by The Blackcat Isles » Thu Aug 22, 2019 2:49 pm
by Marxist Germany » Thu Aug 22, 2019 5:23 pm
Candlewhisper Archive wrote:
Policies were initially created for backstage purposes only, in order to create more consistent narratives where player decisions later give access to or lock out other issues. They later became player-visible, but were never intended for this purpose, so they don't always turn on and off when you might expect.
New policies are added by the editing team when the issues demand it, not on a basis of a decision's notability in a nation's fiction. For example, we track the fine detail of whether a nation has dinosaurs AND whether a nation has a dinosaur theme park, because there are issues where the distinction is important. Likewise there's a code to track if players chose to personally go to ground zero in the first issue of The Enemy Within chain, as that affects some future narratives.
On the other hand, we don't track whether a minimum wage has been implemented or not, because no issue options need to check against this information. The presence or absence of a minimum wage is a much more notable feature of a nation than the things just mentioned, but notability is not the criterion by which we create policies.
For a policy to be created, it needs to have an Issue that lets you choose that policy direction. For us to code it as a tracked policy, it needs to have places elsewhere in the narrative that want to reference and track that. Also, of course, adding a new policy takes a while for each policy, as the adding editor then needs to reread all 1000+ issues to spot places where the new policy would affect existing narratives, and edit accordingly.
So basically, there is absolutely no point to players suggesting policies in the fora. The game isn't built in a way where suggestions of that sort will be implemented, ever.
If you want to see a particular policy in the game, the thing to do is to write a good quality issue which depends upon a past decision to affect how it is depicted. That's the only approach that will make a change, so come over to Got Issues, and get drafting!
by Trotterdam » Fri Aug 23, 2019 12:55 am
by The Blackcat Isles » Fri Aug 23, 2019 3:00 am
Marxist Germany wrote:Candlewhisper Archive wrote:
Policies were initially created for backstage purposes only, in order to create more consistent narratives where player decisions later give access to or lock out other issues. They later became player-visible, but were never intended for this purpose, so they don't always turn on and off when you might expect.
New policies are added by the editing team when the issues demand it, not on a basis of a decision's notability in a nation's fiction. For example, we track the fine detail of whether a nation has dinosaurs AND whether a nation has a dinosaur theme park, because there are issues where the distinction is important. Likewise there's a code to track if players chose to personally go to ground zero in the first issue of The Enemy Within chain, as that affects some future narratives.
On the other hand, we don't track whether a minimum wage has been implemented or not, because no issue options need to check against this information. The presence or absence of a minimum wage is a much more notable feature of a nation than the things just mentioned, but notability is not the criterion by which we create policies.
For a policy to be created, it needs to have an Issue that lets you choose that policy direction. For us to code it as a tracked policy, it needs to have places elsewhere in the narrative that want to reference and track that. Also, of course, adding a new policy takes a while for each policy, as the adding editor then needs to reread all 1000+ issues to spot places where the new policy would affect existing narratives, and edit accordingly.
So basically, there is absolutely no point to players suggesting policies in the fora. The game isn't built in a way where suggestions of that sort will be implemented, ever.
If you want to see a particular policy in the game, the thing to do is to write a good quality issue which depends upon a past decision to affect how it is depicted. That's the only approach that will make a change, so come over to Got Issues, and get drafting!
by Marxist Germany » Fri Aug 23, 2019 5:20 pm
by Aclion » Sat Aug 24, 2019 10:38 pm
by Trotterdam » Sat Aug 24, 2019 10:46 pm
No, they're not the same thing, but they're probably the closest to direct democracy that is even remotely practical in a nation larger than a city-state.Aclion wrote:Not sure mandatory referendums are quite the same as direct democracy
by Daarwyrth » Sun Aug 25, 2019 1:56 am
by Aclion » Sun Aug 25, 2019 9:20 am
by Trotterdam » Sun Aug 25, 2019 11:25 am
The same issue I linked before, #253, allows you to implement that as option 2, although unlike referenda themselves I do not believe this is currently a tracked flag.Aclion wrote:True, the only I see is the policies related to the court might contradict that, I know nations can abolish the court but I don't know if there's a policy tracking how justice works in nations that have done that. In a direct democracy I'd expect a person to be ideally tried by a jury selected lottery or by a referendum like in Athenian democracy.
by The Blackcat Isles » Sun Sep 01, 2019 6:13 am
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