Finland SSR wrote:Zarkenis Ultima wrote:The archive and the birthday calendar have been updated.
Re-add Steven too
viewtopic.php?p=34112963#p34112963
There.
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by Zarkenis Ultima » Sun May 19, 2019 1:30 pm
Finland SSR wrote:Zarkenis Ultima wrote:The archive and the birthday calendar have been updated.
Re-add Steven too
viewtopic.php?p=34112963#p34112963
by Shadowwell » Sun May 19, 2019 2:04 pm
by Zarkenis Ultima » Sun May 19, 2019 2:09 pm
Shadowwell wrote:Zarkenis Ultima wrote:
There.
I know you do not like people making edits to their apps after they have been accepted. When i originally made the app for the first YB and then posted it here i did not know you had given a name to the Vamps detailed in the OP.
Earlier i saw an app you had made for a Dragul vampire, and i saw the specifics of his physiology and i was wondering if you want me to add those things into kingsley's app, or is it fine?
by Shadowwell » Sun May 19, 2019 2:19 pm
Zarkenis Ultima wrote:Shadowwell wrote:
I know you do not like people making edits to their apps after they have been accepted. When i originally made the app for the first YB and then posted it here i did not know you had given a name to the Vamps detailed in the OP.
Earlier i saw an app you had made for a Dragul vampire, and i saw the specifics of his physiology and i was wondering if you want me to add those things into kingsley's app, or is it fine?
The name bit is no problem - I only really started using it to point out these are different from the vampires Knockout introduced with his dhampir character
As for editing Kingsley's app, I don't think it's necessary? I believe his powers and weaknesses already match the general framework for how Dragul Vampires work (with some quirks due to his specific powers but that's fine).
by Zarkenis Ultima » Sun May 19, 2019 2:26 pm
Shadowwell wrote:Zarkenis Ultima wrote:
The name bit is no problem - I only really started using it to point out these are different from the vampires Knockout introduced with his dhampir character
As for editing Kingsley's app, I don't think it's necessary? I believe his powers and weaknesses already match the general framework for how Dragul Vampires work (with some quirks due to his specific powers but that's fine).
Ok, just got to thinking about that so i was wondering.
Would being in the sun affect his superpowers as well or just his vampiric abilities?
by Shadowwell » Sun May 19, 2019 2:35 pm
Zarkenis Ultima wrote:Shadowwell wrote:Ok, just got to thinking about that so i was wondering.
Would being in the sun affect his superpowers as well or just his vampiric abilities?
Well, I would say by default only his vampiric abilities, but if you'd rather have it affect the whole package, you can say that too
by Zarkenis Ultima » Sun May 19, 2019 2:41 pm
Shadowwell wrote:Zarkenis Ultima wrote:
Well, I would say by default only his vampiric abilities, but if you'd rather have it affect the whole package, you can say that too
I would say only his vampiric abilities, his powers dont really mesh with any of the vampiric traits enough for that to make sense. Now I could imagine being blood drunk affecting Kingsley's superpowers a bit, both positively and negatively probably.
by Shadowwell » Sun May 19, 2019 7:09 pm
by Tomia » Sun May 19, 2019 8:51 pm
- Swordsmanship: Sky Sword is programmed with deadly skills with martial weapons. Specifically with swords he is a deadly threat.
- [Illiriam physiology]: Illiriam, an incredibly durable and light alien metal is what sky sword is almost entirely made of. This gives him impressive durability and also super human strength
- Engine Speed: Sky Sword has small boosters on both feet and elbows that give him short blasts of super speed, elevating his agility and combat abilities.
- Cool Down- Sky Sword's engines have a cool down period after use doing which they can not be used again.
- Cold:While Illiriam has an extremely high melting point, it is much more vulnerable to freezing.
- Hacking: Sky Sword was less of a mind than it is a mainframe. He is very much a computer and similar enough to human technology that a human could take control of him with the proper skill
by Zarkenis Ultima » Sun May 19, 2019 9:23 pm
Shadowwell wrote:Since Discord is being a pain for me as of late, and NS still loads fine i want to toss a few concepts for a possible second character at the wall and see what you lot think.
Bulwark, big bruiser character. Formerly a intelligent hero who came to be obsessed with improving his physical condition. He succeeded but at a cost, he gained immense physical size and prowess but lost his intellect being akin to an animal in mind that human,.
Dib'hur Vartash: A weseh, great ape like aliens of great size with genetic memories. He crashed on earth years ago and has been working on adapting, moving from -place to place, being mistaken as bigfoot a time or two along the way.
