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With Steel and Fire (OOC/FanT/Open)

A staging-point for declarations of war and other major diplomatic events. [In character]
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Destriustan
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With Steel and Fire (OOC/FanT/Open)

Postby Destriustan » Wed Jul 17, 2019 10:57 am

Image




Map



Emperor Jaehaerys II Caenennis rules from Dragonpeak, and with an iron fist crushes all who oppose him. After the recent execution of Lord Aylard of Farfront, the Roberholds of the South and Chanallons of the West raise their flags in rebellion. And in the North, Sentinel Aimar Timbermour declares the Northern Marches an independent confederacy, taking the ancient title of High King. And last but certainly not least, Sentinel Juras Zaidli claims that the Emperor is an abomination and a heretic, and with the help of the Archbishops of Asmela, declares the Holy Principality of Asmela revived. With Emperor Jaehaerys II massacring any of the rebels' subjects found in the Heartlands and sending his soldiers out against any unfortunate enough to be caught in his rage, foreign eyes look towards the rich Destriustanian soils. While the Empire's turmoil may prove profitable for some, it is certainly a great opportunity for Lords and mercenaries to gain wealth, land, and followers.


Hello, and welcome to With Steel and Fire! As you can see from the opening paragraph, this is a civil war RP in Destriustan. Now, since I've neglected to make a factbook on Imperial Geography, here's a nice little description of each Province's geography.

The Heartlands: The Heartlands are a very mountainous and rocky region, with several of the most important cities being built into dead volcanoes. While there is some fertile land used for growing crops, the Heartlands get most of their food from trade with the East and through raising tithes on their vassals in the South. The river of Black Rill runs around the capital of Dragonpeak, providing the inhabitants with freshwater fish and a free moat. There are a few active volcanoes, however, and due to this the Heartlands are the only Province that can breed and ride Dragons.

The Southern Imperial Cities: Often called the "Gilded Cities," due to their wealth and vast fields of wheat, the South is ruled by King Eilmund Roberhold, the former Sentinel of the South. With the province being entirely made up of plains, Southrons grow large wheat fields that support the Empire along with their province. Their capital of Roberhold is built on the border with the Imperium of Venator, so many nobles wear the fine silks of their neighbors to show their wealth. The Order of the Gold Star, based in Roberhold, are an elite knightly order that make up the entirety of the South's military, consisting of heavy cavalry, shock cavalry, light cavalry, and a few Drake riders from the Heartlands.

The Northern Marches: Snowy tundras make up the entirety of the Northern Marches, with a few snow-capped mountains. The people of the Marches have made the best of their situation and use the terrain to their advantage, with their soldiers being mostly heavy infantry and skirmishers. Their is no capital per se, but its wealthiest city, Hjallvarsted, is the home of the majority of their government, city-state representatives, and the royal family.

The Eastern Imperial Territory of Asmela: Asmela is a very warm, dangerous, desert land, with their cities being located either on the coastline or by an oasis. Their people are very religious, being led officially by Prince Silvestras XVIII, but in reality are led by the Council of Archbishops. Their soldiers consist mainly of light infantry, archers, and camel riders.

The Western Baronies: The Western Baronies' politics are almost as deadly as their soldiers, renowned for their heavy plate armor, deadly crossbows, and giant warhorses. The terrain favors their military immensely, with open plains and corridors peppering the landscape. Though they boast the most powerful military, each noble controls a part of it, constantly using it to harass their rivals, and the constant infighting means they couldn't care less about the affairs of their neighbors.

Rules:
1. No metagaming or godmodding. Obviously.
2. Keep all OOC stuff in here.
3. My word is law.
4. Only ONE Noble house per player.
5. Have fun.


Applications
Note- Since I have neither the time nor patience to make minor noble houses, mercenaries, local leaders, or individual towns and cities most of what you put in your apps can be made up, so long as its not OP. :)

Remove EVERYTHING in ()

Code: Select all
Name of House:
Holdings: (Max four)
Holding Descriptions: (Appearance, where it is, size, etc)
Titles: (Max two per family member)
Members of Family:
History:
Allegiance/Liege:
Heraldry: (Optional)
Head of Family:
Capital:
Head of Family Bio:
Other Family Member Bios: (Optional)
Motto: (Optional)
Theme: (Optional)


Code: Select all
Name:
Age:
Skills:
Weaknesses:
Mercenary Company: (Optional)
Mercenary Company Overview: (Troops, renown, size, etc)
Bio:
Appearance: (Preferably image, but describe if you don't use one)
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Name:
Age:
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Last edited by Destriustan on Thu Nov 21, 2019 9:27 pm, edited 12 times in total.
Fantasy Medieval Monarchy

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Postby Destriustan » Sun Jul 28, 2019 5:35 pm

bump
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New Aeyariss
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Postby New Aeyariss » Mon Jul 29, 2019 3:54 am

Interesting. Question - you think I could bring characters from Sonjo monogatari in some way?
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


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Destriustan
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Postby Destriustan » Mon Jul 29, 2019 8:30 am

New Aeyariss wrote:Interesting. Question - you think I could bring characters from Sonjo monogatari in some way?

Sure, since I haven't fleshed out the surrounding nations.
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New Aeyariss
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Postby New Aeyariss » Mon Jul 29, 2019 8:33 am

Destriustan wrote:
New Aeyariss wrote:Interesting. Question - you think I could bring characters from Sonjo monogatari in some way?

