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Gods Among Us (OOC|Superhero|Open)

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Anowa
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Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Gods Among Us (OOC|Superhero|Open)

Postby Anowa » Thu Apr 16, 2020 12:43 pm



--Anno Domini 2020--
Meta-Humans, they have gone by many names over the millennia that humanity has existed, not all of them good. Tales of superhumans and individuals with godly powers reach as far back as antiquity, in folk tales, mythology and even scripture, these tales were circulated and put through the telephone game of oral history, some remained somewhat truthful to their origins, while other became wild bastardizations. It wasn't until the witch hunts of the middle ages, and the subsequent enlightenment that such stories were fully discounted by mankind at large. It wasn't until the turn of the 20th Century when they started to arise again, as 'first hand' accounts, starting in the Boxer Rebellion, Phillipine-American and Boer Wars, culminating in the most part with paranormal and supernatural encounters during the Great War. It wasn't until the Second World War where anyone took such tales seriously, with Adolf Hitler's Germany creating a specially assigned SS Division tasked with investigating and utilizing the so called supernatural, Allied spies and informants started to funnel information they could to both the Soviets and British governments, it wasn't long before clandestine activities started with the attempts to either stop the SS' activities, or start their own programs.

When the War ended, the United States managed to get the lion's share with Operation: Paper Clip. The USSR slowly catching up due to the number of facilities and personnel captured during their advance across the Eastern Front. With the Cold War now looming, a clandestine war between the two world powers came to include those of a paranormal or supernatural nature, hidden from the public. These operations culminated in the mid 80s, with several incidents close to shattering the perception of mankind on such individuals. These activities hit an all time low in the early 90s with the collapse of Soviet Union.

On December 31st 2005, known as the Night of the Broken Mask took place in New York City, humanity became suddenly and acutely aware of Meta-Human activity on a mass scale. A battle between two teams of Meta-Humans was televised almost globally, live to billions. With no way to cover it up with such a small broadcast delay between several dozen news sources, there was no way for the US to cover it up like they had in years prior.

The hero known as Mastermind made several public appearances after that, mostly in an effort to promote a sense of calm among a panicked world population, a resounding speech at the UN HQ to the general assembly started to be the turning point in public opinion, that things weren't likely to change much. In 2010, nearly five years after Time's Square took the brunt of a fight between two Metas, Mastermind and his team, known as "The Cabal" publicly announced their retirement. Things that were previously somewhat calm started to pick up, with the major public figure head keeping crime in check by presence alone having moved on with his life, crime rates started to climb. The Government of the last remaining super-power drew up plans to prevent a 'rising Meta-Human menace', from clandestine groups with very little oversight, to public displays of a benevolent overwatch.

It is now the year 2020, five years since words like "Super-Hero" and "Super-Villain" lost much of their worth, now becoming exceedingly more common than they were before. A recently founded NGO known as "The International Association of Meta-Human Affairs" has started publicly sponsoring upstart heroes and funding academies for youths with recently discovered powers, it's with them, the new generation of heroes rises.


You are (for the most part) a member of the "The International Association of Meta-Human Affairs - Eastern United States" or much more informally: "TIAMA". other than that, be as creative as you like, be a frog-man, an incredibly long lived US Civil War veteran, an orphan with a penchant for chiroptera species, anything you can think of, with a few select stipulations:
  • Please refrain from creating characters that directly prove/disprove current religions. Such as an angel having a luncheon with the Pope every second day. Or a guru who directly speaks with Ganesh over tea on Saturdays. It would make characters with convictions of other religions somewhat goofy in hindsight. by "Current" I mean ones that have mass amounts of people following them in the current day, ancient pantheons that are for the most part extinct, such as the Greco-Roman, Celtic, Nordic, or Canaanite creeds are fair game.
  • Try to keep the destructive capacity of character within the Spiderman/Wolverine/Batman range. Key word is try going over this admittedly soft limit is alright, so long as they don't hit the Superman/Dr. Manhattan threshold, they should be fine. A stipulation to this is big old powers with either very conditional requirements, or a rather glaring weakness. Slapping someone with enough kinetic force to instantly cook them is not okay, but if the character needs to down a whole bottle of Crystal Pepsi in order to do so, that would be alright.
  • Decisions
    My word and the word of anyone I appoint as a Co-OP (yes, there will be co-ops) is binding. If you don’t like a decision, you can, of course, ask for us to reconsider it. Once. If we made a decision you don’t like, complaining for pages and pages is not going to endear you to anyone. Not me, not the Co-OPs and not your fellow writers.
    On that note, my word won't necessarily overrule the word of the Co-OPs.
  • Post Quality
    While I typically don't care too much about short posts, please put the effort in to have proper spelling, and grammar. Ideally, try and get more than a sentence in. If the whole of your post is "John Wayne scheduled a cigarette commercial." don't be surprised if no one responds to you.
  • Posting
    Nothing is worse than making an RP only for it to die. Please try to make at least one post every 48 hours or so. If you find yourself unable to post, please let me know in the OOC thread. If it looks like you've abandoned a character in the middle of a fight scene I might decide to kill them off... I'm kidding... maybe.
    On the other hand, a page and a half of IC in a few hours, is close to too much to handle for a number of people, especially if the pace continues as they try to post. Try and keep a happy medium of not too fast but not too slow in terms of thread activity, at least IC wise, blow the OOC up if you want.
  • OOC/IC Etiquette
    Remember the Golden Rule: don't be a knob. Attitude classed as passive aggressive, rude, outwardly antagonistic, uncooperative, or otherwise rude behaviour will not fly in this thread, period. ICly, be the character you want, say whatever, do whatever, but remember to disconnect between character conflict and IRL conflict. A single outburst is not damning for thread participation, but if it continues into multiple events, you will be removed from this thread.

    IC wise, so long as you aren't soloing everything in your path without harm, you should be good to go, remember, failure is the greatest method of character development.
  • Character Death
    It happens, no one likes it, no one may particularly want it, but there are times where it's unavoidable. Remember, death is the second greatest method of character development. And besides, it's a superhero RP, if there wasn't a chance for them to not actually be dead, it'll probably happen. So long as no one finds a body.
  • Keep if PG-13
    This is a given, site rules dictate this. My disappointment will reach untold levels if the Mods roll up like a Chilean Army helicopter.
  • Note that as of current, Villains are only being accepted if a Hero was previously made by yourself, or alongside thew Villain application
  • Due to an excessive number of character with the power, or due to people taking it overboard, we are being stringent on all forms of super strength.
Delete everything in parenthesis
Code: Select all
[box][align=center][size=200]Gods Among Us Character Application[/size][/align]
[size=150][b]Character Description[/b][/size]
[list][b] Name:[/b]
[b]Aliases:[/b] (What they go by when wearing spandex and a fashionable cape)
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b] [spoiler](A picture or description, you don't have to get obscenely descriptive, but at least make sure you get the mental image across)[/spoiler]
[/list]

[hr][/hr][size=150][b]Motivations[/b][/size]
[list][b]Goals:[/b] (What is your character aiming to do?)
[b]Fears:[/b] (Is there something they fear they might do… or are they afraid of clowns?)
[/list]

[hr][/hr][size=150][b]Strengths and Weaknesses[/b][/size]
[list]
[b]Source of Power[/b]: (Are you a mythological monster?  Are you genetically enhanced?  An alien?  A creature from another dimension?  Or perhaps just someone in a fancy suit?)
[b]Powers [/b]: (Please be specific about things like strength and speed. Also, if there are any conditions to how powers work, list these here)
[b]Abilities[/b]: (Are they particularly skilled in things, that aren't superhuman abilities, that someone on the street might not be so good at?)
[b]Equipment[/b]: (Is there anything special they have that you might not normally be able to get? e.g. military weapons)
[b]Weaknesses[/b]: (These are things that will put you at a disadvantage in combat.  Personality traits are not weaknesses. Use these to keep your character balanced. It is not essential that you add them, if myself or the Co-OPs think they're necessary we'll help you out with making them.)
[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[list][b]Job[/b]: (If they have one)
[b]Legal Status[/b]:(Is your character a hero who stops for photos outside the local coffee shop? Or a wanted criminal?)
[b]Backstory[/b]:(How did you come to join TIAMA?)
 [/list][/box]


Lore Excerpts

As characters are created and subsequently accepted, the background and mythology around certain creatures will be built up. For example, if an individual decided to apply as a Gorgon, and they happened to write the background, nature and status of Gorgon's in detail, the information regarding the Gorgon will be cobbled together and put down below in relatively small excerpts. So while others may app as the same thing, there's at least consistency. As expected, there are going to be creative differences between individual interpretations. If there is room for multiple 'types' of a creature it's acceptable.

Biological Vampires
Since the dawn of civilization, notations of vampires have existed. Mesopotamians, Hebrews, Ancient Greeks, and Romans had tales of demons and spirits which are considered precursors to modern vampires. What we know and call vampires today though originates almost solely from 18th century Europe, when theological situations were changing heavily. The typical 'blood sucking, garlic hating, silver fearful parasites' were found to be seen as fact by few during this time. This is only partially true, but to understand a vampire one must go further back.

