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Embassy of The North Pacific

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Mon Oct 14, 2019 10:29 am

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Good afternoon,

With the conclusion of elections in The East Pacific, the Delegate-elect of The East Pacific, Marrabuk and their Viziers requested the aid of The North Pacific Army in the Delegacy transition.

In honor of our treaty, as well as being staunch allies, I ordered that NPA deploy to The East Pacific to endorse Marrabuk and the Viziers. However, despite this legitimate request from the government, the sitting Delegate, Fedele, has apparently ordered the ejection of our soldiers.

Earlier today, the sitting TEP delegate, Fedele, has begun banjecting nations who are endorsing Aelitia and the lawfully elected delegate, Marrabuk. Multiple GCRs and major regions, ours included, are involved in this transition assistance that was requested by the legitimately elected government of TEP.

This has not stopped Fedele and those aligned with him from illegally ejecting nations that followed this order. Nor has it stopped Fedele from ejecting and banning Marrabuk, the elected Delegate of The East Pacific.

This is a gross abuse of power that has unfortunately developed into an open coup aided by border control officer Funkadelia. As such, we fully condemn the actions of Fedele and their allies and wholeheartedly support the legitimate government of The East Pacific led by Marrabuk. This support stems from our long lasting relationship emboldened by the treaty our regions share.

At this time, we will continue to deploy in The East Pacific and work to put the duly elected government back in power. Updates will be shared as this situation develops.

We strongly condemn Fedele and his subordinates for their actions. We support and will continue to support the legitimate government led by Marrabuk.

Kind regards,
McMasterdonia
Delegate of The North Pacific

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Lord Dominator
Powerbroker
 
Posts: 8900
Founded: Dec 22, 2016
Right-wing Utopia

Postby Lord Dominator » Mon Oct 14, 2019 3:31 pm

:clap:

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Wed Oct 16, 2019 5:43 am

Good morning!

Just to let everyone know that The North Pacific and The Rejected Realms are hosting an Epic Gamer Party on a special event discord server available here: https://discord.gg/TANguTt

Games for the week include:
- Werewolf
- Adventure game (via Bot commands)
- Spyfall
- Codenames
- Card games such as Cards Against Humanity, Yugioh, Uno etc

I'd encourage you to get involved. It is a great way to get to know other members of our region and our friends from The Rejected Realms.

You can read more here: https://www.nationstates.net/page=dispatch/id=1270936

Kind regards,
McMasterdonia
Delegate of The North Pacific

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Tue Nov 05, 2019 9:45 pm

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The Ministry of Defense
-~-
5 November 2019


On the fifth (5th) of November’s minor update, the North Pacific Army upheld it’s defense obligation to the region of Stargate and liberated it from a group of raiders hailing from the Anti World Assembly. Fourteen soldiers participated and troops we followed in by members of the Rejected Realms Army.

The North Pacific Army (NPA):

General Robespierre
General Darcania
General Zazumo
General QuietDad
General Gladio
Colonel Koopa
Colonel Trondstorm
Colonel BluieGamer
Colonel Bobberino
Captain Deropia (Trigger)
Captain Agadir
Captain Knightblood
Sergeant Rom
Private First Class Ocelot

Region (Liberated):

Stargate

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Kaschovia
Issues Editor
 
Posts: 720
Founded: Apr 09, 2016
Anarchy

Postby Kaschovia » Thu Nov 14, 2019 4:55 am

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We need you!

Over the next month and a half, the Ministry of Communications will be harnessing the creative talent of players from a wide variety of areas in NationStates to paint a picture of a better NationStates for the decade to come. From military gameplay, to the World Assembly, we'd like you to help us think about what would make the game better for all of us in the future.

You don't have to be an expert in any area of NationStates to write about how it could be improved, but it helps. One of the roles of the Minister of Communications is to reach out to potential writers and keep in contact with them throughout the process of brainstorming, planning, and eventually writing articles, so you will not be on your own!

It really is a limitless question, but how will NationStates become a better game over the next decade? How will its many parts and mechanics develop and improve far beyond what they currently are? Push the boundaries of your imagination, and really consider what it is about the game you believe will, or needs to, improve.

I am very excited for all the ideas and thoughts that may be shared over the next month and a half, I hope this concept can draw more interested authors into the writing and production processes of the Ministry of Communications, and I know TNL 31 is going to be a good read!

Signed,

Kaschovia
Last edited by Kaschovia on Thu Nov 14, 2019 11:23 am, edited 1 time in total.

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Sun Nov 24, 2019 11:57 pm

Excited to announce that The North Pacific has formed The Cards Guild. Read the below for more details!


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TL;DR: Join The North Pacific Cards Guild and build the deck of your dreams!


What are trading cards?

Trading cards are NationStates' own trading card game. You can generate, trade, and collect cards representing other nations, with each card having its own rarity and value. There is a whole dedicated Market where you can buy or sell cards, and compete to rise through the rankings for most valuable decks, as well as increase the value of your nation's own card. Or, you can simply create your own themed collections, e.g., your friends, enemies, regionmates, best flags, and anything else you can think of!

Participating in the trading cards game can be one of the most entertaining aspects of the game. And if you do decide to join in, then you should also consider joining The North Pacific Cards Guild, to make the most out of the game.

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What is the Cards Guild?

The North Pacific Cards Guild is a government-run society that helps promote trading cards within the region, and provides various resources to help its members expand their collections. Examples include:
~ Free cards through the Great Card Giveaway.
~ Statistics about market activity through the Card Market Watch.
~ Tools for finding cards through the Card Queries Page.
~ A chance to win some of the most valuable cards in the game through the WADP Card Lottery.
Additionally, the Guild's experienced members can help newer members familiarize themselves with trading techniques and other card-related strategies, once they have mastered the basics.

Finally, the Guild runs a whole lot of other card-related activities, including dedicated regular publications, featured collections, pull events, and so on.

How do I become a member?

Becoming a member is very simple!
~ First, you need to become a citizen.
~ Once you are a citizen, you can apply to join the Guild.

What if I still have questions?

For any questions, please feel free to contact Minister of Culture Prydania or Guildmaster Praeceps.

