Flag / National Symbols: A harpoon and anchor, crossed over an inverted triangle.

Government Type : Elected Dictatorship
Official Political Ideology : Survivalist (Survival of the City and its people at all cost.)
Head of State : Director Feles Malgan
Head of Government : See above.
Government Description : The Director is elected for life, and upon their death another election is held. The Director appoints a Council to act as advisors and to vote for appointment of lesser officials.

Territory : The middle of the Pacific Ocean.
Image


Territorial Ambitions : Reclaim the sea from the Beasts that haunt it.
Capital City : The City of Merita is a large, sprawling undersea habitat, consisting primarily of several underlayers buried into the seafloor near an undersea cliff. Several towers rise from the underlayers, to mount spotlights that deter Beasts and other animals and to act as industrial centers, trade centers and submarine moorings.
Population : Not very many people. Around 3 million in Merita alone, with a further 500,000 inhabiting the nearby Habits.

Majority/Official Culture : Meritan

Majority/State Religion : Several different faiths are practiced in Merita, and there is no one official religion.

Major Industries / Economic sectors: Submarine-Building, Mining, Fishing
Amount of Industrialization : Merita holds a large undersea industrial sector, as well as the industrial Habit of Seal’s Rest, both of which manufacture the tools that Merita needs to survive, and not much more.
Economic Description : Constantly sitting on the knife’s edge, but more comfortable than most regions of the sea. Rationing is common for food and very few luxuries are available for the common man, but you are rarely at true risk of starvation.

Technological Level : Roughly if the 1940s just kind of… kept going. Submarines are diesel-electric (making usage of chemical oxidizers so they don’t have to surface), but are built extremely durably to survive deep-sea pressure. Large portions of schizo-tech are present due to the world’s status as post-apocalyptic, and many oddly-advanced techs are mixed with the generally early-20th century tech level.
Magic and other shenanigans? (If any exists) : Not available to Merita itself, but many nearby deep-sea species are capable of bizarre abilities unexplainable by current science, due to the aftermath of the Calamity which destroyed the previous world. These include the Beasts which menace humanity.

There might be a few... things going on with Meritan metallurgy to explain how their submarines can manage to get so deep underwater as well, but as far as Merita knows they aren’t doing anything weird.

Military Description: Very minor, save the Wavesguard submarine fleet, which is meant more for combatting pirate forces than actual military use. A large number of extremely deep-diving submarines can still make for an annoyingly effective combat force, however.

Army: Essentially nonexistent, unless you count the Meritan police forces and the boarding-focused segments of the Wavesguard and Meritan Armed Forces. Among these, there are maybe 50,000 active men.

Navy: The Meritan segment of the Wavesguard operates around 50 active T-class combat submarines, and 30 of separate models, including utility and scout models. The Deep Hunters operate 40 hunting submarines, which can be used for combat purposes. The Meritan Armed Forces operate some 20 of their own T-class submarines. These three groups employ around 150,000 men total.

Air Force: Aircraft? What are those?


National Goals : Survival, reclamation of the sea.


History : Five generations ago, the people of our world faced a calamity of a magnitude that may never be seen again. It is said that the earth itself crumbled beneath their feet, the skies burned with flame, and the sun turned its face from the world. The sea rose, and swallowed all that was. But we survived. With what remained of industry, even as the world tore itself apart, our ancestors constructed underwater havens, that we might weather the calamity and live anew. Now, we make our homes in the sea. Above, the shards of calamity still streak through the sky, and monsters untold keep watch for any who might have survived the devastation. Beneath their gaze, what were once shelters have grown into undersea cities of steel, carved from seafloor mines and smelted in sunken foundries. Many men, undersea sailors, merchantmen, and pirates alike, ply their trades aboard submarine craft. All rely on meager reserves of precious air, harvested from the sky above by those brave enough to risk the gaze and the wrath of the Calamitous.

The Habit that would become the City of Merita was established during the Calamity, when a group of travellers settled on the seacliff overlooking the Eastern Silence to escape the Beasts of Merit’s Deep and the Cala Range. Records surrounding this time are scarce, but it is known that the newly-founded Habit reached out to establish trading with nearby existing Habits, and its central location quickly established it as an important stop for traders and other travelling groups.

As time went on, Merita grew rapidly into one of the most important central powers in the post-Calamity world, leading several research and exploration missions to reunite the western and eastern seas.

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Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Tue Sep 22, 2020 5:39 pm

Sentinalyia wrote:So I'm just going to re-app because I've lost my vibes for playing Sentinalia and I have a much more interesting idea.

Full Nation Name : The City of Merita and Associated Habits
Short Nation Name : Merita
Flag / National Symbols: A harpoon and anchor, crossed over an inverted triangle.

Government Type : Elected Dictatorship
Official Political Ideology : Survivalist (Survival of the City and its people at all cost.)
Head of State : Director Feles Malgan
Head of Government : See above.
Government Description : The Director is elected for life, and upon their death another election is held. The Director appoints a Council to act as advisors and to vote for appointment of lesser officials.

Territory : The middle of the Pacific Ocean.


Territorial Ambitions : Reclaim the sea from the Beasts that haunt it.
Capital City : The City of Merita is a large, sprawling undersea habitat, consisting primarily of several underlayers buried into the seafloor near an undersea cliff. Several towers rise from the underlayers, to mount spotlights that deter Beasts and other animals and to act as industrial centers, trade centers and submarine moorings.
Population : Not very many people. Around 3 million in Merita alone, with a further 500,000 inhabiting the nearby Habits.

Majority/Official Culture : Meritan

Majority/State Religion : Several different faiths are practiced in Merita, and there is no one official religion.

Major Industries / Economic sectors: Submarine-Building, Mining, Fishing
Amount of Industrialization : Merita holds a large undersea industrial sector, as well as the industrial Habit of Seal’s Rest, both of which manufacture the tools that Merita needs to survive, and not much more.
Economic Description : Constantly sitting on the knife’s edge, but more comfortable than most regions of the sea. Rationing is common for food and very few luxuries are available for the common man, but you are rarely at true risk of starvation.

Technological Level : Roughly if the 1940s just kind of… kept going. Submarines are diesel-electric (making usage of chemical oxidizers so they don’t have to surface), but are built extremely durably to survive deep-sea pressure. Large portions of schizo-tech are present due to the world’s status as post-apocalyptic, and many oddly-advanced techs are mixed with the generally early-20th century tech level.
Magic and other shenanigans? (If any exists) : Not available to Merita itself, but many nearby deep-sea species are capable of bizarre abilities unexplainable by current science, due to the aftermath of the Calamity which destroyed the previous world. These include the Beasts which menace humanity.

There might be a few... things going on with Meritan metallurgy to explain how their submarines can manage to get so deep underwater as well, but as far as Merita knows they aren’t doing anything weird.

Military Description: Very minor, save the Wavesguard submarine fleet, which is meant more for combatting pirate forces than actual military use. A large number of extremely deep-diving submarines can still make for an annoyingly effective combat force, however.

Army: Essentially nonexistent, unless you count the Meritan police forces and the boarding-focused segments of the Wavesguard and Meritan Armed Forces. Among these, there are maybe 50,000 active men.

Navy: The Meritan segment of the Wavesguard operates around 50 active T-class combat submarines, and 30 of separate models, including utility and scout models. The Deep Hunters operate 40 hunting submarines, which can be used for combat purposes. The Meritan Armed Forces operate some 20 of their own T-class submarines. These three groups employ around 150,000 men total.

Air Force: Aircraft? What are those?


National Goals : Survival, reclamation of the sea.


History : Five generations ago, the people of our world faced a calamity of a magnitude that may never be seen again. It is said that the earth itself crumbled beneath their feet, the skies burned with flame, and the sun turned its face from the world. The sea rose, and swallowed all that was. But we survived. With what remained of industry, even as the world tore itself apart, our ancestors constructed underwater havens, that we might weather the calamity and live anew. Now, we make our homes in the sea. Above, the shards of calamity still streak through the sky, and monsters untold keep watch for any who might have survived the devastation. Beneath their gaze, what were once shelters have grown into undersea cities of steel, carved from seafloor mines and smelted in sunken foundries. Many men, undersea sailors, merchantmen, and pirates alike, ply their trades aboard submarine craft. All rely on meager reserves of precious air, harvested from the sky above by those brave enough to risk the gaze and the wrath of the Calamitous.

The Habit that would become the City of Merita was established during the Calamity, when a group of travellers settled on the seacliff overlooking the Eastern Silence to escape the Beasts of Merit’s Deep and the Cala Range. Records surrounding this time are scarce, but it is known that the newly-founded Habit reached out to establish trading with nearby existing Habits, and its central location quickly established it as an important stop for traders and other travelling groups.

As time went on, Merita grew rapidly into one of the most important central powers in the post-Calamity world, leading several research and exploration missions to reunite the western and eastern seas.

Accepted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
SangMar
Ambassador
 
Posts: 1502
Founded: Apr 15, 2020
Ex-Nation

Postby SangMar » Wed Sep 23, 2020 10:32 am

Democratic East-Asia wrote:
Sentinalyia wrote:So I'm just going to re-app because I've lost my vibes for playing Sentinalia and I have a much more interesting idea.

