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Intrigue in Court [Fantasy Medieval/Politics/OOC/REBOOTED]

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Zelphos
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Intrigue in Court [Fantasy Medieval/Politics/OOC/REBOOTED]

Postby Zelphos » Sat Sep 21, 2019 9:50 pm

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INTRIGUE IN COURT
REBOOTED

Inspired by Crusader Kings 2's roleplaying elements




On the continent of Myyr lies the Empire of Vexia, a massive nation that has been undefeated for a millennium. The Empire was built on the backs of slaves and on the backs of the conquered, who were shepherded with an iron rod by the Great Kings of the past. The Empire was technologically superior to all the nations surrounding it, producing philosophers and military geniuses throughout the ages. Their military might was unchallenged and was widely famed across Myyr, being subject to legend. Their economy was prosperous due to the rich and abundant resources located within the confines of the Empire.

However, as with any nation, the Empire is not immune to hardship.

When Emperor Jakar III Vixis inherited the throne in the year 1003 IY (Imperial Year), he faced rebellion sprouting up from among his vassals, disease scourging every corner of the land, and a failing economy. In the Northern Territories, the formidable barbarians raid and pillage the land without fear from the Golden Falcon, the emperor's elite tasked with internal security. To the east, the nomadic warrior people of the Khuphate are at war with the Empire, so far having success in fighting the Empire's forces. Armed with superior cavalry tactics and an abundance of soldiers, they wage total war in the Eastern Front, seeking access into unprotected Empire territory. To the south, in the Great Desert, the cunning Southern Kingdoms plot the demise of the Empire, patiently in wait. Despite efforts from the Empire's spies, the full extent of their plans remain a mystery. In the mainland, the roads are crawling with robbers, the judicial system is full of corruption, and the commonfolk secretly curse the nobility class.

With Emperor Jakar's untimely death, the burdens fall upon Brandon Vixis, the heir to the throne and newcomer to the political landscape. Upon his coronation in the year 1049 IY, he summons courtiers and administrators from across the realm to occupy his court in Windstard, the capital of Vexia, to prevent the Empire from collapse. Unfortunately for Brandon, who is ill-versed in the intrigue of politics and the hearts of those yearning for power, he is ill-prepared for what these courtiers with new-found power will do to fulfill their ambition. What may they have in store for the new Emperor? Will they seek the Empire itself? Will they obey the Emperor's will and attempt to guide Vexia to a new Golden Age?

Regardless, this makes for an epic tale of intrigue.





What is this?

In this character-based roleplay, you are a member of the fictional Emperor Brandon Vixis' royal court, in a period similar to the Late Medieval and Early Renaissance eras. Whether you are a renown councilor seated at the round table, a rich knight seeking glory, a servant, a bodyguard to the Emperor, or a courtier sent against your will to attend his court, you play a role in the functionality of his court, and in the outcome of the Vexian Empire. You will do as you please, kill those who try to remove you from the Emperor's graces, blackmail to gain advantages, or plot to destroy the Empire, you do as you will. Ambition is the one thing that is deeply rooted in the court, and many deaths have resulted because of squabbling nobles seeking more power. Enemies lurk everywhere, in the light and the dark; no man or woman can be trusted in this deep web of politics. Your actions will determine the future of this story, and can certainly affect others.

Character locations are not limited to the court alone, and note that you are able to travel away from the royal court so long as in-character circumstances permit it.

Death comes for all of us, and it can come to your character sooner if you fail to consider the consequences. In the event your character does perish, however, you will be able to continue as a different character should you choose to do so.

Please note that there is no strict lore in this roleplay. The addition into the overall lore of the story is certainly welcome so long as it follows the very basic lore that has been laid out in the content of this OOC. You lot are the authors of this roleplay, please feel free to add to the lore.

(The addition of lore to the basic plot is primarily created by the imaginative authors of the story; should you feel at a loss due to the additions of lore, please ask for help in OOC, and we shall enlighten you.)

The bare basics have been laid out for those interested in participating. There may not be much lore to go off as of current, but the point is that you, as the author, build the world as you go along. You as the author fill in the gaps to make an interesting world and story. Now that the basics have been addressed— are you ready to enter the dark ages of the Vexian Empire?




1. I am the OP, what I decide is considered done.

2. NS rules always apply; PG-13.

3. Despite this being a fantasy roleplay, please do your best to be realistic in your posts for the sake of immersion.

4. Two characters that you've created can be used at any given time. Please don't go beyond two characters.

5. When you post in the IC (in-character), please don't post one-liners. A minimum of one paragraph is required.

6. Large changes in lore should be approved in OOC by the OP, minor ones should be acceptable unless stated otherwise by OP.

7. Please don't go AWOL while in the middle of roleplay for an extended period of time. While I do acknowledge there are circumstances that prevent people from posting for long periods of time, please do what you can to remain involved so that the story may proceed. I'm searching for those who are here for the long haul, so if you are a casual roleplayer who drops in only once and never returns, this isn't the roleplay for you.

8. Metagaming is prohibited. All actions taken in the story will have consequences, please take that into consideration.

9. Respect other authors in the OOC; Keep OOC in OOC.


Due to lack of space, additional locations have been posted in the roster below.

Below are the locations available for travel in the Empire.

Locations in the EMPIRE

Windstard
The Empire started with humble beginnings, and originates in the capital city of Windstard, located in a mountainous region in the deep west, along the western coast. The city is arguably the largest in the world, with a population of roughly 6.3 million inhabitants both inside and outside the sturdy walls. Windstard is famous for hosting the Vexian Court in the Blue Palace, and for being the capital of the Empire. Poverty runs deep among the inhabitants of the city, both inside and on the outskirts; it is not recommended for members of the court to explore the city without an escort. The city serves as a main hub for land based trade and sea trade; the markets of the city are usually clogged with merchants and people buying their wares. The city is too clogged with internal affairs to worry about receptions. City fortifications and the city streets are heavily guarded by the Golden Falcon.

Great Library
The Great Library is widely known for its gargantuan collection of books stored since the founding of the Vexian Empire. It is a place where learned individuals engage in heated debates, and where scholars peer through the endless books of knowledge. Copyists rush through the corridors, often spending lengths of time in the furthest corridors where the older manuscripts are stored. The Great Kings of the past placed high value in the library, spending vast amounts of time in constructing improvements and obtaining manuscripts from the far reaches of the known world. The library is restricted to the commonfolk and is constantly patrolled by the Golden Falcon.


The Hippodrome of Windstard (Corino Circus)
The Hippodrome of Windstard is a large circus and sporting arena designed for chariot racing in the imperial capital of Windstard. The Hippodrome is a gift from Prince Corineus Corino to the citizens of Windstard on the occasion of his betrothal to Princess Talia Vixis in 1029, and its official name is Corino Circus. Construction of the massive building began the year thereafter and has yet to be fully completed though the hippodrome began hosting occasional races in 1046. The Hippodrome is four hundred and fifty meters long and one hundred and thirty meters wide and when the structure is fully completed it will be able to seat a hundred thousand spectators.

The race-track is U-shaped and the Imperial Lodge is located at the eastern end of the track where races finish. The Imperial Lodge can be accessed directly from the Corino family palace known as the Golden House through a passage which only the Corino family and their guests can use. The Hippodrome Boxes, which has four statues of horses in gilded copper, donated by Prince Corineus on the occasion of the birth of Prince Corineus the Younger, on top, stand at the northern end; and the covered part of the tribune for the more well of citizens stand at the southern end. Atop the Imperial Lodge stands a grand gilded copper statue of a charioteer racing a chariot pulled by four horses. The tracks of the hippodrome is lined with statues of horses and famous charioteers, and a great variety of other statues and art works donated by Prince Corineus on various occasions of his career.

When in 1046 the emperor opened the very first chariot race (and supposedly lost a small fortune to his minister Prince Corineus) attendance was free and to this day only those seated under the covered tribune has to pay more than a token fee, the cost of the maintenance of the hippodrome being largely borne by the Corino family, who however take a small bet fare on all bets not privately made.

Four teams compete in the hippodrome according to the rules of the Hwenesian charioteering of Prince Corineus's homeland. The teams are the Greens, Blues, Reds and Whites. At the birth of their second child Prince Corineus gave his wife Princess Talia ownership of the Greens as a gift. After the grand opening of 1046 (when Emperor Jakar lost a fortune betting on the Blues), Prince Corineus gave the emperor that team. Since the Corino family has cheered for the Greens while the emperor has cheered for the Blues and both has been known to spend vast sums providing their respective teams with the finest horses and best charioteers the empire can muster.

While there are a number of different types of races the most popular consists of an eight chariot race, in which each team fields two chariots pulled by four horses. These races can be rather crowded and has high rates of injury and death for both charioteers and horses which makes them extremely popular with the common folk. Among some members of the upper classes competitions of two teams of one chariot at a time (sometimes pulled only by two horses) are however considered more enjoyable.

Both Emperor Jakar and Princess Talia are excited fans of the races and has engaged in a not so friendly rivalry with one another with both eager to see their own teams triumph. This goes far beyond simply spending exorbitant amounts of money to provide their respective teams with the best horses, charioteers and trainers. Charioteers from either the Green or Blues are regularly found drugged in shady inns and taverns the day before an important race, stallions mysteriously find their way into stalls containing mares in heat right ahead of races, chariots turn out to be lacking equipment, a trainer ends up being held hostage by a band of thugs only to be unceremoniously released after a race. In these shady games, always a crowd favorite, emperor Jakar III is no match for his daughter's wiles. With sixty three victories to the Greens and fifty one for the Blues the Greens is the dominant team and on the great race days when Princess Talia takes to the Imperial Lodge she is greeted by fifty thousand voices in unison shouting for her team, and sometimes for her personally. Annoyed at his inability to match his daughter's talent for subterfuge emperor Jakar in the last year of his life began to take more drastic and violent actions against the Greens resulting in a few untimely deaths of horses and even men. This however did not manage to unseat the Greens as the crowd favorite and most winning team. The Reds and Whites, lacking such lofty patrons, have notched far fewer wins, and often wins only when the Princess and the Emperor has both managed to sabotage the other's teams. The Reds have twenty one wins and the Whites eighteen.


The Golden House
The Corino family has long maintained a grand residence in the city of Windstard where the Corino princes can reside and entertain guests when they are in the capital. When Prince Corineus Corino married Princess Talia Vixis however he felt that his old family residence might strike his bride as a tad modest and so he began construction of a vast palatial residence to serve as the primary home of him and his wife. Buying up properties adjacent to his residence and either tearing them down or adding them to his mansion. The palace complex design is modeled on that of a military fort being having a square shape. In addition to vast and luxurious living quarters for the Corino family, and accommodations for a small army of slaves, servants and guards, it also houses a temple and a mausoleum for the family. From the palace there is a direct access to the adjacent hippodrome, and in fact from two residential towers in the palace it is possible to observe races without ever stepping foot onto the hippodrome benches. Enclosed within the palace is a large leisure garden. Despite being perhaps the grandest private home in the palace Princess Talia has spent little time in the palace her husband built for her, preferring her apartments in the Blue Palace.


Circus Boucecorin (Corino Bullring)
Circus Boucecorin is the largest and most luxurious bull ring in Windstard. It was built by Prince Corineus Corino, an enthusiastic bullfighting aficionado on the occasion of the birth of his third child by his wife Princess Talia Vixis, as a gift to the city of Windstard. Construction began in 1035 and was completed in 1046 in record time. The building is made of a combination of stone (and concrete) and timber and can hold 12,000 spectators.

Bullfighting takes place in the Rás style of Tauromachy. While this may mean little to the people of Windstard who had little experience with bullfighting before Prince Corineus bequeathed them a circus it is considered an important religious rite among the Rasenna. A number of different bullfights are held but the most important is one in which a mounted lancer fights the bull. As bullfighting, unlike chariot racing, is not (yet) considered a very prestigious sport the Circus Boucecorin is not located in the centre of the imperial capital but in the slums, where it is by far the most grand building. This has had the added advantage of allowing Prince Corineus to arrange bull runs through the back alleys of the city during the opening of the bullfighting season. Attendance at the bullring is free for all citizens and the Corino family charge a small bet fare for the privilege. Though the Circus Boucecorin is much less famous than the Hippodrome of Windstard Prince Corineus is known to attend the bullring at least three times for everyone he attends the Hippodrome even though he lives just next door from the hippodrome and has a private entrance. Princess Talia has never attended a bullfight.


The Glass Bowl Amphitheater
The name of the amphitheater refers to the half dome that rises behind the theater stage. The half dome is constructed of bricks of bluish glass that have been strongly and cunningly fused together. The bowl shape directs the sound from the stage outward toward the seven hundred seat amphitheater audience. The front two rows of the amphitheater are arranged in boxes, the most center box of eight seats being called "The Imperial Box", to which the Emperor and seven others have an open invitation to watch any and all of the amphitheater performances for free. Anyone can purchase tickets in The Imperial Box, with the understanding that if the Emperor decides to attend that they will lose their seats, but their money will be refunded.

A cloth shade can be hung above the amphitheater to provide shade when desired and there are ample oil lamps to illuminate it at night.

Past performances at the Glass Bowl have included: boxing matches, civic debates, instrumental and vocal music, plays and trained animal acts.

It is not common knowledge, but the Glass Bowl is owned and operated by agents of the Kingdom of Ye-ayn.


Bargainton
The large village of Bargainton lies just past the mountain pass leading to Windstard, on the main road. In order to arrive in Windstard through land, one must travel through the village. It receives most people warmly, and makes a profit through hosting travelers heading to Windstard. Though the streets are warm in the day, Bargainton reveals its sinister life at night; thieving is common at night, man and woman sneak out to backrooms for privacy, and murder is common among traveling richfolk. Bargainton is lightly guarded by the Royal Army, but as it is, security of the village is not priority, but the security of the large bank hosted by the village is of priority to the few guards stationed in the village. Inns dot the village, as well as pubs. Bargainton's population has been surveyed to have 164,365 populace.

Eastern Front/Territories
Vexia's military forces are established along the diminishing eastern front, struggling to prevail against the ruthless Khuphate. The front is dangerous for any common citizens of the Empire; skirmishes are common between the Empire and the Khuphates. Fortresses and outposts dot the front, and the very essence of law is hardly present among the troops. Troops of the Royal Army usually visit the villages on the front to cause mischief. Pillaged villages dot the area, with non-affected villages cowering with fear over the possibility that they may be the next to hear the sound of thunderous hooves at their doorstep. The people of the eastern front are likely to warily welcome citizens of the Empire. The military roughly estimates that over 300,000 non-military citizens still inhabit the Eastern Front.

