As the title suggest I am wondering if there is an internal clock that basically says you can not get a pack more then x seconds per IP.
While I have long had insanely fast issue answering abilities due to hotkeys a recent dabble into HTML and a friend working some coding magic has allowed me to legally (following the 1:1 rule) farm cards at breakneck speed. However I noticed now most of my puppets only have 0 packs with one in a bluemoon having 1 after two days of issue answering (7-8 issues in total per puppet) via breakneck speeds.
While yes I could chalk it up to really bad RNG after 20 puppets and a total of 5 packs I wanted to at least pose the question is it possabile to answer issues to fast to generate packs? If so I will gladly slow down.
I will start to monitor more formal data then just anecdotal data the next few days as well and post my findings below.
Thank you for your time!