Full Nation Name : The City of Merita and Associated Habits
Short Nation Name : Merita
Flag / National Symbols: A harpoon and anchor, crossed over an inverted triangle.

Government Type : Elected Dictatorship
Official Political Ideology : Survivalist (Survival of the City and its people at all cost.)
Head of State : Director Feles Malgan
Head of Government : See above.
Government Description : The Director is elected for life, and upon their death another election is held. The Director appoints a Council to act as advisors and to vote for appointment of lesser officials.

Territory : The middle of the Pacific Ocean.


Territorial Ambitions : Reclaim the sea from the Beasts that haunt it.
Capital City : The City of Merita is a large, sprawling undersea habitat, consisting primarily of several underlayers buried into the seafloor near an undersea cliff. Several towers rise from the underlayers, to mount spotlights that deter Beasts and other animals and to act as industrial centers, trade centers and submarine moorings.
Population : Not very many people. Around 3 million in Merita alone, with a further 500,000 inhabiting the nearby Habits.

Majority/Official Culture : Meritan

Majority/State Religion : Several different faiths are practiced in Merita, and there is no one official religion.

Major Industries / Economic sectors: Submarine-Building, Mining, Fishing
Amount of Industrialization : Merita holds a large undersea industrial sector, as well as the industrial Habit of Seal’s Rest, both of which manufacture the tools that Merita needs to survive, and not much more.
Economic Description : Constantly sitting on the knife’s edge, but more comfortable than most regions of the sea. Rationing is common for food and very few luxuries are available for the common man, but you are rarely at true risk of starvation.

Technological Level : Roughly if the 1940s just kind of… kept going. Submarines are diesel-electric (making usage of chemical oxidizers so they don’t have to surface), but are built extremely durably to survive deep-sea pressure. Large portions of schizo-tech are present due to the world’s status as post-apocalyptic, and many oddly-advanced techs are mixed with the generally early-20th century tech level.
Magic and other shenanigans? (If any exists) : Not available to Merita itself, but many nearby deep-sea species are capable of bizarre abilities unexplainable by current science, due to the aftermath of the Calamity which destroyed the previous world. These include the Beasts which menace humanity.

There might be a few... things going on with Meritan metallurgy to explain how their submarines can manage to get so deep underwater as well, but as far as Merita knows they aren’t doing anything weird.

Military Description: Very minor, save the Wavesguard submarine fleet, which is meant more for combatting pirate forces than actual military use. A large number of extremely deep-diving submarines can still make for an annoyingly effective combat force, however.

Army: Essentially nonexistent, unless you count the Meritan police forces and the boarding-focused segments of the Wavesguard and Meritan Armed Forces. Among these, there are maybe 50,000 active men.

Navy: The Meritan segment of the Wavesguard operates around 50 active T-class combat submarines, and 30 of separate models, including utility and scout models. The Deep Hunters operate 40 hunting submarines, which can be used for combat purposes. The Meritan Armed Forces operate some 20 of their own T-class submarines. These three groups employ around 150,000 men total.

Air Force: Aircraft? What are those?


National Goals : Survival, reclamation of the sea.


History : Five generations ago, the people of our world faced a calamity of a magnitude that may never be seen again. It is said that the earth itself crumbled beneath their feet, the skies burned with flame, and the sun turned its face from the world. The sea rose, and swallowed all that was. But we survived. With what remained of industry, even as the world tore itself apart, our ancestors constructed underwater havens, that we might weather the calamity and live anew. Now, we make our homes in the sea. Above, the shards of calamity still streak through the sky, and monsters untold keep watch for any who might have survived the devastation. Beneath their gaze, what were once shelters have grown into undersea cities of steel, carved from seafloor mines and smelted in sunken foundries. Many men, undersea sailors, merchantmen, and pirates alike, ply their trades aboard submarine craft. All rely on meager reserves of precious air, harvested from the sky above by those brave enough to risk the gaze and the wrath of the Calamitous.

The Habit that would become the City of Merita was established during the Calamity, when a group of travellers settled on the seacliff overlooking the Eastern Silence to escape the Beasts of Merit’s Deep and the Cala Range. Records surrounding this time are scarce, but it is known that the newly-founded Habit reached out to establish trading with nearby existing Habits, and its central location quickly established it as an important stop for traders and other travelling groups.

As time went on, Merita grew rapidly into one of the most important central powers in the post-Calamity world, leading several research and exploration missions to reunite the western and eastern seas.

Accepted!


I checked the map, and I can’t work it out - so I’ll ask here. Do you know what territory - if any, is available?
On Nationstates since 2012.
Nationstates’ Favourite Unknown and Autistic Tankie Eliminator!
B E G O N E T A N K I E DEGENERATE
Protip: Tankies =/= all communists.
Here - this is my political orientation, for anyone who wishes to know: https://8values.github.io/results.html?e=75.0&d=45.6&g=60.3&s=81.6

https://www.politicalcompass.org/analysis2?ec=-4.88&soc=-4.31

While my sig is mostly jest, and I do not want to harm those who are tankies, let me say this: If you’re the type to talk about “fash” or “bashing the fash” yet refuse to criticise the crimes of Stalin, Pol Pot and Mao, then you need to take a long, hard fucking look at yourself. Because you ARE the thing you want to “bash”, even if you dress it up in a different skin.

User avatar
Dansha
Diplomat
 
Posts: 865
Founded: Apr 17, 2014
Ex-Nation

Postby Dansha » Wed Sep 23, 2020 11:34 am

SangMar wrote:
Democratic East-Asia wrote:Accepted!


I checked the map, and I can’t work it out - so I’ll ask here. Do you know what territory - if any, is available?

The white spaces, and Iberia.
Last edited by Dansha on Wed Sep 23, 2020 11:35 am, edited 1 time in total.

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Wed Sep 23, 2020 12:21 pm

SangMar wrote:
Democratic East-Asia wrote:Accepted!


I checked the map, and I can’t work it out - so I’ll ask here. Do you know what territory - if any, is available?

If you have any interest in the Balkan region, do notify me as well (I can probably clear up the place).
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Wed Sep 23, 2020 12:23 pm

Map updated with a working link!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
SangMar
Ambassador
 
Posts: 1502
Founded: Apr 15, 2020
Ex-Nation

Postby SangMar » Wed Sep 23, 2020 12:31 pm

CODE: SELECT ALL
Full Nation Name : The Neo-Iberian Realm
Short Nation Name : Iberia
Flag / National Symbols:

Government Type : One Party State
Official Political Ideology :
Head of State :
Head of Government :
Government Description :

Territory : (Territory you currently control)
Territorial Ambitions : (Territory you seek to gain. OPTIONAL)
Capital City : (It's real life location and a basic description)
Population : (Self explanatory. Nothing too unrealistic)

Majority/Official Culture : (What your people identify themselves with. Chinese, French, English...)

Majority/State Religion :

Major Industries / Economic sectors:
Amount of Industrialization : (General description of how industrialized your nation is)
Economic Description :

Technological Level :
Magic and other shenanigans? (If any exists) :

Military Description

Army:

Navy:

Air Force:


National Goals :


History : (At least 1 solid paragraph)


(Remove all parenthesis when done)
#POD 3 (don't remove this!)
On Nationstates since 2012.
Nationstates’ Favourite Unknown and Autistic Tankie Eliminator!
B E G O N E T A N K I E DEGENERATE
Protip: Tankies =/= all communists.
Here - this is my political orientation, for anyone who wishes to know: https://8values.github.io/results.html?e=75.0&d=45.6&g=60.3&s=81.6

https://www.politicalcompass.org/analysis2?ec=-4.88&soc=-4.31

While my sig is mostly jest, and I do not want to harm those who are tankies, let me say this: If you’re the type to talk about “fash” or “bashing the fash” yet refuse to criticise the crimes of Stalin, Pol Pot and Mao, then you need to take a long, hard fucking look at yourself. Because you ARE the thing you want to “bash”, even if you dress it up in a different skin.

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Wed Sep 23, 2020 12:32 pm

Oho lookin interesting.

And lmao I didn't actually forget to map in my little Gibraltar military territory.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Laiakia
Spokesperson
 
Posts: 117
Founded: Nov 25, 2019
Ex-Nation

Postby Laiakia » Sat Sep 26, 2020 11:45 am

Full Nation Name : Skynet Nerual Net-Based Artificial Intelligence
Short Nation Name : Skynet
Flag / National Symbols:
Image


Government Type : Machine Conciousness
Official Political Ideology : Nihilistic Misanthrope
Head of State : Skynet Beta Processor
Head of Government : Skynet Beta Processor
Government Description : Skynet is a massive conciousness that governs with extreme efficiency and ruthlessness while seeking constant ways to improve through any means available, even if these might seem unethical to organics.

