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Vreya: A RP Region in the age of Pike and Shotte (Sign Up)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Ithalian Empire
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Posts: 3257
Founded: Jan 19, 2015
Father Knows Best State

Vreya: A RP Region in the age of Pike and Shotte (Sign Up)

Postby Ithalian Empire » Fri Nov 22, 2019 12:14 am

Vreya
A Fantasy Region set in the Age of Pike and Shot


Vreya, a land of rugged mountains and green valleys, or rolling plains of golden wheat and long grasses, a land that both feels the south winds warm kiss and the might of the cold north winds gales. It is a land of extremes, a land of conflicts, a land where men, elf and dwarf shed their blood as the aeons pass playing the great games of nations and empires.

It has been over one thousand years since the death of the Elasi Empire that was once the pride of the elven people, destroyed by an alliance of Humans and Dwarves who had lived for centuries under the elven whip. Now the continent is fractured as new ideas struggle for dominance with the old. In the central regions of the continent the loose collection of states known as the Cimborman Empire struggle amongst each other as religion and race slowly threaten the foundations of an empire that has stood for almost a thousand years. Farther to the north the religious heart of over half of Vreya wrestles with itself as priest grow dissatisfied with Ecclesarichal control.

New technology also has changed the world, the use of gunpowder has changed the face of warfare and threatens the old social order. The printing press has lead to the common people having access to books and information has become readily available. A rising middle class struggles to find its place in a society that has been dominated by nobility for over a thousand years. To the west a new continent has been discovered, a land of savage beauty, an untamed wilderness that beckons to Vreya like a light in the darkness. To the east the lands of the orient also tantalize with their wealth of gold and spices, the allure of exotic empires from the states of Qey to the Yellow Coast.

This is a time of great change in the world, men will rise to meet the challenges as a new age comes upon the world. Nations will fall, empires will rise. Who has the strength and will to ensure that their people survive these turbulent times?


What is Vreya

Vreya is a low fantasy role play region where the state of the world roughly resembles the age of pike and shotte here on Earth Eroupe. Vreya is but one continent of three that make up the world and is the analogue for Europe. Our focus is mostly upon Vreya and its people as of now, with the possibility that once Vreya gets filled in the rest of the world can be used to make nations.

RP in this region is to mostly focus on the men and women who have to live in these times, from the mighty kings to the lowly peasants. The scope of RPs in the region can range from massive wars that last years to a single meeting between kings that lasts but a single night.

This region is currently still in a very intensive stage of world building and as such much is still not completely written down and exists in various forms in google docs. This should not be a deterrent to you if you would wish to join, instead we feel that this is the best time form some one to join.


Signing Up

Everyone who wishes to join Vreya need to fill out the sign up application below. This will not only help judge the quality of you as a writer, but also allow us to figure out how your nation fits into the lore and how you are as a RPer. Below is most of what you need to know about the world as it currently stand. As of right now there is still much world building to do, but this should give you a good enough understanding of the world to make your own nation.

Magic

Magic is indeed a force in the world. It is a tool, both powerful and dangerous in the wrong hands. Magic in Vreya takes two forms, the natural and the artificial but no matter what form your practice magic is the manipulation of what is known as the Sublime Fabric.

According to the Faith of the Empire the goddess Ennis made a great fabric upon her loom for the universe her Husband Othnic had created.This is the Sublime Fabric, it ties all thing to each other, from the smallest parts of reality to the mighty and the physical to the metaphysical. When the Goddess Vreya created the Three mortal kindreds it was the Elves that she gave responsibility to look after the Fabric. Elves in turn used their gifts to conquer most of the continent that has Vreyas name. Men in turn through the introduction of Elven blood have gained the ability to manipulate the Fabric in there own way.

The first way to manipulate the Fabric is often called natural magic, or elven magic. This method uses chants, ritualistic dances and the consumption of certain potions and the right alignment of stars and even the geometric lay of the land to bend the fabric just so slightly to get a desired effect. The natural magics however lack the ability to kill a person. You can use it to curse someone, bring or take away rain or cause a horde of locust to attack another village. But never will natural magic directly kill a person.

The second form of magic is Artificial Magic. The magic, unlike natural magic does not require the level of ritualism that the natural magics have. This is the primary magic used by humans. Quicker and more reliable that natural magic artificial magic requires very precise combinations of movement, words and in most cases a crystal if some sort to manipulate the Fabric. To make a mistake in any step of a single spell has the chance to lead to disastrous results. This has proven to be the largest drawback to the entire form of magic. As it stands using artificial magic in any capacity other than simple enchantments on weapons and armor is too dangerous. [box]
[box]
The Races

Elves: Elves, tall,graceful and long lived the elves are a race in persecution. 1500 years ago they controlled most of Vreya, an empire the likes of which haven't been seen since. But their rule was cruel, enslaving most of the human race within their borders. This empire burned in the fires of revolt and the elves drowned in there own blood.

