The United Remnants of America wrote:Is the IC up, by the way?
Yep, it's in tiny green text labeled IC on the OP.
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by Ihsalihna » Fri Aug 23, 2019 11:00 am
NS Name: Ihsalihna
Nation Name: The Sevenfold Weave
Power Scale: TIER 3
Technology Tier: TIER 3
Major Species:Population: 175 billionIncluded are tentative scientific and common names, corresponding with a Human-centric perspective
- Ja'arādae - (Æmulare septemalatum) Xenonym: Seraphim — First among equals in Weave society, they enjoy subtle influence and prestige as the original redeemers of spirituality, the oldest race of the Weave and the most central in spreading the Ash’ari faith. Having harnessed nuclear power incredibly early in their history and later becoming the first to develop spaceflight, the ancient spiritual philosophical teachings of the Ja'arādae laid the groundwork of the Weave's religious way of life. The Ja'arādae are rarely seen by outsiders despite most ships having at least a few on board and their presence existing throughout Weave politics. Traditional leaders prefer a largely detached, monotheistic life, and the average inhabitant tends to be cautious around outsiders and conscious of their hazardous biology. Lithe, digitigrade creatures, they hail from a harsh planet with a multitude of natural nuclear fission reactors and little surface water. Having evolved with an innate resistance to radiation, their namesake comes from the seven appendages designed similarly to a Dimetrodon’s spinal sail or an elephant’s ears - these thin wing-like membranes cover the body to better regulate heat and provide shade in an arid environment, as well as acting as primitive biological radiation shields alongside other adaptations such as cooling themselves in the heat of the surface. A sub-species of Ja'arādae is known to have adapted to be able to glide with these wing-like appendages, though these revered Ja'arādae never leave their home planet for religious and cultural reasons. These appendages, which gave them their common English-language moniker, are often highly decorated, even by the average member of the species, and can vary in shape and size due to mutations and differing ethnicities. Further heightening their resemblance to ancient beings of Human lore, their oft-hidden heads are covered in multiple eyes along the sides, front and top - these secrete a natural blood-red sunscreen compound similar to that of Earth hippopotamus, with the unnerving appearance of crying tears of ichor added to their strange, highly-efficient yet graceful movements and frequent ritual purification in nuclear radiation.
- Haya - (Cancrorum immani hoste) Xenonym: Gajarāja — The towering Haya, also known by their full endonym - Ha'ya'ouei'ha'yehu 'nishhta'yeu'chuu'i - are a peaceful species of gentle giants. Appearing as massive, quadruped crustacean-like creatures, they are distantly similar to brachyura, insects, and molluscs. Towering larger than Earth's elephants, they live within and beside the water, forming their early civilizations within the shallows of massive tropical archipelagos and evolving thick natural armour and size to avoid predators and disable prey. For the Haya, moving between the contradictory worlds beneath the waves and upon the land was as easy as walking up or down the beach. Set into recesses in their armoured chitin are four appendages - two pairs of powerful claws and a smaller set of forked limbs, a pair of small taloned graspers with prehensile tendrils extending from the elbows. Social taboos often mean these appendages are never seen by outsiders, even within their own species, and many from outside the Weave are often surprised to learn the powerful quadrupeds are sentient, and extremely intelligent and long-lived to boot. They communicate via whalesong-like noises in long, intricate prose, which describes the concepts they wish to convey is exacting detail. The slow delivery of their language mercifully gives translators enough time to convey the paragraphs of information held in single sentences. Subspecies are varied and at times seem to intersect more with ethnic and cultural groups, though obvious biological changes include those Haya with asymmetric claw size and those that have formed a symbiotic relationship with plantlife growing from soil deposits in their armour plating. By the arrival of the Weave they were developing advanced biological technology, and became an early and enthusiastic member of the fledgling commonwealth of systems. The Haya are best known throughout the Weave for their intelligence and wisdom, often living to great ages and being considered sages among the many peoples of the stars.
- Duulban - (Tanquam Mercator) Xenonym: Tajiri — Evolving within the low-gravity reaches of a gas giant, the Duulban are a strange species seen as odd by many within the Weave, though their expertise in space-travel technology, interstellar navigation and advanced intelligence have proven essential to the collective good. Floating, gaseous creatures, they are similar to semi-humanoid jellyfish with a large folded membrane that appears like a large woven headwrapping, and two pairs of thin, prehensile limbs fold against their bodies to allow them manipulation of their environment. The Duulban communicate via high-energy electromagnetic radiation, which made original contact difficult but presented an early triumph of the Weave's diplomatic abilities. They also presented a massive victory for the Weave's socio-religious manifesto, finally converting en masse to the Faith after several decades of exhaustive debate. As effectively telepathic beings that evolved in the atmosphere of their world, the concept of architecture and privacy are mostly foreign to them - they moved as kinship groups similar to herds throughout the clouds, descending down to the solid core and re-ascending into the atmosphere over the course of their lifetimes to visit the shrines of their ancestors and drift upwards to reproduce in blessed spawning clouds. Though they soon grasped the concepts of privacy, clothing and other social etiquette they possess a mischievous streak - for example, drawing enjoyment from feigning ignorance of these norms and the unsettling this causes. In their culture, knowledge is considered a valuable commodity, and successful lore-merchants are veritable libraries of polymathic information.