Sure, since I haven't fleshed out the surrounding nations.


I don't think you would need to add Nifon on the map though. I am thinking about an independent intervention by one of Nifon's samurai houses.

Sanada Harumune, the ruler of Aizu, Kenshin Murakami's former sovereign and hero of the siege of Kiyosu looks like the one who could organize such an intervention. Either him or Kusunoki Shigeharu.
Last edited by New Aeyariss on Mon Jul 29, 2019 8:35 am, edited 1 time in total.
Rping in MT (2023) and PT/FanT (1564)


Inyourfaceistan wrote:You didn't know that Cusc is actually a 4-armed cyborg genius commander and skillful warrior created in secret by a cabal of rich capitalist financiers built to lead and army of drones and other renegades against and overbearing socialist regime?
Psalms 144:1 wrote:Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight.
Also known as El Cuscatlan, Jesus will offer you eternal life if you believe in him!


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SF n F
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Postby SF n F » Tue Jul 30, 2019 3:15 pm

Name: Damnage

Age: Centuries old, appears mid 30's

Skills: Gifted Illusionist

Weaknesses: Bumbler with all forms of magic except illusions, flying increases his metabolism, causing him to grow hungry, and causes him to tire rapidly. Egotistical and immature. Makes up a mocking name for everyone he meets, though he never tells anyone what his or her "Damnage Name" is. Prone to slapstick failures.
Heraldry: Not Applicable

Bio:
Damnage's ovum was laid in an archeologist on Earth. He matured and pupated in this human's body, as did all of his species at the time, and then took his place in the infantry of the underworld. Owing to the fact that he retained his host's ability to read, among other things, he rose through the ranks and was transferred into the underworld's Diplomatic Corps.

He escaped the underworld when the information reached him that his master, the Demon Prince SmashMouth, had come to feel that he knew too much about an ongoing conflict. He was to be fed to an Eater Demon named Slaboflab, but opened a magic portal right in Slaboflab’s esophagus. He once again entered earth, where he took human form and tried to blend in.

He took up living with a temple prostitute in the city of Gomorra. Though he became close with the human, he used his tail stinger to give her enjoyable interludes. At the time, he was unaware of the digestive enzymes in the venom. He learned the hard way. It killed her. Then, he found that another demon controlled the temple, and had used him to deal with a temple prostitute, who was too free-spirited and independent for the controlling demon’s liking. Damnagetrashed the temple, exposing and killing the demon, and the city did not survive the turmoil that followed.

Then, he took to living as a farmhand for about ten years in the land of Yendor. It was during this time that he learned to pass as a human. One day, as he was plowing the fields, he noticed that things were too quiet. A troop of (other) Red Gargoyle Demons was attacking the town and trying (and often succeeding) to impregnate the townspeople. Together with the farmer and a few other friends, he moved the townspeople into the castle at Yendor Keep. Once there, he found out that the local ruler, a man by the name of Duke Rodney ("Rodney" is "Yendor" spelled backward) was in league with the demons. It was during this time that he was completely turned and ceased to be a Creature of Darkness--though the process leading up to this took many years. With the Court Sorcerer and a few other friends, he thwarted the Duke's evil plans. The few remaining demons carried the Duke off and did who knows what (I'll leave it to your imagination) with him. And, from this, the underworld learned that he walked the land. They have a policy against unlicensed realmwalkers, so...they sent a little Sanitation Detail—only about 10,000 troops. Its purpose was to turn the extinct volcano (Mount Yendor) into which Yendor Keep was built from a mountain to a crater, and the Town of Yendor into a little red smudge on the map.

With the help of the Court Sorcerer and a few others (as in just about everyone left in the castle), Damnage faked the eruption of Mount Yendor. And it worked--convinced that the town had met its demise, the Sanitation Detail returned to the underworld. This left the townsfolk healthy, happy and alive. Oh, and the Court Sorcerer, a corrupt, greedy man, ended up in the Duke's seat. When he tried to capture Damnage and turn him into a medical sample, Marvel spread his wings, took off and never looked back.

After another interlude, he met the Grand Wizard Yendor, who had founded Yendor Keep. The Wizard tricked him and put him in a bottle, to be kept in The Lab until needed. During this time, Damnage became proficient in the Yendorian Magical Framework, a method of simplifying and quantifying magic. Eventually, Yendor released Damnage, and the two became fast friends—though there are rumors of a magical Prank War that is going on between them.

Appearance: (Preferably image, but describe if you don't use one)
About six feet tall, about 190 pounds, red skin, 2 small horns, 2 large batlike wings, 1 barbed tail (turned demon)
(I have an image on my hard drive, but good ol' NationStates won't let me upload it.)
Theme: (Optional)

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Destriustan
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Postby Destriustan » Tue Jul 30, 2019 4:48 pm

SF n F wrote:Name: Damnage

Age: Centuries old, appears mid 30's

Skills: Gifted Illusionist

Weaknesses: Bumbler with all forms of magic except illusions, flying increases his metabolism, causing him to grow hungry, and causes him to tire rapidly. Egotistical and immature. Makes up a mocking name for everyone he meets, though he never tells anyone what his or her "Damnage Name" is. Prone to slapstick failures.
Heraldry: Not Applicable

Bio:
Damnage's ovum was laid in an archeologist on Earth. He matured and pupated in this human's body, as did all of his species at the time, and then took his place in the infantry of the underworld. Owing to the fact that he retained his host's ability to read, among other things, he rose through the ranks and was transferred into the underworld's Diplomatic Corps.

