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WFF: Dreams of the Oniric World [PRIVATE, OOC]

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Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

WFF: Dreams of the Oniric World [PRIVATE, OOC]

Postby Turmenista » Mon May 20, 2019 11:59 pm



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It’s a dog eat dog world out here. One way or another, you’ll have to make your place. Whether it’s on the blood-drenched battlefield, sandy dunes and beaches, or the concrete jungle you live in, there’s always something for someone.

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THE QUICK RUNDOWN




Welcome to "WITHOUT FEAR OR FAVOR", a MTpunk postmodern roleplay taking place in the bizarre world of Tsion. Inspired by the flicks of the late twentieth century — from neon-lit bars akin to 1988's Cocktail, starring Tom Cruise, to gritty Hong Kong Action cinema shootouts like 1986's hit classic A Better Tomorrow, to hellish warzones of years past and present, Without Fear or Favor has been a long-running project aimed at envisioning a world akin to our own, marred by post-modernist grit in a free-form, pseudo-sandbox format that takes you through a world stricken by corporate secret wars and intrigue, proxy conflicts, mercenaries and crime.



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WELCOME TO TSION


Four-hundred and twenty-two years ago, the world was a much better place. The computer, the World Wide Web and many more innovations in the field of human ingenuity had transformed society across Tsion. The tribute to mankind's achievement — the International Moon Base and the International Space Station — glimmered in the skies above, a beacon to innovation and achievement. That all changed, however, when the Final War (oxymoronic now, one could suppose) came about. Though innumerable records were lost on the days of then, it'd been a war of ideological premise — even in their brilliance, the predecessors of four centuries' past were catastrophically foolish.

From the thirty-first of December 1989 to the first of January 1990 CE, the bombs fell. There were no corners of the world that wouldn't suffer what'd followed. Famine, starvation, mass hysteria — nations folded in the chaotic aftermath, consumed by internal strife of inconceivable scale. None had emerged from the terrible conflict unscathed, and those that had survived had been undeniably changed. Society, ideology — forever altered by a conflict of unbelievable scale. Nobody truly won that war, but the grudges that would remain would last centuries.

Notions of pre-Calamity concepts like internationalism and space travel a distant memory, mankind stagnated. Centuries of conflict had created a great divide between those privileged who held onto the mysterious technologies of the old world, and those who struggled to survive in the new. Old-world governments unfathomably byzantine with bureaucracies and budgets nigh-transcending the comprehension of the layman reveled in their hedonistic sacrosanct, surviving into the testing new time with the scars of battered societies triumphant over the trials of the War, yet nonetheless decadent. Megacities, ever-growing upward, downward and outward, now dotted the Atlantic shores of nations that'd endured the annihilation caused by the Calamity.

Once the flames of the Calamity had settled, it was business as usual. Mankind had a great tendency to move on...or bury their heads in the sand, depending on one's perspective. Nations waged war, armies loyal to nations, corporations or themselves blazing trails and killing men in the name of God, patriotism and the almighty Dollar.

The year is now 422 A.C. — a mere twenty-nine years after one of the greatest conflicts since the semi-apocryphal Final War devastated the Atlantic. Even now, the memories of nuclear hellfire remain strongly embedded in the people, horrors of generations sent to die in foreign lands still fresh in the public conscious.

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NATIONS OF THE WORLD


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THE FEDERAL STATES OF EUPHEMIE


The Federal States of Euphemie — the Bastion of Civilization, the pearl of Ophir. Some call it harbinger, other call it savior. Euphemie has seen by far the most impressive growth since the Calamity, which it managed to survive, albeit battered and permanently changed. Much of its allies in the East, Mederum, are long gone, save for the technocratic Emirate of Qarik. In its place are the northern Federal Republic of North Ophir, the successor state of the pariah known as Aenara and Siedenunland, and the Fourth Alvimian Empire to the south, once its greatest rival.

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TORCH CITY


If Euphemie is the pearl of Ophir, then Torch City is the pearl of Euphemie. A massive megalopolis worthy of its own praise, Torch City is rivaled in size by few cities, save for the literal country-sized city of Imalakia in southern Mederum. There are as many wonders to Torch City as there are people, almost forty-million people calling the urban megacity their home, from the boroughs of Ricus Bay to Morhatten.

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In the background, Euphemie may seem to be free and fair, but it faces a dark shadow war raging in the background. Private warfighters of megacorporations worthy of being called their own quasi-states fight wars both in faraway lands and office buildings, conducting corporate acts of espionage and sabotage that go undetected to much of the world. Entire shadow networks are domineered by the most pragmatic of executives, comprised of a wealthy oligarchy who enjoy their roles as the judge, jury, and executioner of the urban jungle.

As said before, not everything is sunshine and rainbows in Euphemie. Turmenista, once its jewel in the Atlantic, was decimated during the so-called “Second Calamity” by Tangaliroan nuclear weapons that set off a Tokamak reactor in Arcadia, formerly the capital of the island state. Almost the entirety of the main archipelago of Turmenista was rendered inhosphitable from the radioactive fallout, forcing an exodus of millions to Torch City, the Coral Islands, and other islands near Turmenista. Once the war in Mederum cooled down, Euphemie, at the behest of its current governor, sent 60,000 Solaran prisoners of war to rebuild Turmenista and contain the radiation, disregarding all safety and ethical concerns. What came about from this was the dystopian Neo-Arcadia, a dark copy of Arcadia ruled by corporate oligarchs and corrupt politicians, and marred by ethnically-backed gang warfare between Turmenistan and Solaran gangs.

In the metaphorical backwaters of Euphemie are the states of Canten, Augusta, and Red Pine. Augusta has widely been ridiculed as a land of racists and hicks, but they have grown to dominate politics west of Torch City due to being largely spared the crop failure-inducing nuclear winter of the Transatlantic War. Canten has long since been Augusta’s rival, flaunting a past legacy of independence from Aenara during the archaic days of horse-drawn carriages and black powder firearms. Red Pine was reunified with its southern half in 392, during the so-called 'Reunification War' — the legacy of then-President Neworder leaves him revered to godlike extent in the Euphemian state.

West of the Euphemian 'heartland' are the states that once comprised the 'Republic of Oesterra' — unified with Euphemie under the 'More Perfect Union' declared at the end of the Transatlantic War. The legacy of this unification is still apparent: the western states of the Federation are staunchly individualist, religiously distinct from the rest of the nation. Where most praise past Presidents as divine aspects of God, the predominantly Ourielist population of Oesterra praises a different God entirely.

Euphemie maintains a large, well-funded and powerful military, as well as a strong presence in the Atlantic and a growing presence in the Pacific, projecting vast influence between both continents. The greatest evidence of this dominance is seen in Mederum, as it established military cantonments during the great war during the 390s. Its fleet is aging and soon to be surpassed by its former rival, but only time will tell if Euphemie’s great armies will be mobilized once more for another war.

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ALVIMIA


Tropical beaches, busy megacities and dense tropical rainforests comprise the Fourth Alvimian Empire. Often poetically referred to as the crown jewel of the Atlantic, Alvimia endured defeat and crisis in the Fourth Alvimian-Euphemian War of 392 to rise organically to a significant regional power, with influence in south Ophir second only to its northern neighbor.

Though Alvimia and Euphemie were once harsh rivals, they have since become allies under the Porto Plácido Pact and the subsequent International Coalition that formed in the Transatlantic War, and exists to this day through the Ophiric Security Cooperation Organization (OSCO).

Though the war in Red Pine saw the abdication of the House of Pantaleão, the referendum of 418 saw the restoration of the Alvimian Empire, under much more democratic pretenses than the third. Harmoniously integrating the democratic framework of the United States of Alvimia, the new 'Empire' sees itself a dominant power in the south Atlantic, exerting itself upon the various nations there, namely the more impoverished states on the subcontinent of Kir.

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Despite alliances, Alvimia competes with its northern and southern neighbors — Euphemie and Velezia, respectively — over naval dominance of the Atlantic. Its fleet is modern, advanced, and continues to grow with every passing year. The Nero-class Battlecruiser, a direct successor to the Nero-class cruisers that were obliterated by Euphemie during the war, are among the most powerful and advanced surface vessels to grace the Atlantic Ocean.

What awaits the Alvimian Empire — peace and prosperity, or another war to test the fabric of the nation?

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AKHMANAR EMPIRE


By far the oldest standing state on Tsion, Akhmanar is a sovereign state located on the Atlantic coasts of Mederum, and near the Jade Sea region, giving it a strategic geopolitical position and control over both the Atlantic and Jade Sea. One of the world’s longest rivers, the Sebhet, once known as the “Blood of Empires,” runs through the country past its great capital of Yevosh and empties into the Sebhet Delta and into the Atlantic.

