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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 4:20 pm

The World Capitalist Confederation wrote:
Shadowwell wrote:Nukes for ship to ship combat then?

Those might not be viable, let alone efficient as Anowa has stated.

For clusters of ships/big ones. We'd just use kinetic weapons for the small ones.


Well, point defence weapons or even just the ships normal armaments might be able to pick them off before they hit or could be effective.

Since your ships are so small, how large would the nukes be then?

Anowa wrote:
The World Capitalist Confederation wrote:Also, believe it or not, based on the numbers, kinetic weapons are more energetic than energy weapons powered by antimatter. Even antimatter is worse than kinetic weapons at doling out force.

Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.


Pulsed laser/plasma weapons can do quite a number superheating the hull wise, since each subsequent hit heat the material more than the one before it and all that.

Not saying Kinetic weapons would be meaningless, but the force of a projectile could be dispersed majorly by say laser Point defense vaporizing it/turning it into a cloud of slag. Would that deal no damage, no, but still significantly less than should the projectile itself hit, which again could be mitigated or dealt with in some way.
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Anowa
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Postby Anowa » Wed Aug 14, 2019 4:28 pm

The World Capitalist Confederation wrote:
Anowa wrote:Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.

We are the small ship. It's physically impossible for some organisms to even board our ships, since they wouldn't fit in. I don't think even a human would fit in. The capital ships are only about 3 humans long. The smaller ones are shorter than a human in length.

It would kill it, provided you had enough holes. We're not talking 1 bullet, we're talking thousands. Armonian ships would effectively act as machine guns in swarms of thousands.

The nukes, well...They would rip apart the ship, leaving the crew and most of the modules in a radioactive fireball. We're not talking Fat Man, we're talking B23.

So your largest ship can be largely erased by point defense guns. Good to know.
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Skarten
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Postby Skarten » Wed Aug 14, 2019 4:28 pm

NS Name:Skarten
Nation Name:The Xarakh Concordance
Power Scale: First-Rate Power
Technology Tier: Tier-1
Major Species:
Xarakh
The Xarakh are a race of bipedal, omnivore, arthropodic-like, humanoid creatures. It should be noted that, curiously enough, the Xarakh possess both an internal as well as parts of an external skeleton, landing them in an position between the Arthropods and Chordates. Covering the top of their head is an hard carapace, formed as an sort of external protection to their cranium. Their eyes are that of a pitch black color, with cases outside such being rare among the populace. Their build is relatively athletic, possessing well-built upper and lower parts of the body. However, it is noted that their waist can be smaller when compared to the former. Contrary to many species, the native Xarakh do not have a large range of skin pigmentation, for in the majority of cases, their coloration ranges of sage-like green to teal blue. Their stature can reach numbers of approximately 270 centimeters.
Image
Image


Population: 436 Billion
Capital: Karathia, Xahal System.
Number of Systems: 471
History and Culture:
The Tale of the Xarakh begins Eons ago, in the mountainous world of Karathia in the Xahal System. From the primordial ooze of the depths of the sea crawled creatures, odd in shape and small in size, a pair of six legs in their body and a set of forty teeth in their mouth. They would be later known as the Dashur, the Primeval ones. They were amphibian creatures, living their short lives in between the sea and the land. Not too much time after, they were no longer alone in this new world out of the water, for many new beings had, much like them, abandoned their purely aquatic nature in the hunt of a new world. And so it would continue for untold millions, evolution in it's continued march as these creatures were shaped by their environment.

Hundreds of millions of years after the first Dashur had first set their feet on the land, a new species emerged in the in the thick forests of the Khazet mountains, their appearance dissimilar to all those who came before them. Not only were they bipedal, walking with their two feet, these beings lacked much of the external "armor" of their predecessors, and as such had found themselves in disadvantage when faced in combat against the other beasts of the wild, forcing them to immigrate to the higher regions of the mountain chain. This change, however, did not come alone. This was not something they would have noted themselves in the beginning, but slowly, generation after generation, these creatures began to show an higher level of intelligence. They lived in the mountains and valleys, hunting and gathering from what nature offered to survive. They were the Xalkh, ancestors of the Xarakh.