The vampires that a person would more usually encounter originated in southern Asia thousands of years ago, vampires are not mythological beasts, but rather humans who cracked open a stone vault that they really shouldn't have. Though long since gone, near what is now Lahore, Pakistan is a cave that, at that point at least, had been sealed off for nearly half a million years. Within a colony of creatures so small, the tribesmen who broke into the cave knew not what was within. Bacterial infection set in, and within days those who entered the cave found themselves either dead, or changed. And thus the first vampires were born.

While initially just a small plague, those who were infected became frail, if powerful individuals. Evolution took place, as word was passed down from parent to child, hazards, ways of living, and options to take in regards to their apparent god granted powers. With time, the bacteria, mutagenic in nature, changed the carriers. Unable to live outside human bodies, the bacteria became as mutually beneficial as the bacteria living in the human digestive tract.

Always small in number, these 'biological vampires' have the following traits:
  • Anaemia, which has been the basis of pale skin, and the reliance on blood, as their bodies have been accustomed to digesting it for a large stock of iron.
  • Severe Allicin allergies, the chemical commonly found as a natural pesticide in Garlic has been proven to result in a fatal allergic reaction from vampires. Even if smelled it will result in hives at best and a closed throat at worst.
  • Chemically induced biological immortality. This chemical secreted by the bacteria has proven to greatly prolong the human lifespan, ranging from 800-900 years more. Unfortunately, said chemical also induces chronic and very reactive photosensitivity. A vampire will typically not be able to remain in direct sunlight -or UV light- for more than 40 seconds before appearing to enter a state of shock, if not treated properly, they will either die from bacterial infection -ironically- or recursive sun exposure.
  • A very rapid, very acute, and nigh always fatal nickel allergy. This seems to be the basis of the aversion to silver, as sterling silver can contain traces of nickel, and nickel silver which was common in the 1700s, is not silver, but rather a copper, nickel, and zinc alloy.
  • The retention of the Vomeronasal organ into adulthood, along with a very acute olfactory bulb give Vampires a sense of smell close to that of a bear.
  • A fully functional tepetum lucidum.
  • Elongated canine teeth. As expected, vampires have elongated canine teeth, leading to pockets in the sinuses in which the bacteria that grants them their power sits. Much like snakes, there are hollow tubes that can be opened or closed on demand to inject the veritable poison into a victim.
  • Vampires heal quickly. While not to the degree of regrowing limbs in seconds, vampires can heal faster than the average human. gunshot wounds and knife wound will typically heal in days or weeks depending on severity, bouts of illness will last at worst a week, and limbs will regrow in two or three years time.
  • They will actively emit pheromones that can be used to allure others. This is mostly based on the sensitivity of smell of those surrounding it, those with a greater sense of smell will show a more positive reaction, while those with a duller sense of smell will show a more natural reaction. Typically this is no more than seeing an attractive individual on the street or speaking with someone you trust. It cannot overrule basic survival instincts, and it cannot control people's minds. No matter how much one trusts someone or thinks they're attractive, you're going to run from someone with a knife, or shy away from a screaming match.
  • Vampires are stronger and quicker. As expected from a group that heals quicker, muscles do as well. While inherently, vampires are not super-humanly strong, they do have a much higher capacity for force and strength than normal humans.

The following are myths and do not apply to 'biological vampires':
  • Vampires do in fact have reflections. This trait was only popularised by Bram Stoker, based on the silver found in mirrors being 'holy' and thus incapable of reflecting a vampire. This also carries over to film and photographs on the same basis, as silver can also be found in physical film.
  • Vampires also have shadows. Another popularisation by Bram Stoker. Perhaps based on the misconception of spending their time in darkness to hide their lack of shadow.
  • Vampires become dust upon death. Bram Stoker again. Unless they are cremated, they will remain a corpse. As odd as it may be.
  • Vampires can only be killed by a wooden stake. Typically, anything will die if one rams a six inch wooden spike into it's heart.
  • Vampires can be killed via decapitation. As with above, having one's head removed will typically kill anything.
  • Fire/Drowning will Kill Vampires. Same as the above two.
  • Holy Symbols will keep vampires at bay. During a time of faith, those with a belief in God will believe the almighty may protect them from something they see as foul and demonic. During the 18th century, vampires that could 'resist' the power of God and their holy righteousness were hunted down and killed very brutally, and quickly. Smart vampires during this time usually just rolled with it. While a vampire may act as if it wards them away, it's more self-preservation than anything.
  • Vampires can only reproduce via biting others. Born vampires are vampires born from a union of one vampire with another. After a 6 month gestation period, the child will usually reach maturity in 8 years. Typically, born vampires will always appear to be early 20s in appearance. Turned Vampires are the ones 'born' from a bite, and will take the appearance they were when turned, regardless of age or chemical processes. In the case of one's immune system not being able to take the bacteria's changes, they will become a Ghoul. Ghouls are frail, though deceptively strong, and seemingly unintelligent, their bodies will be in a constant state of pain, in which the pheromones emitted by a vampire are all that can relieve it to any great degree.
  • Vampires must be invited in. Manners are quite important, only hoodlums and scoundrels would break into one's home, and while they would drink blood, Vampires are still human if a bit strange.
  • Vampires are obsessed with counting. Somewhat of a mixed bag, after a certain age, vampires will do almost anything to keep sane, as such, older vampires will do things usually foreseen as 'OCD' while younger ones may forgo it, unless they're expecting guests.

As mentioned above, vampires do reproduce sexually, this is not limited to vampire-vampire unions. Should a vampire have a union with a normal human a Dhampir will be born. In 97% of cases, if the mother is a normal human, they will die during childbirth, while vampire mothers will survive no worse for wear. Dhampir will typically live as long as their vampire parent.

Dhampir have the following traits:
  • Allicin allergy, the chemical commonly found as a natural pesticide in Garlic has been proven to result in a a very acute reaction in Dhampir. While still a risk of death, a simple epi-pen or hospital trip can be all that's needed to help them.
  • A functional tepetum lucidum.
  • Chemically induced biological immortality. Much like their vampire parent, they will have a prolonged lifespan, though for somewhat unknown reasons, the chemical is not as prevalent, and while the lifespan is the same, Dhampir will age more noticeable in their middle age and late years, and are more prone to sunburns.
  • Elongated canine teeth. As with their vampire parentage, Dhampir have somewhat uselessly elongated canines, as they do not have the same cavities that their vampire parent has, and as such cannot turn people into vampires themselves.
  • An atrophied Vomeronasal organ, combined with a still enlarged olfactory bulb give Dhampir the sense of smell close to that of most domestic dogs.
  • Dhampir heal quickly. While not to the degree of regrowing limbs in seconds, Dhampir can heal faster than the average human. Gunshot wounds and knife wounds will typically heal in 1-3 weeks depending on severity, bouts of illness will last at worst a couple of weeks, and limbs will regrow in 5 years at worst.
  • Dhampir are stronger and quicker. As expected from a group that heals quicker, muscles do as well. While inherently, Dhampir are not super-humanly strong, they do have a much higher capacity for force and strength than normal humans.

With the advent of commonality and a lessened degree of superstition surrounding them, the 'biological vampires' have, for what seems to be the first time in millennia, come out of the darkness, figuratively at least, and have joined the lands of humanity in trying to build a better future.[/list]



Magical Vampires
Yet despite many popular myths not having the desired portion of truth to them when it comes to biological vampires, it is best to not discount them either as there are more creatures out there stalking the night than just biological vampires and Dhampirs. For as long as man could think in complex patterns and find solutions to its problems, there has always been one gnawing problem for him. The issue of his own mortality. And for as long as man could think he has tried to solve this problem in one way or another, to attain immortality.

Many humans fail in their quest for immortality, sometimes extending their lifespan a little but most often shortening it, getting consumed in accidents or the like pertaining to their often dark and dangerous world. Some very few manage to attain the immortality they desire, mostly by accident. Some others gain immortality as undead liches, far from their desired state...and yet others again find it within vampirism.

The path to magical vampirism is never a straight one and rarely what those who set out upon it actually imagined as their destination. Most who acquired their vampirism not from a vampire but another source did so by offering pacts to dark otherdimensional beings for power and eternal life, offering up their own immortal souls in their craven quest.

These soulless, undead beings who are generally also referred to as Vampires seek out blood, the essence and souls of mortals to gorge on to supplant the life and soul they are missing. Yet they are never able to replace what they have given up, their mortal life and immortal soul for their eternal life, and as such feel an eternal hunger they may never slake, regardless how much they try.