The Hordelands
"Hordelands" is an euphemism coined to describe geographical areas inhabited by the Blue Horde within the Empire. It's not an area in a fixed sense, as the Blue Horde rarely acknowledges boundaries of imperial provinces or other administrative units, with their nomads freely moving across vast grasslands of the frontier; ancient treaties signed by Khan Mongke with the ancestors of the current Emperor Brandon, and the fact that historically the tribes forming the Blue Horde have been extremely loyal to the crown, often shedding their own blood for it, had cemented autonomous status of the steppe exiles to the point where, outside of paying their tax in form of military service, members of the Blue Horde rarely concern themselves with Imperial Laws, governing themselves autonomously.

The territory partially overlaps with Aresaria and some other imperial provinces. Presence of the Blue Horde at times causes disputes between agricultural native population and nomadic herders, whose flocks tend to enroach on fields of the native Vexians. Despite that discomfort, native Vexians do not always regret presence of the Blue Horde, as said steppe nation is a sworn enemy of the Khuphate, and likely the first response in case of a raid or invasion.

Just outside the borders of Duchy of Aresaria lies the Kyzyl-Korum, a semi-permament settlement that forms the capital of the Blue Horde. Here, Chelubey Khan resides, presiding over 12 tribes that form the Blue Horde. Kyzyl-Korum is also the center of religious activity of the tribes, with the sacred ark being kept in a tent there. Chelubey rules from a massive yurt, which also acts as a gathering place for the two main administrative units of the Blue Horde - the Kurultai (assembly of nobility from tribes forming the Blue Horde) and diwan (Khan's advisory council). Some important members of the diwan are:

- Kalga - bey: the head of Khan's government and 2nd in command of the army. Usually commands right wing of the horde's forces during a campaign. Currently, the position is held by Jamukha a cousin and trusted friend of Chelubey.

- Tayiji: commander of the left wing of the army, and head of the Kurultai.

In reality however, power of the Khan is severely restrained by the Kurultai, where the Khan is merely "first among equals". Khan's main tasks concern leading the Blue Horde's military forces

Individual tribes are ruled by their beys, which is a title equivalent of "lord". By the ancient treaties, they are given the same rights as imperial barons. Below the beys are the tribal nobles - the ulans. Years of existence within the Empire have caused most of Blue Horde ulans to be bi-lingual, and have at least basic knowledge of Vexian culture and customs. Often, the ulans adopt elements of Vexian traditions of knighthood, albeit in their own steppe context. Even sacred texts of the Religion of Heaven are now in Vexian.

It's estimated that the total force of the Blue Horde can total 48 000 warriors organized in four toumans (each former from members of three tribes), but due to need to protect borders from the Khupate rarely that many are mobilized on campaigns that do not concern the Eastern Frontier. Aside from the regular forces, there is also a formation called keshig which serves as Chelubey's own guard - it's formations are usually filled with young nobles who see service as a stepping stones to further career within the Horde's ranks.


Northern Territories
The northern territories of the Empire are loosely collected into villages, and small military outposts. The territories are considered to be the most dangerous for commoners, and has resulted in several migrations to the south, where military coverage is decent. The trade of fur is abundant in the territories, and many depend on trade to support themselves; these men and women are a hardy people, and have chosen to remain despite the raids. A warm reception is not likely due to the Empire's stance on the barbaric threat. Non-government officials estimate the populace to be dwindling to an estimate of 70,000.

Whitehold
One of the ancient keeps in the Northern Territories, ordered by Emperor Aeors himself. The keep sits in a valley, alongside the Aureate River. Constructed almost a thousand years ago, Whitehold has remained the gateway to what is seen as the interior of the Empire. North of the keep is a smattering of villages, some military outposts, and those who would live beyond the Emperor’s grasp. South of Whitehold is the Emperor’s Highway, which leads further south and eventually to Windstard. The keep, while important culturally to the loyalists in the Northern Territories, is not economically important or a place of trade. The keep and the village that surround it are home to only a few thousand, with the more-southern cities acting as trade hubs. The keep itself has one tall tower made of white granite, while two others of smaller size that have been built over the years. There are two walls. The first and oldest is the original wall ordered by Emperor Aeors himself, but has mostly fallen into disuse over time. Beyond that is a newer, more modern wall that surrounds both the keep and the village that has grown around it.

Aresaria
Aresaria is a rugged land of rocky hills, a border region between the Khupate and the Empire, conquered by the Emperor Ares during his easterly campaign. The area is inhabited both by local nomads and by Imperial homesteaders. There are no large population centres to speak of, and the local garrison forts provide centres for economic activity. Banditry is common, and encouraged by Khupate raiders slipping past the border and into the fertile hinterlands of Imperial control. Farms are often miles apart, and farmers are left to protect their own herds of sheep, cattle and horses. Having been under military control for most of its time under the Empire, it has recently been made into an official duchy in order for Marius Mariensis to have a title upon his assumption of the marshallship.

Skaria
A harsh and barren land, Skaria is sparse in population and wealth. Every hill and valley has a lord and they often squabble, even over the most minor of issues. Though castles and villages are widespread, Skaria lacks any significant towns, cities or urban areas, though its principal settlement is Moormoln.

Voy
A pleasant land of plains, Voy is a small but productive realm famed for its wines and honey. It is a country of rolling meadows, luxurious estates, and charming villages. Its principal settlement is Adelaire.

The Knoll
The southern borderland of the Empire, an arid place touching upon the Great Desert. It is a realm of marcher lords operating an old line of fortifications.

Newgarden
An Oasis within the desert of the Knoll. Newgarden was constructed around and upon the older Wyrhold. Sylas the ancient stout keep expanded into its present form after finding it severely lacking. It is a part of Wyr, The Knoll, and the Empire.

Wyr
Wyr is considered to be the most inhospitable part of the Knoll. Life, and settlements, exist scattered among the all too sparse oases. The people are often considered unfriendly and alien, sharing more in common with their kin to the south than the rest of the Empire. It is a part of The Knoll, and of the Empire.

Ye-ayn
West-northwest of Windstard, the small kingdom of Ye-ayn inhabits a large plateau and access to the kingdom is controlled at a small number of defensible natural passes. The Kingdom’s capital city is Hehduke and the kingdom is divided into eight counties. Goats, sheep and poultry are the kingdom’s principal livestock. Wheat, barley, corn and flax are the principal crops. There are forests, some small mines and quarries.

In an effort to cement a lasting peace, a marriage was arranged between King Luell Fawr and Lady Joyanna, the sister of Emperor Jakar III. However, since then, politics have strained the relationship between the royal houses.

Jawahra
The city of Jawahra sits alongside the Birikimci River, or Saver River, running through an arid valley bordering the blazing Great Desert, giving life to the inhabitants of the land and life to the vegetation grown alongside the banks of the river. The valley is rich in gemstone deposits, which the Fadriqa dynasty has taken advantage of for generations to ensure the prosperity of their sheikdom. Using this wealth, they constructed large fortified walls around the city, made of white stone which rebounds the sun's light, giving it the name Jawahra, or Gemstone.

Within the city is the Fadriqa Palace, the birthplace of the Legendary Hero Sôrd who fought against the Great King Norman Vixis at the Battle of the Elephant's Trunk, which proved to be a turning point in the war. He proved to be an excellent commander and duelist, becoming a legend among men, said to be able to take on entire armies with ease. After the war, after seeing plight of the people recovering from the costly war, pledged to construct a haven of peace. He decided to begin to begin construction of this so-called haven of peace at his birth place. He went on to form the Sheikdom of Eastmoor, founding it at a point along a river where Jawahra now sits. Sôrd eventually died, being laid at the newly constructed Vault of Efsanes, or the Vault of Legends, which remains to this day.

Along Jawahra's regional borders lies the Glistening Valley, a valley that extracts the rarest of gemstones. Although the Glistening Valley had once been controlled privately by the merchant families, under the Hân Ishraq, control of the Glistening Valley has been placed under his direct control. The valley is littered with mines digging into the earth, with Slave Masters overseeing the operation. Slaves are permitted to work for wage and dwell in villages designated for them, though they are forbidden from leaving the Glistening Valley unless permitted by direct order from the Slave Masters, who have been placed under the jurisdiction of the Coordinators who report to the Hân directly. The perimeter of the Glistening Valley is heavily patrolled by Eastmoor soldiers as per order of the Hân to deter thieves and raiding parties.

Jawahra is under the jurisdiction of the Empire.

Locations in the KHUPHATE

Moving Flood
The Khuliph is the largest nomadic capital ever known to man; it has been estimated that it hosts a population of over a million inhabitants, and has been observed to remain in one location for about two months. The organized but wild people bustle in the muddy streets tending to their affairs. The outskirts of the camp are guarded by patrols of horsemen, wielding both swords and bows, and are highly suspicious of any daring to enter the camp without some sort of eastern background. Fighting in the streets is common to occur, and murder is often overlooked by bystanders. Not much else is known about the city, its defenses, or about the ruling Khuphate family. It receives citizens of the Empire with the sword.

Locations in the SOUTHERN KINGDOMS

Sha'beesh

The city of Sha'beesh is the capital of the largest Southern Kingdom as of present, built on top of a plentiful oasis. The culture is rich and diverse, with many traditions that the Empire views with confusion and disgust. The city is located in the center of a large desert, with few water sources available outside the walls of the city. Camels travel along the trade route to other parts of the kingdoms, and into the Empire; the markets are bustling with trade, and the streets are well-maintained. The city trades diamonds and gemstones, and makes a large profit when trading with foreigners. A large palace rises above the city, and hosts the Sunt'eesh Dynasty. Reception of Empire inhabitants is insulting. The overall population has been estimated by Empire officials to be 2.4 million inhabitants.


Council Administration
Chancellor [MAX: 1]
The Chancellor has been appointed as head over the Emperor's Council, acting in the Emperor's stead when not present. The Chancellor handles diplomatic relations, and acts as an overseer. Some may see the Chancellor as a threat. The Chancellor office is given to those with superior diplomatic skills, those with reason, and those able to solve conflicts with words, rather than swords.

The Emperor's Fist [MAX: 1]
The individual has been appointed as The Emperor's Fist, the one he trusts the most out of all his other courtiers. He gives this person the ability to enforce his will, immunity from the law, and authority second only to his own. He answers directly to the Emperor. Though this individual does not have an official seat among the council, this person retains an honorary status and is able attend council meetings. The individual may be looked at with intense hate, or suspicion. The individual appointed this office has been selected because of his/her ability to enforce the Emperor's will, either through diplomatic means or through force. This person has also been selected primarily because of their reputation of trustworthiness.

Royal Steward [MAX: 2]
The steward manages the Emperor's household, and appoints additional stewards across the Empire to collect taxes and manage district finances. The steward has access to treasure houses across the Empire, and into the Royal Treasury situated in the court. The Chancellor looks at the Royal Steward with suspicion, for the most part. This office is given to an individual with the necessary stewardship skills who is capable of running the Empire's finances without fail.

Marshal of the Royal Army [MAX: 1]
The Marshal is the head of the Royal Army, and has access to several captains and generals stationed across the realm. The Marshal is looked at with respect, but some may be concealing suspicion as well. The office is only for those with quick, decisive, strategic thinking abilities, and is deemed capable to lead the Royal Army.

Golden Falcon Commander [MAX: 1]
This individual is the head of the elite division known as the Golden Falcon, the Emperor's personal military division that he controls directly through the Commander. The Commander's job is to oversee security in the palace, and ensure the safety of the Emperor. The position makes this person prestigious, but it also brings danger from both inside, and outside threats. Due to the great power that comes from holding this office, the individual is handpicked by the Emperor. From past records, the individual selected usually possesses great martial abilities and close relations with the Vixis Dynasty.

Other Court Positions

Vassal
These persons have been given direct vassalship under the Emperor. They own land, and soldiers that they lend to the Emperor when he calls for them.

OTHER:

(If you desire another role in court, please input a new role into your application. Again, this roleplay isn't strict and encourages creativity.


SOCIAL CLASSES

Royalty
This class consists of indirect/direct members of the Vixis family, and from those with rich family backgrounds, or former ruling houses of territory that was forcibly taken by the Empire. They are trained from birth to take the lead in the numerous affairs of the nations, and given training by numerous diplomats, as well as scholars. They usually command respect from the other classes, but are generally disliked by the Nobility class.
+3 Stewardship
+2 Diplomacy
+4 Renown

Nobility
The class consists of the wealthy in particular. They are the ruling social class in the Empire, and exercise authority over many political offices, as well as petty to medium military posts. They aren't liked by the Peasant class, and should be on guard around members of that social class.
+2 Intrigue
+3 Stewardship
+3 Renown

Child of War
The members of this class, for as long as they can remember, have been trained in the art of war. Whether it be soldiers or the strategists commanding them, they are a formidable force to be reckoned with, and have been trained hard in the art of war. The members of this class have inner connections within army outposts throughout the Empire.
+5 Martial

Scholars
Scholars have the privilege of learning many sorts of knowledge, much more so than all the other classes in the Empire. Their extensive knowledge gives them an upperhand in negotiations. Scholars have also been known to study books of intrigue, and may be looked at with suspicion by the nobility class. The members of this class are usually seen in places of learning, such as the Great Library.
+3 Diplomacy
+2 Intrigue
+1 Renown

Peasants
Of all the social classes, the Peasants are by far the most numerous, and are particularly despised by the Nobility. Peasants will do anything to survive, whether it be from working the fields or sticking a blade into another peasant who has a loaf of bread. They have numerous contacts in the underground world.
+3 Martial
+2 Intrigue

???
The members of this class are an epiphany in themselves. Hardly anything is known about those who are associated with this class. Are they a league of drunkards? A group of assassins? A resistance group? Not enough is known about them for anyone to care, mere rumors swimming upstream... even though they may be dangerous.
+5 Intrigue


BRIEF HISTORY—INCOMPLETE

Candle light illuminates the corridors filled with manuscripts. No light shines from the slits in the walls, and the usual bustling activity has ceased. You search through the manuscripts for hours, searching for the oldest known, credible manuscripts of the Empire. At last, you come across an old, fragile scroll. It would appear the copyists have yet to preserve this one. You carefully unroll the scroll, blowing the dust from the papyrus paper. HISTORY OF VEXIA AND HER GREAT KINGS— just what you were looking for. You take the scroll with you to the desk lit dimly by the candlelight. You analyze the content inside.

1 IY: Emperor Aeors 'the Swift' Vixis founds the Vexian Empire.

2 IY: Emperor Aeors sets out on a series of campaigns into surrounding territories.

7 IY: Emperor Aeors returns to the capital of Windstard victorious.

22 IY: Emperor Aeors creates the Golden Falcon regiment, giving the first Golden Falcon Commander, Theodore 'the Saw' Maxis, authority over internal security of the homeland.

