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by Theyra » Thu May 23, 2019 3:50 pm
by Kuhlfros » Thu May 23, 2019 7:33 pm
by Forest State » Fri May 24, 2019 1:09 am
by Lunas Legion » Fri May 24, 2019 1:39 am
by Gudmund » Fri May 24, 2019 2:05 am
by Rhinocera » Fri May 24, 2019 3:56 am
by Rastrian » Fri May 24, 2019 7:36 am
Army:
2,000 pikemen
300 marines
1,000 spearmen
300 swordsmen
200 cavalry
200 crossbowmen
150 heavy cavalry
150 ballista operators (with 30 ballistae)
Navy:
40 galleys w/ crew
80 smaller trade galiots w/ crew
by The Vekta-Helghast Empire » Fri May 24, 2019 7:48 am
King Edmon’s Retinue: 25 Knights.
Princess Lyaera’s Retinue: 100 Men-at-arms.
Prince Elliot’s Retinue: 250 Men-at-arms & 5 Knights.
House Clarifont’s Sworn Knights: 350 Mounted Knights.
Army of Aranthalas: 4,500 Men.
The Royal Army: 11,750 Footmen & 1,250 Horsemen.
Total: 385 Knights, 350 Men-at-arms & 17,500 Levied Men.
Duke Brayden’s Retinue: 10 Knights, 75 Men-at-arms.
Lord Markus’ Retinue: 50 Men-at-arms.
Lady Elise’s Retinue: 14 Men-at-arms.
Lord Robert’s Retinue: 400 Men-at-arms, 750 Footmen & 20 Mounted Knights.
House Clarison’s Sworn Knights: 75 Mounted Knights.
Army of Sal’atath: 1,500 Men.
Clarison’s Hand: 8,500 Footmen & 2,500 Horsemen.
Total: 30 Knights, 539 Men-at-arms & 13,250 Levied Men.
Duchess Aegwyn’s Bodyguard: 15 Knights, 50 Men-at-arms.
Lady Taelyn’s Bodyguard: 10 Men-at-arms.
Lord Barick’s Retinue: 10 Knights, 300 Men-at-arms, 2,500 Men.
Army of Ismethemar: 1,250 Men.
The Red Army: 250 Men-at-arms, 9,750 Men, 750 Horsemen.
Total: 25 Knights, 610 Men-at-arms & 14,250 Levied Men.
Duke Aarron’s Fist: 40 Knights, 500 Men-at-arms.
Eamon’s Hammer: 250 Men-at-arms.
Army of Whitehold: 4,750 Men & 250 Horsemen.
The Bulwark of Whitehold: 25 Knights, 750 Men-at-arms, 10,500 Men & 2,500 Horsemen.
Total: 65 Knights, 1,500 Men-at-arms & 17,750 Levied Men.
House Clarifont: 385 Knights, 350 Men-at-arms & 17,500 Levied Men.
House Clarison: 30 Knights, 539 Men-at-arms & 13,250 Levied Men.
House Redwood: 25 Knights, 610 Men-at-arms & 14,250 Levied Men.
House Whiteford: 65 Knights, 1,500 Men-at-arms & 17,750 Levied Men.
Lesser Houses: 10 Knights, 750 Men-at-arms & 10,250 Levied Men.
Total: 515 Knights, 3,749 Men-at-arms & 73,000 Levied Men.
by Turmenista » Fri May 24, 2019 11:44 am
by Lunas Legion » Fri May 24, 2019 12:05 pm
Rygondria wrote:I kinda want to do a confederation of city states modeled after both the classical Hellenistic cities and Italian city states of the mediveal period.
