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The Emperor's Finest (OOC/W40k) (Accepting)

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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

The Emperor's Finest (OOC/W40k) (Accepting)

Postby Imperialisium » Tue Oct 22, 2019 8:17 pm

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Astra Mil-what? You a real greenie aren't you? You're in the Guard son. The largest and greatest military force ever assembled. Billions of soldiers fighting a hundred wars across a thousand planets every day. We're the first the ferocious embodiment of Human Will and the Imperium's almighty hammer! So buck up. Grab you kit, your lasgun, and make sure that fething helmet stays buckled. Oh, and one more thing, if you got any pictures of home. Put them in a safe place cause those are probably the only mementos you're likely have of home for the rest of your life.-Sergeant Kobran of the Hyrkan 66th Infantry Regiment.

Preface

Hello, and welcome to The Emperor's Finest, a roleplay set in the grim darkness of the forty-first millennium. Where the vast Imperium of Mankind, the largest and rightful dominion of Humanity, has been under siege for ten thousand years. The Golden Age of Humanity is long past and now, year after Terran standard year, the Imperium fights for survival. Internally, via the heretic and ever present threat of rebellion seeking to rot the Imperium from within; or, from without via the myriad of xenos species seeking to manipulate, subjugate, or outright devour Mankind. But the Astra Militarum, more informally known as the Imperial Guard, stands against these threats wherever and however many they may be. The average Man and Woman, armed with flak jacket, lasgun, and belief in the God-Emperor. Thrust into horrific warzones were life expectancy can range down to only single digit minutes. To sieges lasting a lifetime. For in this dark age there can be only war. Yet, even in this choking darkness there is one thing you can gird your soul within: You are one of The Emperor's Finest.

The Role Play


Role players will play as individual Regiments of the Astra Militarum (Imperial Guard) as they go from warzone to warzone in the bloody battlefields of the far future. Each Regiment as unique as the planet they came from. Exhibiting cultural norms and colloquialisms of a mind boggling variety. Within reason of the Imperial Creed of course. Regiments can vary widely in size, training, and equipment. But one thing that is uniform are the doctrines of the Guard. Regiments are raised and trained in a specific kind of warfare. Infantry Regiments are trained and equipped as thus that. They can be motorized or not. But they will not have their own organic armor, artillery, or other specialist formations. Just how an Armored Regiment will be nothing but tanks and motorized units to support its role. In this manner Regiments of different specializations are forced to coordinate and makes rebellions harder since they can be easily exploited by a unit designed to counter it. But the pro's outweigh the con's in that it allows the Imperial Guard to form armies of near infinite specializations and component formations. Allowing a truly frightening amount of variety tailored to every kind of world the Guard would be expected to fight on. A small price to pay for able to counter the myriad threats awaiting humanity in the Galactic expanse.

Regimental sizes do have some hard caps to offer some balance as a role play consideration. Armored, Mechanized, Heavy Infantry, Drop (analogous to 21st century Paratroopers), and Field Artillery (self propelled or towed) are capped at 100,000 personnel. Line and Light infantry can have up to 750,000 personnel while Siege regiments may cap out at 1 million troopers in its ranks.

The course of the Crusade is largely determined by the successes and failures of the role players. Objectives which grant additional benefits to their units, the Crusade, or Sector situation are largely left to player coordination and planning. Victories further the Crusade while defeats naturally create the converse.

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The Korinthian Crusade


It is 439M41 and the Korinthian Sector is enraptured in the fires of war! The previously peaceful Sector, initially home to sparse settlements around the time of the Great Crusade, had prospered with minor interruption through the millennia. Surviving minor Xenos incursions and internal dissent always put down by the Adeptus Arbites. The Imperium of Mankind's enforcers of Imperial Law. But no more and the seeds of this conflict were born only a thousand years after the conclusion of the Age of Apostasy (M36) when the Space Hulk Lament's Moon entered the Argos System in 66M38. A system that held the original Sector capital of Argos Prime. The Imperial Navy tracked and monitored the Hulk as it seemed to meander lifeless through the void. Until suddenly, three hundred and sixty-four days after it's arrival, the Lament's Moon veered on a collision course with Argos Prime. The Imperial Navy ships tracking it opened fire, furious barrages lighting up the blackness of space, but only once the Hulk had entered orbit did the Navy succeed in breaking up the incoming vessel. Scattering it's flaming wreckage across the planet. The Sector Governor ordered the evacuation of the planet, relocating to Korinthia which was the first world settled in the region by Mankind, while the Holy Orders of the Emperor's Inquisition quickly ordered a quarantine of the now abandoned world.

Yet, the Inquisition came up with nothing as they meticulously searched the wreckage of the Lament's Moon and the incident was left as a lengthy entry in Imperial archives. At least until 437M41 when the Lament's Moon, from a surviving Cogitator terminal, somehow flickered to life and began to broadcast a radio broadcast. Distorted and intelligible. Lord Inquisitor Davian, the leading Inquisitorial authority in the Sector, quickly descending to destroy the terminal and examine it's parts for Daemonic taint. But the Emperor's Tarot only showing dark signs of strife in the near future. Portents that would come true as Warp Storms erupted mere days after the broadcast was shut off by the Inquisition.

Warp Storms of brief but terrifying ferocity erupted across the Sector. Lasting only for a couple weeks before abating as if they never where. That was all which was required as Chaos Cults devoted to Khorne erupted across several worlds. A psychic wail erupting from Argos Prime as all communication was cut off with Lord Inquisitor Davian's research expedition. Deafening the Astropathic Choirs of the Imperial worlds and blinding them to what would transpire on the 99th standard Terran day of the 437th year of the Forty-First Millennium the Sector capital of Korinthia was assailed by Tzeentchian cultists arising from the Underhive of the planets capital of Nicaea. Paralyzing the Sector's command as the Governor and several high ranking Guard, Navy, and PDF officers were slain or captured within hours. Meanwhile, at the same time a Chaos Fleet belonging to The Sanctified assaulted the colonies of the Far Stars. But that was not all of the Imperium's woes to beset them...

A Greenskin fleet under Krorruk 'Mad Kap'n' Ironshoota exited warpspace and began ravaging the worlds of Saint Euclid's Trail. The insidious Dark Elder Corsairs forming lightning raids on Imperial supply lines and settlements in the Cold Stars by the dawn of 438. When the psychic wailing finally ceased the surrounding Sectors were bombarded by dozens of pleas, requests for aid, and desparate communications from across the Korinthian Sector.

Given the dire straits and lobbying from the Adeptus Mechanicus in regards to their Forge World of Metaxes being under siege by a host of Nurglite worshippers spreading like a plague among its vast manufactoriums. One problem heaping onto another. The High Lord's of Terra finally proclaimed an Imperial Crusade. The Departmento Munitorum moving to assemble the forces necessary while Segmentum Command at Kar Duniash maneuvered to collect the armada to take back the space lanes throughout rightfully Imperial star systems. Yet, all could not be assembled until 441 and by then the Sector would be good as lost...

The new Lord Solar, Arkadian Theodosian, a competent officer but political firebrand in the eyes of the High Lords was selected to lead this effort. For if Theodosian was victorious then good, should he fail or perish then he at least would be out of the High Lord's frame of mind and a new commander take his place. A vanguard force would have to be sent immediately to give time for the rest of the Crusade to assemble, organize, and proceed.

Current Situation

The Lord Solar, Arkadian Theodosian, has sent one of his most competent Lord Generals with an advance force of fifty Regiments. Escorted by a strong naval taskforce headed by Lord Admiral Hershon Erenthes has been sent to relieve the beleaguered Imperial defenders desperately hanging onto half the districts of the planet Korinthia's capital city of Nicaea. Their mission is simple. Take back the system to provide a foothold for Crusade forces to muster in and expand from or at worst case scenario: Hold the line.

1. Be polite (possess manners)
2. You may discuss but not argue with Operator and appointed RP staff
3. This is Imperial Guard centric. No exceptions. Lets keep it grounded.
4. Players may not always succeed in their endeavors. Teamwork is paramount. Don't protest if you're not experiencing Alexander the Great levels of success 24/7.
5. No characters or regiments have plot armor. You've been warned.
6. IC posts must compose of three complete and proper paragraphs (nine complete sentences). All posts must have a header at minimum detailing POV or location.
7. Reserve all rights as OP
8. Rules are subject to change.




The Discord will have much pertinent information about the RP in addition to the OOC intro post you are currently reading. Such as updated Cartography and planning by players. You do not have to participate but are encouraged too.