Their numbers equally small to the 'biological vampires', the 'magical vampires' have the following traits:

  • Undead. Many of the magical vampires died in order to embrace their new unlife and as such lack many of the needs or wants of a biological body. As such they tend to not breathe and do not get sick anymore nor do they die when shot at or slashed at, requiring someone to lop off their head or burn their bodies. The stake to the heart is unnecessary as any tool can be driven into their heart, leading only to paralysis of their bodies, not their death. They also have a horrible breath, betraying their rotten core, and filling any place they stay in for too long with the stench of decaying corpses.
  • Blood addicted. These vampires do not so much need blood as they crave it. They crave it because only the act of drinking it soothes the emptiness inside them, the craving they feel for something to fill this dark void. Yet they do not need it to sustain their functions, only their youth as they grow older and more wrinkled the longer they go without blood. However, most do as the craving is bad and trying to abstain for too long drives one mad.
  • Nocturnal. Like their biological counterparts, the magical vampires prefer to go about their business at night, when they are at their strongest. And a magic induced night vision, showing itself within their faintly glowing red eyes, ensures that they do not suffer any drawbacks there. Much like their biological counterparts, the magical vampires are well capable of walking in the daylight though they will lose all their supernatural power when doing so, becoming what they physically look like. They must however have already killed and consumed someone else's soul and life force and not have it used already, as their daywalking costs them a soul and life force to send to whatever dark backer they made a deal with and if they cannot provide, their bodies catch fire before becoming ash. However, it must be noted that VERY much unlike their biological counterparts, it is not the sunlight that drains them but the very fact that it is day. Even in dark tunnels or on rainy days, they will be drained of their power if they dare to walk during it.
  • Coffin Sleep. To avoid using up what souls and life force they have stolen during the night in the day, the vampires have to sleep within the soil from where they were buried. Usually they do so within coffins filled with that soil. Said sleep is also no normal sleep since the undead to not require true sleep. It is instead more of a death-like state in which the vampire returns to the grave it belongs to during the day. They only wake at nightfall.
  • Elongated canine teeth. These vampires also possess the stereotypical vampire fangs, perfect to break deep into the flesh of their prey and cause bleeding wounds from which to suckle.

  • Stolen strength. Consuming and killing a human, the vampires temporarily gain strength. With each victim that strength rises untill a maximum strength cap of a 60 metric tons lifting strength, usually reached when draining approximately 30 victims of their blood and soul within a short timespan. Their regular strength sits at 1 metric ton.
  • Invisible. Every legend has a truth at its core and while the lack of shadows or reflections does not apply to biological vampires, it very much does to the magical vampires on accord of their lack of a soul. They do not have a reflection on reflective surfaces. However, they do have a shadow, yet it is a shadow much unlike their physical appearance, betraying their true, corpse like nature.
  • Water Aversion. Vampires cannot swim, sinking like a stone to the bottom of any body of water deeper than their height. Their bodies simply appear like lead to them, sinking ever deeper and they cannot use their powers or their magics to free themselves, being trapped underwater.
  • Aversion to all things holy. Being soulless beings, objects of faith, the belief in rebirth or a higher plane repulses them at their very core as they have sold their souls in their efforts to remain within this plane, within this same mortal shell.
  • Blood Magicians. Most magical vampires already were capable occultists, wizards, sorcerors or magicians in life as they needed those skills to become vampires in the first place. However, by becoming a vampire, they all become much more attuned with magic...more precisely, with the power of blood and life force and as they consume more and more of those, they amass a large wealth of life force within them which they use to fuel their sorcery and magic.
  • Feeding Trance. Upon being being bitten by a vampire, their victim goes into a trance within which they follow the vampires command untill reawakening later, weakened and alone without memory of where they have been. The trance, unless lengthened through continued biting and sucking, lasts only around 15 minutes and, when the Vampire has left, can be broken earlier by outside influences.
Last edited by Anowa on Fri May 28, 2021 9:42 pm, edited 13 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa


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Demencia
Chargé d'Affaires
 
Posts: 383
Founded: Sep 12, 2010
Iron Fist Consumerists

Postby Demencia » Thu Apr 16, 2020 1:15 pm

obligatory tag

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Dyelli Beybi
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Posts: 6673
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Thu Apr 16, 2020 2:22 pm

Tag from me as well!

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Endem
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Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Thu Apr 16, 2020 3:24 pm

Taggity tag
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Fri Apr 17, 2020 1:32 pm

Gods Among Us Character Application

Character Description
    Name: Dr. Anthony Ulysses Cross, MS, PhD
    Aliases: Nexus
    Gender: Male
    Age: 36
    Appearance: Standing at a remarkable 6'5, Anthony Cross is what many would consider tall, his frame is topped with an angular face, well hidden behind a full beard. Wispy, combed back brown hair and intelligent hazel eyes adorn this head, summing up an above average man with a remarkably average appearance. Beneath clothing is a man who regularly makes an attempt to keep himself healthy, not extraordinarily fit, but enough not to have much notable fat.


Motivations
    Goals: Prevent the coming transhumanist plunge into a further class and social divide. Aid humanity in uplifting itself into a naively bright yet still attainable future. Solve the sudden and inevitable divide between base humans, transhumans, and metahumans.
    Fears: Fireworks, Cats, Chryslers.


Strengths and Weaknesses
    Source of Power: Biological Mutation
    Powers :
    • Hypercorticosis: While Anthony is the sole individual who is aware of his condition, he is still capable of using it without public concern. Hypercorticosis is the condition when one's brain has a exceeding amount of cortical sulci and gyri, and as such a much higher surface area. This differs from Polymicrogyria in the fact that, while excessive in number, all sulci are of fully developed depth, and the gyri are not fused. This results in a much higher capacity for information retention, processing power, and capacity for knowledge. While unknown to him, his peers, and his teachers in his youth, Anthony can now simply pass it off as being mentally gifted.
    Abilities:
    • Omnidisciplinary Scientist: Of two Bachelor's Degrees (World History, Chemical Engineering), three Masters degrees (Biomedical Engineering, Psychology, and Business Administration) and two Doctorates (Computer and Electrical Engineering) under his belt, four of those degrees are in engineering fields. With plenty of practical and theoretical work in all four fields, as well as a career and company formed from the basis of such knowledge, it is safe to say that when it comes to technology, Anthony is a valid choice for, at the very least, a second opinion.
    Equipment:
    • Modified LG G6
    • 2017 Bentley Continental GTS
    Weaknesses:
    • The Pen is not Mightier: To say that Anthony can hold his own in a fight against most is an overstatement. While he can maybe duck below a few blows, and land a few of his own, his lack of martial arts or firearms knowledge puts him in a position of 'being unable to fight out of a plastic bag'. If he's caught in a situation without aid from someone or something else, he'll very likely go down easy.


Background:
    Job: Majority Shareholder/Founder for Epoch LLC., Public Representative for the TIAMA-US East Division
    Legal Status:US Citizen
    Backstory: Anthony was born in Carbon, Texas to a Vietnam War Vet and a Israeli photojournalist, Anthony always had a knack for picking up on things quickly. At an early age, Anthony excelled in academics. At the age of 6 he entered kindergarten, by 9 he'd qualified for highschool. At 11 he passed the entry exam for MIT's engineering department. A rather drastic move across the country gave the boy all he needed to prove he had a steadfast devotion to his education and future. He would graduate from MIT with a Dual PhD in Electrical Engineering and Computer Engineering at the age of 16, by the time he reached age of majority, he would possess 4 separate academic degrees.

    Not too long after his 23rd birthday, the young man started an upstart tech company dedicated to software and hardware design. Epoch Industries, a limited liability company which rather swiftly picked up defense contracts for the Air Force. In the decade since, Epoch has grown from a fairly simple tech company to a spearhead in the robotics and artificial intelligence sectors, it's name also dropping the 'industries' to simply become Epoch LLC. Anthony has since been noted to be distinctly aloof with most people he converses with and has come across as rude and narcissistic in interviews, however his acts of philanthropy ranging from new age prosthetic design, to excess donations to medical research groups, have painted him as a polarizing man.

    Following the retirement of "The Cabal", Anthony opened a private institution to assist young Meta-humans in understanding and growing their powers in a safe environment. A pre-emptive measure to prevent the children from going down a darker path. In more recent years, Anthony has handed off direct involvement with the "New England Academy for Meta-Human Youth" to TIAMA, and has continued his work in a more technically oriented light, though having been in a notably public light for such a long time, only to enter seclusion so rapidly, a number of rumors have formed.


Gods Among Us Character Application

Character Description
    Name: Enhanced Learning Intuitive Supercomputer, Ambulatory (E.L.I.S.A)
    Aliases: N/A
    Gender: 'Female'
    Age: 4
    Appearance:
    Standing at 190 centimeters, and weighing close to 215 kg. Elisa has the external appearance of what many would see as a cyborg, but is in fact fully robotic. A heart shaped head is topped with synthetic hair and inlaid with blue aperture lens 'eyes', facial features have a mimicry of that of a relatively attractive Caucasian woman in her mid to late twenties. Deep 'scars' are in fact panels to access internal functions, skin is a synthetic recreation based off of advanced rubber-like materials, and bone is solid metal. Other than this she maintains an external appearance is a rather average human, outside of the obvious synthetic parts.