by Krugmar » Fri May 24, 2019 12:40 pm
by Lazarian » Fri May 24, 2019 2:20 pm
by Cainesland » Fri May 24, 2019 3:23 pm
by The Grand Duchy Of Nova Capile » Fri May 24, 2019 4:33 pm
by Destriustan » Fri May 24, 2019 9:12 pm
by Kuhlfros » Fri May 24, 2019 9:40 pm
by Phalnia » Fri May 24, 2019 9:44 pm
Total Strength: 40,000
House Velonth
Standing: 1,400 men
Levies: 8,000
House Radondu
Standing: 1,200 men
Levies: 7,500
House Imasa
Standing: 1,200 men
Levies: 7,300
House Balhan
Standing: 1,000 men
Levies: 6,250
House Varoal
Standing: 900 men
Levies: 5,250
Standing: 1,400 men
Levies: 8,000
by Utceforp » Sat May 25, 2019 1:19 am
Utceforp wrote:(Image)
Essential Details
◆Name of Realm: The Nerakan Confederation
◆Rulers: High King Azhi Kharosen
◆Culture:The Nerakan Confederation is a tribal confederation comprised of four peoples - The Manu, the Oida, the Jekar, and the Avra. While it's hard to tell the difference between the four peoples in times of peace, during battle, each group decorates themselves with a symbol of their associated "sacred animal" - The Manu wear lion pelts on their heads, the Oida have massive horsehair plumes, the Avra attach elaborate "wings" made of wicker and eagle feathers to their armour, that whistle when they ride fast enough, and the Jekar wear jewelry made from cow horns. All four groups are pastoralist nomads - relying on gathering and hunting for food, and constantly moving their herds of cattle around in order to avoid using up one particular region of the steppe. Some Jekar and Manu clans in the southern, more fertile part of the steppe practice transhumance rather than "true" nomadism, but either way, they're frequently moving around. The Confederation has no clear internal or external borders - The lands "owned" by each of the four Peoples follow the movement of the Peoples themselves, not the other way around, although the Jekar generally live in the west, the Manu in the south, the Avra in the north, and the Oida in the east.
The Nerakans have five "sacred animals" - Cattle, horses, eagles, lions, and griffons. Cattle are their primary source of food and leather, and are integral to the Nerakan economy. All Nerakans learn to ride from a young age, and to hunt from horseback. All Nerakan warriors fight primarily from horseback, aside from Griffon riders. Golden eagles are used in hunting by falconers, and eagle feathers are used for fletching. Lions are a symbol of the High King and the goddess Nerak, who is said to take the form of a lioness on Earth. Nerakans are one of the few cultures on Aarde that can consistently tame Griffons, although it is a lengthy and highly dangerous process even for them. Griffons are considered the "beasts of kings", and the most elite Nerakan warriors ride them into battle instead of horses.
The Nerakans have no written record. Instead, shamans memorize history, law, medicine, and religion, and recite them in the form of poetry and song. The Nerakans allow and expect women to fight to the same extent men do, and there is no institutionalized sexism. (Although cultural sexism still exists, to an extent.) Polygamy is common among both genders, although "chains" of marriages are illegal - If a woman has multiple husbands, none of those husbands can have wives other than her, and vice versa. Each of the four Peoples is ruled by a Chief, who is selected by the elder shamans from among the people who can trace their ancestry all the way back to one of the four Great Princes. In turn, the High King or Queen is elected, with anyone who can trace their ancestry back to the Great Princes eligible as both an elector and a candidate. The "Children of Manya", the family of the Chiefs of the Manu, are elected to be High Kings and Queens as often as any of the other families combined, owing to their semi-sacred status and the fact that they founded the Confederation in the first place. Certain other significant decisions, such as declaring war, are also decided by a council of the clans rather than unilaterally by the monarch. Good and just rulers are considered to possess a metaphysical "Radiance", and rulers who are cruel or make poor decisions are said to have lost their Radiance. It is said that the ancient and greatest High Kings and Queens were so wise and just that their Radiance was physical, to the extent that they glowed from within and could melt metal by touching it.
In terms of ethnicity, Nerakans have features people from Earth would call "Middle Eastern" or "Central Asian". Nerakans generally have black or bright red hair, and brown eyes.
◆Religion: The Nerakans worship two gods. First and greatest of the two is the Sun, who is worshiped as the creator of all things and the highest and greatest being in existence. The second is the Sun's daughter, a warrior queen named Nerak. While the Sun is considered to be above Nerak, Nerak is more popular and is more emphasized in art and myth. There are thousands of other gods and minor spirits, of varying power, but none are considered worthy of worship aside from the Sun and Nerak. Nerak perpetually battles the demons of the world, who want to destroy the Sun and return the world to nothing. Whenever Nerak is temporarily defeated, an eclipse occurs.