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Character Section
NS Name:
Character Name:
Age:
Sex:
Appearance:
Planet of Origin:
Length of Service:
Personality:
Personal Weapons:
Personal Affects (Trinkets, jewelry, things soldiers might bring with them):
Biography:


Regimental Section
Name of Regiment:
Type of Regiment:
Planet of Origin:
Length of Service and founding year:
Regimental biography:
Regiment Organizational Structure: (this includes load outs and number of personnel)


Note: There will be, on a first come first serve basis, openings for one Adeptus Mechanicus app and one Imperial Navy/Aeronautica Imperialis app allowed. All ideas are to be pitched before staff before hand.

Character Section
NS Name: Imperialisium
Character Name: Arkadian Theodosian
Age: 117 (Rejuvenat makes him appear in his late 20s/early 30s)
Sex: Male
Appearance: 183cm, athletic, red haired and usually sporting a short red beard, possesses heterochromia in his eyes. Thus, the left is blue and the right green.
Planet of Origin: Holy Terra
Length of Service: 102 Years
Personality: Quiet, thoughtful, but speaks forcefully as a leader of men should. Has a quirk of fidgeting his right hand when deep in thought and generally when out in the field wears a plain and largely unadorned Generalstaff uniform. Another personality quirk supposedly gained from reading Ancient Terran war manuals.
Personal Weapons: Archeotech pistol and power saber
Personal Affects (Trinkets, jewelry, things soldiers might bring with them): Rosarius, Master Crafted Power Armor, and ancient chrono-watch that supposedly dates back to the Redemption Crusades.
Biography:
Arkadian Theodosian was born into a noble family on Holy Terra. From an illustrious family that has produced Custodes, Astartes, and Sororitas. Yet, Arkadian was destined for the Military academies of the Astra Militarum. Despite, originally attempting to join the Imperial Navy but failing the Segmentum Solar Officer Academy entrance exams. Arkadian joined the Guard as a staff officer and was, by his affluent parents doing, going to have a quiet career on the Throneworld. At least, until his unit was shipped off to warzones in the Segmentum Tempestus. There, the young Arkadian learned much in the way of logistics and was officially commissioned as a Captain in the general staff of a Lord General Thracian. Reaching the rank of Major by the age of 33 and was transferred to the war world of Veraclia II.

It was at Veraclia II that the future Lord Solar would have a taste of frontline combat. When Slaaneshi cultists breached the front lines and the young Arkadian fought to survive. Something that only his training allowed him to survive and no small part to incoming reinforcements. Never the less Arkadian organized a quick local counter attack and the resulting victory earned him an assortment of medals. More would follow as he was promoted to the rank of Colonel by age 36 and led the 1st Terran Regiment 'The Big One' in the fierce fighting for Actabran Quintus in the Segmentum Pacificus. His position ostensibly secured by the intervention of his aging father. Not that Arkadian ever knew this at the time and not after both of his parents passed.

Arkadian would be attached to an assortment of campaigns until promotion to General and attended an illustrious college on Luna. His first flag command being the pacification of Gerax Tertius and the Moons of Julan. Something that was expected to be done in eight months he did in eight weeks. Earning the Honorifica Solar. From then on Arkadian's rise was checked by political infighting until his triumph in the Siege of Xerxes Sextus. Breaking the siege with the careful application of infiltration tactics and focused artillery. Arkadian became a Lord Marshal. However, Arkadian was outspoken and many of the old guard at the time in the Astra Militarum saw him as a troublesome upstart. Needless to say he was removed from more prestigious opportunities and campaigns. At least until the outbreak of the Korinthian War and the Crusade to reclaim those worlds.

His political rivals calculating that should he perish then that was a firebrand extinguished. Should he fail but survive he'll be shamed into retirement. Should he succeed than those worlds are brought back into the fold of the Imperium as a victory.
Last edited by Imperialisium on Thu Oct 24, 2019 3:51 pm, edited 6 times in total.
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Imperialisium
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Democratic Socialists

Imperial Order of Battle

Postby Imperialisium » Tue Oct 22, 2019 8:18 pm

Imperial High Command
Lord Commander Solar Arkadian Theodosian
Lord General Militant Quintus Drachere
Lord General Kaspian de Vordevier
Lord General Marcus von Belichair
Lord General Elija van Gelderstern
Marshal Signora Stern
Marshal Voldun Backstrakken
Lt. General Valerika Oreanburg
Major General Raven Hoth
Lord Admiral Hershon Erenthes
Lord Admiral Konstantinos Ravenstein
Solar Admiral Constanz Murkmire


Player Formations For Operation Dawn Strike
Here be the Emperor's Regiment's tasked with the liberation of Korinth under General Kastia Valerkov
Parcia-109th Harakoni 'Akkadian Devils'
Morrdh-319th Morridane Rovers
Bolslania-34th Cadian AT Regiment
Union Princes-86th 'Breakthrough' Death Korps of Krieg Siege Regiment
Segmentia-Macroclade Primus, 1st War Cohort, Battle Maniple Alpha
Britanania- III Arrageois "The Marshal's Sword"
Sil Arion-501st Minervan Tank Legion

Morrdh-Aeronautica Korinthian

Other Imperial Regiments Participating in Operation Dawn Strike

37th Brimlock Dragoons: 5,000 (fully mechanized)
12th Ferran Light: 3,000
24th Narmenian Armored Legion: 18,000 (275 Tanks, rest mechanized)
41st Vostroyan Infantry Regiment: 20,000
66th Hyrkan Artillery Regiment: 4,000 (400 Guns)
700th Castianic Infantry Regiment: 140,000
73rd Cadian Mechanized Regiment: 25,000 (fully mechanized)
67th Cadian Motorized Artillery Regiment: 3,000 (200 Guns)
101st Elysian Drop Regiment: 12,000 (equipped with four companies of 16 Tauros Scout vehicles)
102nd Elysian Drop Regiment: 12,000
556th Praetorian 'Imperial Rifles' Regiment: 35,000
42nd Praetorian 'Marshal's Own' Artillery Regiment: 2,000 (200 Guns)
9004th Fyrrspire Regulars (Heavy Infantry): 50,000
188th Orenian Grenadiers: 8,000
222nd Arcadian Infantry: 125,000
226th Arcadian Light Infantry: 2,000
330th Arcadian Mechanized: 14,000 (equipped with a Battalion Leman Russes for 100 Machines)
14th Belis Corona (Infantry): 10,000
6th Maccaban Janissaries (Infantry): 300,000
96th Methuselan Mechanized Infantry: 40,000 (fully mechanized)
100th Midgardia Field Artillery: 5,000 (450 Guns)
101st Midgardia Siege Regiment: 175,000 (80 SPGs variants of the Leman Russ, 700 Field Guns and 160 Heavy Guns)
363rd Mordian Iron Guard (Infantry): 60,000
2nd Orion Watch Light Infantry: 4,000
32nd Pyran Dragoons (Mechanized): 35,000
721st Vardan Rifles (Infantry): 520,000
410th Yularan Scout Regiment: 1,500
500th Vetran Sabres: 15,000
68th Reslian Infantry Regiment: 60,000
17th Phobos Infantry Regiment: 12,000
90th Narsine Field Artillery: 2,500 (100 Guns)
29th Valhallan Field Artillery: 10,000 (1,000 Guns)
506th Valhallan Heavy Infantry Regiment: 10,000
507th Valhallan Motorized Artillery Regiment: 500 (50 Basilisks)
518th Valhallan Infantry Regiment (reinforced): 45,000
88th Volpone Blueblood Infantry Regiment: 16,000
802nd Korinthian Legion: 600,000
803rd Korinthian Air Legion: 140,000 (8,000 Attack Craft)
805th Arganite Recon Regiment: 4,000
5th Armageddon Steel Legion: 22,000 (fully mechanized)
1st Ardite Shock Brigade: 14,000
25th Atillan Rough Riders: 5,000
799th Atillan Rough Riders: 5,000
8th Phantine Air Corps: 9,000 (390 Attack Craft)


Imperial Navy Taskforce Upsilon
Imperator Dominus-Emperor-Class Battleship (Lord Admiral Hershon Eranthes, flagship)
111th Naval Wing: 144 Fury-Interceptors, 36 Starhawk Bombers, 18 Shark Assault Boats
Avenging Blade-Oberon-Class Battleship

Fist of Minos-Lunar-Cruiser
48x Fury Interceptors, 24 Starhawk Bombers
Chalice of Makedon-Lunar-Cruiser
48x Fury Interceptors, 24 Starhawk Bombers
Red Star-Tyrant-Cruiser

