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[b][u]Name:[/u][/b] Werakoya Eyeketrau
[b][u]Age:[/u][/b] 27
[b][u]Gender:[/u][/b] Female
[b][u]Race:[/u][/b] Goliath
[b][u]Appearance:[/u][/b][floatright]([url=https://gamepedia.cursecdn.com/themandate_gamepedia/thumb/2/2c/Blackeagle.png/187px-Blackeagle.png]Image[/url])[/floatright]
[b][u]Mage?:[/u][/b] No
[b][u]Bio:[/u][/b] Werakoya was cast out from her family at a very early age. She grew up with the life of an orphan in a human settlement in Dascus and was hired by the local Street Crawlers. You see, she was desperate for a means to keep her large stomach full, and they were desperate for someone with enough strength to break the tough locks and brute force through the tougher situations. Everyone involved quickly learned, however, that Werakoya was not cut out for the life of a thief. No matter how many tricks of the trade they taught her, she was always too clumsy and too... well, big to keep hiding in the shadows. The only reason why she stayed on so long was because the more experienced rogues sacrificed their freedom to get the guards off her tail and keep their strong-woman active. Thus she led to the capture and dissolution of the entire guild, finally banished from the city in which she grew up.
She travelled though Dascus, taking up small jobs: a farmhand, a miner, a traveling performer. Things that required strength and easily-learnable talent. None of the jobs lasted more than a year, and few of them lasted more than a season. All the while, she honed her craft as the sole free survivor of her thieves' guild. The sole survivor. The new chapter of Street Crawlers that settled in Dascus isn't worthy to wear the same name. Her glimpse of good fortune came when a royal Dascian official noticed her skill at crafting small, handheld traps. She wasn't a natural, but she knew exactly where to find problems with the traps. The Dascians needed a representative who could find the relevant booby traps inside the ancient temple. She was offered a position on the spot, and she hesitatingly accepted. Whether this would be just another seasonal gig was a matter to be determined.
[b][u]Fighting Style:[/u][/b] Rogue
[b][u]Abilities:[/u][/b]
[box][list][*][b][[url=http://gilligansisland.org/Home_Sweet_Hut]Loose Twig[/url]]:[/b] She can point out any error in any set of machinations as a way to confound the trap. She has to notice the trap first, and even then it will take her some time. If the contraption is anything short of flawless, however, she will find it out.
[*][b][Not So Secret Anymore]:[/b] She can find a secret entrance and, if possible to reach by foot, remove all barriers to entry. The obstacle would be removed by means of strength and by no other way; if impossible to move via strength, it cannot be moved.
[*][b][Silence and Noise]:[/b] She can adjust the volume of her voice and actions to be as quiet or as loud as she sees fit. This does not affect her visual profile, just her auditory profile.
[*][b][Whittle]:[/b] She can take a small pieces of metal and wood and fashion a mechanism, about the size of a human hand, of poor quality. The mechanism must have been seen before and must be able to be replicated without the work of machines or like tools.[/list][/box]
[b][u]Limitations:[/u][/b]
[box][list][*] Clumsiness: Werakoya has a big and bulky frame, and she spent her entire life trying to fit into crammed and inescapable situations. It's not for lack of trying or experience that she gets stuck all the time; she's just naturally clumsy.
[*] Chains of the Past: The loss of her biological, orphan, and professional families have given her a mild depression. Her happy and optimistic personality is a facade. As a result, she makes acquaintances with everyone but doesn't quite get to the level of friendship with anyone.
[*] Not Quite Right: Even though she can find flaws in the work of others, she can't replicate the work of others perfectly. She can't set up functional traps larger than a human hand, even if she's seen them before.
[*] Timidity: Her strong will had been beaten into submission by her guild, to the point where her future employers had to reteach her self-confidence. Regardless of will, she is a natural follower and can be convinced to do just about anything (within reason).[/list][/box]
[box][b][u]Equipment:[/u][/b]
[list][*][b]Crowbar[/b]
[*][b]Wire Cutters[/b]
[*][b]Palette Knife[/b]
[*][b]Ball Bearings[/b][/list][/box]
[size=150]Optional Questionnaire[/size]
[b][u]Favorite Factions:[/u][/b] Bank of Ashar, Wanderers
[b][u]Least Favorite Factions:[/u][/b] Street Crawlers, Haruza's Horde, Honor Guild
[b][u]Favorite Memory:[/u][/b] Playing marbles with fellow orphans
[b][u]Greatest Fear:[/u][/b] Getting her compatriots killed, dying alone