The most famous and important myth in Nerakan tradition is the Death of Nerak. In the story, Nerak is betrayed and slain by her sister, Xibana, who is jealous of the worship she receives. The Sun grieves for a month, but then sacrifices half of his power in order to return Nerak to life, causing the cycle of day and night. Nerak returns to the land of the living, but when the Sun dips below the horizon, she decays into a corpse once more, only to return with the sunrise. The site where Nerak died and was reborn is believed to be Mount Devanta, an isolated mountain in the middle of Avra territory surrounded by flat plains. Mount Devanta is highly sacred, and every spring during the Festival of the New Dawn, thousands of pilgrims flock to the mountain to proclaim their devotion to Nerak and the Sun. Another myth states that long ago, Nerak fought an enormous dragon and defeated it, but was unable to kill it, and thus imprisoned it within the mountain, where it still roars and breathes fire to this day. Nerakans believe Nerak created the first Griffon to care for and defend an orphaned Manu prince.
Fire, sunlight, and lions are all sacred symbols associated with the Nerakan religion.
◆History:
According to legend, long ago, Nerak realized she was lonely in her fight against the demons of the world, and took four human princes as husbands: Jeki, Avan, Orun, and Manya, who would become known as the four "Great Princes". She had a thousand thousand children with them, who became the ancestors of the Nerakans. One day, the four husbands were arguing amongst themselves about who among them was the greatest, so Nerak issued them a challenge: Each of them would tame one animal, and he who tamed the greatest animal would be named the greatest among them. They disappeared into the wilderness to complete their task, and months later returned.
The first to return was Jeki, leading a cow behind him. Jeki paraded the cow around Nerak's tent, showing off its size and beautiful horns, and then slaughtered it. He carved it and served its meat and milk to Nerak's followers, then presented Nerak with a composite bow made from cattle horn and sinew. She smiled, and accepted his gifts.
Next to return was Avan, with a golden eagle resting on his outstretched arm. He demonstrated the bird's hunting abilities, served a feast of game it had caught, and presented Nerak with arrows made with eagle feathers. She clapped when the eagle caught its prey, and accepted Avan's gifts with a wide smile.
Third was Orun, who rode astride a slender long-necked horse, with a golden coat that had a metallic sheen. Orun rode around the outside of Nerak's tent, demonstrating his horse's speed and endurance, and used Jeki's bow and Avan's arrows to demonstrate his skill at firing from horseback. After his demonstration, he served potent airag made from the horse's milk to Nerak, who became drunk and danced and sung with her followers well into the night.
Finally arrived Manya, who stood beside an enormous lion. All of Nerak's court went quiet as Manya and his beast entered the room. The lion snarled and growled at the assembled people, but immediately stopped and began whimpering when Manya glared at it. A great cheer went up celebrating Manya's achievement. The lion was led back out of the tent, where it fled into the wild. Jeki, Avan, and Orun tried to match Manya's feat in the following months, but found it impossible.
For his great achievement, Nerak named Manya her greatest husband, and he was made the first High King. As a gift, Nerak gave Manya the "Radiance", a piece of her divinity that had become separated from her after her death. Manya became a demigod with this gift, and shined as bright as the Sun. Later High Kings and Queens would also claim the Radiance, although eventually it became lost, with most believing a particularly cruel and tyrannical ruler had it taken back from them by Nerak. The descendants of Jeki became the Jekar, the descendants of Avan became the Avra, the descendants of Orun became the Oida, and the descendants of Manya became the Manu.
Assets
◆Resources: Cattle, horses, and (in the north, around Nishdevanta) obsidian. The Nerakans have become wealthy off of the east-west Ferran trade network, which passes through their territory.
◆Strongholds: Non-applicable, unless you count the mobile tent settlements the Chiefs and High Kings and Queens hold their court in, which are far from "strongholds".
◆Towns: Two major settlements exist with Nerakan territory. The first is Nishdevanta, a settlement of pilgrims and merchants south of Mount Devanta that grows into a massive metropolis every spring and then declines into a small village for the rest of the year. The second is Dejak Nesh, which is located in Jekar territory on the western Ferran coast. While unlike Nishdevanta, Dejak Nesh is heavily populated all year round, it too is mostly home to foreign merchants, who import wares from Aea and southern Ferra and export them across the steppe to western Ferra.
Military
◆Military Commanders: High King Azhi Kharosen, Princess Ramesh Kharosdeti, Chief Simurg Simurgdeti, Chief Orun Yabgen, Kasta the Shaman
◆Military Strength: Cavalry. Lots of cavalry. Every Nerakan child learns to ride at the same time they learn to walk, and they learn to shoot from horseback not long after. About 50% of a Nerakan army consists of lightly-armoured and highly maneuverable horse archers. They use herding techniques designed to control cattle to instead control enemy soldiers. Another 40% consists of heavy cataphracts, with men and horses armoured head to toe in overlapping steel scales, wielding long spears and buckler shields, as well as short swords to finish off anyone who survives their charge. When the horse archers have harassed the enemy long enough, the cataphracts charge and strike the final blow.