Azure Dream-Dauntless-Light Cruiser
Tychus Fury-Enforcer-Light Cruiser
Catechism-Endurance-Light cruiser
Lance of Curion-Endurance-Light Cruiser

Escort Squadron Blue
4x Falchion-Class Escort Frigates

Patrol Group Eidolon
2x Firestorm Frigates
2x Sword Frigates
1x Turbulent-Heavy Frigate

Destroyer Squadron Emerald
6x Cobra Destoyers
1x Viper Missile Destroyer
Last edited by Imperialisium on Sat Oct 26, 2019 8:53 pm, edited 8 times in total.
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Imperialisium
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Democratic Socialists

Postby Imperialisium » Tue Oct 22, 2019 8:20 pm

Last edited by Imperialisium on Sat Oct 26, 2019 10:22 pm, edited 1 time in total.
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Segmentia
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Psychotic Dictatorship

Postby Segmentia » Tue Oct 22, 2019 8:43 pm

AdMech reporting.
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Father Knows Best State

Postby Britanania » Tue Oct 22, 2019 9:04 pm

I might join this one.
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New Antonalia
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Ex-Nation

Postby New Antonalia » Tue Oct 22, 2019 9:08 pm

Character Section
NS Name: New Antonalia
Character Name: Colonel Michelaus Woltau
Age: 42
Sex: M
Appearance:
Image

Planet of Origin: Corthar
Length of Service: 28 years
Personality: A bombastic and excitable man, Colonel Woltau can best be described as very self-assured of his skills and for good reason. He has had a very stellar military carrier as a tanker and commander with an undeniable acumen for tactical command, and while this may blind him to certain iniquities and flaws in his character, mainly his egoism fed the small cult of personality he inadvertently built up in his command staff, he is no less the talented officer.
Personal Weapons: Hot Shot Laspistol, Power sword
Personal Effects (Trinkets, jewelry, things soldiers might bring with them): Imperial Guard Uplifting Primer, personal toiletries, Cortharian pattern Dress Uniform, Mk. 4 field smock and combat uniform, charging station for his laspistol
Biography: The fourth and youngest son of the Cortharian planetary nobility, Michelaus Woltau's life was already chosen for him as his family decided he would join the Imperial Guard, seeing as his other brothers were already chosen for the Ecclesiarchy and Administratum. From an early age, Michelaus endured a Spartan childhood, his family provided him with the finest tutors, instructors, and trainers available, many of which were veterans of the Cortharian Tank Hunters. As such, his youth was spent learning and perfecting himself to serve the Cortharian martial regime. When he enlisted in the PDF, his family influence allowed him to be fast-tracked into the officer corp, allowing him to command armored formations of obsolete Planetary Defense Force Leman Russ. When it was time for the Imperial Tithe to be leveed on Corthar, Michelaus was one of the first to sign up, commanding a company of Leman Russ Vanquishers with the Cortharian Tank Hunters. Over the years, Michelaus, through sheer luck and tactical acumen, managed to survive almost half a dozen campaigns against the Emperor's foes, living long enough and showing enough initiative to move through the ranks to command a regiment as a colonel.


Regimental Section
Name of Regiment: 419th Cortharian Tank Hunters
Type of Regiment: Armored
Planet of Origin: Corthar
Length of Service and founding year: 430 years, 809.M40
Regimental biography:
Formed as part of the counteroffensive to crush WAAAAGH! Blitzsmasha, the Cortharian Tank Hunters specialize in armored warfare, using localized variants of the Leman Russ and Macharius heavy tank engage enemy fast attack and armor. In 779.M40, the Ork Mekboss Zorgmut Nag Ur Blitzsmasha made landfall on the planet Corthar IV. His WAAAGH! primarily consisted of mechanized, heavy armor, and several speed freak cults acting as screens and fast attack elements. The initial invasion caught the planet off guard, with several regiments of PDF being cut apart and annihilated from the sheer volume work machinery. Corthar IVs topography, primarily flat, rolling plains, did little to aid the PDF as any fortifications could easily be bypassed or surrounded by the WAAAAGH. Soon, Hive cities across the planet were under siege by the green horde, with two falling after the first assault. Those hives that were either situated in one of the few mountain ranges on the planet or had ample time to prepare, faired better, utilizing terrain or the sheer volume of Hive Auxilia to blunt or throwback any Ork assault.

During this time, system command under then Major General Hugo van Buresh formed a localized relief force consisting of regiments raised from other planets in the system as well as those from neighboring systems to push back the Green tide. Local Imperial Navy elements were able to pull ork ships out of orbit around the planet, allowing the bulk landers to ferry the Astra Militarum regiments down to the planet where they engaged forward elements of the Speed Freaks band led by Urgob Lootsmasha. The initial engagement threatened to overrun the landing zone, but as more Astra Militarum reinforcements made planetfall, the Speed Freak assault was quickly blunted and turned back leading to an overall route after Lootsmasha was crushed under a Macharius heavy tank. Once the landing ground was secure and orbital supremacy established, Imperial forces set to crushing Blitzsmasha's WAAAAGH! and burning the bodies before they could begin to germinate.

Eventually, the WAAAGH was defeated and the Orkz fled the Corthar system with Blitzsmasha's demise remaining unconfirmed as the Imperial forces began to rebuild and cleanse the planet of Ork taint. Fortunately for the citizens of Corthar IV, Ork spores were few and far between with only sporadic reports of ferals roaming the plains that were deemed low priority. Shortly after liberation, the 1st Cortharian Tank Hunters were formed with the purpose to fight more effectively on the plains environment that dominated Corthar. The Tank Hunters took part in regional crusades, fighting against Xenos, Secessionist, and Xenos threats, though their claim to fame comes from the 2nd defense of Corthar.

In late M.40, an Iron Warriors Warband led by Warsmith Turkaw attacked the world, seeking to enslave the population of the world and bring them back to Medrengard for fodder for their war machines. However, by this time, the Cortharian Tank Hunters were well established as a disciplined and experience regiment, with two training regiments stationed on the planet at all times. In 997, M.40, the 288th, and 153rd Cortharian Tank Hunters engaged the traitor forces near Hive Athania, keeping under cover of the Hive's heavy guns as a way to even the odds against the ruthless and disciplined traitor marines. Even with this advantage, the 153rd was savaged to the point of combat ineffective, cut down below 30% combat effectiveness while 288th was all but annihilated by the daemonic engines possessed by Turkaw's Warband. However, the Iron Warriors suffered heavy casualties, losing dozens of daemonic engines and vehicles during combat as well as losing about 40% of their combat effectiveness.

However, due to the stalling action of the 228th and 153rd, the Iron Warriors were delayed long enough for PDF Forces to mobilize outside Hive Chernabog and begin a mounting a counteroffensive to push the traitors off the planet before they had a chance to entrench. Warsmith Turkaw hadn't expected the denizens of Corthar IV to put up fierce resistance and had expected to sweep any foes aside with ease. So, when he found his forces engaged by two armored regiments, he found he had woefully underestimated the tenacity of the PDF and suffered dearly for it. Fortunately for the PDF forces sent to drive out the Iron Warriors, Turkaw was still in the process of reorganizing and reforming his raiding force, and was caught by surprise when artillery began landing in and around his improvised fortifications. The barrage started off with just mortars and light regimental guns but quickly grew as the heavy guns of Hive Athania were roused and sighted on the traitors. The Iron Warriors were unable to break out of their positions as the PDF forces used the barrage to surround traitors and used heavy stubbers and bolters to rake the trench lines, dissuading all but the bravest of traitors from peaking over the top.

This barrage lasted the rest of the day and well into the night as it turned into a dual between the few heavy guns the traitors brought with them and the guns of the PDF and hive. Early the next morning, the first of several assaults started with several thousand guardsmen and Hive Auxilia rushing the forward-most positions of the traitors. These initial assaults gained little ground as the traitors used the night to try to improve their improvised and tenuous positions, most of the guardsmen died making their way across no-man's land, with the few making it barely able to keep ahold of any ground gained during the assaults. The final assault came just before dark as the heavy guns of Hive Athania once again opened up on the Iron Warriors, though instead of an infantry assault following it, the remaining tanks of the 153rd rode out of the hive, tank shocking enemy positions as PDF infantry rushed behind them, blasting apart fortifications with battle cannons, grenades, and rockets. Those that weren't reduced to rubble were then hosed down with flamers as the armored assault broke through the first and second lines of fortifications.