Today elves live in most nations of Vreya, concentrated in cities in ghettos. A few elves have made nations for themselves, but those are far and few between. Culturally most elves have adapted to living in nations rules by men, some even taking the religion of men instead of there old Faith's.

Men: Men, the most populace race of Vreya. Men have conquered and migrated there way across most of the know world, diversiving and adapting along the way. The men who live on the continent of Vreya however have spent that last millenia mixing there blood with elven blood resulting in men who can use magic.
Dwarves: A short and stout race the Dwarves have ever been welcome in most parts of Vreya, this is in part to the aid they lent when men rebelled against the Elves. Dwarves are a crafty race, with nimble fingers and keen eyes they are often seen employed as craftsmen, Dwarven fire arms in particular are highly praised item amongst the noble classes. Culturally Dwarves tend to assimulate into whatever human culture they happen to be in, even within there own homelands in Vreya they tend to speak the Cimborian Tounge. There are some peculiarities to note however. Dwarves are meticulous record keepers, more so than any other race. Genealogies, banking transaction and the everyday life are all tracked. Dwarves themselves have forgotten why they do this.

Dwarves, while the live as long as men, are prone to a more aggressive form of arthritis. With older dwarves being hardly able to move, this along with the Dwarven hair and skin turning grey as they get older have lead some to belive that the Dwarves turn to stone as the get older.

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Ithalian Empire
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Posts: 3257
Founded: Jan 19, 2015
Father Knows Best State

Postby Ithalian Empire » Fri Nov 22, 2019 12:15 am

The Nations of the World
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Ithalian Empire
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Posts: 3257
Founded: Jan 19, 2015
Father Knows Best State

Postby Ithalian Empire » Fri Nov 22, 2019 12:16 am

Regional Announcements


RP Directory
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Rohst
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Posts: 132
Founded: May 31, 2016
Iron Fist Consumerists

(B)admin Example Application: Roste

Postby Rohst » Fri Nov 22, 2019 5:28 am

Nation Name: The Grand Duchy of Roste
Coat of Arms: Image
Ruling House/Government Form: House van Noye / Feudalism
Location: Roste, a state and member part of the empire to the east of Ithalia, along the coast.
Population: ~1,320,000, primarily composed of humans, though a very small minority of dwarves and elves
Military: Typical Empire fare, albeit very well funded. A professional force composed of pikes, swords (one-handed with shields, or men armed with massive zweihander swords), spears, handgunners (arquebusiers), supported with heavy cavalry such as knights or lancers. There is also a significant blackpowder artillery contingent, made up of cannons and volley guns and the like. It should be noted that due to its strategic location and trade steering, the Grand Duchy of Roste is more well off than most other Imperial provinces; troops are afforded better weaponry and equipment along with training as a result. Rosteman pikemen are famed within the Empire and abroad for their skill with the weapon, and are a famed pairing with ranged handcannoners that have seen much success on the ever evolving battlefield.
History: The Grand Duchy of Roste was the first province to join with Ithalia, long before the Empire was started, in doing battle with their elven overlords long ago. Following their subsequent overthrowing, Roste and Ithalia joined with other neighbouring provinces in the Cimborman Confederation, which quickly became the Cimborman Empire. Today, Roste is the richest province of the Empire, known for its skilled traders and craftsmen, as well as innovative thinkers dominating trade in Vreya. That said, however, crime and shady dealings are also rife within the state, with wealthy merchants being robbed in major cities becoming a near daily occurrence, leading also with the formation of numerous private militias to guard them. The Grand Duke, Gysbert van Noye is a first cousin to the Kaiser and known as a brilliant schemer and plotter, though he desires not his relative's death or the Imperial throne and the troubles along with it.
Ethnicities: Cimborman (Germanic), Dwarves, Elves
Culture: Rosteman (Dutch)
Misc Info: tradeTRADEtrade why is acquiring elven mistresses and guilder so undeniably based and amazing?
Last edited by Rohst on Fri Nov 22, 2019 7:59 am, edited 3 times in total.
"I don't give a damn for Caligula -- just his horse!"
"Great men of action never mind on occasion being ridiculous; in a sense it is part of their job."
Economic Left/Right: -0.25
Social Libertarian/Authoritarian: 8.50
Pro: Fascism, Totalitarianism, Class Cooperation, Nationalism/Ultranationalism, Social Conservatism, Environmentalism, Secularism
Against: Affirmative Action, Marxism, Socialism, Social Liberalism, Zionism

I barely hang around hang NS these days, but if I do, it's involved with the lads from the Pub.