◆Special Troop: Griffon riders. The remainder of a Nerakan army is comprised of the ruler, the Chiefs, and their elite bodyguards, who ride into battle on the back of tamed Griffons, armed and armoured similarly to the aforementioned cataphracts, and wielding long spears tipped with curved blades designed to pull unlucky enemy soldiers out of formation, off of a horse, or even into the air. Griffon riders are used as scouts and heavy cavalry that can attack from above.
Diplomatic Relations
◆Allies: The Northern Yekken Clans are believed by many to share a common ancestor with the Nerakans, including the Nerakans themselves. While the Yekken do not share the Nerakans' religious beliefs, the Nerakans believe their religion is indelibly tied to the land they inhabit, and thus do not fault their Yekken "brothers and sisters" for not worshiping Nerak. The trade that flows northeast from Mzenes and the Khars inevitably passes through Nerakan territory and is taxed by them, tying together the two groups economically as well as culturally. As such, the Nerakans and the Northern Clans have traditionally friendly relations, even as the southern Yek'nim cities sneer at the "northern barbarians".
◆Rivals:
Other Information
◆Location:The grey square marks Mount Devanta/Nishdevanta, and the red square marks Dejak Nesh.(Image)(Image)
Essential Details
◆Name of House: The Children of Manya
◆Leader: High King Azhi Kharosen
◆Family Members:
- Ramesh Kharosdeti (half-sister of Azhi)
- Lyta Simurgdeti (mother of Azhi)
- Kharos Yamgen (father of Azhi and Ramesh, deceased)
- Tamri Yabgudeti (mother of Ramesh)
- Kasta the Shaman (Court shaman, commander)
◆History: (See above for their early history.)
The current Chief of the Manu and High King of the Nerakan Confederation is Azhi, son of Kharos, son of Yamga. In the days when Kharos Yamgen was Chief of the Manu, the High King was Yabgu Turen, of the Children of Orun.
For many years, the Children of Orun had been in a feud with the Children of Manya, originating several generations ago when a Manu prince dishonourably killed an Oida princess in a duel. Even when the Children of Orun ascended to the position of the ruling family under Yabgu, the Manu continued to openly raid Oida territory. High King Yabgu viewed his possession of the crown as an opportunity to subdue the Manu and end this feud once and for all. However, the Manu had allies in the form of the Avra, whose Chief's sister was one of Chief Kharos's wives.
The Jekar remained stubbornly neutral in the feud, forcing High King Yabgu to look outside of the Confederation for allies against the Manu and Avra. King Yabgu found unlikely friends in the form of the Bank of Arca, who were upset by tariffs the previous High King had put in place on foreign trade, and had sent a messenger to Dejak Nesh to convey their displeasure. King Yabgu entered into a secret arrangement with the Arcans, agreeing to end the tariffs in exchange for the services of an army of Arcan mercenaries.
Yabgu struck quickly with his new assets, moving west and attacking the Manu camp while Kharos and most of his army were away on a hunt. He scored a great victory, capturing Kharos's eldest wife Lyta Simurgdeti and her newborn son Azhi. Not only was Lyta Kharos's wife, but her sister Simurg was Chief of the Avra. By controlling her, Yabgu hoped to control the two Peoples to which she belonged.
Yabgu sent a lock of Lyta's red hair to Kharos, along with a messenger with a list of his demands - The Manu would not only cease their raids on Oida territory, but would leave Nerakan territory entirely, to find a life elsewhere on Ferra. The Children of Avan would renew their oaths of service to the High King, and cut all ties with the Children of Manya, while Lyta Simurgdeti would become one of Yabgu's wives, to tie the two families together.
In defiance of these demands, the Children of Manya and Avan openly rose up in revolt. The Children of Jeki quietly stayed out of the conflict, although they expressed token support for Yabgu. Simurg Simurgdeti, sister of Lyta, was given command of the two Peoples' combined armies. She and her cataphracts crushed Yabgu's Arcan mercenaries at the Battle of the Red Hill, and Yabgu himself was slain when he removed his helmet to survey the battle and he was struck by an arrow. Kharos followed up on his sister-in-law's victory by attacking the camps of the Children of Orun, recovering his wife and son before they could be killed by Yabgu's followers in response to Simurg's victory.
