Advertisement
by Omigodtheykilledkenny » Sat Apr 25, 2020 11:50 am
by Sanctaria » Sat Apr 25, 2020 12:16 pm
Omigodtheykilledkenny wrote:Do you mean that the issue was accepted after the author had already CTE'd?
by Tinhampton » Sat Apr 25, 2020 3:53 pm
by LiberNovusAmericae » Sun May 03, 2020 6:42 am
NoniLand wrote:What does Disgraced mean in the boneyard
by Farinacci » Mon May 04, 2020 10:24 am
by Luna Amore » Mon May 04, 2020 11:26 am
Farinacci wrote:Hello after a long break (9 years) i play nationstates again I played with the peoples protectorate of le caldreaux... i was wondering if you can restart your nation?
Greetings Volker.
by Awesomeland012345 » Mon May 04, 2020 11:53 am
[violet] wrote:
Under the proposed rules, a name would be available for re-use unless the former owner:
- is mentioned in the History of an existing region
How would a nation be mentioned in the history of an existing region? In a factbook?- authored or was the subject of a WA resolution (incl. Historical ones)
What is a historical resolution, and how would you author one?
☆ All hail the Holy Awesomeness of Awesomeland012345! ☆ Cheddar ☆
☆ The founder and delegate of Cheddar ☆ Dispatches ☆ alllll haiillll the tunaaaa ☆ Become a dual citizen today! ☆ Join Cheddar! :) pls pls pls ☆ Take a poll! ☆ shh... secret easter eggs!☆
by Zizou » Mon May 04, 2020 12:36 pm
Awesomeland012345 wrote:[violet] wrote:
Under the proposed rules, a name would be available for re-use unless the former owner:
- is mentioned in the History of an existing region
How would a nation be mentioned in the history of an existing region? In a factbook?- authored or was the subject of a WA resolution (incl. Historical ones)
What is a historical resolution, and how would you author one?
Parxland wrote:It might somehow give me STDs through the computer screen with how often you hop between different groups of people.
by Awesomeland012345 » Mon May 04, 2020 12:37 pm
☆ All hail the Holy Awesomeness of Awesomeland012345! ☆ Cheddar ☆
☆ The founder and delegate of Cheddar ☆ Dispatches ☆ alllll haiillll the tunaaaa ☆ Become a dual citizen today! ☆ Join Cheddar! :) pls pls pls ☆ Take a poll! ☆ shh... secret easter eggs!☆
by Ostrovskiy » Sun May 10, 2020 2:28 pm
by The Perpetual Peace » Mon May 25, 2020 8:00 pm
by Frisbeeteria » Mon May 25, 2020 10:19 pm
The Perpetual Peace wrote: what rule did that person breach?
by Corinthina » Tue Aug 18, 2020 8:58 am
[violet] wrote:Q: "250M population is too low." / "Five years is too long."
A: If the release goes well, we might look at loosening the restrictions in the future1 to make nations with slightly larger populations or more recent CTE dates available. But that's something to consider later.
by Tech Support URL » Thu Sep 03, 2020 9:10 pm
[violet] wrote:As long threatened, we're going to open up old nation names for re-use.
For a sneak preview, use this page to see if/when a particular nation name would become available:
http://www.nationstates.net/page=boneyard
Under the proposed rules, a name would be available for re-use unless the former owner:
- is active
- ceased to exist less than 5 years ago
- accumulated a population of 500 million or more (changed from 250 million in Spring 2013)
- founded an existing region
- is mentioned in the History of an existing region
- authored or was the subject of a WA resolution (incl. Historical ones)
- authored an Issue
- was a moderator or admin
- was deleted by a mod
- is marked by a Game Mod as
reservedblocked from being reused
There are a very large number of nation names that were used only briefly, and whose former owner is highly unlikely to ever return, so the feeling is that we should make those available for people who want them. Nations that hung around for a reasonable length of time, however, or ceased to exist relatively recently, or did something of particular note, should remain reserved in case the former owner one day wants to revive them.
If an old nation has its name re-used, it cannot be resurrected, even if the newer nation ceases to exist.
Please let me know your thoughts! There is some time before this will go live, and we can tweak in the meantime.
To anticipate a couple of questions:
Q: "250M population is too low." / "Five years is too long."
A: If the release goes well, we might look at loosening the restrictions in the future1 to make nations with slightly larger populations or more recent CTE dates available. But that's something to consider later.
Q: "Why does the Boneyard say different names will become available on different days?"
A: Just to spread things out, so we don't get hammered by everyone trying to reclaim an old name at once.
Q: "I really, really want this one name. Can't you make a special exemption and let me have it?"
A: No.
1Limit raised to 500M in Spring 2013
by Sysillia » Thu Sep 03, 2020 9:36 pm
[violet] wrote:As long threatened, we're going to open up old nation names for re-use.