He escaped the underworld when the information reached him that his master, the Demon Prince SmashMouth, had come to feel that he knew too much about an ongoing conflict. He was to be fed to an Eater Demon named Slaboflab, but opened a magic portal right in Slaboflab’s esophagus. He once again entered earth, where he took human form and tried to blend in.

He took up living with a temple prostitute in the city of Gomorra. Though he became close with the human, he used his tail stinger to give her enjoyable interludes. At the time, he was unaware of the digestive enzymes in the venom. He learned the hard way. It killed her. Then, he found that another demon controlled the temple, and had used him to deal with a temple prostitute, who was too free-spirited and independent for the controlling demon’s liking. Damnagetrashed the temple, exposing and killing the demon, and the city did not survive the turmoil that followed.

Then, he took to living as a farmhand for about ten years in the land of Yendor. It was during this time that he learned to pass as a human. One day, as he was plowing the fields, he noticed that things were too quiet. A troop of (other) Red Gargoyle Demons was attacking the town and trying (and often succeeding) to impregnate the townspeople. Together with the farmer and a few other friends, he moved the townspeople into the castle at Yendor Keep. Once there, he found out that the local ruler, a man by the name of Duke Rodney ("Rodney" is "Yendor" spelled backward) was in league with the demons. It was during this time that he was completely turned and ceased to be a Creature of Darkness--though the process leading up to this took many years. With the Court Sorcerer and a few other friends, he thwarted the Duke's evil plans. The few remaining demons carried the Duke off and did who knows what (I'll leave it to your imagination) with him. And, from this, the underworld learned that he walked the land. They have a policy against unlicensed realmwalkers, so...they sent a little Sanitation Detail—only about 10,000 troops. Its purpose was to turn the extinct volcano (Mount Yendor) into which Yendor Keep was built from a mountain to a crater, and the Town of Yendor into a little red smudge on the map.

With the help of the Court Sorcerer and a few others (as in just about everyone left in the castle), Damnage faked the eruption of Mount Yendor. And it worked--convinced that the town had met its demise, the Sanitation Detail returned to the underworld. This left the townsfolk healthy, happy and alive. Oh, and the Court Sorcerer, a corrupt, greedy man, ended up in the Duke's seat. When he tried to capture Damnage and turn him into a medical sample, Marvel spread his wings, took off and never looked back.

After another interlude, he met the Grand Wizard Yendor, who had founded Yendor Keep. The Wizard tricked him and put him in a bottle, to be kept in The Lab until needed. During this time, Damnage became proficient in the Yendorian Magical Framework, a method of simplifying and quantifying magic. Eventually, Yendor released Damnage, and the two became fast friends—though there are rumors of a magical Prank War that is going on between them.

Appearance: (Preferably image, but describe if you don't use one)
About six feet tall, about 190 pounds, red skin, 2 small horns, 2 large batlike wings, 1 barbed tail (turned demon)
(I have an image on my hard drive, but good ol' NationStates won't let me upload it.)
Theme: (Optional)


I'll accept this, but could you tell me if he is immortal or not? Having an immortal illusionist would be a bit OP.
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SF n F
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Postby SF n F » Mon Aug 05, 2019 8:22 am

He is extremely long-lived, but not immortal.

He also comes with some companions. He has a troop of Heaven's worst misfits (crossed out) best patron angels guiding him on the righteous path.
And he's as much of a comic character as a serious one. His trademark phrase is "OH sh--" BOOM! as he jinxes another spell and...goes back to the drawing board.
Last edited by SF n F on Wed Aug 07, 2019 10:38 am, edited 1 time in total.

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Nea Byzantia
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Postby Nea Byzantia » Mon Aug 05, 2019 8:39 am

Name of House: House Kotzimakis
Holdings: Didymachia, Prasino, Lymnia
Holding Descriptions: Lymnia and Prasino are important port-cities in the Bay of Thrasos on the northern coast of Asmela. Didymachia is a grand castle located on the sweeping, mountainous slopes of Mount Dorea which sits just inland from the Bay and overlooks Lymnia and Prasino which are located at each end of the Bay. The region is famous for its olive oil, vineyards and mountains of gold mined from Mount Dorea.
Titles: Megas Doux (Grand Duke), Metropolitan (Archbishop) of Prasino
Members of Family: WIP
History: WIP
Allegiance/Liege: Prince Silvestras XVIII
Heraldry:
Image

Head of Family: Grand Duke Illyas Kotzimakis (Archbishop Porfirios III)
Image

Capital: Didymachia
Head of Family Bio: WIP
Other Family Member Bios: (Optional)
Motto: (Optional)
Theme: (Optional)
Last edited by Nea Byzantia on Mon Aug 05, 2019 8:43 am, edited 1 time in total.