And so, nature continued it's course. Their bipedal nature soon gave the descendants of the Xalkh, at last known as the Xarakh, the ability to hold objects as tools, and not much later came fire and livestock, forever changing the very own nature of this species. With livestock came the possibility of sedentarism, and following that, agriculture and then finally, metal. Groups settled, forming tribes and clans with their very own unique culture. They warred and fought, formed alliances and made peace, all under the eternal sky of Karathia. Long gone was the time where they would flee from other creatures, living in nomadic lifestyles that allowed them no singular home, for civilization had arrived.

Early civilization for the Xarakh was humble, contained within the mountains and valleys of the Khazet region, whose fertile lands and calm rivers allowed for better, more stable agriculture. And so, slowly but surely, order expanded throughout the world as more and more Xarakh immigrated to far away lands in search of a new start. Kingdoms, Empires and Leagues were founded, civilization spreading throughout the world. Within short time, they would begin to develop their own cultures, their societies becoming more different from those that had first originated in the Khazet mountains. This time came to be known as the Age Of Immigration.

As time progressed, Karathia became more and more filled with nations, the technology advancing and the population growing. Nations would go to war, their soldiers clashing at the mountain-filled terrain of Karathia over territory for their state. This mountainous terrain heavily defined civilization as the Xarakh knew it, valleys and Flatlands becoming prized possessions for the lords and rulers of the land. Yet, even while war continued through Karathia, rarely were great empires formed, with mighty bastions formed through the often few and small paths which could be used as roads through the valleys and cities. And so, in a form, the political scenario of Karathia became stagnant, states enjoying century after century of continued existence through their mighty defenses, carved from the mountains themselves.

Thus it continued, until the discovery of an revolutionary material which would come to be known as Galmassos. This soft, clay-like chemical possessed a color similar to that of tar, and was easily made through a series of chemical ingredients. But it's importance came from the reaction that this material had with fire. Once under high enough temperatures, Galmassos clay would undergo an extremely fast process of ignition, causing it to detonate into what could be only described by the contemporary Xarakh as an great wave of fire, or, as one would put it in simpler terms, an explosion. This new technology revolutionized the world of Karathia, the production of Galmassos becoming a key part in not only warfare but society itself. Be it in the form of pure clay or ground up to dust, this material allowed not only for the break of the mighty bastions and walls of kingdoms, but for increasingly faster destruction of the mountains that surrounded the Xarakh in search for more space or minerals.

In the following century, more and more discoveries would be made by the Xarakh, the technological power of nations bursting through the roof. Clever minds, the support of the government and the newfound unification of many regions which had for millennia remained shattered permitted for achievement after achievement of world-revolutionizing technology. Be it through steam engines, which now were used to power ships and engines of the ever-increasing global economical machine or the beginning of mass-scale production, soon Karathia underwent what would be rightfully named The Age Of Revolution, with the might of the machine having at last made it's permanent mark on the sage green species. It was during this age that a new class rose, known colloquially as the "Productor-Lords". This term was applied to those powerful noblemen who possessed the technology necessary for constructing an industrial complex, which would allow the mass production of goods for their state and it's people. Just as quickly as it appeared, this new "class" became among the most powerful of groups among the Xarakh, their armies being the most well-equipped and it's people the most (generally) well off.

But not all was light and progress. With this new age, larger quantities of resources were required, at a faster rate than ever before. Productor Lords would invade other nations, pillaging and destroying as they went. Wars became more lethal, more destructive. Entire cultures were erased, millions falling to the rapidly expanding power of the production lords. Yet, this continued, century after century, as the technological power of the Xarakh reached new heights. Such age of destruction and war continued, the sizes and numbers of the events only increasing in size. It all, however, came to a height in the Fourth Marnallan War, when the Principality of Huancátl was able to break through in the fields of chemistry, which in turn made possible the construction of an fissionable bomb. This bomb, nicknamed Ghorao, was used on the very own capital of their rivals, the Marnalla. The entirety of the metropolis was ravaged, with kilometer after kilometer being obliterated by this weapon of destruction. Millions of Xarakh died.

