by Arumdaum » Sun Oct 13, 2019 5:41 am
by Arumdaum » Sun Oct 13, 2019 5:42 am
by Arumdaum » Sun Oct 13, 2019 5:42 am
by Arumdaum » Sun Oct 13, 2019 5:42 am
by Arumdaum » Sun Oct 13, 2019 5:43 am
by Arumdaum » Sun Oct 13, 2019 5:43 am
[color=#40BFFF][size=150][b]NATION APPLICATION[/b][/size][/color]
[b]Shortform name[/b]:
[b]Real life culture influence[/b]:
[b]Real life culture of former colonizer[/b]: (if applicable)
[b]Population[/b]:
[b]GDP (PPP) per capita[/b]:
[b]GDP (nominal) per capita[/b]:
[b]Military manpower (active/reserve)[/b]:
[b]Language(s)[/b]:
[b]Nation description[/b]:
[b]Are you willing to drastically alter your nation in order to fit with Tiandi canon?[/b]:
[b]Main nation on NS[/b]:
[b]Main/puppet/NPC[/b]:
[b]Link to map claim (optional)[/b]:
[b]How did you find out about Tiandi?[/b]:
by Arumdaum » Sun Oct 13, 2019 5:43 am
by Arumdaum » Sun Oct 13, 2019 5:43 am
by Arumdaum » Sun Oct 13, 2019 8:52 am
by Samano2wa » Sun Oct 13, 2019 9:23 am
by Manaban » Sun Oct 13, 2019 7:18 pm
by Arumdaum » Sun Oct 13, 2019 9:56 pm
Manaban wrote:NATION APPLICATION
Shortform name: Manaban
Real life culture influence: Manchukuo
Real life culture of former colonizer: (if applicable) Japan
Population: 40,269,000
GDP (PPP) per capita: 50,429
GDP (nominal) per capita: 23,899
Military manpower (active/reserve): 500,000
Language(s): Harbin Mandarin, Japanese (or equivalent in Tiandi), Manchu (regional languages: Chahar, Beifang Mandarin, Weihainese, Mongolian (or equivalent in Tiandi), Buryat, Korean (Jeongmian)
Nation description:
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: I already am, so no worries
Main nation on NS: Manaban (满阿半) is a hypothesis of what Manchukuo would be if it would0ve survived WWII and gotten to modern times, and as such, it's made of different ethnicities that surround it. It started as an absolute monarchy, but today it is a Federal Republic, though the Aisin Gioro (ex-royal family) almost always wins elections which means there is a certain level of corruption. Weather is mostly dry and cold; as you get closer to the coast it's more humid and populated. The further you move to the countryside, it gets drier and less populated. Huge TV and electronics manufacturer (if these are a thing in Tiandi, I don't know its era)
Main/puppet/NPC: None, but I'd like to have the tip of that tiny island north to me! it'll be one of my provinces, not a colony
Link to map claim (optional): (Image) https://i.imgur.com/fXRUed1.png
How did you find out about Tiandi?: Found an application in a worldbuilding thread here in NS I think
by Arumdaum » Mon Oct 14, 2019 5:41 am
by Sabara » Mon Oct 14, 2019 6:48 am
NATION APPLICATION
Shortform name: Meisaan
Real life culture influence: Pearl River Delta
Real life culture of former colonizer: None
Population: 140,091,749
GDP (PPP) per capita: $52,712
GDP (nominal) per capita: $57,120
Military manpower (active/reserve): 320,000 active/150,000 reserves
Language(s): Cantonese (Guangzhou)
Nation description: http://iiwiki.com/wiki/Meisaan
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: yes
Main nation on NS: Sabara
Main/puppet/NPC: Main
Link to map claim (optional):
How did you find out about Tiandi? (optional):
by Sabara » Mon Oct 14, 2019 6:52 am
by Arumdaum » Mon Oct 14, 2019 9:11 am
by Ryukyu » Mon Oct 14, 2019 9:43 am
by Arumdaum » Mon Oct 14, 2019 11:10 am
Samano2wa wrote:NATION APPLICATION
Shortform name: Samanohuwa
Real life culture influence: Polynesian with a healthy dosage ofMahajapit Majahapit MahapajitMajapahit and other Southeast Asian influences
Real life culture of former colonizer: anything works tbh
Population: 56,620,758
GDP (PPP) per capita: NS$36,270
GDP (nominal) per capita: NS$29,209
Military manpower (active/reserve): ~170,000 / ~60,000
Language(s): Hawaiian, Marquesan, Samoan, Tonganese, [Colonizer language]
Nation description: "The Land of the Friendly Sharks", as the name of the nation and archipelago that is the Kingdom of Samanohuwa literally translates to, is a fertile and relatively new nation from a historical perspective - strong currents flow along the side facing the nearest continent in both directions, and the warm waters draw frequent storms, so much of was only colonized by humans in the third century BCE, when many other civilizations had progressed deep into the Iron Age. A network of hundreds of islands spread across thousands of square kilometers, ranging from flat and level atolls and rocky outcroppings in the east, fog-enshrined volcanic islands in the middle, quickly rising to the snowcapped tectonic massifs of Laninui in the west, the largest island by far in the nation. A combination of fertile soils, excellent timber, rare and exotic fruits and spices, and of course the large gold and iron (and centuries later, thorium) deposits ensured an excellent base from which to grow an economy from, and later a nation.