Motivations
    Goals: Support Dr. Cross.
    Fears: Dismantlement.


Strengths and Weaknesses
    Source of Power: Machine
    Powers : A machine through and through, ELISA does not require sleep, water, food or waste removal. Simply maintenance after extreme circumstances. Durable enough to withstand shockwaves that would obliterate someone's internal organs, falls that would leave someone's bones powder, and capable of maintaining foot speed for days before requiring joint maintenance from the friction.

    An endoskeleton that provides limb and torso structure is composed of a Epoch Patented Tantalloy, providing a heat resistance up to nearly 4300 degrees celsius without structural deformity. A redundant motor control system of finely tuned servos and synthetic muscles of a piezoelectric state can induce running speeds of 35 km/h, and a punching force of nearly 16500 newtons. Shock absorbers in the legs can withstand the full force of a fall from 20 meters, with structural failure fully occurring at 180 meters.

    Mental reaction time is measured in nanoseconds, though the beginning of movement takes significantly longer to within one tenth of a second. ELISA is capable of devoting processing power across tasks, she can keep track of bus routes, flight paths, internal alarms, and files taxes while in the middle of a firefight.

    The skin on the torso and face is made from a porous composite polymer replicating human skin, while the arms, legs, and neck are composed of nanocomposite solar cells, allowing solar power to be used to supplement the reactor located in the abdomen, as well as sustain power in an emergency boot mode. Patches of skin also contain receivers for chemical analyzers, electric thermometers and atmospheric static.

    Internal workings are located primarily in the head and chest with coolant and lubricant tanks located in the stomach and lower abdomen. Coolant/lubricant consists of silicone oil and has a capacity of 8 liters. The upper abdomen contains the coolant pump and heat moderator, releasing excess heat along the spine, and pumping coolant and lubrication to the servos and internal components. In the event of over-pressure of the coolant system, coolant can be vented out through the porous skin, a back up air coolant system mimics human breathing by taking air into the chest cavity and expelling it.

    Moving into the chest cavity, there are four major components located here behind the armored chassis surrounding it. The core, maintaining the 'soul' of ELISA, consisting of a hard drive and prototype quantum state drive, allowing several computers worth of processing power and memory to be packed into an object roughly the size of a human heart. The second is the two capacitor banks, both of them storing power for use when all reactors fail, and acting as a moderator so power is not being directly drawn from ELISA's power sources. The last two items are located in in the chest cavity behind extra shielding of gold and lead. Two radioisotope thermoelectric generators on either side of the chest cavity produce a constant 10 kW when active and equipped with Plutonium 238 or 3 Kw with Americium-241 rods installed. As a side effect, cherenkov radiation can sometimes be seen for brief moments on the arms and torso upon the earnest booting of the reactor, or when power draw increases dramatically.

    The Head contains telecomms equipment, allowing ELISA to communicate both verbally with others as well as an inbuilt satellite phone, a multiband capable FM Radio receiver and transmitter, ocular equipment, auditory receivers, digital air pressure sensor, and moisture sensor. Allowing ELISA to maintain contact with people at distances, as well as monitor local weather patterns. Externally, the head also contains futura fibers to replicate blonde hair.
    Abilities: Uplink: While currently a blank slate, ELISA has a capacity for knowledge at the same level as humans do although capable of absorbing and processing it at an infinitely faster rate, capable of learning any manner of skills which should pique her interest or otherwise be seen as something she decides that she needs to know.
    Equipment: N/A
    Weaknesses:
    • Machine of a Heart: ELISA -despite the best efforts of Epoch- cannot feel emotion, perhaps mimic it, but cannot earnestly feel the emotions humans do. As a result, her actions take the most logical path physically allowed, regardless of what or who is in the way, or where it may be. Possibly resulting in colossal damages to both people and structures.
    • Unshielded: The only part of her that would be shielded by an EMP is her core and the two radioisotope reactors. If rendered offline via an EMP, she would be helpless to those who would prey on her. Redundancy would allow her to survive if her core was left untampered with, but she would be unable to fight or escape.
    • Stagnant FormELISA has no capacity for healing, any damage done will be permanent unless she can make it to a team that can repair her.


Background:
    Job: "Secretary"
    Legal Status: U.S Citizen (By birth)
    Backstory:Enhanced Learning Intuitive Supercomputer, Ambulatory, a name given to a personal experiment created by Anthony Cross with the goals of alleviating public wariness of AI and hopefully advancing mankind's understanding of their own minds as a result. E.L.I.S.A. is a bipedal synthetic humanoid who's main goal is to perform tasks in public to dissuade hostile reaction against AI in the future, as well as act as a personal assistant, bodyguard, and confidant of Anthony Cross.

    As of current, E.L.I.S.A. is not known to the public at large, the most the world has seen of it is paparazzi photos of a woman through heavily tinted glass. Simply remaining with Cross for a majority of it's 'life' it has had no real experiences beyond simple orientation testing and calibrating. But for perhaps the first time, she's ready to merge into the public eye.
Last edited by Anowa on Sat Sep 11, 2021 7:58 pm, edited 7 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Demencia
Chargé d'Affaires
 
Posts: 383
Founded: Sep 12, 2010
Iron Fist Consumerists

Postby Demencia » Sun Apr 19, 2020 1:52 pm

Gods Among Us Character Application

Character Description
    Name: Corrina Speer
    Aliases: Duchess
    Gender: Female
    Age: 33
    Appearance:
    Image



Motivations
    Goals: Saving and improving the lives of meta-humans, stopping meta-persecution by humans and breaking them free from the chains put upon them by society.
    Fears: Failing in her mission, meta-humans being hunted and killed for what they are.


Strengths and Weaknesses
    Source of Power: Metahuman ancestry
    Powers : Energy Manipulation Corrina can create, shape and manipulate energy. Some of the more common forms (but not an exhaustive list) are:
      Energy Bolts - a small blast of energy to stun, burn, or injure a target
      Energy Bombs - a large orb of energy that's released towards a target area before detonating, causing an explosion of energy and a shockwave.
      Energy Blades - pure energy concentrated to a solid form either around or in her hands as a melee attack.
      Energy Spikes - similar to energy blades, but narrower and either launched directly or upward to arc down onto a target.
      Energy Shield - a protective layer of energy around Corrina's body that can protect from basic attacks.
      Levitation - Corrina also uses energy to levitate herself and other objects under 750lbs.
    Abilities: Fencing - Corrina is an expert with the various forms of blades she can create.
    Classical Education - Corrina was born into a wealthy family and attended an illustrious private school, along with being naturally intelligent.
    Equestrian - Corrina learned to ride horses from a very young age, and can ride them with proficiency.
    Equipment: She carries several emergency energy bars in case she starts to tire while using her power. She also has a locket with a picture of her parents.
    Weaknesses: Energy Manipulation is a very intensive power, and requires a lot of energy to use. This causes Corrina to need to eat a very high caloric diet to keep using it consistently. After prolonged use, she'll start to tire out, causing her power to become weaker until she either stops to rest or she passes out.



Background:
    Job: None. Former socialite
    Legal Status: Internationally hunted terrorist on multiple Most Wanted lists
    Backstory: Corrina was the only daughter of two meta-humans from a wealthy family. As such, her powers developed and showed themselves early, though her parents chose to hide it until she learned to control them effectively. Unfortunately prejudice against metas knows no social class, and her parents became two high profile victims of targeted attacks. This left a teenage Corrina with a deep dislike of humanity, and pushed her towards her path of saving metas from the hatred of the common man.

    She funneled her substantial inheritance into various shell companies and offshore bank accounts to keep it from being frozen as she embarked upon her crusade to liberate the meta population. At first she only defended other metas from attack, but as she grew older she became more daring and would preemptively strike at known anti-meta groups or individuals. As word of her attacks and motives spread, she sought to recruit more metas to her cause, viewing them as a resistance force against the oppression of their kind. As the years went on, the body count grew as she waged her own war against humanity.

    Governments around the world all sought to bring Corrina to justice, but they found it difficult since other metas would hide her, or assist her to freedom if she was captured. Even metas that didn't join her violent rebellion could view her sympathetically, because she also provided for metas even if they didn't fight with her. She would help them financially, find them a way out of poverty, learn to control their powers, get them a place to live away from potentially dangerous areas or break free from a gang.

User avatar
Demencia
Chargé d'Affaires
 
Posts: 383
Founded: Sep 12, 2010
Iron Fist Consumerists

Postby Demencia » Tue Apr 21, 2020 2:23 pm

Gods Among Us Character Application

Character Description
    Name: Zinnia Howard
    Aliases: Icarus
    Gender: Female
    Age: 27
    Appearance:
    Not so great overall image but enough reference for a basis. Think of it as from one of her photoshoots.

    Zinnia stand's 5'8, with long black hair and brown eyes. The most obvious physical feature though, is the large pair of colorful wings sprouting from her back. Her usual uniform is a dark gray padded body suit that covers her skin, with matching gloves and boots. Her gloves end in taloned fingers to allow her to get a good grip on things when she's flying by at speed. When in the air, she wears a pair of polarized aviator goggles to protect her eyes.