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Destructive Government Economic System
Minister
 
Posts: 3470
Founded: Jun 15, 2017
Corporate Police State

Postby Destructive Government Economic System » Mon Nov 25, 2019 7:54 pm

A cards guild?

Good lord, man! I haven't seen something like this ever since I've started collecting!

Definitely going to get myself involved, since it sounds promising for the card community.
"All I wish is to see the world burn."
-The Great Uniter and Beast of the DGES
(By the way, the DGES is a servant to DEAREST LEADER of Psychotic Dictatorships.)
Just your typical guy who wants to have fun. Don't take this nation seriously,
ever.
I DO NOT use NS stats!
Keshiland literally wrote:I would give it a no. A country that lies about how free, or how great, or how humanitarian it is can never be developed. Example, NK lies and says they are democratic and are not, the US lies and says we are free yet we incarcerate millions for a medical plant. See we are basically a larger more populated North Korea.

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Tue Nov 26, 2019 8:20 pm

Destructive Government Economic System wrote:A cards guild?

Good lord, man! I haven't seen something like this ever since I've started collecting!

Definitely going to get myself involved, since it sounds promising for the card community.

Thank you! We are very excited by this project and keen to see as many people involved as possible

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

TNP and XKI Cultural Exchange

Postby McMasterdonia » Thu Nov 28, 2019 11:59 pm

The North Pacific and 10000 Islands Cultural Exchange

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The North Pacfic and 10000 Islands are pleased to announce that we will be co-hosting a cultural exchange, a fun event open to all. The event will run for one week (November 30th to December 7th).

The cultural exchange will be hosted in a special server for the purposes of the event. You can access the server here.

The event will include the following activities:

  • Military operations between TITO and the North Pacific Army;
  • A non-canon roleplay ball for characters from across both regions to attend, converse and create drama and intrigue; and
  • An adventure based roleplay for all characters to get involved in.

This is a great opportunity to get to know other players and to build people to people links between our regions. We encourage everyone to get involved!

Kind regards,

McMasterdonia
Delegate of The North Pacific

Kuriko
Delegate of 10000 Islands

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Cormactopia Prime
Minister
 
Posts: 2764
Founded: Sep 21, 2016
Ex-Nation

Postby Cormactopia Prime » Mon Dec 02, 2019 10:03 am

This isn't meant to cause trouble, I'm just genuinely curious: Will people from The North Pacific who raid be able to participate?

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Bormiar
Ambassador
 
Posts: 1555
Founded: Mar 25, 2019
Inoffensive Centrist Democracy

Postby Bormiar » Mon Dec 02, 2019 11:45 am

Cormactopia Prime wrote:This isn't meant to cause trouble, I'm just genuinely curious: Will people from The North Pacific who raid be able to participate?

Lots of raiders are in and participating in the dedicated server, so it looks like that’s a yes. I’m not an organizer of the event though.
Last edited by Bormiar on Mon Dec 02, 2019 11:46 am, edited 1 time in total.

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The Notorious Mad Jack
Ambassador
 
Posts: 1749
Founded: Nov 05, 2018
Liberal Democratic Socialists

Postby The Notorious Mad Jack » Mon Dec 02, 2019 1:58 pm

Cormactopia Prime wrote:This isn't meant to cause trouble, I'm just genuinely curious: Will people from The North Pacific who raid be able to participate?

Nothing in the planning from our side I've seen suggests that they won't.
Totally not MadJack, though I hear he's incredibly smart and handsome.

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Kuriko
Ambassador
 
Posts: 1318
Founded: Oct 31, 2017
Democratic Socialists

Postby Kuriko » Mon Dec 02, 2019 2:23 pm

Cormactopia Prime wrote:This isn't meant to cause trouble, I'm just genuinely curious: Will people from The North Pacific who raid be able to participate?

It's not being hosted on an official XKI platform so that they may, so the answer to your question is yes.
WA Secretary-General
TITO Tactical Officer of the 10000 Islands
Registrar-General and Chief of Staff of the 10000 Islands
LOVEWHOYOUARE~

Former TITO Tactical Officer
Former Commander of TGW, UDSAF, and FORGE
Proud founder of The Hole To Hide In
Person behind the Regional Officer resignation button
Person behind the Offsite Chat tag and the Jump Point tag
WA Character limit increase to 5,000 characters

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Cormactopia Prime
Minister
 
Posts: 2764
Founded: Sep 21, 2016
Ex-Nation

Postby Cormactopia Prime » Mon Dec 02, 2019 2:54 pm

Cool, thanks for clarifying that. I hope it's a fun event for both regions then!

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El Fiji Grande
Chargé d'Affaires
 
Posts: 475
Founded: Jan 11, 2013
Civil Rights Lovefest

Postby El Fiji Grande » Sat Dec 07, 2019 9:39 am

An Interview with Kaschovia
Recorded: September 22nd, 2019
Speakers: El Fiji Grande, Kaschovia

0:06 Introduction
If you haven’t spent much time in The North Pacific, you won’t know much about our newest Deputy Speaker, Kaschovia, also known simply as Kasch. But while he only recently became active again, he actually has a long history in The North Pacific, having served as Minister of Communications and as Vice Delegate. As any modern Minister worth their salt knows, Kasch had an incredible impact on the Ministry of Comms, and his influence continues to be felt to this day. Indeed, shortly after the recording of this show, he promptly became appointed to once more lead Communications. While the show was intended to premiere directly following his appointment, it remains an interesting insight into who Kasch is.

0:42 Joining The North Pacific
As anyone who's interested in politics, Kasch arrived at NationStates after searching for games related to the subject. He was interested in seeing the affect of his leadership on a country, and so the game initially seemed interesting. He moved around a bit, creating a few puppets and getting the feel for the game. However, he soon became bored and left. This happened twice before he stumbled on the game again in April of 2016, when he created his present-day nation of Kaschovia. The nation spawned in The East Pacific, but soon after its founding, he decided to move to The North Pacific because of our tremendous population, with the hopes that the largest region in the game might be more active that regions he'd previously explored.

2:23 Joining the North Pacific Army
Kasch joined the North Pacific Army right off the bat. He had no experience with R/D, so he had to learn everything from scratch. He found it was a great opportunity to meet new people and become integrated with TNP. His most memorable experience from those early days was his Officer Test, and following that, he proudly rose to the rank of Lieutenant.