For the first several hundred years of the archipelago's history, it was little more than a collection of tribes alternately warring or forging alliances. It was Ahuahu that first started unifying the islands, and it was his unification of the island of Samanohuwa proper that is the reason why he is considered the nation's first true king. He began a long campaign of expansionism, which eventually led to Samanohuwa controlling about an eighth of the kingdom's present territory by the end of his reign in the middle of the fourth century. The next four hundred years saw periods of both slow and fast expansion, but it was under the reign of Kuitakui I that it underwent its largest expansion - reaching out to unoccupied atolls to the east and westward towards Lanuinui, where his expansion eventually halted around his fiftieth birthday.
While the differences between the other islands were relatively subtle from island to island in Samanohuwa, Lanuinui was quite different. Despite being larger than most of the others combined, it had been united for most of its existence. While the rest of Samanohuwa was predominantly of the native Samanohuwan faith (which would not be standardized until well into the fourteenth century) with some esoteric Theravadan Buddhism, Lanuinui was predominantly Hindu with more standard Theravadan Buddhism as the main religion. Samanohuwa had a single king, Lanuinui had an oligarchy of chiefs, princes, and kings. Samanohuwans often wore clothes only to protect against inclement weather or during dangerous activities (though some would even go into battle nude) unless they were priests, Lanuinuians would wear garments to protect their already worn cotton, linen, and silk clothing imported from across the sea. Lanuinui had population numbers and slightly better armor, but Samanohuwa had more soldiers, more experienced generals, and better training. Still, Kuitakui would keep appearances of peace while building up his armies and war fleets.
The conquest would go on for six long grueling years, and Kuitakui, slain by a favored general who had been tricked by a power-hungry priest, would fall on the last day of the war. The coming dawn would see the surrender of the government of Lanuinui, and for this the new (and current) capital of 'Aho'eiku was named and established, for the old one on Samanohuwa proper, Kaneloa had been severely damaged in a storm - it would eventually serve as the judiciary capital centuries later. The massive boost in income from the gold and iron so plentiful in Lanuinui's mountains would not be enough to undo the damage caused by the war, and Samanohuwa went into several centuries of tenuous stability. There was the king operating out of 'Aho'eiku, yes, but his power was nowhere near the level that it was before the war, and much power was in petty chiefs through whom the kings delegated power to save money. During this time, Samanohuwans would grow themselves an unfortunate (but at the time well-deserved) reputation as raiders and pirates.
For thousands of kilometers around, Samanohuwan ships became feared for their raids, stealing gold, women, and just about anything not nailed down, even the men. They reached as far as northern Miju, taking a sizable number of slaves from there and the lands beyond via either raids or trade. It was from here that the bulk of the black and white minorities both originate, as Samanohuwan law did not allow interracial relationships even among the slave caste. The whole time, the actual government engaged in trade with the lands to the north - conveniently and easily brushing aside the rampant piracy because Samanohuwan pirates simply did not raid that far north in that era. As tactics and technology changed however, the raiding slowed, eventually stopping near the end of the eleventh century. For the next six centuries, Samanohuwa would mostly manage to stay out of trouble - having a civil war in the twelfth and sporadic attempts to colonize both the mainland and Barujaya in the fourteenth were the largest exceptions. The power of the Moa (king/emperor/depends-on-who-you-ask) waxed and waned not unlike the tide as the nobles grew and shrank in power.
