Name: Siona Willun, (Sometimes known by the peasants as the Black Raven, or the Dream Walker.)
Age: 22
Gender: Female
Race: Human
Appearance:
Mage?: Yes
Bio: Siona Willun was born on the day her mother died, in a small, cold town on the northern coast of Eshon. Her father always felt that it was Siona's fault his wife died. But still, despite the resentment he felt for his only child taking away his wife, he was still an honorable man and vowed to raise her. He was a sellsword, but couldn't travel with mercenary bands with an infant daughter, and so he instead signed on as a guard for a travelling caravan of Rotha, an ethnic group who often made their livings as traders, merchants and entertainers. In this caravan, Siona found herself being raised by actors, rogues and merchants more so than her father. In particular, a family named Maadran who owned a nice covered wagon became much more like her real family, after Siona's father left her with them while he worked. She grew up with their children, was fed by their mother, and was taught how to trade by their father. She loved the Maadran's, and the Maadran's loved her. Though ethnically she was not Rotha, she was raised Rotha, and their values of kindness, curiosity and wanderlust where imparted onto her.
She was a smart child, and was well loved by her family of drifters and rogues, who all made sure she was fed and happy. She played with the other children, quickly establishing herself as their unofficial leader, and began to lead them on various missions to get sweets whenever they were in a town. They would steal from food carts, sneak into farms and steal chickens, and steal what few coins local children had by hustling them in various childhood games. In the towns their families visited for trade, the children of the caravan, and Siona in particular, were hated. There were many occasions when local guards and angry shopkeepers would tan the hides of the kids, but as far as Siona was concerned, there was safety in numbers for them. A shopkeeper could only catch one of them at a time, and with fifteen or so kids it greatly increased ones chance to escape with their plunder of sweet rolls and apples. Still, that didnt stop them from frequently returning to the caravans camp to find her if she escaped. After all, her pale skin, dark hair and dark eyes certainly stood out against the sea of red hair, green eyes and tan skin that was most Rotha. Ms Maadran always threatened to beat Siona bloody whenever the shopkeepers came back. Siona wasnt scared of her for that reason though, she knew Ms Maadra could never bring herself to actually hit her children. She could however make Siona return to town and work for whatever shopkeeper she had robbed, and that was always days of tedious, boring labor where there were no books to read at night and no adventures to go on in the day.
One day, when Siona was 10, her father took her aside and informed her that it was time he taught her to use a sword. She hated it, and her father was far from forgiving for her missteps while he taught her to fight with sticks. If she made a mistake, that was too bad, and he would bring his blows home with the same force as if she was a soldier in training. It made her want to win even more, and as she grew and got better, every time (though they were few and far between) she managed to hit her father back was a small victory. He not once congratulated her.
However, as she trained with the sword with her father, she learned something else about herself. She found that she could set things alight with her mind, or cause the leaves on tree's to freeze and wither. It scared her, and she was worried she would be seen as a freak, until she went to Ms Maadran, who told her that what she was doing was magic. Ms Maadran was a mage, though not a very proficient one, and when she wasn't out running with the other children or training with her father, Ms Maadran was helping to teach her to control her magic. It was slow going at first, but eventually she managed to learn to keep her magic in check, and began to buy (or often times steal) books on magic from local towns. She would practice on her own when the caravan was stopped, learning to control the wind, create fire at her fingertips, and chill the air around her. It made her feel powerful, and like she had a purpose. And one day, she even managed to summon a spirit animal, a black Raven.
When Siona was 17, she continued to travel, trade and swindle, but had grown sick of the passive aggressive and increasingly toxic relationship with her father. The training he insisted on continually left her covered in welts, and his lack of attention given to her as she grew up had left a mark on her opinion on the man who still insisted he had been the one to raise her, when in reality it had been the kindly Maadran family with the wagon who had. One day, as they trained, her frustration finally snapped. After her father had knocked her down one to many times in a single day, Siona stood, parried his next blow, and blasted him across the camp with a rush of wind. She flipped a small wagon, and toppled the stage back for the production the troupe was putting on. It was a moment of truth for her, one where she truly learned what it was that she was capable of. She did not speak to her father after that, but made her decision. It was time to leave.
Siona's goodbye was a painful one for most, as the caravan had come to love her for her mischievous nature. She always brought a little extra experience to their lives, and one never knew what kind of trouble she would bring on them next. But it was almost always fun. She hugged the Maadran family, who had become her true family, especially Ms Madraan who cried and insisted on sending Siona with plenty of home cooked food. She took one of her fathers swords with her. He protested, but did nothing to try and stop her. She knocked around with the guards, before giving them all hearty hugs. Cailish, the only Rotha man she knew who would openly cry, cried. With a wave over her shoulder, Siona set out on her own for the first time. Come sunset, a horse approached her from the direction she had come, her father sitting atop it. Siona met him in the middle of the road, and though they never exchanged a word, he extended his hand and she shook it. That was the last time she saw him.