Motivations
    Goals: Contribute to lowering crime, as well as inspiring confidence in other metas.
    Fears: Her greatest fear is breaking or losing one or both of her wings, but she also fears making a bad call and costing people their lives.


Strengths and Weaknesses
    Source of Power: Genetic experimentation with meta-gene creating hybrid mutation

    Powers :
  • Hang Time: Zinnia's wings allow her to soar for long periods of time, similar to Accipitriformes (hawks, eagles, ospreys)
  • Raptor Boost: Zinnia can fly horizontally at speeds up to around 80mph, and dive at speeds of close to 160mph.
  • Eagle Eyed: Zinnia's eyesight is far sharper than a normal human, allowing her to clearly spot targets from the air.

    Abilities:
  • Nimble: Zinnia is very acrobatic in the air, performing complicated maneuvers with seemingly little planning done beforehand.
  • Falcon Dive: Zinnia can quickly calculate speed, trajectory, and other factors to plot an intercept course while she's flying, and can revise it instantly for new or changing factors.
  • Photoshoot Fresh: Some people might find themselves distracted by Zinnia's unnatural appearance and scientifically crafted beauty.
  • Equilibrioception: Zinnia's sense of balance is more refined than average, allowing her to safely perch on narrow objects like a branch or ledge, as well as perform her acrobatics without becoming nauseous.
  • Genetic Remnant: A relic of ancient ancestor DNA, the calamus of Zinnia's feathers carry a toxic agent that can cause nausea, dizziness and auditory hallucinations in someone stuck with the quill.
  • Birds of a Feather: Being genetically half bird, Zinnia can communicate with any sort of bird within hearing distance of her.

    Equipment: Flight goggles with integrated electronics including FLIR and X-Ray wavelength scanning, padded flight suit for protection from both the elements and attacks.

    Weaknesses:
  • Fragility: Zinnia's skeleton is hollow like a birds, allowing her to be faster, more agile, and most importantly, allows her to fly. This also means that she's not built for melee combat. If she doesn't succeed with the first blow, she's in danger of getting a fracture or broken bone if her target strikes back.
  • Easy Pickings: Zinnia's wings are a large target, and if they were to be injured she wouldn't be able to fly.
  • Sore Thumb: Zinnia doesn't wear a mask to hide her identity for the same reason she never tries to blend in or do stealth missions: it's impossible to hide an eight foot wingspan. This means she's always immediately identifiable, even from a distance.
  • Bird in a China Shop: Another downside of her wings, she doesn't handle confined spaces well. She's prone to bumping into things and knocking them over in spaces that aren't large enough for her to move around in.
  • Unladen Swallow: If Zinnia were to carry too much weight, her ability to fly would be severely hampered if not outright stopping her from taking off.



Background:
    Job: Fashion model, Part-time hero
    Legal Status: US citizen (originally disputed, decided by federal court)
    Backstory: Zinnia was born out of a series of (ethically questionable) scientific experiments done on the meta gene, to see how it reacted to certain stimuli. Various things were tried, such as increasing the number of meta genes, altering the genetic code of the gene, and even combining human and animal genomes. The latter of these experiments was what created Zinnia, after DNA from various actresses and models were crossed with DNA from raptors and exposed to the meta gene. The end result of these experiments eventually gave them a beautiful woman with the skeletal structure and wings of a bird of prey.

    Zinnia's attractive appearance was used to help soften the criticism towards the projects, and as soon as she reached adulthood she found herself spending almost as much time in front of cameras as she did in the sky. She appeared in magazines and on catwalks around the world, mystifying people with her angelic qualities. When she started using her wings to help people instead of just sell clothing and raise eyebrows, she really pulled headlines. It also unintentionally reignited the debate on whether or not this idea of a lab-born "Supermodel Superhero" was a path humanity wanted to continue on, or whether the technology used to create her should be abandoned completely. Due to this, she embraced the media label that was given to her, referring to her as Icarus, a backhanded reference to the cautionary tale of over-ambition.
Last edited by Demencia on Sun Jun 28, 2020 4:50 pm, edited 2 times in total.

User avatar
Dyelli Beybi
Negotiator
 
Posts: 6673
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Tue Apr 21, 2020 4:37 pm

I was convinced to bring an old one back. So here we are with one app:

Gods Among Us Character Application

Character Description
    Name: Imogen Vaughan
    Aliases: Kaleidoscope
    Gender: Female
    Age: 23
    Appearance:
    A short (5’3’’), slim (105lb) young woman who looks a bit like this:
    Image



Motivations
    Goals: Imogen Vaughan is an old fashioned idealist who genuinely wants to help people and build a better world… it can get a bit annoying sometimes.
    Fears: Imogen is afraid of large, black dogs. She is also frightened of accidentally dropping herself into another dimension and will only use her travel powers in an emergency.


Strengths and Weaknesses
    Source of Power: Descended from an extradimensional being of some description
    Powers :
    • Ethereal energy projection: Imogen can summon energy from another plane of reality which she can transmit to other people through touch or fling as a bolt. Bolts travel at about the speed of an arrow and are rather obvious (so are not that useful at long ranges). A person who is hit with one of her energy projection will be temporarily blinded, deafened and experience nausea, gradually fading over around half an hour. The bolts energy can also short-circuit poorly insulated electrical equipment. This power can be nullified by countered by covering the palms of her hands (stopping the energy from building up). When she was not in full control of her powers this was helpful as she could wear gloves to control herself. Now it just serves as a way for an opponent to depower her.
    • Enchanted artistry: Imogen can literally draw things into existence though this is not actually all that useful and she rarely does it. Firstly, this power requires art supplies and takes time and effort (not something she can do without quite a lot of uninterrupted drawing time). On top of that, she can only create static objects, not living things and not objects with moving parts. This means she can draw a stuffed leopard into existence, not a real one or a replica gun, but not one that actually fires.
    • The one, generally useful thing this ability gives Imogen the ability to do is draw a portal from one known location to another, however, she needs an image of the destination as it currently is. Mistakes can lead to her either getting herself (and anyone with her) lost in time and space or the portal just not working (depending upon how big the mistake was).
    Abilities: Imogen is reasonably competent with firearms, though she prefers to use her powers as they are less lethal. She is also handy with bladed weapons and is a good researcher.
    Equipment: The kind of body armour you might expect from a SWAT officer.
    Weaknesses: Whenever Imogen is using any of her powers she emits a brightly coloured, ever changing aura which can be somewhat nauseating to look at for too long. This is not useful in the slightest (apart from at raves) and gives her position away very rapidly.


Background:
    Job: Trade Union Rep
    Legal Status: British Citizen
    Backstory: A descendant of Thomas Vaughan and a creature of some description that he summoned from another dimension, Imogen has quite a potent natural ability for magic, however, she has never been able to do anything without the use of aids. Specifically, Imogen needs to draw her spells.

    Imogen grew up in a wealthy British family and, by all accounts, had a happy upbringing, never wanting for anything. She lived an idyllic existence in rural Kent, but like many teenagers was never quite satisfied. Far from being pleased with her magical abilities, Imogen began to idolise other meta-humans and dream of what her world might be like if she had actual super-powers (having dismissed her magical ability as ‘a bit lame’). This eventually led to Imogen trying to use her magical artistry to mutate her own genes, which she succeeded at, though, lacking any real understanding of what she was doing, it didn't go according to plan. Her ability to throw energy projectiles stems from this experiment and is nothing like the cool abilities she had hoped to give herself.

    Initially Imogen was completely incompetent in the use of her newly acquired ability and became a danger to those around her, accidentally releasing bolts of energy whenever she experienced any form of stress. Despairing at what to do about her, her parents packed her off to one of the Metahuman Academies where she began to gradually learn to control her powers.

    Imogen, however, was not any more responsible than she had been when she had accidentally augmented herself and while experimenting with her portal in an attempt to create a gateway to Fiji, she managed to open a portal to a different plane of existence and end up lost in time and space for several months.

    Miraculously, she eventually managed to get back again and while she doesn’t talk about what happened on the other side, her experiences on the other side changed Imogen from a reckless menace to a level-headed, responsible young woman with a strong social conscience.

    Five years ago, Imogen graduated from the Academy, and while it took her a couple of years to get her footing, she is now a TIAMA sponsored hero: Kaleidoscope. Imogen has been acting in this role for three years now, focusing on street-level threats. She has been fairly efficient in this role and has managed to remain ‘unmasked’ (nobody outside of TIAMA is currently aware of her identity).

    Imogen’s personal life is completely unremarkable; apart from her powers she is very much an average 20-something. She works as a Trade Union representative, a job which she has occasionally used as cover for her investigations.

User avatar
Central Crew
Secretary
 
Posts: 30
Founded: Apr 21, 2020
Ex-Nation

Postby Central Crew » Wed Apr 22, 2020 8:55 am

tag here please

User avatar
Argonopolis
Bureaucrat
 
Posts: 51
Founded: Oct 06, 2019
Ex-Nation

Postby Argonopolis » Wed Apr 22, 2020 10:56 am

Tagging for interest. Idea is a space warping power.