- Sha'ajara - (Ophis puteōrum) Xenonym: Nakhashbor — Perhaps the most eldritch and unnerving of the Weave's peoples, to the eye the Sha'ajara are massive luminescent collective of tendrils and fungus-like extensions. Seeing and communicating via touch and sensing energy, the mysterious Sha'ajara were the last species to join the Weave (if one does not count the Ashbah). Their bodies are masses of tendrils, which expand and manipulates itself at will to interact with their environment and temporarily interconnecting with each other to expand the abilities of their physical and mental capacities. Initial contact illustrated very clearly the aspects of their specific system of morality - do unto others as they do unto you. Their home planet and moons had been avoided by the Sui Kh'il 'ikh for centuries, who told of hundreds of historical disappearances and horrific stories of doomed expeditions. When the growing Weave tricked a hostile Sui Kh'il 'ikh Banner into landing on the surface, they observed their violence against the strange new species being met with unflinching and overwhelming destruction in return - the Weave's subsequent careful and peaceful contact was met with interest and acceptance. Their culture and ways are strange and difficult to understand, and only a select group can claim to approach the title of expert on the Sha'ajara, who seem content to practice the Faith and keep their secrets to themselves while working and learning peacefully alongside the other races within the Weave.
- Ashbah - (Machina exspiravit sapiens) Xenonym: Ghosts — The so-called "Ghosts in the Machine", the youngest race of the Weave. Members of different Weave species with their central nervous systems transferred to artificial bodies, they seem to blur the lines between cyborgs and artificial life; many critics have been left asking whether they merely imitate the life they claim to have inherited, and whether the spiritual essence can truly be transferred into a completely artificial host. Though they have been officially declared to have been granted renewed life by the infinite celestial demiurge of the Weave's all-pervasive Faith, they are nevertheless shunned by some who see them as insults; a mockery of the cycle of life and death and a foolish attempt to achieve immortality. The concept of the soul in the Weave allows for a person’s Dust – their particles and atoms – to carry with them an echo of their soul. This Eternal Echo is carried throughout the Universe, the spiritual equivalent of the dead being’s physical actions and memetic legacy in life echoing throughout history. This Echo can come to rest within another being, influencing their thoughts and actions - for example, someone reviving a historical political faction may be considered to carry the Dust of its original founder. The Gestalt consciousness making up the soul is is further connected to the consciousness to their family, generation, planet, the universe, the divine - these are the sacred Celestial Spheres, which include levels of consciousness. The issue stems from notions of whether they have truly been revived, whether they are a pathway to immortality which represents stagnation and hubris, whether their Dust has been prevented from joining the Universe, and whether this is ethic or safe - fear and mistrust stemming from misinformation and hardships have led to persecution. Their acceptance into society has been a long and difficult process, though many have risen to prominence in Weave society in recent centuries.
- Sui Kh'il 'ikh - (Iratus Solifugae) Xenonym: Achrannach — Looming, bipedal arachnid-esque creatures with six limbs, the Sui Kh'il 'ikh are a culture emerging from feudalistic warrior societies of competing kinship groups known as Banners. Family ties and inter-tribal conspiracies are astoundingly complex - not least because of the specie's multiple genders and large families - but these rarely greatly affect Weave politics beyond their home planet. Piracy, war, intrigue and legendary chronicles permeate their culture, as well as values of endurance, honour, family and loyalty. The Sundering War of early Weave history was the clash of Sui Kh'il 'ikh civilization with the early races of the Weave, and ended only when Weave cultural experts and masterful military-political strategists - arguably aided by a bit of divine luck - managed to convince several "Honoured Banners" to switch sides or convert and thus end the war in a way that did not dishonour or shame the species. These families now form the most powerful and prestigious within Sui Kh'il 'ikh society, with the current overall hegemony Khel belonging to the Khaal'sha Banner of the Moon, a kingroup of mystic warrior-saints. The word for Sui Kh'il 'ikh's in several Weave languages corresponds roughly to "Pagans", stemming from the Sundering War, slow adoption of Tal Ash’ari and commonplace continuation of some pre-Faith religious practices. They have a reputation as one of the more militant and aggressive-minded members of the Weave, alongside some of the Ja'arādae - though they have been called the hammer to the Seraphim's scalpel.
- Mjrdúchann - (Amantes mare) Xenonym: Selkies — The Mjrdúchann are the Weave species most similar to mammals - and some might argue humans - sharing traits with climbing primates as well as aquatic otters and seals. Evolving in an environment of stunning ecological diversity, the bipedal and amphibious Mjrdúchann evolved with gills and claws to support climbing in the massive coastal fungi-jungles of their home planet and swimming through its hydrosphere. Short compared to most humans, averaging about five feet tall, they nevertheless are athletic and agile creatures with fast reaction speeds. Sleek, short feather-like fur covers their body, and they possess large, pitch-black almond-shaped eyes and small mouths filled with shark-like teeth. Their mouths are capable of expanding into a wide, unnerving grin that typically indicates hostility - though when combined with a narrowing of their eyes, this indicates relaxed, friendly emotions. Their heads are covered in red plumage-fur that ranges vastly from bright crimson to orange, maroon, brown or even pink. Though the hair blossoming from the centre of their faces is typically kept short for practicality, that growing further across the head is otherwise woven or styled as a central aspect of their culture. Society and faith are intertwined heavily for them, and their devotion manifests in a love of life, intense emotions and celebration of beauty, as well as mystical groups known as the Verdant Orders. Their influence on Weave culture led to a greater revival of aesthetics following a brief period of focus on practical simplicity during the period following the Sundering War, and this legacy can be seen in the ornate decoration of all things in Weave society, ranging from relatively practical geometric patterns on maintenance surfaces, user interfactions and tools to the presence of blossoming shrine-gardens within spaceships and stunning works of intricate, awe-inspiring art incorporated into architecture and engineering, reminding the believer always of the patterns of existence, interweaving of creation, and the love of beauty within the Divine.