In a moment of desperation, Turkaw unleashed the rest of his armor and daemonic engines on the Imperials, Venom Crawlers, Mauler Fiends, and even a Soul Grinder rushed forth from the final line of defense. His hope that this massed assault of demonic flesh and steal would blunt the fury and tenacity of the assault were quickly dashed as the first salvo of battle cannons ripped through the Chaos horde. Anti-armor rockets and pintle-mounted weapons fired next, peppering and blasting apart the horrid creatures as they drew closer to the Imperials. By the time the monstrosities reached the tanks of the 153rd, their numbers were greatly reduced and their forms were broken and crushed under the weight of the 153rd's heavy armor. The battle ended soon after with the remaining Iron Warriors fleeing the world, though several transports were shot down by Imperial Aeronautica formations as they tried to reach orbit.

The Cortharian PDF was victorious, though heavy losses and the near-total destruction of two training regiments made it seem pyrrhic at best. The world recovered and those that survived were quickly drafted into the Imperial guard, adding much-needed experience to those regiments of Cortharian Tank Hunters already in service.


Regiment Organizational Structure:
3 Battalions of Armor totaling 1,500 combat and support personnel
Battalion Organizational Structure
Headquarters:
x1 Leman Russ Vanquisher (HQ)
-Vox Caster
-Heavy Stubber (Coaxial)
-Storm Bolter (Pintel)
-Smoke Launcher
-"Applique"* Turret Armor
-Foliage Netting

x2 Leman Russ Vanquisher
-Heavy Stubber (Coaxial)
-Storm Bolter (Pintel)
-"Applique" Turret Armor
-Foliage Netting


Tank Destoyers
Companies A and B
x1 Destroyer Tank Hunter (Company Command Tank)
-Storm Bolter (Pintel)
-Hunter-Kill Missile Launcher
-Vox Caster
-Smoke Launcher
-Foliage Netting

x2 Destroyer Tank Hunter
-Storm Bolter (Pintel)
-Smoke Launcher
-Foliage Netting


Tanks
Companies C-E
x1 Leman Russ Company Command Tank
-Heavy Stubber (Pintel)
-Vox Caster
-Smoke Launcher
-Foliage Netting
-1 Hull mounted Heavy Bolter

x1 Leman Russ Squadron Command Tank
-Storm Bolter (Pintel)
-Vox Caster
-Smoke Launcher
-Foliage Netting
-2 Sponson Heavy bolters
-1 Hull mounted Heavy Bolter
-Dozer Blade

x1 Leman Russ Squadron Command Tank
-Hunter-Killer Missile
-Vox Caster
-Smoke Launcher
-Foliage Netting
-1 Hull mounted Heavy Bolter
-Dozer Blade

x6 Leman Russ Main Battle Tank
-1 Hull mounted Heavy Bolter
-Smoke Launcher
-Foliage Netting
-Corthar Pattern Battle Cannon (Long barred/Squeeze Bore)
-"Applique" Armor


Auxillary Support Company F and G
Artillery:
x1 Chimera Command Vehicle
-Vox Caster
-Sensorum Suite
-Heavy Stubber (Pintel Mount)

x3 Basilisk Artillery Tanks
-Earth Shaker Artillery Cannon
-hull-mounted Heavy Heavy bolter

x3 Thunderer Assault Tank
-Demolisher Cannon
-Heavy Stubber (Pintel Mount)

x2 Atlas Recover Vehicles


Independent Heavy Tank Company
x3 Corthar pattern Mecharius Heavy Tanks

*Cortharian Tankers tend to remove the sponson mounts of their tanks and use the extra armor to help protect against shaped charges and melta warhead
Last edited by New Antonalia on Wed Nov 06, 2019 8:54 am, edited 9 times in total.
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Rodez
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Ex-Nation

Postby Rodez » Tue Oct 22, 2019 9:14 pm

Tag. Will probably go for Heavy Infantry or drop troopers. Don’t you think 100,000 is a little large for a regiment, though?
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Imperialisium
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Democratic Socialists

Postby Imperialisium » Tue Oct 22, 2019 9:21 pm

Rodez wrote:Tag. Will probably go for Heavy Infantry or drop troopers. Don’t you think 100,000 is a little large for a regiment, though?


That's just a hard upper cap. Someone could app as a much smaller force if they wished.
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The Great Swedish Empire
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Postby The Great Swedish Empire » Tue Oct 22, 2019 10:53 pm

At last! A 40k RP never before seen by my eyes. I just want to ask a question before I start writing my app. Are we allowed to use regiments already created in the lore? Like the Tanith First, last, and only? Also, the Hyrkans don't use "feth" they use grekk I think.
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Imperialisium
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Democratic Socialists

Postby Imperialisium » Tue Oct 22, 2019 11:04 pm

The Great Swedish Empire wrote:At last! A 40k RP never before seen by my eyes. I just want to ask a question before I start writing my app. Are we allowed to use regiments already created in the lore? Like the Tanith First, last, and only? Also, the Hyrkans don't use "feth" they use grekk I think.


Original Regiments only. Though they can be from canon established worlds like Cadia, Vostroya, Valhalla, and so forth.
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Parcia
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Postby Parcia » Tue Oct 22, 2019 11:58 pm

Character Section
NS Name: Pimpmaster General Parcia

Character Name: John C. "Godfather" Apone, Colonel
Age: 56
Sex: M
Appearance:
Image

Planet of Origin: Hive Akkadia, Harakon
Length of Service: 38
Personality: Lawful Good - Apone is known through the 109th as an exemplary officer that shows a unwavering faith, sharp whit, and genuine care for the men under his command. He leads his men from the front and is not above the notion of laying down his life for his fellow man. He is also known for this ruthless persecution of heretics and traitors.
Personal Weapons:
"Leonidas" - A relic power sword of ancient design, said to have dated back to the time of Harakon's founding during The Great Crusade.
Image

"Bonny Blue" - A newer, though still powerful, Admistorum pattern Plasma Pistol.
Personal Affects (Trinkets, jewelry, things soldiers might bring with them): Catheratic Cross, worn around neck | Bottle of aged amasec
Biography:

Home on the Range...

Being the son of settlers, he and his family had been serving on a transport vessel for multiple generations, one that was lacking in advanced shielding in certain areas, resulting in his family's distinctive skin tone. Growing up as a farm boy, he spent many years in Harakon's lower, more temperature climates. Upon the accomplishment of his schooling he enlisted in the PDF were he served with distinction as a squad leader before being hand picked by the Planet's Governor to enroll in to Harakoni Jump school and thus, in to the vaunted Harakoni drop corps. This too lead to him serving with distinction and moving up the ranks.

NS Name: Alicia "Wonderland" Vaso, Major
Character Name:
Age: 48
Sex: F
Appearance: - Standing at 5'9, sporting platinum blond hair most often kept in a bun, a pale complexion upon a feminine, angular face and icy blue eyes.
Planet of Origin: Hive Akkadia, Harakon
Length of Service: 30 years
Personality: Lawful Neutral - Major vaso is known to be cold, calculative and almost unfeeling, these emotions hiding a dedicated, faithful officer who values efficiency and precision among her men. Acting more often then not as a foil to Colonel Apone, her sense of humor is dry, though she will show a caring nature for her men from time to time.
Personal Weapons:
Harakoni Pattern M36A1 Lass carbine, Munitorum pattern Bolt pistol, Harakoni issue combat knife
Personal Affects (Trinkets, jewelry, things soldiers might bring with them): A small white teddy bear, "Sgt Fluffy."
Biography:

Fallen from Grace...

Born to the nobility of Harakon, her family was among the first to push and later settle the city of Akkadia 2 centuries prior. Coming from a privileged upbringing, she enjoyed the finer aspects of Imperial Nobility, enjoying special tutors and classes. How ever, upon her 16th birthday she was notified that she was to be married to a less then appealing noble son from another world. Outraged, she refused to do so and was given an ultimatum by her father: Marry the boy or leave his house. Choosing the latter, she left and vary quickly realized she had no real idea as to how to actually survive on her own. Deciding to put her fate in to the hands of the Emperor, she joined the Guard. During her training in Harakoni Jump school she shown excellent work and efficiency in conducting her self as a soldier. Eventually after her first engagement, she met and later fell in to a relationship with Colonel Apone, though it has since been kept under wraps as opposed to the more open faction the rest of the 109th is in rearguards to inter unit relations.