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The Knochenwald
Civilian
 
Posts: 1
Founded: Jul 29, 2019
Ex-Nation

Postby The Knochenwald » Fri Nov 22, 2019 7:46 am

Nation Name: The Grand Duchy of the Knochenwald
Coat of Arms:
Image

Ruling House/Government Form: Feudal government, subjected to the Cimborian Empire. The Grand Duchy can be considered an Elective Monarchy, with a monarch chosen by a council made up of religious authorities following various ancient rites.
Location: The northwest of the Cimborian Empire, centered around the port city of Penmach.
Population: ~ 920.000, primarily made up of Elves (82% of the population) and humans (12%).
Military: The Grand Duchy of the Knochenwald is no great military power, and has been lingering behind when it comes to modern military developments for some time, although it has been catching up in recent years, the Imperial Duke's own troops capable of boasting modern equipment such as firearms, paired with similarly modern training and tactics. More local troops subservient to lower nobility, as well as the town- and city watches of smaller settlements primarily still use crossbows and longbows, and the usage of blade and spear is common, still. The Knochenwald boasts no heavy cavalry, but units of light cavalry exist and are generally considered to be well-trained, specializing in the harassment of enemy lines and supplies. Traditionally, light infantry and cavalry from the Knochenwald have proven to be expert skirmishers and many a historian attributes the region's continued existence as a separate grand duchy of the Empire to their efforts.
History: When the Elasi Empire fell, so too did the myriad of elven people fell from grace and power, the survivors spreading far and wide. A large group remained settled within the region known as the Knochenwald, a densely forested region, seeking to remain true to their roots and ancient traditions as best as they could during the trying times that were to come. Throughout the turmoil of the centuries to come, the Knochenwald managed to retain its relative autonomy and remains an Imperial Duchy of the Cimborian Empire to date. While previous rulers have been notably and vocally secessionist, the current Imperial Duchess, Mairwyn Nic Asgaill, has not spread such ideas as of yet, a stark contrast to her predecessor's approach and ideals.
Ethnicities: Knochenwalder Elves, Cimbormen, Dwarves
Culture: Knochenwalder Elvish. A strong emphasis on ancestor worship and sticking to (the warped accounts of) ancient traditions.
Misc Info: See factbook/worldanvil entries as well! https://www.nationstates.net/nation=the ... l=factbook https://www.worldanvil.com/w/vreya-cool ... ld-article

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Tayner
Powerbroker
 
Posts: 7755
Founded: Oct 09, 2014
Inoffensive Centrist Democracy

Postby Tayner » Fri Nov 22, 2019 1:17 pm

tiggity tsggity i'm coming to ruin your plans of unificastionity
I have my own Discord Server now. Check it out. Or don't. Or do if you don't plan on it.

If anyone askes where we were Saturday at 14:30, we were at The Pub, understand?

-If it's stupid, but it works, it ain't stupid.
-No Combat Ready unit has ever passed inspection.
-No Inspection Ready unit has ever passed combat.
-There is nothing more satisfying to you then having the enemy shoot at you, and miss.
-Remember, your weapon was made by the lowest bidder.

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Ithalian Empire
Minister
 
Posts: 3257
Founded: Jan 19, 2015
Father Knows Best State

Postby Ithalian Empire » Fri Nov 22, 2019 5:48 pm

Rohst wrote: Nation Name: The Grand Duchy of Roste

The Knochenwald wrote:Nation Name: The Grand Duchy of the Knochenwald

I am glad to see your here and accounted for.

Tayner wrote:tiggity tsggity i'm coming to ruin your plans of unificastionity


So you think. Get you app up boy.
Eat ,Drink, and be mary, for tomorrow we die.
PRAISE THE FOUNDERS

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Ithalian Empire
Minister
 
Posts: 3257
Founded: Jan 19, 2015
Father Knows Best State

Postby Ithalian Empire » Mon Dec 02, 2019 8:58 pm

Bump
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Harmonic Empire
Chargé d'Affaires
 
Posts: 489
Founded: Mar 17, 2017
Compulsory Consumerist State

Postby Harmonic Empire » Thu Dec 05, 2019 8:35 am

Nation Name: The Heretogdom of Rossel

Coat of Arms:
Image


Ruling House/Government Form: House von Kempff / Autocracy

Population: ~400,000, made up mostly of humans

Military: The Heretogdom of Rossel holds a small but quite disciplined army compared to its neighbours, supplanted by peasant militias. Their technology lags somewhat behind the Cimborians, though the thinkers and scholars of the Rosselish court are catching up slowly. The Army is made up of somewhat professional handgunners, pikemen, and dragoons. Militias are armed with basic weapons like goedendags or crossbows, though some may hold less advanced handguns. The Rosselish Army has recently seen the addition of gunpowder artillery after observing Roste's use of these devices. Rosselish generals are very adaptive, often using the battlefield to their advantage.