3:40 Minister of Gameside Affairs
While a number of people had been making progress in the NPA alongside him, Kasch recalls that the way he stood out was in his communications with Lord Ravenclaw. Lord Ravenclaw had just been elected delegate, and had asked for applications for Minister of Gameside Affairs. Kasch took the initiative by proposing many ideas for the future of the region. Having impressed Ravenclaw, he got the job, though he wasn't ever entirely sure what was expected of the role. When the role was later abolished, Home Affairs took up much of the mantle of its responsibility, and the modern Gameside Advocates have much the same role as they did then.

6:50 Minister of Communications
One thing that differentiates Kasch from other players is that NS has never been about reaching positions of power and executive responsibility. He's not driven by ambition so much as he is driven by service to the region and the pursuit of interesting activities that improve his skills. He joined the Ministry of Communications when they were looking for writers, and given that he enjoys writing, found it to be the right fit. He wrote tons of articles and as a result, took on more responsibility within the Ministry. Soon, he was appointed Minister of Communications.

In that role, Kasch strived to make Communications more active. He established a framework for articles that helped provide structure to our publications. This structure came in the form of segments such as the Regional Assembly Highlights, North Pacific Army Bulletin, the Spotlight, and the WA Digest. These segments were repeated in each issue of The Northern Lights (TNL), and it provided a foundation that helped newcomers to the ministry get involved quickly. It also provided consistency and standards that improved the quality of TNL and helped show outsiders what TNP was.

11:05 Thoughts on modern TNL and TNS
Kasch loves the new design of TNL - in fact, it's what he'd always been aiming for with his efforts back in the day. He simply didn't have the knowledge of graphic design tools to get it done, and that limited his imagination for what the newspaper could be. Having seen the tutorials El Fiji Grande has created, he's pleased to see the work that has been done to improve accessibility of those techniques. Moreover, he especially credits each of the authors who have participated in the modern issues of TNL for always being able to put out fresh content and new perspectives on NS topics.

13:55 Minister of Communications x2
Kasch is excited to say that he's been reappointed as Minister of Communications. While he acknowledges the challenges of the modern ministry, he remains confident that such problems can be overcome with creativity and determination. Kasch thinks the most difficult part of producing TNL at its current production cadence is finding authors for each issue. It's easier to find people to write articles if you can find something they're interested in, but that remains challenging.

21:18 Vice Delegate
Kasch is very proud of his term as Vice Delegate. He ran on a platform to increase representation for SC members, provide better opportunities for Keepers of the North, be consistent with all security checks, and provide reassurance and security to the Delegacy. Serving as VD allowed him to explore a new area of TNP he wouldn't otherwise have experienced, and as a result, he became much more confident in speaking with other members of TNP. His interest in the vice delegacy stemmed from wanting to protect TNP from security threats. He says that while these threats have been massively reduced in the last few years with the creation of WADP and the strengthening of the Security Council, security remains a concern. While he thinks it's nearly impossible to externally coup TNP, infiltration from within that severely damages our regional institutions could still be a risk.

27:15 Leaving NS
Kasch left NS a few years ago, and only recently returned. In short, he left because exams hit. Real life always has a way of interrupting the things you most enjoy. Leaving allowed him to focus his energy on what mattered most, and he did well. He's now well into university, but has returned to NS because he has a lot more time now, and wants to enjoy it with others. While he hopes to remain active in NS following his term(s) as Minister of Communications, he does note that next year will be more difficult.

29:36 Future Plans
His future plans consist entirely of his term as Minister of Communications, following in Ghost's and El Fiji Grande's footsteps to keep quality consistent within the Ministry.

31:54 Founding NBS
About three years ago, Kasch founded NBS with the help of bootsie, Tomb, FrozenTopHat, Darcania, Yalkan, Scortch, and Aragnatim. These shows have since become time capsules of the past. NBS was once part of the Ministry of Communications, and it was the Minister's responsibility to come up with interesting topics. Kasch never participated in those old NBS shows, as he was far too intimidated to have his voice recorded. He says the role mainly consisted of finding people willing to speak in VC to take part in the show. That said, he's looking forward to being involved in the Ministry of Radio going forward, and he's since overcome his fear of speaking in shows.

36:00 Minister of Foreign Affairs
The Ministry of Foreign Affairs served as a wakeup call for Kasch. While he does not recall his term in a positive light, he says he learned a lot from the criticism he faced, and remains impressed with the magnitude of work that is required to establish meaningful connections abroad.

The timeline of events as described in this NBS show is a little off from what actually happened. Kasch first served as Minister of Gameside Affairs, then as Minister of Communications, then as Minister of Foreign Affairs, then as Vice Delegate, and now as Deputy Speaker and Minister of Communications once more. He's also been the deputy minister of nearly every ministry, once served as Lead Gameside Advocate, and has been involved in the NPA. So much has happened that he remains unsure of the actual sequence of events.

39:32 Favorite thing about TNP
Kasch's favorite thing about The North Pacific is the community. The way in which people interact through their shared love of the game and the need to escape IRL responsibilities always brings him enjoyment. He likes spending time speaking with others, and that's always been one of the reasons he's appreciated his terms in office.

40:29 TNP's strengths
Kasch sees The North Pacific as doing very well - so well in fact that it's very difficult to think of any substantial way how we could improve. Between the amazing RP scene, our incredible WA involvement, and the strength of our regional security institutions, he's very happy with the way things are.

41:15 The Northern Cup & Roleplay
In 2016 and 2017, Kasch ran The Northern Cup here in TNP. Being from the UK, he's always been very into football, and has fond memories organizing the event with MadJack and Highton. He credits the modern RP community as being incredibly successful, and believes we've come a long way in recent years, with so many different maps and worlds. To this day, he remains interested in roleplay, even having recently rewritten Kaschovia's history.
Last edited by El Fiji Grande on Sat Dec 07, 2019 9:48 am, edited 12 times in total.
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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

The Unicorn Star Treaty

Postby McMasterdonia » Mon Dec 09, 2019 5:26 am

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The North Pacific and The Rejected Realms ratify The Unicorn Star Treaty


The North Pacific and The Rejected Realms have ratified The Unicorn Star Treaty. This treaty has replaced “The Unicorn Star Accord” a non-aggression pact in place since 2018.