It was this event that changed warfare as was known forever. As more and more nations acquired the power of the Fission Bomb, wars began to, surprisingly to many, decrease, the effect of Mutually Assured Destruction finally taking it's place. It became necessary for any self-preserving Productor Lord to at any costs acquire the technology of these weapons of mass destruction,which allowed even the smallest of dominions to deter even the greatest of foes. Outside of war, the technique of fission soon began to gain more uses out of the military as nuclear science continued to advance. This was made most notably with the discovery that Sartisius, an element found in great quantities in the crust of Karathia was perfect for use in the production of Nuclear Energy, many times more so than it's unstable predecessor that was used on warheads.

This new source of energy, coupled with the decreasing wars between Productor Lords, allowed for an new age of technology to begin as the Xarakh set their eyes on the sky beyond. For millennia had they seen the moons of Karathia and the stars above, forever present, shimmering in the distance. The sidereal race had begun. Factions, many allied and many competing, begun their efforts, launching rockets, satellites and missiles towards what lay above. The first high point of this race happened in 3742 DE, when two Nappisut cosmonauts were able to succefully land on the natural satellite closest to Karathia, Kordati. Soon after came the time it's sister to be reached, the moon known as Uzdrati. They had pierced the skies, and an new era had begun.

With new technologies and never-seen worlds to explore, the Productor Lords began to invest in Spacefaring missions, paying large quantities of their currencies to ensure their astronauts would be able to arrive at their destination and acquire both information and glory. The greatest ally of the Xarakh race in this endeavor was computing and artificial intelligence, these technologies allowing calculations nigh impossible to accomplish to the normal brain in increasingly smaller periods of time. This all proved effective, as but only a century after the Xarakh had first set their moon on Korbati, an permanent colony was created. This was but the beginning of an series of expeditions across their home system, named by the Xarakh of the time as the Second Age of Immigration. Terraformation techniques, coupled with the already near-livable atmosphere of one of the planets of Xahal system allowed for the complete occupation and settlement of this new world.

The Second Age Of Immigration continued on, as the Xarakh slowly but surely spread across their home system, Xahal. In this age, the power of the Productor Lords only increased, the new planets and moons being divided upon by powerful nobles and their cliques. This rush to colonization would cause an technological arms race, space vessels more complicated than the last being constructed every passing generation. The pinnacle of this age would be the discovery of the Warp Drive, an technology which allowed them to break the laws of physics as they had always been known and travel among systems above the speed of light.

This "competition" as some would call it, lasted well into the Fourth Millennia in the Era of Drati Erkhani, the Xarakh race continuing to expand their limits as they colonized neighbour systems. It was in these expeditions that the Xarakh found they were not alone, the ancient theory of alien life turning into an fact. As they had found out, primitive civilizations existed on systems close to theirs, many only starting the long path the Xarakh had once taken. It was then that the Xarakh once again waged war, for the first time at a species different from theirs. One by one, the Productor Lords subjugated the primitive alien species, adding them unto their realms. New opportunities had opened up, at least for the Xarakh, riches and power awaiting them in the systems beyond. For some time, it seemed as if the might of the Productor Lords would continue to expand, unmatched by the primitive nations around it.