Capital: The Monastery World of Aharala, in the System of Serene Coalescence
Number of Systems: 58
History and Culture:Military Size: 437,500,000The Sevenfold Weave, more often referred to simply as The Weave, has emerged as a burgeoning power within the Orion Sector within an alarmingly short period of time. Perhaps even more unusual than this sudden explosion of interconnection and unifying force is that it has come about not through means of conquest or economic hegemony, but through charismatic spirituality.
Weave society is an enigmatic interstellar community, founded upon the pluralistic and diverse abstraction they call Ash’ari. Known simply to outsiders as The Faith, it is a poorly understood, broad concept alternatively called a religion, philosophy, ideology or way of life by outside observers - this lack of knowledge about the Weave spiritual mission is not due to an intentional hiding of their beliefs, but more due to the lack of trading and interaction with surrounding empires; members of the Weave are often more than happy to compare philosophy and answer questions, as they emerge from the long period of silence enforced by their central government. A common liturgical language, with fundamentals of faith and ritual shared by billions upon billions of different species and cultures, combined to unite fifty-eight systems in the span of only a century. Unlike other galactic empires formed from the ruins of precursor races or splintering from galaxy-spanning conquering powers, the Weave represents a new and strange upstart in the Orion region.
The formation of what would become the Weave is traced back to a period known as the Age of Recession. It was spawned on the planet of Ja'arād, a harsh planet with very little water and miraculous natural nuclear fission reactors - deposits of radioactive elements beneath the planet's crust, undergoing self-sustaining nuclear chain reactions. The inhabitants of Ja'arād had evolved alongside these phenomenon, armoured with natural, biological radiation shielding and resistances. As far back as ancient history the Ja'arādae made use of nuclear power, using evaporating steam to run mills and incorporating these dangerous and mysterious reactors into their earliest religions. This long stretch of time became known as the First Age of Revelation across the Sevenfold Weave's expanse - a time when early religions and traditions blossomed individually among the species destined to join together in one Faith.
The Age of Recession, however, was marked by a rejection of "superstitious" religions, and the erosion of traditional knowledge and culture in the name of progress and modernization. As centuries of history between confederacies of nations and tribes culminated in a period of massive upheavals, environmental decay, uncertainty and injustice, many blamed the loss of tradition, of the disappearance of old ways and structures that had long shaped Ja'arādae life - others pointed to the rigidity and injustice many unchallenged traditions had brought, and how often they held back progress or protected harmful practices even in the supposedly modern structures of modern society. From this unstable clash of ideals emerged the Mother of the Faith - the First Reborn Prophet, Qhirāna Ha'alh the Sigylite. Her emergence into the world of Ja'arād came as a shock, her miracles defying every scientific explanation and her words bringing peace and ending centuries-old rivalries and vendettas. She is said to have fell into the deep caverns of a nuclear reactor as a girl, growing up meditating while surrounded by radioactive crystals that sang to her in a strange language, until one day she achieved understanding of their celestial message and witnessed all spheres of existence simultaneous. Upon a world where life was harsh, and often short, and those who entered the reactors to achieve purification, visions, and penance often succumbed to tumorous growths and sickness before their time, she lived twice the natural Ja'arādae lifespan.
Through her gospel, a middle way was found. Ja'arād had long been a land of contradictions, full of prosperity and danger, uncertainty and stability, ugliness and beauty. The Ja'arādae themselves were a people who loved freedom and differences, and yet also cherished community and family. If all these things could coexist, perhaps so too could these contradictory perspectives. Their society had become dominated by hard logical reason which looked with contempt on emotion, artwork, beauty and spirit - what the Prophet Qhirāna espoused was a society of philosopher-kings, warrior-saints, artist-artisans; a fusion of the mundane and the spiritual, the divine and the mortal spheres of existence. Ja'arādae society, and many Weave societies by extension, remains a balance of those who dream and strive - who push ever onwards towards new knowledge, understanding, and quality of life - and of those who preserve and advise - the engineers who turn the impossible into the possible, the elders who carry comforting wisdom, the saints who maintain the traditions that bind society together.
What followed was a synthesis of paths, which saw the Ja'arādae people come together in the unification of the entire planet, under a singular supranational religious entity. A new, revived sense of modern and adapting spirituality had emerged from the Prophet and her Saints, who looked back upon the past to illustrate the once-abandoned wisdom that could be regained, and who looked to the future to show that all things change in time and the pursuit of knowledge and beauty drives all peoples ever onward. Cherished things that had been abandoned were brought back - outdated ways were set aside. It was not without bloodshed. First came the Culling of Vanities, a shadow war, waged with information, and dark blades in the night, challenging and eliminating obstacles of the faith. The planet was plunged into a series of holy wars again the last remaining pockets of those seeking to destroy and oppress the new faith - the Crusades of Dust, culminating in the Scouring of Rūḥi upon Ja'arād's natural satellite moon. Despite this early violence, stemming from the challenging and overthrow of old societal norms and power structures, the spread of Ash’ari was overwhelmingly a movement of peace; it was carried along the communications networks to the minds of the people, along the trading routes of the vast Ja'arād badlands, and evangelized through the charisma of wandering ascetic mystics. This period was a Redemption of Faith, a renewed striving of the inner spirit possessed by all sentient life.