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Destriustan
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Postby Destriustan » Sun Aug 11, 2019 1:09 pm

Nea Byzantia wrote:Name of House: House Kotzimakis
Holdings: Didymachia, Prasino, Lymnia
Holding Descriptions: Lymnia and Prasino are important port-cities in the Bay of Thrasos on the northern coast of Asmela. Didymachia is a grand castle located on the sweeping, mountainous slopes of Mount Dorea which sits just inland from the Bay and overlooks Lymnia and Prasino which are located at each end of the Bay. The region is famous for its olive oil, vineyards and mountains of gold mined from Mount Dorea.
Titles: Megas Doux (Grand Duke), Metropolitan (Archbishop) of Prasino
Members of Family: WIP
History: WIP
Allegiance/Liege: Prince Silvestras XVIII
Heraldry:
Head of Family: Grand Duke Illyas Kotzimakis (Archbishop Porfirios III)
Capital: Didymachia
Head of Family Bio: WIP
Other Family Member Bios: (Optional)
Motto: (Optional)
Theme: (Optional)

Looks good so far.
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Postby Destriustan » Fri Aug 16, 2019 6:53 pm

bump
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SF n F
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Postby SF n F » Wed Aug 21, 2019 6:43 am

bump?

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Destriustan
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Postby Destriustan » Wed Aug 21, 2019 6:45 am

SF n F wrote:bump?

You beat me to it.
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The Twelve Isles
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Postby The Twelve Isles » Fri Aug 23, 2019 4:43 pm

I have a second app coming up for Siona Willeth later, who I mention in this app.

Name: Ser Rollin Kanly
Age: 32
Skills: Rollin is a natural born leader, and commands the respect of the men who follow him. He is also a renowned swordsman, and is one of the first to be knighted under the new Emperor Tyrus Willun the Second.
Weaknesses: Though a good leader, Rollin is also proud and does not take insults well. He is also not particularly refined, and cares little for the pomp of royals.
Mercenary Company: The Flying Ravens
Mercenary Company Overview: The Flying Ravens are a sizable and renowned company in the Twelve Isles. Rollin commands a large force for a mercenary company with 200 men under his banner, and are greatly respected by the Empire for their many actions against the nordling raiders.

His company consists of -
x50 Longbowmen
x50 cavalry
- 15 Cavalry Scouts
- 10 Heavy Cavalry
- 20 Light Cavalry
x100 Infantry
- 50 Pikemen
- 50 swordsmen

As well as his Company, Rollin has also taken a young mage named Siona Willeth. She claims she is the prophesied Lamp Lighter, and that she must travel to the Northenr Marches to search for the Second Lamp, Interfectorem Plaga, or Plague Killer. Though isn't sure if he believes her or if she's just a crazy person, he cant deny her skill in magic, necromancy and summoning in particular. He has agreed to take her, but in return she must serve with his company for this campaign.
Bio: Rollin Kanly was the second son and fifth child of a noble house on Mournly Isle, and was one of the first to bend the knee to House Willun and help conquer the Isles. Due to their position, House Kanly has always enjoyed great wealth and respect, and Rollin lived a life of spendor in his younger years. However, he always found it boring, and often found that he was overshadowed by his elder siblings as the youngest. Wanting to make a name for himself from outside of his family and of his own accord, he chose to study warfare and become a soldier rather than go into the Clergy or join the Inquisitors like most younger sons did. He spent much of his time with the soldiers, or down in the towns drinking and carousing with the mercenaries. These mercenaries he spent time with eventually convinced him that mercenary work was the way to make a name for himself, and at sixteen he left his home to fight with the famous mercenary guild, the Strangers Fear Company.

He worked hard and always did as he was told, and quickly rose through the ranks in their many missions north, to fight the Nordling raiders. In time he even caught the attention of the Companies commander, Ser Cailan Ellsbeargh. Cailan had fought in the wars to conquer the Isles, against Emperor Willun, and had become a mercenary to get away from who he saw as the oppressor of the lords and knights of the Isles. At first distrustful of Rollin, they became friends after Rollin saved Cailan from a Nordling berserker, and soon after Rollin became the personal bodyguard and a protege of such to Cailan. Through many campaigns, the pair became as thick as thieves, splitting the wealth they earned between themselves. They made a blood pact, making them blood brothers, and Cailan personally tattooed the runes of protection and valor onto Rollin's hands. When Rollin was twenty five, he earned enough money to start his own company, and split from the Strangers Fear Company to start the Flying Ravens. Though no longer working together, Rollin and Cailan remained close friends, and frequently met one another on the field of battle.

Rollin continued to fight the Nordlings, as that was where the glory was. For his actions, he was even called in front of Emperor Tyrus Willun himself to be knighted. Eventually, word spread that the nation of Destriustan had fallen into civil war and that the Northern Marches had declared independence, electing a new High King. Though frequently at war with the Nordlings, both Imperial and Nordling culture had extensive ties to nations like the Northern Marches, and Rollin felt it was the rightful duty of the Isles's people to stand with them. Organizing his forces, he chartered ships from Brushwick Isle, and sails for the Northern Marches to offer his soldiers to their High King.
Appearance:
Image

Theme: March Of Cambreadth
Last edited by The Twelve Isles on Fri Aug 23, 2019 4:48 pm, edited 3 times in total.
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The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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The Twelve Isles
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Postby The Twelve Isles » Fri Aug 23, 2019 5:36 pm