This was around the time that the Tagali appeared. At first subtly, conquering the outer regions of the sector. Yet, they continued, a wave of systems and states falling to their advance like the tree falls to the axe. The armies of those who dared to oppose them crumbled to dust, gone to the wind as the invaders time and time again defeated them through their greater technology. The Tagali hold on the arm of Orion was increasing. They were approaching without any intentions to stop, as it seemed. On the capital world of Karathia, the Productor Lords held an great meeting, as to discuss what should be done. As talks had begun, one man, a powerful lord, his holds present on nearly every planet possessed by the Xarakh. He was no normal productor, for his capitals lay at the very cradle of the Xarakh Region, the Holy Mountains of Khazet. The oldest among the two, Zihoros Karamanios, proposed an drastic change. With this great threat on the horizon, there was no choice but to band together and finally unify the people of Karathia and it's territories under a single banner. Immediately, the uproar was immense. After all, the Xarakh had never been truly united, the dominions and principalities maintaining an independence of their own. Yet, many of these noblemen knew that continuing to act divided would only lead to a quicker death.

And so they argued on, for days and days, the hordes of the Tagali approaching with every second spent discussing. But Zihoros and his enlarging number of supporters continued in their attempt to convince the aristocrats of the mountainous world's race. At the end, it was the threat of subjugation that won out, and it was agreed among all nobles. They would elect not one but two leaders, two rulers to represent the Twin Gods of the Xarakh, Kordat & Uzdrat. The vote was held among the lords, and the decision was taken. Two men, two lords of Karathia had been chosen. They were Zihoros Karamanios, Sole Suzerain of The Holy Khazet Mountains and Maltarius Dathar, Great King of The Kurduz Plains. They would be known as the Productor-Sovereigns, The two rightful leaders of the Xarakh. The Concordance was, at last, born.

With this, the fight began. Now, united under a single banner, they would wage war on the Tagali, joining the expanding coalition against these foreign invaders. At last, the true potential of the Xarakh was unleashed, their unified armada, being amongst those that spearheaded the fight against The Empire. Capturing the technology of their adversaries whenever possible, the analysts of the Concordance worked day and night in reverse-engineering, hoping that this would prove to be what granted them equal grounding with the Tagali. The war raged on for years, the forces of the coalition valiantly resisting wave after wave of assailants, pushes being slowly made towards victory. But in it's very essence, the war had grounded to a halt, the defenses of the Empire proving hard to break.

Decades after the war had begun, the Tagali had at last given up, their plans of conquering the Arm of Orion abandoned and their invasion deterred. Victory, at last, had graced to The Coalition! It was true that the Empire still possessed hundreds of systems, their strength higher than that of nearly all the independent nations of the coalition. But their relentless conquest had been given an end, the Sector of Orion finally able to rest, even if for a single second.

With the lack of an enemy, however, the splendour of the coalition began to crack, it's members, including the Xarakh, abandoning it in favour of returning to their independence. It was not long until any remaining hope of an United Arm of Orion was crushed under the harsh reality of what was to be. With the end of the invasion, the political scenario in Orion would be forever change. The Xarakh, opportunistic as they were, took this opportunity to seize great swaths of territory that they had themselves "freed" during the war, settling many others. Those who did not make part of their species, species who once had their own governments, became little more than colonies, their planets ripe to be divided and exploited by the Productors. The population of the Xarakh skyrocketed, their people settling worlds suited to their nature under the support of the state. Uncounted discoveries were made, many aided by the reverse-engineering of Tagali technology as the power of the Concordance soared higher than ever. An Golden age had just begun.

Centuries passed, and even today, the Xarakh shine in grandeur, their holdings ample and their armies unrelenting. Yet they are not the only ones, for other powers, both new and old begin to rise to the occasion, seeking the one thing that has for untold eons been the greatest causer of all conflitcs - Power. On Karathia, two new sovereigns are crowned, heralding a new age for the Xarakh. Whether this will be the start of their doom or the dawn of greater times, only time will tell. One thing, however is certain - The Children of The Twin Gods shall never bow.


Military Size: Est. 488 000 000
Military Description: The Zarvassos Xarakh, that is, the Concordant Forces of the Xarakh is the main military body of the Xarakh Concord, being further divided into the Zhir-Takar (The Navy), the Zhir-Moddari (The Land Forces) and the Fis-Shobbaz (The Home Guard) among the countless other subdivisions and branches of the Xarakh military complex. Therefore, without much surprise, it is a given that such branches will have differing military doctrines. They are as follows.