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Urbanization in Akhmanar has climbed to over 90% since the Calamity, leading to growing megaregions along the Sebhet. It suffered during the wars in 393, transitioning from the theocratic and mostly democratic Akhmanar Republic to the totalitarian Federated Order of the United Republic of Akhmanar, or FOURA. After experiencing this stint in totalitarianism, the FOURA gradually began to appease to the public's demands to return to the Republic's style of governance, but remained steadfast in an impartial transition to something entirely new. It soared past the economic, military, and political levels seen in its Akhmanar Republic and FOURA days in the form of the Akhmanar Empire, consolidating itself as a proper Emerging Power in Mederum. Lands once ruled by ancient legendary pharaohs are now ruled by regional governors, its unicameral legislature restored to the meritocratic Vizier Assembly, and its judiciary branch headed by nine prophets representing each god of its religious pantheon. However, the old FOURA regime still maintains power, albeit power which is waning steadily.

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On paper, Akhmanar’s so-called pharaoh, Akhen-re, rules with an iron but fair fist from behind mostly closed doors due to his deteriorating health. In reality, though, Akhen-re serves a more or less rubber stamp role now, his functions delegated to powerful bureaucratic oligarchs and military leaders. His secret war in 394 against the secretive Black Sphinx, an ultranationalist and religiously fundamental group of assassins, was lost, with the aging Akhen-re placed into a medically-induced stasis-like state to be “mentally entombed” by the shadowy order of assassins. Many of these ultranationalists have even infiltrated the inner circle of the government, waiting for the right moment to finally “pull the plug” on the 100+ year old leader, so to speak, thereby allowing their precious religion to return to the Empire. With public support of Akhen-re’s regime dwindling as the religious fundamentalists gain more popularity, the days of Akhen-re’s regime seem to be drawing to a close very soon.

The Akhmanar Empire has become an emerging military and economic power in Mederum, far surpassing its pre-FOURA days. Its military doctrine revolves around “peace through superior firepower,” as it has reacted rather violently and explosively to even the most minor of border skirmishes with its once powerful southern neighbor, Sanjar. While its navy seems to be average, its ground forces are respected and feared for their discipline and firepower. It maintains close political, economic, and military relations with a Southern Ophiric nation, the Republic of Velezia, which it has tested nuclear weapons with and offered its military services to many times.

Akhmanar has returned to its days of having a powerful theocratic base in the state. This is none more evident than in Pharaism, its dominant polytheistic religion, as well as The Nine, a group of nine deities that serve as the dominant gods of the Pantheon. They comprise of the Sun God and King god Atum, his children Shi and Tunfet, their children Get and Turok, and their children Horet, Sebek, Nephon, and Armun. They rose to importance during the rise of Pharaism, and have remained prominent in Akhmanar throughout its history, each having their own respective and popular religious cults and sects, political factions, and Prophets to represent them in the Pharaist Court, the country's highest civil and religious court.

In 393, a dying priest representing the sun god, Atum, gave a cryptic omen of shadows, fire, death, and rebirth coming upon Akhmanar. This vision became true in 394 during a total Solar Eclipse, in which the Black Sphinx rose up and wreaked havoc among the FOURA’s leadership. Also during this time, a so-called “Second coming of Atum” and his son Horet occurred, which some believe prompted the reclusive nature of Akhen-re and the secret victory of the Black Sphinx. This begs the question.. what sort of “second coming” actually happened during that total eclipse?

NICHES


NON-GOVERNMENTAL ACTORS


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The tribulations of the Transatlantic War saw the rise of multinational corporations subject to little restrictions from national governments, their operations bound only to two interests: profit and private interests.

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To most, Clancy Petrochemical is your average industrial conglomerate, with hands in the oil industry, the production of chemicals and so forth. Reality, however, is much more devious than that. Clancy Petrochemical is a corporate empire, with hands in security, defense, and the morally questionable. Running private armies across the continent and abroad, the Euphemian — formerly Oesterran — conglomerate is among the most devious companies in the modern world.

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SOSEC, or South Ophir Security, is a multinational private military corporation that has found itself operating in both rural countries and urban metropoli. Born from an Akhmanari company that operated in Velezia, SOSEC benefitted from a hefty payroll from both its home country and Velezia, eventually growing to become something capable of functioning more or less without its main benefactors, though it still accepts donations from them. Its clients are as lucrative as the men and women who make up its ranks, all highly-trained for a variety of tasks and efficient at their jobs. Such clients include high-ranking chief executive officers, presidents, and religious hierarchs. SOSEC even has its own subsidiary companies which make its equipment, largely derived from Euphemian or Akhmanari equipment. It operates a small private fleet of transport vessels and riverine craft and a large air force of cargo planes and helicopters, to help assert it as, truly, a global organization.

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Anders Bioelectronics is a massive, privately-owned pharmaceuticals conglomerate based in Torch City, but with operations since expanded to Akhmanar, Alvimia, and Utsan. It operates especially in Utsan, having effectively vassalized large sections of the country through the corporate practice of “buying out” areas of the country. It was founded by Dr. Travis C-MOON Anders, who worked closely with the Euphemian military’s Chemical Weapons development program in the 380s, and allegedly contributed to its massive black budget, though this is all conspiracy theory. Today, Anders Bioelectronics works to cure the world of its most incurable of diseases, actively pursuing a cure for cancer and other infectious diseases. It often embarks on excursions into Kir and Alvimia, curing the native population of whatever diseases they may have, as well as scouring the land for rare fauna to use for their pharmaceuticals. According to conspiracy theory, Anders Bioelectronics even abducts some of these natives for their own tests, disregarding most ethical concerns.

Anders Bioelectronics is currently led by Maxwell Anders, the only son of Dr. Travis Anders. Travis was a successful doctor, entrepreneur, and businessman from Louisa, successfully curing many patients (including his own son) of a mysterious neurological disease known as Bormann’s Syndrome. Travis Anders went on to establish Anders Bioelectronics, handing off the company to his son before he died. The details behind Bormann’s Syndrome and how it was treated still remain a mystery to most professional doctors.

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The Black Sphinx is not a corporation, but a secretive order of assassins and ultranationalist Pharaists who operate in Akhmanar, independent of the government’s discretion—or, better yet, of their awareness. Founded as early as 30 B.C., the Black Sphinx was among the most ancient and mysterious of elite secret societies in the world, trained in an ancient martial art with origins as old, if not older, than the group itself. As secret as they are, the Black Sphinx became mostly public with the “Second coming” of Atum and Horet in 394, in which the assassins’ modern actions of disrupting the FOURA regime became public if only for the briefest moment. Today, the Black Sphinx are as secretive as they were in 394 and for much of history, actively picking off threats to the Pharaist regime and working to slowly and steadily dismantle the FOURA regime, man by man.

GIFTEDS AND ESOTERICS


There are certain unnatural “quirks” to this world that make Tsion different compared to our world. First and foremost are “gifted” people, or those with extra-sensory perception—ESPers, if you will. Some of these people have precognitive abilities, others can read minds, and others have abilities specifically designed to counter or blank those with psychic powers. These special individuals come about as rarely as they appear, their existence marred in secrecy or obscurity.

A more open wonder are the various forms of martial arts that have become grounded in the more obscure ends of cultures across Tsion, some of these arts older than most nations that are seen today. In particular, there exists a certain sect of martial arts that specializes in the paralyzation of opponents via pressure points, which has become mainstream in most special forces communities. Although its pure, non-watered down form remains dangerous due to the potential to mentally degrade those unprepared for the esoteric training methods used to become a master in the arts. There exists schools which focus on the utilization of chi, a combination of one’s mental, physical, and “soul” energy to achieve seemingly supernatural feats of physical prowess, as well as those which combine guns with hand-to-hand combat to create a deadly combination of fists and lead.

THE SUPERNATURAL



The supernatural is something often glossed over in Tsion — and rightly so, for knowledge like this in the right hand could spell another Calamity. It was said that in the beginning of the universe, God killed himself to create the world, creating seven to preside upon its continued prosperity. It was also said that on December 31st, 1989, this knowledge of the “universal truth” was made clear to man, and humanity’s fate quickly became a dispute among the seven “archons”, or gods. One of them, Absalom, tricked the Archon Eden into seemingly saving humanity, his folly causing the destruction of the Interstice upon which they resided. The ensuing fight as they were cast down onto the world caused the destruction of parts of Torch City in a massive explosion, kickstarting the calamity.

Archons are a name given to the avatars of metaphorical “gods” which once presided over this world, but were cast out from the Interstice, the interdimensional realm from which they ruled, in their bickering. Archons are effectively immortal, only able to be killed by other Archons. The true “death” of an Archon triggers a massive explosion, which can be mistaken for a nuclear blast. Archons have no powers beyond immortality, are much stronger than the average human, and can regenerate from destruction or disfigurement in any appearance or gender they will.

Angels, on the other hand, are the servants and enforcers of Archons. While much stronger than the actual human and ageless themselves, Angels can be killed by Archons and mortals alike, albeit with more difficulty for the latter. Many of these angels have infiltrated governments to act as the eyes and ears of their respective Archons.

Finally, there are Amalgams, beings of “forgotten” energy who now preside in the Interstice, but lack the ability to enter our world except on specific circumstances. Most of these amalgams are nothing more than feral eldritch monsters, but a certain few can be considered “sentient”, though they are as rare as they come.