Name: Siona Willeth
Age: 22
Skills: Siona is a talented fighter. She is skilled in swordsmanship, but her real talents lie in magic. Siona is an accomplished mage, with a strong knowledge in necromancy and pyromancy magic. Though she is not yet a master, she is closer to it than most her age have ever gotten. As well as this, Siona is quite intelligent, being considered by some to be a prodigy even. She is very well read, and has a thirst for more knowledge, which she is willing to pursue relentlessly.
Weaknesses: Many feel that Siona is very intense, and though she is very intelligent she is often a little to confidant in herself. She see's herself as occupying a moral and intellectual pedestal, and that she is unassailable form her position. This causes her to be very stubborn, unwilling to see the error in her ways if she makes a mistake, and often too confidant in her own abilities, as talented as she may be. Furthermore, her intensity and passion can make her equally hard to work with, as she can drown out any other opinions with her own drive for perfection.
Mercenary Company: Working with the Flying Ravens for this campaign, in exchange for their help in locating the second lamp, Interfectorem Plaga.
Mercenary Company Overview: N/A, member of the Flying Ravens.
Bio: Siona Willun was born on the day her mother died, in a small, cold town on Karins Isle in the Empire. Her father always felt that it was Siona's fault his wife died. But still, despite the resentment he felt for his only child taking away his wife, he was still an honorable man and vowed to raise her. He was a sellsword from Brushwick Isle, but couldn't travel with mercenary bands with an infant daughter, and so he instead signed on as a guard for a travelling caravan of Rotha Nomads, who wandered the earth selling their wares and performing plays for coin. In this caravan, Siona found herself being raised by actors, rogues and merchants more so than her father. In particular, a family named Maadran who owned a nice covered wagon became much more like her real family, after Siona's father left her with them while he worked. She grew up with their children, was fed by their mother, and was taught how to trade by their father. She loved the Maadran's, and the Maadran's loved her.

She was a smart child, and was well loved by her family of drifters and rogues, who all made sure she was fed and happy. She played with the other children, quickly establishing herself as their unofficial leader, and began to lead them on various missions to get sweets whenever they were in a town. They would steal from food carts, sneak into farms and steal chickens, and snag what few coins local children had by hustling them in various childhood games. In the towns their families visited for trade, the children of the caravan, and Siona in particular, were hated. She was easy to pick out as well, with her dark hair and pale skin as opposed to the tan skin and red hair of the Rotha. There were many occasions when local guards and angry shopkeepers would tan the hides of the kids, but as far as Siona was concerned, there was safety in numbers for them. A shopkeeper could only catch one of them at a time, and with fifteen or so kids it greatly increased ones chance to escape with their plunder of sweet rolls and apples.

One day, when Siona was 10, her father took her aside and informed her that it was time he taught her to use a sword. She hated it, and her father was far from forgiving for her missteps while he taught her to fight with sticks. If she made a mistake, that was too bad, and he would bring his blows home with the same force as if she was a soldier in training. It made her want to win even more, and as she grew and got better, every time (though they were few and far between) she managed to hit her father back was a small victory. He not once congratulated her.

However, as she trained with the sword with her father, she learned something else about herself. She found that she could set things alight with her mind, cause the leaves on tree's to freeze and wither, or bring dead things back. It scared her, and she was worried she would be seen as a freak, until she went to Ms Maadran, who told her that what she was doing was magic. Ms Maadran was a mage, though not a very proficient one, and when she wasn't out running with the other children or training with her father, Ms Maadran was helping to teach her to control her magic. It was slow going at first, but eventually she managed to learn to keep her magic in check, and began to buy (or often times steal) books on magic from local towns. She would practice on her own when the caravan was stopped, learning to speak with the dead, create fire at her fingertips, and chill the air around her. It made her feel powerful, and like she had a purpose. And one day, she even managed to summon a spirit animal, a black Raven who called herself Miktin.

When Siona was 17, she continued to travel, trade and swindle, but had grown sick of the passive aggressive and increasingly toxic relationship with her father. The training he insisted on continually left her covered in welts, and his lack of attention given to her as she grew up had left a mark on her opinion on the man who still insisted he had been the one to raise her, when in reality it had been the kindly Maadran family with the wagon who had. One day, as they trained, her frustration finally snapped. After her father had knocked her down one to many times in a single day, Siona stood, parried his next blow, and blasted him across the camp with a rush of wind. She flipped a small wagon, and blew clothes from a clothesline all across camp. It was a moment of truth for her, one where she truly learned what it was that she was capable of. She did not speak to her father after that, but made her decision. It was time to leave.

Siona's goodbye was a painful one for most, as the caravan had come to love her for her curious and loving personality. She always brought a little extra life to their caravan, and one never knew what kind of trouble she would bring on them next. But it was almost always fun. She hugged the Maadran family, who had become her true family, especially Ms Madraan who cried and insisted on sending Siona with plenty of home cooked food. She took one of her fathers swords with her. He protested, but did nothing to try and stop her. She knocked around with the guards, before giving them all hearty hugs. Malachi, the only Rotha man she knew who would openly cry, cried. With a wave over her shoulder, Siona set out on her own for the first time. Come sunset, a horse approached her from the direction she had come, her father sitting atop it. Siona met him in the middle of the road, and though they never exchanged a word, he extended his hand and she shook it. That was the last time she saw him.