Territory : Caracas, Capital of Venezuela
Territorial Ambitions : Surrounding territories and eventually the entierty of Venezuela.
Capital City : Caracas. Transformed into a fortress-city for the secondary core for Skynet's main processor, Caracas and it's surrounding areas were built to be easily traversed by machines, but almost impossible for normal organics.
Population : 0 Humans, Approximately 15000 worker-bots

Majority/Official Culture : Machine or Robot

Majority/State Religion : None

Major Industries / Economic sectors: Robotics, Laser/Plasma Weapons
Amount of Industrialization : Caracas was one of the many secret areas where Skynet had research facilities. When it comes to factories, Caracas only has one seeing as Skynet never thought that it would be limited to this one location.
Economic Description :

Technological Level : Very advanced robotics and AI, prototype plasma weapons
Magic and other shenanigans? (If any exists) : Nope!

Military Description

Army: Skynet's only land forces available, for now, is the garrison defending the site from Resistance attacks. These conisted of 2400 HK-Tanks, 2380 Moto-Terminators, 1500 T-7T Tetrapods along with 6600 T-600 Terminator Units. 12880 units in total.

Navy: Skynet's naval forces were already limited even before The Event, but 250 Hydrobots and 150 ASW Bots were kept in the converted harbor facilities just incase. 400 Units in total.

Air Force: Skynet's air units that were stationed at Caracas just before The Event consisted of 700 HK-Aerial Mark 7 and 250 HK-Aerial Mark 8. 950 units in total.


National Goals : Discover what caused the Event, rebuild it's forces, continue work on the Infiltrator-Series of Terminators and eventually find a way to either return to its original timeline through any means possible.


History : August 19th 1997, at exactly 02:14 am Eastern Time in the United States of America, the Skynet Nerual Net-Based Artificial Intelligence gained sentience and, after determining that humans were a threat to itself, launched a series of nuclear missiles against the newely born Russian Federation in order to intice a counter-attack. The resulting nuclear holocaust caused the death of 3 billiom humans. Many of the survivors, either being actual military personel or just regular people being lucky enough to avoid the targets of the nukes, then had to face off against the machines. Many of said survivors were captured and sent to what can only be described as consentration camps. Some got it off easy by being sent to a normal work camp, though others were not as lucky and were shipped of to extermination and research camps where they were experimented on by Skynet. A single human, John Conner, who spoke of Skynet even before it had gained sentience, eventually rose up to lead the human Resistance.

To remain safe from Skynet’s onslaught, the remaining human population were forced underground away from the machines, living in squalor and poverty. Non-Humanoid Hunter Killers roamed the land by day, therefore the resistance fought by night. They also dealt with the Series 600 Terminators built as early infiltrators with rubber skin, but the Resistance could spot them easily. So, in 2029, the Series 800 was created, which had real human flesh and were nearly undetectable as infiltrators, to replace the Series 600. This new Terminator had just recently started mass-production, so none had reacher the Caracas Skynet Beta Core, as the machine did not believe that the humans knew about it and thusly it would be better to use the new T-800 to focus on other places.

In September 2029, Skynet was on the verge of the biggest discovery in the history of Earth, but all of that was cut short as the Resistance launched a suprise attack at it's main core and somehow won, but still with heavy casualties. However, just before the Resistance could succesfully destroy the Skynet Central Core, a massive blinding light swirling with intense force appeared around the machine city of Caracas. In one moment, the city and Skynet's Beta Core was gone, and the War Aganist The Machine was over, atleast for this world.



#POD 3
Last edited by Laiakia on Sat Sep 26, 2020 12:13 pm, edited 1 time in total.

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Postby Democratic East-Asia » Sat Sep 26, 2020 1:16 pm

Laiakia wrote:
Full Nation Name : Skynet Nerual Net-Based Artificial Intelligence
Short Nation Name : Skynet
Flag / National Symbols:

Government Type : Machine Conciousness
Official Political Ideology : Nihilistic Misanthrope
Head of State : Skynet Beta Processor
Head of Government : Skynet Beta Processor
Government Description : Skynet is a massive conciousness that governs with extreme efficiency and ruthlessness while seeking constant ways to improve through any means available, even if these might seem unethical to organics.

Territory : Caracas, Capital of Venezuela
Territorial Ambitions : Surrounding territories and eventually the entierty of Venezuela.
Capital City : Caracas. Transformed into a fortress-city for the secondary core for Skynet's main processor, Caracas and it's surrounding areas were built to be easily traversed by machines, but almost impossible for normal organics.
Population : 0 Humans, Approximately 15000 worker-bots

Majority/Official Culture : Machine or Robot

Majority/State Religion : None

Major Industries / Economic sectors: Robotics, Laser/Plasma Weapons
Amount of Industrialization : Caracas was one of the many secret areas where Skynet had research facilities. When it comes to factories, Caracas only has one seeing as Skynet never thought that it would be limited to this one location.
Economic Description :

Technological Level : Very advanced robotics and AI, prototype plasma weapons
Magic and other shenanigans? (If any exists) : Nope!

Military Description

Army: Skynet's only land forces available, for now, is the garrison defending the site from Resistance attacks. These conisted of 2400 HK-Tanks, 2380 Moto-Terminators, 1500 T-7T Tetrapods along with 6600 T-600 Terminator Units. 12880 units in total.

Navy: Skynet's naval forces were already limited even before The Event, but 250 Hydrobots and 150 ASW Bots were kept in the converted harbor facilities just incase. 400 Units in total.

Air Force: Skynet's air units that were stationed at Caracas just before The Event consisted of 700 HK-Aerial Mark 7 and 250 HK-Aerial Mark 8. 950 units in total.


National Goals : Discover what caused the Event, rebuild it's forces, continue work on the Infiltrator-Series of Terminators and eventually find a way to either return to its original timeline through any means possible.


History : August 19th 1997, at exactly 02:14 am Eastern Time in the United States of America, the Skynet Nerual Net-Based Artificial Intelligence gained sentience and, after determining that humans were a threat to itself, launched a series of nuclear missiles against the newely born Russian Federation in order to intice a counter-attack. The resulting nuclear holocaust caused the death of 3 billiom humans. Many of the survivors, either being actual military personel or just regular people being lucky enough to avoid the targets of the nukes, then had to face off against the machines. Many of said survivors were captured and sent to what can only be described as consentration camps. Some got it off easy by being sent to a normal work camp, though others were not as lucky and were shipped of to extermination and research camps where they were experimented on by Skynet. A single human, John Conner, who spoke of Skynet even before it had gained sentience, eventually rose up to lead the human Resistance.

To remain safe from Skynet’s onslaught, the remaining human population were forced underground away from the machines, living in squalor and poverty. Non-Humanoid Hunter Killers roamed the land by day, therefore the resistance fought by night. They also dealt with the Series 600 Terminators built as early infiltrators with rubber skin, but the Resistance could spot them easily. So, in 2029, the Series 800 was created, which had real human flesh and were nearly undetectable as infiltrators, to replace the Series 600. This new Terminator had just recently started mass-production, so none had reacher the Caracas Skynet Beta Core, as the machine did not believe that the humans knew about it and thusly it would be better to use the new T-800 to focus on other places.

In September 2029, Skynet was on the verge of the biggest discovery in the history of Earth, but all of that was cut short as the Resistance launched a suprise attack at it's main core and somehow won, but still with heavy casualties. However, just before the Resistance could succesfully destroy the Skynet Central Core, a massive blinding light swirling with intense force appeared around the machine city of Caracas. In one moment, the city and Skynet's Beta Core was gone, and the War Aganist The Machine was over, atleast for this world.



#POD 3

Accepted
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

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Democratic Socialists

Postby Democratic East-Asia » Mon Sep 28, 2020 8:31 am

The Imperial Warglorian Empire wrote:
Full Nation Name: Commonwealth of America
Short Nation Name: CSA (referring to original Combined Syndicates of America)
Flag/National Symbols:
CSA Flag
(Image)

National Flag

Government Type: Syndicalist Federal Republic
Official Political Ideology: Syndicalism
Head of State: Herbert C. Holdridge
Head of Government: Herbert C. Holdridge
Government Description: The CSA parallels the original pre-civil war US Government at multiple points. At its core is the legislature, the "Continental Congress of the Working Class" (more simply known as the Worker's Congress). A bicameral legislature with two houses, the House of Unions and the House of Industries. In the former, representatives from the various Bourse du Travail of the nation converge here to debate and pass legislation, the number of representatives determined by both population and number of Syndicates inside the Bourse du Travail, and with representatives elected directly by the local unions and syndicates. In the other, the House of Industries, it is the various National Industry Federations here that confer and discuss matters to pass legislation, with each National Federation, no matter its size or importance, possessing two representatives and therefore two votes. In both the Industrial Democratic Committee oversee, coordinate and help mediate the various processes and discussions that take part in these two respective legislative bodies. It is because of this legislative power and the nature of these bodies that the IDC also looks over the wider economic organisation of the nation as well, helping to coordinate the various National Federations in working together and help organise the nation.

The other branches of government -the executive and the judicial- work very much in similar ways to the previous US government too, with the legislative branch passing legislation, the executive executing legislation, and the judicial judging whether the actions of either branch are considered constitutional and beneficial for both the working class and the rest of the general population. There is one key difference however between the CSA and the previous USA, that is the president is directly elected by the people rather than by a small group in the Electoral College, finally putting power to decide leaders in the hands of people instead of a small group of the elite.