29 IY: Emperor Aeors invades the Northern Territories, putting defiant inhabitants to death and enslaving the rest.

33 IY: Settlers migrate from the mainland to the Northern Territories.

44 IY: Construction of the Blue Palace begins.

56 IY: Construction of the Great Library begins.

63 IY: Rebellions spring up across conquered territories.

64 IY: Led by Golden Falcon Commander Theodore 'the Saw' Maxis, the Golden Falcons engage in a lengthy battle in the mountain pass leading to Windstard. By his cunning, he lured a large force into a position of ambush, unleashing an onslaught of heavy boulders upon the unsuspecting troops. Weeks prior, hundreds of cavalrymen were smuggled across the mountain range through a hidden passage, leading to a decisive flanking maneuver that sealed the Empire's founding.

65 IY: The rebellion is effectively crushed. The leaders of the rebellion are paraded on stakes across the realm to discourage further dissent.

67 IY: The Blue Palace finishes construction.

71 IY: Emperor Aeors 'the Swift' Vixis suffers from a heart attack while playing chess against Theodore Maxis, and dies. Theodore Maxis assumed regency over the young heir until his coming of age.

101 IY: The Great Library finishes construction, and is deemed to be a marvel of engineering.

150 IY: Emperor Ares 'The Terrible' Vixis musters his forces against the fertile eastern lands. The unstructured nomads were decisively defeated within a year. Ares decreed that their bodies should be placed along the newly acquired Eastern Territories, nailed on stakes.

155 IY: While taking an afternoon stroll through Windstard, eyewitnesses recount that a peasant shouted curses at the Emperor, and proceeded to throw stones. They recount further that the Emperor was seen seething with rage. The peasant was slain on the spot by the Emperor's bodyguards. In the evening, the Emperor decreed that every peasant should be killed for 'traitorous thinking' and burned. A great massacre ensued, with wails echoing all through the night.

156 IY: Emperor Ares 'The Terrible' Vixis is murdered by the Golden Falcon Commander.

501 IY: The Great King Norman Vixis invades the kingdoms in the south, aiming to push the borders of the Empire to incorporate the Great Desert.

511 IY: Sôrd, with the aid of the Southern Kingdoms, decisively defeats Emperor Norman at the Battle of the Elephant's Trunk. The war continues for a few months afterwards before the subsequent declaration of peace between both sides. It has been rumored that after Norman Vixis suffered that crushing defeat, he sunk into a state of denial, insisting that the engagement was won. The Battle of the Elephant's Trunk would go down in history as the Vexian Empire's greatest defeat.

The manuscripts are arranged in random order, making it difficult for you to navigate in a chronological order. At the moment, you will have to make due with what you have.





MILITARY-BASED CHARACTERS ARE NOW CLOSED. PLEASE DESIGN A DIFFERENT CHARACTER IN THE APP BELOW.
Character Application

Full Name:
House (Family) Name:
Title (if any):
Social Class:
Sex:
Age:
Appearance:
Role in Court:
Backstory:
Additional Info (optional) :

Stewardship: (0-15)
Intrigue: (0-15)
Martial: (0-15)
Diplomacy: (0-15)
Renown: (0-15)


There are a total of 20 points to distribute to the categories above, 15 being legendary status, 0 being horrible status. While there is no set game mechanic that implements the skills above, it is meant to act as a sort of guide when it comes to interacting with other characters or when taking actions. For example, while a character with 15 Martial would easily win a duel against a foe, a character with 4 Martial skill will have an incredibly difficult time fencing another with higher martial skill and may have to rely on another skill, such as Intrigue.


TRACKING PURPOSES: Indiana


Example

Name of Place: Winelandia
Description: Winelandia is a brewery that has been declared a sovereign nation by the brewer, but ultimately the place was placed under Empire rule after the raid by city guardsmen. Winelandia has no security, and is vulnerable to thievery. The reception of Windlandia is warm, as the brewer wishes to take all your money.
Part of: Empire


Name of Place:
Description:
Part of:


Full Name: Brandon 'Mariot' Vixis
House (Family) Name: Vixis
Title (if any): Emperor
Social Class: Head of State
Sex: Male
Age: 29
Appearance: Shown here
Role in Court: Head of State
Backstory: Brandon "Mariot" Vixis was born in the Blue Palace during the summer season, on the year as the son of Emperor Jakar Vixis III, during the healthy years of his reign. As a boy, he was always fascinated with the tales of powerful knights and legendary wars, and at that point his mind was set to take the lead in warfare. He was always urged on by his father to learn the ways of politics, but he always put him off, preferring to play stick fighting with his childhood companions. Despite his ambitions, his father forced him to be tutored by many prestigious scholars, but behind his back, he was also tutored by military strategists who nourished his ambition for the art of war. He maintained a steady relationship with his father.

As he grew older, Brandon witnessed the beginning of strife in the realm, learning of the Empire's many crippling issues through the advisers on the council. It was at this time he left to take command of the Royal Army on the Eastern Front, despite the wishes of his father. He fought on the front for over four years, learning first-hand the cruelty of war, and the discipline required to keep his men in line. His relationship with his family deteriorated over time as he began to isolate himself in his work in the Eastern Front, dedicating all his time to fighting the infamous Khuphate.

As he was nearing his eighth year of military service, he was informed of the death of his father at the frontlines. Leaving the command of the Royal Army to a trusted soldier and friend, he immediately set out for the capital to assume his new responsibilities. He grieved at the loss of his father along the way, but upon arriving at the gates of the capital, he steeled himself for what lay ahead. Upon his coronation as Emperor in the year 1049 IY, he immediately sent out the order to have courtiers sent from across the realm to serve at his court in hopes of resolving the issues plaguing the Empire. In order to meet the courtiers, he decreed that a ball shall be held in the Blue Palace, where he will make first impressions...

Stewardship: 4
Intrigue: 3
Martial: 10
Diplomacy: 6
Renown: 6


Full Name: Ishraq Fatyan Gaya
House (Family) Name: Fadriqa
Title (if any): Hân, Lord, Lord Steward, Katil (disrespectful title)
Social Class: Nobility
Sex: Male
Age: 31
Appearance: Ishraq in battle attire. When he is not in battle attire, he wears traditional Vexian garments, which he's adopted in order to fit in in the Empire's royal court.
Role in Court: Royal Steward
Backstory:
Ishraq Fatyan Gaya was born in 1018 IY to Hân Nameer Fatyan Gaya of House Fadriqa and a noblewoman who died during childbirth. His father, Hân Nameer Gaya, ruled over the Sheikdom of Eastmoor, which was at the time independent and one of the collective Southern Kingdoms. The Sheikdom of Eastmoor was founded by the Legendary Hero Sôrda, who fought a battle that proved to be a turning point against the Great King Norman Vixis. Eastmoor was a member of the Dabosaintvieti Council, which consisted of each of the sovereign nations of the Southern Kingdoms. It's primary function was to deter foreign invasion, primarily the Empire, after the Great King Norman Vixis' ten year invasion of the kingdoms which nearly ended in defeat for the kingdoms. The Dabosaintvieti Council has changed over time, evolving from a simple military agreement between the kingdoms into a conference for diplomatic and economic matters. Each member on the Dabosaintvieti pledge three members to discuss various matters on their behalf, with one of the nations elected to preside. However, the Dabosaintvieti has very little power over the sovereign nations themselves, and relies on the cooperation of the nation in question in order to 'enforce' the council's decisions.

His father ruled from Jawahra, the Jewel of the South. Though it doesn't match the greatness of the legendary city of Shab'eesh, Jawahra has earned a rich reputation. The city of Jawahra sits alongside the Birikimci River, or Saver River, running through an arid valley, giving life to the inhabitants of the land and life to the vegetation grown alongside the banks of the river. The valley is rich in gemstone deposits, which the Fadriqa dynasty has taken advantage of for generations to ensure the prosperity of their sheikdom. Using this wealth, they constructed large fortified walls around the city, made of white stone which rebounds the sun's light, giving it the name Jawahra, or Gemstone. Eastmoor has long been a target by member nations of the Southern Kingdoms due to the rich deposits of gemstones found within the land, though Eastmoor has maintained it's neutrality by utilizing their wealth through bribes and other sinister means to ensure peace.

Eastmoor's independence, however, soon appear only in the history books. Chelubey Khan, a ferocious warrior who was supposed to be in the east, invaded the Southern Kingdoms, pillaging and putting the land to the sword with brutality that at the time was unheard of. Although Eastmoor initially remained untouched, soon the fiery rage of the Khan reached Eastmoor, engulfing the land in the flames of battle. Eastmoor, which was a nation that had long maintained it's neutrality for generations, preferring to accumulate wealth, proved no match militarily when facing the Khan and his Horde. The soldiers of Eastmoor were equipped with the finest weaponry to offer in the Southern Kingdoms, though they lacked the training to wield it. They might as well have ran to the enemy with pitchforks. The soldiers were easily routed, hiding behind the walls of Jawahra as they razed the countryside. Hân Nameer, without the aid of the kingdoms who saw the acts of Chelubey Khan as an act of holy fury against the detestable Fadriqa dynasty, swore fealty to the then-Emperor Jakar Vixis. This greatly angered the inhabitants of Eastmoor, to the point of murderous intent, especially when the raids of the Iblis Khan, or the Demon Khan as the inhabitants of the Southern Kingdoms called him, continued for a time. The streets of Jawahra were filled with unrest, and the city guard struggled to keep the peace. Soon enough, Chelubey Khan was recalled to the Empire, leaving the Hân to rebuild and restructure the sheikdom under the Emperor's directive. It was at around this time that Hân Nameer became bedridden from stress and old age. His son, Ishraq, was very displeased at his father's decision to swear fealty to the incapable Emperor.

Ishraq was the third of eight sons, born from a secondary wife. He was raised by the tutors at court in the ways of stewardship, following the Fadriqa tradition of business. He instantly took to the profession he was expected to fulfill. By his twenty-third year of birth, he was successfully handling the finances of the sheikdom, often utilizing new methods and ideas in order to increase the efficiency of Eastmoor and the trading business, earning him the favor from the many merchant families in Eastmoor.

He, however, was not content with simply managing the funds of the sheikdom. With his father bedridden from old age, his older brother would inherit the sheikdom along with all it's bountiful wealth— and Ishraq would not have it. After extensive planning, on the night of the new moon, which was regarded as sacred by their culture, he gave the go ahead on a series of assassinations on his relatives, particularly his brothers. The assassinations were successful, leaving only him as heir to the sheikdom. The assassins then turned on each other, believing that the other would expose their plot, which was untrue. Ishraq was viewed with great suspicion now that he remained sole heir to the sheikdom, though action was never taken against him. The merchant families of Eastmoor took to calling him Katil, or Killer.

His father, Nameer Fatyan Gaya, could not handle the loss of his sons. He passed from the world, being laid in a tomb in the Vaults of Efsane, or the Vaults of Legend. And thus, the Sheikdom of Eastmoor fell upon the shoulders of Ishraq Fatyan Gaya, the new Hân. Ishraq was deemed Hân at the Festival of Parlak. At the festival, the Hân is to go without food or water for ten days whilst attending the festival full of feasting, men and women pairing off for future marriage, and rich symbolic dancing representing the blessings of Jawahra, as well as the traditional brawls before the soon-to-be-appointed Hân, the victor earning the right to serve the Hân personally in whatever position the Hân deems fit. After the ten days, the Hân is to trek to the Vault of Efsanes naked and without food and water for the 60 kilometer trek through the arid valley. Only the strongest Hâns endure the trek, and are subsuquently declared Hân at the Vault of Efsanes by the vassals of Eastmoor. The flesh of the new Hân is then tatooed behind the right ear with three dots, signifying his authority.

After his being declared Hân, Ishraq set out in rebuilding all that dealt a heavy blow by Chelubey Khan, which was no simple task. He first began with improving the walls of Jawahra, reasoning that an assault from the Southern Kingdoms was now a very real possibility now that Eastmoor's influence over the Southern Kingdoms had waned. He issued the order for multiple internal construction projects, as well as the construction of additional mines in the Glistening Valley, which was their primary location for extracting ore. He improved the roads, connecting them to the Empire. He also sent for military-minded individuals to his court in order to improve the militaristic capabilities of Eastmoor.

The Hâns efforts were halted when a revolt emerged in the heart of Jawahra, demanding succession from the Empire and the head of the last Fadriqa Hân. They seized the arsenal located in the city, and slaughtered the Eastmoor soldiers. At Ishraq's order, the city was set ablaze, forcing the rebels to flee. Ishraq fled through tunnels located underneath the palace. From there, he made way to Windstard, where he came into contact with Robert Regnia, Captain of the Scarlet Lances, who was known as being one of the more reliable mercenaries for hire. With a bag of gold on hand, he hired the Scarlet Lances to put down the rebellion in Eastmoor and retake the city of Jawahra, which had been badly damaged. He resided in Windstard in the meantime, visiting the Great Library to tour it's vast collection, and dwelling in the court located within the Blue Palace.

There, he came to know of the true condition of the Empire, whose facade presented itself as a formidable foe, a force to be reckoned with. The Empire was weak, as were the nobles who schemed among the sea of courtiers, each plotting to achieve their own ambition regardless of the imminent danger plaguing her borders.

Intrigued, he intertwined with the court, mingling with the nobility. While most sneered at the sight of him, there were those who were curious about his intellect and his ability and put aside prejudice. With the few who were charmed by Ishraq, he established reliable connections within the royal court.

When the Scarlet Lances put down the rebellion, he returned to his court in Jawahra, residing in tents as the skilled masons he hired in the capital went to work. As Jawahra neared completion, he received word from his contacts within the court informing him of the Emperor's death, and the subsequent crowning of Brandon Vixis, a talented general placed in charge of the Eastern Front. Unfazed, he immediately requested to be recommended to the newly crowned Emperor to serve as Royal Steward on his council. Soon after, a letter bearing the royal sigil was delivered to him, requesting his presence at the royal court to serve as the second Royal Steward, which is necessary due to the size of the realm.

Ishraq arrived at a revelation sometime after leaving the court in Windstard, which gave him the incentive to serve in Brandon's court. With him able to spot the many weaknesses of the Empire, along with the discord among the nobility, how much planning will it take to tear down the mighty dragon?