Eventually though, changing behaviors among sea tradesmen, changing politics, and a period of government weakness resulted in a rebound in piracy in an age when the whole sphere of Tiandi could be navigated. For a while, Samanohuwa let it be, much to the chagrin of the greater powers. Crime or not, it brought in money and it mostly didn't impact Samanohuwa. And when it did they could show to said greater powers that the Moa was 'doing something' by arresting a few pirates that tried to take out of the government's pie - especially in regards to slaves, which Samanohuwa by then took from nearly every continent that the world had access to. Foreign pirates flocked to Samanohuwa as well because of these policies, eventually founding the third of the largest cities, Leiovaki, as a virtually lawless city where crime and chaos were rampant.
A major pirate raid against a treasure fleet owned by the governments of [colonizing nation] in the middle of the eighteenth century was the last straw. [Colonizing nation] could tolerate it no longer. The war was short, with few casualties on either side, but it was enough for [colonizing nation] to force a treaty with the Moa that in effect made them barely above a protectorate. It wasn't all bad - liberalism was brought to the Samanohuwan government by this protectorate status, as well as proper industrialization later in the nineteenth. The Kaleoali'i, the unicameral parliament of Samanohuwa, was formed in this era, universal men's suffrage for native Samanohuwans was granted in 1810, expanding to women in 1895 and all races in 1901. The economy grew further, with mines and plantations appearing alongside hotels, railways, and larger shipyards.
However, as the years wore on [colonizing nation] grew more and more controlling of Samanohuwan politics and culture. Laws regarding what clothes to wear, what food to eat, who to eat with and when (and how), who and how to vote for whom, what gods to worship and how to do so, what to celebrate, when to celebrate, and how to celebrate it, laws restricting or outright banning certain relationships, such were the Outsider Laws as they were known. Temples were torn down or repurposed for [colonizing nation]'s gods, land tenure - which had already been slowly shifting away from stewardship to ownership - was cemented as such, laws on morality and trade rights were passed and quite strongly enforced.
Like in much of the rest of the developed world, nationalism began to rise as the nineteenth century began to end. Politicians who wanted to reduce or even end outside control of Samanohuwan affairs gained popularity in the Kaleoali'i. The end of [colonizing nation]'s rule came about in 1910 during what would come to be known as the Monsoon War, as it initially started as protests over a perceived lack of aid after a severe storm damaged Leiovaki. This swelled over the course of barely two months into a full-scale rebellion, which ironically ended up gaining support within [colonizing nation] when the startling degree of corruption was shown among [colonizing nation]'s governors who controlled Samanohuwa. As a partial result, relations between [colonizing nation] and Samanohuwa warmed up quickly afterwards. Even so, the new Moa, Loka II created a new constitution with sweeping reforms that eliminated or even reversed many of the Outsider Laws. Some who had grown to approve of them attempted a rebellion (the Fourth Month Revolt) but it did not last long.
It would be important - during the Eulhae [or whatever you're calling it without Akitsukuni] War, Samanohuwa became a target due to its rich iron deposits and plentiful locations for hidden naval bases and airfields. But it held its ground, and provided great help to the Allies, even participating in later counter-invasions during the war. For its efforts, it became a founding member of the Congress of Nations, and has secured its position as Relevant Clay. Since the end of the war, the Kaleoali'i has grown in power to be nearly equal to the Moa and the political climate has largely stabilized.
Tensions exist between the leaders of the more remote and traditionalist tribal councils of the mountains and the more modern-living peoples and politicians of the cities, and piracy remains a problem in the more remote fringes and near the outside, but the Samanohuwan Navy ensures it never becomes anything more than a regional problem in the more dangerous areas. Even on land though, crime is an occasional problem, which tends to go up during the dry seasons or when the tourism yuans stop flowing. Other problems include a decaying road and rail infrastructure in many areas, which ranges from 'pothole farm' to 'pray it isn't raining' outside of the larger cities.