Siona walked the roads, making her way north again the to the town where was born in. It was cold, colder than she expected, but a place where she was quickly welcomed when she told the people who her mother had been. Apparently, though she had never known it, her mother was the daughter of a rich merchant family in town, and had run off with her father in what had been a big scandal. They were called the Jalmords, and welcomed Siona into their home with open arms, showering her in gifts and attention. She liked it at first, especially the admiration they gave her for her magical ability, but soon she grew tired of it. It all felt superfluous and cheap, and was an apparent use of her presence to prove to the townspeople how good and kindhearted they were. But, there was one good thing that came form the Jalmords, and that was Josah Whels. He was an old and accomplished mage, a master of summoning, the magic school that Siona hoped to learn. Josah was kindly and understanding, and the two shared a mutual dislike of the Jalmords, only remaining in their household for the advantages it brought them. He encouraged Siona to leave, as she was still young and spry, and able to walk the roads.
Josah taught Siona for a year, helping her learn the ways of summoning. Siona learned to bring forth weapons from air, summon creatures from other realms, and signed a contract with Ravens, her spirit animal that allowed her to summon them to her at any time. She was informed by Josah that, had she been attending a magical college, she would likely be at the rank of adept at this point, and that if she wanted too, she could become a great mage. And then one day, a year and a half after Siona had arrived in the north, Josah died. He was an important part of the Jormonds household, giving them an air of mystery and advising them on many things, so his loss was a big hit for the house. They buried him like a king, and Siona said goodbye. She gathered up a fine cloak gifted to her, her sword and a pack full of books and scrolls, and set out into the cold northern winter, when the sun never rose and the Aurora shined in the sky. She promised to write the Jormonds, but never did. She didn't like them enough.
Siona traveled far and wide in the coming years, using her skills as a mage to earn her money. She grew colder, but never crueler, and took every opportunity that presented itself to learn. Much of her time was spent as a guard for caravans, just as her father had done, but she did much much more. She visited the campuses of the magical colleges, and read through their libraries. Many of the books she acquired she stole from those places, and she delighted in showing off to the mages there. But she never enrolled, preferring the wanderers lifestyle. After all, it was how she was raised. She wandered from town to town, and learned to meditate and study her dreams, and see into the dreams of othes. She made contracts with spirits and creatures, summoned storms from the north, and in a particularly dramatic adventure sealed the soul of a long dead Barrow King called the Aern Geoth, taking it on as her own personal summon. However, with no caravan of her own, life was lonely. She forgot how to interact with people outside of business deals, and grew detached from humanity. She was alone, and though she had seen the snow covered north and the vineyards of the south, it did not change the fact that she had no one left, and was lonely. On many occasions, she thought of tracking down the caravan of her childhood, and living out the rest of her days as a member of the Maadran family, as she had always been at heart. But, it just didn't feel right. At least, it wasn't the right time yet. She was too young, and she had begun to learn of the Keepers Of The Glass. These Keepers, they appealed to her. She didnt fully understand her abilities to walk dreams, but she figured if there was anyone who could teach her it was them. If only she could find a way to get their attention. So she searches for them, and collects knowledge as she travels, occupying a strange place in between the College Mages of the Magi Consortium, and Wanderers. She would solve peoples problems if they asked, and always tucked away any extra information or histories she could, her Rotha upbringing always telling her that stories must be saved and protected.
Fighting Style: Summoner.
Abilities:
- Writs Of Sealing: Siona's favored combative style is summoning spirits she has made contracts with, and she has formed many contracts and sealed away many restless wraiths in her time. She know is capable of bringing these spirits back to fight for her.
- Master Summoner: Siona has learned to summon, and uses it as her prefered form of combat. She most commonly summons spirits, though she is also capable of summoning other objects such as weapons, animals (most commonly crows and ravens) and even people. However, if it is a living and or sentient thing, she must first sign a contract with it, so that the creature agrees to be her servant and is not her slave.
- Adept Of The Northern Winds: Siona was taught magic in the north, and therefore the elements she learned to harness were the cold temperatures and biting winds. Though she is not as proficient in using this magical skills as she is at necromancy, in a fight she can conjure up blasts of wind or freeze those she touches with her hands.
- Magical Prodigy: Siona has an innate magical ability, and is if not a master of necromancy she is about as close to being one any other her age has ever gotten. As a result, magic comes easy to her, and is her greatest skill.