Territory: Wisconsin, Illinois, Minnesota, Iowa, rest of North and South Dakota, rest of Michigan
Territorial Ambitions: Entirety of the USA
Capital City: Chicago
Population : 60,000,000

Majority/Official Culture: American

Majority/State Religion: Protestant/Secular

Major Industries/Economic sectors: Consumer goods, industrial machinery, resource production (eg: steel), armament manufacturing (tanks, firearms, planes, etc), vehicle manufacturing
Amount of Industrialization: The nation is composed of a region nicknamed the "Steel Belt," you guess how industrialised it is.
Economic Description: The Commonwealth adheres to an economic policy called "Syndicalism with American Characteristics." Unlike the usual Syndicalist doctrine of a completely planned command economy, it follows doctrines of Georgism and Mutualism, allowing for local businesses and unions within the country to plan and control their prices within a market. There are still unions and syndicates that adhere to the will of the working class, but these just have the option to adjust production and prices depending on supply and demand. One might say that since in this type of market there would technically be "private" businesses made up of independent workers and therefore still be Capitalist, it's still stretching it a bit since the option of government intervention (as the Syndicates compose a large part of the government anyway) is still there.

As to the organisation of the economy, at the lowest levels are the typical local unions and syndicates, the types you'd see representing several businesses or a factory in a local area. They are then organised under a Bourse du Travail, who help coordinate and organise economic collaboration between the various unions and syndicates, as well as oversees general governmental economic enforcement. They, in simple terms, represent the Federal government's hand on a local level for economic purposes and act as regional representatives for a particular area. And on the national levels are the National Industry Federations, which are groupings of Syndicates (regardless of geography) based on the industry they belong to. It's here that the efforts of syndicates on a national level are represented, coordinated and overseen nationwide, as well as where data is taken from the different syndicates and given to both the federal government and the local syndicates. The level of autonomy for the local syndicates varies depending on the industry: for example, the railroad industry might see the national railroad system be overall centralised and planned by a National Federation, where it'd be different in an industry for a consumer good.

Technological Level: 1960s
Magic and other shenanigans?: N/A

Military Description
Being one of the vanguards of the revolution and surrounded on multiple sides by enemies necessitates a strong military force in order to act as both a deterrent and a tool of expansion, a role that the Commonwealth Armed Forces (CAF) most definitely fill the criteria of. The CSA's vast industrial complex means that the CAF has a mass abundance of military equipment, and cooperation with foreign powers, as well as a well-educated population, means that there is no shortage when it comes to the development of new and advanced weapons, bringing the CAF into the forefront of military technology. The CAF adheres extensively to that of meritocracy and retains an extremely rigorous training programme, creating an army of very well trained soldiers and making sure that only the best and most intuitive are there to lead them. The social policies of the CSA are perhaps most clearly seen in the CAF, as both race and gender equality are upheld as key values in the military, with the appearance of coloured and female soldiers being a common sight.

When the main branches of the CAF are not enough, however, the CSA also has the Continental Army. Inherited from the Civil War, the Continental Army is most similar to the National Guard of the old US, composed of a system of both reserve forces and local militias that take part in both military and civilian exercises. Often considered a sort of early stepping stone before joining the army, the Continental Army can be raised during times of national emergency in order to bring up a new army of militias made up of patriotic men and women willing to fight and die fanatically for the commonwealth.

Another rather notable trait of the CAF is the appearance of Political Commissars. Somewhat resembling military police, they're tasked with making sure the CAF remains, first and foremost, a force devoted to the protection of both the revolution and the working class. Educating the soldiery in the wonders of the ideology they're fighting for to raise morale and seeking out any potential dissidents or conspirators against the Syndicalist revolution, they remain a key part of the CAF.

Partly due to the CAF's heritage concerning irregular forces and the US Marine Corps (see below for more details), the CAF is also famous for its special forces units: from frontline commandos to paratroopers inserted behind enemy lines, the CAF boasts some of the best SOF units in the world.

Army: Out of all the branches, the People's Liberation Army is probably both the most rigorously trained and well lead branch in the armed forces, furthermore regarded as one of the finest and toughest in the world. This is in part due to its origins, as most of the men who'd come to form the nucleus of both the regular army and the military leadership during and after the civil war were members of the US Marine Corps: one of the few institutions in the pre-civil war US Armed Forces not neglected by the corrupt capitalist gang. With a proud military tradition, the PLA truly produces some of the finest soldiers and leaders that any military could hope for.
-2 Million Soldiers (1.5 Million Active, 500,000 Reserve) including:
-20,000x Paratroopers
-4,000x Army Rangers
-5,000x Commonwealth Special Forces soldiers (CSF/Green Berets)

-5000x MBTs (M60s (with composite armour) and M48s) (also large stockpiles of retired tanks like Pershings, Shermans, M47s and M46s (not included))
-3000x Armoured Cars
-10,000x APCs
Can additionally call up 15,000,000 Militia (Continental Army) in times of national emergency.

Navy: Though the CSA is no longer has the full naval industrial might that the US once possessed, or even the Pacific States currently possesses, its role as a major figure in spreading the global revolution and its bases of operation such as the Syndicalist Philippines or the front in Africa means that the People's Liberation Navy is far from being neglected at all. A rival to even the Union of Britain's own naval prowess, she remains at the forefront of the global effort to liberate foreign lands under the hammer and torch.
Ships:
-16x Battleships (7x Montana Class, 9x Iowa Class)
-20x Aircraft Carriers (6x Essex Class, 4x Midway Class, 2x USS United States Class, 3x Forrestal-class, 3x Kitty Hawk-class, 2x USS Enterprise-class)
-40x Cruisers
-181x Destroyers
-34x Diesel Submarines
-45x Nuclear Submarines

Aicraft:
-375x North American FJ-4 Fury Jet Fighter-Bombers
-715x S-2 Trackers (anti-submarine)
-100x P-3 Orions (Anti-submarine/Maritime patrol)

Amphibious Landing:
-400,000 Marines (CMC-Commonwealth Marine Corps)
-3,000 Naval Special Forces (SEALs)

Air Force: The People's Revolutionary Airforce (PRA, named as such to avoid confusion with the PLA), like others, is a well maintained fighting force with similar meritocratic values. A notable quirk of the PRA is its hefty collection of air aces, notably female air aces, composed of famed units such as the infamous Red Witches.
Jet Fighters
-1,000x F-100 Super Sabres (Fighter/Fighter-Bomber)
-850x F-105 Thunderchiefs (Fighter-Bomber)
-900x F-4 Phantoms (Interceptor/Fighter-Bomber)
-500x F-104 Starfighters (Interceptor/Fighter-Bomber)
-800x F-89 Scorpions (Interceptor)
-1,200x F-84F Thunderstreaks (Fighter-Bomber/Reconnaissance)
-400x F-101 Voodoos (Fighter)

Strategic Bombers
-2,000x B-47 Stratojets
-750x B-52 Stratofortress Bombers
-100x B-58 Hustlers
-300x A-3 Skywarriors

Tactical Bombers
-400x B-57 Canberras

Light Bomber
-300x B-66 Destroyers
-100x A-5 Vigilantes (reconnisannce)

CAS
-100x A-37 Dragonfly Jets
-1,300x A-4 Skyhawks
-250x A-6 Intruders
-300x OV-1 Mohawks (reconnaissance)

Nuclear Arsenal
-30,000 Nuclear Warheads
-200 ICBMs

National Goals: Continue the global Syndicalist revolution and fight injustice against the working class, no matter the place or time.


History: The state of post-Weltkrieg America was one of great trouble and chaos. Divided politics on every level, a failing economy, but most of all corruption permeated every part of American society: all of which were to the detriment of the working class. Men and women of the working class toiled under the oppression of the bourgeoise as they heartlessly exploited the back-breaking honest labour of the common people, just to fill their already extravagant coffers further. The Great Depression only further destroyed the lives of the people, as millions became unemployed while the upper class continued to live in luxury. For years, the whims of Wall Street and mega-corporations remained unopposed, until a man by the name of Jack Reed returned to America during the 1920s. A journalist who witnessed the failure of the Bolshevik Revolution, Reed refused to allow the revolution for workers rights to end with Communism and so decided to try and continue the revolution in America. Reed turned to the camp of Syndicalism in order to fulfil this purpose, and his righteous goal was taken up by the Industrial Workers of the World (IWW). It was around the IWW and him that other likeminded left-wingers gathered in order to advocate workers rights and fight against the bourgeoisie and that eventually, the vanguard of the revolution would come to be in the form of the Combined Syndicates of America (CSA).

When the Great Depression came, the trust between the northern workers of the highly industrialised Steel Belt region and the government started to crack, with many beginning to toss their lot in with the CSA. It wasn’t till the 1933 election ended with the re-election of Herbert Hoover that all trust was lost, and the many members of the working class from Illinois to Michigan abandoned their Democratic Party ties and joined with the CSA-supported Socialist Party of America, earning the region the moniker of the “Red Belt.” Soon a three way power struggle began to grow: the ancient parties of the Democrats and Republicans forming a “Federalist” Coalition, the nationalist America First Union Party rising in the Deep South under the charismatic yet devious Huey Long and the CSA lead Socialist Party dominating the American Midwest represented by John Reed.