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ON TECHNOLOGY


Technology in “WITHOUT FEAR OR FAVOR” is more or less where it is in circa 2000 in our world, but with a few modifications. Personal computers, blocky smartphones, and an ever-expanding internet are now ubiquitous, as are vast, well-established telecommunications networks and fledgling space programs. The use of nuclear weapons carries no psychological weight or implications to it as it normally would in our world—such weapons have been used for tasks like destroying battleships of interest, disrupting enemy fleets, or even destroying entire nations. However, as seen with the Calamity and ensuing nuclear winter of the Transatlantic War, they have seen much less use than they originaly had.

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One of the more interesting aspects of technology on Tsion are “artifical intelligences,” though calling them artificial intelligences is more or less calling your average smartphone’s virtual assistant an artificial intelligence. As seen with some satellite A.I’s and ship-based A.I.’s, many of these artificial intelligences are capable of a variety of functions, such as managing complex equipment and running hundreds of algorithms all at once, or even running elections and nuclear weapons silos. They do not truly have sentience at the end of the day—they simply “pretend” to be, much like your own smartphone’s Siri or Cortana. At the end of the day, these A.I.’s are just machines, servants of humanity.

Of course, technology here is mostly free form, grounded partly in reality and some “feasible modern concepts” that have not been seen in our world, or only in video games. Remember that the OP and Co-OP still reserve the right to judge any sort of technology or superweapon as acceptable or not.


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RULES


  1. I run the RP with Valefontaine and our word is law. Follow it.
  2. We reserve the right to grade and evaluate any and all sort of technology or “wank.”
  3. Do not Godmod or Metagame: Godmodding is defined as your character or nation doing something inexcusably overpowered or otherwise deemed as "bullshittery." Stay within logic and reason, one soldier cannot take on a whole band of criminals and expect to live, and one nation can't destroy the entirety of the world in one run. Stay within reason. Metagaming is a bit different - this is defined as your character or nation knowing things that they couldn't possibly know, such as a policeman knowing the location of every criminal in a city without even knowing the layout of the city itself. Same goes for technology. If you ever have a question about tech, feel free to DM me.
  4. Don't be a dick: This applies to both OOC thread and Discord. I presume everyone here is mature enough to handle themselves and know the difference between banter and blatant flaming. A character can be a total asshole in the IC, but that's no excuse to be one in the OOC.
  5. No One Liners: I cannot stress this enough. You posts must have at least three full lines of text per each IC post. Anything less than that is generally frowned upon and considered laziness, thus making it unacceptable. Anything greater is acceptable and is smiled upon, mostly.
  6. No 'Dick measuring' contests/Wanking: This is defined as when two people argue over whether or not X is more powerful than Y. Sure, debating about it is fine, as is showing off aspects of your nation, that's okay too, but don't turn it into a blatant and violent competition in the OOC or IC, and don’t wank — meaning blatantly godmod under a thin veil of “following the rules.” This doesn't contribute to anything and just causes unnecessary conflict in the OOC/Discord. Everybody and everything in this roleplay has their strengths and their weaknesses. No one thing is blatantly better than the other. The moment two people are seen excessively power wanking, they will receive a warning.
  7. Keep it Clean: This is a general NS rule, and at this point is the law of the land. Keep the RP PG-13. I understand it's a bit of a blurred line between what's PG-13 and what's R nowadays and that this site has a big age range, but so long as it's nothing sexually explicit, or overly violent, it's passable. If it's a horribly grotesque and frighteningly realistic torture scene or a pretty damn well written sex scene, it's probably not gonna be allowed by me or the mod patrol. If it's the aftermath of the aforementioned scenes or is faded to black before things get heated, then it'll be okay to post. This is no place to act out deviant fetishes.
  8. No multicolor or odd dialogue: I understand that Nationstates's format is hard to read for some people - that's what the dark theme is for. Bottom line is, no colored text, and no italicized/bolded/underlines paragraphs. Reserve them for their proper use instead of using them for everything. Please try to make it at least readable, as well. In short, if you feel we can't read the post without having our eyes blinded by insane technicolor text or can't follow the post, then don't post it.
  9. As for person-run RPS and peer-to-peer RPs, so to speak, you are responsible for keeping your own pace. Please do not hold others up during posts, as this is an inconvenience and inconsiderate to them.
  10. If you have a problem with a player for any reason, politely take it to TG or discord DMs. If that does not work, contact an OP or a CoOP. Do not turn the OOC thread or discord into your own battleground between your opponent in question.
  11. Try to get others involved as well: This is a collaborative effort. Don't turn this into a personal writing haven, try to get others involved, even if you don't want to. RPing with others, at least to most people, happens to be more entertaining than RPing with yourself. A major facet of this RPing is focused on interaction.

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APPLICATIONS


This roleplay is both a character and nation RP, if you probably already weren’t aware now. Players can take the role of a character in an open world, with most nation-related roleplay happenings and geopolitics delegated to side roles and functions mostly based on Discord. As such, Character RP is by far the most important aspect of this roleplay, with room to participate in canon-related news threads and social media shenanigans. Applications here, therefore, are as one can expect them to be, though only app for characters you know you are going to keep for prolonged periods of time.

    • Delete everything in parenthesis.
    • Pictures are not required, however, any picture should be less than 400 pixels wide.
    • While the inventory section is mainly for listing apparel and other pertinent equipment, it is also to avoid Hammerspacing in character confrontation (if it even happens)
    • There is no personality section because I'd rather see characters develop in-rp, instead of betraying their written personality which happens a lot.
    • For the inventory section, there is no preset list of items to choose from, though descriptions are encouraged. Again, please stay within reason.
Code: Select all

[align=center][color=#1C4E8C]__________________________________[/color]

[size=120][b]CHARACTER APPLICATION[/b][/size][/align]

[hr][/hr]
[floatright][box][list][img]IF USING IMAGE, INSERT IMAGE LINK HERE, OTHERWISE USE [ url ][/img][/list][/box][/floatright]
[b]NAME:[/b]
[b]BIRTHPLACE:[/b]
[b]NATIONALITY:[/b]
[b]SEX:[/b] (Biological sex)
[b]AGE:[/b]

[b]APPEARANCE:[/b] (Include Height, Weight Any other notable aspects)

[b]EMPLOYMENT/OCCUPATION:[/b] (Whatever company they are in/whatever job, if applicable)
[b]RANK:[/b] (Also if applicable)
[b]SPECIALITY:[/b] (What your character is good at/what role they are now)
[b]INVENTORY:[/b] (This is mainly for listing any apparel on your character, no need to go fully in depth unless you wish to. Anything in this section is to be considered on the character at all times, as to limit hammerspacing)

[b]BIOGRAPHY:[/b] (Two Paragraph Minimum)

[size=50][color=#FA5F0D]DO NOT REMOVE: #WFF[/color][/size]
Last edited by Turmenista on Sun Nov 10, 2019 9:03 am, edited 13 times in total.

User avatar
Valefontaine
Chargé d'Affaires
 
Posts: 408
Founded: Dec 18, 2017
Ex-Nation

Postby Valefontaine » Tue May 21, 2019 2:31 am

RESERVED
Too many old nations to count. NS user since 2013.
here we have some cheeky blokes

only difference between a negotiation and a battle are the rules of engagement
both are fundamentally based on maneuver
put that in your quote book
-The Enclave Government
-anonymous discord user

User avatar
Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Tue May 21, 2019 3:42 am

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In addition to being a traditional RP, Without Fear or Favor also has a large collection of multimedia associated with it. This post archives just some of that.

don't tread on me

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Tue May 21, 2019 12:33 pm

Also a Placeholder.

User avatar
Confederation of the Equator
Diplomat
 
Posts: 615
Founded: Jun 13, 2016
Ex-Nation

WIP Application

Postby Confederation of the Equator » Tue May 21, 2019 9:42 pm

[minecraft villager sound]
Last edited by Confederation of the Equator on Tue Jul 26, 2022 10:00 am, edited 5 times in total.
where the fuck is my ground support

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Tue May 21, 2019 9:57 pm

Confederation of the Equator wrote:NAME: Armando Aguinaldo, a.k.a 'Antiaéreo'


Nice apps so far, buddy. I'll accept this one and I await the others.

User avatar
Valefontaine
Chargé d'Affaires
 
Posts: 408
Founded: Dec 18, 2017
Ex-Nation

Postby Valefontaine » Tue May 21, 2019 11:09 pm

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CHARACTER APPLICATION




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NAME: Adeline Lionelle Aerosmith Le-Temps-de-la-Rentrée Tropez C. Crozier
BIRTHPLACE: Sutherland, Canten
NATIONALITY: Gallian-Euphemian
SEX: F
AGE: 22

APPEARANCE: (Include Height, Weight Any other notable aspects)
Height: 158cm / 5'2"
Weight: 51kg / 112lbs

EMPLOYMENT/OCCUPATION: 12th Tactical Fighter Squadron - McLellan Kuron Corporation, Executive Solutions Branch
RANK: Secretary Squadron Manager (SSQM.)
SPECIALITY: Crozier is a rather skilled pilot, quite familiar with her CF-71A Recluse fourteenth-generation air superiority fighter.
INVENTORY: 1x Executor .50
1x SMG-M64B1

BIOGRAPHY: Adeline Lionelle Aerosmith Le-Temps-de-la-Rentrée Tropez C. Crozier was born on December 3, 399 to parents who'd fled the wartorn authoritarian misery of Gallia to find prosperity and opportunity in the metaphorical 'city on a shining hill' — Euphemie. Born too late to witness the bleak misery and ruin of the Transatlantic War, Crozier grew up hearing the stories of what'd been — something that made her fervently attached to her home. She'd grow to learn that this nation was not perfect, however, in her adolescence. Weak President after weak President, the Federal States of Euphemie slowly retreated from its uncontested postwar dominance in Medeuropa, its people uncommitted towards the continued scale of military deployments abroad.

