In ages past the reckoning of man or beast, a mighty Empire of Magic existed. These humans thought they knew enough to pierce the cosmos, and try to expand through the use of Gates. This Imperium spread across to many worlds, not by the might of science, but of the arcane. To fuel their conquest of other worlds and creatures, they built gargantuan Gates that allowed for the instantaneous travel of men and supplies to any world with a Gate. As time passed, the Imperium colonized and subjugated hundreds of worlds and different cultures, their power seeming to have no bounds. Unfortunately, drawing on too much energy from the Winds of Magic caused the Gates to malfunction and cease to work, effectively ending the Imperium's iron grip on the World Tree and sending dozens of worlds into dark ages as some worlds' population had grown far too great for them to rely on their own exports. Billions all over, died.
Earth had been changed irrevocably. Hundreds, maybe thousands of races, had likewise immigrated to Earth. When the Gate failed, the Imperium lasted less than a generation before the first War of Dissolution saw the Imperium crumbling. For the next thousand years, any remaining semblance of unity was systematically ruined in a period that would become known as the Age of Oblivion. Likewise, any history and power that the Imperium had was cannibalized and destroyed until the golden years when the Imperium had ruled became mythic by the current age.
Eventually peace would settle as the new world powers arose from the dust with the building of the Holy City of Arum (Istanbul). From Arum, the first of the Keepers arose around the Order of Peace. The Keepers sent out emissaries all over the world, bringing messages of peace and prosperity. Some early nations denied the words of the Keepers or outright killed their emissaries. None of these early nations survived, suffering some sort of calamity or another, whether due to the machinations of the Keepers or bad luck is a fiercely debated point. After nearly two hundred years, the peace the Keepers had worked for was established with the First Representatives arriving from each respective nation on the planet. Thus the Age of Peace was begun.
The year is 389 AP. Since establishing peace, the Keepers have remained engimatic, locked away in their Holy City. In the last centuries, they've only called for a Conclave three times, each time marking a point where a threat to the entire world was predicted. The fourth time is at hand. . .PremiseSo the gist is this. Each player plays a character, faction, or nation (or all three) on planet Earth. Unlike our planet, the world is comprised of hundreds (thousands?) of races instead of just humans. How they interact with each other I leave to you. At the start of the RP, a Conclave has been called with Emissaries from the Holy City arriving to each nation on the planet simultaneously to ask for a Representative to be sent to the Holy City to discuss a matter of grave importance.
RULES:1) No Godmodding or Meta-Gaming
2) While this is a fantasy rp and I expect some pretty amazing stuff, please keep it based in reality. For instance, if your character starts walking to point A to point B and point B is a thousand miles away, it should take a while.
3) No steamrolling other races or other players just because you can.
4) No massively powerful races like Gods and what not. Dragons are allowed, but please sparingly.
5) Technology is High Fantasy. No gunpowder.
6) While there are weapons of mass destruction in real life, I will not allow their use in this RP. They defeat the purpose of this RP.
7) This is an alternate world and has no connection whatsoever with our world. So, for that reason, there will be no mention of a Roman Empire, Leonardo Da Vinci, or what have you. They never existed.
CO-OP RULES:1) Co-Ops are allowed to accept Apps as long as BOTH Co-Ops accept the app. After accepting, they will TG me the APP to be added to the list.
2) There shall be TWO Co-Ops
3) Co-Ops are allowed to make a natural phenomenon occur or a sickness break out.
4) Co-Ops are NOT allowed to be Biased towards a player just because said player is attacking Co-Ops world, nation, or what have you.
TIMELINE*:3300-2300 BP (Before Peace): The Age of Oblivion begins; a series of wars, plagues, and rogue magics destroying much of the previous history of the Imperium.
2300 BP: The Age of Oblivion is considered over with the world powers stabilizing.
2112 BP: The Draconians arrive from the Far North and land in what will become known as Arkhosjha.
2112-1998 BP: The Great War will see the Empire conquer more than half of the total size of the nation.
1789 BP: The Aujiran Conquest. The rest of the province of Aujir is conquered.
1697 BP: The Xarzithian War will see the Draconians conquering Xarzith.
445 BP: The Nifran Conspiracies and Nifra is liberated from the Grey Necomancers and assimilated in to the Draconian Empire.
338 BP: Juanithian War is the final war of conquest for the Draconian Empire, the Juanithian Warlords crushed at the Battle of Xalobrax.
234 BP: The Holy City of Arum is constructed.
0 BP: The First Conclave is called for. With the aid of the Keepers, the comet Gezelbaum is diverted from hitting the planet through a great feat of magic.
78 AP: The Second Conclave is called. The Frost Giants of Varsok (Antarctica) are defeated and stopped from destroying the world by a group selected by the Conclave. These Heroes are canonized by the Holy City, as most of them do not return.
146 AP: The Third Conclave is called. The Titan Mezant'rol is prevented from awakening, although much of Desen'ebre (The Sahara Desert) is glassed and tens of thousands killed. The Colossus of Desen'ebre is constructed in the center of the Desert to commemorate the fallen.
349 AP: The Aujiran Uprising begins when the local humans rebel against their Draconian masters.
362 AP: The Aujiran Uprising is ended at the Battle of Mount Hazan
389 AP: The Fourth Conclave is called.
*Let me know what you want to add to the timeline so I can incorporate it.