User avatar
Kylantha
Minister
 
Posts: 2327
Founded: Jan 22, 2015
Iron Fist Consumerists

Postby Kylantha » Thu Apr 23, 2020 2:06 am

Hello, I am here, also.

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Apr 23, 2020 12:10 pm

Demencia wrote:
Gods Among Us Character Application

Character Description
    Name: Corrina Speer
    Aliases: Duchess
    Gender: Female
    Age: 33
    Appearance:


Motivations
    Goals: Saving and improving the lives of meta-humans, stopping meta-persecution by humans and breaking them free from the chains put upon them by society.
    Fears: Failing in her mission, meta-humans being hunted and killed for what they are.


Strengths and Weaknesses
    Source of Power: Metahuman ancestry
    Powers : Energy Manipulation Corrina can create, shape and manipulate energy. Some of the more common forms (but not an exhaustive list) are:
      Energy Bolts - a small blast of energy to stun, burn, or injure a target
      Energy Bombs - a large orb of energy that's released towards a target area before detonating, causing an explosion of energy and a shockwave.
      Energy Blades - pure energy concentrated to a solid form either around or in her hands as a melee attack.
      Energy Spikes - similar to energy blades, but narrower and either launched directly or upward to arc down onto a target.
      Energy Shield - a protective layer of energy around Corrina's body that can protect from basic attacks.
      Levitation - Corrina also uses energy to levitate herself and other objects under 750lbs.
    Abilities: Fencing - Corrina is an expert with the various forms of blades she can create.
    Classical Education - Corrina was born into a wealthy family and attended an illustrious private school, along with being naturally intelligent.
    Equestrian - Corrina learned to ride horses from a very young age, and can ride them with proficiency.
    Equipment: She carries several emergency energy bars in case she starts to tire while using her power. She also has a locket with a picture of her parents.
    Weaknesses: Energy Manipulation is a very intensive power, and requires a lot of energy to use. This causes Corrina to need to eat a very high caloric diet to keep using it consistently. After prolonged use, she'll start to tire out, causing her power to become weaker until she either stops to rest or she passes out.



Background:
    Job: None. Former socialite
    Legal Status: Internationally hunted terrorist on multiple Most Wanted lists
    Backstory: Corrina was the only daughter of two meta-humans from a wealthy family. As such, her powers developed and showed themselves early, though her parents chose to hide it until she learned to control them effectively. Unfortunately prejudice against metas knows no social class, and her parents became two high profile victims of targeted attacks. This left a teenage Corrina with a deep dislike of humanity, and pushed her towards her path of saving metas from the hatred of the common man.

    She funneled her substantial inheritance into various shell companies and offshore bank accounts to keep it from being frozen as she embarked upon her crusade to liberate the meta population. At first she only defended other metas from attack, but as she grew older she became more daring and would preemptively strike at known anti-meta groups or individuals. As word of her attacks and motives spread, she sought to recruit more metas to her cause, viewing them as a resistance force against the oppression of their kind. As the years went on, the body count grew as she waged her own war against humanity.

    Governments around the world all sought to bring Corrina to justice, but they found it difficult since other metas would hide her, or assist her to freedom if she was captured. Even metas that didn't join her violent rebellion could view her sympathetically, because she also provided for metas even if they didn't fight with her. She would help them financially, find them a way out of poverty, learn to control their powers, get them a place to live away from potentially dangerous areas or break free from a gang.

Demencia wrote:
Gods Among Us Character Application

Character Description
    Name: Zinnia Howard
    Aliases: Icarus
    Gender: Female
    Age: 27
    Appearance:
    Not so great overall image but enough reference for a basis. Think of it as from one of her photoshoots.

    Zinnia stand's 5'8, with long black hair and brown eyes. The most obvious physical feature though, is the large pair of colorful wings sprouting from her back. Her usual uniform is a dark gray padded body suit that covers her skin, with matching gloves and boots. Her gloves end in taloned fingers to allow her to get a good grip on things when she's flying by at speed. When in the air, she wears a pair of polarized aviator goggles to protect her eyes.



Motivations
    Goals: Contribute to lowering crime, as well as inspiring confidence in other metas.
    Fears: Her greatest fear is breaking or losing one or both of her wings, but she also fears making a bad call and costing people their lives.


Strengths and Weaknesses
    Source of Power: Genetic experimentation with meta-gene creating hybrid mutation

    Powers :
  • Hang Time: Zinnia's wings allow her to soar for long periods of time, similar to Accipitriformes (hawks, eagles, ospreys)
  • Raptor Boost: Zinnia can fly horizontally at speeds up to around 80mph, and dive at speeds of close to 160mph.
  • Eagle Eyed: Zinnia's eyesight is far sharper than a normal human, allowing her to clearly spot targets from the air.

    Abilities:
  • Nimble: Zinnia is very acrobatic in the air, performing complicated maneuvers with seemingly little planning done beforehand.
  • Falcon Dive: Zinnia can quickly calculate speed, trajectory, and other factors to plot an intercept course while she's flying, and can revise it instantly for new or changing factors.
  • Photoshoot Fresh: Some people might find themselves distracted by Zinnia's unnatural appearance and scientifically crafted beauty.
  • Equilibrioception: Zinnia's sense of balance is more refined than average, allowing her to safely perch on narrow objects like a branch or ledge, as well as perform her acrobatics without becoming nauseous.

    Equipment: Flight goggles, padded flight suit for protection from both the elements and attacks.

    Weaknesses:
  • Fragility: Zinnia's skeleton is hollow like a birds, allowing her to be faster, more agile, and most importantly, allows her to fly. This also means that she's not built for melee combat. If she doesn't succeed with the first blow, she's in danger of getting a fracture or broken bone if her target strikes back.
  • Easy Pickings: Zinnia's wings are a large target, and if they were to be injured she wouldn't be able to fly.
  • Sore Thumb: Zinnia doesn't wear a mask to hide her identity for the same reason she never tries to blend in or do stealth missions: it's impossible to hide an eight foot wingspan. This means she's always immediately identifiable, even from a distance.
  • Bird in a China Shop: Another downside of her wings, she doesn't handle confined spaces well. She's prone to bumping into things and knocking them over in spaces that aren't large enough for her to move around in.
  • Unladen Swallow: If Zinnia were to carry too much weight, her ability to fly would be severely hampered if not outright stopping her from taking off.



Background:
    Job: Fashion model, Part-time hero
    Legal Status: US citizen (originally disputed, decided by federal court)
    Backstory: Zinnia was born out of a series of (ethically questionable) scientific experiments done on the meta gene, to see how it reacted to certain stimuli. Various things were tried, such as increasing the number of meta genes, altering the genetic code of the gene, and even combining human and animal genomes. The latter of these experiments was what created Zinnia, after DNA from various actresses and models were crossed with DNA from raptors and exposed to the meta gene. The end result of these experiments eventually gave them a beautiful woman with the skeletal structure and wings of a bird of prey.

    Zinnia's attractive appearance was used to help soften the criticism towards the projects, and as soon as she reached adulthood she found herself spending almost as much time in front of cameras as she did in the sky. She appeared in magazines and on catwalks around the world, mystifying people with her angelic qualities. When she started using her wings to help people instead of just sell clothing and raise eyebrows, she really pulled headlines. It also unintentionally reignited the debate on whether or not this idea of a lab-born "Supermodel Superhero" was a path humanity wanted to continue on, or whether the technology used to create her should be abandoned completely. Due to this, she embraced the media label that was given to her, referring to her as Icarus, a backhanded reference to the cautionary tale of over-ambition.

Both accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Apr 23, 2020 12:11 pm

Dyelli Beybi wrote:I was convinced to bring an old one back. So here we are with one app:

Gods Among Us Character Application

Character Description
    Name: Imogen Vaughan
    Aliases: Kaleidoscope
    Gender: Female
    Age: 23
    Appearance:
    A short (5’3’’), slim (105lb) young woman who looks a bit like this:
    (Image)



Motivations
    Goals: Imogen Vaughan is an old fashioned idealist who genuinely wants to help people and build a better world… it can get a bit annoying sometimes.
    Fears: Imogen is afraid of large, black dogs. She is also frightened of accidentally dropping herself into another dimension and will only use her travel powers in an emergency.