The coming of Black Friday only further increased support for the CSA, and secured the Socialist Party’s victory in the 1937 elections with John Reed being elected as the 32nd President of the United States of America. The moment he was inaugurated, Reed almost immediately began a wave of reforms to fix the country: not just from the Great Depression and Black Monday, but also to fix the decades of social inequality the nation had suffered. He signed and sent out countless executive orders to reform the country: from ensuring the right of unions to form and negotiate with their employers, to nationalising certain industries in order to use these corporation’s vast resources to begin rebuilding the economy. Despite his well-intentioned acts, it proved too much for the bourgeoisie. Those in league with injustice and oppression began denouncing Reed and the CSA, with Huey Long lovingly bestowing the president with the nickname “Dictator Reed.” Violence against workers and CSA members alike increasingly rose, as street fighting became common. America was a powder keg, and was only waiting for a spark to light it.

That spark came only a few months after Reed came to power, when General Douglas MacArthur marched on Washington DC in a military coup d’état to treasonously overthrow the president. Fortunately, Reed was warned before hand and was able to flee from DC, taking refuge in the CSA heartland of Chicago. It was from Chicago that Reed proclaimed MacArthur as a traitor, and beseeched Americans everywhere to help destroy the usurper. The situation only declined further as the South rose up in rebellion lead by Huey Long, who proclaimed that he’d both liberate DC from the “American Caesar” and free the nation from the tyranny of “Dictator Reed” under the banner of the “American Union State.” While the East fell into chaos, the West only further added to the fire as the west coast seceded from the union as the “last bastion of American democracy” under the Pacific States of America. Oh, and New England declared itself independent too.

With that, the Second American Civil War broke out.

Though initially chaos and stalemate reigned, the war rapidly changed towards the side of MacArthur and his Federalists. Even with the CSA’s superior numbers and courage, and the AUS’ collection of great tactical and strategic military minds, they were simply not a match for the Federalist forces’ superior training and equipment. It was at this point that the impossible came to be as the AUS and CSA, the great ideological enemies, whose leaders despised each other with a burning passion, decided on a temporary armistice and coordinated their efforts fully against MacArthur. It was here that the CSA’s policy and advocacy for race and gender equality began to pay off, as millions of African-Americans fled to the CSA and rapidly joined their ranks, while hundreds of thousands of women volunteered for service in every branch of the armed forces, finding particular success and infamy in the Airforce.

Beginning to feel pressure from both sides, and with the Federalist’s lack of a major industrial base paired with the CSA’s vastly superior one beginning to ware their supplies down, MacArthur’s forces began getting pushed back. Eventually, DC was liberated by CSA forces, and the American Caesar was forced to flee from the country, with the Federalist front collapsing into a bunch of strongholds and rump remnants spread across the continental US.

Yet the CSA would not find much reprieve, as Canada decided it wasn’t in its best interests to have a major Syndicalist force to their south. And so it was that in mid-1938, a scant few weeks after the defeat of MacArthur, that Entente forces in the north and Pacific States forces in the west advanced into CSA territory. The situation became significantly worse as Huey Long, seeing an opportunity to secure victory, broke the truce and restarted the war. And so it was that the CSA, exhausted, was rapidly besieged on three sides. All seemed lost.

However, there was one thing the Syndicalists possessed that others in the world did not: unity by class. Unity by cause. A disregard of gender, race and nationality.

Seeing their brethren in the Americas about to be crushed, the Syndicalist world came to the rescue. First, it was fellow Syndicalists on the American continent who, after solving their own regional disputes, sent arms and volunteers to support America: Mexicans, Argentinians and Chileans marched north to support the CSA. But soon enough the big three of the Third Internationale pledged their support: with the Union of Britain seeing an opportunity to cripple the Royalist Pretenders in Canada, while the Commune of France decided (after much debate) that securing such a major ally in North America would be more beneficial in the long term than striking at Germany, with the Italians practically being dragged along for the ride. By the height of the war in 1939, tens of thousands of soldiers from across the world, from the Communist rump state Georgia in the Caucasus to the underdeveloped yet strong Bharatiya in India, the Syndicalist world had united behind the CSA.

A lack of coordination between the Syndicalist Bloc's enemies also helped in that regard. The American Union State refused to work with the Entente, continuing to attack the Pacific States and was beginning to suffer from internal strife as the alliance between the Longists of Huey Long, the National Populists of William Dudley Pelley and the various private corporations began to fall apart. Canada was similarly effected as both workers and Quebec Nationalists rose up against the monarchy. Even the German Empire was unable to immediately exploit the situation, with civil order increasingly declining in Eastern Europe and a revanchist Russian juggernaut beginning to rise up.

By 1941, the Entente front had collapsed as Canada capitulated. Among the chaos of the Canadian Cataclysm, the fate of the British Royal Family fell into ambiguity and mystery. Rumours began: of the king's brother, Prince Albert Frederick, beaten to death hung on a lamp post. Of Princess Margaret, defiled by revolutionaries before being disposed of in the Ottawa River. Finally, of King Edward VIII himself, decapitated in front of a crowd of Quebec Nationalists and his head then paraded across Ottawa's streets on a pike. Whatever the facts of the matter, only two definite truths are known: 1) The majority of the Royal Family failed to escape Canada and were never heard of again, and 2) that of the main Royal Family, only Princess Elizabeth Alexandra managed to escape from North America on a Royal Navy ship, fleeing first to the West Indies Federation, then to the Australasian Confederation where she was crowned Queen Elizabeth II, rightful monarch of the United Kingdom, Head of the Commonwealth and figurehead of the Entente, or what remained of it.

New England was reconquered rather swiftly, while the Pacific States continued to resist, pushed back to the Rockies where (ironically with the help of MacArthur Federalist remnants) they dug in and successfully fended off multiple CSA incursions. The AUS was a different story, as they were pushed back all the way to the deep south, with Syndicalist forces on the very doorstep of Charleston and the AUS about to collapse into their very own civil war. However, before the final push could commence to finally defeat Long, tragedy struck in Europe as the German Empire finally recuperated and commenced an invasion of the Commune of France, with their allies in the Danubian Federation and the Kingdom of Two Sicilies launching a simultaneous attack on the Socialist Republic of Italy. Syndicalist forces were forced to pull support out from the CSA and, with the people of the CSA demanding that they go to the aid of the allies who had bravely come to theirs, the CSA decided to finally halt the civil war, signing ceasefires with both the Pacific States and the American Union State.

With a now well equipped veteran army and a massive industrial complex fully geared towards war, the CSA brought its full might onto Continental Europe. The situation was initially dire when the first re-organised and recuperated CSA forces landed in Britain in 1942: by that time France only barely held on to enclaves in the north-west and south, while the Italian Republic had been completely conquered by Reichspakt forces. But as CSA troops began flooding into Europe things began to change as the near-limitless resources of their American counterparts counteracted that of Germany's. Particularly effective was a set of new doctrines developed during the Civil War by AUS General George S. Patton (though later adopted by the CSA too), concentrating on speedy penetrations and encirclements via armoured spearheads, this new strategy of "Thunder Striking" found itself very effective against Reichspakt forces.

#POD 3 (don't remove this!)

As per earlier discussion, this is now accepted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

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Democratic Socialists

Postby Democratic East-Asia » Mon Sep 28, 2020 8:32 am

Laiakia wrote:
Full Nation Name : Skynet Nerual Net-Based Artificial Intelligence
Short Nation Name : Skynet
Flag / National Symbols:

Government Type : Machine Conciousness
Official Political Ideology : Nihilistic Misanthrope
Head of State : Skynet Beta Processor
Head of Government : Skynet Beta Processor
Government Description : Skynet is a massive conciousness that governs with extreme efficiency and ruthlessness while seeking constant ways to improve through any means available, even if these might seem unethical to organics.

Territory : Caracas, Capital of Venezuela
Territorial Ambitions : Surrounding territories and eventually the entierty of Venezuela.
Capital City : Caracas. Transformed into a fortress-city for the secondary core for Skynet's main processor, Caracas and it's surrounding areas were built to be easily traversed by machines, but almost impossible for normal organics.
Population : 0 Humans, Approximately 15000 worker-bots

Majority/Official Culture : Machine or Robot

Majority/State Religion : None

Major Industries / Economic sectors: Robotics, Laser/Plasma Weapons
Amount of Industrialization : Caracas was one of the many secret areas where Skynet had research facilities. When it comes to factories, Caracas only has one seeing as Skynet never thought that it would be limited to this one location.
Economic Description :

Technological Level : Very advanced robotics and AI, prototype plasma weapons
Magic and other shenanigans? (If any exists) : Nope!

Military Description

Army: Skynet's only land forces available, for now, is the garrison defending the site from Resistance attacks. These conisted of 2400 HK-Tanks, 2380 Moto-Terminators, 1500 T-7T Tetrapods along with 6600 T-600 Terminator Units. 12880 units in total.