The North Pacific and The Rejected Realms have been consistent and reliable partners for a number of years now. We have maintained close communication in relation to all matters of significance that have arisen in recent years and have adopted similar approaches in these matters, always treating our treaty obligations with the seriousness that they deserve.

We have also cooperated on a number of military operations, most significantly the recent efforts to liberate The East Pacific and in a large scale detag operation. Likewise our communication in areas of culture has proven strong, with members of The Rejected Realms participating in both our Renaissance Faire, the games server, and co-hosting The Epic Gamer Party.

The Unicorn Star Treaty passed the Regional Assembly of The North Pacific with 27 votes in favour, 0 against and 4 abstentions. This significant result is a testament to the close relationship between The North Pacific and The Rejected Realms and the longstanding friendships between members of each community.

I have included the treaty below for those interested in perusing.

[b]The Unicorn Star Treaty


WHEREAS the governments of The North Pacific and The Rejected Realms, hereafter jointly referred to as "the signatories", recognize their respective traditions valuing self-governance, individual rights, and democratic government; and

WHEREAS the signatories, are cognizant of their common security interests as game-created regions; and

WHEREAS the signatories wish to develop closer ties with one another through continued discussions, as well as the undertakings set forth herein;

THEREFORE, the signatories agree as follows:

Article 1 - Diplomatic Recognition

1. The signatories recognise the constitutional governments in force at the time of ratification of this treaty, and any successors established according to each region's domestic legal standards, as the sole legitimate governments of their respective home regions.

2. The signatories will ensure continuing diplomatic relations with each other in the form of NationStates and forum embassies.

Article 2- Mutual Defence

1. The signatories agree not to engage in any military hostilities against one another.

2. The signatories will not attempt to overthrow one another.

3. The signatories shall defend one another, to the best of their ability, and at the request of the other signatory.

4. Military operations where the signatories are involved in opposite sides shall not be construed as acts of hostility or aggression unless they result in a violation of a provision of this Treaty.

5. The signatories will assist each other during lawful delegate transitions at the request of the other signatory.

Article 3- Intelligence Sharing

1. The signatories shall provide information to their counterpart's World Assembly Delegate which is pertinent to the other region's security or well-being, unless the signatory in possession of such intelligence reasonably believes that doing so would violate applicable laws or contravene the terms of service for NationStates or said signatory's forum provider, or when revealing that information would unduly compromise that party's source(s) of information. If this intelligence relates to actions of the other signatory's Delegate, then it will be provided to the Security Council for The North Pacific, or to the Citizenship Council of The Rejected Realms.

2. The signatories will keep confidential all intelligence provided to them under this Article, unless the other signatory consents to the release.

3. The signatories will not in any way, direct or indirect, initiate or participate in espionage, subterfuge, or other clandestine operations against one another. For this purpose, a "clandestine operation" is one or more persons acting under false pretenses in one signatory's home region or regional forum, without that signatory's knowledge, and at the direction of the other signatory.

Article 4 - Cultural Cooperation

1. The signatories shall endeavour to conduct communal cultural activities, to the benefit of members of both regions.

Article 5 - Communication

1. Should a security-related contingency arise in another feeder or sinker, or a mutual ally, the signatories will notify each other about their respective positions on the matter.

Article 6 - General Provisions and Dissolution

1. This treaty will come into effect upon its ratification by the duly authorised individuals or bodies of both signatories.

2. This treaty may be amended by concurrent resolution of both parties’ authorised legislative authorities.

3. Upon ratification, this treaty will be the sole treaty between the signatories, superseding any prior written documents describing a relationship between the signatories.

4. Either signatory may terminate this treaty with a public notice to the other signatory, effective after seven days.

5. The signatories will make all reasonable efforts to seek a diplomatic solution before withdrawing from this treaty.

McMasterdonia
Delegate of The North Pacific

Kyorgia
Delegate of The Rejected Realms

Addendum

The Rejected Realms Army considers itself bound by the military and intelligence obligations imposed on The Rejected Realms by Article 2 and Article 3 of this treaty for as long as The Rejected Realms is bound by this treaty.

Frattastan
High Commander of The Rejected Realms Army


McMasterdonia
Delegate of The North Pacific

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Frattastan IV
Envoy
 
Posts: 225
Founded: Sep 02, 2018
Ex-Nation

Postby Frattastan IV » Mon Dec 09, 2019 5:55 am

\o/
Rejected Realms Army, High Commander

Draganisia wrote:Also it seems the next war could be NPO fighting directly against Pacifica.

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Mon Dec 09, 2019 6:03 am

Frattastan IV wrote:\o/

About time, right? :lol:

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Dead I Jack
Lobbyist
 
Posts: 20
Founded: Sep 28, 2014
Ex-Nation

Postby Dead I Jack » Tue Dec 10, 2019 6:12 pm

Very excited for this and the continual growth in the relationship between our regions.

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United Federated States of Omega
Spokesperson
 
Posts: 128
Founded: Sep 06, 2015
Ex-Nation

Postby United Federated States of Omega » Thu Dec 12, 2019 8:27 am

Very excited to see two of our allies formalize their relations in this way! Best wishes from the South Pacific.
Ω
TSP Minister of Foreign Affairs (October 2019- June 2020, October 2020-Febuary 2020 )

Author of GAR #401

"If you had less friends, you'd probably be running TSP by now"-Solorni
"I don't know who you are but I think I like you" -Consular
"You seem very much the chill mafiasio opposite of hippie lifestyle watching everything going on with a calculated expression and an ace up your sleeve, making sure everything goes according to plan" - Imaginary
"My god can you ever be informal XD" -Roavin
"Omega, your brand is Texas" -Roavin

What's next?

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Statement on the invasion of Stargate

Postby McMasterdonia » Mon Dec 23, 2019 11:26 pm

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Statement on the invasion of Stargate


At the major update of December 23, 2019 (~18 hours ago), forces led by The Democratic Republic invaded Stargate for the second time in 2019.

At the following minor, power was restored to the rightful delegate, Casl, and the remaining Midnight Order forces are being removed. This effort was lead by orders given by our Minister of Defense, Francois Isidore (Robespierre), and fourteen of the NPA's best.