The Concordant Armada is the military branch of the Zarvassos Xarakh designated for sidereal warfare, that is, the duty to operate the many military ships of the Concordance and it's subdivisions. This includes the Takar-Baikhor, or Marine Corporation, whom work as the infantry force in support of the concordant armada. In respect to their military doctrine, the Xarakh follow the path of pursuing higher firepower and mobility, choosing neither to overspecialize in extremely large battleships nor pump out as many vessels as possible without a regard for quality. Fast-Hitting ambush tactics led by daring Captains, as well as the ever-advancing might of the Grand Fleets, conducted by the fearsome War Lieges, all makes up parts of the Greater Concordant Armada. One thing to be noted is the large usage of Droids by parts of the Zhir-Takar for roles that could benefit from automation, such as for example, space fighters, which take an advantage from their faster processing speed. This is not to say that Xarakh fighters have been completely replaced, the Executioner Squadrons being the prime example of this. While they may pale in numbers when compared to their artificial counterparts, such fighters are only sent on missions in which an sentient mind is utmostly required, and even then, it is customary to find the pilots of such squadrons to possess many cybernetic augmentations as to surpass their body's limitations.


The Concordant Land Forces is the military branch of the Zarvassos Xarakh designated for land-based planetary warfare, being the ones responsible for a great part of the invasion and occupation of hostile planets. Their subdivisions are many, each having an different role in the great picture, such as the Trakh-Movhor, the branch that is responsible for the operation of Armoured ground vehicles, including Tanks, Armoured Cars, Self Propelled Artillery and whatnot. The Xarakh army in it's current state follows, much like it's naval counterpart, the doctrine of maintaining higher firepower and mobility over it's enemies, many times choosing to nearly level entire enemy cities before launching an swift, mechanized assault. In addition to that, the Zhir-Moddari makes high use of artificially created soldiers, that is, robots, droids and Mechanoids. Such soldiers are used in most scenarios, from stronghold assaults to the occupation of urban centers, their durability and lack of a need for food or rest making them a pillar of the Xarakh Land Forces. In comparison, organic soldiers of the Concordance are given more specialist roles, the usage of large waves of native soldiers being less and less seen in the battlefields. Often they will take position as non-commanding officers of a fire squad leading robotic combatants, using the sentience they do not possess to aid in their advance.

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The World Capitalist Confederation
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Postby The World Capitalist Confederation » Wed Aug 14, 2019 4:32 pm

Shadowwell wrote:
The World Capitalist Confederation wrote:For clusters of ships/big ones. We'd just use kinetic weapons for the small ones.


Well, point defence weapons or even just the ships normal armaments might be able to pick them off before they hit or could be effective.

Since your ships are so small, how large would the nukes be then?

Anowa wrote:Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.


Pulsed laser/plasma weapons can do quite a number superheating the hull wise, since each subsequent hit heat the material more than the one before it and all that.

Not saying Kinetic weapons would be meaningless, but the force of a projectile could be dispersed majorly by say laser Point defense vaporizing it/turning it into a cloud of slag. Would that deal no damage, no, but still significantly less than should the projectile itself hit, which again could be mitigated or dealt with in some way.

We could have 3 Nagaskis in a 40cm x 2cm x 8cm bomb. That's about 10 bombs a ship. Not too many, but consider the sheer number of ships we'd have.
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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 4:36 pm

The World Capitalist Confederation wrote:
Shadowwell wrote:
Well, point defence weapons or even just the ships normal armaments might be able to pick them off before they hit or could be effective.

Since your ships are so small, how large would the nukes be then?



Pulsed laser/plasma weapons can do quite a number superheating the hull wise, since each subsequent hit heat the material more than the one before it and all that.