Stewardship: 6 (3)
Intrigue: 7 (2)
Martial: 0
Diplomacy: 7
Renown: (4)


Name of Place: Jawahra
Description: The city of Jawahra sits alongside the Birikimci River, or Saver River, running through an arid valley bordering the blazing Great Desert, giving life to the inhabitants of the land and life to the vegetation grown alongside the banks of the river. The valley is rich in gemstone deposits, which the Fadriqa dynasty has taken advantage of for generations to ensure the prosperity of their sheikdom. Using this wealth, they constructed large fortified walls around the city, made of white stone which rebounds the sun's light, giving it the name Jawahra, or Gemstone.

Within the city is the Fadriqa Palace, the birthplace of the Legendary Hero Sôrd who fought against the Great King Norman Vixis at the Battle of the Elephant's Trunk, which proved to be a turning point in the war. He proved to be an excellent commander and duelist, becoming a legend among men, said to be able to take on entire armies with ease. After the war, after seeing plight of the people recovering from the costly war, pledged to construct a haven of peace. He decided to begin to begin construction of this so-called haven of peace at his birth place. He went on to form the Sheikdom of Eastmoor, founding it at a point along a river where Jawahra now sits. Sôrd eventually died, being laid at the newly constructed Vault of Efsanes, or the Vault of Legends, which remains to this day.

Along Jawahra's regional borders lies the Glistening Valley, a valley that extracts the rarest of gemstones. Although the Glistening Valley had once been controlled privately by the merchant families, under the Hân Ishraq, control of the Glistening Valley has been placed under his direct control. The valley is littered with mines digging into the earth, with Slave Masters overseeing the operation. Slaves are permitted to work for wage and dwell in villages designated for them, though they are forbidden from leaving the Glistening Valley unless permitted by direct order from the Slave Masters, who have been placed under the jurisdiction of the Coordinators who report to the Hân directly. The perimeter of the Glistening Valley is heavily patrolled by Eastmoor soldiers as per order of the Hân to deter thieves and raiding parties.

Part of: The Empire, Sheikdom of Eastmoor.
TRACKING PURPOSES: Indiana

The roster of all accepted characters are located on the post below.
Last edited by Zelphos on Wed Oct 02, 2019 11:26 am, edited 21 times in total.

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Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Sat Sep 21, 2019 9:50 pm

The Windstard Commons
Officially known as His Imperial Majesty's Assembly Hall for the Commons of Windstard, a title which adorns itself on a large plaque at the entrance to building. However nobody actually calls it this, and it is instead referred to simply as the Commons. The Windstard Commons, sitting right at the heart of the wealthy merchants' quarter of the Imperial Capital, is the parliament hall for the WIndstard Commons, an appointed body of representatives for the people of WIndstard coming from the city's wealthiest merchants and guildsmen, acts as the Emperor's policy-making and policy-enforcing body for the common man of the greatest city in the world, and acts very much as His Imperial Majesty's parliament - though with limited powers.

Roughly the size of a particularly large dining hall, the Commons has enough room in it to comfortably seat several hundreds of people. It is in fact a one-room stone building. Once you enter the Commons you are already in the assembly hall, although renovations are underway to expand the Commons to allow for offices, reception hallways, and other amenities (although due to lack of funding these renovations are progressing at a painfully slow pace). The members of the Commons occupy four rows of plain, wooden benches on opposite sides of the hall, with one row of benches a step higher than the front. A dais sits at the end of the hall, raised two steps off the ground, where the Master Prolocutor is seated. A step below this there are two small benches facing the rest of the Commons where the dozen Deputy Prolocutors are seated.

The seating arrangement for the Members of the Commons is totally random. However, when a vote arises, the delegates are told to sit either on the right of the Master Prolocutor if they are in favor, or on the left if they are not. For a speaker to make himself known to the Commons, he merely has to stand up and be recognized by the Master Prolocutor. A large, rectangular space separates the two front row benches, where two speakers are able to argue and debate with as much flourish as they wish. This floor is known as the Partisan Floor: where two partisan assemblymen gather to debate.

The building itself is very open, with large windows to let in light and let air flow freely to cool the usually very-packed hall. This, however, also results in many people hanging around outside the building during sessions to watch the proceedings. Large wooden doors with round-the-clock guards separate the Commons hall with the outside world, although not much apart from walls, doors, and windows separates the proceedings inside from the rabble eavesdropping from the outside. Luckily for the members of the Commons, sessions only arise several times a year - perhaps once a month, as the delegates attend to other business, usually the enforcement of Windstard policies enacted in the previous session.

The Corino Domain
The Corino Domain is the collection of feudal land grants held by Prince Corineus Corino as a vassal of the Emperor. The domain is non contiguous and consists of a variety of fiefs and benefices held either hereditarily by the Corino family or personally by Prince Corineus for life or a predetermined time. The domain centers on the provinces of Triwheneto and Remugnia in Vitulia but consists of areas beyond these two provinces, and beyond Vitulia itself as well. The domain even consists of some properties purchased by Prince Corineus entirely outside of the empire. The domain is vast in extent covering more than seventy thousand hides divided between 3,109 individual benefices and containing twenty five fortresses, thirty towns and a thousand villages.

The benefices consists of a great variety of different holdings. In the Vitulian provinces Prince Corineus' benefices tend to be made up by vast manorial latifundia manned by large numbers of slaves and serfs producing mostly cash crops. These latifundia are a major source of currency for the Corino family and has been used to fund the many commercial and charitable activities of the family. In other parts of the empire the Corino benefices are subinfeudated to knights sworn to the Corino family, or leased to freeloading peasants. In these circumstances the knight, or freeholder has to pay a fee to the Corino family. For the knight that is usually paid in military service while the freeholder pay in a share of the produce of his holding. Due to the heavy monetization of the Corino domain undertaken at Serena Medicia's request all income from the domain, whether rendered in cash, kind or military service is ascribed a monetary value and the total incomes assessed for purposes of taxation for the Corino family by their feudal domains under this systems come in at 971 Royal Vitulian Silver Talents. Due to a quite efficient administration, and the great value of the cash crops produced in the latifundia this assessement is most likely too low. From their domains the Corino family owes the empire the military service of 2,800 knights and mounted men-at-arms as well as 1,400 dismounted retainers for ninety days a year. Due to the infantry traditions of Vitulia Prince Corineus however supplies the empire with 1,400 men-at-arms and 1,400 footmen while paying the empire an additional 88 talents annually.

During the career of Prince Corineus, and under the savy management of his mother Princess Serena Medicia the Corino domain has grown substantially and become increasingly profitable for the family, even as its relative economic significance for the family has declined. Princess Serena has used the profits from the domain to invest in commerce, banking and industry while her son has received a number of revenue generating offices from Emperor Jakar III Vixis, notably that of tax collector for the entire Triwheneto, and established an important network of clients owing economic service to the Corino family. Prince Corineus has largely used this revenue to benefit the empire at large, buying land and building fortresses in border regions. During his time the domain has thus added large estates in the Knolls and the Eastern Frontiers to the domain.
Part of: The Empire

Freisa
Located in the northwest of the empire and is a mountainous region. The kingdom was among the last holdouts to be conquered by the empire. When a plague spread throughout Freisa and made weaken it enough for the Empire to invade. The mountains in Freisa are rich in resources like iron and cooper. Though the kingdom is currently suffering economically under the Empire. The capital of Freisa, Iron Hold is located near the center of the kingdom and is at the base of the Huren Mountains. The capital is a well-fortified castle and is the location of a major iron mine which helped to give the capital its name.
Part of: Empire

March of Hakim
Hakim is a arid savanna due to it's border with the Great Desert, and its people are often mistaken for foreigners for their tan skin. The nobility of Hakim, however, strangely have pale skin, and have caused their people to refer to them as "Palies". With their main crop being tobacco, their people, at least the nobility and merchants, enjoy a luxurious lifestyle, and tobacco farms are often manned by "indentured servants", while peasants working as artisans and other city workers. Hakim's cities often use limestone in their construction, due to their limestone mines being quite prosperous, and most cities have rather low crime, but the closer to the Southern border you get the more likely you are to be mugged in an alley.
Part of: Empire


ROSTER

Councilors

Head of State: Emperor Brandon 'Mariot' Vixis ,see MY APPS
The Emperor's Fist: Count of Whitehold Arn Hallstrom
Chancellor: Grand Duke Sylas Sil Imris Vixis
Royal Steward: Steward Gareth Vauquelin
Royal Steward:Hân Ishraq Fatyan Gaya
Marshal of the Royal Army: Prince Corineus Corino
Golden Falcon Commander: Duke of Aresaria, Marius 'the Dam' Mariensis

Other Court Positions:

Imperial Princess: Princess Talia Vixis
Prince étranger, Royal Fosterling (Hostage), Cousin to The Emperor:Prince of Ye-ayn Dayfith Jakar Fawr
Captain of Scarlet Lances: Captain Robert Regnia
Vassal and Leader of the Blue Horde Khan of the Blue Horde Chelubey Khan
Lady in Waiting to Imperial Princess Talia Vixis: Lady Siwan Elspeth Lehr
Grand Knight of the Aresian Guard: Count of Talmithewi Sigeberht von Talmithewi
Vassal: Count of Taymna, Lord Master of Argmidta Vissarion Neso Argyris
Courter: Dayid Nadhil al-Shaykh Waindur al-Sahra
Captain of the Windstard City Guard: Captain Markus Friguse Nerva
Master Prolocutor: Rufus the Burgher
Royal Executioner: Grand Marshal of the Knights Raven Morgrim Gelt
Vassal: Paramount of Freisa Teun Ravn
Vassal: Overlord of Numeros Velron Kaler Hakon
Last edited by Zelphos on Fri Oct 04, 2019 8:35 am, edited 19 times in total.

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Espenia
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Posts: 74
Founded: Sep 21, 2019
Ex-Nation

Postby Espenia » Sun Sep 22, 2019 12:45 am

OOC:
Is there a word limit? And what sort of female characters, do you need? Or want?

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Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Sun Sep 22, 2019 8:20 am

Tag. Thinking of making a noble from the northern territories who has used to the instability caused by Jakar's death to declare himself king and rebel, along with a spy of his in the capital.
Signatures are so 2014.

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Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Sun Sep 22, 2019 9:29 am

Espenia wrote:OOC:
Is there a word limit? And what sort of female characters, do you need? Or want?


There's no word limit. It's entirety is up to you, so long as you fulfill the minimum of one paragraph per post.

Any sort will suffice. I don't have a strict agenda when it comes to characters.

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Nova Tawantinsuyu
Civil Servant
 
Posts: 7
Founded: Aug 30, 2019
Ex-Nation

Postby Nova Tawantinsuyu » Sun Sep 22, 2019 1:25 pm

Full Name: Robert Regnia
House (Family) Name: Regnia
Title (if any): Captain
Social Class: Child of War
Sex: Male
Age: 32
Appearance: Robert has a powerfully built body, unshaven with a thick, dark beard, a light skin shade, hard green eyes, a chunk of his left ear his missing and his nose remains slightly crooked from an old break.
Role in Court: Captain of scarlet lances
Backstory: Although born within the borders of the empire Robert's father was a foreign mercenary captain from beyond across the western seas. Growing up on the campaign trail by the time Robert himself fought in his first skirmish at sixteen he had already received a practical education in the art of war. Since then he has fought in both the north and east for the empire, over which time he came to be respected for tactical ability, personal martial skill and personal bravery as well as being one of the more reliable of the western mercenaries. This lead to him becoming a mercenary captain in his own, his company of the scarlet lances a large, well trained and feared group of knights most recently playing a part in viciously suppressing a rebellion in the south. For this he has recently been recalled to court, while some nobles dislike him as a barbarian, barely literate, and a casual killer certain men high in the imperial court had identified him as a useful man. Capable in command and without deep connection to the complex (one might say byzantine) web of politics at the court his loyalty is straight forward to obtain, you just need enough silver.

Additional Info (optional) : If its not clear he's partly inspired by the Varangian Guard and to a greater extent the Norman Mercenaries that were used by the Byzantines in the 11th and 12th century.

Stewardship:5
Intrigue: 2
Martial: 5+7
Diplomacy: 2
Renown: 4

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Espenia
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Posts: 74
Founded: Sep 21, 2019
Ex-Nation

Postby Espenia » Sun Sep 22, 2019 1:39 pm

Zelphos wrote:
Espenia wrote:OOC:
Is there a word limit? And what sort of female characters, do you need? Or want?


There's no word limit. It's entirety is up to you, so long as you fulfill the minimum of one paragraph per post.

Any sort will suffice. I don't have a strict agenda when it comes to characters.

OOC:
Great sounds perfect :)

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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Mon Sep 23, 2019 5:53 am

Character Application

Full Name: Talia Vixis
House (Family) Name: Vixis
Title (if any): Princess
Social Class: Royalty
Sex: Female
Age: 34
Appearance: Having entered the fourth decade of her life Princess Talia, much to her chagrin, can no longer be considered a young woman. Yet the years has been surprisingly kind to her and allowed her to retain the much-famed beauty of her youth.
Role in Court: Imperial Princess
Backstory: Princess Talia was born in the year 1015 IY in the Blue Palace to Emperor Jakar Vixis III and his consort. As the first surviving child of the imperial couple, Princess Talia was destined from her birth to a life of great influence and prominence. Though a girl for the first five years of her life the princess had no siblings and thus the hopes of her dynasty was invested in the young girl. A charming, beautiful and precocious child the princess was showered in the affections and utterly spoiled by her powerful relatives and courtiers eager to ingratiate themselves to a future leader in imperial affairs. The young princess found all of this attention both natural and welcome. In her fifth year the birth of her younger brother however changed things for the princess. With a male heir the attention shown Talia both by her parents and the imperial court was markedly diminished, something the child took note of and resented. Eager to reclaim the affections and attention of court and her parents the young girl devoted herself with a for a child highly unusual single-mindedness to do whatever she surmised would be required of her to win favor. Seeing that the attention shown her brother stemmed from his position as the future emperor Talia determined to exhibit every virtue an emperor could be expected to possess. She threw herself at studies of all manner of subjects that might be of use to an imperial administrator, but though she excelled at them it did not achieve her goals.

Angry, Talia abandoned her efforts. Instead the young girl began to observe her father's courtiers. She took note of how differently they behaved towards those they considered their betters, as opposed to the way they behaved towards their subordinates. Fascinated Talia observed carefully the curious inner workings of court life and the mind and power games played by the courtiers. She formed her own opinions about the nature of imperial politics and soon enough began playing court like games with her attendants. By the time she was ten, remembering some of the courtiers who had most quickly abandoned her side when her brother was born, she had learned how she could exercise influence on court life itself. With a few tears shed in front of her father the princess learned how to make and unmake courtiers, how to earn favors and how to call them in.