As previously noted, this is the second time that The Democratic Republic has invaded our ally. As such, the Executive Council met earlier today to discuss this matter and to discuss an appropriate response. Following this discussion, the Foreign Minister Kranostav (Tlomz) was dispatched to The Democratic Republic to bring our concerns directly to their Head of Government.

The Democratic Republic informed the Foreign Minister that an invasion of Stargate shouldn't happen again and that they desire no issues with The North Pacific or any of our allies.

It was made clear to The Democratic Republic how seriously we take this act of aggression. Furthermore, that The North Pacific will utilise everything at our disposal not least of which includes the formidable strength of The North Pacific Army, our diplomatic presence, and our retaliatory recruitment infrastructure, to respond further, should The Democratic Republic not keep to their word.

The North Pacific has a long and cherished relationship with our friend and ally Stargate, and as such we will always come to their aid whenever needed. No matter the circumstance, defending and preserving our allies is of our utmost priority.

We extend our best holiday wishes to the residents of Stargate, and congratulate the NPA for a swift and successful mission.

McMasterdonia
Delegate of The North Pacific

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

The Northern Lights: Raiding and Defending

Postby McMasterdonia » Tue Jan 14, 2020 11:07 pm

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The Practicalities of Defending
by Praetor

It is frequently commented that The North Pacific (TNP) is raider in all but name by those outside of the region. Less frequently comments are made of this nature from citizens of the region itself.

Both are wrong.

Raiderism is fundamentally incompatible with TNP. While this should be fairly self-evident, apparently it is not. Prior to explaining the basic facts which make TNP and raiderism mutually exclusive, it is best to specify exactly what is meant by raiderism. By raiderism, I refer not to the raiding itself, nor to the mechanics of raiding, nor regions which are raider. I refer to instead the ideology of raiderism and all of that which is contained within; from raider unity to senseless and purposeless destruction of regions to without reason preventing resolutions from obtaining quorum to knocking over Delegate streaks for their own amusement.

It is this package which is at odds with TNP.

TNP takes part in various regular activities of raiding from replacing native Delegates, tagging, and ejecting nations. The latter of which only done in Warzones or on liberations.

As such any proposals that argue TNP should be raider are advocating for either increased raider activities (either in severity or frequency) or a decreasement in defensive actions. In a similar vein, those that state TNP is already raider ignore the necessity for TNP of defensive actions.

There are a variety of reasons for which the North Pacific Army (NPA)—TNP’s army—will conduct an operation from self-defence, defence of allies, training, maintaining activity, and advancing our foreign policy (listed in no particular order). Unquestionably some of these activities are more of a priority than others (self-defence would be a priority over a training operation). As well, an operation is able to satisfy multiple reasons for which an op is conducted.

Some of these reasons may be accomplished by more than one different type of operation or may partially be accomplished by all (eg. literally any operation contributes towards maintaining activity). However, each and every other reason will be conducted by the NPA at some point whether deliberate or incidentally in accomplishing another goal.

The mechanics by which each objective can be accomplished differ whether that is by an operation which is classified as raiding or as defending. The NPA is active regardless of whether it is tagging or detagging regions. The NPA can advance our foreign policy by working with other regions regardless of their alignment by once again tagging or detagging regions.

There are certain objectives which raiding is innately unable to accomplish. TNP is unable to defend her allies or herself without defending. These activities are directly at odds with a raider organization. However, these actions are of the utmost priority for the North.
The missions which the NPA (and TNP) value more than anything else are those in which we are coming to the aid of our allies. When the NPA is scrambling troops within the span of 12 hours to liberate or protect an ally whether it is because the region was raided or the founder CTEd are the crux of our military’s existence. Such is the importance of the issue that recently, a long time Security Councillor (McMasterdonia) resigned from his position to ensure the safety of our long-time ally Stargate.

The NPA may partake in different operations whether they be raiding or defending, the proportion and activity of these operations will fluctuate at times.

But at the end of the day? When all is said and done? We may raid but we will never be raiders. We need defending.

Freedom 4 Dummies: A Reader's Guide to the Politics Behind Harmoneia's "In Defense of Morality in NationStates." A Precursory Piece.
by Grim Reaper

Harmoneia's "In Defense of Morality in NationStates" explores the concept of Hegelian freedom as a basis for participation in NationStates as a game. Beginning by stepping away from 'realpolitiks' as a method for understanding NationStates' political relationships, Harmoneia rejects the realist model of politics on the grounds of the meaninglessness of its utilitarianism in cyber-reality. Instead, Harmoneia proposes that politics in NationStates must be understood as an experience only meaningful through the application of ideals & morals - in line with Hegelian ethics, true freedom can only come by being free to adopt a moralist framework that reflects one's personal convictions. To 'win' the game of NationStates, if there is no material goal to achieve, then the goals must be moral ideals.

Harmoneia's work is effectively a meta-ethical approach to the NationStates environment, covering some of the fundamental questions of political philosophy and their applicability to a game. Her argument against 'realpolitiks' is an underpinning concern of modern international relations, where post-realist scholars argue that utility in the real world is similarly immaterial to that of NationStates. The schism of modern IR (international relations) is concerned with the definition of utility, with different schools discussing either an ontological approach (i.e. that states have an identity that they aim to secure, and which traditionally happens to, but does not necessarily, constitute a largely realist approach to the world, associated with "social constructivism"), or a normative approach (i.e. that states aim to maximise their moral structures through both domestic law and international law, the latter of which is facilitated by modern global capitalism, associated with "IR liberalism").

A benefit of her proposed moral truth framework is that it avoids the promotion of meaningless utilitarian goals that lead to zero-sum games - wherein regions can only achieve their goals by damaging the goals of other regions; a critique of modern realism's ability to predict international cooperation. Her seemingly abstract, philosophical argument that Hegelian freedom permits a healthy game-environment for the emergence of new systemic ideals therefore produces a meaningful conclusion, in that it simultaneously maximises the ability for individuals to adopt and achieve non-contradictory political goals.