Tourism remains a major industry due to the beautiful beaches (and equally beautiful citizens), but Samanohuwa is not lacking in other fields - agriculture, mining, medical instruments, pharmaceuticals, electronics, and most notably the arms industry - the Samanohuwan military, featuring one of the largest navies in the world and no army at all (on paper) and a very small air force (on paper, almost solely consisting of bombers and transports) uses primarily Samanohuwan equipment. Culturally Samanohuwa is distinctly Samanohuwan, but there is still evidence of [colonizing nation]'s rule here and there, especially in more urban cities. Far from considering it a shame, Samanohuwa is proud of and celebrates the pirates of its past, though most don't like to talk about the more modern aspects of it unless they're actively involved in it.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: ye
Main nation on NS: Rupudska
Main/puppet/NPC: this
Link to map claim (optional): It's on the map still
How did you find out about Tiandi?: a wizard told me
by Manaban » Mon Oct 14, 2019 1:21 pm
by Chandragupta-2 » Mon Oct 14, 2019 1:47 pm
by Arumdaum » Mon Oct 14, 2019 5:50 pm
Chandragupta-2 wrote:NATION APPLICATION
Shortform name: Chandragupta
Real life culture influence: Eastern Indian, Bangladeshi
Real life culture of former colonizer: Korean
Population: 90 million - 170 million (negotiable); preferably 164.7 million
GDP (PPP) per capita: $2,992
GDP (nominal) per capita: $1,517
Military manpower (active/reserve): 157,050 (active)
Language(s): Chandraguptan (simplified-Sanskrit conlang written in Urdu or Gujarati-Devanagari mix), Hindustani, Korean
Nation description:Chandragupta is a country in South Asia, composed of seven provinces. It covers (according to the claim) 627,345 km2 and is home to approximately 100 million people. Its capital is Simhapura, located directly at the confluence of the Gupta Delta; while its three largest metropolitan areas are Vanga, Manthara and Devaputra. Chandragupta is the most densely-populated country in the world with an area of above 100,000 km2. Despite this, it has a low urbanization rate, with 64.2% of its inhabitants being concentrated in villages. Most of Chandragupta’s geography is dominated by the fertile Gupta Delta, the largest delta in the world. The northwestern parts of the country are home to various plateaus, while the northeastern edges are composed of hill ranges. Chandragupta’s climate is tropical, with mild winters and a hot and humid summer. Natural calamities, typically hurricanes and floods, occur almost every year.
The region was once home to Dravidian and Austroasiatic peoples, who formed various states such as the Vanga Kingdom. These inhabitants were displaced during the Indo-Aryan migrations. By the Vedic period, Chandragupta was the centre of various states such as the Magadha, Shunga, Kanva and Pala Empires. It was also known for its role in overseas trade, being a source of muslin and silk and acting as a conduit for the spread of Buddhism elsewhere. Islam was introduced during the Pala Empire through trade with the Caliphate, though conquests by armies from Central Asia allowed for its proliferation. Following the collapse of the Mughal Empire in the 1700s, the region gained independence as the Chandragupta Sultanate. It was later conquered by 'Korea' at the Battle of Plassey in 1757. During the early 20th century, a non-violent nationalist movement headed by Mahatma Chandragupta led to Chandragupta's independence in 1947.
Chandragupta is a secular unitary monarchy under a constitutional parliamentary system. It has a nominal GDP of $136.53 billion-$257.89 billion and a purchasing power parity GDP of $269.28 billion-$508.64 billion (depending on population estimates). Chandragupta has a steadily-growing economy, having become a hub for informational technology services, media, entertainment and religion. Today, Chandragupta faces issues with caste inequality, environmental sustainability, overpopulation, and corruption.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Chandragupta-2
Main/puppet/NPC: Chandragupta-2
Link to map claim (optional):(Image)
How did you find out about Tiandi?: Telegram
by Sabara » Mon Oct 14, 2019 9:44 pm
by Unguria » Tue Oct 15, 2019 12:33 am
by Arumdaum » Tue Oct 15, 2019 12:36 am
Unguria wrote:NATION APPLICATION
Shortform name: Unguria
Real life culture influence: Turkic
Real life culture of former colonizer: Not established, anything works
Population: 32,500,000
GDP (PPP) per capita: $6,170
GDP (nominal) per capita: $2,138
Military manpower (active/reserve): ~68,000 active, ~90,000 reserve
Language(s): Ungurian
Nation description: A dictatorship with elements of theocracy, the military also plays a prominent role in the nations decision and policy making. The government follows a unique ideology, similar to the Wilāyat al-Faqīh in Iran (will work out more in depth l8r). Ungurian people follow equivalent of Shi'ite Islam. Economically the country leans on the poorer side, but hasn't had any problems with famines, inflation and so on. Iran is an obvious influence, though I am not intending for it to be a carbon copy.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Sure
Main nation on NS: Unguria
Main/puppet/NPC: Unguria
Link to map claim (optional): Spot above Turonqand
How did you find out about Tiandi?: First page of the forum, piqued my interest.
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