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by Arumdaum » Tue Oct 22, 2019 3:10 am
by Arumdaum » Tue Oct 22, 2019 3:20 am
by Arumdaum » Tue Oct 22, 2019 3:38 am
by Arumdaum » Tue Oct 22, 2019 3:53 am
by Manchuria » Tue Oct 22, 2019 12:08 pm
by Northern Cyprus » Wed Oct 23, 2019 9:28 am
by Vietnam » Wed Oct 23, 2019 10:36 am
by Tanri-el » Thu Oct 24, 2019 1:23 am
by Arumdaum » Thu Oct 24, 2019 1:51 am
Tanri-el wrote:NATION APPLICATION
Shortform name: Ashina
Real life culture influence: Turco-Persian
Real life culture of former colonizer: East Asian (Most colonial powers would be involved)
Population: 130,193,072
GDP (PPP) per capita: $11,988
GDP (nominal) per capita: $3,310
Military manpower (active/reserve): 500,000/600,000
Language(s): Azeri is the standard, there are many other Turkic and Iranic languages spoken
Nation description: Ashina has a long history first as an Iranian empire practicing Zoroastrianism before being conquered by Turks eventually converting to a variant of Vajrayana Buddhism. During the age of New Imperialism the declining empire was forced to agree to unequal treaties and basically carved up into spheres of influence. This caused a revolution that overthrew the monarchy and created a theocratic republic with authority surrounding a tulku although nobles and officials exercise most power. A second revolution in the 20th century destroyed the nobility. Today Ashina is an authoritarian and deeply religious country where the clergy rules through a secular bureaucracy, it has a rivalry with Mennefer and seeks to expand influence around its area.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This
Main/puppet/NPC: Main
Link to map claim (optional): Komish and Turonqand
How did you find out about Tiandi?: Browsing
by Kolintha » Fri Oct 25, 2019 2:53 pm
by Arumdaum » Fri Oct 25, 2019 5:29 pm
Kolintha wrote:NATION APPLICATION
Shortform name: Esa 崖瀉
Real life culture influence: Ainu, as well as a tiny Nivkh minority.
Real life culture of former colonizer: (if applicable)
Population: 19,201,000
GDP (PPP) per capita: $59,105
GDP (nominal) per capita: $54,120
Military manpower (active/reserve): 66,020 active, 236,950 reserve - the majority of the latter consisting of a paramilitary/police force.
Language(s): Hokkaido Ainu and it's dialects, along with minorities of Sakhalin and Kurils Ainu speakers. And the aforementioned Nivkhs.
Nation description: Esa-i, the Place of Pouring Cliffs, is so-named for it's stunning 'speckled cliffs' of Shiripa, iconic volcanic formations that line it's western coast towards Fusen.
Historically the region has been divided between the sedentary, urbanized coastal regions, and the wilder interior. Maritime and land-based trade has defined it's development, with the first Esanese governments emerging as prosperous city-states ruled over by simple systems of clan-based democracy centered on the patriarchs of great merchant families. In many ways the region served as the gateway between Sinju and Uju.
These petty principalities, although not politically united until the early-modern period, shared a common notion of the Esa-i as distinct, and over the centuries a few of the more powerful among them made claims to hegemony over the region as a whole.
Ultimately, despite the machinations of the coastal states, it would be the Chieftains of Shoya, a town on the Hur-pet river running through the Esanese interior, that would ultimately rise to prominence and unify the Esa-i. The Shoya state would enjoy a few decades of prominence in western Uju, until it ultimately declined.
Unrest rocked Shoya as industrial and societal advancements swept east from Sinju, and the Shoyan elites found it increasingly difficult to resist demands for meritocratic and representative government. The War of the Plum Groves was the final straw for the city's ruling classes, and from the ashes of civil war emerged a new Esa.
Today, the Republic of Esa (Esa-kowamosir) is a stable, wealthy liberal democracy with a tricameral legislature, and it is divided into 30-or-so federal subjects - which exist in a hierarchy, with varying degrees of actual autonomy. Although generally left-leaning politically, notable inequalities persist in society, primarily based on access to education - necessary to succeed in the competitive, rigidly enforced meritocracy embraced by the nation. The divide in prosperity between the coast and the interior - barring Shoya, the federal capital - also continues. Internationally, Esa is likely close to other democracies in the region, and although not a major military power it frequently takes part in international peace keeping and humanitarian efforts and is relatively pro-active for it's size - though budget and political will is always a limiting factor. Most of it's influence lies in it's persistent role as a center of Uju-Sinju trade, and as an international banking hub.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Naturally.
Main nation on NS: Kolintha/Shirakawa ICly in Ordis
Main/puppet/NPC: Main in Tiandi at least.
Link to map claim (optional): https://cdn.discordapp.com/attachments/ ... nknown.png
How did you find out about Tiandi?: idek anymore
by Sebrenskiya » Fri Oct 25, 2019 7:33 pm
by Imperium Polskie » Fri Oct 25, 2019 7:41 pm
by Waenu » Fri Oct 25, 2019 7:47 pm
by Arumdaum » Fri Oct 25, 2019 11:24 pm
by Arumdaum » Fri Oct 25, 2019 11:35 pm
Imperium Polskie wrote:NATION APPLICATION
Shortform name:Polish Empire
Real life culture influence:Polish
Real life culture of former colonizer: Cambodian
Population:67 Million
GDP (PPP) per capita: 574 Million USD
GDP (nominal) per capita:14,032 USD
Military manpower (active/reserve):800,000 Active soldiers, 700,000 Reserve Soldiers
Language(s):Polish,Russian,Lithuanian,Latvian,Romanian,Ukrainian, and Belarusian.