In Defense of Morality in NationStates: An Argument from the Perspective of Freedom
by Harmoneia


The right of individuals to be subjectively destined to freedom is fulfilled when they belong to an actual ethical order, because their conviction of their freedom finds its truth in such an objective order, and it is in an ethical order that they are actually in possession of their own essence or their own inner universality.
- G.W.F. Hegel, "Third Part: Ethical Life," in the Philosophy of Right, §153.


Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. - George Orwell, Nineteen Eighty-Four

Morality has become a dirty word in NationStates, despite the fact that NationStates is a political simulation game. Though it is indeed the true that politics and morality can be mutually exclusive as in the case of realpolitik, anything outside of such political model necessarily inter-relates to a conception of morals. To my mind, realpolitik is a political concept of a utilitarian nature that is simply not applicable to NationStates by virtue of it being a fictional cyber reality. In other words, it is precisely the purpose of such space where are provided the possibility of imagination, of going beyond "what needs to be done" for the sake of basic social order, for it is the simple case that in a game where there is no concrete winner, nothing "needs to be done" in a strictly in-character sense, for there are no "basic needs" (I.e. food, shelter, clothes, etc) to attend to. Needless to say, such pragmatism and no-nonsense view of politics may work in real life, but in a cyber reality, it is nothing but a waste of opportunity and imagination. As such, we shall proceed with the understanding realpolitik is not a viable political model for a fictional game. It is thus for this reason that a meaningful experience cannot be divorced from ideological and moral considerations – though I shall elaborate more on this later.

For our purposes, however, I shall define morality as a set of values through which we can measure the rightness or wrongness of our actions, and the game as its life-world, where the players are its agents.

Though it is no secret that NationSates is not a game where all realities can be mapped out in a single, authoritative, and unchanging, system, for the reason that the concept of "winning" is blurred, such collapse of a meta-narrative might not necessarily mean a collapse of coherence, that is, the nihilistic denial of meaning and morality. In fact, the argument from which this work draws is that it could very well be the case that it is because of such contingency, that there is a necessity to a concept of morality in the game – though not necessarily through guiding principles, but through acknowledging the organic and dynamic nature of the game by virtue of allowing for the capability of each individual player for maximal pleasurable ends. This premise prevents, I claim, the collapse of the whole.

The argument I aim to make is a simple one: that if we take the notion of freedom as a necessary component of the game, then it must be that 1) moral truth is to be measured by what we push forth as the struggle for freedom which, in our case, is the freedom to choose and experience our ends as players; and that 2) objective morality is a necessary element to ensure the flourishing of the whole of the game which is more than the sum of its parts.

Freedom as Objective Ethical Truth

Freedom as a starting point may come as a surprise in its relation to morality, but if we take to be true what a great German philosopher, G.W.F. Hegel, once said, that is that the final purpose of all human history and activities can be said to lead to the final purpose that is the fulfillment of Freedom, then we can extensively derive that this activity is also an activity to exercise our free will, whatever part of ourselves we choose to exercise. As such, any conversation on right and wrong must begin with the conversation of what it truly means to be free. Indeed, when we demand for our right to be free, what do we mean? What are, if any, the limits of freedom and where does it sit in between our equal convictions for both scientific determinism/predictability and moral responsibility? Should we simply, as Richard Taylor suggests, “be content with discovering difficulties,” as elsewhere in metaphysics, where our aim is to discover inconsistencies which remind us of our ignorance?

In any case, any conversation on freedom is a conversation on causality, for the most basic, primary, and therefore ontological, definition of freedom is probably "uncaused cause,' in the sense that it is an unconditioned event that leads to an act which, itself, is a cause to something else. In this context, we may take freedom to be equivalent to Necessity, which is the indispensable cause to something.
The easiest definition to freedom, however, would probably sit along the lines of the existentialist tendency to say that freedom means responsibility – that is, the assertion that man is condemned to be free, as Sartre would have it. In a more optimistic sense, Isaiah Berlin would call it “negative liberty,” that is, the freedom to choose our ends as human beings. In a more or less similar vein, Martha Nussbaums’ Capabilities Approach would define it as “the power to form a conception of the good and to select action toward its realization.” It is questionable, however, of whether we truly are capable of having unconditioned choices at all. According to Richard Taylor Richard Taylor, we are not, and he presents a powerful argument for the incompatibility of our supposed moral ideals and the apparent determinism of the world at work in order to prove this. According to Taylor, moreover, our attempts at making these two contrasting things compatible with each other has so far only failed. He notes, for instance, that "soft determinism” is an attempt to account for determinism as well moral responsibility by trying to balance both, in as much as soft-determinism argues that if our inner states, which are not externally caused, are responsible for our choices; it is, however, a failed one with regard to making such opposing claims compatible because it neglects the fact of the matter that determinism proves that those inner states are not without causes.
The question of freedom as causality, therefore, is a question of causality where it cannot be denied that our choices and decisions are often themselves caused despite our belief that they are unconditioned. However, this does not mean that freedom, “uncaused cause,” is impossible. If, however, we view the issue in such a way that is non-linear and dynamic, that is a type of causality that is both necessary and contingent, or an agency that is conditioned but conscious, then we may be able to think of freedom as both necessary and contingent. In the context of causality, this may be explained in terms of X causing Y, and Y causing Z, while Z causes X – it is to mistake it for linear causation but ultimately X is both necessary as well as contingent to X and so on and so forth.

That is, it is spontaneously emerging from moment to moment, determined not by constitution nor any particularly linear cause, but by everything else, that is, the transformation and movement of everything. As such, we see a unique notion of freedom: one that is necessary and singular in as much as it is purely contingent in constitution and transformation, in relation to the necessity of everything else’s contingency; one that is satisfied and at ease—this is what is meant by freedom.

In other words, freedom understood as becoming one with the movement of an organic system, is what relates our freedom to the freedoms of others, presenting us with a robust notion of freedom which is not confined to one section of players, but to others as well, making fulfillment possible in a multi-layered network of players.

In this same vein, freedom as fulfillment appeals to a type of essentialism that is not inherent but is contingent. Ethical objectivity can thus exist but not in a fixed manner; that is, for every circumstance there exists a right that is unquestionably correct, but for every changing circumstance, the objective truth for those specific circumstances are also changing. This is the necessity of contingency that is meant when determining what ought to be done in specific situations, and in this sense it can avoid the problems associated with both the lack of moral truth, but also the dogmatism associated with it when we try to impose a universal set of values for changing situations.