The shamans of the Oida were divided between Yabgu's son and daughter Orun and Zharnaz in regards to who should succeed him as Chief. Zharnaz was an adult wanted to continue the war, while Orun was a young teenager and only wished to survive the wrath of Yabgu's enemies. When Kharos raided the Oida camps, he demanded the shamans choose Orun. Orun then swiftly surrendered to Kharos and Simurg. Kharos demanded that one of Yabgu's daughters become his wife, as repayment for the kidnapping of Lyta. Orun and Zharnaz chose their half-sister Tamri, as she was the daughter of Yabgu's second wife, unlike his other children.
An assembly of the great families was convened to select a new High King or Queen. The Children of Orun threw their support behind Simurg, hoping that a non-Manu would be more merciful to them. Unfortunately, this only made Simurg unpopular to the non-Oida electors, and thus Kharos was chosen. The Nerakans were at peace, but the war was not yet won. When Kharos raided the Oida camps, he discovered coins and equipment that had clearly been made across the sea - Yabgu had had the support of the Bank of Arca. Such a brazen attack could not be left unanswered, and Kharos began planning.
An army of archers and cataphracts would need a fleet to transport them, and would be spotted and crushed by the Arcans long before they reached land. But an army of griffons, if proper precautions were taken, could take a city by surprise and then be gone before they could be caught. That was the way.
For a decade Kharos waited, and prepared - he strengthened the fragile peace, he sent scouts to map the Vast Velea and the coastline of Aea, had spies watch the movements of Arcan airships, acquired oil and iron to make fire pots, and recruited and trained more and more Griffon riders. Finally, when the winds were right and the shamans gave favourable omens, he and his host set out.
Kharos and his army took flight from Dejak Nesh, paid for safe passage through Argonvost, and crossed the Vast Velea. Kharos's target was the city of Alais, the Arcan capital. When the coast of Aea was in sight, Kharos had his host ascend above the clouds. When they were directly over the city, he ordered the riders to drop. There would be no siege, or demand for surrender - Kharos had no intention of occupying the city.
While descending, Kharos had his riders drop fire pots full of flaming pitch on the city below. In the confusion that followed, the Griffon riders assaulted the soldiers on the city walls, but from within, tearing them apart with their Griffon's beaks. Soon after, the city surrendered, but several Arcan soldiers and civilians escaped to warn the Arcan military.
After taking the city, Kharos rounded up all the people who hadn't died in the initial assault or the great fire that followed. He had the majority killed, with the number of people left alive exactly equal to the number of Griffons he had left. He had the survivors tied up and saddled them on his Griffons. What was left of the city was put to the torch, while the Nerakans staying just long enough to ensure it all burned.
On their way to the coast of Aea, the Nerakans spotted an Arcan host on its way to respond to the sacking of Alais. As he had planned to, Kharos ordered the captives dropped on them. The captives died as they hit the ground or the Arcan soldiers themselves, creating the confusion necessary for Kharos and his host to escape.
The Sack of Arlais instantly made Kharos one of the greatest kings the Nerakans had ever known. Even the Oida were impressed by the daring act. Unfortunately, for such an impressive king, Kharos did not receive a dignified death. Kharos was struck down by dysentary eight years after the Sack, dying delirious and dehydrated in his tent. After his death, the cult of personality that had developed around him lead to the assembly of the clans almost unanimously choosing his eldest son, Azhi, to become the next High King.
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Manu are the greatest Griffon riders in the Confederation, able to field almost twice as of them as any of the other Peoples. The techniques memorized by Manu shamans who specialize in Griffon-training are something of a "state secret", although the Manu are willing to rent them to the other Peoples or even to foreign powers for a sufficiently high price.