Not saying Kinetic weapons would be meaningless, but the force of a projectile could be dispersed majorly by say laser Point defense vaporizing it/turning it into a cloud of slag. Would that deal no damage, no, but still significantly less than should the projectile itself hit, which again could be mitigated or dealt with in some way.

We could have 3 Nagaskis in a 40cm x 2cm x 8cm bomb. That's about 10 bombs a ship. Not too many, but consider the sheer number of ships we'd have.


So the ships would be suicide bombers then?
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Anowa
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Postby Anowa » Wed Aug 14, 2019 4:37 pm

The World Capitalist Confederation wrote:
Shadowwell wrote:
Well, point defence weapons or even just the ships normal armaments might be able to pick them off before they hit or could be effective.

Since your ships are so small, how large would the nukes be then?



Pulsed laser/plasma weapons can do quite a number superheating the hull wise, since each subsequent hit heat the material more than the one before it and all that.

Not saying Kinetic weapons would be meaningless, but the force of a projectile could be dispersed majorly by say laser Point defense vaporizing it/turning it into a cloud of slag. Would that deal no damage, no, but still significantly less than should the projectile itself hit, which again could be mitigated or dealt with in some way.

We could have 3 Nagaskis in a 40cm x 2cm x 8cm bomb. That's about 10 bombs a ship. Not too many, but consider the sheer number of ships we'd have.

I'm curious as to how you can get that yield from a bomb that small.

Seeing as your tech is a tier 2 and its explicitly stated that even tier 1 only have experimental anti matter weaponry.
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The World Capitalist Confederation
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Postby The World Capitalist Confederation » Wed Aug 14, 2019 4:39 pm

Shadowwell wrote:
The World Capitalist Confederation wrote:We could have 3 Nagaskis in a 40cm x 2cm x 8cm bomb. That's about 10 bombs a ship. Not too many, but consider the sheer number of ships we'd have.


So the ships would be suicide bombers then?

Effectively, but we'd obviously just turn back and retreat once we're out of ammunition. Considering the fact only about 1 in 100 Armonian ships will be equipped like this, it would be fine. If we put them in cubes, we could get 0.18m3 cubes, or 20 cubes for an average ship.
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Postby The World Capitalist Confederation » Wed Aug 14, 2019 4:40 pm

Anowa wrote:
The World Capitalist Confederation wrote:We could have 3 Nagaskis in a 40cm x 2cm x 8cm bomb. That's about 10 bombs a ship. Not too many, but consider the sheer number of ships we'd have.

I'm curious as to how you can get that yield from a bomb that small.

Seeing as your tech is a tier 2 and its explicitly stated that even tier 1 only have experimental anti matter weaponry.

The Taylor limit. It's based off real world science, so I can still be hard SF having these weapons.
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“The mutual-aid tendency in man has so remote an origin, and is so deeply interwoven with all the past evolution of the human race, that is has been maintained by mankind up to the present time, notwithstanding all vicissitudes of history.” - Peter Krotopkin, evolutionary biologist and political writer.

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Postby Ralnis » Wed Aug 14, 2019 4:41 pm

So your saying is that all I need to do is make a wide-band emp pulse with my shields and power reactor and I take out an ant fleet?
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Postby Anowa » Wed Aug 14, 2019 4:43 pm

Ralnis wrote:So your saying is that all I need to do is make a wide-band emp pulse with my shields and power reactor and I take out an ant fleet?

Or just aim a xray machine at them. I doubt their armor is thick enough to stop that.
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Postby Skarten » Wed Aug 14, 2019 4:45 pm

Anowa wrote:
The World Capitalist Confederation wrote:Also, believe it or not, based on the numbers, kinetic weapons are more energetic than energy weapons powered by antimatter. Even antimatter is worse than kinetic weapons at doling out force.

Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.

Pulsed laser/plasma weapons can do quite a number superheating the hull wise, since each subsequent hit heat the material more than the one before it and all that.