Ghost: a superhuman hitman with an unknown face, anyone who looks at him soon forgets his face when he turns from them. He may also have other abilities to go along with it and perhaps a skill with magic or tech or the like.
Soundwave: can manipulate sound to an extent. a former cop who became discharged from the force after an incident where his powers ran rampant and people were injured(possibly killed).
Nobuatsu Oda/Ronin: A grandson of Nobunaga Oda, raised alongside his twin brother, after his brother inherited the Oda legacy he did foolish things. Nobuatsu fought and nearly killed his brother but fled instead, leaving his brother with his shame and dishonor. He was dying from wounds inflicted during his fight to reach his brother, and began to commit seppuku. Unbeknownst to him his sword was mystical in origin and when it pierced the flesh of its wielder it changed him in many ways. Now so many years later he wanders the world aimlessly, doing as he will.
by Tomia » Sun May 19, 2019 9:25 pm
Shadowwell wrote:Since Discord is being a pain for me as of late, and NS still loads fine i want to toss a few concepts for a possible second character at the wall and see what you lot think.
Bulwark, big bruiser character. Formerly a intelligent hero who came to be obsessed with improving his physical condition. He succeeded but at a cost, he gained immense physical size and prowess but lost his intellect being akin to an animal in mind that human,.
Dib'hur Vartash: A weseh, great ape like aliens of great size with genetic memories. He crashed on earth years ago and has been working on adapting, moving from -place to place, being mistaken as bigfoot a time or two along the way.
Ghost: a superhuman hitman with an unknown face, anyone who looks at him soon forgets his face when he turns from them. He may also have other abilities to go along with it and perhaps a skill with magic or tech or the like.
Soundwave: can manipulate sound to an extent. a former cop who became discharged from the force after an incident where his powers ran rampant and people were injured(possibly killed).
Nobuatsu Oda/Ronin: A grandson of Nobunaga Oda, raised alongside his twin brother, after his brother inherited the Oda legacy he did foolish things. Nobuatsu fought and nearly killed his brother but fled instead, leaving his brother with his shame and dishonor. He was dying from wounds inflicted during his fight to reach his brother, and began to commit seppuku. Unbeknownst to him his sword was mystical in origin and when it pierced the flesh of its wielder it changed him in many ways. Now so many years later he wanders the world aimlessly, doing as he will.
by Shadowwell » Sun May 19, 2019 10:06 pm
Tomia wrote:Shadowwell wrote:Since Discord is being a pain for me as of late, and NS still loads fine i want to toss a few concepts for a possible second character at the wall and see what you lot think.
Bulwark, big bruiser character. Formerly a intelligent hero who came to be obsessed with improving his physical condition. He succeeded but at a cost, he gained immense physical size and prowess but lost his intellect being akin to an animal in mind that human,.
Dib'hur Vartash: A weseh, great ape like aliens of great size with genetic memories. He crashed on earth years ago and has been working on adapting, moving from -place to place, being mistaken as bigfoot a time or two along the way.
Ghost: a superhuman hitman with an unknown face, anyone who looks at him soon forgets his face when he turns from them. He may also have other abilities to go along with it and perhaps a skill with magic or tech or the like.
Soundwave: can manipulate sound to an extent. a former cop who became discharged from the force after an incident where his powers ran rampant and people were injured(possibly killed).
Nobuatsu Oda/Ronin: A grandson of Nobunaga Oda, raised alongside his twin brother, after his brother inherited the Oda legacy he did foolish things. Nobuatsu fought and nearly killed his brother but fled instead, leaving his brother with his shame and dishonor. He was dying from wounds inflicted during his fight to reach his brother, and began to commit seppuku. Unbeknownst to him his sword was mystical in origin and when it pierced the flesh of its wielder it changed him in many ways. Now so many years later he wanders the world aimlessly, doing as he will.
The first three sound like excellent villains imo
Zarkenis Ultima wrote:Shadowwell wrote:Since Discord is being a pain for me as of late, and NS still loads fine i want to toss a few concepts for a possible second character at the wall and see what you lot think.
Bulwark, big bruiser character. Formerly a intelligent hero who came to be obsessed with improving his physical condition. He succeeded but at a cost, he gained immense physical size and prowess but lost his intellect being akin to an animal in mind that human,.
Dib'hur Vartash: A weseh, great ape like aliens of great size with genetic memories. He crashed on earth years ago and has been working on adapting, moving from -place to place, being mistaken as bigfoot a time or two along the way.