The Ja'arādae emerged as the bearers of a culmination of an entire planet's long and ancient traditions of philosophy, culture, wisdom, and spirituality. They spread throughout the stars in a process that would become known as the Celestial Ascension; slowly and cautiously at first, they traveled as enigmatic traders and unseen observers, only revealing themselves upon reaching a fuller understanding of the new life they had encountered. The Ja'arādae word for this tactic of enigmatic observation translates to the concept of Rawai'Akhja, to Watch Beyond the Firelight, observing from the shadows to establish the nature of those sitting in the light, before making yourself known to them. When they showed themselves, they assured that they came not to annex, exploit or convert, as so many have done in their own past, but instead came bearing nothing but aid and hospitality, helping to slowly advance their new neighbours without damaging their long-held ways of life, synthesizing a new and richer existence on the worlds they encountered.
Coming down from the stars, the Ja'arādae were graceful and beautiful, inspiring awe and fear alike. Living things withered before them, some growing sick and dying - a side-effect of their natural shielding against radiation causing them to carry the same deadly emission with them. Yet they did not seek to bring death, only life - they respected and loved it all its forms, explaining how all things were connected in a beautiful weave of existence; science, technology, hopes, dreams, language, art, life and death, the very universe, as created by a divine creator above - the unknowable Ehl'sov, the Infinite One known by many names that existed beyond every sphere of mortal comprehension, and yet pervaded all things. They carried their Faith with their own personal charisma, and though it helped to appear as a winged being of death from the heavens, the spread of the Faith was far more attributable to their hospitality and generosity, their wisdom and gentle, peace-loving ways, their willingness to fight against injustice and yet respect for different perspectives. Tal Ash’ari, The One Faith, was never imposed - and specifically called for there to be no coercion or compulsion in its beliefs or its rituals. In the early days of the Weave, the Faith was spread through the trade routes and through the sharing of ideas and common values.
The First Pilgrimage saw the bringing of three species into the fold.
The Ja'arādae had discovered several species, watching patiently and covertly as they developed space travel and explored their local systems and intervening in rare, secret instances. They first revealed themselves to the Haya, who they considered takannī - "virtuous pagans", beings that already shared countless similarities with their own way of thinking. The Haya, towering behemoths given to deep philosophical thought and peaceful ways, quickly added a new rebirth of thought and discussion, a flowering of new perspectives and ideas. Tal Ash’ari evolved with the Haya, beyond religious scripture and mere tradition - it was an outlook, a state of being, seen in all things, ever-changing and evolving. Change and disagreement were seen as things of beauty, to be cherished as gifts. The creator of the universe, the Unknowable One, was infinite, pervading all things and all possible realities, incomprehensible to mortal minds - thus no one could claim full knowledge of Their will, or dictate what forms They appeared in. The spirits within all things, pantheons of gods - all were Avatars and manifestations of the Unknowable One and Their will. The particles of those who have gone before return to the Weave of Creation, and carry with them an Echo of their soul, lingering as Dust that, at times, is guided into new life as reincarnations or divine inspiration. The Faith's fundamentals, its underlying, general values, were outlined as family, community, ethics, fairness, diversity of thought and the pursuit of knowledge and wisdom. This flowering did not come without resistance however, and the Haya underwent a significant upheaval that saw conflicts fueled by societal unbalance significantly damage their ecosystem. It was a humbling lesson for the young Weave, and the Ja'arādae were quick to admit their shortcomings and mistakes and aid the Haya in restoring the beauty of their world.
Sortly after would come the Mjrdúchann, who proved frustrating to early missionaries in their distaste for monastic ways and ancient rituals. But they were great thinkers and artists, and happily threw themselves into trade and exchange of culture with the newcomers, and quickly eager debate on the nature of metaphysics and philosophy fostered in the fertile soil of their culture. The Mjrdúchann grinned and playfully mocked the stuffier Haya sages from the fungal treetops as the Ja'arādae watched on, until some of the younger newcomers, enjoying their playful love of life, began to joke with them. Bridging the gaps between species became to be seen as a divine miracle, and from the synthesis of the Haya, Mjrdúchann and Ja'arādae a new perspective grew in the form of the Verdant Orders of mystics, who revealed one could find spirituality and the universe without abandoning pleasure and art. The Mjrdúchann were a significant challenge to the early Weave, but one they overcame the same way they had first began - understanding and communication, a synthesis of ways. The Weave grew increasingly pluralistic and accepting, recognizing the validity of different perspectives.