In our specific case, when we say that raiding is wrong, it is not because the act itself is inherently evil, but because in most circumstances where it is done, it goes against the contingent essence or spontaneous nature of given situations. For instance, to declare war for a reason is an exercise of this type of freedom, but war on everything for no reason is an external causation which infringes on the distinct narratives of the particularity of regions which must be protected in order for them to have the freedom to determine their own ends, for so long as those ends do not deliberately infringe on others’ as well.

In other words, freedom is only the freedom to play as individual players in an environment of mutual consent. The capabilities of a region to direct its own fate, by its own natives, must be affirmed.

Spontaneous Unity and Emergence

What this means is that everything must be put to an order, allowing for the possibility of moral truth. That is, "freedom" as the freedom not to be infringed; the freedom to be right, in order for the possibility of emergence to exist. In other words, though parts are distinct, they are inherently connected and one small act against the internal movement of the whole can cause significant damage to a significant community.

What this suggests is that freedom is neither externally either imposed or sought for, nor is it internally constituted within each and all. This kind of freedom, though it is not a kind of veering away from, as is traditionally understood in the liberal sense,16 still saves this interpretation from the type which Isaiah Berlin critiques as “a deep and incurable metaphysical need; … to allow it to determine one's practice is a symptom of an equally deep, and more dangerous, moral and political immaturity.”17 Indeed such positive freedom which Berlin holds as oppressive, in contrast to the negative freedom of liberalism, is not possible here. This is because something can only be oppressive if it is imposed upon by something else, something other, which is precisely what we are trying to avoid here. Rather, it is spontaneously emerging from moment to moment, determined not by constitution nor any particularly linear cause, but by everything else, that is, the transformation and movement of everything. As such, we see a unique notion of freedom: one that is necessary and singular in as much as it is purely contingent in constitution and transformation, in relation to the necessity of everything else’s contingency; one that is satisfied and at ease—this is what is meant by freedom.

From this, we can surmise that such notion of freedom tells us that though moral truth is constantly changing, as is what is right or wrong – that is, though there are no inherent essences to players whatsoever, this does not prevent the existence and emergence of moral truth that is accessible within specific circumstances. It is not therefore the case that it is just a game – it is the game upon which we exercise our political ideals and as a political game, a politics without an ideology or ethic is not worth playing as is either sinks into the nihilism of meaninglessness in an environment where winning is already vague as it is, or into a politc of realpolitik, the non-viability of which we have already established earlier.

This realist objectivity in the context of morality is necessary thus in order to maintain order to the whole, and to keep the necessary and singular freedoms of the distinct parts intact. In this manner, the entirety of the game keeps its meaning and purpose, while leaving open the possibility of the emergence of new meanings and purposes – that is, if we choose to abide by the objective yet spontaneous nature of moral truth.

Epilogue
It is the hope of this philosophical piece for us to find an ontological structure of causality and the nature of the game, that shows us the fundamental unity between freedom and destiny, and why this is not something that denies us of the maximal experience of play– in fact, quite the contrary, when liberty or the freedom to play is, at once, self-fulfillment as a player according to one's own position and role in his or her environmental conditions. In other words, freedom understood as becoming one with the movement of the game and not its deliberate infringement, is what relates our freedom to the freedoms of others, presenting us with a robust notion of moral truth and fulfillment which is not confined to one faction of the game or another, but to all the others as well, in order to confront the ongoing challenges moral truth in an infinitely diverse and multi-layered network of players that is the game.\

Footnotes:
[1] Georg Wilhelm Friedrich Hegel, “Section Three: Philosophic History,” in The Philosophy of History, trans. J. Sibree (New York: Dover Publications, 1956), § Introduction
[2] Richard Taylor, ““Freedom and Determinism,” in Metaphysics, 4th ed., Prentice-Hall Foundations of Philosophy Series (Englewood Cliffs, N.J.: Prentice Hall, 1992), 219
[3] Isaiah Berlin, “Two Concepts of Liberty,” in Four Essays On Liberty, Oxford University Press Paperback. (London: Oxford University Press, 1971), 32
[4] Nussbaum, Martha C. "Human Functioning and Social Justice: In Defense of Aristotelian Essentialism." Political Theory 20, no. 2 (1992): 234.
[5] Richard Taylor, ““Freedom and Determinism,” in Metaphysics, 4th ed., Prentice-Hall Foundations of Philosophy Series (Englewood Cliffs, N.J.: Prentice Hall, 1992), 35-53
[6] There is limited space in this lecture but this conception of causal relations is indebted to Quentin Meillasoux. For a more comprehensive discussion, see his book on the Necessity of Contingency.

The Musings of a Soldier
by Trondstorm

When I joined NationStates, I was solely an issues-answerer. But later on, I wanted to get more involved in the game and explore new ways to play. So, as all new players do, I asked myself: What am I doing here? What should I stay for? And is it worth my time, effort, and attention?
At the surface, NS is a simple browser-based political simulator that parodies real life issues, puts whimsical, exaggerated twists on them, and gives you the choice to implement laws in your own personal and fictional society, with no end, and no victory. You can do what you wish with the people of your nation.

Under the surface, however, there are many different levels to the game. The various communities are proud and vibrant, with ideas and dearly-held beliefs flowing from all corners. Some invest their time in role-playing, while others devote themselves to the advancement of the game-world and its politics, but the most intriguing concept, to me, is participation in Military Gameplay, otherwise known as Raiding/Defending (R/D).

Upon brief observation of military gameplay within NationStates, it is clear that NS militaries conduct their operations uniquely to anything in real-life or any other simulated game. Raiding and defending uses the mechanics the game is known for; targeting regions through its delegacies using endorsements and influence. Activity is concentrated during the game’s two-update schedule, relying on both careful planning and quick reaction time.
Being in The North Pacific (TNP); I’ve enlisted in the North Pacific Army or the NPA for short. I was excited to put my time in NS into use, hoping that my service will contribute to the betterment of not just the organization, but also of the region as a whole. At the same time, I was raring for the chance to experience R/D. NS military gameplay is simple, easy to understand but simultaneously compelling and different. It was a new challenge, just waiting for me to step outside the box and take it. In short, I’ve heeded the call, completely immersing myself in the process.

