Tomia wrote:-snip-
Can do too! Thanks for the purification clarification and transformation recommendation. I'll have those edits done shortly!
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by Tomia » Mon Jun 29, 2020 1:40 pm
Ceystile wrote:Ok guys...I gotta find some place to squeeze in (I was OPing another RP with my other nation so i've been busy)
by Segral » Fri Jul 03, 2020 10:20 pm
- Tyr'el Heritage: Keagan is a Tyr'el, which roughly translates to "crocodile-folk". As a result, he has inherited many of the benefits of his heritage, including enhanced strength, endurance, instincts, sight, hearing, and smell. He is equipped with a powerful jaw that can bite down with over 4000 pounds per square inch in modern units, as well as several sharp claws for slashing. In addition, thanks to his powerful, muscular tail and streamlined body, Keagan is an excellent swimmer, even faster than his twin brother, able to easily top speeds of twenty modern miles per hour at top speed.
- Master of the Poison: Over the course of his studies as an alchemist, Keagan has become a master of mixing, brewing, and enchanting deadly poisons with a variety of effects. Need a poison for slow, painful torture? He can make it. Need a quick mixture that leaves no trace behind to spike a royal's drink with? He can make it. Need a poison that doesn't kill, but instead blinds or deafens? He can make it...for a price. These poisons are usually made in liquid form, but he has been known to collect the fumes and gases created during treatment for use as airborne toxins.
- Condition-Enhancing Potions: Strength he giveth, and strength he may taketh away. After mastering his poison-making craft, Keagan began to diversify his skill-set by developing potions that contain the ability to enhance the bodies and minds of the consumer. For a small fee, Keagan can create a potion to increase your strength, enhance your eyesight, grant you heightened reflexes, increase your stamina levels, and even temporarily transform/shapeshift your entire body. He achieves this by incorporating a sample of the customer's body (such as a lock of hair, a fingernail, a tooth, etc.) into the potion while preparing it, this tailor-making a potion for one particular person. If anybody else drinks the mixture, there will be little to no effect (and sometimes a harmful effect), but if the sampled customer drinks it, they will receive the desired bodily benefits.
- Vagabond: Keagan has never been a fighter, but he has armed himself with a poison-tipped dagger, silver tongue, and a complete disregard for honor and creed, doing whatever it takes to make the sale. His years of running throughout the criminal underbelly of Eboris have given him an expert knowledge of how to sneak, stab and talk his way out of any situation, as well as plethora of contacts with owed favors that he can rely on for help in a pinch. He's not afraid to fight dirty and underhanded, and he has never been one to shy away from betraying or manipulating others to get what he wants, which is fairly easy, given his smooth talking and exceptional ability to gather blackmail.
- Inner Limitations: Much like his brother Krook, Keagan is not one for brutal or gory violence, although for a much less...noble intention. He believes that he is above such "barbarian" activity, and prefers to use his poisons, and maybe his dagger to take down a foe instead of his claws and jaws. To him, shredding an enemy with his teeth and talons is an act that should be reserved for very specific occasions, and when done in a careless, wanton manner, leads to bodily traces that could bring even larger enemies back on his trail.
- Poison's (Limited) Touch: While the prior weakness wouldn't usually be so crippling, it is important to note that Keagan's weapon of choice is very limited in its effectiveness in certain situations. Poisons are great and all, but in order for them to be effective, one must ingest or absorb them in some way, and if you've ever tried to chuck a bottle of liquid in the middle of the battle, you would know that throwing poison into a warrior's open mouth or exposed wound is...difficult, to say the least. The fumes he collects are much easier to affect a target with, but if he releases those toxic gases, he runs the risk of poisoning his allies and companions, in addition to himself.
- Temporary Effects: Keagan's condition-enhancing potions are only temporary in their effects, depending on how much of the potion is consumed. For example, drinking a whole jar of the strength-enhancing potion may give you one hour's worth of increased muscle, while drinking a small vial of it may grant you just a few minutes. Containers are priced accordingly.
- The Human Ingredient: As mentioned previously, in order for a condition-enhancing potion to take effect, Keagan requires a sample of the body, whether that be hair, teeth, skin, or something else. Shapeshifting potions require even more than that, requiring samples from both the consumer and the body the consumer intends to transform into. If he wants to brew a potion for himself, all he needs to do is scrape a few scales off of his body, but if he wants to create potions for someone else, he requires a piece of their body, which can occasionally be difficult to obtain. Drinking a potion that hasn't been tailor-made for one specific person can have a range of adverse side-effects. Sometimes, it will do absolutely nothing. Sometimes, it will grant the enhanced condition, but in a weak, limited capacity. Sometimes, it will be harmful or even fatal.
- Dagger: A thin, silver dagger, capable of slipping through a pair of ribs in one second and clashing with a broadsword in the next. The dagger is usually laced with a fast-acting paralytic poison that ensures that even if the stab wound doesn't kill a foe, the eventual suffocation from full-body paralysis eventually will.
- Alchemist's Arsenal: What potioneer would be complete without his potions? Keagan carries a large satchel containing a wide variety of poisons, several spare vials and bottles, a small collapsible cauldron, and a collection of gratium, wraithstone, knotgrass, bloodcaps, and other core ingredients that are essentials for any alchemist.
by New Finnish Republic » Thu Jul 09, 2020 9:55 am
by The Republic of Atria » Wed Dec 02, 2020 8:13 pm
- [Unleash the Beast]: When physically injured, Peter will transform into his far larger and more powerful beast form. While transformed, his strength is increased immensely, he gains large, long, razor sharp claws on his hands and feet. His wounds also heal frighteningly fast while transformed.