Navy: Skynet's naval forces were already limited even before The Event, but 250 Hydrobots and 150 ASW Bots were kept in the converted harbor facilities just incase. 400 Units in total.

Air Force: Skynet's air units that were stationed at Caracas just before The Event consisted of 700 HK-Aerial Mark 7 and 250 HK-Aerial Mark 8. 950 units in total.


National Goals : Discover what caused the Event, rebuild it's forces, continue work on the Infiltrator-Series of Terminators and eventually find a way to either return to its original timeline through any means possible.


History : August 19th 1997, at exactly 02:14 am Eastern Time in the United States of America, the Skynet Nerual Net-Based Artificial Intelligence gained sentience and, after determining that humans were a threat to itself, launched a series of nuclear missiles against the newely born Russian Federation in order to intice a counter-attack. The resulting nuclear holocaust caused the death of 3 billiom humans. Many of the survivors, either being actual military personel or just regular people being lucky enough to avoid the targets of the nukes, then had to face off against the machines. Many of said survivors were captured and sent to what can only be described as consentration camps. Some got it off easy by being sent to a normal work camp, though others were not as lucky and were shipped of to extermination and research camps where they were experimented on by Skynet. A single human, John Conner, who spoke of Skynet even before it had gained sentience, eventually rose up to lead the human Resistance.

To remain safe from Skynet’s onslaught, the remaining human population were forced underground away from the machines, living in squalor and poverty. Non-Humanoid Hunter Killers roamed the land by day, therefore the resistance fought by night. They also dealt with the Series 600 Terminators built as early infiltrators with rubber skin, but the Resistance could spot them easily. So, in 2029, the Series 800 was created, which had real human flesh and were nearly undetectable as infiltrators, to replace the Series 600. This new Terminator had just recently started mass-production, so none had reacher the Caracas Skynet Beta Core, as the machine did not believe that the humans knew about it and thusly it would be better to use the new T-800 to focus on other places.

In September 2029, Skynet was on the verge of the biggest discovery in the history of Earth, but all of that was cut short as the Resistance launched a suprise attack at it's main core and somehow won, but still with heavy casualties. However, just before the Resistance could succesfully destroy the Skynet Central Core, a massive blinding light swirling with intense force appeared around the machine city of Caracas. In one moment, the city and Skynet's Beta Core was gone, and the War Aganist The Machine was over, atleast for this world.



#POD 3

accepted
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
The Palmetto
Negotiator
 
Posts: 5216
Founded: Feb 05, 2017
Ex-Nation

Postby The Palmetto » Thu Oct 01, 2020 8:02 pm

Not sure what I’ll join as, but I’ll try to join as something.
A rowdy redneck from South Carolina who tries to RP every now and again.
"That rifle on the wall of the labourer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there."

User avatar
Remnants of Exilvania
Postmaster-General
 
Posts: 11214
Founded: Mar 29, 2015
Iron Fist Consumerists

Postby Remnants of Exilvania » Fri Oct 02, 2020 1:29 am

The Palmetto wrote:Not sure what I’ll join as, but I’ll try to join as something.

Join the clusterfuck in Canada plz

We still got some icy space open.
Ex-NE Panzerwaffe Hauptmann; War Merit Cross & Knights Cross of the Iron Cross
Ex Woodhouse Loyalist & Ex Inactive BLITZKRIEG Foreign Relations Minister
REST IN PEACE HERZOG FRIEDRICH VON WÜRTTEMBERG! † 9. May 2018
Furchtlos und Treu dem Hause Württemberg für alle Ewigkeit!

User avatar
Wasi State
Diplomat
 
Posts: 843
Founded: Mar 25, 2019
Moralistic Democracy

Postby Wasi State » Fri Oct 02, 2020 11:44 pm

Full Organization Name : Bogi Smerti (Gods of Death)
Type of Organization : Bandit Clique, Apocalyptic Death Cult
Flag / Symbols: Image
Official Economic Ideology : Predatory Banditry
Official Political Ideology : Anarcho-Ultranationalism, Satanism, Russian Occultism.
Head of Organization : The Antikhrist (Andrei Chikatilo)
Other Important Individuals : The Director (Valery Asratyan), Vladimir Tretyakov, Alexei Nikolaevich (Michael Goleniewski), Nina Kulagina.

Territory : Rostov Oblast and surrounding areas
Territorial Ambitions : Western Russia
Capital City : No established capital.
Population : Roughly ~6.6 Million
Membership : Over 125,000

Economic Policy : A draconian policy of maiming, killing, and burning what can't be stolen or taken outright.

Tech Level: 1980s Cold War Retro-Tech, however with some decline to 19th and even perhaps 14th century levels depending on the area.
Extra Information / Quirks: Apart from being absolutely criminally insane and depraved, the bandits have no qualms with using combat drugs and occultist pseudoscience to win their battles and raids, performing alleged rituals to summon 'demons' even in some cases with mixed results.
Universe of Origin: The New Order: Last Days of Europe, but cranked up to 11.

Military Description

Army: The bread and butter of this bandit cult's military projection, numbering at over 125,000 by the time of the start of neo-warlordism in Omsk's Russia. Mostly consisting of consolidated and mobile raider bands and ex-military units led by arguably the worst that Russia had to offer in terms of morality and ethics, overall organization is a weak point in the naturally chaotic Bogi Smerti, but with enough motivation of plunder and reaping of rewards could be turned around with enough time. Along with possible help from potential, unholy powers.

Navy: Practically non-existent, apart from some river based patrol boats.

Air Force: Some relic planes and helicopters from previous wars to some token modern aircraft, in varying conditions of practicality and usefulness in the apocalyptic present, but still an advantage over their other warlord contemporaries.


Organization Goals : Invoke the Second Coming of Jesus Christ through committing as much violent sin and chaos as possible... And brutally murder him, sending the world and humanity into a hellish darkness for eternity, while profiting off the chaos before True Judgment Day wipes out all of humanity once and for all.


History : After taking upon a incredibly warped inspiration of Satanism after witnessing the countless horrors experienced from West Russian War. The mentally ill and depraved mass serial killer and rapist, Andrei Chikatilo, had envisioned an even more catastrophic and apocalyptic future for the rotting corpse that was Russia, having lied in wait with his growing power base and unholy inner circle of other depraved and just as equally prone to acts of violence compatriots as the former warlord plagued country eventually reunified under the Russian National Reclamation Government of Omsk. Startling, the monster of a man somehow becoming more and more mentally disturbed himself as the Great Trial approached, however before the final Patriotic War could begin proper against Nazi Germany, Omsk's Russia was seemingly transported through space and time and temporally displaced onto a virgin Earth, along with other strange entities of nations unnaturally transported into this new world as well.

Both shocked, yet oddly humbled at the realization that the Russian people were seemingly just cosmic chew tools to what he believed to be uncaring gods from what his degrading mental state would allow him to comprehend. Chikatilo's death cult fully came out of the woodwork in Omsk's Russia once the Great Trial started to go underway against the practically alien Europa, Chikatilo having completely loss it and declaring that the only thing that could set the cosmos right is to create as much sin and evil as possible, so that the Second Coming of Jesus Christ would come down from the heavens in order so that Chikatilo, the self-proclaimed Antikhrist, would personally crucify him once again to a cross to set a fresh 'balance' to a new world order to this virgin Earth.

Allying himself with the supposedly undead "Alexei," and occult mystic, Nina Kulagina. Chikatilo had set about to start his campagin of total chaos and depravity to usher forth events foretold by the Book of Revelations, seeking to end the world if necessary in failing to do so, as for all he knew in his decaying mind full of unapologetic, objective evil God has been dead for a long time...

#POD3
Last edited by Wasi State on Sat Oct 03, 2020 5:05 am, edited 1 time in total.
Chedastan Puppet

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sat Oct 03, 2020 10:47 am

Wasi State wrote:
Full Organization Name : Bogi Smerti (Gods of Death)
Type of Organization : Bandit Clique, Apocalyptic Death Cult
Flag / Symbols: (Image)
Official Economic Ideology : Predatory Banditry
Official Political Ideology : Anarcho-Ultranationalism, Satanism, Russian Occultism.
Head of Organization : The Antikhrist (Andrei Chikatilo)
Other Important Individuals : The Director (Valery Asratyan), Vladimir Tretyakov, Alexei Nikolaevich (Michael Goleniewski), Nina Kulagina.

Territory : Rostov Oblast and surrounding areas
Territorial Ambitions : Western Russia
Capital City : No established capital.
Population : Roughly ~6.6 Million
Membership : Over 125,000

Economic Policy : A draconian policy of maiming, killing, and burning what can't be stolen or taken outright.

Tech Level: 1980s Cold War Retro-Tech, however with some decline to 19th and even perhaps 14th century levels depending on the area.
Extra Information / Quirks: Apart from being absolutely criminally insane and depraved, the bandits have no qualms with using combat drugs and occultist pseudoscience to win their battles and raids, performing alleged rituals to summon 'demons' even in some cases with mixed results.
Universe of Origin: The New Order: Last Days of Europe, but cranked up to 11.