Presently, after serving in several operations, all varying in motives, methods and sizes, I can say that military gameplay is one of the most worthwhile actions in NS. I find it amusing that R/D brings out emotions that may seem outlandish for a Text-Based Political Simulator; There is that lingering enthusiasm for prospective operations, the adrenaline rush for every Go order issued and the sense of accomplishment in every region hit. Even in failed operations, the opportunity to try again and improve are too good to pass upon. The R/D community is unparalleled; with different active organizations, each with their own policies and hierarchies, conducting their own, or joint sets of missions. The camaraderie within an organization is beyond question. These individuals have gone above and beyond to make NS warfare thrilling, and they are not shown signs of stopping.

It is hard to project what lies ahead. There is always the possibility of an unforeseen event may force me to stop logging into NS, but I can say that after taking the leap into R/D, it made the game much more enjoyable. I’ll continue to serve with the best of my abilities and I won’t let thoughts about the future interfere with the present.

Independence Builds Strong Communities
by McMasterdonia

Independence builds strong communities - and the evidence for this has never been stronger or more apparent. Nevertheless, at times, independence comes under criticism. It cannot fit easily into a box or the more traditional constraints that are placed upon regions, so like anything that challenges the norm - especially as it does so so successfully - it becomes a target of traditionalists. Some vaguely suggest that independence is in decline, or no longer relevant. Others dismiss it as raidersim by another name. A few assert that there is strength in fanatic idealism. However, as with most polarizing arguments in NationStates, examples are rarely offered to support these claims.

Instead, Independence remains more relevant today than ever. It is important to remember that Independence does not subscribe to the notions of polarity in military gameplay and utterly rejects the idea that military activity - whether that be raiding or defending, should define the region as a whole. Independence advocates that the military is a tool of the regional government and an expression of the people’s will.

This definition has historically come into conflict with the traditionalist view of regions based upon where they sat on the spectrum of raiding and defending. Independence challenges these traditional viewpoints and instead advocates for a more pragmatic approach to military gameplay.

Independence As Foreign Policy
Independence has allowed for regions to adopt a more diversified foreign policy. Foreign relationships and partnerships are based upon the cultural identities of the regions involved. This takes into consideration more important facets of regional life, such as roleplay, issue answering, World Assembly engagement, democratic ideals and more recently, even NationStates cards. Foreign policy of regions that strictly adhere to defending or raiding foreign and military policy are less likely to put much emphasis on these aspects of regional life, as instead, these relationships are viewed entirely through the perspective of raiding or defending.

Effectively, most major regions embrace an Independent philosophy. While some regions may choose to subscribe to another label, the reality is that these regions are taking an Independent approach to their foreign policy. These regions maintain a wide variety of relationships with regions on both sides of the ideological divide - or at least, they attempt to do so, in some shape or form.

The Independent ideology has allowed regions such as The North Pacific to establish long-lasting bilateral and multilateral relationships that have stood the test of time, survived wider conflicts in the NS world, and persevered through many of the summer lulls. These enduring relationships have persevered because of the deep ties that are much broader than the relationships formed by those only concerned with where a region sits on the ideological spectrum.

Independence As Regional Culture
An Independent philosophy assists in the sustainable development of the region. Given that Independence focuses not just on militaristic activity, or how xyz services that activity, it is not treated as the sole priority or driver of a region's success. The result is a holistic development of all aspects of NationStates life - including the development of diverse roleplay communities, a proactive engagement with the World Assembly and the fostering of democratic ideals.

Furthermore, Independence results in a more diverse community. Unlike regions that strictly adhere to raiderism or defenderism, independence fosters community openness. Independent regions are accepting of almost all players and do not set barriers to entry based upon a player's raider or defender alignment. As a consequence, this diversity leads to a better region - and generally a better government. The elected government will be one that prioritizes the delivery of services for the community, ensuring the meteoric rise of officials with diverse skill sets, viewpoints and areas of focus.

Everything put together ensures that Independent regions thrive, and that they will continue to thrive for many years to come.

The Northern Lights: Beauty in Truth
Publisher: McMasterdonia :: Executive Editors: Kaschovia & Marcus Antonius

The Northern Lights is produced by the Ministry of Communications on behalf of the Government of The North Pacific and distributed by the Ministry of Foreign Affairs. Except where otherwise indicated, all content does not represent the views of the Government of The North Pacific.

Index of issues
Last edited by McMasterdonia on Wed Jan 15, 2020 5:11 am, edited 1 time in total.

User avatar
Wabbitslayah
Chargé d'Affaires
 
Posts: 388
Founded: Apr 19, 2009
Corrupt Dictatorship

Postby Wabbitslayah » Wed Jan 15, 2020 2:45 am

Unreadable on my mobile. And definitely for vision impaired.

Any text versions?
Former Delegate of the Rejected Realms

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McMasterdonia
Diplomat
 
Posts: 961
Founded: Apr 19, 2012
Mother Knows Best State

Postby McMasterdonia » Wed Jan 15, 2020 5:12 am

Wabbitslayah wrote:Unreadable on my mobile. And definitely for vision impaired.

Any text versions?


Strange re: the mobile.

Text version has been edited into the post, took a little longer because of formatting issues.

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The Church of Satan
Minister
 
Posts: 2193
Founded: Apr 15, 2013
Ex-Nation

Postby The Church of Satan » Wed Jan 15, 2020 7:25 am

Opening each page in a separate tab makes them legible on mobile. Let's you view the images in its full size.
The Rejected Realms: Former Delegate | Former Vice Delegate | Longest Consecutively Serving Officer in TRR History - 824 Days
Free the WA gnomes!

Chanku: This isn't an election it's an assault on the eyes. | Ikania: Hear! The Gospel of... Satan. Erh...
Yuno: Not gonna yell, but CoS is one of the best delegates ever | Ever-Wandering Souls: In the liberal justice system, raiding-based offenses are considered especially heinous. In The South Pacific, the dedicated defenders who investigate these vicious felonies are members of an elite squad known as the Council on Regional Security. These are their proscriptions. DUN DUN.

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