Ghost: a superhuman hitman with an unknown face, anyone who looks at him soon forgets his face when he turns from them. He may also have other abilities to go along with it and perhaps a skill with magic or tech or the like.
Soundwave: can manipulate sound to an extent. a former cop who became discharged from the force after an incident where his powers ran rampant and people were injured(possibly killed).
Nobuatsu Oda/Ronin: A grandson of Nobunaga Oda, raised alongside his twin brother, after his brother inherited the Oda legacy he did foolish things. Nobuatsu fought and nearly killed his brother but fled instead, leaving his brother with his shame and dishonor. He was dying from wounds inflicted during his fight to reach his brother, and began to commit seppuku. Unbeknownst to him his sword was mystical in origin and when it pierced the flesh of its wielder it changed him in many ways. Now so many years later he wanders the world aimlessly, doing as he will.
I like Ghost, Soundwave and Ronin the most, myself, they sound pretty cool. You'll just have to find another name for Ghost if you go with him, there's already a character called that
by High Buzz » Mon May 20, 2019 7:03 pm
- [Combat Training]: Summus Marines are trained in many leathal combat forms
- [Special Organs]: Summus Marines have multiple implants through various surgeries, and are implanted with special made organs as children to give them super abilities. Once implanted with the organs due the super human stats start to developed.
- [Phase 1 - Secondary heart]: This simplest and most self-sufficient of implants allows a Summus Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.
- [Phase 2 - Ossmodula]: A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet. This drastically alters the way a Summus Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.
- [Phase 3 - biscopea]: This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.
- [Phase 4 - Haemanstamen]: Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the Ossmodula and Biscopea.
- [Phase 5 - Larraman's Organ ]: A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the blood stream if the recipient is wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Summus Marine may suffer.
- [Phase 6 - Caralespean Node]: Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting. This means that a Summus Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.
- [Phase 7 - Multi-lung]: This additional lung activates when a Summus Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.
- [Phase 8 - Occulobe]:This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Summus Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.
- [Phase 9 - Lyman's Ear]: Not only does this implant make a Summus Marine immune from dizziness or motion sickness but also allows Summus Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.
- [Phase 10 - Oolitic Kidney]: In conjunction with the secondary heart this implant allows a Summus Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.
- [Phase 111 - Neurogolttis]: This enhances a Summus Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.
- [Phase 12 - Mucranoid]: This implant allows a Summus Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Summus Marines are expected to be fighting in vacuum.
- [Phase 13 - Black Carapace]: The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface. This allows a Summus Marine to interface directly with his Power Armour.
- [Weapons Training]: Trained in the use of all weapons, main weapon he carries is a .998 Godwyn pattern Bolter which carries a 30 round clip of .75 calibre bolts, fires in 4 round bursts and when it gets down and dirty in melee he uses his MK X 'Hell's Teeth' Chainsword which can rip through most lightly armored enemies. He also carries frag and smoke grenades.
- [Power Armor]: Power Armor is an advanced form of powered combat armour, worn by the Summus Marines. It is a completely enclosed suit of combat armour composed of shaped Titanium and Steel plates, encased in a Ceramite ablative layer. Each suit possesses a full suite of life-support functions for operation in hostile environments, an automated medicare system to provide some level of first aid to a wounded wearer and a highly advanced and fully integrated tactical targeting and threat analysis system known as Auto-senses. The suit would be heavy and cumbersome to wear but for the electrically motivated fibre bundles within the armour that replicates the wearer's movement and enhances his strength beyond its already considerable superhuman baseline.
- Power Armor has a 3 day battery before recharge is needed, does have solar panals and a convertor/cell charger for emergency recharge.
- Bulky, huge target.
- While a strategic genius on the battlefield, Ultra Marines lack many of the social skills and education to truly conform to society
- Even with all the enhancements, Ultra Marines are still human and do bleed.
- [Sensory Overload]: When not wearing his helmet, the Summus Marine can be disoriented/blinded/ect by a sensory overload.
- [Power Overload]: If the suit is hit with high degree's of electricity the Power Armor can overload and shut down.
- [Thin Armor]: To allow more freedom of movement, the parts of the armor where the joints come together their is little to no protection. The Helmet, while gives good protection to small arms, is vulnerable to large caliber weaponry and other high impact attacks.
- [Outcome justifies the deed]: When there is no other option, A Summus Marine will have no qualms with collateral damage. Will not kill humans unless there is no other option where the villain will escape or succeed with their plans.