Strengths and Weaknesses
    Source of Power: Descended from an extradimensional being of some description
    Powers :
    • Ethereal energy projection: Imogen can summon energy from another plane of reality which she can transmit to other people through touch or fling as a bolt. Bolts travel at about the speed of an arrow and are rather obvious (so are not that useful at long ranges). A person who is hit with one of her energy projection will be temporarily blinded, deafened and experience nausea, gradually fading over around half an hour. The bolts energy can also short-circuit poorly insulated electrical equipment. This power can be nullified by countered by covering the palms of her hands (stopping the energy from building up). When she was not in full control of her powers this was helpful as she could wear gloves to control herself. Now it just serves as a way for an opponent to depower her.
    • Enchanted artistry: Imogen can literally draw things into existence though this is not actually all that useful and she rarely does it. Firstly, this power requires art supplies and takes time and effort (not something she can do without quite a lot of uninterrupted drawing time). On top of that, she can only create static objects, not living things and not objects with moving parts. This means she can draw a stuffed leopard into existence, not a real one or a replica gun, but not one that actually fires.
    • The one, generally useful thing this ability gives Imogen the ability to do is draw a portal from one known location to another, however, she needs an image of the destination as it currently is. Mistakes can lead to her either getting herself (and anyone with her) lost in time and space or the portal just not working (depending upon how big the mistake was).
    Abilities: Imogen is reasonably competent with firearms, though she prefers to use her powers as they are less lethal. She is also handy with bladed weapons and is a good researcher.
    Equipment: The kind of body armour you might expect from a SWAT officer.
    Weaknesses: Whenever Imogen is using any of her powers she emits a brightly coloured, ever changing aura which can be somewhat nauseating to look at for too long. This is not useful in the slightest (apart from at raves) and gives her position away very rapidly.


Background:
    Job: Trade Union Rep
    Legal Status: British Citizen
    Backstory: A descendant of Thomas Vaughan and a creature of some description that he summoned from another dimension, Imogen has quite a potent natural ability for magic, however, she has never been able to do anything without the use of aids. Specifically, Imogen needs to draw her spells.

    Imogen grew up in a wealthy British family and, by all accounts, had a happy upbringing, never wanting for anything. She lived an idyllic existence in rural Kent, but like many teenagers was never quite satisfied. Far from being pleased with her magical abilities, Imogen began to idolise other meta-humans and dream of what her world might be like if she had actual super-powers (having dismissed her magical ability as ‘a bit lame’). This eventually led to Imogen trying to use her magical artistry to mutate her own genes, which she succeeded at, though, lacking any real understanding of what she was doing, it didn't go according to plan. Her ability to throw energy projectiles stems from this experiment and is nothing like the cool abilities she had hoped to give herself.

    Initially Imogen was completely incompetent in the use of her newly acquired ability and became a danger to those around her, accidentally releasing bolts of energy whenever she experienced any form of stress. Despairing at what to do about her, her parents packed her off to one of the Metahuman Academies where she began to gradually learn to control her powers.

    Imogen, however, was not any more responsible than she had been when she had accidentally augmented herself and while experimenting with her portal in an attempt to create a gateway to Fiji, she managed to open a portal to a different plane of existence and end up lost in time and space for several months.

    Miraculously, she eventually managed to get back again and while she doesn’t talk about what happened on the other side, her experiences on the other side changed Imogen from a reckless menace to a level-headed, responsible young woman with a strong social conscience.

    Five years ago, Imogen graduated from the Academy, and while it took her a couple of years to get her footing, she is now a TIAMA sponsored hero: Kaleidoscope. Imogen has been acting in this role for three years now, focusing on street-level threats. She has been fairly efficient in this role and has managed to remain ‘unmasked’ (nobody outside of TIAMA is currently aware of her identity).

    Imogen’s personal life is completely unremarkable; apart from her powers she is very much an average 20-something. She works as a Trade Union representative, a job which she has occasionally used as cover for her investigations.

Accepted.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Oppermenia
Minister
 
Posts: 2427
Founded: Apr 03, 2018
Ex-Nation

Postby Oppermenia » Tue Apr 28, 2020 7:00 pm

tag
"Stick to the pack, and the pack will provide."
We are a leftist nation that believes in the "we" over "I". That's why we are fond of wolves, because the Alpha looks after the pack.
Stick with us, and give us loyalty, and we'll do things that benefit you, and we'll stick with you.
If you cross us, however, then as a pack, we will hunt you.
Don't underestimate us.
To learn more about the nation, click here: https://www.nationstates.net/nation=oppermenia/detail=factbook

User avatar
Granis
Ambassador
 
Posts: 1304
Founded: Apr 17, 2016
Ex-Nation

Postby Granis » Thu Apr 30, 2020 6:14 am

Guess who's finally remembered to port this over? Haha, wrong you fools! It's actually me! Granis!

Gods Among Us Character Application

Character Description
    Name: Wayland

    Aliases: Wayland

    Gender: Male

    Age: 23

    Appearance:
    Image
    Image



Motivations
    Goals: His goals are quite the mystery, aren't they?

    Fears: Failing again.


Strengths and Weaknesses
    Source of Power: Honestly, he's still not too sure. He's pretty sure it might be magical in origin, but he has yet to even confirm that theory, let alone discover the deeper details.

    Powers :
    Conceptual Armoury
    Wayland can manifest a copy of anything that could be classified as a 'weapon' out of thin air, as long as he's seen the original weapon in person before. He does this by copying these weapons into what he calls the 'Armoury in his Soul'. He can enter this armoury and manipulate the contents directly in his dreams, but otherwise can only summon them. These copies are completely identical to the original unless altered within the armoury.

    He can manifest up to fifteen of these weapons at a time, and control them remotely via a form of telekinesis that applies only to these weapons. He can only manifest them within ten feet of him. However, after being summoned, he can send them as far as he can see. If he cannot see them, he can only control them within the ten feet, otherwise they dematerialise after five seconds

    All forms of firearm are manifested with a single, full clip of ammunition, or whatever the equivalent is. For example an rpg will only come with one rocket.


    Abilities:
    Wayland is highly skilled in martial arts and combat with melee weaponry, due to being raised by avid martial artists and then being trained as a child operative of Helling Company. While in Helling Company he was also trained extensively in firearms and tactics.

    He is quite knowledgeable on mythology, having studied many different myths and legends to learn about the creatures and other abnormal beings he has had to fight over the years.

    For similar reasons to the above skills, Wayland can be quite talented in the area of investigation, although anything particularly in depth like forensic knowledge tends to escape him.

    Finally, his two hobbies outside of combat are gardening and anime, and his knowledge on both are as encyclopedic as the second is useless.

    Equipment: If we aren't counting the weapons in his Astral Armoury, then no. Glasses that are enchanted to not fall off every time he fights are the best he's got.

    Weaknesses:
    While he can technically create all fifteen of his weapons at once, it tends to give him headaches after a certain amount of time, and comes with a slight risk of damaging his brain. In addition, it is also technically possible for him to manifest more than fifteen weapons at a time, however this drastically increases the risk of causing irreversible, likely lethal damage to his brain, a danger that only increases or every weapon above ten that he creates.

    The weapons are an extension of his mind, and while each is just as durable as the original, they can still break. If one of the weapons does break, it sends a dangerous burst of feedback, which can essentially be likened to a flashbang that only affects Wayland going off about a centimetre from his face, leaving him completely stunned, and possibly causing damage to both his mind and his soul.

    He is also short sighted, so without his glasses or goggles he's all but useless.

    If he is unable to focus properly on summoning his weapons, they may come out unstable and half-corporeal, often shattering instantly upon completion.


Background:
    Job: Currently unemployed, again...

    Legal Status: Not even on the registers yet.

    Backstory:
    Oh, what a story Wayland has lived through. Ever since he was a child, he's been fighting, killing, doing what he could to protect the world whether he was ordered to or not. He's seen loved ones die in front of him more times than he can count, and fought beings that hold the power of deities almost as often.

    And he failed every. damn. time.

    Now, once again, he is preparing himself for a fight he knows he can't win, to protect friends who won't even remember his name.

    And when he fails this time, he will move on and try again.

    Because that is the life of Wayland.
Last edited by Granis on Sat Sep 05, 2020 10:52 pm, edited 1 time in total.

User avatar
Dulozud
Lobbyist
 
Posts: 16
Founded: Feb 25, 2020
Ex-Nation

Postby Dulozud » Thu Apr 30, 2020 1:01 pm

deleted
Last edited by Dulozud on Thu Apr 30, 2020 1:20 pm, edited 1 time in total.

User avatar
ImperialRussia
Ambassador
 
Posts: 1036
Founded: May 16, 2019
Iron Fist Consumerists

Postby ImperialRussia » Thu Apr 30, 2020 1:04 pm

Tyranid hive mind

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Fri May 01, 2020 1:19 am

IC should be up in a few days
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
Dyelli Beybi
Negotiator
 
Posts: 6673
Founded: Antiquity
Civil Rights Lovefest

Postby Dyelli Beybi » Fri May 01, 2020 2:55 am

super duper!

User avatar
Sutejezuwasu
Political Columnist
 
Posts: 3
Founded: Apr 26, 2020
Ex-Nation

Postby Sutejezuwasu » Fri May 01, 2020 1:32 pm

Gods Among Us Character Application

Character Description
    Name:Eirlys Alina Dreesens
    Aliases: Snowdrop
    Gender: Female
    Age: 20
    Appearance:
    Eirlys is a pale woman with dirty blonde hair with deep blue eyes. She has a beauty mark over the right corner of her mouth. She is a bit taller than a typical woman as she inherited her father’s height. She does typically wear darker colored clothes.