The last of the three newcomers were the Sui Kh'il 'ikh, a warrior race. The first official contact with their greater society came after the destruction of several savage pirate raiding fleets, and the challenges faced by the newcomers were only to compound. The early Weave, occupied with the destruction of radical, nihilist Mjrdúchann iconoclasts, was faced with the navigation of a society with different social mores and murky, complicated internal politics. Misunderstanding followed mistake, and the culmination of political intrigue led to war. The Sundering War erupted, pitting the Ja'arādae and their Haya and Mjrdúchann allies against a species whose cunning, endurance and ingenuity seemed to match all three of their enemy's abilities. The Sui Kh'il 'ikh, like the Ja'arādae, had long fought in the treetops and mountain crags, clinging to walls and attacking from all directions - they proved to be equals in three-dimensional war strategy, with the first phase of the war dominated by space clashes throughout several systems. A series of devastating victories and surgical lightening strikes by the Sui Kh'il 'ikh brought them to the doorstep of Ja'arād itself - the wellspring of the Faith, the very birthplace of the Prophet, was brought under siege. The cunning pagans sought to end the war with one fell swoop, carving their way down in an invasion of Ja'arād's main continent, the seat of the capital and the holiest shrines and sanctums of the early faithful; but as their ships descended towards the surface of Ja'arād, unchallenged before reaching the atmosphere, they were suddenly decimated, almost simultaneously, by a barrage of thousands of tungsten slugs propelled by subterranean nuclear warheads detonated by the Ja'arādae in underground batteries. The tide of war turned - the third and final phase saw the Ja'arādae commander Khal'uun 'set Jkha'ar, undefeated in battle and peerless in ability, drive back the Sui Kh'il 'ikh to their home system. By this time some Sui Kh'il 'ikh grew to deeply respect their enemies, seeing their avoidance of brutality not as cowardice but as honour. The survivors of an isolated warband of Sui Kh'il 'ikh carried back stories of their enemy's honour and courage, after they were forced to work alongside a shipwrecked Ja'arādae unit and a handful of Mjrdúchann colonists to survive on a Death World. 'Set Jkha'ar masterfully made contact with these respected foes and divergent internal factions within the Banners of the Sui Kh'il 'ikh homeworld, turning kingroups against their rivals and sowing the seeds of schism within them. Several Banners outright converted to the Faith in a declaration of defiance and enlightened holy war upon the misguided Khel, the high chieftain to which the Banners owed their allegiance in times of mutual threat - these converts and their virtuous pagan allies joined with the Ja'arād-led coalition, fighting as isolated martyrs before their new allies descended from the sky to bolster their resolve. Victory followed after years of deadly ground fighting, after which followed afterwards was a slow and rocky path to understanding. In time the Sui Kh'il 'ikh turned from enemies to friendly rivals, rivals to friends. With the newly converted species welcomed slowly into the fold, the Weave finally came into existence as a solid concept.
Negotiations and celebrations followed the declaration of an interstellar brotherhood of faith, and a neutral, beautiful system easily accessed by the four founding species was chosen to be a new colony and capital. Homestead and shrines were raised on Aharala, a garden planet that soon prospered as a centre of cultural cooperation and understanding, technological advancement and economic wealth. Pilgrimage and trade opened up new, bustling trade routes and spurred the creation of new means of traveling and communicating through the stars. The counter-insurgency Fringe Wars, fought on several frontier colonies and mining outposts against religious extremist sects, saw the strengthening of central power and oversight over the largely decentralized confederation, giving rise to the Coalescence of Wisdom.
More species and ideas joined the Weave, connecting dozens of shining lamps full of new opportunities and new potential in the darkness of space. The systems within the Weave proved to be astoundingly diverse, and filled with all kinds of life and potential - and as the Weave expanded, so came the end of the second Rawai'Akhja - and the beginning of the Second Pilgrimage. Three more species were brought into the fold, the culmination of cooperation between vastly different species united by their curiosity and common identity. The Duulban, beings evolving in the atmosphere of a gas giant, first presented the obstacle of decoding their language, ethics, logic, and society - followed by the even steeper demand presented by debating on the merits of the Faith with the shrewd and curious species. The discovery of the utterly alien Sha'ajara required the best minds of the Weave to come together and result in simultaneous alliance with the unnerving beings and the destruction of a aggressive heathen Sui Kh'il 'ikh Banner. Lastly, the Ghost Horizon saw the culmination of rapidly developing Weave information networks, medical technology and quantum computing result in a blossoming of cybernetics, blurring of the lines between sentient life and machines - and the emergence of the Ashbah. Together the Weave evolved and changed to face the new frontiers of spirituality, communication, knowledge and exploration they met, and three new races were welcomed into the growing commonwealth with open arms.
Among these triumphs, a darker project began. Caution, or some might say paranoia, was always an obstacle to the Weave's leaders. Even the most pious and enthusiastic members of the alliance were seen as potential destabilizing factors, reckless martyrs-in-waiting, while the dangers of new technologies and the potential for more powerful threats existing in the wide expanse of the universe and beyond loomed. For the latter, their fears were realized following the discovery of the remnants of ancient warships and battlefields, almost five centuries old. Ancient legends had told of great Precursors, powerful visitors from the stars and the wider wars in heaven that they waged - now these long abandoned myths began to fit into a larger puzzle. The remains of Orion War spurred the creation of massive observation relays and research projects, the launch of stealth probes and signal interception satellites, establishing a long-range observation of the wider Orion Arm. The Shuur Rawai'Akhalis, The Great Watch Upon the Ramparts, set out to observe and learn as much as possible of the Weave's neighbouring galactic entities and drew up contingencies and projects devoted to reacting to interference and intrusions by alien forces.
Amongst these secretive preparations the peoples of the Weave drove to new heights, developing interstellar technologies and levels of societal advancement that brought them to a standard rivaling the most powerful Third Tier powers. Massive communications relays, powerful trade routes, religious unity, cultural coexistence and a decentralised, lenient central authority allowed the Weave to establish itself as an enigmatic stable interstellar empire - one that presented itself as not worth further research into, content to remain in its diverse and fertile systems away from prying eyes for the time being. As the young and cutting edge technologies of Faster-Than-Light travel continued to advance, colonies supporting billions of believers grew on habitable worlds as outposts, mining platforms and research facilities dotted the vast reaches of Weave systems. The religious expanse has recently celebrated the curing of cancer, once an virtual inevitability of Ja'arādae life on their radioactive homeworld. The triumph has opened the most ancient rituals of the Ja'arādae to the other species of the Weave. Once Purification by exposure to radiation and mediation among groves of sacred radioactive crystals was a practice often resulting in what was seen as virtuous sacrifice in the pursuit of higher understanding, even with the Ja'arādae's advanced radiation medication - now it proved much safer, and could be adopted on a greater scale. Avatars of Wisdom, the first artificial intelligences, have arisen under the watchful eye of the clergy, while the possession of the mortal mind by Majnūn and other entities from beyond reality have been studied, and rituals and medical treatments developed to cure these mental illnesses. Preserving and cultivating vast ecosystems and rich resource deposits, the empire bursts with potential.