Nation description:Ultranationalist slavic empire which is vying for power with many other similiar nations in eastern europe.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?:no, for I have a very good view already of my nation's purpose, I could make minor alterations. Another thing is, to effectively create another, Tiandi RP nation, without making an actual new nation(different factbooks, different ideas, etc... but still loosely based on my original concept)
Main nation on NS:Imperium Polskie
Main/puppet/NPC:I am not at liberty to divulge that information, as it might compormise our agents in the field.
Alljokes aside, none.
Link to map claim (optional):
How did you find out about Tiandi?:This thread.
by Arumdaum » Fri Oct 25, 2019 11:41 pm
Sebrenskiya wrote:Shortform name: Sebrenskiya
Real life culture influence: Serbian
Real life culture of former colonizer: e asia
Population: 4,879,109
GDP (PPP) per capita: $1,890
GDP (nominal) per capita: $314
Military manpower (active/reserve): 41,500 total
Language(s): Serbian (Sebrenskiyan)
Nation description: Complete and utter collapse, failed stateml. Government maintains control of the Capital City, and various non-state entities are vying for control of rest.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: sure
Main nation on NS: Sebrenskiya (Septentrion)
Main/puppet/NPC: Main?
Link to map claim (optional):none yet
How did you find out about Tiandi: my glorious friend val
by Woom dynasty » Sat Oct 26, 2019 12:27 am
by Gim » Sat Oct 26, 2019 1:16 am
by Imperium Polskie » Sat Oct 26, 2019 10:15 am
Arumdaum wrote:Imperium Polskie wrote:NATION APPLICATION
Shortform name:Polish Empire
Real life culture influence:Polish
Real life culture of former colonizer: Cambodian
Population:67 Million
GDP (PPP) per capita: 574 Million USD
GDP (nominal) per capita:14,032 USD
Military manpower (active/reserve):800,000 Active soldiers, 700,000 Reserve Soldiers
Language(s):Polish,Russian,Lithuanian,Latvian,Romanian,Ukrainian, and Belarusian.
Nation description:Ultranationalist slavic empire which is vying for power with many other similiar nations in eastern europe.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?:no, for I have a very good view already of my nation's purpose, I could make minor alterations. Another thing is, to effectively create another, Tiandi RP nation, without making an actual new nation(different factbooks, different ideas, etc... but still loosely based on my original concept)
Main nation on NS:Imperium Polskie
Main/puppet/NPC:I am not at liberty to divulge that information, as it might compormise our agents in the field.
Alljokes aside, none.
Link to map claim (optional):
How did you find out about Tiandi?:This thread.
A few things!
1. GDP (PPP) per capita! Not nominal GDP.
2. Can you be more specific with the population number? Just easier for me to make overall stats
3. ! I don't think Cambodians would have colonized here. Are you fine with it being an East Asian culture or Manchu?
by Arumdaum » Sat Oct 26, 2019 2:40 pm
Imperium Polskie wrote:Arumdaum wrote:A few things!
1. GDP (PPP) per capita! Not nominal GDP.
2. Can you be more specific with the population number? Just easier for me to make overall stats
3. ! I don't think Cambodians would have colonized here. Are you fine with it being an East Asian culture or Manchu?
hmm.
Actually I don't feel like joining Tiandi now.
I'm happy here in the TEP.
I could make a puppet tho.
by New Kvenland » Sat Oct 26, 2019 8:47 pm
by Arumdaum » Sun Oct 27, 2019 12:25 am
Waenu wrote:NATION APPLICATION
Shortform name: Waenu (왜누)
Real life culture influence: Natives: Maori & Australian aboriginals, colonisers/Settlers: Korean & Japanese
Real life culture of former colonizer: Korean & Japanese
Population:58 492 828
GDP (PPP) per capita: 56,521
GDP (nominal) per capita: 57,934
Military manpower (active/reserve): ~60,000/18,900
Language(s): Official: Korean, Japanese, Maori. Regional: Various other aboriginal languages
Nation description: Culturally a primarily Jeongmian nation with a significant Fusenese presence in the form of an autonomous state and a smaller Native Waenun (!maori) cultural presence. Waenu is a peaceful island nation whose politics often revolve around cohesion and harmony which often leads to great concessions to the Waenu-Fusenese community. Colonisation began in the 1600s with Fusen being the first presence on the continent while over time Jeongmian influence would grow leading to Jeongmian hegemony over the island by the late 1850s. Waenun Independence was achieved gradually, and by the early 1900s, Waenu had become a sovereign nation of its own.
b]Are you willing to drastically alter your nation in order to fit with Tiandi canon?[/b]: Yes
Main nation on NS: Shffahkia
Main/puppet/NPC: Puppet
Link to map claim (optional): The area known as Namju
How did you find out about Tiandi?: I received a recruitment telegram
by Arumdaum » Sun Oct 27, 2019 8:28 am
Woom dynasty wrote:Shortform name : Woom dynasty
Real life culture influence: Korea
Population: 5,602,000
GDP (PPP) percapita: $ 55284
GDP (nominal) percapita : $ 48600
Military manpower (active/reserve) : 46000/32000
Language: Korean
Nation description :
"Woom" means a sprout from a tree which has been cut.
Woom dynasty was originally part of the empire, but the empire has collapsed.
After few decades, one the descendent of the emperor built this country
and named The kingdom of Woom dynasty.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Sure
Main nation on NS: Woom dynasty
Main/puppet/NPC: Main
Link to map claim:
How did you find about Tiandi?: Found a thread
by Arumdaum » Sun Oct 27, 2019 10:24 am
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