Motivations
    Goals: Snowdrop just wants to protect innocent people and bring justice because she couldn’t with her own sister.
    Fears: Eirlys is afraid of spiders, snakes, being abandoned, losing people she cares about, and killing.... again.


Strengths and Weaknesses
    Source of Power: Eirlys doesn’t really know how she got her powers. She just woke up with them after a two week coma.
    Powers : Cryokinesis- Creating, shaping, and manipulating items with cold (ice) and immunity to cold and ice.
    Abilities: Snowdrop has learned some martial arts and has some training with traditional weapons.
    Equipment: Snowdrop’s main piece of equipment is her protective power suit.
    Weaknesses: Eirlys is weak to heat and fire. The closer she is to a fire the weaker her powers get. The strength of the fires also have an effect of how fast her powers weaken.


Background:
    Job: Eirlys works from home in a secretary like position so she can dedicate more time to hero work.
    Legal Status: She is a US citizen who tries to stay on the good side of the law.
    Backstory: Eirlys is the youngest of two girls born to Dutch and Welsh immigrants, Lowie and Eleri Dreesens. The Dreesens lived a pretty normal and unremarkable life until tragedy struck the family when Eirlys’ older sister, Sabien, ran away at the age of 15. Sabien ran away at the request of a 19 year old guy she had been talking with for a while. Things didn’t go according to plan though and after a month of being missing, Sabien was found dead of an overdose in a big city a hour away. Sabien’s dream was to become an attorney to help people and after her death, Eirlys took on her sister’s dream of helping people.
    Four years after her sister’s death when Eirlys was 16, Eirlys discovered Sabien’s locked diary packed away with the rest of the things. After unlocking it and reading it, she discovered Sabien was assaulted by the janitor of her city’s high school the day she decided to run. She gave the journal to her parents to give to the police and decided to go to work to try to clear her head. It didn’t work though and as she was closing by herself accidentally locked herself in a freezer overnight. She woke up two weeks later and discovered her powers. Enraged due to the fact nothing had happened with the police investigation into the janitor, Eirlys went after him and accidentally killed him with an ice spike. Being regretful for the murder and wanting to help people with her new powers, she took on the alias of Snowdrop at 17 and has done her best to help people since.
Last edited by Sutejezuwasu on Sat May 02, 2020 2:51 pm, edited 1 time in total.

User avatar
Richonne
Bureaucrat
 
Posts: 58
Founded: Apr 21, 2020
Ex-Nation

Postby Richonne » Fri May 01, 2020 5:12 pm

Removed
Last edited by Richonne on Sat May 02, 2020 3:45 pm, edited 4 times in total.

User avatar
Richonne
Bureaucrat
 
Posts: 58
Founded: Apr 21, 2020
Ex-Nation

Postby Richonne » Sat May 02, 2020 1:48 pm

Removed
Last edited by Richonne on Sat May 02, 2020 3:45 pm, edited 6 times in total.

User avatar
Endem
Senator
 
Posts: 3667
Founded: Aug 19, 2018
Ex-Nation

Postby Endem » Sat May 02, 2020 2:41 pm

Sutejezuwasu wrote:
Gods Among Us Character Application

Character Description
    Name:Eirlys Alina Dreesens
    Aliases: Snowdrop
    Gender: Female
    Age: 20
    Appearance:
    Eirlys is a pale woman with dirty blonde hair with deep blue eyes. She has a beauty mark over the right corner of her mouth. She is a bit taller than a typical woman as she inherited her father’s height. She does typically wear darker colored clothes.



Motivations
    Goals: Snowdrop just wants to protect innocent people and bring justice because she couldn’t with her own sister.
    Fears: Eirlys is afraid of spiders, snakes, being abandoned, losing people she cares about, and killing.... again.


Strengths and Weaknesses
    Source of Power: Eirlys doesn’t really know how she got her powers. She just woke up with them after a two week coma.
    Powers : Cryokinesis- Creating, shaping, and manipulating items with cold (ice) and immunity to cold and ice.
    Abilities: Snowdrop has learned some martial arts and has some training with traditional weapons.
    Equipment: Snowdrop’s main piece of equipment is her protective power suit.
    Weaknesses: Eirlys is weak to heat and fire.


Background:
    Job: Eirlys works from home in a secretary like position so she can dedicate more time to hero work.
    Legal Status: She is a US citizen who tries to stay on the good side of the law.
    Backstory: Eirlys is the youngest of two girls born to Dutch and Welsh immigrants, Lowie and Eleri Dreesens. The Dreesens lived a pretty normal and unremarkable life until tragedy struck the family when Eirlys’ older sister, Sabien, ran away at the age of 15. Sabien ran away at the request of a 19 year old guy she had been talking with for a while. Things didn’t go according to plan though and after a month of being missing, Sabien was found dead of an overdose in a big city a hour away. Sabien’s dream was to become an attorney to help people and after her death, Eirlys took on her sister’s dream of helping people.
    Four years after her sister’s death when Eirlys was 16, Eirlys discovered Sabien’s locked diary packed away with the rest of the things. After unlocking it and reading it, she discovered Sabien was assaulted by the janitor of her city’s high school the day she decided to run. She gave the journal to her parents to give to the police and decided to go to work to try to clear her head. It didn’t work though and as she was closing by herself accidentally locked herself in a freezer overnight. She woke up two weeks later and discovered her powers. Enraged due to the fact nothing had happened with the police investigation into the janitor, Eirlys went after him and accidentally killed him with an ice spike. Being regretful for the murder and wanting to help people with her new powers, she took on the alias of Snowdrop at 17 and has done her best to help people since.

After consultation with the OP, your app is fine, however, before accepting it, could you clarify her weaknesses, is it just hase's easily damaged by fire, which is a weakness for a lot of people, or, is it that the proximity of fire impeads her powers
All my posts are done at 3 A.M., lucidity is not a thing at that hour.

User avatar
Sutejezuwasu
Political Columnist
 
Posts: 3
Founded: Apr 26, 2020
Ex-Nation

Postby Sutejezuwasu » Sat May 02, 2020 2:50 pm

Endem wrote:
Sutejezuwasu wrote:
Gods Among Us Character Application

Character Description
    Name:Eirlys Alina Dreesens
    Aliases: Snowdrop
    Gender: Female
    Age: 20
    Appearance:
    Eirlys is a pale woman with dirty blonde hair with deep blue eyes. She has a beauty mark over the right corner of her mouth. She is a bit taller than a typical woman as she inherited her father’s height. She does typically wear darker colored clothes.



Motivations
    Goals: Snowdrop just wants to protect innocent people and bring justice because she couldn’t with her own sister.
    Fears: Eirlys is afraid of spiders, snakes, being abandoned, losing people she cares about, and killing.... again.


Strengths and Weaknesses
    Source of Power: Eirlys doesn’t really know how she got her powers. She just woke up with them after a two week coma.
    Powers : Cryokinesis- Creating, shaping, and manipulating items with cold (ice) and immunity to cold and ice.
    Abilities: Snowdrop has learned some martial arts and has some training with traditional weapons.
    Equipment: Snowdrop’s main piece of equipment is her protective power suit.
    Weaknesses: Eirlys is weak to heat and fire.


Background:
    Job: Eirlys works from home in a secretary like position so she can dedicate more time to hero work.
    Legal Status: She is a US citizen who tries to stay on the good side of the law.
    Backstory: Eirlys is the youngest of two girls born to Dutch and Welsh immigrants, Lowie and Eleri Dreesens. The Dreesens lived a pretty normal and unremarkable life until tragedy struck the family when Eirlys’ older sister, Sabien, ran away at the age of 15. Sabien ran away at the request of a 19 year old guy she had been talking with for a while. Things didn’t go according to plan though and after a month of being missing, Sabien was found dead of an overdose in a big city a hour away. Sabien’s dream was to become an attorney to help people and after her death, Eirlys took on her sister’s dream of helping people.
    Four years after her sister’s death when Eirlys was 16, Eirlys discovered Sabien’s locked diary packed away with the rest of the things. After unlocking it and reading it, she discovered Sabien was assaulted by the janitor of her city’s high school the day she decided to run. She gave the journal to her parents to give to the police and decided to go to work to try to clear her head. It didn’t work though and as she was closing by herself accidentally locked herself in a freezer overnight. She woke up two weeks later and discovered her powers. Enraged due to the fact nothing had happened with the police investigation into the janitor, Eirlys went after him and accidentally killed him with an ice spike. Being regretful for the murder and wanting to help people with her new powers, she took on the alias of Snowdrop at 17 and has done her best to help people since.

After consultation with the OP, your app is fine, however, before accepting it, could you clarify her weaknesses, is it just hase's easily damaged by fire, which is a weakness for a lot of people, or, is it that the proximity of fire impeads her powers

I think of it as the closer she is to a fire the weaker her powers get. The strength of the fires also have an effect of how fast her powers weaken. I’ll add this to my app.

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