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Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Emulation White
Spokesperson
 
Posts: 189
Founded: May 05, 2019
Ex-Nation

Addition

Postby Emulation White » Sat Sep 07, 2019 6:43 am

Hello, I was wondering if NationStates has any intentions of implementing new mechanics or enhancing existing ones significantly. I would also greatly appreciate any efforts to further Nation and/or UI personalization and customization. Ideally, I would very much enjoy the game with added complexity and having to put in more effort.

One example would be the simplistic split between autocracy and democracy, it'd be nice to see an expansion of the policy system that would enable more mixed government/mixed economy representation.

I know I'm being somewhat vague, I'm just curious as to the volition of the game designers and the intentions of NS.

Any information is appreciated.

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Gandoor
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Posts: 10232
Founded: Sep 23, 2008
Civil Rights Lovefest

Postby Gandoor » Sat Sep 07, 2019 6:06 pm

Unfortunately it's highly doubtful that the NS will be updated to increase its complexity, as the game is deliberately designed to function as a simple nation simulator, it's not meant to be a complex or in-depth one.
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Grand Proudhonia
Diplomat
 
Posts: 597
Founded: Aug 23, 2019
Ex-Nation

Postby Grand Proudhonia » Sat Sep 07, 2019 6:09 pm

Thanks to factbooks and dispatches, you can make the game as complex as you want
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The Sherpa Empire
Minister
 
Posts: 3222
Founded: Jan 15, 2018
Inoffensive Centrist Democracy

Postby The Sherpa Empire » Sat Sep 07, 2019 6:09 pm

New features get added from time to time, but admins have limited time and they don't want to overcomplicate it so that it becomes too confusing for new players.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།
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SherpDaWerp
Technical Moderator
 
Posts: 1895
Founded: Mar 02, 2016
Benevolent Dictatorship

Postby SherpDaWerp » Sat Sep 07, 2019 7:06 pm

There is one rather significant Gameplay change floating around Technical (here it is) that would be a significant shake-up of region-based politics, but as for greater control over your actual nation, there's been nothing publicly said about any changes to that system. (beyond the inevitable creation of more issues...) The admins don't have unlimited time, and this is nothing like an AAA published game. There are 6 admins total, and AFAIK [violet] does most of the codey jazz. Adding more national control would be something they just don't have time for.

There would be incredible complexity in just your autocracy/democracy suggestion. Are you thinking in terms of a democracy having legislature and people voting? I know I would get tired of being the nation's leader and constantly getting my laws shot down by an ultimately RNG-based system of mooks voting against me. Fixing that would ultimately require every person in that government's beliefs to be simulated based on already-existing national stats, which would in turn make massive changes to the national structure impossible.

Grand Proudhonia wrote:Thanks to factbooks and dispatches, you can make the game as complex as you want

^ do that. If you want more complexity, look to the factbooks and dispatches. Write whatever you want in there. You can make this game into almost anything you want, and that freedom is the greatest part.
Became an editor on 18/01/23 techie on 29/01/24

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Emulation White
Spokesperson
 
Posts: 189
Founded: May 05, 2019
Ex-Nation

Postby Emulation White » Sat Sep 07, 2019 8:17 pm

SherpDaWerp wrote:There is one rather significant Gameplay change floating around Technical (here it is) that would be a significant shake-up of region-based politics, but as for greater control over your actual nation, there's been nothing publicly said about any changes to that system. (beyond the inevitable creation of more issues...) The admins don't have unlimited time, and this is nothing like an AAA published game. There are 6 admins total, and AFAIK [violet] does most of the codey jazz. Adding more national control would be something they just don't have time for.

There would be incredible complexity in just your autocracy/democracy suggestion. Are you thinking in terms of a democracy having legislature and people voting? I know I would get tired of being the nation's leader and constantly getting my laws shot down by an ultimately RNG-based system of mooks voting against me. Fixing that would ultimately require every person in that government's beliefs to be simulated based on already-existing national stats, which would in turn make massive changes to the national structure impossible.

Grand Proudhonia wrote:Thanks to factbooks and dispatches, you can make the game as complex as you want

^ do that. If you want more complexity, look to the factbooks and dispatches. Write whatever you want in there. You can make this game into almost anything you want, and that freedom is the greatest part.


That looks like a cool new function, it'd give me some incentive to stop being a regional hermit. But no, I wasn't speaking of any simulation of that degree. Let me take a crack at explaining: NS as it is, is nice and streamlined, but let's say I make a decision that cancels democracy/autocracy or capitalism/socialism, the effects are very black and white. I'd just like some way of signifying a mixed government/economy, besides the nation type descriptor. What I'm trying to propose is further fleshing out of all aspects whilst sticking to the vanilla OS. At the end of the day, factbooks is what I spend the least time with because it lacks the organic building feeling through issues.

My desire is for further differentiation and deeper personalization of nations, I'd like more meat on the bones when I read a nation's page or look at their stats. Just a little more micro-management and the issues to accommodate it. Like a tree growing new branches from its base.

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SherpDaWerp
Technical Moderator
 
Posts: 1895
Founded: Mar 02, 2016
Benevolent Dictatorship

Postby SherpDaWerp » Sat Sep 07, 2019 8:27 pm

What you're looking for there is definitely factbooks. I don't get into RP much, but there is this forum where you can get tips on how to flesh out your nation.

If you don't really want to get into factbooks because it isn't organic enough, that's fair. Going through and answering some of the questions (like What is your leader's education/training? or Legal age in your nation?) can really help with that process.
Became an editor on 18/01/23 techie on 29/01/24

Rampant statistical speculation from before then is entirely unofficial

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Emulation White
Spokesperson
 
Posts: 189
Founded: May 05, 2019
Ex-Nation

Postby Emulation White » Sat Sep 07, 2019 8:46 pm

SherpDaWerp wrote:What you're looking for there is definitely factbooks. I don't get into RP much, but there is this forum where you can get tips on how to flesh out your nation.

If you don't really want to get into factbooks because it isn't organic enough, that's fair. Going through and answering some of the questions (like What is your leader's education/training? or Legal age in your nation?) can really help with that process.


I guess I'll give it a shot. I still think it'd be cool to have a little more options with the UI like new themes, different fonts, nations displaying these things when viewed by other nations. Aesthetics.

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Galiantus III
Ambassador
 
Posts: 1453
Founded: Jan 23, 2013
Ex-Nation

Postby Galiantus III » Sat Sep 07, 2019 9:37 pm

Issue writing sounds like the way to go for you. The reason we have the statistics, policies, government forms, etc. is because issues have helped shape what we can happen in our nations.
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