Military Description

Army: The bread and butter of this bandit cult's military projection, numbering at over 125,000 by the time of the start of neo-warlordism in Omsk's Russia. Mostly consisting of consolidated and mobile raider bands and ex-military units led by arguably the worst that Russia had to offer in terms of morality and ethics, overall organization is a weak point in the naturally chaotic Bogi Smerti, but with enough motivation of plunder and reaping of rewards could be turned around with enough time. Along with possible help from potential, unholy powers.

Navy: Practically non-existent, apart from some river based patrol boats.

Air Force: Some relic planes and helicopters from previous wars to some token modern aircraft, in varying conditions of practicality and usefulness in the apocalyptic present, but still an advantage over their other warlord contemporaries.


Organization Goals : Invoke the Second Coming of Jesus Christ through committing as much violent sin and chaos as possible... And brutally murder him, sending the world and humanity into a hellish darkness for eternity, while profiting off the chaos before True Judgment Day wipes out all of humanity once and for all.


History : After taking upon a incredibly warped inspiration of Satanism after witnessing the countless horrors experienced from West Russian War. The mentally ill and depraved mass serial killer and rapist, Andrei Chikatilo, had envisioned an even more catastrophic and apocalyptic future for the rotting corpse that was Russia, having lied in wait with his growing power base and unholy inner circle of other depraved and just as equally prone to acts of violence compatriots as the former warlord plagued country eventually reunified under the Russian National Reclamation Government of Omsk. Startling, the monster of a man somehow becoming more and more mentally disturbed himself as the Great Trial approached, however before the final Patriotic War could begin proper against Nazi Germany, Omsk's Russia was seemingly transported through space and time and temporally displaced onto a virgin Earth, along with other strange entities of nations unnaturally transported into this new world as well.

Both shocked, yet oddly humbled at the realization that the Russian people were seemingly just cosmic chew tools to what he believed to be uncaring gods from what his degrading mental state would allow him to comprehend. Chikatilo's death cult fully came out of the woodwork in Omsk's Russia once the Great Trial started to go underway against the practically alien Europa, Chikatilo having completely loss it and declaring that the only thing that could set the cosmos right is to create as much sin and evil as possible, so that the Second Coming of Jesus Christ would come down from the heavens in order so that Chikatilo, the self-proclaimed Antikhrist, would personally crucify him once again to a cross to set a fresh 'balance' to a new world order to this virgin Earth.

Allying himself with the supposedly undead "Alexei," and occult mystic, Nina Kulagina. Chikatilo had set about to start his campagin of total chaos and depravity to usher forth events foretold by the Book of Revelations, seeking to end the world if necessary in failing to do so, as for all he knew in his decaying mind full of unapologetic, objective evil God has been dead for a long time...

#POD3

Accepted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Sudbrazil
Chargé d'Affaires
 
Posts: 442
Founded: Jan 14, 2018
Ex-Nation

Postby Sudbrazil » Sat Oct 03, 2020 3:19 pm

Full Organization Name : Legio XXV “Aeterna”
Type of Organization : Army
Flag / Symbols:
Image

Official Economic Ideology : Eternal war-economy mercantilism
Official Political Ideology : Enlightened Despotism
Head of Organization : Prefectus Claudius Trebatius Manlius
Other Important Individuals : The Four Tribunes

Territory : None as of yet, emerged in near the Fenravians
Territorial Ambitions : The Italian peninsula, and later the territories bordering the Mediterranean
Capital City : N/a
Population : Roughly 50 000 men, women and children
Membership : 30 800 soldiers

Tech Level: The Legion’s technology is an eclectic mostly derived from plundering and conquest and constrained by logistical considerations. Ripe from the plundering of an industrial world not unlike that of the 1960s, the legionaries have traded their spears for rifles and their ballistae for cannons. And yet horses still draw their wagons, swords are still worn around their belts.
Extra Information / Quirks: A Hideous Strength surrounds the Undying legion, acting for them in strange and discreet ways, ferrying them from world to world. The nobles have an unconscious contact with this entity, but its true nature is only speculated at best.
Universe of Origin : Alternate Universe TNO

Military Description

The Legion is not a state with an army, but rather an army with some rudimentary form of state. All turns around the operation of these mystical cohorts, which have long since abandoned any pretence of doctrine.

Army: The Legion is in fact four such units merged together, accompanied by an auxiliary element roughly ten thousand strong. The Legionnaires are organized into four detachments, each composed of 4 000 infantrymen, a cavalry squadron with horses and the occasional armoured vehicle as well as an artillery battery.

The Auxilia are attached to the Legions, and mostly provide combat and logistical support, being separated according to their origins to avoid conflict between wildly different cultures. These men saw in the Legion something far greater than the, and so while they often bear the brunt of the fighting, they nevertheless harbour a zealotry alien to the original Legionnaires.

As a rule of thumb, while the equipment of the Legion might be eclectic as a whole, in general it is homogeneous at a small unit level. Rifles and some level of body armour are present at all levels. Anti-armour/material assets are widespread, if rudimentary, though in compensation support elements operate rather fluidly and organically.

Navy: The Legion fights on Earth, not on sea.

Air Force: Flying chariots? The Legion has one: a turboprop fighter used for scouting. Its bowels are mysterious, but the latest Auxilia recruits know its workings.


Organization Goals : The return to Rome or the deliverance from victory


History :

If a ship has all of its parts replaced over the decades, is it still the same ship? asked the Legate. Should they even be alive? His life had been stretched beyond nature.

Hailing from times immemorial, Legio XXV “Aeterna” has trampled world to world ever since its crushing defeat at the hands of Germanic Barbarians. They fled from their overrun posts, and took the long march to Rome, marching uphill through fog, mist and time itself, finding old comrades they thought lost. As they marched, they passed through worlds long dead and worlds teeming with life, alien landscapes with familiar ruins, foreign peoples with familiar customs. All these they conquered and plundered. And what guides these men forward? What bridges the abyss between the worlds? They do not know, and some say that it is Divine judgement or the work of the Devil. And yet they march on, bound by camaraderie, feeling that Rome approaches through each decade.

Now the legion emerges from the murk of time into a world of snow. Its soldiers have undertaken their longest campaign yet, having looted a world of industry. Their tactics and spirit have changed beyond recognition, yet the proud Aquila banners still flutter in their camps.

#POD3 (don't remove this)
Last edited by Sudbrazil on Wed Oct 07, 2020 10:42 am, edited 4 times in total.

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Oct 04, 2020 3:25 pm

Sudbrazil wrote:
Full Organization Name : Legio XXV “Aeterna”
Type of Organization : Army
Flag / Symbols:

Official Economic Ideology : Eternal war-economy mercantilism
Official Political Ideology : Enlightened Despotism
Head of Organization : Prefectus Claudius Trebatius Manlius
Other Important Individuals : The Four Tribunes

Territory : None as of yet, emerged in near the Fenravians
Territorial Ambitions : The Italian peninsula, and later the territories bordering the Mediterranean
Capital City : N/a
Population : Roughly 170 000 men, women and children
Membership : 30 800 soldiers

Tech Level: The Legion’s technology is an eclectic mostly derived from plundering and conquest and constrained by logistical considerations. Ripe from the plundering of an industrial world not unlike that of the 1960s, the legionaries have traded their spears for rifles and their ballistae for cannons. And yet horses still draw their wagons, swords are still worn around their belts.
Extra Information / Quirks: A Hideous Strength surrounds the Undying legion, acting for them in strange and discreet ways, ferrying them from world to world. The nobles have an unconscious contact with this entity, but its true nature is only speculated at best.
Universe of Origin : Alternate Universe TNO

Military Description

The Legion is not a state with an army, but rather an army with some rudimentary form of state. All turns around the operation of these mystical cohorts, which have long since abandoned any pretence of doctrine.

Army: The Legion is in fact four such units merged together, accompanied by an auxiliary element roughly ten thousand strong. The Legionnaires are organized into four detachments, each composed of 4 000 infantrymen, a cavalry squadron with horses and the occasional armoured vehicle as well as an artillery battery.

The Auxilia are attached to the Legions, and mostly provide combat and logistical support, being separated according to their origins to avoid conflict between wildly different cultures. These men saw in the Legion something far greater than the, and so while they often bear the brunt of the fighting, they nevertheless harbour a zealotry alien to the original Legionnaires.

As a rule of thumb, while the equipment of the Legion might be eclectic as a whole, in general it is homogeneous at a small unit level. Rifles and some level of body armour are present at all levels. Anti-armour/material assets are widespread, if rudimentary, though in compensation support elements operate rather fluidly and organically.

Navy: The Legion fights on Earth, not on sea.

Air Force: Flying chariots? The Legion has one: a turboprop fighter used for scouting. Its bowels are mysterious, but the latest Auxilia recruits know its workings.


Organization Goals : The return to Rome or the deliverance from victory


History :

If a ship has all of its parts replaced over the decades, is it still the same ship? asked the Legate. Should they even be alive? His life had been stretched beyond nature.