Character Name: Johanna "Violet" Essmie, Lieutenant.
Age: 28
Sex: F
Appearance: Being of Cadian stock, she is shorter then her peers at 5'6, sporting a head of chocolate brown hair and rather feminine features. Notable features include a small scar on her bottom lip and a set of Violet colored eyes, a common sight among those from Cadia and their offspring
Planet of Origin: Hive Akkadian, Harakon
Length of Service: 10 years.
Personality: Lawful Evil - Lt. Essmie is, like Major Vaso, a cold calculative soldier who expects the best of her men. The Difference between these to is that Lt Essmie show a burning, un-ending hatred for traitors and the servants of the ruinous powers that one would find more likely in the guided halls of a Sororitas temple rather then then among the common men and women of the guard. This often translates in to an indomitable will and ruthless persecution of the enemies of the Emperor that often ignores her own safety.
Personal Weapons:
Harakoni Pattern M34A1 Longlass - "Dora" Fitted with a sound suppressor and flash hider, the weapon is weathered yet well maintained, with a distinctive Camoline cloth wrapping. The Most notable feature is a advanced optical scope, linked to both her own vision and her Servo Skull's auspex scanner, allowing for greatly enhanced vision and target acquisition beyond that of other Snipers.
Harakoni Pattern Auto-pistol | Harakoni pattern combat knife.
Personal Affects (Trinkets, jewelry, things soldiers might bring with them): A bronze locket worn around her neck
Biography:

It runs in the Blood...

Her father was a native Cadian man, a former Kasrkin shock trooper who found work under an Inquisitorial lord as a part of his personal fire team. Eventually becoming an Inquisitor of the Ordo Hereticus, he would enlist the aid of a unit of Sororitas. This unit would contain her mother who would serve as a Hospitalar. Eventually serving as his personal medicae and later his assistant, the two would become close as any man and women of the faith who served together and Johanna's older sister Primrose would be the first product of this, being enough of a reason to cause the two to settle on the relatively peaceful world of Harakon. A few years later, Johanna was born.

Being the younger sister, she would look up to her saintly older sister much through her life, to the point that during their pre-teens when both were screened by the schola proginium, she would score a near identical level of her sister despite being a few years behind her in age. A large schism would be opened when they both would apply to the Sororitas, were Primrose would be accepted, but Johanna would be declined entry, a "Lack of vocal faith" being the reason. This would send her in to a depressed mood for much her early years. In her late teens she would turn that depression in to anger and act on it, getting involved with the seeder elements of Akkadia's underground elements. With a mother suffering a long term condition from a injury she sustained from her years in the Ordo Hereticus and a near always absent father, this behavior would culminate in to a bar fight between her and several members of the 109th. Despite being out matched by her opponents, she put three of them in to the clinic before being subdued by the local Arbities.

The then recently promoted Colonel Apone saw a opportunity in the girl and gave her an option: Sit in an Arbities cell for assault upon an officer of the Astra Militarum, or joining the 109th and work her charge off. She chose the latter. Recognized early on for alarmingly high marksmanship with complimentary skills in reconnaissance, field craft, and tracking. Being commissioned as an officer shortly out of jump school, she would serve for the next ten years as a designated marksmen, and in the case of the last campaign, the 109th's Designated assassin.



Regimental Section
Name of Regiment: 109th Harakoni "Akkadian Devils"
Type of Regiment: Heavy Assault/Drop Regiment
Planet of Origin: Harakon
Length of Service and founding year: 234 years, Founded on the Year 205, M41
Regimental biography: Founded 234 years prior, the 109th were Founded out of the then newly settled Hive of Akkadia. They would see little action outside of their home system for close to 100 year, giving them a reputation as low end troops (which is still rather high compared to standard units). Roughly 170 years in to their existence, the unit would come in to it's own glory when faced with a home grown rebellion among the citizens of Hive Akkadia. Being the only unit with in short distance, the 109th were assigned along side the forces of Inquisitorial Lord Johan Von Essmie, Hero of the Imperium. They stormed the small city and took it in a matter of days, putting down the secessionist rebellion in a mere 3 weeks. The Acts of reprisal and punishment are still spoken about to this day.
Regiment Organizational Structure:

The 109th is 1200 men and women strong, separated in to 5 Battalions of 240 men each.

1st Battalion "HQ" (Granted Every trooper is a Jump certified riflemen, able to function as a riflemen as needed)
A Company - Command section - 48 men - Lead by Colonel Apone
B Company - Secondary command section - 48 men - Led by Major Vaso
C Company - Vox Communications Unit - 48 men - The chief coordination and Vox communications "Switch Board" Company
D Company - Medicae section - 18 field Surgeons and 30 trained medicae
E Company - Combat Sapper section - split 24/24 Demolitions officers and field engineers


"Fury" Flight
10 Valkyrie Drops ships as dedicated Transport, with 6 extra Gunships, 4 Vultures and 2 Vendetta Heavy Gunships


2nd Battalion "Hoplon"
A Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
B Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
C Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
D Company - Fire Section - 8 Heavy stubbers, 5 Heavy bolters, 14 hellguns, 48 men.
E Company - Support Section - 8 Automatic mortars, 8 Anti-tank missile launchers (reusable tubes), 2 Melta guns, 48 men.


"Vengeance" flight.
10 Valkyrie Drops ships as dedicated Transport, with 6 Extra Gunships, 4 Vultures and 2 Vendetta Heavy Gunships


3rd Battalion "Aspis"
A Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
B Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
C Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
D Company - Fire Section - 8 Heavy stubbers (8mm Infantry pattarn), 5 Heavy bolters, 14 hellguns, 48 men.
E Company - Support Section - 8 Automatic mortars, 8 Anti-tank missile launchers (reusable tubes), 2 Melta guns, 48 men.


"Falcon" Flight
10 Valkyrie Drops ships as dedicated Transport, with 6 Extra Gunships, 4 Vultures and 2 Vendetta Heavy Gunships


4th Battalion "Sfyrí"
A Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
B Company - Fire Section - 8 Heavy stubbers, 5 Heavy bolters, 14 hellguns, 48 men.
C Company - Support Section - 8 Automatic mortars, 8 Anti-tank missile launchers (reusable tubes), 2 Melta guns, 48 men.
D Company - Heavy fire section - 8 Saber Gun platforms 4/4 duel Heavy bolter quad Heavy Stubber (14.5mm Chambered version), 8 Heavy Bolters, 10 Heavy Stubers (8mm Infantry pattern), 48 men
E Company - Heavy Support Section - 12 Tarantula Autonomous Gun turrets 6/6 Heavy Bolters and Auto-cannons, 4 Saber gun platforms with Dual Lass Cannons, 48 men


"Anvil" Flight
10 Valkyrie Drops ships as dedicated Transport, with 6 Extra Gunships, 4 Vultures and 2 Vendetta Heavy Gunships


5th Battalion "Nomás"
A Company - Recon Section - 48 men, split in to 4 12 man recon teams.
B Company - Recon Section - 48 men, split in to 4 12 men recon teams.
C Company - Sniper Section - 8 Single Veteran Snipers, 20 2 man Marksman teams. 48 Men
D Company - Rifle Section - 48 men, 6 Krak rocket launchers (Single use), 8 Grenade launchers, 6 under slung and 2 magazine fed launchers.
E Company - Support Section - 8 Automatic mortars, 8 Anti-tank missile launchers (reusable tubes), 2 Melta guns, 48 men.


"Wyvern" Flight
10 Valkyrie Drops ships as dedicated Transport, with 6 Extra Gunships, 4 Vultures and 2 Vendetta Heavy Gunships
Last edited by Parcia on Thu Oct 24, 2019 2:52 pm, edited 8 times in total.
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Morrdh
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Founded: Apr 16, 2008
Democratic Socialists

Postby Morrdh » Wed Oct 23, 2019 1:08 am

Tag.

Currently a tuss up between a recon/armoured car unit or the Aeronautica Imperialis/Navy.
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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Wed Oct 23, 2019 6:42 am

NS Name: Ralnis, the eternal failure
Character Name: Blue Eyes McGee
Age:30
Sex:Male
Appearance:Imperial Guard style
Planet of Origin: Casca
Length of Service: Born in it, 30 years
Personality: He is rough around the edges. He is a staunch worshiper of the Emperor and does whatever it needs to get the job done for the glory of the Corsairs. He also doesn't like the Admech and their hold over the regiment but they understood what it meant if they didn't. Like all of those who live on Casca, they have a firm hatred for all things Chaos and aim to destroy the Ruinous Powers where there is.
Personal Weapons: Chain axe, Corsair-Pattern Lasgun
Personal Affects (Trinkets, jewelry, things soldiers might bring with them): The Cascan Skulldugger, a emblem of their own which was a symbol of defiance in the Casca for three centuries
Biography: He was the fifth generation of Whiteshields that joined the newly formed regiment from Casca by the Crusader Command. After the swift minor hiccups that came from the Admech that came from how they built their own equipment and even modifying their equipment very heavily he was the last one in the chain of command that was willing to not be ruthlessly lobotomized by the angry Magos. It was goo as well as the first generation after the newly minted forces were able to serve much better to the standards of Crusade Command and is still trying to keep the strenuous favor with the Admechs, despite the regiment call them the Toaster Tyrants.