In the thirteenth year of Princess Talia's life her parents began looking for a husband for her. What the princess herself thought of these efforts are difficult to say for by then she had become so consummate a courtier that she hid her true feelings behind a careful mask. In any event a suitably prominent man was chosen and the princess had no objections to her marriage. (I will leave the details of her husband a bit vague for now if someone would like to sign up for the role, if that doesn't happen I will create a separate character for that). She wed, she had children, she settled into the roles of wife and mother, but she never forgot her true vocation as a courtier.

Even after her marriage Talia spent much of her time at the imperial court where she became an increasingly prominent figure. Replaced by her brother as the foremost scion of her dynasty as she was Talia nevertheless remained an imperial princess possessing of every virtue of a such imaginable. At a time when her brother remained a child the young adult Talia began to carve out a role for herself at the imperial court. Then the empress died. As any still quite young woman would Talia grieved for the loose of her mother. But once her period of mourning ended she found herself more prominent than ever at court. Her father, no longer a young man and overwhelmed by the burden of managing a vast empire in decline and grief struck by the loose of his wife, came to depend quite a bit on his adult daughter and Talia assumed the role of a de facto empress and First Lady of the empire. Delighted at the position and the increased adoration and subservience shown her by court Talia threw herself at the task with great vigor. Her first and most difficult task was to determine what to do about her brother. While never close to the brother who displaced her in her parents and the imperial court's affections the outright antipathy the abandoned child Talia may have felt towards her baby brother had faded by that time as she realized, at least intellectually, that it wasn't actually Brandon's fault. So she determined to put an end to her one-sided feud and try to mend fences with her brother, remembering that he was a child who had just lost his mother. Close they never became but Talia at least did her best to provide the young prince with sisterly love.

Time passed. The empire went from crisis to crisis, with Jakar III desperately trying to keep his realm together and alive. Talia had little to do with these efforts. She never took any direct role in government preferring to devote herself to holding a splendid court. While the empire was collapsing the court had never been more grand and opulent. This lack of involvement with the problems facing the empire and utter profligacy in maintaining a glorious court should however not be interpreted as a lack of concern on Talia's part. She was deeply committed to the continuation of her dynasty but merely thought it best to leave actual governance in different hands while refusing to allow external problems to be allowed to influence how court life was lived.

Not long after he came of age Talia's brother chose to leave the imperial capital for the front. Talia was delighted. In the absence of her brother the princess would rise to ever greater prominence at court. Maybe in a dark corner of her heart she even thought that Brandon might die in the wars leaving Talia and her son's ideally suited to take over the empire. Certainly she knew her brother's absence would benefit her. And so it did. With Brandon gone to the front, and her father on occasion taking personal command of armies as well, Talia became the most senior member of the dynasty in the capital. She took full advantage and was feted by every prominent noble and magistrate in the capital. At first she frequently wrote her brother polite but rarely warm letters but as he increasingly isolated himself with his wars Talia abandoned this habit without a second thought. As de facto empress she became well acquainted with every prominent and powerful courtier in the capital, and even took to setting up relationships with prominent provincial leaders through correspondence. She gathered around herself a faction of prominent courtiers loyal to her and began to facilitate the promotion of these her favorites to positions of power in the empire. Though she continued her policy of staying aloof from the actual governing of the empire increasingly those that governed did so with the blessing of Princess Talia. Then in 1049 IY, after an exceptionally long, and highly troubled, reign, emperor Jakar III Vixis died on some distant front. Talia grieved for her father, and perhaps also for her anticipated loss of prestige. With court teeming with her own supporters Talia was angered when her brother summoned all sort of, in her words, "provincial riff riff" to come to court. She nevertheless took no seditious activities as her brother began his return to court.
Additional Info (optional) :

Stewardship: 3
Intrigue: 14
Martial: 0
Diplomacy: 8
Renown: 4




    Timeline

    992: Corineus Corino is born

    998: Sylas Sil Imris Vixis is born

    1003: Jakar III Vixis becomes emperor

    1011: Chelubey Khan is born

    1015: Talia Vixis and Celydùn TírÔsrick is born

    1017: Robert Regina is born

    1020: Brandon 'Mariot' Vixis is born

    1021: Marius 'the Dam' Mariensis is born

      The Skarian rebellion is suppressed
    1030: Baatar Khan dies and Talia Vixis and Corineus Corino is married

    1032: Corineus the Younger 'Corin' Corino is born

    1033: Cordelia Corino is born

    1035: Dayfith Jakar Fawr is born

      Maximinian Corino is born
    1040: Battle of Yelu River

    1041: Brandon 'Mariot' Vixis is named commander of the Eastern Front

    1049: Jakar III Vixis dies and Brandon 'Mariot' Vixis becomes emperor




Vixis Dynasty
  • unknown individual
    spouse
    • Jakar III Vixis, Emperor of the Vexian Empire (< 998 - 1049)
      spouse
      • Talia Vixis (1015 - )
        her husband Corineus Corino (992 - )
        • Corineus 'Corin' the Younger Corino (1032 - )
        • Cordelia Corino (1033 - )
        • Maximinian Corino (1035 - )
      • Brandon 'Mariot' Vixis, Emperor of the Vexian Empire (1020 - )
    • Sylas Sil Imris Vixis (998 - )
    • Joyanna Vixis (? - )
      her husband Luell Fawr, King of Ye-ayn (? - )
      • Dayfith Jakar Fawr (1035 - )
      • younger son (>1035 - )
Last edited by Of the Quendi on Wed Sep 25, 2019 10:59 am, edited 4 times in total.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

User avatar
Zelphos
Chargé d'Affaires
 
Posts: 401
Founded: Jan 11, 2016
Ex-Nation

Postby Zelphos » Mon Sep 23, 2019 10:43 am

Nova Tawantinsuyu wrote:Full Name: Robert Regnia
House (Family) Name: Regnia
Title (if any): Captain
Social Class: Child of War
Sex: Male
Age: 32
Appearance: Robert has a powerfully built body, unshaven with a thick, dark beard, a light skin shade, hard green eyes, a chunk of his left ear his missing and his nose remains slightly crooked from an old break.
Role in Court: Captain of scarlet lances
Backstory: Although born within the borders of the empire Robert's father was a foreign mercenary captain from beyond across the western seas. Growing up on the campaign trail by the time Robert himself fought in his first skirmish at sixteen he had already received a practical education in the art of war. Since then he has fought in both the north and east for the empire, over which time he came to be respected for tactical ability, personal martial skill and personal bravery as well as being one of the more reliable of the western mercenaries. This lead to him becoming a mercenary captain in his own, his company of the scarlet lances a large, well trained and feared group of knights most recently playing a part in viciously suppressing a rebellion in the south. For this he has recently been recalled to court, while some nobles dislike him as a barbarian, barely literate, and a casual killer certain men high in the imperial court had identified him as a useful man. Capable in command and without deep connection to the complex (one might say byzantine) web of politics at the court his loyalty is straight forward to obtain, you just need enough silver.

Additional Info (optional) : If its not clear he's partly inspired by the Varangian Guard and to a greater extent the Norman Mercenaries that were used by the Byzantines in the 11th and 12th century.

Stewardship:5
Intrigue: 2
Martial: 5+7
Diplomacy: 2
Renown: 4

Accepted.

Of the Quendi wrote:Character Application

Full Name: Talia Vixis
House (Family) Name: Vixis
Title (if any): Princess
Social Class: Royalty
Sex: Female
Age: 34
Appearance: Having entered the fourth decade of her life Princess Talia, much to her chagrin, can no longer be considered a young woman. Yet the years has been surprisingly kind to her and allowed her to retain the much-famed beauty of her youth.
Role in Court: Imperial Princess
Backstory: Princess Talia was born in the year 1015 IY in the Blue Palace to Emperor Jakar Vixis III and his consort. As the first surviving child of the imperial couple, Princess Talia was destined from her birth to a life of great influence and prominence. Though a girl for the first five years of her life the princess had no siblings and thus the hopes of her dynasty was invested in the young girl. A charming, beautiful and precocious child the princess was showered in the affections and utterly spoiled by her powerful relatives and courtiers eager to ingratiate themselves to a future leader in imperial affairs. The young princess found all of this attention both natural and welcome. In her fifth year the birth of her younger brother however changed things for the princess. With a male heir the attention shown Talia both by her parents and the imperial court was markedly diminished, something the child took note of and resented. Eager to reclaim the affections and attention of court and her parents the young girl devoted herself with a for a child highly unusual single-mindedness to do whatever she surmised would be required of her to win favor. Seeing that the attention shown her brother stemmed from his position as the future emperor Talia determined to exhibit every virtue an emperor could be expected to possess. She threw herself at studies of all manner of subjects that might be of use to an imperial administrator, but though she excelled at them it did not achieve her goals.

Angry, Talia abandoned her efforts. Instead the young girl began to observe her father's courtiers. She took note of how differently they behaved towards those they considered their betters, as opposed to the way they behaved towards their subordinates. Fascinated Talia observed carefully the curious inner workings of court life and the mind and power games played by the courtiers. She formed her own opinions about the nature of imperial politics and soon enough began playing court like games with her attendants. By the time she was ten, remembering some of the courtiers who had most quickly abandoned her side when her brother was born, she had learned how she could exercise influence on court life itself. With a few tears shed in front of her father the princess learned how to make and unmake courtiers, how to earn favors and how to call them in.

In the twelfth year of Princess Talia's life her parents began looking for a husband for her. What the princess herself thought of these efforts are difficult to say for by then she had become so consummate a courtier that she hid her true feelings behind a careful mask. In any event a suitably prominent man was chosen and the princess had no objections to her marriage. (I will leave the details of her husband a bit vague for now if someone would like to sign up for the role, if that doesn't happen I will create a separate character for that). She wed, she had children, she settled into the roles of wife and mother, but she never forgot her true vocation as a courtier.

Even after her marriage Talia spent much of her time at the imperial court where she became an increasingly prominent figure. Replaced by her brother as the foremost scion of her dynasty as she was Talia nevertheless remained an imperial princess possessing of every virtue of a such imaginable. At a time when her brother remained a child the young adult Talia began to carve out a role for herself at the imperial court. Then the empress died. As any still quite young woman would Talia grieved for the loose of her mother. But once her period of mourning ended she found herself more prominent than ever at court. Her father, no longer a young man and overwhelmed by the burden of managing a vast empire in decline and grief struck by the loose of his wife, came to depend quite a bit on his adult daughter and Talia assumed the role of a de facto empress and First Lady of the empire. Delighted at the position and the increased adoration and subservience shown her by court Talia threw herself at the task with great vigor. Her first and most difficult task was to determine what to do about her brother. While never close to the brother who displaced her in her parents and the imperial court's affections the outright antipathy the abandoned child Talia may have felt towards her baby brother had faded by that time as she realized, at least intellectually, that it wasn't actually Brandon's fault. So she determined to put an end to her one-sided feud and try to mend fences with her brother, remembering that he was a child who had just lost his mother. Close they never became but Talia at least did her best to provide the young prince with sisterly love.

Time passed. The empire went from crisis to crisis, with Jakar III desperately trying to keep his realm together and alive. Talia had little to do with these efforts. She never took any direct role in government preferring to devote herself to holding a splendid court. While the empire was collapsing the court had never been more grand and opulent. This lack of involvement with the problems facing the empire and utter profligacy in maintaining a glorious court should however not be interpreted as a lack of concern on Talia's part. She was deeply committed to the continuation of her dynasty but merely thought it best to leave actual governance in different hands while refusing to allow external problems to be allowed to influence how court life was lived.

Not long after he came of age Talia's brother chose to leave the imperial capital for the front. Talia was delighted. In the absence of her brother the princess would rise to ever greater prominence at court. Maybe in a dark corner of her heart she even thought that Brandon might die in the wars leaving Talia and her son's ideally suited to take over the empire. Certainly she knew her brother's absence would benefit her. And so it did. With Brandon gone to the front, and her father on occasion taking personal command of armies as well, Talia became the most senior member of the dynasty in the capital. She took full advantage and was feted by every prominent noble and magistrate in the capital. At first she frequently wrote her brother polite but rarely warm letters but as he increasingly isolated himself with his wars Talia abandoned this habit without a second thought. As de facto empress she became well acquainted with every prominent and powerful courtier in the capital, and even took to setting up relationships with prominent provincial leaders through correspondence. She gathered around herself a faction of prominent courtiers loyal to her and began to facilitate the promotion of these her favorites to positions of power in the empire. Though she continued her policy of staying aloof from the actual governing of the empire increasingly those that governed did so with the blessing of Princess Talia. Then in 1049 IY, after an exceptionally long, and highly troubled, reign, emperor Jakar III Vixis died on some distant front. Talia grieved for her father, and perhaps also for her anticipated loss of prestige. With court teeming with her own supporters Talia was angered when her brother summoned all sort of, in her words, "provincial riff riff" to come to court. She nevertheless took no seditious activities as her brother began his return to court.
Additional Info (optional) :

Stewardship: 3
Intrigue: 14
Martial: 0
Diplomacy: 8
Renown: 4


Interesting character. Accepted.

User avatar
New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Mon Sep 23, 2019 11:21 am

Full Name: Chelubey Khan

House (Family) Name: House of Mongke.

Title (if any): Khan of the Blue Horde, Vassal of the Emperor.

Social Class: Blue Horde Nobility

Sex: Male

Age: 38

Appearance:

(Image)

Court Role: Vassal and leader of the Blue Horde

Social Class: Child of War

Backstory: The blue horde were ancient and renowned enemies of the Khuphate - and sole tribe that refused to accept the Khuphate's unification attempts. For many years the two groups fought a bitter war for dominance on the steppes, till the Blue Horde withered in both number and power. Led by newly appointed khan Mongke, the blue horde left for a massive migration which brought it within the territory of the Empire of Vexia. Instead of invading the powerful Empire, Mongke made a covenant with the Emperor of Vexia; in exchange for protecting the border and serving militarily upon Emperor's call, the Blue Horde were permitted to settle on vast uninhabited grasslands of the Eastern Frontier. For many years did the nomads serve the Empire faithfully, often becoming tip of the Imperial spear during many conflicts.

Chelubey was born as oldest of three sons of Khan Baatar, a descendant of Mongke, who led the blue horde during his days. Since his childhood Chelubey learned standard craft of his fellows - wrestling, horsemanship and archery, exceeding in all of those fields among his peers. Future khan fought his first battle at age of 13, already leading a raid against the Kuphate at age of 17, winning praise of the krultai (council advising the khans) who unanimously approved him on position of future khan. X

When Chelubey hit nineteen years of age, he embarked on a raid against the Khuphate alongside his father. The raid proven to be a total disaster as the party fell into ambush of the steppe nomads. Baatar Khan lost his life and it was only Chelubey's firm leadership that saved the force from annihilation. Returning home and bitter from his father's death, Chelubey assumed leadership of the nomadic army and embarked on ten years of massive warfare against the Kuphate, defeating them in many battles and earning reputation of talented commander and cunning strategist. When the Khuphate threat waned for a period of time, the great khan led a raid on the Southern Kingdoms upon Emperor's order.