That night, she arrived in an inn and bought a room. She prepared for bed, meditated to try and see her future. In her meditations she saw little, only cloudy fog and a black shape moving within it, followed by water. Not seeing anything particularly useful in her sight, she gave up and went to sleep. Her dreams however, her dreams brought on something more. A figure approached her, draped in finery's and a sword at his, or more aptly its side. It was shaped like a man, but where its hands and head should have been was only a writing mass of shadows. It spoke to her in a voice that sounded like many voices speaking together, loud and cacophonous, telling her things her mind couldn't even fully comprehend. But what she could understand was lamps. There were lamps out in the world, powerful constructs from a time far before humanity, and that she would need to find them, and that they would protect the world from something that once more, Siona could not fully understand. In her dream, the thing before her guided Siona to a small, beautiful forest on Mournly Isle, where strange robed men tended to the tree's and protected something in a hidden temple. When she woke, not knowing what else to do, she followed the dream. During her travels down the Isles, she lost her horse, sealed away an ancient barrow king terrorizing a town, and had the worst ride of her life on a ship between Brushwick Isle and Mournly Isle. Finally, when she made it to Mournly, she was able to set out again, and travelled to the mysterious forest where she met the Keepers. They said they had been waiting for her, and took her in, feeding her and handing her books, telling her many things about religion and history and ancient spirits. Finally, they took her to the temple, where sure enough there was a lamp. It was small and unassuming, like something one would hang on a post to light a town square. They called it Spiritus Recens, the Spirit Caller, and that it would bring the ghosts back to the light from the darkness. They did no tell her where to take it, only saying that if she carried it with her, the Blight would never be able to corrupt the worlds spirits. Finally, they handed her a map, and told her to follow it, as it would point her to the final lamps, seven in all, she would need to destroy the blight. And once more, not knowing what else to do, she followed the map, all the way to the sea where she met a mercenary company who agreed to take her to the Northern Marches, where she would find the second lamp, Interfectorem Plaga.

Appearance:
Image

Theme: Abrahams Daughter
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Destriustan
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Founded: Apr 20, 2019
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Postby Destriustan » Fri Aug 23, 2019 5:54 pm

The Twelve Isles wrote:Name: Ser Rollin Kanly
Age: 32
Skills: Rollin is a natural born leader, and commands the respect of the men who follow him. He is also a renowned swordsman, and is one of the first to be knighted under the new Emperor Tyrus Willun the Second.
Weaknesses: Though a good leader, Rollin is also proud and does not take insults well. He is also not particularly refined, and cares little for the pomp of royals.
Mercenary Company: The Flying Ravens
Mercenary Company Overview: The Flying Ravens are a sizable and renowned company in the Twelve Isles. Rollin commands a large force for a mercenary company with 200 men under his banner, and are greatly respected by the Empire for their many actions against the nordling raiders.

His company consists of -
x50 Longbowmen
x50 cavalry
- 15 Cavalry Scouts
- 10 Heavy Cavalry
- 20 Light Cavalry
x100 Infantry
- 50 Pikemen
- 50 swordsmen

As well as his Company, Rollin has also taken a young mage named Siona Willeth. She claims she is the prophesied Lamp Lighter, and that she must travel to the Northenr Marches to search for the Second Lamp, Interfectorem Plaga, or Plague Killer. Though isn't sure if he believes her or if she's just a crazy person, he cant deny her skill in magic, necromancy and summoning in particular. He has agreed to take her, but in return she must serve with his company for this campaign.
Bio: Rollin Kanly was the second son and fifth child of a noble house on Mournly Isle, and was one of the first to bend the knee to House Willun and help conquer the Isles. Due to their position, House Kanly has always enjoyed great wealth and respect, and Rollin lived a life of spendor in his younger years. However, he always found it boring, and often found that he was overshadowed by his elder siblings as the youngest. Wanting to make a name for himself from outside of his family and of his own accord, he chose to study warfare and become a soldier rather than go into the Clergy or join the Inquisitors like most younger sons did. He spent much of his time with the soldiers, or down in the towns drinking and carousing with the mercenaries. These mercenaries he spent time with eventually convinced him that mercenary work was the way to make a name for himself, and at sixteen he left his home to fight with the famous mercenary guild, the Strangers Fear Company.

He worked hard and always did as he was told, and quickly rose through the ranks in their many missions north, to fight the Nordling raiders. In time he even caught the attention of the Companies commander, Ser Cailan Ellsbeargh. Cailan had fought in the wars to conquer the Isles, against Emperor Willun, and had become a mercenary to get away from who he saw as the oppressor of the lords and knights of the Isles. At first distrustful of Rollin, they became friends after Rollin saved Cailan from a Nordling berserker, and soon after Rollin became the personal bodyguard and a protege of such to Cailan. Through many campaigns, the pair became as thick as thieves, splitting the wealth they earned between themselves. They made a blood pact, making them blood brothers, and Cailan personally tattooed the runes of protection and valor onto Rollin's hands. When Rollin was twenty five, he earned enough money to start his own company, and split from the Strangers Fear Company to start the Flying Ravens. Though no longer working together, Rollin and Cailan remained close friends, and frequently met one another on the field of battle.