History: After the fall of Elasi Empire, some of the now freed humans went east and established the lordships and counties which later became the Heretogdom of Rossel. Rossel's autonomy was challenged by its neighbours for most of its history, seeing it as a prime target for subjugation. The near constant conflict forced them to join the Cimborian Federation and, at the same time, moulded their martial society. They were among those loyally serving the Empire, sending its soldiers against the threats that loom on the horizon. Even though the struggles of race and religion is slowly tearing the Empire apart, Heretog Eric von Kempff opts to protect the Empire at any cost.

Ethnicities: Cimborian

Culture: Rosselish (Old Prussian/Teuton)

Misc Info: ---
♛ | ♛ | ♛ HARMONISKA IMPERIET ♛ | ♛ | ♛
FanT set in a world of ungodly overpowered beings. NS stats are not used. RETCONNING
Yverdepedia - Map of our world - IC Flag 2 - I made something.
Intermarium Nyheter: (30-12-1581) Unsatisfied with the brawl, Grand Empress Ylva went arm wrestling against Chieftain Nygru; "She would break your hands in mere seconds, but Nygru can take it" says General Regeus to a Intermariun News reporter "Me against her? No way! I would definitely die!" | Chieftain Komemau was given the highest military award in Harmonia for the subjugation of Einnfit's warring states
Be sure to check Terra Britania's works

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Rohst
Spokesperson
 
Posts: 132
Founded: May 31, 2016
Iron Fist Consumerists

Postby Rohst » Thu Dec 05, 2019 11:18 am

Harmonic Empire wrote:
Nation Name: The Heretogdom of Rossel

Coat of Arms:

Ruling House/Government Form: House von Kempff / Autocracy

Population: ~400,000, made up mostly of humans

Military: The Heretogdom of Rossel holds a small but quite disciplined army compared to its neighbours, supplanted by peasant militias. Their technology lags somewhat behind the Cimborians, though the thinkers and scholars of the Rosselish court are catching up slowly. The Army is made up of somewhat professional handgunners, pikemen, and dragoons. Militias are armed with basic weapons like goedendags or crossbows, though some may hold less advanced handguns. The Rosselish Army has recently seen the addition of gunpowder artillery after observing Roste's use of these devices. Rosselish generals are very adaptive, often using the battlefield to their advantage.

History: After the fall of Elasi Empire, some of the now freed humans went east and established the lordships and counties which later became the Heretogdom of Rossel. Rossel's autonomy was challenged by its neighbours for most of its history, seeing it as a prime target for subjugation. The near constant conflict forced them to join the Cimborian Federation and, at the same time, moulded their martial society. They were among those loyally serving the Empire, sending its soldiers against the threats that loom on the horizon. Even though the struggles of race and religion is slowly tearing the Empire apart, Heretog Eric von Kempff opts to protect the Empire at any cost.

Ethnicities: Cimborian

Culture: Rosselish (Old Prussian/Teuton)

Misc Info: ---

ACCEPTED
"I don't give a damn for Caligula -- just his horse!"
"Great men of action never mind on occasion being ridiculous; in a sense it is part of their job."
Economic Left/Right: -0.25
Social Libertarian/Authoritarian: 8.50
Pro: Fascism, Totalitarianism, Class Cooperation, Nationalism/Ultranationalism, Social Conservatism, Environmentalism, Secularism
Against: Affirmative Action, Marxism, Socialism, Social Liberalism, Zionism

I barely hang around hang NS these days, but if I do, it's involved with the lads from the Pub.

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Granzery
Bureaucrat
 
Posts: 53
Founded: Feb 05, 2018
Corrupt Dictatorship

Postby Granzery » Wed Dec 11, 2019 12:12 am

Nation Name: Baronies of Kradak-Zren
Coat of Arms: TBA
Ruling House/Government Form: Feudal Elective Monarchy
Location: TBA
Population: TBA
Military: Each Barony commands a unique army, organized into regiments. Most of these regiments are made up of Dwarven pikemen and their supporting units of Dwarven riflemen. Other regiments can have vastly different doctrines or characteristics in their formation and missions.
History: TBA
Ethnicities: The primary ethnic majority of Kradak-Zren are Kradak Dwarves, who make up some 85% of the inland population and in excess of 40% of the coastal population, for 75% of the total population. The next largest ethnic group are humans of various ethnicities, making up 20% of the population. The rest of the population are Elves who are largely insular and shunned, living in isolated communities outside major cities.
Culture: TBA
Misc Info: TBA
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