It was that moment which proven to be decessive in his life. Although scoring victory in many battles and destroying countless enemies, Chelubey was relentless due to the fact that violence and terror he unleashed was extraordinary even for a steppe nomad. Becoming afraid of his own barbarism, the future khan devoted himself deeper into teachings of the Heavenly Lord, the native religion of the Blue Horde.

It was that time when Brandon Vixis ascended on the throne. Leaving military operations against the Khuphate in hands of his trusted brother and governance in hands of kurultai, Chelubey moved to capital in order to attain atonement for what he seen as his own evil by serving the greater good and protecting young monarch. Despite his goal, however, Chelubey remains a barbaric, violent force having an entire horde on his disposal.

The courtiers better hope the Emperor won't order it to be unleashed on someone.

The inspiration for this form of character came from Lipka tatars of the Polish Lithuanian commonwealth.

Stewardship: (0-15): 0 - Chelubey Khan and his people are nomads, whose live are relatively simple, and majority of their income comes from spoils of war. As such it is hard to expect from those nomads to know advanced techniques. At home Chelubey left governance in hands of the kurultai, while himself constantly waging war upon the Empire's enemies.

Intrigue: (0-15): 5 While a powerful warrior and leader, Chelubey Khan has only basic understanding of politics. Nevertheless, he understands the art of strategy and spying relatively well.

Martial: (0-15): 15 (10 normal + 5 from child of war) - Chelubey Khan is one of most renowned warriors of his age, having military genius equal to historical Ghenghis Khan and his "four dogs". He led the horde through constant period of warfare on the Eastern Frontier; as well launched several other expeditions on Emperor's behalf. He personally reorganized the forces of the blue horde and provided them with better equipment acquired due to revenue from raids.

Diplomacy: (0-15): 3 A barbarian like him is hardly the person you would send in a delegation. Still, Chelubey Khan has enough understanding coming from applying the military strategy to other fields to move within this area.

Renown: (0-15): 2 - Chelubey Khan and his people are still seen as barbarians due to their cultural and religious differences from majority of Empire's population. The little fame Baatar Khan has he owes to fear his person causes due to terror used during his campaigns.

TRACKING PURPOSES
: Indiana
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


User avatar
Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Mon Sep 23, 2019 11:28 am

Zelphos wrote:
Of the Quendi wrote:Character Application

Full Name: Talia Vixis
House (Family) Name: Vixis
Title (if any): Princess
Social Class: Royalty
Sex: Female
Age: 34
Appearance: Having entered the fourth decade of her life Princess Talia, much to her chagrin, can no longer be considered a young woman. Yet the years has been surprisingly kind to her and allowed her to retain the much-famed beauty of her youth.
Role in Court: Imperial Princess
Backstory: Princess Talia was born in the year 1015 IY in the Blue Palace to Emperor Jakar Vixis III and his consort. As the first surviving child of the imperial couple, Princess Talia was destined from her birth to a life of great influence and prominence. Though a girl for the first five years of her life the princess had no siblings and thus the hopes of her dynasty was invested in the young girl. A charming, beautiful and precocious child the princess was showered in the affections and utterly spoiled by her powerful relatives and courtiers eager to ingratiate themselves to a future leader in imperial affairs. The young princess found all of this attention both natural and welcome. In her fifth year the birth of her younger brother however changed things for the princess. With a male heir the attention shown Talia both by her parents and the imperial court was markedly diminished, something the child took note of and resented. Eager to reclaim the affections and attention of court and her parents the young girl devoted herself with a for a child highly unusual single-mindedness to do whatever she surmised would be required of her to win favor. Seeing that the attention shown her brother stemmed from his position as the future emperor Talia determined to exhibit every virtue an emperor could be expected to possess. She threw herself at studies of all manner of subjects that might be of use to an imperial administrator, but though she excelled at them it did not achieve her goals.

Angry, Talia abandoned her efforts. Instead the young girl began to observe her father's courtiers. She took note of how differently they behaved towards those they considered their betters, as opposed to the way they behaved towards their subordinates. Fascinated Talia observed carefully the curious inner workings of court life and the mind and power games played by the courtiers. She formed her own opinions about the nature of imperial politics and soon enough began playing court like games with her attendants. By the time she was ten, remembering some of the courtiers who had most quickly abandoned her side when her brother was born, she had learned how she could exercise influence on court life itself. With a few tears shed in front of her father the princess learned how to make and unmake courtiers, how to earn favors and how to call them in.

In the twelfth year of Princess Talia's life her parents began looking for a husband for her. What the princess herself thought of these efforts are difficult to say for by then she had become so consummate a courtier that she hid her true feelings behind a careful mask. In any event a suitably prominent man was chosen and the princess had no objections to her marriage. (I will leave the details of her husband a bit vague for now if someone would like to sign up for the role, if that doesn't happen I will create a separate character for that). She wed, she had children, she settled into the roles of wife and mother, but she never forgot her true vocation as a courtier.

Even after her marriage Talia spent much of her time at the imperial court where she became an increasingly prominent figure. Replaced by her brother as the foremost scion of her dynasty as she was Talia nevertheless remained an imperial princess possessing of every virtue of a such imaginable. At a time when her brother remained a child the young adult Talia began to carve out a role for herself at the imperial court. Then the empress died. As any still quite young woman would Talia grieved for the loose of her mother. But once her period of mourning ended she found herself more prominent than ever at court. Her father, no longer a young man and overwhelmed by the burden of managing a vast empire in decline and grief struck by the loose of his wife, came to depend quite a bit on his adult daughter and Talia assumed the role of a de facto empress and First Lady of the empire. Delighted at the position and the increased adoration and subservience shown her by court Talia threw herself at the task with great vigor. Her first and most difficult task was to determine what to do about her brother. While never close to the brother who displaced her in her parents and the imperial court's affections the outright antipathy the abandoned child Talia may have felt towards her baby brother had faded by that time as she realized, at least intellectually, that it wasn't actually Brandon's fault. So she determined to put an end to her one-sided feud and try to mend fences with her brother, remembering that he was a child who had just lost his mother. Close they never became but Talia at least did her best to provide the young prince with sisterly love.

Time passed. The empire went from crisis to crisis, with Jakar III desperately trying to keep his realm together and alive. Talia had little to do with these efforts. She never took any direct role in government preferring to devote herself to holding a splendid court. While the empire was collapsing the court had never been more grand and opulent. This lack of involvement with the problems facing the empire and utter profligacy in maintaining a glorious court should however not be interpreted as a lack of concern on Talia's part. She was deeply committed to the continuation of her dynasty but merely thought it best to leave actual governance in different hands while refusing to allow external problems to be allowed to influence how court life was lived.

Not long after he came of age Talia's brother chose to leave the imperial capital for the front. Talia was delighted. In the absence of her brother the princess would rise to ever greater prominence at court. Maybe in a dark corner of her heart she even thought that Brandon might die in the wars leaving Talia and her son's ideally suited to take over the empire. Certainly she knew her brother's absence would benefit her. And so it did. With Brandon gone to the front, and her father on occasion taking personal command of armies as well, Talia became the most senior member of the dynasty in the capital. She took full advantage and was feted by every prominent noble and magistrate in the capital. At first she frequently wrote her brother polite but rarely warm letters but as he increasingly isolated himself with his wars Talia abandoned this habit without a second thought. As de facto empress she became well acquainted with every prominent and powerful courtier in the capital, and even took to setting up relationships with prominent provincial leaders through correspondence. She gathered around herself a faction of prominent courtiers loyal to her and began to facilitate the promotion of these her favorites to positions of power in the empire. Though she continued her policy of staying aloof from the actual governing of the empire increasingly those that governed did so with the blessing of Princess Talia. Then in 1049 IY, after an exceptionally long, and highly troubled, reign, emperor Jakar III Vixis died on some distant front. Talia grieved for her father, and perhaps also for her anticipated loss of prestige. With court teeming with her own supporters Talia was angered when her brother summoned all sort of, in her words, "provincial riff riff" to come to court. She nevertheless took no seditious activities as her brother began his return to court.
Additional Info (optional) :

Stewardship: 3
Intrigue: 14
Martial: 0
Diplomacy: 8
Renown: 4
Interesting character. Accepted.

Glad you think so.
New Aeyariss wrote:Stewardship: (0-15): 0 - Chelubey Khan and his people are nomads, whose live are relatively simple, and majority of their income comes from spoils of war. As such it is hard to expect from those nomads to know advanced techniques. At home Chelubey left governance in hands of the kurultai, while himself constantly waging war upon the Empire's enemies.

Providing explanation for the stats? Interesting idea, I think I will borrow it for my own app.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

User avatar
Great Confederacy of Commonwealth States
Postmaster of the Fleet
 
Posts: 21988
Founded: Feb 20, 2012
Democratic Socialists

Postby Great Confederacy of Commonwealth States » Mon Sep 23, 2019 12:56 pm

Character Application

Full Name: Marius ‘the Dam’ Mariensis
House Name: Mariensis
Title: Duke of Aresaria
Social Class: Peasant
Sex: Male
Age: 28
Appearance:
Image

Role in Court: Marshall of the Golden Falcon
Backstory: Marius Mariensis, or as he was known at birth, Marius of Rocksby, was born to a semi-wealthy homesteader in the eastern provinces of the empire. Marius the Elder, as his father was called, was a horse breeder and merchant, supplying the imperial cavalry with fresh steeds for their campaigns, mainly against the Khupate. Marius the Elder made a habit of buying captured horses from the army for breeding, making his own breed of horses which was nearly on par with the Khupate breeds. Marius the Elder was, above all, an astute businessman, and he taught his sons all about the business of a horse trader. Those youngsters, not having access to any other education, learned everything there was to know from their dad, and worked on the farm from a very early age. There was no need to learn how to read or write, of course, but they did learn how to care for horses and how to ride them.

Being the second son, Marius the Younger would never inherit the farm. He could spend his days helping his older brother, who would eventually inherit their lands, but Marius chose for himself a different path. The lands of Aresaria were made unsafe by bandit raids, and Marius was of a mind that joining the imperial army would do something to alleviate this. So, he was given his father’s best horse, a young stallion by the name of Theo, and he joined the imperial legions as a member of the cavalry. He was placed in the 11th Regiment of Lancers, tasked with patrolling the roads leading to and from the frontier outposts. They were also used as messengers and enforcers.

This is how Marius first met prince Brandon ‘Mariot’ Vixis, heir apparent to the empire. When they were first told of the arrival of the princeling to the frontier, the soldiers were understandably miffed. Many had in their heads a spoiled brat in nobleman’s clothes, who would lead from 20 miles behind the front and have fanciful ideas of warfare that would get them killed against Khupate raiders and dreaded horse-archers. The 11th regiment was repurposed as a guard regiment for the emperor’s son, to serve alongside the Golden Falcon detachment that had been sent along as bodyguards. Much to the surprise of the soldiers, the prince did not arrive at the designated meeting point in a carriage, but in sturdy, practical military outfit atop a brown horse. When the party was ambushed by Khupate raiders, the prince proved himself to be a very capable commander and fighter.

The first time the prince and Marius spoke was when Brandon helped Marius up after the latter had fallen from the saddle through the impact of a Khupate bow striking his shield. From that point on, the two grew closer. They were roughly the same age, and while Brandon had the formal training, Marius had the most experience on the Eastern front. While off duty, Marius would sometimes be invited into Brandon’s tent to spar with him on strategy. This mostly consisted of Brandon detailing the strategy, and Marius telling plainly which of his ideas would get them all killed. Hesitant to address the heir apparent at first, over the next few months a certain friendship began to form. Marius rose up the ranks, partially through Brandon’s help, and would become more and more entwined with the staff officers of the prince.

The true test came when, over the course of an ambush by the Khupate, the prince’s entourage was surrounded by enemy cavalry. The 11th regiment, now under the command of Marius, sped to his defence, breaking through the enemy cantabrian circle and forming a shield wall around the prince. It cost the regiment dearly, but it earned them the prestigious title 3rd Horse Guard Regiment, with a banner and insignia to match.

The war dragged on regardless, and quickly devolved after the prince’s life was threatened. The cavalry under Marius, tired of fighting the same nebulous enemy, started targeting the undefended nomadic camps and herds, capturing or slaughtering what cattle they could find. In response, the Khupate started burning border settlements. During one of these raids, a little girl was killed along with her family, and the 3rd Horse Guard regiment answered by striking into the heart of the Khupate, riding ceaselessly for three days until they found the Khupate capital, striking in and burning what they could find. The results of the attack were minimal, but it was a huge boost in morale and won Marius the nickname ‘the Dam’, for stopping the Flood. It also earned him a place as Brandon’s personal guard, along with what was left of the Golden Falcons there.

When the emperor died, Brandon asked Marius to come with him to be his body guard. He needed a friend there, as he claimed. Marius was reluctant to agree. His life was with the Horse Guards, and there were only a few months of his service left. Still, he could not deny a friend, and as such, he accepted the position. He was knighted in the order of the Golden Falcon on the fields of the eastern front, with no more ceremony than the frontier outposts could muster. With a second stroke, Brandon named Marius duke, which would be necessary. A peasant could not wear the Falcon Robe, after all. He was given the name ‘Mariensis’, the House of Marius, and rode with the emperor to the capital. The first time he saw a city larger than what the east could muster with its endless hamlets.

Stewardship: 6
Intrigue: 3 (1+3)
Martial: 11 (8+3)
Diplomacy: 3
Renown: 2

TRACKING PURPOSES: Indiana


Name of Place: Aresaria
Description: Aresaria is a rugged land of rocky hills, a border region between the Khupate and the Empire, conquered by the emperor Ares during his easterly campaign. The area is inhabited both by local nomads and by imperial homesteaders. There are no large population centres to speak of, and the local garrison forts provide centres for economic activity. Banditry is common, and encouraged by Khupate raiders slipping past the border and into the fertile hinterlands of imperial control. Farms are often miles apart, and farmers are left to protect their own herds of sheep, cattle and horses. Having been under military control for most of its time under the empire, it has recently been made into an official duchy in order for Marius Mariensis to have a title upon his assumption of the marshallship.
Part of: the Empire
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New Aeyariss
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Postby New Aeyariss » Mon Sep 23, 2019 1:03 pm

@ Great Confederacy of Commonwealth States I think that we ought to integrate Chelubey into your character's backstory, citing that he is a very prominent figure in the East, acting as one of Empire's major commanders in that area.
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Great Confederacy of Commonwealth States
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Postby Great Confederacy of Commonwealth States » Mon Sep 23, 2019 1:10 pm

New Aeyariss wrote:@ Great Confederacy of Commonwealth States I think that we ought to integrate Chelubey into your character's backstory, citing that he is a very prominent figure in the East, acting as one of Empire's major commanders in that area.