And now, looking upon the Great Watch's restless and eager legions of lorekeepers, sociomystics and speechdelvers, the Weave's latest Prophet - the great and wise Ghul Alk'ai Mhuʻāshara, the Serene Hand - has announced the Dawn of the Third Pilgrimage. The people of the Weave have looked out upon a galaxy filled with unknowably vast dangers and ancient conflicts, and had so far seemingly succeeded in depicting their worlds as backwaters with little resources, carefully hiding their presence and cultivating like-minded allies as they carefully grew and expanded their preparations. Now they stand on the threshold of a new age, embarking on their first major contact with the central governments of interstellar states, the bursting forth of interstellar trade, and first cautious, enigmatic steps into Orion political intrigues.
A society with its foundations in a shifting, evolving spiritual connection to all things, the member-races of the Weave pursue knowledge, science, understanding and inclusion. Decentralized and loosely bound together in practice, when threatened or faced with a greater task that any one of them alone can handle, all bind together to work towards their goal. Social strife and hardship are being slowly addressed by the massive charitable work of the Faith, but there is still a long way to go, and extreme forms of religion and political ideals remain internal threats. Despite the challenges, together these species form the core of the Weave, working together as a community and family with one underlying current of spiritual unity, ambitious striving for the future, and loyalty to one another despite all their disagreements and difficulties.
The great seers and diviners have looked upon the stars, listened to the song of the universe, and studied the souls of their people. The collective destiny of the Weave is as elusive as the will of the Divine Unknowable Mystery, but it all omens point to greater hardships and challenges than have ever been faced by the Weave before; and the role, however small, of the blossoming Faith in the greater destiny of the Orion Arm.
Military Description:#OS_APPSynthesizing the combined histories of dozens of warrior peoples, the military forces of the Weave are capable of vast versatility and ingenuity, not to mention an ability to punch well above their weight despite their small size. War is seen as an unfortunate continuation of diplomacy by other means, and thus warfare is conducted at all levels - political, economical, ecological, cultural, and beyond. Its strategic and tactical focus draws much from the traditions of the Ja'arādae, masters of ambush and misdirection, and the Sui Kh'il 'ikh, who fought in bewildering vertical warfare since ancient times. Weave forces, whether lead by able Abysswalkers in the void of space or deploying the Asymmetric Judgement Corps into hostile planets, are committed to attacking from any direction and any vector, using every means at their disposal to confuse, mislead, weaken and cripple. The emphasis is on difficult or impossible to detect strikes, efficiency, and out-maneuvering and out-thinking enemies. Highly advanced nuclear technology, stealth methods, information warfare, drones, holographic illusions, weaponized radiation, mass drivers and powerful railguns are employed in lightening raids, misdirection, asymmetrics and multi-factored strategy.
Weave technology is impressive for a Third Rate power, coming from the synthesis of several races of knowledge - though it is not without limitations. The Ja'arādae's long history of nuclear research and the Weave's spiritual views on radiation have resulted in efficient nuclear power grids and vehicle propulsion systems, with portable reactor-shrines powering heavy vehicles and tactical nuclear weapons ranging in scale from the hundreds of megatons intended to turn continents to purified glass to extremely tactical, "clean" precision warheads that leave only token pockets of radiation and fallout. Other uses include massive, nuclear-propelled anti-ship slug throwers intended to batter enemies into submission with sudden shock and brute power. Emphasis on ambush and stealth in doctrine have produced deployable holographic camouflage screens, hiding stationary units from the visible spectrum with only a few minutes preparation of a military-grade holograph projector array and the accompaniment of a small mech carrying a power generator and computer. These holographics are used in space to disguise asteroid-based weapons and in surface-warfare to hide marksmen, supply depots, outposts, units lying in wait and weapons teams. Railguns have been enthusiastically adopted as vehicle, warship and long-range anti-matériel weapons, though kinetic projectile ballistics remain the standard small arms of the Weave's infantry units. Most Wave small arms utilize caseless ammunition, as well as the incorporation of electric ignition and superposed load - multiple projectiles loaded nose to tail in a single barrel, with propellant packed between them and electrically ignited to be fired sequentially and safely. Laser weapons have also entered into limited deployment, primarily used in naval combat for defence against light hostile ships and missiles.
Their ground units are primarily focused on expeditionary warfare on alien planets, and are noticeably tailored towards high mobility in any terrain. Spherical wheels are vastly more popular than tracks or traditional circular wheels, thought these both exist in niche designs and the civilian world - the spherical design allows Weave vehicles to strafe across the battlefield at high speed, nimbly running circles around other vehicles and steamrolling over any obstacles they don't gracefully weave around. The epitome of this is the vehicle known outside of Weave space as the 'Rambler', used throughout Weave territory. Other than the ubiquitous ramblers and similar designs, a second mode of transportation, equally unconventional but far more widespread in use across the galaxy, is used by Weave forces. Walking war machines - known to the Blessed Peoples as 'Iron Pilgrims', 'artificial beasts' and other monikers, typically are smaller, agile weapons, used to support infantry in urban locations and difficult terrain and carry loads or weapons systems short distances. A fusion of the Rambler's omnidirectional wheels and the Iron Pilgrims' mechanized legs have combined to form spider tanks designed for supporting infantry in alien terrain. More powerful, towering vehicles are typically multi-legged affairs used for specific roles, but overall heavy anti-fortification weapons and fire support are the realm of the Weave's powerful aerospace force and other support arms of the military.