- [Absoluta Fide]: Summus Marines are loyal to a fault to Dr. Robert Holt, or whom ever is their commander in deployments.
- [Xenophobic]: Summus Marines were meant to be a defense against the super humans in the cold war era, but after the program was shut down the lead scientist, Dr. Robert Holt, and his research team continued to work in secret. In the early 2000's when aliens had began to reveal themselves the good doctor programmed a natural distaste and hatred towards non-humans. Only when the mission requires it, will a Summus Marine tolerat working with a alien.
by High Buzz » Mon May 20, 2019 8:18 pm
- [Gravity Manipulation]: Can create, shape and manipulate gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.
- [Gravity Constructs]: The ability to create weapons, armor, and other things out of gravitons as menifestions of Eoghan's imagination. This allows Eoghan to turn gravitons into objects, weapons, and other items such as; Appendages (Wing Manifestation), Armors, Barriers, Gravitational Shield Construction, Wall Generation, Weapons, and Restrains.
- Can only affect a single target (himself, ally, or enemy) OR 20 ft area, with his Gravity manipulation, at any given time or he suffers from extreme migrains.
- His gravity manipulation causes him to have nose bleeds after extended use of his area of effect powers (more than a minute at a time).
- His constructs are limited to his imagination, he is unable to create gravity, being limited to shaping from already existing sources.
- Construct structural strength may be limited by the users will.
- [Glass Jaw]: Extremely fragile when not protected by his gravity armor.
- [Limited Constructs]: Can only use his gravity constructs on his self currently, can create walls but they are significantly weaker unless soley concentrated on (no other constructs).
- [No Gravity, Mo' problems]: Useless in areas with no gravity (Such as space, negative gravity area's, or stronger gravity manipulators)
- [Limted range]: Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. (Only can affect what he can see directly)
by Shadowwell » Mon May 20, 2019 8:59 pm
- Body Supremacy: He simply put, has perfect control over nearly every aspect of his body, ranging from reflexes to even how his body reacts to poisons. He can amplify his physical attributes by pushing past his inherent limit, but at a cost. This power, is part of what is responsible for his sculpted physique and metabolism. He can use this to push past his limits, being able to move much faster, hit harder, carry more and the like, for a time. This renders him immune or resistant to most if not all powers which would try to mess with his body such as blood manipulation, biological manipulation and others along that vein.
- Supernatural Condition: In every physical aspect, he is vastly superior to normal humans, and even many Superhumans. This includes granting him immortality, and eternal youth, reverting his body back to its prime. He also remembers everything since the day he was cursed with this condition. Additionally he had gained the ability to sense danger and possible harm, to a slight degree. He has superior strength and reflexes, being able to easily react much faster than mundane humans and can lift more than the strongest weightlifter.
- Healing Factor: He heals faster than normal humans from wounds of all kinds. Small cuts can heal near instantly, small caliber bullet wounds heal in a couple weeks to day(s), depending upon the damage, larger caliber rounds can heal within months, depending upon the area hit and the damage. He can heal from broken bones within a week to a year, depending upon the bone hit and how damaged. While he cannot fully regrow limbs or organs, because of his body supremacy, he can loosely control and direct his healing to temporarily increase its potency in that area. Magical wounds heal slower, and self inflicted wounds heal instantly, but just those wounds.
- Magical sword/Juuchi Yosamu: His katana which he has used for centuries. It as what turned him immortal and granted him eternal youth as well as stronger physical abilities. The sword itself never needs sharpened or maintained and regenerates if damaged. It cannot be controlled through abilities or the like by anyone other than its wielder and Nobuatsu must die for another to bond with it. It has two forms, the sword form and then a more mundane form in the shape of a small charm with a similar appearance to the sword itself. It can be called to him from nearly anywhere unless magically sealed.
- Combat Training: Over the centuries Nobuatsu has honed his combat skills to an extreme. While alone they would just be impressive techniques when used with Nobuatsu's enhanced physical abilities they are more than most normal humans can deal with. Throughout his centuries he has picked up and integrated many fighting styles and ways of combat into his repertoire, these range from mundane martial arts to assassination technique even some acupressure and acupuncture styles. Additionally he has a wide variety of combat related knowledge and has incorporated that into how he fights as well.
- Onymodo: Over the years Nobu has picked up the art of Onmyodo and makes use of it. Through Onmyodo he has gained the ability to detect magic and see the nature of supernatural beings to a certain degree. He mainly makes use of paper charms and through these charms can do a variety of things, the magic of the charms only lasts a week after the charm is complete. After a charm is made it takes two days for the magic to properly adhere to the charm and he can only have a dozen charms at any given time or the magic fades from them all. With the charms he can launch fire balls or other equivalent elemental attacks, but they are not strong.