Though Adeline had aspired to join the Federal Air Force to follow in the footsteps of those hero-pilots she so desperately aspired to follow in the footsteps of — and had effortlessly succeeded training at the Federal Aerospace Academy in Neo-Alainor, she reached an epiphany regarding her disillusionment with the bureaucratic, hedonistic decadence of the Federal States — instead opting to join the 'private aerial security' unit of the McLellan-Kuron Corporation, which had been her first choice due to the company's involvement in the iconic F/A-130 Chiangshi air supremacy fighter of Transatlantic War repute.

Her above-average intelligence and swift decisionmaking ability made her an easy pick for the role of Secretary Squadron Manager, being assigned to the 12th Tactical Fighter Squadron, nicknamed 'Problem Solvers'. Together with her unit, they are tasked with 'enforcing the McLellan-Kuron Corporation's interests' — which typically clashes with the interests of other corporations, guerrilla groups, and occasionally entire countries...

DO NOT REMOVE: #WFF
Last edited by Valefontaine on Tue May 21, 2019 11:14 pm, edited 3 times in total.
Too many old nations to count. NS user since 2013.
here we have some cheeky blokes

only difference between a negotiation and a battle are the rules of engagement
both are fundamentally based on maneuver
put that in your quote book
-The Enclave Government
-anonymous discord user

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Thu May 23, 2019 3:34 pm

Valefontaine wrote:NAME: Adeline Lionelle Aerosmith Le-Temps-de-la-Rentrée Tropez C. Crozier


Excellent. Since you’re already Co-OP I guess there’s no need to deny this.

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Thu May 23, 2019 8:47 pm

Confederation of the Equator wrote:NAME: Raul Correa


Also accepted. I'll have a character roster up soon. In the meantime... it's about time I get my character up and running.

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Thu May 23, 2019 9:45 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Lyra Vega
BIRTHPLACE: Las Playas, Las Playas Autonomous City
NATIONALITY: Velezian
SEX: F
AGE: 27

APPEARANCE: Short black hair, red bandana, black eyes.
Height: 182cm / 6'0”
Weight: 59kg / 130lbs

EMPLOYMENT/OCCUPATION: Republic of Velezia; Battalión 241 - Shock Trooper & Team Lead, TF Oceans 91
RANK: Major
SPECIALITY: The nearly four-month long training period for the Battalion, and additional three months of training for the Shock Troopers, covers the following:
  • Combat shooting and sniping
  • Combat swimming and diving
  • Airborne insertion
  • HALO/HAHO parachuting and insertion
  • Counterintelligence
  • Counterterrorist Tactics
  • Reconnaissance and intelligence gathering
  • Survival Tactics
  • Heavy equipment usage
  • Experimental weapon usage
  • Explosives and EOD
  • Martial arts and CQC
  • VIP protection
  • Hostage rescue
  • Offensive driving
  • Effective interrogation techniques
  • Interrogation resistance


Lyra herself is experienced with the NiBR-83 LMG and the K-3485 man-portable rotary machine gun.

INVENTORY:
  • 1x NiBR-83 LMG w/ optical gunsight & MX-1 "Sabueso" personnel detector (small flip-out monitor attached)
  • 1x Magnus .45 pistol
  • 1x combat knife
  • 1x PRQ-117 COMMLINK w/ headset
  • 1x B241 GEN2 "Fantasma" BDU and kitbag
  • 1x Red bandana
  • 1x B241 Combat Helmet w/ faceplate
  • 1x Tactical Vest


BIOGRAPHY: Lyra Vega was born on October 17, 395, to two parents who worked in the civil service for the Comité Nacional De Resturacion, the military junta leading Velezia at the time, run by president Guillermo Reyes and his right hand man, Generalissimo Manuel Silva. The CNR had gained international acclaim among many like-minded states for its anti-imperialist and socially progressive initiatives and policies, despite being criticized as a tyrannical and authoritarian regime hostile to opposition. Among other measures introduced by Reyes's administration, Lyra benefitted the most off of the free education, social security, and other benefits, practically allowing her and her family to give her a primary, secondary, and high school education at some of the best schools in the country, all for free. The overall GDP of the country was at its highest in decades, mirroring the successes of the programs pushed by Reyes, but not everything was so happy and optimistic as it seemed.

Her parents' connection to the government meant that college at the University of Las Playas, the most prestigious university in South Ophir, was also guaranteed free. Rather than go on to attend the prestigious university as a transfer student in Euphemie or the Akhmanar Empire, Lyra wished to follow in the footsteps of the CNR, and immediately enlisted herself to its youth wing — Los Pinguinos — to support the junta and defend it from the comunistas. This group doubled as a sort of "reserve training program" that allowed her to finish her education while also being educated of the CNR's goal and ideology, and of the harm the comunistas have caused Velezia. She felt it necessary to take matters into her own hands rather than leaving it up to the troops fighting secessionists in Valdivia and a three-way fight in the contended "La Zona" zone, or, as Velezia called it, "Las Lindas"—the beauties. The training of Los Pinguinos wasn't anything special, but she felt it was an excellent way to kickstart her career in fighting the communists.

Lyra's desire to take matters into her own hands came to fruition when a Cortina Roja cell suddenly attacked Las Playas and the university, resulting in hundreds of civilian casualties in the city and school in the ensuing chaos..and the deaths of her parents. Lyra herself was nearly killed by an improvised explosive device, but was saved by a man in black armor who effortlessly cut down encroaching Cortina Roja gunmen with her team. Rather than let her die, the unknown soldier risked her life to save Lyra, dragging her to safety along with many other civilians. The man didn't reveal much, but Lyra knew this was the famed (and feared) Battalion 241, a death squad that worked on behalf of the CNR and its right hand man, Generalissimo Silva. At the soonest opportunity, she joined the Battalion as part of its highly-coveted shock troopers, enduring its intensive hazing, training, and intimidation sessions, to become the operative she is today.

Through a combination of grit, determination, and longing vengeance for the Cortina Roja, Lyra was ultimately able to achieve the rank of Major in 422, granted her own small team of soldiers to lead: the newly-made shock trooper task force, Oceans 91.

DO NOT REMOVE: #WFF
Last edited by Turmenista on Fri May 24, 2019 6:12 pm, edited 1 time in total.

User avatar
Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Fri May 24, 2019 8:10 am

Le ebin Daimielese trap pilot.

__________________________________

CHARACTER APPLICATION




    Image

NAME: Francis Madrazo
BIRTHPLACE: Camilea, Daimiel
NATIONALITY: Daimielese
SEX: Male
AGE: 24

APPEARANCE: 6'3" and 145 lbs. Mostly average body type, but slightly more athletic, owing to military workouts.

EMPLOYMENT/OCCUPATION: Air mercenary for the Duchy of Canguari.
RANK: Second Lieutenant
SPECIALITY: Francis is, of course, primarily trained in piloting and specifically with flying twelfth and thirteenth generation fighters. This is in addition to basic Daimielese military training. Francis also maintains an amateur programming hobby on the side. Knowledge of how to produce several drugs including meth, VRXH, and XB.
INVENTORY: 1x SC-122 .44 caliber pistol [Daimielese produced special forces pistol now more commonly used as a weapon by cartels on the street]
1x Daimielese Air Force issue combat knife

BIOGRAPHY: Originally born in the capital of the struggling nation of Daimiel, Francis was once a very different person. That was to say, Francis was once like any other boy born into Daimiel. Rough around the edges, used to the tough environment of the streets, and with a love of country that didn't waver despite the country not offering much in the way of reasons to love it. You could have shown a picture of a hundred boys from Daimiel and Francis could have been any of them, because really, Francis was dead average growing up. At least, for the earlier parts of his life and upbringing. It became clear that Francis was a bit different as he grew older and became something of an outcast in high school due to not fitting in with the image of a traditional Solarist Daimielese citizen, an image that survived past the old regime and into the Romero era of rulership.

Francis ended up running with one of the subsets of the Camiliea Cartel at the age of fifteen, which may sound young to more civilized nations but isn't at all uncommon for the Daimielese. It was there that Francis learned the art of drug production - Francis wasn't a gang banger like other members of the set and the cartel at large, but rather the one behind the scenes helping to produce the drugs which would end up on the streets of Daimiel and even other nations in Tsion, with Daimiel acting as a large drug exporter despite the small size and population of the country. The cartel was also the first place where Francis truly began to change, as the band of outcasts and rejects living at the dregs of society - the same society that they ironically played a large role in shaping - didn't care as much about the traditional ideas of much of the population.