Not saying Kinetic weapons would be meaningless, but the force of a projectile could be dispersed majorly by say laser Point defense vaporizing it/turning it into a cloud of slag. Would that deal no damage, no, but still significantly less than should the projectile itself hit, which again could be mitigated or dealt with in some way.


Doesn't Plasma just kinda dissipate after being fired? I'm pretty sure that unless you turn it into some kind of Particle Beam or use a high-energy lazer to ionize the air around it it'll just go poof.
Last edited by Skarten on Wed Aug 14, 2019 4:46 pm, edited 1 time in total.

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Anowa
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Postby Anowa » Wed Aug 14, 2019 4:46 pm

Skarten wrote:
Anowa wrote:Penetrating the hull of a Spaceship at the sizes we're dealing with is hardly optimal. Even wet navy ships have sealable compartments to prevent sinking. In space this is even more negligible because there's no drag caused from a weight differential.

Putting holes in a spaceship isn't gonna kill it. Only thing that's gonna kill it is a reactor detonation or superheating the hull. The latter of which kinetic weapons lack the capacity to do efficiently.

Also if your ships are close enough where things like ranging isn't necessary, you're close enough for boarding and being laid to waste by smaller. More maneuverable ships. The IRL Battle off Samar is an example of this.


Pulsed laser/plasma weapons can do quite a number superheating the hull wise, since each subsequent hit heat the material more than the one before it and all that.

Not saying Kinetic weapons would be meaningless, but the force of a projectile could be dispersed majorly by say laser Point defense vaporizing it/turning it into a cloud of slag. Would that deal no damage, no, but still significantly less than should the projectile itself hit, which again could be mitigated or dealt with in some way.


Doesn't Plasma just kinda dissipate after being fired? I'm pretty sure that unless you turn it into some kind of Particle Beam or use a high-energy lazer to ionize the air around it it'll just go poof.[/quote]
Depends on the method of firing. But for the most part yeah.
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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 4:49 pm

Anowa wrote:
Ralnis wrote:So your saying is that all I need to do is make a wide-band emp pulse with my shields and power reactor and I take out an ant fleet?

Or just aim a xray machine at them. I doubt their armor is thick enough to stop that.

Just drop a contingent of Forians or Weseh in power armor/exosuits into the mix and be careful, but once they land,, they would probably be able to do some damage before dying, damage in the form of many ships i mean. jk

The World Capitalist Confederation wrote:
Shadowwell wrote:
So the ships would be suicide bombers then?

Effectively, but we'd obviously just turn back and retreat once we're out of ammunition. Considering the fact only about 1 in 100 Armonian ships will be equipped like this, it would be fine. If we put them in cubes, we could get 0.18m3 cubes, or 20 cubes for an average ship.


Whats to stop your ships from being able to get picked off by PDT's?

Skarten wrote:-snip-


I for one was really only refering to lasers for the pulsecd method, but by that i meant pulses of beams all aimed at the same region presumably.
Last edited by Shadowwell on Wed Aug 14, 2019 4:50 pm, edited 1 time in total.
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Anowa
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Postby Anowa » Wed Aug 14, 2019 4:51 pm

The World Capitalist Confederation wrote:
Anowa wrote:I'm curious as to how you can get that yield from a bomb that small.

Seeing as your tech is a tier 2 and its explicitly stated that even tier 1 only have experimental anti matter weaponry.

The Taylor limit. It's based off real world science, so I can still be hard SF having these weapons.

Typically speaking high yield nuclear weapons are larger than the prior... Not smaller. Since, yknow, energy can't be created or destroyed. Even antimatter just turns everything it touches into energy.

Making a nuke smaller than a Fat Boy or Little Man would make the yield smaller, unless it's an H Bomb which even at the size your suggesting wouldn't be that large of a yield.
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Demarvia
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Postby Demarvia » Wed Aug 14, 2019 4:54 pm

So I can't be human?