Additionally he can make charms which can exorcise or eject spiritual beings from people it is placed on or an area it is placed in. Through sealing charms he can seal various things temporarily, ranging from senses to the usage of magic, the more charms used the stronger the affect it, but it can be resisted by superhumans and magic users depending. He can summon shinigami of various forms using special charms which take longer to prepare. Other types of Charms include ones used for divination and tracking.
- Jack of all Trades: Physically speaking Nobuatsu is definitely stronger, faster, more durable than any mundane human, but he is still far weaker or slower than people who specialize in speed or strength.
- Unaging not Undying: Although Nobuatsu can take a great deal of punishment he is not unkillable.
- [Magical Skulduggery]: The mystical nature of Juuchi Yosamu and the changes it wrought upon him have made him more susceptible to magic attacks than those of the mundane kind. Magical wounds heal slower and any magical phenomena have more lasting effects on him than their mundane counterparts would. Additionally its meddling makes him largely unable to use magic of any kind except those related to and allowed by the sword.
- Limits Reached: Though Nobu can push past any limits normal humans might have achieving feats nearly impossible for normal humans even he has limits. Once he has reached those limits his body can only sustain that level of power for a short time, minutes usually.
- Not quite Uncontrollable: Although he has perfect control of his body, his body itself can still be manipulated, by any powers which manipulate the body as a vessel rather than its inner workings.
by Zarkenis Ultima » Mon May 20, 2019 10:21 pm
High Buzz wrote:-snip-
High Buzz wrote:-snip-
by Galnius » Wed May 22, 2019 9:49 am
- [Photgraphic Teleportation]: By touching a photograph to someone or something (must be direct contact) she can send them to the place in the photo. Target must be willing or unsuspecting, though she can join linked things together (people holding hands, someone holding something, etc) as lomg as both are willing or unsuspecting.
- Photographic Mimicry: She can wield the photograph to mimic what was taken at half a power. Obviously, it's difficult to get these pictures.
- Photographic Voodoo: Can manipulate photographs to manipulate those in the photograph. This includes using photoshop to make people say something, bending a lamenated photo to make someone kneel, or striking it to cause pain. She cannot kill with this, and willpower can overcome it.
- Armed with evidence: She can pull items she has pictures of to her, as long as the picture is real. The items come into quasi reality, so are only half real and those at half strength, durability, power, etc.
- Human stats unless mimicking higher, and even then at half
- She can never get anything at full power. It's all quasi real, and thus at half everything outside of size
- Outside of the teleportation, she herself must have taken all of the photos used
- Willpower can negate pretty much anything of hers
- She needs a picture to do any of this, and thus access to a camera and a free hand
- Blurry pictures won't work
- [Technology reliant]: she absolutely needs to have a working camera (cell phone works) and a free hand
- [I am Not Fast]: Her entire shtick is the element of surprise. If she cannot get a picture or something is moving too quickly, she's shit outta luck
by Zarkenis Ultima » Thu May 23, 2019 6:33 am
Galnius wrote:-snip-
by Zarkenis Ultima » Tue May 28, 2019 2:53 am
by Deutschess Kaiserreich » Tue May 28, 2019 7:25 pm
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by North America Inc » Tue May 28, 2019 7:31 pm
Deutschess Kaiserreich wrote:Quick question but did the cold war happen and more importantly the Vietnam war?
by Tomia » Tue May 28, 2019 7:51 pm
Deutschess Kaiserreich wrote:Quick question but did the cold war happen and more importantly the Vietnam war?
by Deutschess Kaiserreich » Tue May 28, 2019 8:55 pm
- The Watching: "Irving" has the ability to always pop up in the most major events that are unfolding in real time. He will always find a way to be there and "watch" the events unfolding not matter how dangerous the environment will be. He will always always be there. He is most of the time in the background
- Inability to Teleport: Despite being a Janitor, Irving is unable to teleport himself from one place to another, he mobilizes either by transport like most sentient beings or with the Watchers' power.
- Age: He has taken the body of an old man and therefore is as strong as one.
- Kindness: He would never harm anyone. Not even a fly. But he is willing to defend himself if need be.
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by Tomia » Tue May 28, 2019 9:10 pm
Deutschess Kaiserreich wrote: Irving Morrell
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