For a sneak preview, use this page to see if/when a particular nation name would become available:
http://www.nationstates.net/page=boneyard
Under the proposed rules, a name would be available for re-use unless the former owner:
- is active
- ceased to exist less than 5 years ago
- accumulated a population of 500 million or more (changed from 250 million in Spring 2013)
- founded an existing region
- is mentioned in the History of an existing region
- authored or was the subject of a WA resolution (incl. Historical ones)
- authored an Issue
- was a moderator or admin
- was deleted by a mod
- is marked by a Game Mod as
reservedblocked from being reused
There are a very large number of nation names that were used only briefly, and whose former owner is highly unlikely to ever return, so the feeling is that we should make those available for people who want them. Nations that hung around for a reasonable length of time, however, or ceased to exist relatively recently, or did something of particular note, should remain reserved in case the former owner one day wants to revive them.
If an old nation has its name re-used, it cannot be resurrected, even if the newer nation ceases to exist.
Please let me know your thoughts! There is some time before this will go live, and we can tweak in the meantime.
To anticipate a couple of questions:
Q: "250M population is too low." / "Five years is too long."
A: If the release goes well, we might look at loosening the restrictions in the future1 to make nations with slightly larger populations or more recent CTE dates available. But that's something to consider later.
Q: "Why does the Boneyard say different names will become available on different days?"
A: Just to spread things out, so we don't get hammered by everyone trying to reclaim an old name at once.
Q: "I really, really want this one name. Can't you make a special exemption and let me have it?"
A: No.
1Limit raised to 500M in Spring 2013
by Merni » Thu Sep 03, 2020 9:40 pm
Tech Support URL wrote:if a nation is deleted by a mod why can't it be restored? if it is deleted can't there be a first warning or second warning? the third time the nation does (something very wrong) it can be deleted, that system would help a lot! right???
by Tech Support URL » Thu Sep 03, 2020 10:07 pm
by Sysillia » Fri Sep 04, 2020 12:19 am
by Tech Support URL » Fri Sep 04, 2020 1:37 am
Sysillia wrote:the region of the North Pacific, the largest region in NationStates, has 7-10,000 nations. only 17% of new nations decided to stay in the North, west, East, south or any other COMMON spawner for nations. some tend for their own region, or move. this is due to them being a past player or simply just want to rule by them selves. so, it is rare for regions to go this way: region starts, then it becomes bigger, stars growing, reaches 1000+ nations, and decline. but it is more common for regions like this: Region starts, stays small, gains 1-20 nations.
this weird coincidence has been named the Unlocater Paradox and it yet to be solved in nationstates. for example;
If a region has 1,000 nations when it is formed, only 170 nations will remain over time. so large regions need to be very careful to
stop losing nations or it will be the next Run-away flood. EXAMPLE:
if the Pacific changed government, 92% of the region would vanish leaving 8% of what the pacific is today. this is just an example and should not be taken into consideration. and this post is getting too long...
Thank you for reading,
Regards,
Capitalist Republic of Sysillia
by Merni » Fri Sep 04, 2020 4:25 am
Sysillia wrote:snip
Tech Support URL wrote:snip
by Sysillia » Fri Sep 04, 2020 4:57 am
Merni wrote:Sysillia wrote:snipTech Support URL wrote:snip
Not sure what either of you are saying, but it doesn't seem to be related to this thread's topic (re-use of nation names after nations are CTE for some period) in any way.
Also, imposing arbitrary limits on nations leaving regions would not only hamper nations' ability to choose a region they want to be in (most people don't want to stay in the feeders), but also make R/D gameplay pretty much impossible.
by Aikoland » Fri Sep 04, 2020 1:40 pm
Sysillia wrote:Merni wrote:
Not sure what either of you are saying, but it doesn't seem to be related to this thread's topic (re-use of nation names after nations are CTE for some period) in any way.
Also, imposing arbitrary limits on nations leaving regions would not only hamper nations' ability to choose a region they want to be in (most people don't want to stay in the feeders), but also make R/D gameplay pretty much impossible.
yes it would so I'm stopping this topic, by the way, i have a question, if mods delete a nation, why cant they be restored...?
like just why???
here is an idea:
moderators can delete a nation but it can be restored, but when the nation is restored all progress is lost and the newly restored nation starts with 5 million citizens and is spawned in the feeders. this could particulary apply to deletion of nations and i think this could lower abuse and it also applies to name usage as deletion does the same thing too!
also im thanking Tech support for support, check out their region!
Region; Tech Support URL
[[[this is my first time on FORUM so i have totaly no idea what im doing]]]
Advertisement
Users browsing this forum: Amiria Grande, Elite, Falkonne, Finlandis, Grandocantorica, Marthuania, North American Imperial State, Yuspuize
Advertisement