Regimental Section
Name of Regiment: 1st Cascan Corsairs Regiment
Type of Regiment: Light Infantry and Repair, and scavengers
Planet of Origin:Casca
Length of Service and founding year: 100 years, 391.M41
Regimental biography: The Regiment was founded from the ancestors of gangers who lived on the penal world of Casca who fought back against the tide of Chaos that washed over the planet for over five hundred years. It all started when one of the warp storms of the sector came over the subsector where Casca was on. Casca at the time was newly colonized before the warp storms hit. The Lord Arbitus at the time got the word where the subsector governor fell as the entire capital planet became consumed by the Warp.

Chaos warbands and cultist uprisings overtook the Imperial command overnight. To the many gangers and mutants, it was freedom of the greatest feeling. They overthrew the oppressors of the Imperial Creed and how they got the ability to live how they wanted. Those dreams were dashed however when Chaos actually started to pop up on the planet. Massive rituals, daemons, and genocide on each other made them see that the Imperium was right on this.

So, instead of abled bodied soldiers and living heroes to take up the banner of the Emperor, it was the gangers themselves. For the next five hundred years, the gangers and mutants of Casca took up the banner and fought Chaos wherever it was. They learned how to fight in their isolation and how to learn how to scavenge and build their own things as taking things of Chaos had spread Chaos among their ranks. Despite being faced against the unending tide of the Ruinous Powers, they fought against them and scored victories because they learned how Chaos worked and how different they worked.

During the last battles before they were reconnected with the greater Imperium, they started to use their own pattern lasguns that was more or less scavenged and made to have a higher rate of fire than the standard lasgun. This was because that the ganger loyalists were always outnumbered by those of Chaos. The idea of having more of a fire was a good idea but the Emperor blessed the loyalists when the Warp Storm went away and the Imperial response was rapid to the subsector.

When the Imperials sent their local guardsmen and navy had seen that the penal world gangers stayed faithful to the Imperial Faith with no formal priesthood or tech-priests to help them build their armaments. Such things were smacked down by the loyalists, with extreme impunity. For the past four generations they accepted the priesthood for they are faithful to the Emperor, but they accepted those who were more lenient on the mutant and abhuman. The Admech were different. Knowing that the gangers had managed to understand and rebuild such of their technology was a grave tech-heresy.

The gangers didn't like the Tech-priests, being those who believed that they were in the right to do as they pleased when it came to technology. Many of their riggers were executed for even to dare stand up to them and the gangers then outright refuse to have the "Toaster Tyrants" on their planet. The response was to have some of the Administraum come to them to try and get them into the fold with the Adeptus Mechnicus of the local Forge World. It ultimately came to the Administraum had allowed the gangers to have a tithe of their own guardsmen that can fight chaos and the Admech would accept their riggers to get the formal training they needed to actually be concentrated in the ways of the Omnisaiah and give up their technology except their pattern lasgun.

This started the more hate-love relationship with the Toaster Tyrants of the Admechs but they were still able to field their riggers as expert field mechanics. While it took them five whole generations to actually stay in line with what the Tech-Priests wanted from them but theirs always some groups of Corsairs who loot and scavenge things to the point of modifying their equipment to heavily. Such things are either and instant execution or a formal complaint launched then an instant execution.

While its tolerated for the Corsairs to scavenge and retrofit their equipment in minor ways to what suit the regiments needs, they try to regulate the more expansive ways before the Toasters come down upon them. However, their expertise as a light infantry regiment local to the Sector had gotten them to be transferred to Crusade Command in exchange for more loot and concessions to their planet. They also requested that the Toaster Tyrants stop shooting them and their own Robed-Riggers get more of a number around them.
Regiment Organizational Structure:
The commander of the regiment is known as the Big Boss or Boss Man/Lady. They maintain the regiment's loyalty, balance out the needs of the Purse Stringer and the Admech who are always looking for heresy. Then there's the commissar. The current one is Big Boss Blue Eyes McGee, who survived a recent purging 30 years ago from people trying to rebuild their equipment.

Second-in-Command is the Purse Stringer. Purse Stringer is their quartermaster and head of the Scavenger teams. They make sure that they are able to get anything and everything supplied to both man, mutant, and Toaster Tyrant. They also allocate and divvy up any and all scavenge they get on the battlefield.

Tyrant Toasters and Robed Riggers are one and the same to most except for how they act and where they come from. Tyrant Toasters are standard Tech Priests who come from the local Forge World of the Sector. They usually are there to watch the Cascan Tech Priest and to shoot any of the Corsairs who do any form of tech-heresy. They are not well liked and don't honestly care. They are there to make sure that the regiment stays up to code and their machine-spirits are pleased.

Robed Riggers are different. Tech Priest who come from Casca and have history or were former riggers that joined with their more fleshy brethren. They are treated with upmost respect of their station and use that to make sure the rules of the Omnisaiaah are enforced more passively then with those who are marked as Tyrant Toasters. The Riggers themselves are marked with the Regiment Skulldugger to show that they are natives for the regiment to enforce it with some degree.

Scavs and Grunts are those who are the lightly armored grunt troops of the regiment. Mostly kitted with the standard issue guardsmen body armor but colored rusted and scarred up to show off the signatures of the regiment and their own individuality. Their are markings to mutants, abhumans, and pure strains but they are all accepted in the regiment so long as they fight for the Emperor and watch out for the Toaster Tyrants.
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Kinistian
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Ex-Nation

Postby Kinistian » Wed Oct 23, 2019 9:45 am

Tag

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Imperialisium
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Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Oct 23, 2019 2:04 pm

Apps are looking good so far
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Union Princes
Senator
 
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Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Wed Oct 23, 2019 2:57 pm

tag
Say, how big is a tank regiment? how many Baneblades can I muster?
Character Section
NS Name: Commonwealth of the Union Princes
Character Name: Major General 201 "Rohm"
Age: 80 years old
Sex: male
Appearance:
Image

Planet of Origin: Krieg
Length of Service: 64 years
Personality: Unflinching and grim,
Personal Weapons: Power sword and las pistol
Personal Affects (Trinkets, jewelry, things soldiers might bring with them):
Biography:


Regimental Section
Name of Regiment: 21st Heavy Tank regiment
Type of Regiment: Heavy Tank
Planet of Origin: Krieg
Length of Service and founding year: 300 years of service, 191.M41
Regimental biography:
Regiment Organizational Structure: 5 branches
Last edited by Union Princes on Wed Oct 23, 2019 3:07 pm, edited 1 time in total.
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Imperialisium
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Posts: 13569
Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Oct 23, 2019 3:17 pm

Union Princes wrote:tag
Say, how big is a tank regiment? how many Baneblades can I muster?
Character Section
NS Name: Commonwealth of the Union Princes
Character Name: Major General 201 "Rohm"
Age: 80 years old
Sex: male
Appearance:
Planet of Origin: Krieg
Length of Service: 64 years
Personality: Unflinching and grim,
Personal Weapons: Power sword and las pistol
Personal Affects (Trinkets, jewelry, things soldiers might bring with them):
Biography:


Regimental Section
Name of Regiment: 21st Heavy Tank regiment
Type of Regiment: Heavy Tank
Planet of Origin: Krieg
Length of Service and founding year: 300 years of service, 191.M41
Regimental biography:
Regiment Organizational Structure: 5 branches


Armour Regiments are capped at 100,000 personnel (combat and non-combat combined). Heavy tanks by their rarity would probably be considerably smaller and you’d be lucky to sport a handful of Baneblades. Most Heavy Armour don’t have any Baneblades at all and use other tank designs instead.

If you want to go just Baneblades and nothing else you’re probably looking at 3-5 machines at full operational strength.

So if you’re looking for a larger Regiment you’d probably have to use other designs to fill in the ranks.
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Union Princes
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Corrupt Dictatorship

Postby Union Princes » Wed Oct 23, 2019 3:19 pm

Hmmm, that's good to know.

I can't figure out if I want a Death Korp tank regiment or a siege regiment. I like my artillery and my tanks but I can't focus on both.
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Imperialisium
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Founded: Apr 17, 2011
Democratic Socialists

Postby Imperialisium » Wed Oct 23, 2019 3:45 pm

Union Princes wrote:Hmmm, that's good to know.