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Skarten
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Postby Skarten » Wed Aug 14, 2019 4:55 pm

By the way, is there anything wrong with my app? As in, is there something i should probably change?
Last edited by Skarten on Wed Aug 14, 2019 4:55 pm, edited 1 time in total.

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Ralnis
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Postby Ralnis » Wed Aug 14, 2019 4:55 pm

Demarvia wrote:So I can't be human?

Them's the rules.
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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 5:05 pm

Demarvia wrote:So I can't be human?


No, if the OP approves you MIGHT be able to have humans in your nature, but as a very, very minor part. This is because for 500 years Earth and humans have been part of the Tagali empire, and surviving humans who tried to flee/break from the Tagali empire would be extremely unlikely.

I am not the OP or a Co-OP however, so i might be wrong for the reasons, but yeah no humans as a rule.

Skarten wrote:By the way, is there anything wrong with my app? As in, is there something i should probably change?


I like it and the only problem i might see with it would be concerning then TAgali related portions, but that would be up to Tagali to point out/decide on.

Why a First rate power if i might ask?
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Skarten
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Postby Skarten » Wed Aug 14, 2019 5:50 pm

Shadowwell wrote:
Demarvia wrote:So I can't be human?


No, if the OP approves you MIGHT be able to have humans in your nature, but as a very, very minor part. This is because for 500 years Earth and humans have been part of the Tagali empire, and surviving humans who tried to flee/break from the Tagali empire would be extremely unlikely.

I am not the OP or a Co-OP however, so i might be wrong for the reasons, but yeah no humans as a rule.

Skarten wrote:By the way, is there anything wrong with my app? As in, is there something i should probably change?


I like it and the only problem i might see with it would be concerning then TAgali related portions, but that would be up to Tagali to point out/decide on.

Why a First rate power if i might ask?


I would guess partly for the technology, but also because there is only really another first rate power excluding the Tagali pparently, which doesnt sound all too realistic to me. Even then though, i'm still the smallest of the First rates in terms of population and etc.

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Tagali Federation
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Postby Tagali Federation » Wed Aug 14, 2019 6:12 pm

I'll go over new apps once I'm done with the IC.

As for the lack of 1st powers, I myself am surprised that they didn't get snatched up sooner.
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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 6:16 pm

Tagali Federation wrote:I'll go over new apps once I'm done with the IC.

As for the lack of 1st powers, I myself am surprised that they didn't get snatched up sooner.

Could i make the Weseh Conclave to be a low 1st rate power?
THis would be 'relatively' recent and they will lack some tech the more established 1st tier powers have/would have.
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Ralnis
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Postby Ralnis » Wed Aug 14, 2019 6:18 pm

Shadowwell wrote:
Tagali Federation wrote:I'll go over new apps once I'm done with the IC.

As for the lack of 1st powers, I myself am surprised that they didn't get snatched up sooner.

Could i make the Weseh Conclave to be a low 1st rate power?
THis would be 'relatively' recent and they will lack some tech the more established 1st tier powers have/would have.

Could the pirates join in as well? It would be funny. :p
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The Empire of Tau
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Postby The Empire of Tau » Wed Aug 14, 2019 6:26 pm

I'll take up the 1st rate, if allowed.

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Arkeyana
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Postby Arkeyana » Wed Aug 14, 2019 6:27 pm

crap I kinda forgot about this

uhhh
one hurried app incoming, like to reserve a 1st rate power if possible.

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Shadowwell
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Postby Shadowwell » Wed Aug 14, 2019 6:28 pm

Ralnis wrote:
Shadowwell wrote:Could i make the Weseh Conclave to be a low 1st rate power?
THis would be 'relatively' recent and they will lack some tech the more established 1st tier powers have/would have.

Could the pirates join in as well? It would be funny. :p

Though that would certainly be interesting, i think the probable infighting with the pirates would largely make it unlikely or isolated, ie those with the actual tier 1 stuff would lord over the rest, but the rest would not necessarily have the same tech.

Heh, now we have lots of people wanting those last 2(?) first rate slots, lol.
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