Francis enlisted to the Damielese Air Force at the age of 19, with the blessings of the cartel. The Camilea Cartel and just about every other large cartel in the country, after all, were somewhat represented in the armed forces. Those same armed forces, after all, had aided the country's largest cartel in a coup against the established government a number of years prior, ushering in the current era of Daimielese government. The one peculiar thing, however, was that Francis enlisted as a female and bribed the doctor responsible for physical inspections to list that as her documented sex.

Her aptitude for the piloting path and her good physical numbers resulted in her being placed in the 1st Combat Wing, the only air to air combat ready squadron of the nation and the one involved in frequent harassment of former colonizers Alvimia. Francis became known quickly as an alright pilot - but became the squadron's outcast and punching bag when her secret was discovered and it turned out that the military was even more traditional than she had originally believed. The poor treatment over the next year plus led to Francis fleeing to the southernmost island of Daimiel, Mojarras, and breaking into the reserve base there to steal one of the stored away ArG-12 jet fighters, flying westwards to evade the northern air defenses and escaping to the country of Canguari and seeking asylum.

Because of not having an income, however, Francis found herself with little prospects and would soon join the local air force in her new country to pilot a J-5 Flayer, something of an upgrade from her previous jet and one that she would begin flying for a nation that would show more appreciation for her services.

DO NOT REMOVE: #WFF
don't tread on me

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Fri May 24, 2019 9:33 am

Forest State wrote:Le ebin Daimielese trap pilot.


Sigh.....

...accepted.

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Confederation of the Equator
Diplomat
 
Posts: 615
Founded: Jun 13, 2016
Ex-Nation

Postby Confederation of the Equator » Sun May 26, 2019 9:46 pm

Confederation of the Equator wrote:Apps

Finished all the Cortina Roja applications.
where the fuck is my ground support

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Sun May 26, 2019 10:44 pm

Confederation of the Equator wrote:
Confederation of the Equator wrote:Apps

Finished all the Cortina Roja applications.


Nice. I'll accept that last one.

Now that everyone has apps... I think we need to make a character roster of some sort.
Last edited by Turmenista on Sun May 26, 2019 10:45 pm, edited 1 time in total.

User avatar
Tangaliro
Ambassador
 
Posts: 1824
Founded: Jun 07, 2015
Ex-Nation

Postby Tangaliro » Mon May 27, 2019 2:47 am

__________________________________

CHARACTER APPLICATION




    Image

NAME: Ke Gaolu
BIRTHPLACE: Florale, State of Gallia, Former Union State of Tangaliro
NATIONALITY: Sinican, People's Republic of Sinica
SEX: Male
AGE: 39

APPEARANCE: Height: 5‘11“.

EMPLOYMENT/OCCUPATION: 48th “Rose Fanée” Rapid Attack Group - Légion D'homme Libre (Free Man's Legion), Action Branch
RANK: Senior Contractor
SPECIALITY: The long time of his service as a military contractor had given him sufficient combat experience and skills to be called a veteran and expert. He has great combat abilities through experience. His long time experience surviving under an appalling condition also made him an adaptable person and a great improviser. However, Ke was not at all a person of discipline, and it caused him troubles with people trying to impose discipline on him and his team frequently in the Free Man's Legion.

To summarize, in his 21 years of service, through paid training courses and actual combat, he has gained capacity, experience and knowledge in the aspect of:
  • VIP Protection
  • Interrogation
  • CQC and Sinican Martial Arts
  • Combat shooting and sniping
  • Limited experience on heavy equipment usage
  • Extensive wilderness survival knowledge and experience
  • Sufficient but not outstanding counterintelligence capacity
  • Combat swimming and diving
  • Assassination
  • Simple IED and makeshift trap manufacture
  • Tactical reconnaissance
  • Limited knowledges on counterterrorist tactics
  • Squad maneuvers and tactics


INVENTORY: Below only covers things he always bring with him, equipment changes between operation.
  • Combat knife
  • His wallet
  • Smartphone
  • Portable radio
  • 1x ballistic/tactical vest (Depends on where he's staying in, tactical vest if in chaotic regions.)
  • 1x MBa-390 9mm semiautomatic pistol
  • A small pouch, inside are small packs of field ration enough to sustain him for 3 days at maximum
  • Lighter and a pack of cigerratte

BIOGRAPHY: Rose Fanée, or Faded Rose, the name of the unit was perfect to describe Ke Gaolu. Before the man had the chance to blossom in their life, his life had already ended.

Born in the State of Gallia in the former Union State, Ke once bore another name, lived another life, a much happier one, as an ordinary citizen. His life took a drastic turn on the day he turned eight. Then Union Protector Clayton's rash start of the Transatlantic War led to the eruption of the overstock of internal dissent against the status quo within the Union State that his two predecessors attempted to peacefully change. Soon, with foreign help, ethno-nationalist uprising broke out throughout the former Union State, and Gallia was the first to get hit by the trend. Gallian death squads loyal to Eric Lecanuet, who later rose to claim the title of Emperor of Gallia, roamed the urban and the rural preying on foreigners, especially Sinicans, who they viewed as the utmost intruders to their country. Ke's parents were no exception to prosecution by Eric's racial policy. On his supposed birthday, his parents were found out and brutally executed by local death squad, with him narrowly having escaped the ill fate with the compassion of his family's old neighbours, who hid him away from the grunts.

Afterwards, when the new Gallian regime finally reached a consensus with Former Union Protector Shen Xuewen's anti-Claytonist Union regime in the north, he was transferred to Sinica in one piece along with the rest of his kind. The resilient little soul survived the incident which the world coined as the UV Day or Second Calamity, which destroyed Shen Xuewen's regime with much of western Sinica, and the chaos that ensued in the Ashen Zone. He finally found a brighter future when the former People's Republic of Liang, now the one and only true Sinica, arrived to rescue their fellow Sinicans. However, a scarred mind will always remain scarred. The child escaped a physical death, yet he was already killed inside.

During his times living under the new Sinican nation, he was taken in by an orphanage under the Shen's Foundation, a non-governmental organization set up by Shen Xuewu, the son of Shen Xuewen, dedicated to provide aid to Sinican victims of the UV Day and its aftermath. The agony and hatred in his life became his strongest drive in study and work. A dead man cannot seek vengeance. Under this strong belief, the restless soul fought his way through this society under the new world order. He finished his secondary education in a good school with impressive academic results, but when everyone else thought that he would get into college, take a job with good payment and begin a bright future, he rejected it all and became a freelance private security contractor, or, to rip off the fancy words, a hired gun.

Following in the footstep of the man who played a huge part in his suffering. In his lifelong pursuit for revenge, he found the two greatest soulmates in his life, cash and violence. Through amoral means, he earned himself quite a fortune, and before he knew, he has become the brute his enemies were. Despite his wealth, he lived a simple lifestyle, dedicating his earnings to gear himself up for a specific moment he had been waiting for. He had served in many conflicts, in Mbanza, in the Lawless Zone, on whatever side with a better payroll. He had been fighting for and only for cash and gold until the day he was approached by his current employer, the Légion D'homme Libre.

Before his new employer, he was presented with a chance of vengeance, to undermine the Gallian Empire's foothold in Kir. At that moment, Ke knew that the time he had been waiting for had finally come. He was well-aware what an individual like him could do is little in front of a nation, but however little contribution he could do to the destruction of the Gallian Empire, he was more than happy to provide. Perhaps, if this day would ever come at all, when the severed head of the Emperor of Gallia was held high up by the hands of him or his comrades, may this restless soul finally find his place to rest in peace.

DO NOT REMOVE: #WFF
Last edited by Tangaliro on Mon May 27, 2019 2:49 am, edited 1 time in total.
“In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them. Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.”
-Sun Tzu

A several year old NS user, though always Tangaliro.
You may know me or you may not.
Whatever. :3

User avatar
Da Liang
Lobbyist
 
Posts: 21
Founded: Jan 15, 2019
Ex-Nation

Postby Da Liang » Tue May 28, 2019 8:54 am

__

CHARACTER APPLICATION




    Image

NAME: Long Changshun (隆长顺)
BIRTHPLACE: Chiyang, People's Republic of Sinica
NATIONALITY: Sinican
SEX: Male
AGE: 49

APPEARANCE:
Height: 180cm/5'11"
Weight: 75kg/165lbs
Skin Color: Slightly Tanned Yellowish Skintone
Bodytype: Ectomorph-Mesomorph Mix


EMPLOYMENT/OCCUPATION:
Beidou Tactical and Security Service Company (北斗戰術保安服務公司)
RANK: Chairman and Chief Executive Officer
SPECIALITY:
  • Organization Administration and Leadership
  • Business Skills
  • Electronic Hacking and Jamming
  • CQC and Sinican Martial Arts
  • Basic Firearms Training
  • Intelligence and Counterintelligence
INVENTORY:
  • Bulletproof Suit
  • Export SQ-86 7.62x25mm Pistol
  • Smartphone
  • Suitcase with Laptop
  • Portable Radio
  • Wallet
  • Anything his company can supply him within their power

BIOGRAPHY:
Long Changshun was born as the third son of factory owners around 373 AC in Chiyang, the capital city of the Great Liang People's Republic ― now commonly known as the People's Republic of Sinica. As per Liangan law prior to Chen Zhiqing's reformation, Long Changshun was conscripted into service to the People's Revolutionary Ground Forces at the age of 16 and was deployed to the Qingzhou People's Republic Theatre. At the age of 18, he participated in the Sinican New Year War, specifically, the revolutionary liberation of Jubian Tianguo as part of a Brigade's Intelligence Group. While there was nothing spectacular occurred to him during his service, Long's experiences and occasional first-hand observations of various combat environments became the foundation of this future career. At the end of his conscription, he successfully entered the National University of Chiyang and began to major in Computer Science.