Rollin continued to fight the Nordlings, as that was where the glory was. For his actions, he was even called in front of Emperor Tyrus Willun himself to be knighted. Eventually, word spread that the nation of Destriustan had fallen into civil war and that the Northern Marches had declared independence, electing a new High King. Though frequently at war with the Nordlings, both Imperial and Nordling culture had extensive ties to nations like the Northern Marches, and Rollin felt it was the rightful duty of the Isles's people to stand with them. Organizing his forces, he chartered ships from Brushwick Isle, and sails for the Northern Marches to offer his soldiers to their High King.
Appearance:
Theme: March Of CambreadthName: Siona Willeth
Age: 22
Skills: Siona is a talented fighter. She is skilled in swordsmanship, but her real talents lie in magic. Siona is an accomplished mage, with a strong knowledge in necromancy and pyromancy magic. Though she is not yet a master, she is closer to it than most her age have ever gotten. As well as this, Siona is quite intelligent, being considered by some to be a prodigy even. She is very well read, and has a thirst for more knowledge, which she is willing to pursue relentlessly.
Weaknesses: Many feel that Siona is very intense, and though she is very intelligent she is often a little to confidant in herself. She see's herself as occupying a moral and intellectual pedestal, and that she is unassailable form her position. This causes her to be very stubborn, unwilling to see the error in her ways if she makes a mistake, and often too confidant in her own abilities, as talented as she may be. Furthermore, her intensity and passion can make her equally hard to work with, as she can drown out any other opinions with her own drive for perfection.
Mercenary Company: Working with the Flying Ravens for this campaign, in exchange for their help in locating the second lamp, Interfectorem Plaga.
Mercenary Company Overview: N/A, member of the Flying Ravens.
Bio: Siona Willun was born on the day her mother died, in a small, cold town on Karins Isle in the Empire. Her father always felt that it was Siona's fault his wife died. But still, despite the resentment he felt for his only child taking away his wife, he was still an honorable man and vowed to raise her. He was a sellsword from Brushwick Isle, but couldn't travel with mercenary bands with an infant daughter, and so he instead signed on as a guard for a travelling caravan of Rotha Nomads, who wandered the earth selling their wares and performing plays for coin. In this caravan, Siona found herself being raised by actors, rogues and merchants more so than her father. In particular, a family named Maadran who owned a nice covered wagon became much more like her real family, after Siona's father left her with them while he worked. She grew up with their children, was fed by their mother, and was taught how to trade by their father. She loved the Maadran's, and the Maadran's loved her.

She was a smart child, and was well loved by her family of drifters and rogues, who all made sure she was fed and happy. She played with the other children, quickly establishing herself as their unofficial leader, and began to lead them on various missions to get sweets whenever they were in a town. They would steal from food carts, sneak into farms and steal chickens, and snag what few coins local children had by hustling them in various childhood games. In the towns their families visited for trade, the children of the caravan, and Siona in particular, were hated. She was easy to pick out as well, with her dark hair and pale skin as opposed to the tan skin and red hair of the Rotha. There were many occasions when local guards and angry shopkeepers would tan the hides of the kids, but as far as Siona was concerned, there was safety in numbers for them. A shopkeeper could only catch one of them at a time, and with fifteen or so kids it greatly increased ones chance to escape with their plunder of sweet rolls and apples.

One day, when Siona was 10, her father took her aside and informed her that it was time he taught her to use a sword. She hated it, and her father was far from forgiving for her missteps while he taught her to fight with sticks. If she made a mistake, that was too bad, and he would bring his blows home with the same force as if she was a soldier in training. It made her want to win even more, and as she grew and got better, every time (though they were few and far between) she managed to hit her father back was a small victory. He not once congratulated her.

However, as she trained with the sword with her father, she learned something else about herself. She found that she could set things alight with her mind, cause the leaves on tree's to freeze and wither, or bring dead things back. It scared her, and she was worried she would be seen as a freak, until she went to Ms Maadran, who told her that what she was doing was magic. Ms Maadran was a mage, though not a very proficient one, and when she wasn't out running with the other children or training with her father, Ms Maadran was helping to teach her to control her magic. It was slow going at first, but eventually she managed to learn to keep her magic in check, and began to buy (or often times steal) books on magic from local towns. She would practice on her own when the caravan was stopped, learning to speak with the dead, create fire at her fingertips, and chill the air around her. It made her feel powerful, and like she had a purpose. And one day, she even managed to summon a spirit animal, a black Raven who called herself Miktin.

When Siona was 17, she continued to travel, trade and swindle, but had grown sick of the passive aggressive and increasingly toxic relationship with her father. The training he insisted on continually left her covered in welts, and his lack of attention given to her as she grew up had left a mark on her opinion on the man who still insisted he had been the one to raise her, when in reality it had been the kindly Maadran family with the wagon who had. One day, as they trained, her frustration finally snapped. After her father had knocked her down one to many times in a single day, Siona stood, parried his next blow, and blasted him across the camp with a rush of wind. She flipped a small wagon, and blew clothes from a clothesline all across camp. It was a moment of truth for her, one where she truly learned what it was that she was capable of. She did not speak to her father after that, but made her decision. It was time to leave.