- Dream Walker: What it is, Siona doesn't really know. But she can slip in and out of others dreams, and see who they are, as well as study her own dreams through careful meditation. Sometimes it helps, sometimes it does nothing, and other times she has seen things she wishes she hadn't.
- Wandering Scholar: Though Siona has an innate affinity towards magic, she would never have been able to become as talented in it as she is if it weren't for her intelligence. Siona has a thirst for knowledge above all else, and wishes to grow her knowledge. She is an academic, and a studious mind, and it is due to her willingness to buckle down and do the research work that she is able to learn all the she has when it comes to magic and cultures.
Limitations:
[*]Its Still Sentient: To summons living things, or something that is sentient, Siona must first have written a contract and signed a Writ Of Sealing with the creature. After that, she must be physically touching the Writ Of Sealing, as well as offer her blood as sacrifice, to summon the creature to her.
[*]Skin Must Touch: For Siona to be able to freeze someone, she must physically touch them with her bare skin. It works best of she is touching their skin as well, but it is still fairly easy to freeze them through clothes. The hard part is getting close enough to actually get a hold on them.
[*]The Winds Are Fickle Masters: Siona is capable of summoning greats gusts of wind. She has done this by creating small magical tethers between the winds in the north and a pair of tattoos on her hands. However, though there are multiple tethers scattered across the north, where she draws her wind from, that doesn't mean the wind is always blowing. Siona may attempt to draw on the wind, and find the tether she is attempting to draw from is just simply to calm at the moment, forcing her to retreat and create the connection with another of her tethers before she can actually call on the wind.
- Aloof: Siona has her own reasons for doing everything she does, and cares little for the opinions of others. She is aloof, and can be hard to gauge because of it, causing her to live a solitary lifestyle with few true friends or followers.
- The Stories Are Only Stories: There are many stories told by the peasants about Siona, mostly arising from her famously sealing an ancient Barrow King known as the Damned Lord. However, though she is very talented, the exploits the peasants talk about are exaggerated. Some may find this fact disappointing when they meet her, upon the realization that she is not some all powerful being, but is just a young woman who happens to have a knack for magic.
- Skinny: Siona is skinny. Sure, she can summon frightening spirits and cast powerful gusts of wind, but that will only get you so far. Anyone who manages to actually land a good hit on Siona, will likely be the one who defeats her.
Equipment:
- [Insert Equipment]- Iron Short Sword (Fire rune recently added to it, hence Siona's lack of money. Once activated, the blade will become exceptionally hot, and the temperature likely will be able to set most clothing or similar it touches on fire with a touch.)
- A steel dagger
- A few lockpicks
- Roughspun pants
- white cotton shirt
- Black silk cloak, with gold trimmings.
- x3 Changes of clothes
- Bronze earring
- x15 Coins
- Fine leather boots. (Now less fine, from all the walking Siona does.)
- Master Ias Alachi's Book of Spells (book)
- The Places Beyond, Studies Of The Wandering Sphere's And The Heavenly Bodies (book)
- The Book Of Shadows (Book)
- Jashe Miskatsonik's Book Of Creatures (Book)
- Wraith Scroll (Has the summoning spell for a wraith inside.)
- Raven Scroll (Contains Siona's contract with the Ravens, allowing her to summon them)
- Scroll Of Snow (Allows Siona to summon a blizzard from the north.)
- Writ of sealing (The sealed soul of an undead warlord from ancient times)
- Scroll of the Spirit (Allows Siona to summon a friendly spirit, who she has singed a contract with)
- Wolf scroll (A scroll that allows Siona to summon a spectral wolf)
- Bag of salt (for some spells.)
- Rabbits foot.
Optional Questionnaire
Personal Quest: To learn all she can of the Keepers Of The Glass, and search them out to learn about her skills in Dream Walking, as she calls it.
Favorite Factions: The Magi Consortium, The Keepers Of The Glass, The Wanderers.
Least Favorite Factions: Athela, The Slayers Of The Crypt, The Holy Order Of Fire. (Though Siona can respect them, she also worries they are too fanatical and pose a danger to Eboris because of this.)
Favorite Memory: Sneaking away from the caravan with Adair when they were both sixteen, to kiss and do other things. First love truly is a magical thing.
Goals: Gather the worlds knowledge, and tell the stories of those she meets so that they are never forgotten.
Greatest Fear: That the Keepers Of The Glass will not hold the answers she seeks, and will be nothing more than a waste and a wild goose chase.
Religion: Pantheon. Follows the same gods as most Rotha, Imera, Datune and Benthoral.