After his graduation, his parents feared the unstable economic situation of Sinica and they began migrating to various countries until they finally settled in Kir by 396 AC, where he and his family started to establish various business entities that will later be known as the Beidou Group. While Long initially helped out his father in organizing Beidou Heavy Industries and Petroleum Company, Beidou Group's Parent Company, Long established Beidou Tactical and Security Service Company as a Beidou Group Subsidiary around 414 AC. After years of organization building, Long managed to establish his PMC as a functional organization with a certain degree of competence and relevance, which is especially useful now that there's a conflict brewing in his family's country of operations.


DO NOT REMOVE: #WFF

User avatar
Valefontaine
Chargé d'Affaires
 
Posts: 408
Founded: Dec 18, 2017
Ex-Nation

Postby Valefontaine » Thu May 30, 2019 4:34 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Aurélio Marchetti Cardoso
BIRTHPLACE: Porto Plácido
NATIONALITY: Alvimian
SEX: M
AGE: 31

APPEARANCE:
Height: 185cm / ~6'0"
Weight: 75kg / 165lbs

EMPLOYMENT/OCCUPATION: Clancy Petrochemical Corporation, Special Taskforce
RANK: Fireteam Manager (FM.) (sgt equiv.)
SPECIALITY: Aurélio specializes in firearms and close combat, though he takes preference to situations in which stealth is maintained and casualties are minimized. Situations beyond his control, or unpredictable situations, can prove troublesome to him.
INVENTORY: 1x Tac-modified Corporação de Indústrias Bélicas Alvimianas (CIBA) M358 assault rifle
1x Arsenal do Exercito - Porto Plácido M297 revolver

BIOGRAPHY: Aurélio Marchetti Cardoso is an employee of the Clancy Petrochemical Corporation, more specifically its pseudoclandestine wing, the Special Taskforce. Operating in the Zone, it is his job to work with, assist and augment the regular Velezian military. Born on January 3, 391, his mother was killed in the chaos of the Porto Plácido uprising, something that gave him a stark cynicism in his teenage years towards the concept of government. In his eyes, the state was an obsolete notion, succeeded by the natural evolution therein: the corporation. Joining the Special Taskforce of Clancy Petrochemical for easy profit and a means to evade military conscription, Cardoso quickly demonstrated himself to be both competent and quick with his weapon.

His service record includes various clandestine operations in the continent of Kir, sabotage ops in Anders Bioelectronics-dominated Utsan, and now he seeks to add another mark to his resume: the Lawless Zone. Lured by the promises of pay and adventure by the Velezian government, he seeks nothing short of the completion of all tasks set before him in the Nheengatu Rainforest... and intends to ensure nobody gets in his way.

DO NOT REMOVE: #WFF
Too many old nations to count. NS user since 2013.
here we have some cheeky blokes

only difference between a negotiation and a battle are the rules of engagement
both are fundamentally based on maneuver
put that in your quote book
-The Enclave Government
-anonymous discord user

User avatar
Forest State
Senator
 
Posts: 4445
Founded: Aug 23, 2016
Ex-Nation

Postby Forest State » Thu May 30, 2019 10:51 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Lucia Juarez
BIRTHPLACE: Sanchez, Velezia
NATIONALITY: Velezian
SEX: Female
AGE: 25

APPEARANCE: 5'8", slightly slim frame. Wears her medium length hair tied back.

EMPLOYMENT/OCCUPATION: Battalion 241 - Calavera 27 - Leader
RANK: Teniente Coronel
SPECIALITY: Trained in basic military skills, advanced small unit infantry tactics, aerial assault tactics and procedures, swimming and diving, and unit leadership. Also experienced in street fighting, from her pre-military days.
INVENTORY:

  • M83A rifle
  • Combat knife
  • 2x HE grenades
  • 2x red smoke grenades
  • Binoculars
  • Radio

BIOGRAPHY: There's many things that can be said about Lucia Juarez - that the officer has gone too far in her ideals, not caring enough about morals and instead focusing only on the effectiveness of her unit, or that Juarez herself isn't good enough at working with the soldiers around her - but one cannot claim that Lucia Juarez hasn't worked for everything she has. Lucia was born to business owners, but not wealthy ones. Growing up around the Velezian part of the lawless zone and trying to run a business there wasn't the easiest thing. Her family had to deal with losing entire trucks of goods to the crime in the area, tensions with nationals of other countries within the zone, and with lower sales due to many people vacating the area for safer places. Their company, though, Juarez & Abel, grew to become the largest retailer in the Zone and a mildly but not wildly successful one in northern Velezia.

However, those successes weren't always there when Lucia grew up. The family invested a lot of their own money back into the business rather than spending it on children. Two of their children, the oldest and the youngest, are current employees of the company and started working for it while they were still relatively young. Lucia, on the other hand, somewhat resented the thing that absorbed all of her family's resources and time and would spend a lot of time on her own early on, picking up a reputation as a bit of a tough girl who had been in the zone by herself a number of times throughout high school, often on the official grounds of doing business tasks with her family's company. She also gained a reputation for picking fights out for entertainment - there were a few incidents which were notable on her record by the time of her graduation: breaking someone's face for insulting her sense of style, getting suspended for multiple weeks for inciting violence against a Canguari national that attended the school in Sanchez.

In a way, the rejection by the people that made up her home life and the rough environment that she largely grew up alone in created the current version of Lucia, who would opt to head south in search of work with the military rather than ding what was expected of her after finishing high school, which was working for the company. She had mixed feelings on that company. On some levels she hated it because of the effect it had on her personally, in other ways it was the only thing she knew and impacted her worldview accordingly. While she was something of a rebel, she would never consider joining Cortina Rojas - her ideals were decidedly capitalist, shaped by plenty of days and nights around a business which fought very hard to survive in the free market. Leaving high school, she didn't have much of a place in the world, really. She had a place waiting for her at a company which was growing, but she didn't want it. She had friends going off to do different things, but she was never particularly close to any of them. She was simply the rebel, the crazy one, in the group. Unsure if people liked her for herself, or if they were just afraid she'd punch them in the face if they spoke wrong. She'd had many lovers - and few real connections.

Her sympathies turned towards the CNR. Maybe because it offered something that would give her a place of belonging. It didn't feel like it was worthwhile to do anything for the company. Maybe, she had thought, it would be more worthwhile to fight for the government. Maybe there, in the military, someone would show actual appreciation. She enlisted in the army and eventually ended up in training for special forces after showing aptitude for it. However, her aggressive demeanor, lack of much of a moral compass, and extreme positions when it came to enemies of the government led to her being pulled out of that training after being offered a position in Battalion 241, a death squad of the government. Believing herself to fit in here better than the traditional military, she gladly accepted, working her way from the entry level to the rank of Teniente Coronel, and leader of the Calavera 27 unit.

DO NOT REMOVE: #WFF
don't tread on me

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Thu May 30, 2019 11:05 pm

Tangaliro wrote: NAME: Ke Gaolu


Da Liang wrote:NAME: Long Changshun (隆长顺)]


Valefontaine wrote:NAME: Aurélio Marchetti Cardoso


Forest State wrote: NAME: Lucia Juarez


All accepted.

User avatar
Valefontaine
Chargé d'Affaires
 
Posts: 408
Founded: Dec 18, 2017
Ex-Nation

Postby Valefontaine » Fri May 31, 2019 2:36 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Brynn Gamma-Ray Antineutrino L'amour Toujours M. Qianlong
BIRTHPLACE: Esprit, Engadine, FSE
NATIONALITY: Euphemian
SEX: F
AGE: 54

APPEARANCE:
Height: 162.56cm / 5'4"
Weight: 61kg / 134lbs

EMPLOYMENT/OCCUPATION: Lockreed-Eden Phantom Works
RANK: Director
SPECIALITY: Brynn had been an ace pilot during the Transatlantic War, scoring over seventy victories in air-to-air combat. Following the conclusion of the war, she pursued the same path in life as her father: the design and development of aircraft for the military. To this end, she easily secured a job in Lockreed-Eden.
INVENTORY: 1x Executor .50

BIOGRAPHY: The enigmatic figure that is Brynn Qianlong was one of the Federal Air Force's secret driving forces in the Transatlantic War, a pilot who carried the uncanny gift of precognition. From Turmenista to Zachodumlowianka, she saw service in practically every theatre of the Transatlantic War, her codenamed Psycho eventually growing to carry with it a reputation of respect and adoration from her comrades, and outright terror from her enemies. Against all odds, she had survived the war from start to finish in operations that carried danger of every kind. Once the Transatlantic War had settled, she had briefly seen service again in Operation Total Eclipse, in which Euphemie and her allies liberated the former Oesterran pacific islands from Utsanji occupation.

