(Cross-Posted from Vault 41)
So I know a common complaint is that smaller factions don’t have a chance to play and have fun. I thought of a solution to fix that called faction leveling. It works like this. Everyone starts out in the base level when the faction is created. As the faction gains members it levels up as it hits certain milestones, such as 50, 100, 250, 600, 1000. How this would work is your faction can attack anyone a higher level then them, equal to them, or one level lower then them. This allows factions of 20-30 players to be able to be safe from big factions looking for easy prey as well as to force larger factions to fight instead of deathballing. I welcome any and all suggestions as to what everyone thinks of the idea.