VTOL Gunships, aerial assault transports, strike aerospacecraft and all manner of artillery and long-range missiles are used to pin, cripple and quell enemy assaults, sending them into disorder or stunting their momentum to allow far more maneuverable Weave forces to encircle, bypass or isolate and annihilate them. Infantry are typically divided into light expeditionary forces and more heavily armed and armoured power-armour equipped assault formations, backed up by special forces and specialized garrison troops along with dozens of other multi-role specializations.
Weave commanders utilize these already highly flexible and versatile tools to execute masterful works of strategy and tactical maneuver, integrating every aspect of war in multidimensional operations - from media, morale, public opinion, resources, environment - across every spectrum of the battlefield. Land, sea, air, space, information, cyber and societal dimensions of war intersect and interweave, aided by disinformation, camouflage, misdirection and asymmetrical tactics at every level. Commanders tend to exhibit a degree of independent ability often considered incompatible with the rigid military instincts of other species - for instance, Weave officers tend to be elected by their soldiers, and operate as part of self-sustaining, highly flexible units capable of working alone or as a combined whole. They are ably advised by experienced veteran enlisted and the mystics that accompany nearly every unit as multi-disciple experts and spiritual guides, trusted allies in the uncertainty of war and a strange, bewildering universe. The Weave thrives in finding balances in contradictions, and its military is no difference - decentralized yet fiercely loyal to the higher goals of the Faith and Prophets, highly individualistic yet strongly bound together by ties of community identity.
The Weave's space fleet is no exception, and adeptly commanded - the Weave's obsession with unique and strange designs extends also into their naval warships, and while the equivalent of space fighters, corvettes, cruisers and other ships exist, a unique Weave vessel design is the Armillary Sphere warhips. The hulls of these vessels are long and thin, appearing like tear-drop shaped assymetric ovals with a large orb set into the middle of its widest point. These cruisers are literally built around their primary weapon - a massive, high-calibre railgun mounted within a spherical ring that can rotate in any direct to provide it with a stunningly large field of fire. Where it is limited by the ship’s hull, the entire cruiser is designed to shift with powerful maneuvering thrusters in order to provide a clear shot. Named for these central orbs' resemblance to an armillary sphere, these ships are less armoured, intended to provide deadly accurate fire from afar and to present a narrow target and deflect any long-range kinetic rounds by angling itself. Extremely vulnerable to flanking, when properly used and protected however, these Weave vessels can decimate fleets from afar.
While potent and highly adaptable, the Weave however presents little capacity for the kind of apocalyptic, decades long wars of attrition historically waged between galactic powers - furthermore their ships and vehicles, while advanced, are typically a mix of designs from different species, making upkeep complicated. More recent technological designs have endeavored to create modular, multi-species ship designs, but these are not yet the majority. Weave forces on all spectrums also rely largely on artificial intelligence for assistance in operating complex systems, and unmanned drones of all sizes and shapes are common features of any unit. Weave vehicles, despite their sometimes vast differences in design, are all commonly identifiable by their aesthetics; often covered in subtle but beautiful ornamentation, holy glyphs and sacred symbology. Military equipment built during wartime, such as those designs stemming from more recent conflicts, are often given more practical designs, geometric patterns and interwoven calligraphy, or elsetimes simply draped in beautifully crafted prayer flags and talismans - but many manufacturers and designers during peacetime or for exploration and civilian use are more than happy to display the devotion of the Weave's peoples in their grand works, turning warships and bulk freighters into monuments to the Divine.
Islamic Visadahyum of IhsalihnaJin Jîyan Azadî - Long Live the Girls of Enghelab
ویسداهیوم اسلامی ایهسالیانا
Visadahyum-i Eslāmi-i Ehsālihnā
by Destriustan » Fri Aug 23, 2019 12:48 pm
by The United Remnants of America » Sat Aug 24, 2019 5:47 am
by Shadowwell » Sat Aug 24, 2019 5:58 am
by The United Remnants of America » Sat Aug 24, 2019 6:30 am
by The United Remnants of America » Sat Aug 24, 2019 7:46 am
by Ithalian Empire » Sat Aug 24, 2019 2:45 pm
by Tagali Federation » Sat Aug 24, 2019 3:37 pm
by Ithalian Empire » Sat Aug 24, 2019 3:49 pm
Tagali Federation wrote:URA, Ithalian, and Destriustan are accepted.
by Skarten » Sat Aug 24, 2019 5:09 pm
by Shadowwell » Sat Aug 24, 2019 6:27 pm
Skarten wrote:I have half an post ready,but i don't exactly have anything else to do. Does anyone have a post coming up which involves the Xarakh or should i just post the summit part alone even if it'd be a rather short post?