The war is long behind her, and her comrades have gone many places — from the jungles of Mbanza to the Presidency of the Federal States. Qianlong joined Lockreed-Eden in hopes that her skills, and most of all, her gift, would prove of use to the Federal military. Yet even then she grew discontent with the decadence of the Euphemian state, corporate warfare replacing military interventions abroad.

Her work on the Federal Air Force's uncontested next generation fighter, the Hierofalcon, is threatened now by McLellan-Kuron's publicity stunt in South Ophir. And while the concept of war being reduced to corporate squabbles disgusts her, it seems working with Clancy Petrochemical is the only way to collect data to further advance her efforts in the next Hierofalcon variant, the F-72K — if not for her nation or herself, then in the name of science.

DO NOT REMOVE: #WFF
Too many old nations to count. NS user since 2013.
here we have some cheeky blokes

only difference between a negotiation and a battle are the rules of engagement
both are fundamentally based on maneuver
put that in your quote book
-The Enclave Government
-anonymous discord user

User avatar
Turmenista
Negotiator
 
Posts: 5765
Founded: Apr 09, 2014
Ex-Nation

Postby Turmenista » Fri May 31, 2019 3:11 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Hank J. Prurient Chances Southpaw Gambino Wimbleton
BIRTHPLACE: Coral Islands, Turmenista
NATIONALITY: Euphemian
SEX: Male
AGE: 57

APPEARANCE: Graying hair, black eyes, tanned complexion, and a scarred but clean-shaven face. General "grandpa" look.
Height: 6'1" / 185 cm
Weight: 216lbs / 98kg

EMPLOYMENT/OCCUPATION: Shark-01 Unit (PMC), Commanding Officer
RANK: Cap'n (Commanding officer)
SPECIALITY: Hank's lengthy service record with the Federal States Marine Corps, and his own time as a mercenary, has garnered him a lengthy list of skills
  • Combat shooting and sniping
  • Combat swimming and diving
  • Airborne insertion
  • HALO/HAHO parachuting and insertion
  • Reconnaissance and intelligence gathering
  • Survival Tactics
  • Unit leadership
  • Heavy equipment usage
  • Martial arts and CQC (Shannan Death-point striking technique)
  • Non-lethal take-downs
  • Hostage rescue
  • Offensive driving
  • Effective interrogation techniques
  • Interrogation resistance


Hank himself is experienced with the Bowie Firearms AR-M64A6 and the Mk. 3 "Stinger" Tranquilizer pistol

INVENTORY:
  • 1x Bowie Firearms AR-M64A6 w/ optical gunsight & sound suppressor
  • 1x Mk. 3 "Stinger" Tranquilizer Pistol
  • 1x combat knife
  • 1x PRQ-117 COMMLINK w/ headset
  • 1x Shark-01 Mk. 2 "Stealth BDU"
  • 1x Bandana
  • 1x Combat knife
  • 1x GEN1 "OWL" Thermal Imaging goggles
  • 1x Tactical Vest


BIOGRAPHY: They say that when Hank came out of the womb, it was with a combat knife between his teeth. Of course, this obviously is not true, but even in his early days, it seemed as if Hank was bound to join the military and put his latent skills to work immediately. He grew up as a military brat to a family living in the port city of Eastfield, Coral Islands, and lived rather comfortably, albeit as middle class. As soon as he was old enough to legally do so, Hank began working several odd jobs at the Eastfield Port to help out his family, some of which involved illicit deals with gangs on the Coral Islands that were working in conjunction with larger operations in Arcadia. Miraculously, he was never caught for these actions, and thus had saved up enough money and experience to pay for high school at the Tosaki Military Academy, a private high school that some saw as a "feeder program" for the prestigious Alainor Military Academy, a service academy that would commission each graduate as an officer in the branch of their choosing, at the end of their four years of college. He graduated as the salutatorian at the Tosaki Military Academy, before doing so again at Alainor, despite relentless hazing most Coral Islanders received from Turmenistans at the academy.

Hank almost immediately chose to join the Federal Navy for his love of swimming and the water, and was commissioned as a Second Lieutenant in the Federal States Marine Corps. He made the choice to specialize in special operations, passing the grueling selections test for MARSOC, the Marine Corps's special operations division. This led him to participate in a number of conflicts and travel across the world, visiting places like Imalakia and Aenara on training missions...and places like Qarik and Sanjar on actual deployments, where he soon found himself wrapped up into a war across the Atlantic in Sanjar and Qarik, one of the hottest wars of the 390s. His time in Qarik earned him a promotion to First Lieutenant, and then Captain.

Almost immediately after Sanjar's rather quick defeat, Hank found himself deployed to Alvimia, and took part in some of the first ground battles of the war over Red Pine. His unit's successes in Alvimia against the South Ophiric nation's "regulars" gained them legendary status among their colleagues, their heads heavy with multiple bounties from their Alvimian special forces counterparts. It was his time fighting alongside the "regular" troops of his nation that he gained a bond with the average, everyday soldier, and not just of his own nation. He witnessed instances of mistreatment and neglect of prisoners ordered by his superiors, and atrocities committed by the Presidential Order who would get away scot-free. This latent sense of rage and frustration culminated in the attacks on Arcadia, in which Turmenista was devastated by Tangaliroans that indiscriminately targeted the massive city and caused a nuclear catastrophe, and the resulting massive counterattack conducted by the Euphemian-led coalition that devastated much of Mederum.

Hank put in his "two-weeks notice," so to speak, in the form of a solo, unsanctioned rampage against the enemy from their operating base in Tangaliro, intended to send a message of his own discharge and dedication to a new life: a life in which he would fight for no nation now, but on behalf of any mistreated soldier worldwide, and on behalf of those incapable of defending themselves from the evils in the world. In this case, this meant the highest bidders, or the defenseless. He left behind no traces in the wake of his rampage, but the CBI deduced that sending valuable resources to find an otherwise "rogue" soldier in an already chaotic continent wasn't worth their time.

Hank reemerged in 396 as a mercenary employed by the Velezians, where he trained firsthand under The Legendary Insurgent himself and fought against the Cortina Roja, often embarking on long solo missions and returning with impressive kill counts. His actions caught the attention of Hyena, a like-minded Imalakian woman who left its all-female presidential guard/special forces unit after excessive mistreatment from the military during the so-called "Legendary Imalakian Crusade" of 394, a large Imalakian-led crusade which marched through Kidosi, Sanjar, Akhmanar, and a sleuth of other nations in Mederum for the sake of "fighting the heart of racism itself." Hyena introduced him to her accomplice Petrosky, a Tangaliroan defector whom also came to Velezia for the sake of mercenary work and freedom from the oppressive Tangaliroan military-industrial complex, explaining that the two were in need of an experienced field commander for their fledgling new private army, the Shark-01 Unit.

The three quickly became friends after participating in multiple missions against the Cortina Roja, growing to respect Hank for his experience and leadership skills. They soon revealed to him the existence of the Sharks' so-called "base of operations" in the South Atlantic: the Cochran Shoals OSP, a refurbished offshore plant the Sharks had acquired from a private owner, serving as a base of operations for the Sharks. Hank soon accepted the position as the Sharks' field commander, taking on the codename of "The Captain," or "Cap'n." Under the trio's expertise, the Shark-01 Unit became a sort of unconventional superpower in the private security sphere, capable of deploying to multiple locations across the world and backed by a competent, well-trained, and well-funded command structure, though it still lacked the sheer power projection and funding of companies like SOSEC and Clancy Petrochemical.

From Cochran Shoals, and their ageing but functional command ship Mandelaesi that was saved from scrapping, Hank took on his new life as the field commander of the Shark-01 unit, soon finding himself employed by a new benefactor across the Atlantic: the Republic of Avalon.