- [Magic Resistance]: Peter's body is surprisingly resistant, albeit not immune, to the effects of magic.
- Exhaustion: The beast doesn't stay around forever and Peter will revert back to normal once the threat has been neutralized. Once reverted, Peter will, at best, be very tried, and at worse, pass out.
- Control: Peter is almost in full control of the beast. However, if harmed while sleeping or otherwise unconscious, the beast will act like a particularly hungry and angry wolf.
- Activation: The beast only awakens if Peter is physically harmed, restraining him or otherwise preventing him from harming himself will prevent that.
- [Bloodstained Clothes]: Not much more to it than that.
- [Small Bag]: There's a crude bedroll with a blanket in it and a few coins for food.
- [Small Dagger]: For triggering the Beast on his own.
by Tomia » Wed Dec 02, 2020 11:03 pm
The Republic of Atria wrote:Name: Peter Russ
Age: 27
Gender: Male
Race: Human
Appearance: Normal
Considerably less normal
Mage?: Nah
Bio: Peter was born to a very poor family. So poor in fact, that he was sold at a young age to a group of wizards who more than happy to experiment on him. Though he was treated better with them than he was by his own family, even as they tested all manners of concoctions on him. He was relatively well fed, even if he occasionally grew lots of extra hair, new teeth and various other things that ranged from good to bad. However, as he got older, and his body more resistant to their magic and experiments, they suddenly decided to try something new. Instead of being reasonably kind and vaguely parental, they became cold, distant, and their experiments increased in intensity. Whatever they were trying to achieve, it wasn't yet working.
Peter wasn't sure how long he was stuck there, forced to drink and suffer through whatever magic they wanted to pump him full of, however, he remembered the day it all ended. He had enough of their foul treatment and resisted, only for them to blast him with magic which triggered something unholy. He grew many times his normal size, covered in hair that coursed with the magical energy they pumped him full of. What few moments of celebration they got were cut short, literally and figuratively, by Peter. It was the first blood he'd ever spilled. It didn't bother him as much as he thought it would. They deserved it. So he left their little hovel and into the world at large, his first taste of freedom.
He wandered for years. At first, he viewed his condition as a curse. Though after it triggered the second time, allowing him to kill several highwaymen who wanted with little money he had. Then he began to see it as his blessing. Some sort of twisted reward for all of the crap life had thrown his way. It kept him safe. It was his own unique quirk. Something that let him go through his life without having to worry about his safety. Maybe he could settle down and try to get a job. He had no skills outside of being able to do simple manual labor, which didn't pay that well, but it was enough for him to have some food and shelter. Though one day, he had quite a bit of work to do and felt like moving several huge boulders would best be accomplished by a large beast. So he used a small knife to cut his hand and trigger the Beast.
Despite only using it to accomplish a simple task, he was quickly chased out of town by the guards due to the horrified citizens. This annoyed him. He wasn't hurting anyone and had no intentions of doing so. So he continued his travels around the world of Eboris. Begging for coin to buy some bread and find a place to sleep for the night. This was his life and he quickly began to enjoy the traveling and excitement. He never felt like he was in any real physical danger, so he felt no shame in begging in weird spots or scaring the hell out of people for a few coins. Using the Beast to do so usually wound up forcing him to leave lest he be forced hurt people just doing their jobs. It usually paid well enough to support him for travel to another city.
During his more recent travels, he began to hear rumors of demons. Supposedly a group managed to fight them off, but he dismissed it. At least until he heard that, supposedly, the group that fought them was in Gradel, the very same city he was currently begging in. Nothing would probably come of it, but he figured he could at least find a group of weird strangers to scare out of some coin.
Fighting Style: Warrior
Abilities:
- [Unleash the Beast]: When physically injured, Peter will transform into his far larger and more powerful beast form. While transformed, his strength is increased immensely, he gains large, long, razor sharp claws on his hands and feet. His wounds also heal frighteningly fast while transformed.
- [Magic Resistance]: Peter's body is surprisingly resistant, albeit not immune, to the effects of magic.
Limitations:
- Exhaustion: The beast doesn't stay around forever and Peter will revert back to normal once the threat has been neutralized. Once reverted, Peter will, at best, be very tried, and at worse, pass out.
- Control: Peter is almost in full control of the beast. However, if harmed while sleeping or otherwise unconscious, the beast will act like a particularly hungry and angry wolf.
- Activation: The beast only awakens if Peter is physically harmed, restraining him or otherwise preventing him from harming himself will prevent that.
Equipment:
- [Bloodstained Clothes]: Not much more to it than that.
- [Small Bag]: There's a crude bedroll with a blanket in it and a few coins for food.
- [Small Dagger]: For triggering the Beast on his own.
Optional Questionnaire
Personal Quest: To find a way to stay as the Beast forever.
Favorite Factions: Street Crawlers, the Repentant
Least Favorite Factions: Any faction considered rich and snooty.
Favorite Memory: Eviscerating a group of bandits and taking their stuff
Goals: Survive. Eat a demon. Have some fun.
Greatest Fear: Losing the Beast
Religion: N/A
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