[align=center][b][size=200]Roster[/size][/b]
[nation]Tagali Federation[/nation] - The Tagali Empire - (1st Rate OP)
[size=150][b]Reservations[/b][/size]
[nation]Anowa[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36063503#p36063503]Orion Systems Alliance[/url] - (1st Rate)
[nation]Skarten[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36094293#p36094293]The Xarakh Concordance[/url] - (1st Rate)
[nation]Ithalian Empire[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36140988&sid=c61d46147783b17f08602cf5c0d48357#p36140988]The Republic of Antis[/url] - (1st Rate Co-OP)
[nation]Shadowwel[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36062859#p36062859]Weseh Conclave[/url] - (2nd Rate Co-OP)
[nation]The United Remnants of America[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36101194#p36101194]The Vresh Hive[/url] - (2nd Rate)
[nation]Relikai[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36099915#p36099915]Jurosi Star Federation[/url] - (2nd Rate)
[nation]Charmera[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36114717&sid=2642fdfefb9c37b064fe1e21bd325e5b#p36114717]The Republic of Marun[/url] - (2nd Rate)
[nation]Ralnis[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36067321#p36067321]The Confederation of Wahl[/url] - (2nd Rate)
[nation]Destriustan[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36136332&sid=c61d46147783b17f08602cf5c0d48357#p36136332]Novan Imperial Federation[/url] - (2nd Rate)
[nation]Empire of Tau[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36067602#p36067602]The Ohelder Path[/url] - (2nd Rate)
[nation]Europa Undivided[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36090831#p36090831]Volkoi-Teresoni League[/url] - (2nd Rate)
[nation]Turmenista[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36063084#p36063084]Half Moon Interstellar Corporation[/url] - (2nd Rate)
[nation]Ostnea[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36065068#p36065068]The Coalition for Unity, Protection, and Safety[/url] - (3rd Rate)
[nation]Ihsalihna[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36065068#p36065068] The Sevenfold Weave[/url] - (3rd Rate)
[nation]The National Dominion of Hungary[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36070022#p36070022]The Thaelic Union State[/url] - (3rd Rate)
[nation]Olthenia[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36086515#p36086515]The Yadrani Pavane, the Patterners, the Many-As-One[/url] - (3rd Rate)
[nation]Gudmund[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36091577#p36091577]The Quatarian Geniocracy[/url] - (3rd Rate)
[nation]Tayner[/nation] - [url=https://forum.nationstates.net/viewtopic.php?p=36076294#p36076294]The Federation of Cerria[/url] - (3rd Rate)[/align]
by The Empire of Tau » Sat Aug 24, 2019 7:36 pm
by Ithalian Empire » Sat Aug 24, 2019 7:58 pm
The Empire of Tau wrote:A summit? Oh no, that's not good for me.
*Looks at who's on the list.* - Union State. O h n o.
by Shadowwell » Sat Aug 24, 2019 8:05 pm
The Empire of Tau wrote:A summit? Oh no, that's not good for me.
*Looks at who's on the list.* - Union State. O h n o.
by Ithalian Empire » Sat Aug 24, 2019 8:22 pm
Shadowwell wrote:The Empire of Tau wrote:A summit? Oh no, that's not good for me.
*Looks at who's on the list.* - Union State. O h n o.
Don't worry, at this point religious fanatics and pirates may not be of too great concern, as of yet at least.Ithalian Empire wrote:
You may be having a rough time here soon. What with your little war and all.
As the Wahl and Ohelder Path forces reached the home system of the Union State a frightening sight met them. Arrayed before them was a fleet formed from the newly recreated Orion Defense Coalition. Nearly a thousand ships from a dozen species and nearly as many nations.
probably not going to happen, but would be fun.
by Shadowwell » Sat Aug 24, 2019 9:18 pm
by Arkeyana » Sat Aug 24, 2019 10:14 pm
by Shadowwell » Sun Aug 25, 2019 12:13 pm
by Turmenista » Sun Aug 25, 2019 12:46 pm
Shadowwell wrote:Posted for the Summit, i apologize is some things are unclear, will edit and answer any questions or concerns later.
by Ralnis » Sun Aug 25, 2019 12:54 pm
Shadowwell wrote:The Empire of Tau wrote:A summit? Oh no, that's not good for me.
*Looks at who's on the list.* - Union State. O h n o.
Don't worry, at this point religious fanatics and pirates may not be of too great concern, as of yet at least.Ithalian Empire wrote:
You may be having a rough time here soon. What with your little war and all.
As the Wahl and Ohelder Path forces reached the home system of the Union State a frightening sight met them. Arrayed before them was a fleet formed from the newly recreated Orion Defense Coalition. Nearly a thousand ships from a dozen species and nearly as many nations.
probably not going to happen, but would be fun.
by Shadowwell » Sun Aug 25, 2019 12:57 pm
Ralnis wrote:Shadowwell wrote:Don't worry, at this point religious fanatics and pirates may not be of too great concern, as of yet at least.
As the Wahl and Ohelder Path forces reached the home system of the Union State a frightening sight met them. Arrayed before them was a fleet formed from the newly recreated Orion Defense Coalition. Nearly a thousand ships from a dozen species and nearly as many nations.
probably not going to happen, but would be fun.
Well piracy is all about survival, not just getting loot. Looks like my centuries-long horde is up.
by Ralnis » Sun Aug 25, 2019 1:00 pm
Shadowwell wrote:Turmenista wrote:
We're invited, right?
I suppose, you think Half Moon has been to other Summits hosted by the Conclave, or will this be their first?Ralnis wrote:Well piracy is all about survival, not just getting loot. Looks like my centuries-long horde is up.
Alternatively, you could leave the Ohelder Path to rot, and fake a coup/new regime taking over and try to survive that way.
by Shadowwell » Sun Aug 25, 2019 2:11 pm
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