Relations
◆Allies: The Children of Avan, the Children of Jeki
◆Rivals: The Children of Orun, Arcanus(Image)
Essential Details
◆Name of House: The Children of Orun
◆Leader: Chief Orun Yabgen
◆Family Members:
- Yabgu Turen (Father of Orun, deceased)
- Tur Orunen (Son of Orun)
- Zharnaz Yabgudeti (Sister of Orun)
- Tamri Yabgudeti (Half-sister of Orun and Sharnaz)
- Alshi, Nowza, and Turi (Wives of Orun)
◆History: (See above)
Assets
◆Home: N/A (Nomadic)
◆Military Strength: The Oida are the primary breeders of "Nerakan chargers", a long-legged narrow-shouldered breed of horse with a metallic golden coat, bred for its speed, stamina, and ability to survive on minimal amounts of food and water. These horses form the backbone of any Nerakan army. Also, appropriately, the Oida are usually considered the best riders of the Nerakans.
Relations
◆Allies:
◆Rivals: The Children of Manya
by Cainesland » Sat May 25, 2019 2:21 am
by Gudmund » Sat May 25, 2019 4:08 am
◆The Tempest Entente: A Confederation of Pirates and Smugglers based around the laws created under the Concordat and led by a member elected by the body of the Entente, currently held by 'The Ghost' Auron. The Tempest Entente members swear that they will not attack another Entente members, who bear the Spear plunging into the Sea Serpent banner, nor any Illean ships and will pay a tithe to the Entente yearly which helps fund the organization and the city of Illea. In exchange, permanent port and housing rights in Illea without expense, meaning safety. Discounted rates for construction, upgrades, and repairs of ships, lowered trade taxes for goods being sold in Illea. Also the ability to nominate yourself and others as well as vote for the next Typhon King. The Typhon King, being the leader of the organization can call the Entente together in a moot to take a joint action as a confederation or to unite in a fleet for certain circumstances. ◆Ordia Drakina: The Ordia Drakina has two main functions; firstly, it is the ruling body of the city of Drakainapolis, and secondly, it is responsible for tending to the dragon Drakina, who supposedly lives in the central chambers of the large temple complex in the middle of the city. The Ordia has several other functions, including training priests and missionaries, the creation of holy manuscripts and Pyr Drakina, the protection of Drakina and Drakainapolis, the recording of prophecies given by Drakina, electing the Drakina Regenta from its ranks and seeking out new knowledge for Drakina. ◆Order of the Dragon: The Order of the Dragon are a secretive gathering of warriors established 120 years ago, specialising in slaying, capturing, or taming large beasts. They are renowned throughout the world as truly ferocious warriors capable of going toe to toe with even the most powerful of creatures; the likes of which no other would even attempt to fight. Nations incapable of fending off such creatures often seek the aide of the Dragon Order, who offer their services for cheap in return for a majority of the hunt. Members of this order are trained from the age of 5, usually born into or adopted by the order to serve their cause til the day they die. A cause still unknown to those outside the order, the few deserters either dying off or refusing to speak. By the time one reaches 20, they become a full fledged order warrior, granted a white sash, equipment, and skills to deal with almost any foe. While it is not known how, the order manages to outfit every member with a set of dragon scale armour, along with standard half-plate and gambeson. These dragon scales are rumoured to come from an imprisoned dragon within their main and only stronghold, Jibari Keep. Despite this, nobody has been able to sneak inside to prove it. Such scales are tremendously valuable, capable of shrugging off arrows and heavy blows, resisting high temperatures and naked flame, all for a quarter of the weight. The order also uses these scales for its arrows, spear tips, and a whole variety of other weapons. The only way to acquire a set of their unique gear is to pry it off their dead bodies, because you can be sure they won't give it to you willingly. Ranking within the order is indicated by a coloured sash on their shoulder, based on the number of successful hunts one has partaken (10 White, 50 Red, 100 Blue, 300 Black). From Red to Black it could take as long as 25 years. The governing structure of the order rules under a single Grand Master who appoints 4 Commanders, responsible for controlling separate groupings of the order when split across the continent. As the order lacks certain resources, they frequently visit other realms to gather appropriate supplies, selling their services. Making sure to never raid or steal. Even so they are, for the most part, entirely self-sufficient. ◆Versyan Volet/The Seabound Company/The Gyrrhic Company: The Versyan Volet is a company of pikemen known for their complex and effective battle formations, decent hand-to-hand skill, and ability to "get the job done", so to speak. They can be quite intimidating, as they tend to call and response on the battlefield, with one of sixteen captains shouting an order and the entire unit following that order, shouting their comprehension. They can be effective against cavalry or infantry, and enjoy their reputation. |
by The National Dominion of Hungary » Sat May 25, 2019 5:58 am
by Rastrian » Sat May 25, 2019 6:19 am
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