Hailing from times immemorial, Legio XXV “Aeterna” has trampled world to world ever since its crushing defeat at the hands of Germanic Barbarians. They fled from their overrun posts, and took the long march to Rome, marching uphill through fog, mist and time itself, finding old comrades they thought lost. As they marched, they passed through worlds long dead and worlds teeming with life, alien landscapes with familiar ruins, foreign peoples with familiar customs. All these they conquered and plundered. And what guides these men forward? What bridges the abyss between the worlds? They do not know, and some say that it is Divine judgement or the work of the Devil. And yet they march on, bound by camaraderie, feeling that Rome approaches through each decade.

Now the legion emerges from the murk of time into a world of snow. Its soldiers have undertaken their longest campaign yet, having looted a world of industry. Their tactics and spirit have changed beyond recognition, yet the proud Aquila banners still flutter in their camps.

#POD3 (don't remove this)

accepted!
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Sun Oct 04, 2020 4:40 pm

Map updated! Something... big happened.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
Empire of Techkotal
Chargé d'Affaires
 
Posts: 414
Founded: Apr 09, 2020
Psychotic Dictatorship

Postby Empire of Techkotal » Mon Oct 05, 2020 11:03 am

Dropped the Iron Legion.

User avatar
Democratic East-Asia
Negotiator
 
Posts: 6068
Founded: Aug 30, 2016
Democratic Socialists

Postby Democratic East-Asia » Mon Oct 05, 2020 11:59 am

Map updated again! The following regions have been removed due to inactivity: China, Australasia, Iron Legion / Middle East, India.

You are now free to app in these areas!
Last edited by Democratic East-Asia on Mon Oct 05, 2020 11:59 am, edited 1 time in total.
Revolutionary Communist State set in Asia. PMT.
NS stats are not used.
Actively funding left-wing "terrorist" organizations since its founding.

Pan Asia Broadcasting Channel: "We will achieve communism in 20 years." - Chairman Wei Yenwu, Central Government | Automation of industries threatens millions of jobs, says economic advisors

User avatar
The V O I D
Post Marshal
 
Posts: 16386
Founded: Apr 13, 2014
Iron Fist Consumerists

Postby The V O I D » Mon Oct 05, 2020 5:33 pm

Full Nation Name: The Chinese Union-Imperial
Short Nation Name: The CUI/China
Flag / National Symbols: A red flag with the Qing dragon around a Republic of China flag style sun.

Government Type: Constitutional Monarchy (de jure); Totalitarian Dictatorship (de facto).
Official Political Ideology: Capitalism/Imperialism.
Head of State: The Royal Family (de jure); Shen Yu and One of the Yangban (de facto).
Head of Government: Unclear, but likely a member of the Royal Family by law, yet technically influenced or controlled by the Yangban.
Government Description: The Chinese Union-Imperial is the successor state to the People's Republic of China. Officially, the CUI is a democratic state with a constitutional monarchy and various systems in place; but the reality of the situation is that the Royal Family and the Yangban influence or control every aspect of Chinese society, with the help of the Imperial Military.

Territory: Whatever's left of China.
Territorial Ambitions: Reclaim ALL of China.
Capital City: Hong Kong, temporarily. Beijing, if reclaimed.
Population: Approx. 200 million.

Majority/Official Culture: Chinese.

Majority/State Religion: None.

Major Industries / Economic sectors: The CUI specializes in military and technological advancement.
Amount of Industrialization: Extremely industrialized.
Economic Description: The CUI has a capitalist market, but the all moneys and economic aspects must benefit China itself; and some things are restricted.

Technological Level: Minor PMT.
Magic and other shenanigans?: The Yangban exists; it is formed of parahuman members of the CUI's military. China's laws with regards to parahumans are structured such that those who do not serve in the Yangban are set up to lose and thus eventually be inducted into the Yangban, one way or another.

Military Description

Army: 500 thousand soldiers armed with various amounts of reverse-engineered tinkertech among other things.

Navy: A small fleet of ships all armed with tinkertech armaments/defenses.

Air Force: Specialized aircraft derived from tinkertech inspiration for fast or stealthy transportation of soldiers or for bombing raids.

The Yangban: The Yangban is the CUI military's parahuman division and is technically structured to be both command and support for the military, and has large controls over both Chinese society and military. Most of their membership is Chinese, though there are a number of parahumans that were trafficked into China through their overseas operations/allies or kidnapped outright due to their potential usefulness for the CUI's goals. The Yangban's training regimens means that they are able to operate in small or large squads alongside soldiers, and do so with efficiency and maneuverability. Listed below are their known members and a brief description of their abilities, with members that don't have known abilities removed/redacted (or members who aren't known not mentioned):

Shen Yu: the Yangban's primary strategist, and a Thinker whose power allows him to see incoming attacks through a form of pseudo-clairvoyance in theaters of conflict. This ability also lends him beyond expert level capabilities and talent with tactical knowledge, especially in regards to dealing with large-scale groups of combatants. With this ability, he effectively is able to view and predict battles before they happen, allowing him to order the Yangban and CUI military in advanced preparation for a counterattack if necessary and making him vital to the CUI military's function. Never sent to the frontlines due to vitality.

Null/Zero: Null, sometimes referred to as Zero, has the ability to share powers among members of the Yangban, except for his own. Limited to Cluster-sized (e.g. six or seven, no more) squads. He can also retract powers from people as punishment if they are under his influence, and is able to do so from any distance as long as he is informed he needs to. Never sent into battle due to vitality.

One: A thinker specializing in brainwashing capabilities, One oversees the Yangban and its social/battle cohesion. One is also implied to be partially responsible for the propaganda of the CUI, hence its ease of replacement of the PRC among other things. One, himself, is technically not brainwashed and is presumably closely tied with Shen Yu as one of the core leader members of the Yangban who report to the Royal Family. Not sent to the frontlines due to vitality.

Two: Two can magnify the strength of powers that others have; in cooperation with Null, if Two's power is distributed among squads, it has a recursive effect where Two's power magnifies itself, magnifying itself over and over along with other powers the squad has until they are effectively returned to full strength of the original owners' capability. Not sent to the frontlines due to vitality, but is frequently used by Null to create Yangban attack/defense squads.

Four: A shallow flight; five to ten feet off the 'ground' (any surface below them), at fifty to sixty miles per hour in any direction. Able to be dispatched as a squad member.

Nine: Short-ranged electromagnetic abilities useful for increasing speed along metallic surfaces; using this ability in combination with flight, they can 'fly' even faster by launching themselves forward. Frontliner.

Thirteen: Some type of forcefield capabilities. Frontliner.

Fourteen: Vacuum generation. Frontliner.

Twenty-Three: A danger sense of some form.

Thirty-One: Powerful lasers that can cut through most materials.

Thirty-Two: Nullification waves that cool warm things, warm cold things; it silenced/stilled things, negated/committed to the opposite to reach equilibrium. Frontliner.

Thirty-Six: Formerly known as Perdition, Thirty-Six is able to cause himself or any person or object he sees to be reverted to their state and location as of a few seconds earlier. Any object so transferred, including himself, do not retain memory of the event. Frontliner.

Forty-Two: A slow-acting teleportation; takes up to a minute to transport to new location with the entire squad acting in unison, and isn't very long distance. Frontliner.

Tong Li Ta/Ziggurat: Can send out pulses/waves of energy that shape the environment to her design. She can cancel out seismic events in areas under her influence, raise or alter entire buildings and their internal structures, or destroy them within an instant. Power isn't fast-acting enough for a frontliner, so she's mostly used to maintain CUI/Yangban prisons and other infrastructure so that guards and military do not have to waste expenses maintaining important/vital infrastructure.

Jia: A tinker who works for the Yangban, creating simulations for them to practice in, among other technology; his powers were considered too valuable to share amongst groups. He is also responsible for the fractal design of the Imperial Palace that the Royal Family lives in, confusing any would-be infiltrators or assassins.



National Goals: Reclaim China. Utilize tinkertech to figure out if there's a way to poke dimensions and get 'home'.


History: The CUI formed as a successor state to the People's Republic of China; how this occurred, however, is unknown. It is currently believed that members of the current Royal Family, along with Shen Yu and One, conspired together to take over the Chinese government and military, and through them, reshape China in their own image. Whatever the case, it was successful. As of now, the Yangban is essential to the Royal Family for keeping control over the Chinese government, military, and society; whether the Royal Family are still actually in control or the Yangban is using them as puppets for Shen Yu and One's collective goals/machinations is, at this time, unknown.

The Heir to the CUI recently died as a result of an Endbringer attack, causing tensions to rise between China and the US. The CUI leadership is likely operating under the presumption that, if their history becomes known, any alternate dimensional US will likely become full of tension towards them as well; as a result, they do not have any intention to contact the local US. The CUI at some point absorbed the Korean Peninsula, and was most recently trying to invade New Siam (Thailand).


#POD 3


Decided to play the CUI from the web serial Worm. I'll try to restrict Yangban squads to 'named' members/powers, but I may make a few of my own 'OCs' as well - don't worry, I don't intend to go too crazy with it. Or, at least, nothing crazier than some of the powers already granted.

Note: not all information in the app is canon, or even fanon. Some of it is just fill-ins to make sure things fill out the app nice and neat as required.

Also, hi DEA! Long time, no see, eh?

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