Siona's goodbye was a painful one for most, as the caravan had come to love her for her curious and loving personality. She always brought a little extra life to their caravan, and one never knew what kind of trouble she would bring on them next. But it was almost always fun. She hugged the Maadran family, who had become her true family, especially Ms Madraan who cried and insisted on sending Siona with plenty of home cooked food. She took one of her fathers swords with her. He protested, but did nothing to try and stop her. She knocked around with the guards, before giving them all hearty hugs. Malachi, the only Rotha man she knew who would openly cry, cried. With a wave over her shoulder, Siona set out on her own for the first time. Come sunset, a horse approached her from the direction she had come, her father sitting atop it. Siona met him in the middle of the road, and though they never exchanged a word, he extended his hand and she shook it. That was the last time she saw him.

That night, she arrived in an inn and bought a room. She prepared for bed, meditated to try and see her future. In her meditations she saw little, only cloudy fog and a black shape moving within it, followed by water. Not seeing anything particularly useful in her sight, she gave up and went to sleep. Her dreams however, her dreams brought on something more. A figure approached her, draped in finery's and a sword at his, or more aptly its side. It was shaped like a man, but where its hands and head should have been was only a writing mass of shadows. It spoke to her in a voice that sounded like many voices speaking together, loud and cacophonous, telling her things her mind couldn't even fully comprehend. But what she could understand was lamps. There were lamps out in the world, powerful constructs from a time far before humanity, and that she would need to find them, and that they would protect the world from something that once more, Siona could not fully understand. In her dream, the thing before her guided Siona to a small, beautiful forest on Mournly Isle, where strange robed men tended to the tree's and protected something in a hidden temple. When she woke, not knowing what else to do, she followed the dream. During her travels down the Isles, she lost her horse, sealed away an ancient barrow king terrorizing a town, and had the worst ride of her life on a ship between Brushwick Isle and Mournly Isle. Finally, when she made it to Mournly, she was able to set out again, and travelled to the mysterious forest where she met the Keepers. They said they had been waiting for her, and took her in, feeding her and handing her books, telling her many things about religion and history and ancient spirits. Finally, they took her to the temple, where sure enough there was a lamp. It was small and unassuming, like something one would hang on a post to light a town square. They called it Spiritus Recens, the Spirit Caller, and that it would bring the ghosts back to the light from the darkness. They did no tell her where to take it, only saying that if she carried it with her, the Blight would never be able to corrupt the worlds spirits. Finally, they handed her a map, and told her to follow it, as it would point her to the final lamps, seven in all, she would need to destroy the blight. And once more, not knowing what else to do, she followed the map, all the way to the sea where she met a mercenary company who agreed to take her to the Northern Marches, where she would find the second lamp, Interfectorem Plaga.

Appearance:
Theme: Abrahams Daughter

Great apps, accepted! I'll also release the IC soon now that more people have joined.
Fantasy Medieval Monarchy

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The Twelve Isles
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Founded: May 15, 2016
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Postby The Twelve Isles » Fri Aug 23, 2019 6:13 pm

Awesome, thanks!
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

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Destriustan
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Founded: Apr 20, 2019
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Postby Destriustan » Fri Aug 23, 2019 6:24 pm

The Twelve Isles wrote:Awesome, thanks!

You're welcome. Also, IC's up.
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The Twelve Isles
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Founded: May 15, 2016
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Postby The Twelve Isles » Fri Aug 23, 2019 7:23 pm

Destriustan wrote:
The Twelve Isles wrote:Awesome, thanks!

You're welcome. Also, IC's up.


Nice. Ill get a post up soon, probably Rollin and his company asking for an audience with the High King.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Destriustan
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Posts: 84
Founded: Apr 20, 2019
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Postby Destriustan » Sat Aug 24, 2019 12:40 pm

Twelve Isles, should I RP the rider you sent ahead of the company or would you like to?
Fantasy Medieval Monarchy

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The Twelve Isles
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Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Aug 24, 2019 12:48 pm

Destriustan wrote:Twelve Isles, should I RP the rider you sent ahead of the company or would you like to?


You can if you want, he's not really doing anything other than just informing the city that a mercenary company is coming.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Destriustan
Attaché
 
Posts: 84
Founded: Apr 20, 2019
Ex-Nation

Postby Destriustan » Sat Aug 24, 2019 12:50 pm

The Twelve Isles wrote:
Destriustan wrote:Twelve Isles, should I RP the rider you sent ahead of the company or would you like to?


You can if you want, he's not really doing anything other than just informing the city that a mercenary company is coming.

Alright, I'll post the High King's response soon.
Fantasy Medieval Monarchy

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The Twelve Isles
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Posts: 2309
Founded: May 15, 2016
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Postby The Twelve Isles » Sat Aug 24, 2019 2:35 pm

Destriustan wrote:
The Twelve Isles wrote:
You can if you want, he's not really doing anything other than just informing the city that a mercenary company is coming.

Alright, I'll post the High King's response soon.


Alright, sounds great
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Sat Aug 24, 2019 3:27 pm

Just posted my response to the High Kings summons. Rollin and Siona are at his keeps gates.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
SF n F
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Founded: Jan 16, 2011
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Postby SF n F » Wed Aug 28, 2019 3:34 pm

So...is the native language actually a language or is it just babble?

The reason I ask is because the demons speak two languages that I developed for them: Royal Demon and Doch. And they ARE legitimate, with full grammar that includes tenses, which not every language has (Hebrew doesn't have tenses, for example) and parts of speech.

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