I can't figure out if I want a Death Korp tank regiment or a siege regiment. I like my artillery and my tanks but I can't focus on both.


Yeah it depends what you want to focus on. A Siege Regiment would be overall larger and have plenty of arty and infantry. But they’d lack much in the way of tanks.

Conversely Krieg Armour is generally designed to support siege Regiments. So their vehicles usually are slower with more short range weaponry. But more armor and usually equipped to move rubble out of the way. They’d also have assault gun type vehicles. But over all much smaller in personnel size.
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Union Princes
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Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Wed Oct 23, 2019 4:19 pm

Hmmm, since everyone else is doing specialized regiments, I guess I'll have to fill in the basic roll of an infantry core

I'll switch to a siege regiment, it fits the Death Korps of Krieg very well.

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Imperialisium
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Democratic Socialists

Postby Imperialisium » Wed Oct 23, 2019 4:45 pm

Union Princes wrote:Hmmm, since everyone else is doing specialized regiments, I guess I'll have to fill in the basic roll of an infantry core

I'll switch to a siege regiment, it fits the Death Korps of Krieg very well.



Sounds good
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Union Princes
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Postby Union Princes » Wed Oct 23, 2019 5:50 pm

Code: Select all
Character Section
NS Name:
Character Name:
Age:
Sex:
Appearance:
Planet of Origin:
Length of Service:
Personality:
Personal Weapons:
Personal Effects (Trinkets, jewelry, things soldiers might bring with them):
Biography:


Regimental Section
Name of Regiment:
Type of Regiment:
Planet of Origin:
Length of Service and founding year:
Regimental biography:
Regiment Organizational Structure:


fixed the app for you.
Last edited by Union Princes on Wed Oct 23, 2019 5:56 pm, edited 1 time in total.
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Morrdh
Powerbroker
 
Posts: 8428
Founded: Apr 16, 2008
Democratic Socialists

Postby Morrdh » Wed Oct 23, 2019 6:51 pm

Character Section
NS Name: Morrdh
Character Name: Lt.Colonel Artemis Stormwell
Age: 37
Sex: Male
Appearance:
Image

Planet of Origin: Morrdh
Length of Service: 21 years approx (6 years in PDF, then 15 years Imperial Guard)
Personality: Maverick
Personal Weapons:
Personal Affects (Trinkets, jewelry, things soldiers might bring with them):
Biography: Like many who join the Rovers back on Morrdh, Artemis Stormwell had very little choice and managed to enlist before his former mates in a street gang he was with, for much of his childhood and early teens, caught up with him. His rebellious streak often got him into trouble during his basic training, but gradually overtime this trait was subdued. Over the decade that followed Artemis worked his way up through the ranks, first to Corporal and then Sergeant by the time the once a generation Imperial Tithe came around. It was his commanding officer in the Morrdh PDF who recommended him for an officer's commission, something that the Departmento Munitorum took under consideration and then approved for Artemis to be commissioned as a Lieutenant in what was then the 319th Battalion.


Regimental Section
Name of Regiment: 319th Morridane Rovers (Armoured Car)
Type of Regiment: Armoured Reconnaissance
Planet of Origin: Morrdh
Length of Service and founding year: 15 years approx (424.M41)
Regimental biography:

Morrdh

Morrdh is a frontier world bordering the Ghoul Stars and was discovered by the legendary Rogue Trader Sia'hadn Ecale when he begun his exploration of the Ghoul Stars in 390.M38. A lost world of man, it was covered in extensive ruins and great Cyclopean cities long buried beneath millennia of dark forest and dank swamplands and upon windswept moors. The native population were examined and found wholesome despite their long separation from the light of the Emperor, but for reasons unknown colonists were brought from the Greater Imperium to resettle Morrdh. Natives who were slow to abandon their old beliefs and practices were pushed to the fringes, and even today those with Native blood are viewed with some suspicion.

The tantalising prospect of Archeotech brought representatives of the Adeptus Mechanicus to Morrdh, while the prospect of conversion brought representatives of the Ecclesiarchy. Colonists sought to rule themselves alone, while Ecale wished to exploit the mysterious bounties of the world for himself and his burgeoning dynasty. Fractious squabbling between these factions brought down the wrath of the Inquisition, who brokered a settlement – Morrdh and its people would be led by a council representing each faction, a council headed by a leader chosen from the ranks of the new settlers.

Queen Lothwyn XIV is the current monarch of Morrdh and planetary governor, ruling from the capital city of Morrdun. Beneath her, a Magos Explorator, an Ecclesiarchical official and a member of the Rogue Trader House of Ecale sit as advisers. Each has their own agenda, and each not-so secretly longs to rule alone. Were it not for the obsidian tower of the Inquisitorial manse casting long shadows over the capital it is very likely that one would have made their move by now. For now, they are content to plot and intrigue and to quietly indulge in smuggling ancient artefacts off-world.

Recently, Queen Lothwyn has pushed for her world to become a Garrison world. Her reasons for doing so are unclear, as it would entail far higher tithes and far more Imperial oversight. Some suspect that she hopes to force a confrontation between the other factions, a confrontation she clearly believes will end successfully for her. Others believe that she knows of some dark threat looming on the horizon. Those allied to Rogue Traders fear that it is the first step towards Imperial annexation of what they see as their rightful domain.

Despite the intrigue ridden politics, Morrdh is also noted for the mining and export of useful but unremarkable ores.

Mining

Morrdh has rich veins of useful, but largely unremarkable ores obtained through the backbreaking labour of Morrdh's lower classes. A number of mining clans exist to extract the ores, though their workers are effectively indentured servants due to the appallingly low pay enforced by harsh contracts the clans offer. The clans provide the main source of readily available income and so many have little choice but to sign on with one of the clans, there are smaller outfits but these tend to be short-lived due to the efforts of the clans.


Morridane Rovers

Man is far from being the first inhabitants of Morrdh, ancient records state that not long after the planet was first colonized that contact was reported with a feral race of creatures simply called Wulvers'. These creatures were reported as being a race of wolf-like beasts. Over the centuries there have been many reports of Wulver raids, typically taking place at night, against many of Morrdh's outlaying settlements. A specialist military known as the Rovers was eventually formed to deal with the Wulvers, a unit that has been maintained and gained specialisation as sharpshooters and scouts.

Today the Rovers forms the core of the Morrdh PDF, its recruits are those those that cannot live on the miserable payment of the whaling clans or who earn the wrath of one of the criminal gangs. The men and women of the Rovers have the thankless task of delving deep into the swamps, boggy marshes and desolate moorland that make up the surface of Morrdh. Rovers must learn a certain degree of self-sufficiency, as the terrain and other hazards can easily prevent the delivery of much-needed supplies. Those tithed to the Imperial Guard often ply these skills on the battlefield, making the best of available resources and finding creative uses for common equipment.

Special Equipment: Clan Sword:- Every true Morridane family, no matter how high or how lowly, possesses a clan sword that is passed down through the generations. No true son or daughter of Morrdh would part with this clan sword; given the choice between selling this hereditary blade or starving to death, any would gladly starve. Most of these swords are centuries, if not millennia old, and crafted according to the highest standards. Clan swords are usually swords of good craftsmanship, and are often engraved with a family crest or motto. Traditionally, the sword is bestowed on the eldest son or daughter of a family. Should the sword's bearer fall on the field of battle, it is the responsibility of his squad mates to retrieve the blade and return it to his family.

Cyber-Mastiffs:- Many of the Xenos in the Ghoul Stars are known to be able to change shapes and can even assume a form of a Human, these shapeshifters are thus able to sow discord whilst wearing a false face. There have been a number of incidents involving Xenos shapeshifters over the centuries that means of detecting them were sought, thus the Morrdh 'Sniffer' Cyber-Mastiff was born. Sniffers are optimized for scent-based roles like the Subrique "Bloodhound", though the Morrdh Cyber-Mastiffs are geared more towards identification rather than tracking. The cogitators of the Sniffers contain a memory bank of sensorium data which allow the beasts to analyse airborne particles to identify whether or not a person is actually Human rather than a Xenos.

Platoon Sergeants in each of the platoon command squads are designated as handlers and paired up with a Cyber-Mastiff, if anything to keep an out on their own platoons for Xenos shapeshifters in addition to combat support. Regiment HQ contains a section of handlers that is ten men strong under the direct command of a 'Hound Master' (typically a warrant officer) who answers to both the battalion's commanding officer and its commissar. The handlers of the Cyber-Mastiff Section function as regimental provosts and are normally responsible for the maintenance of good order and military discipline, though serious breeches of discipline and criminal offences are handled by the Commissariat.