Ohh yeah, they certainly would have met. I wonder in what capacity, though. Would Chelubey Khan have a lot of interaction with the main imperial command?
The name's James. James Usari. Well, my name is not actually James Usari, so don't bother actually looking it up, but it'll do for now.
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New Aeyariss
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Postby New Aeyariss » Mon Sep 23, 2019 1:17 pm

Great Confederacy of Commonwealth States wrote:
New Aeyariss wrote:@ Great Confederacy of Commonwealth States I think that we ought to integrate Chelubey into your character's backstory, citing that he is a very prominent figure in the East, acting as one of Empire's major commanders in that area.

Ohh yeah, they certainly would have met. I wonder in what capacity, though. Would Chelubey Khan have a lot of interaction with the main imperial command?


Certainly. I envisioned the Blue Horde as being left to themselves for the most part, and dwelling on the Empire's eastern frontier, on the vast grasslands where native imperial population is small. Unlike other groups in the Empire, they do not pay taxes in goods - their "tax" is soldiers they provide whenever the Empire calls for them. Citing that it usually involves spoils of war or a chance to fight against the Khupate ( a nation members of the blue horde loathe for pushing them out of the steppes), the deal is mutually beneficial. Blue Horde is also likely to be one of first forces to respond to a Khupate incursion.

Most of the Empire sees Blue Horde as uncultured barbarians, but at the same time Imperial commanders consider the fighting prowess of steppe exiles to be a good addition to imperial forces, especially since Blue Horde provides Imperial armies with quality light and medium cavalry, and their chambuls have a high level of discipline not common among the feudal levies.
Last edited by New Aeyariss on Mon Sep 23, 2019 1:19 pm, edited 2 times in total.
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Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
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Vrijstaat Limburg
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Postby Vrijstaat Limburg » Mon Sep 23, 2019 2:05 pm

Full Name: Celydùn TírÔsrick
House (Family) Name: Tír (clan) Ôsrick
Title (if any): Tighearna f'Íoslainne Munnêd, MarBaeragh, Orricheagh (Lord of the isles of Mound, Marborough and Orrich)
Social Class: Nobility
Sex: Male
Age: 34 years of age
Image

Role in Court: Vassal
Backstory: WIP
Additional Info (optional) : WIP

Stewardship: 8 (+3 Stewardship) 11 - The Ôsrick clan hails from a brotherly band of sailors that sold furs and commodities to several villages along the Iron Bight. They settled on the isle of Orrich, but the salty seawater is just as prevalent in their blood as a sturdy stream of gold. Visionaries from the Tír o' Ôsrick have sailed beyond the dark blue seas, never to return. They are a breed of sailors, merchants and warriors alike, hoping to expand their lacking scope of the world.
Intrigue: -1 (+2 Intrigue) 1 - The seamen of the western isles are strictly tied to certain codes of honour. The Ôsricks represent their people as leaders of men, and take their sacred vows very seriously. They'll refrain from scheming to achieve their goals, believing that more legitimate, lawful means will get them further.
Martial: 10 - Those that have seen the islanders sail, have asked themselves what Gods could ever make ships so manouvrable and fast. The seamen of Orrich, Mound and Marborough are industrious, hardworking people, but their isles have constantly been plagued with grey clouds and stormy weather. Instead of surrendering to these odds, the men that lived on the isles built sturdy ships with large sails, trusting the winds to take them forward. These ships were originally used for fishing, but when the isles were plagued with barbaric piracy, brave men turned their ships around and faced their foes on the sea. An islander's valiance and strength is matched in that of five mainlanders, and where the tall Westerners excel at trading their goods, working their lands and catching their fish, they show endless vigour in defeating the empire's foes.
Diplomacy: 4 - Celydùn is a good merchant, but he can hardly be considered someone who's sentimental enough for court politics and diplomacy. He feels that the mainlanders should work with one another, and grant him and his people limited autonomy to expand their markets and increase their domestic economies, indirectly promoting trade in the Iron Bight.
Renown: -1 (+3 Renown) 2 - The people of the Three Great Isles are rather isolated and unknown to the masses of the empire, living in relative isolation. Merchants and settlers know them for their high-quality trade goods, whilst mainlander peasants and arrogant aristocrats have likely not yet heard of the people.

TRACKING PURPOSES: Indiana

Name of Place: The Great Western Isles
Description: The Great Western Isles, which mostly consists of the isles of Mound, Marborough and Orrich and a tiny archipelago in the Iron Bight, are a group of semi-secluded geographical islands on the Empire's North-western coast. The Iron Bight serves as a barrier between the settlements along the snowy river banks that lead up North to unexplored lands. The inhabitants of the Isles have a different history to the Mainlanders, with them effectively keeping their cultures and traditions whilst simultaneously becoming citizens of the Empire. The clans that once lead the lands as High Kings of the Isles and Sealords of the Bight now rule as Tighearna's, lords, in the emperor's stead.
Part of: The Empire / The Empire's Northern Territories.
Economic Left/Right: 8.25
Social Libertarian/Authoritarian: 5.74

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Zelphos
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Postby Zelphos » Mon Sep 23, 2019 2:39 pm

New Aeyariss wrote:Full Name: Chelubey Khan

House (Family) Name: House of Mongke.

Title (if any): Khan of the Blue Horde, Vassal of the Emperor.

Social Class: Blue Horde Nobility

Sex: Male

Age: 38

Appearance:

(Image)

Court Role: Vassal and leader of the Blue Horde

Social Class: Child of War

Backstory: The blue horde were ancient and renowned enemies of the Khuphate - and sole tribe that refused to accept the Khuphate's unification attempts. For many years the two groups fought a bitter war for dominance on the steppes, till the Blue Horde withered in both number and power. Led by newly appointed khan Mongke, the blue horde left for a massive migration which brought it within the territory of the Empire of Vexia. Instead of invading the powerful Empire, Mongke made a covenant with the Emperor of Vexia; in exchange for protecting the border and serving militarily upon Emperor's call, the Blue Horde were permitted to settle on vast uninhabited grasslands of the Eastern Frontier. For many years did the nomads serve the Empire faithfully, often becoming tip of the Imperial spear during many conflicts.

Chelubey was born as oldest of three sons of Khan Baatar, a descendant of Mongke, who led the blue horde during his days. Since his childhood Chelubey learned standard craft of his fellows - wrestling, horsemanship and archery, exceeding in all of those fields among his peers. Future khan fought his first battle at age of 13, already leading a raid against the Kuphate at age of 17, winning praise of the krultai (council advising the khans) who unanimously approved him on position of future khan. X

When Chelubey hit nineteen years of age, he embarked on a raid against the Khuphate alongside his father. The raid proven to be a total disaster as the party fell into ambush of the steppe nomads. Baatar Khan lost his life and it was only Chelubey's firm leadership that saved the force from annihilation. Returning home and bitter from his father's death, Chelubey assumed leadership of the nomadic army and embarked on ten years of massive warfare against the Kuphate, defeating them in many battles and earning reputation of talented commander and cunning strategist. When the Khuphate threat waned for a period of time, the great khan led a raid on the Southern Kingdoms upon Emperor's order.

It was that moment which proven to be decessive in his life. Although scoring victory in many battles and destroying countless enemies, Chelubey was relentless due to the fact that violence and terror he unleashed was extraordinary even for a steppe nomad. Becoming afraid of his own barbarism, the future khan devoted himself deeper into teachings of the Heavenly Lord, the native religion of the Blue Horde.

It was that time when Brandon Vixis ascended on the throne. Leaving military operations against the Khuphate in hands of his trusted brother and governance in hands of kurultai, Chelubey moved to capital in order to attain atonement for what he seen as his own evil by serving the greater good and protecting young monarch. Despite his goal, however, Chelubey remains a barbaric, violent force having an entire horde on his disposal.

The courtiers better hope the Emperor won't order it to be unleashed on someone.

The inspiration for this form of character came from Lipka tatars of the Polish Lithuanian commonwealth.

Stewardship: (0-15): 0 - Chelubey Khan and his people are nomads, whose live are relatively simple, and majority of their income comes from spoils of war. As such it is hard to expect from those nomads to know advanced techniques. At home Chelubey left governance in hands of the kurultai, while himself constantly waging war upon the Empire's enemies.

Intrigue: (0-15): 5 While a powerful warrior and leader, Chelubey Khan has only basic understanding of politics. Nevertheless, he understands the art of strategy and spying relatively well.

Martial: (0-15): 15 (10 normal + 5 from child of war) - Chelubey Khan is one of most renowned warriors of his age, having military genius equal to historical Ghenghis Khan and his "four dogs". He led the horde through constant period of warfare on the Eastern Frontier; as well launched several other expeditions on Emperor's behalf. He personally reorganized the forces of the blue horde and provided them with better equipment acquired due to revenue from raids.

Diplomacy: (0-15): 3 A barbarian like him is hardly the person you would send in a delegation. Still, Chelubey Khan has enough understanding coming from applying the military strategy to other fields to move within this area.

Renown: (0-15): 2 - Chelubey Khan and his people are still seen as barbarians due to their cultural and religious differences from majority of Empire's population. The little fame Baatar Khan has he owes to fear his person causes due to terror used during his campaigns.

TRACKING PURPOSES
: Indiana


Accepted.

Great Confederacy of Commonwealth States wrote:Character Application

Full Name: Marius ‘the Dam’ Mariensis
House Name: Mariensis
Title: Duke of Aresaria
Social Class: Peasant
Sex: Male
Age: 28
Appearance:

Role in Court: Marshall of the Golden Falcon
Backstory: Marius Mariensis, or as he was known at birth, Marius of Rocksby, was born to a semi-wealthy homesteader in the eastern provinces of the empire. Marius the Elder, as his father was called, was a horse breeder and merchant, supplying the imperial cavalry with fresh steeds for their campaigns, mainly against the Khupate. Marius the Elder made a habit of buying captured horses from the army for breeding, making his own breed of horses which was nearly on par with the Khupate breeds. Marius the Elder was, above all, an astute businessman, and he taught his sons all about the business of a horse trader. Those youngsters, not having access to any other education, learned everything there was to know from their dad, and worked on the farm from a very early age. There was no need to learn how to read or write, of course, but they did learn how to care for horses and how to ride them.

Being the second son, Marius the Younger would never inherit the farm. He could spend his days helping his older brother, who would eventually inherit their lands, but Marius chose for himself a different path. The lands of Aresaria were made unsafe by bandit raids, and Marius was of a mind that joining the imperial army would do something to alleviate this. So, he was given his father’s best horse, a young stallion by the name of Theo, and he joined the imperial legions as a member of the cavalry. He was placed in the 11th Regiment of Lancers, tasked with patrolling the roads leading to and from the frontier outposts. They were also used as messengers and enforcers.

This is how Marius first met prince Brandon ‘Mariot’ Vixis, heir apparent to the empire. When they were first told of the arrival of the princeling to the frontier, the soldiers were understandably miffed. Many had in their heads a spoiled brat in nobleman’s clothes, who would lead from 20 miles behind the front and have fanciful ideas of warfare that would get them killed against Khupate raiders and dreaded horse-archers. The 11th regiment was repurposed as a guard regiment for the emperor’s son, to serve alongside the Golden Falcon detachment that had been sent along as bodyguards. Much to the surprise of the soldiers, the prince did not arrive at the designated meeting point in a carriage, but in sturdy, practical military outfit atop a brown horse. When the party was ambushed by Khupate raiders, the prince proved himself to be a very capable commander and fighter.

The first time the prince and Marius spoke was when Brandon helped Marius up after the latter had fallen from the saddle through the impact of a Khupate bow striking his shield. From that point on, the two grew closer. They were roughly the same age, and while Brandon had the formal training, Marius had the most experience on the Eastern front. While off duty, Marius would sometimes be invited into Brandon’s tent to spar with him on strategy. This mostly consisted of Brandon detailing the strategy, and Marius telling plainly which of his ideas would get them all killed. Hesitant to address the heir apparent at first, over the next few months a certain friendship began to form. Marius rose up the ranks, partially through Brandon’s help, and would become more and more entwined with the staff officers of the prince.

The true test came when, over the course of an ambush by the Khupate, the prince’s entourage was surrounded by enemy cavalry. The 11th regiment, now under the command of Marius, sped to his defence, breaking through the enemy cantabrian circle and forming a shield wall around the prince. It cost the regiment dearly, but it earned them the prestigious title 3rd Horse Guard Regiment, with a banner and insignia to match.

The war dragged on regardless, and quickly devolved after the prince’s life was threatened. The cavalry under Marius, tired of fighting the same nebulous enemy, started targeting the undefended nomadic camps and herds, capturing or slaughtering what cattle they could find. In response, the Khupate started burning border settlements. During one of these raids, a little girl was killed along with her family, and the 3rd Horse Guard regiment answered by striking into the heart of the Khupate, riding ceaselessly for three days until they found the Khupate capital, striking in and burning what they could find. The results of the attack were minimal, but it was a huge boost in morale and won Marius the nickname ‘the Dam’, for stopping the Flood. It also earned him a place as Brandon’s personal guard, along with what was left of the Golden Falcons there.

When the emperor died, Brandon asked Marius to come with him to be his body guard. He needed a friend there, as he claimed. Marius was reluctant to agree. His life was with the Horse Guards, and there were only a few months of his service left. Still, he could not deny a friend, and as such, he accepted the position. He was knighted in the order of the Golden Falcon on the fields of the eastern front, with no more ceremony than the frontier outposts could muster. With a second stroke, Brandon named Marius duke, which would be necessary. A peasant could not wear the Falcon Robe, after all. He was given the name ‘Mariensis’, the House of Marius, and rode with the emperor to the capital. The first time he saw a city larger than what the east could muster with its endless hamlets.