DO NOT REMOVE: #WFF

User avatar
Adunu
Chargé d'Affaires
 
Posts: 483
Founded: Apr 11, 2014
Ex-Nation

Postby Adunu » Mon Jun 03, 2019 4:19 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Matthias G. Connaway
BIRTHPLACE: Bullrun, Frontier
NATIONALITY: Euphemian
SEX: M
AGE: 32

APPEARANCE:
Height: 190cm / 6’3”
Weight: 88kg / 195lbs

EMPLOYMENT/OCCUPATION: Blackbox Security, contracted by Velezia
RANK: Senior Contractor
SPECIALITY: Matthias has been working as a contractor for Blackbox for ten years now, and has been part of numerous low-intensity conflicts, honing his skills with every deployment. Matthias is a skilled soldier, knowing the ins-and-outs of:
  • VIP protection
  • Combat shooting and sniping
  • Unit leadership
  • CQC
  • Hostage rescue
  • Counterterrorism
  • Guerilla warfare
  • Survival tactics
  • Stealth


INVENTORY:
  • 1x AR-M64A6 w/ optical gunsight or holographic gunsight
  • 1x M402A1 .45 pistol
  • 1x Combat knife
  • 1x OM-192 MBR radio
  • 1x JJ4 Gen 2 Webbing w/ MakPro Platecarrier
  • 1x Olive green baseball cap
  • 1x Shemagh scarf/mask


BIOGRAPHY: Matthias is a contractor for Blackbox Security, a ‘Private Military Corporation’ founded to exploit Tsions ‘war economy’. Matthias has seen and participated in several low-intensity conflicts around the world, from counter-terrorist operations in - what is now - Pulabesar, to brush conflicts in Mbanza. Each deployment giving him a chance to hone his skills as a soldier, in his grandiose pursuit of becoming a legendary mercenary. A man of renown and cult following, such as the Bull or the Beast.

It is in the pursuit of this goal that Matthias has found numerous successes. For example, Matthias single handedly held off a large group of Mbanzan rebels from closing in his and his comrades’ position during a mass casualty situation, earning him a higher position within Blackbox’s ranks, and assisting in his goals to become a legend.

Now, Matthias finds himself in the Zone with the promise of pay, adventure and a chance to fulfill his dream of becoming a living legend.

DO NOT REMOVE: #WFF
Last edited by Adunu on Mon Jun 03, 2019 8:04 pm, edited 2 times in total.
Home is where you make it

User avatar
Valefontaine
Chargé d'Affaires
 
Posts: 408
Founded: Dec 18, 2017
Ex-Nation

Postby Valefontaine » Mon Jun 03, 2019 7:17 pm

__________________________________

CHARACTER APPLICATION




    Image

NAME: Huron
BIRTHPLACE: Unknown
NATIONALITY: Unknown
SEX: M
AGE: late 20s-early 30s

APPEARANCE:
Height: 190cm / 6'3"
Weight: 87kg / 192lbs

EMPLOYMENT/OCCUPATION: Central Bureau of Intelligence, Ardent Sigma
RANK: Special Agent
SPECIALITY: Huron's training specializes in an evolved practice of the Death Point-Striking Technique of Shannan, which when paired with his tenacity for stealth, make him an incredibly effective infiltrator on the field.
INVENTORY: 1x IS-M301 sidearm w/ suppressor.
1x AR-M64C1 w/ suppressor.

BIOGRAPHY: Much of Huron's early years are shrouded in mystery — some say he was born in Euphemie, others say he was born in the wartorn wastes east of Velikossia. Some even claim he came from one of the wartorn republics in central Ophir. Whatever the case may be, Huron was born from war, and lives on the battlefield... though the lines of his mercenary status and his newfound role as a part of the Central Bureau of Intelligence's Ardent Sigma private military group are becoming increasingly blurred. Though Huron's past is veiled in mystery, those who do know him regard him as something as a legend, a ghost that follows where the bloodshed of conflict go...

Now in the employ of the Bureau, Huron finds himself oddly fascinated with the enigmatic Administrator's ambitious vision of opposing the military industrial complex's 'for-profit' conflicts across the world. Though it contradicts the values Huron himself held before, there is an ambition to Ardent Sigma that carries with it an esoteric inherent truth to it — one he aspires to find the meaning of during his time in the Zone.

DO NOT REMOVE: #WFF
Too many old nations to count. NS user since 2013.
here we have some cheeky blokes

only difference between a negotiation and a battle are the rules of engagement
both are fundamentally based on maneuver
put that in your quote book
-The Enclave Government
-anonymous discord user

User avatar
Da Liang
Lobbyist
 
Posts: 21
Founded: Jan 15, 2019
Ex-Nation

Postby Da Liang » Tue Jun 11, 2019 3:55 am

__________________________________

CHARACTER APPLICATION




    Image

NAME: Monkhbat "Muunokhoi" Gantulga
BIRTHPLACE: ???, Oyuunchimeg Khanate
NATIONALITY: Stateless
SEX: Male
AGE: 48

APPEARANCE:
Height: 188cm
Weight: 95kg
Skin Color: Pale
Bodytype: Ectomorph-Mesomorph Mix

EMPLOYMENT/OCCUPATION:
Beidou Tactical and Security Service Company (北斗戰術保安服務公司)
RANK: Senior Contractor
SPECIALITY:
  • Interrogation
  • Assassination
  • Guerilla and Counterguerilla
  • Unit Leadership and Organization Management
  • Squad Maneuver and Tactics
  • Combat Shooting and Firing
  • Makeshift Weapon Manufacture
  • Heavy Equipment Usage
  • CQC and Gangolian Martial Arts
  • Wilderness and Hostile Environment Survival Skills
  • Training and Drilling
INVENTORY:
  • ZB-95 5.8x42mm Assault Rifle
  • Combat Knife
  • Combat Radio
  • Binoculars
  • High Explosive Grenades (2x)
  • Signal Grenades (2x)
BIOGRAPHY:
Gantulgan was born around 374 AC as the son of General Monkhbat, a subject of the young and upstart Ganzorig Khan. He began to take part in raiding expeditions in Pristio, Arsathia, and occasionally other Khanates at the age of eight after he accepted his father's offer to join Ganzorig's retinue, the Warriors of the Golden Dawn Tumen. At the age of 18, he was already part of Ganzorig Khagan's Keshik during the onset of the Gangolian-Sonnschien Border Conflict and he fought alongside the Khagan during Sonnschien's Conquest of Gangolia and during the Sack of Stahlburg. In the aftermath of Gangolia's surrender to the coalition, he broke ties with the exiled Khagan despite his father's appeal to escape alongside with them to Asmata.

For a decade, he rose to become one the major warlords in the anarchic regions of Gangolia and he dominated the lawless steppes prior to his eventual defeat to Ganzorig Khagan or now known as Shahanshah Karfram Anushirawan during the battle of Karakorum. Due to his reluctance to serve the same master twice, he migrated to Kir to start anew and he was on the brink of starvation before he ended up being employed by a savvy Sinican businessman known as Long Changshun to the Beidou Tactical and Security Service Company. Due to his relative content to his new life, he served in the Beidou Tactical and Security Service Company for several years and steadily rose through the ranks due to his tireless service and his willingness to learn new tricks up his sleeve.
DO NOT REMOVE: #WFF
Last edited by Da Liang on Thu Jun 13, 2019 12:25 am, edited 1 time in total.

User avatar
Valefontaine
Chargé d'Affaires
 
Posts: 408
Founded: Dec 18, 2017
Ex-Nation

Postby Valefontaine » Tue Jun 11, 2019 7:07 am

__________________________________

CHARACTER APPLICATION




    Image

NAME: Leland Quartz Fiber Dosimeter Graphite-Moderator Vangelis M. Qianlong
BIRTHPLACE: Esprit, Engadine, Federal States of Euphemie
NATIONALITY: Euphemian
SEX: F
AGE: 24

APPEARANCE:
Height: 177.8cm / 5'10"
Weight: 70kg / 154.3 lbs

EMPLOYMENT/OCCUPATION: Federal Air Force, 1st Aerial Special Operations Command, 2F "Foxtrot"
RANK: Major
SPECIALITY: Leland specializes as a weapons systems operator and pilot of jet aircraft.
INVENTORY: 1x IS-M301 sidearm

BIOGRAPHY: Leland Quartz Fiber Dosimeter Graphite-Moderator Vangelis M. Qianlong is a Federal Air Force pilot assigned to the 1st ASOC, operating a F-72K Hierofalcon and commanding a flight comprising three other F-72Ks. The second child of Brynn Qianlong, Leland demonstrated a fascination with the past that brought her to seek a similar career path as her mother, being deployed to Gallia from 417 to 419. During that time, she was involved in the Pristian Crisis, which saw the demise of the Tangaliroan military occupation in exile controlling the Jade Sea country, and scored a total of six air victories.

Despite her upbringing, Leland carries little of her mother's personality, often crass and foul-mouthed off-duty... unless she's in a good mood. With her fellow pilots, she displays a much more formal demeanor, having earned a respect for them from past service together. She distrusts foreigners and carries a particular disdain for mercenaries, given her common ground with her mother's views. She carries a particular sympathy for fellow Sinicans, though not as pronounced as her feeling of brotherhood with fellow Euphemians- a thing that makes her almost hesitant to combat Euphemian mercenaries. Her mother's almost mythical reputation among the Air Force also makes Leland's job slightly difficult, and as such she often feels as if she lives in her shadow, struggling to live up to the larger-than-life expectations that a Transatlantic War veteran bears in comparison to herself.

DO NOT REMOVE: #WFF
Too many old nations to count. NS user since 2013.
here we have some cheeky blokes

only difference between a negotiation and a battle are the rules of engagement
both are fundamentally based on maneuver
put that in your quote book
-The Enclave Government
-anonymous discord user

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