Morridane Pipes:- A small clutch of spidery reeds attached to a bellows bag which is squeezed rhythmically under the arm, originally used to help guide wayward wanderers the weather of Morrdh's sometimes harsh climate closed in. Secondary use was discovered in that the noise made by the pipes is actually painful to Xenos shapeshifters that sometimes plagues Morrdh. It is not uncommon for pipers to play when there are assemblies of large groups of people.


Regimental History

The regiment was originally formed as the 319th Battalion, Morridane Rovers and served as a Light Infantry unit with the scout speciality. The 319th served dutifully for over a decade until the [REDACTED] where it suffered over 60% casualties. The Departmento Munitorum, in its infinite wisdom, opted to reinforce the 319th with another understrength Morridane unit that was in the sector. The problem was that this other unit was equipped with Pegasus AFVs and due to a clerical oversight the 319th was reclassified as an Armoured Reconnaissance unit. The reclassification necessitated a complete re-organisation and crash re-training course of the 319th to enable it to fulfil its new role.

Regiment Organizational Structure:

HQ Squadron

6x Scout Squadrons (A-F) each

SCOUT SQUADRON

Squadron HQ Troop

  • 2x Cargo-4s
  • 2x Pegasus Command Vehicles
  • 1x Samaritan Ambulance

4x Scout Troops
  • 4x Pegasus AFVs (split into two sections)

1x Support Troop
  • 4x Chimera APCs

1x Mechanical Engineer Section
  • 1x Trojan Logistical Support Tank
  • 1x Atlas Recovery Vehicle
Last edited by Morrdh on Fri Oct 25, 2019 1:08 pm, edited 7 times in total.
Irish/Celtic Themed Nation - Factbook

In your Uplink, hijacking your guard band.

User avatar
Bolslania
Minister
 
Posts: 2985
Founded: Mar 07, 2018
Inoffensive Centrist Democracy

Postby Bolslania » Wed Oct 23, 2019 7:05 pm

Character Section
NS Name: The Meritocracy of Bolslania
Character Name: Cpl. Cupphon Cane
Age: 24
Sex:M
Appearance: 5'10", brown hair, fair skinned, dark blue eyes:
Image
Planet of Origin: Cadia
Length of Service: 1 year
Personality: Alignment is in the Neutral category, but varies among true, evil, and good. Cupphon generally is a chill, even-tempered guy, and doesn't go out of his way to hurt people, and helps people in need, but can quickly turn into a cruel, merciless killer at a whim.
Personal Weapons: Lascannon, laspistol, 12' combat knife.
Personal Effects (Trinkets, jewelry, things soldiers might bring with them): photo of girlfriend, flak armor, standard Guardsman gear. Plus spotting binoculars
Biography: Cupphon Cane was born on Cadia to Marcus and Eveliene Cane, a middle-class family. He is the eldest brother of a group of 4. He led a reasonably boring life, taught to be loyal to the Emperor, but cool-headed and even-tempered. When he was of age, he enlisted in the Imperial Guard, and put into the recently formed 34th Cadian Anti-tank Regiment.


Regimental Section
Name of Regiment: 34th Cadian Anti-tank regiment
Type of Regiment: Anti-tank(Tank-hunter types AND man portable anti-tank weapons, some light infantry for protection)
Planet of Origin: Cadia
Length of Service and founding year: 3 years, 436M41
Regimental biography: Pulled together out of new recruits and vets returning from illness or minor wounds, the 34th is a reasonably new and untested regiment, eager for combat.
Regiment Organizational Structure: Headed by General Lazius Snortius, 4 Colonels, 6 Lieutenant Colonels, 10 Majors, and a large group of Captains and Lieutenants. Important info goes direct to the General and Colonels, less important goes to the LColonels and Majors. Strength: 44,000
30,000 light infantrymen
4,000 tankers
10,000 support/HQ staff
20,000 Lascannoners
Squad structure: 15 men
Lascannoners, SL and ASL 11 light infantrymen.
Last edited by Bolslania on Sat Oct 26, 2019 4:32 pm, edited 6 times in total.

User avatar
Britanania
Postmaster of the Fleet
 
Posts: 25583
Founded: Feb 15, 2011
Father Knows Best State

Postby Britanania » Wed Oct 23, 2019 7:11 pm

Heavy wip

Character Section
NS Name: Brit
Character Name: Reginald Congar d'Arras
Age: 75
Sex: M
Appearance:
Planet of Origin: Arras
Length of Service: 57 years
Personality: D'Arras is conservative perhaps to a fault, with a mind for exploiting opportunities only when it is practical. He is a strict disciplinarian who believes in the power of drilling and training, with an aristocratic side. He believes that the strong and intelligent remained in power by maintaining control over those beneath them, a sign of his preference for the nobility. That is not to say he is uncaring; rather, he believes because of their power, the strong have a duty to protect the weak.
Personal Weapons: Standard issue M35 Triplex Phall M-Galaxy Pattern Lasgun; Cavalry Sabre power sword
Personal Effects He wears his family crest on a signet ring on his right hand.
Biography: D'Arras was born the second son of Arras' planetary governor. It was not expected that he would ever succeed his father as governor, and thus he decided to spend his life serving the Imperium. As a Fortress World, Arras and its soldiers were constantly fighting for the Imperium and the young Reginald's family background made no difference: he was expected to fight with the rest of the Imperial Guard. And fight he did. For the next 57 years, Reginald fought his way in dozens of campaigns, wars, and crusades in the Emperor's name. Through his years of service, Reginald became Marshal of the Arras Imperial Guard.


Regimental Section
Name of Regiment: III Arrageois Regiment "The Marshal's Sword"
Type of Regiment: Line Infantry
Planet of Origin: Arras
Length of Service and founding year: 5,000 years; M37
Regimental biography: Founded roughly five thousand years before present, the Arras Imperial Guard is the primary defensive and offensive weapon of the Fortress World of Arras. As typical of other Fortress Worlds, Arras and its Imperial Guard are bred for war, and its soldiers are instilled with loyalty and zeal for the Emperor. The III Arrageois Regiment, "The Marshal's Sword", is its most famous regiment and is usually the primary regiment of Marshal Reginald Congar d'Arras himself. Marshal d'Arras served in the III his entire career before becoming Marshal, and its nickname reflects his relationship with the regiment. The IIIrd would march into the Gates of Terror if the Marshal ordered them.
Regiment Organisational Structure:

Regimental Headquarters
Operations HQ
__Marshal d'Arras, Lord Colonel Tomas d'Aquina, Major Francois Augustinus, 3 Riflemen

First Battalion

1st Company
__1st Rifle Platoon
____1st Rifle Squad
______A Squad
________Squad Leader
_________2 Rifle Scouts, 2 Bolters, 1 Lascannoner
_______B Squad
________Assistant Squad Leader
_________2 Grenadier, 3 Riflemen
____2nd Rifle Squad
____3rd Rifle Squad
__2nd Rifle Platoon
__3rd Rifle Platoon
__4th Rifle Platoon
__5th Rifle Platoon
__6th Rifle Platoon
__7th Rifle Platoon
__8th Rifle Platoon
__9th Rifle Platoon
__10th Rifle Platoon
__11th Rifle Platoon
__12th Rifle Platoon
__1st Support Platoon
____1st Medical Squad
____1st Heavy Squad
______A Squad
________Squad Leader
__________2 Lascannoners, 2 Heavy Bolters, 1 Missile Launcher
______B Squad
________Assistant Squad Leader
__________1 Mortar, 2 Lascannoners, 2 Heavy Bolters
____3rd Heavy Squad
____4th Heavy Squad
2nd Company
3rd Company
4th Company
5th Company
6th Company
7th Company
8th Company
9th Company
10th Company
11th Company
12th Company
13th Company
14th Company
15th Company
16th Company
17th Company
18th Company
19th Company
20th Company
21st Company
22nd Company
23rd Company
24th Company
25th Company
26th Company
27th Company
28th Company
29th Company
30th Company

Second Battalion
Last edited by Britanania on Thu Oct 24, 2019 1:50 pm, edited 2 times in total.
Christus vincit; Christus regnat; Christus imperat
"All things have their season, and in their times all things pass under heaven"--Ecclesiastes 3:1
"Great Britain is a republic, with a hereditary president, while the United States is a monarchy with an elective king."
"The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected"--G. K. Chesterton
Pro: British Unionism, Catholicism, Classicism, Conservatism, High Toryism, Monarchism, Traditionalism
Anti: Consumerism, Devolution, Materialism, Modernism, Post-Modernism, Progressivism

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