Stewardship: 6
Intrigue: 3 (1+3)
Martial: 11 (8+3)
Diplomacy: 3
Renown: 2

TRACKING PURPOSES: Indiana


Name of Place: Aresaria
Description: Aresaria is a rugged land of rocky hills, a border region between the Khupate and the Empire, conquered by the emperor Ares during his easterly campaign. The area is inhabited both by local nomads and by imperial homesteaders. There are no large population centres to speak of, and the local garrison forts provide centres for economic activity. Banditry is common, and encouraged by Khupate raiders slipping past the border and into the fertile hinterlands of imperial control. Farms are often miles apart, and farmers are left to protect their own herds of sheep, cattle and horses. Having been under military control for most of its time under the empire, it has recently been made into an official duchy in order for Marius Mariensis to have a title upon his assumption of the marshallship.
Part of: the Empire

Accepted. Well-written.


In regards to the IC, the opening scene will be the courtiers arrive at the Emperor's court, and make introductions, allowing us to test the waters of the character interaction. The issue with the previous roleplay, which opened in the same scene, was that the pacing was awful, and this scene lasted too long, allowing the IC to die. To prevent this from happening again, I'm going to organize the IC into chapters, which I believe will help with the pacing problem. Do any of you have any suggestions that may help with this?

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New Aeyariss
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Postby New Aeyariss » Mon Sep 23, 2019 2:49 pm

In regards to the IC, the opening scene will be the courtiers arrive at the Emperor's court, and make introductions, allowing us to test the waters of the character interaction. The issue with the previous roleplay, which opened in the same scene, was that the pacing was awful, and this scene lasted too long, allowing the IC to die. To prevent this from happening again, I'm going to organize the IC into chapters, which I believe will help with the pacing problem. Do any of you have any suggestions that may help with this?


I am fully okay with it.

Also, can we agree to set the technological level at early 1400s, which means Grunwald - Agrincourt - Hussite Wars technology?
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


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Krugmar
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Postby Krugmar » Mon Sep 23, 2019 4:42 pm

If this concept seems unworkable I'd be happy to think up something else.

Full Name: Sylas Sil Imris Vixis
House (Family) Name: Vixis
Title (if any): Grand Duke (Courtesy title), Duke of Skaria and Voy, Marquis of Wyr, and Master of the Knoll
Social Class: Royalty
Sex: Male
Age: 51
Appearance: Looking older than his years, Sylas has short grey hair and dull eyes that match. Of looks, height and build he is considered the average, often blending into the background.
Role in Court: Chancellor
Backstory: Born in the year 998 IY, Sylas was an unexpected, and unwelcome, addition to the royal family. Prior to his birth the Milarion family had attained high station, and Lady Anara Milarion became a close confidant to the Empress and, as was revealed by his birth, to Emperor Imris as well. Though they initially enjoyed a surge of power, a series of intrigues and plots devastated the family and saw the survivors exiled from court to their estates in Voy. Sylas remained at court, saved by the fortuitous accession of his older brother, Jakar III, from the schemes of the Empress-Mother and her allies.

Out of sight and out of mind Sylas remained for most of his childhood. Jakar ensured that he receive an education befitting a royal, and Sylas took to his studies, both martial and academic, well. Sylas spent much time with his elder brother, as much as the Emperor's duties allowed, though the birth of Jakar's eldest, Talia, coincided with Sylas's first duties. Jakar awarded him the former Milarion estates and titles in and of Voy. In 1021 Sylas aided in the crushing of a rebellion in Skaria, for which he would unduly receive most of the credit and was created the Duke of Skaria.

Sylas remained in Windstard until 1025 IY, serving as Jakar's right hand. The untimely death of the Master of the Knoll at a time when war with the Southern Kingdoms seemed likely presented a grave problem for Jakar. He sent Sylas to entreat with the Kings of the South, and when he did so successfully named him Master of the Knoll and Marquis of Wyr. Sylas stayed in the south, expanding the Wyrhold into its present form the Newgarden. He would rarely return north, often only to visit his various estates.

Sylas earned the respect and fear of the southern marcher lords. He respected their autonomy, and they respected the (somewhat tall) tales of his deeds in Skaria. This reputation earned him the nickname 'the Shryke', after the legendary and fearsome birdmen said to roam the desert. Much of his time was spent dealing with the Southern Realms and ensuring the Empire's southern border remained peaceful, unlike the east.

The untimely death of his brother Jakar at a time of great upheaval within the Empire has worried Sylas, who has rushed back to Windstard to aid his nephew in governing the realm.

Additional Info (optional) : CoA and Personal CoA tbd

Stewardship: 0 +3
Intrigue: 3
Martial: 9
Diplomacy: 9 +2
Renown: 0 +4

Name of Place: Skaria
Description: A harsh and barren land, Skaria is sparse in population and wealth. Every hill and valley has a lord and they often squabble, even over the most minor of issues. Though castles and villages are widespread, Skaria lacks any significant towns, cities or urban areas, though its principal settlement is Moormoln
Part of: Vexia
Name of Place: Voy
Description: A pleasant land of plains, Voy is a small but productive realm famed for its wines and honey. It is a country of rolling meadows, luxurious estates, and charming villages. Its principal settlement is Adelaire
Part of: Vexia
Name of Place: Wyr
Description: Wyr is considered to be the most inhospitable part of the Knoll. Life, and settlements, exist scattered among the all too sparse oases. The people are often considered unfriendly and alien, sharing more in common with their kin to the south than the rest of the empire.
Part of: The Knoll, Vexia
Name of Place: The Knoll
Description: The southern borderland of the Empire, an arid place touching upon the Great Desert. It is a realm of marcher lords operating an old line of fortifications.
Part of: Vexia
Name of Place: Newgarden
Description: An Oasis within the desert of the Knoll. Newgarden was constructed around and upon the older Wyrhold. Sylas the ancient stout keep expanded into its present form after finding it severely lacking.
Part of: Wyr, The Knoll, Vexia
Last edited by Krugmar on Tue Sep 24, 2019 10:07 am, edited 1 time in total.
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Zelphos
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Postby Zelphos » Mon Sep 23, 2019 6:49 pm

Krugmar wrote:If this concept seems unworkable I'd be happy to think up something else.

Full Name: Sylas Sil Imris Vixis
House (Family) Name: Vixis
Title (if any): Grand Duke (Courtesy title), Duke of Skaria and Voy, Marquis of Wyr, and Master of the Knoll
Social Class: Royalty
Sex: Male
Age: 51
Appearance: Looking older than his years, Sylas has short grey hair and dull eyes that match. Of looks, height and build he is considered the average, often blending into the background.
Role in Court: Possibly Chancellor, Marshall, or a custom position.
Backstory: Born in the year 998 IY, Sylas was an unexpected, and unwelcome, addition to the royal family. Prior to his birth the Milarion family had attained high station, and Lady Anara Milarion became a close confidant to the Empress and, as was revealed by his birth, to Emperor Imris as well. Though they initially enjoyed a surge of power, a series of intrigues and plots devastated the family and saw the survivors exiled from court to their estates in Voy. Sylas remained at court, saved by the fortuitous accession of his older brother, Jakar III, from the schemes of the Empress-Mother and her allies.

Out of sight and out of mind Sylas remained for most of his childhood. Jakar ensured that he receive an education befitting a royal, and Sylas took to his studies, both martial and academic, well. Sylas spent much time with his elder brother, as much as the Emperor's duties allowed, though the birth of Jakar's eldest, Talia, coincided with Sylas's first duties. Jakar awarded him the former Milarion estates and titles in and of Voy. In 1021 Sylas aided in the crushing of a rebellion in Skaria, for which he would unduly receive most of the credit and was created the Duke of Skaria.

Sylas remained in Windstard until 1025 IY, serving as Jakar's right hand. The untimely death of the Master of the Knoll at a time when war with the Southern Kingdoms seemed likely presented a grave problem for Jakar. He sent Sylas to entreat with the Kings of the South, and when he did so successfully named him Master of the Knoll and Marquis of Wyr. Sylas stayed in the south, expanding the Wyrhold into its present form the Newgarden. He would rarely return north, often only to visit his various estates.

Sylas earned the respect and fear of the southern marcher lords. He respected their autonomy, and they respected the (somewhat tall) tales of his deeds in Skaria. This reputation earned him the nickname 'the Shryke', after the legendary and fearsome birdmen said to roam the desert. Much of his time was spent dealing with the Southern Realms and ensuring the Empire's southern border remained peaceful, unlike the east.

The untimely death of his brother Jakar at a time of great upheaval within the Empire has worried Sylas, who has rushed back to Windstard to aid his nephew in governing the realm.

Additional Info (optional) : CoA and Personal CoA tbd

Stewardship: 0 +3
Intrigue: 3
Martial: 9
Diplomacy: 9 +2
Renown: 0 +4

[spoiler=Locations]Name of Place: Skaria
Description: A harsh and barren land, Skaria is sparse in population and wealth. Every hill and valley has a lord and they often squabble, even over the most minor of issues. Though castles and villages are widespread, Skaria lacks any significant towns, cities or urban areas, though its principal settlement is Moormoln
Part of: Vexia
Name of Place: Voy
Description: A pleasant land of plains, Voy is a small but productive realm famed for its wines and honey. It is a country of rolling meadows, luxurious estates, and charming villages. Its principal settlement is Adelaire
Part of: Vexia
Name of Place: Wyr
Description: Wyr is considered to be the most inhospitable part of the Knoll. Life, and settlements, exist scattered among the all too sparse oases. The people are often considered unfriendly and alien, sharing more in common with their kin to the south than the rest of the empire.
Part of: The Knoll, Vexia
Name of Place: The Knoll
Description: The southern borderland of the Empire, an arid place touching upon the Great Desert. It is a realm of marcher lords operating an old line of fortifications.
Part of: Vexia
Name of Place: Newgarden
Description: An Oasis within the desert of the Knoll. Newgarden was constructed around and upon the older Wyrhold. Sylas the ancient stout keep expanded into its present form after finding it severely lacking.
Part of: Wyr, The Knoll, Vexia

I enjoyed reading over this one, though could you specify which court role he has? Whatever council position is available is fine with me. Accepted.


New Aeyariss wrote:
Also, can we agree to set the technological level at early 1400s, which means Grunwald - Agrincourt - Hussite Wars technology?


Aye, that would make sense.
Last edited by Zelphos on Mon Sep 23, 2019 6:50 pm, edited 1 time in total.

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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Tue Sep 24, 2019 2:24 am

Zelphos wrote:In regards to the IC, the opening scene will be the courtiers arrive at the Emperor's court, and make introductions, allowing us to test the waters of the character interaction. The issue with the previous roleplay, which opened in the same scene, was that the pacing was awful, and this scene lasted too long, allowing the IC to die. To prevent this from happening again, I'm going to organize the IC into chapters, which I believe will help with the pacing problem. Do any of you have any suggestions that may help with this?

That sounds good, I agree that the problem with an open ended "get to know each other" session is it can quickly become endless conversations about nothing. As for a suggestion I would propose that maybe in each of your chapters you put some rather concrete problem or task up for people to have to deal with. That I think might help structure the RP a bit and hopefully provide some impetus for activity.
Zelphos wrote:
New Aeyariss wrote:
Also, can we agree to set the technological level at early 1400s, which means Grunwald - Agrincourt - Hussite Wars technology?


Aye, that would make sense.

Gunpowder?
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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New Aeyariss
Powerbroker
 
Posts: 8134
Founded: May 12, 2010
Iron Fist Consumerists

Postby New Aeyariss » Tue Sep 24, 2019 2:52 am

Gunpowder?


In early 1400s gunpowder still had a very limited use, albeit it's time when first cannons have entered widespread service.
Rping in MT (2023) and PT/FanT (1564)


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Of the Quendi
Post Marshal
 
Posts: 15447
Founded: Mar 18, 2010
Civil Rights Lovefest

Postby Of the Quendi » Tue Sep 24, 2019 4:16 am

New Aeyariss wrote:In early 1400s gunpowder still had a very limited use, albeit it's time when first cannons have entered widespread service.

I know, but I was wondering if they exist or not in this RP.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Krugmar
Minister
 
Posts: 2248
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Tue Sep 24, 2019 10:08 am

Zelphos wrote:
Krugmar wrote:-snip-

I enjoyed reading over this one, though could you specify which court role he has? Whatever council position is available is fine with me. Accepted.


Thanks, I'll go with Chancellor, with the expectation he might not last long in what is bound to be a cutthroat court. Should be interesting.
Last edited by Krugmar on Tue Sep 24, 2019 10:09 am, edited 1 time in total.
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The Verdantderm Lands
Diplomat
 
Posts: 555
Founded: Aug 30, 2018
Ex-Nation

Postby The Verdantderm Lands » Tue Sep 24, 2019 5:25 pm

Character Application

Full Name: Dayfith Jakar Fawr
House (Family) Name: Fawr
Title (if any): Prince of Ye-ayn
Social Class: Royalty
Sex: Male
Age: 14
Appearance: Tall, slender, well-muscled, black haired, fair skinned, pleasant of face, dark eyed.
Role in Court: Prince étranger, Royal Fosterling (Hostage), Cousin to The Emperor.
Backstory:
Prince Dayfith was seven years old when tensions between his uncle, The Emperor, and his father became such that it was ‘strongly suggested’ that Dayfith go to Windstard, to be educated at his uncle’s court. Over the years, Davith gained some insights into the governance of lands and men, as well as the divisions between them, especially his father and his uncle. He rarely saw his parents, except when they came to visit each year.
Knowing that his father would expect him to succeed to the kingship, Prince Dayfith studied hard at combat, tactics, logistics and strategy.
The Prince is a strong supporter of his cousin and Emperor, Brandon. However, The Emperor still sees Dayfith as (at best) a youth and (at worst) a potential danger that could fracture his empire. The Prince is allowed two servants, a boy and a girl a year younger than himself.
Additional Info (optional): Dayfith does not remember much of Ye-ayn, except that he loves it with a yearning. He has a younger brother there and is jealous of his being in Dayfith’s rightful home, with their mother and father.

Stewardship: 5 (2 (+3))
Intrigue: 2
Martial: 12
Diplomacy: 4 (2 (+2))
Renown: 6 (2 (+4))


Location App

Name of Place: Ye-ayn
Description: West-northwest of Windstard, the small kingdom of Ye-ayn inhabits a large plateau and access to the kingdom is controlled at a small number of defensible natural passes. The Kingdom’s capital city is Hehduke and the kingdom is divided into eight counties. Goats, sheep and poultry are the kingdom’s principal livestock. Wheat, barley, corn and flax are the principal crops. There are forests, some small mines and quarries.
In an effort to cement a lasting peace, a marriage was arranged between King Luell Fawr and Lady Joyanna, the sister of Emperor Jakar III. However, since then, politics have strained the relationship between the royal houses.
Part of: Empire.
“Give my people plenty of beer, good beer, and cheap beer, and you will have no revolution among them.”
-- Queen Victoria

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