NATION

PASSWORD

The Clocktower - OOC/Enlists

For all of your non-NationStates related roleplaying needs!
User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

The Clocktower - OOC/Enlists

Postby Harkback Union » Sun May 19, 2019 6:08 am




Harkback Productions Presents

- The Clocktower -

Soundtrack

IC Express

Image




THE PRESENT


For months, you have traveled through the sunless wastelands in search of hope. Forests and fields buried beneath the snow, cities frozen in ice, desolation shrouded in eternal night all around you. The only source of light remaining are the distant stars, and your trusty lantern, for which oil is running out fast.

Sleep means certain death. You must keep moving to stay warm, that is the only thing on your mind. You must find shelter. You must find the others... You know that there are still people out there. Pockets of civilization dotted around the globe. They must have found a way...

THE PAST

Image


You still remember the day the sun faded away. It was in late august, around tea time... At first, its color shifted towards red, painting the sky with the colors of twilight, then begun dimming and shrinking at an alarming rate. The sight was spectacular... "An Eclipse?" "A Zeppelin?" "A black cloud engulfing the sky? It cannot be the sun..." Many questions, much speculation, but no answers.

Despite the great shock of the event, order was maintained. Trains were still running, albeit out of schedule, and the news were printed. Rumor was spread that the effect is temporary, that the sun would come back the next morning, that in Australia people can already see the first light of dawn... but the darkness persisted...

Image


The great war was brought to a halt by rampant desertion at the fronts and mass protests at home, fueled by a belief that the massive bloodletting has extinguished god's hope in Man. Meanwhile scientists and engineers worked without sleep on a rational explanation, and a possible solution. Makeshift space programs were launched by desperate nations, hoping to re-ignite the sun with a delivery of top-grade coal. The french begun work on a giant cannon, the Americans on an elevator to space, the Russians flew balloons while the Japanese laid out plans for a ski ramp down Mt. Fuji from which to launch their shipments. Only the Germans managed to reach the stratosphere with a prototype rocket, but that was as far as we could get. The realm of the aether remained beyond mankind's reach...

Since it became clear that the sun will be gone for long, new plans were in the making, new inventions prototyped, new industries built to adapt to a world of eternal winter. With the power of coal and oil, the cities could be kept heated and lit, plants grown with artificial light, animals raised underground, new clothes and building materials designed to insulate and protect, new vehicles to traverse the snow, new drills to extract minerals, new medicines to cure frostbite... or so the newspaper said. Every men, woman and child were encouraged to work tirelessly on these projects, but morale was dwindling. Still, gears of industry were turning, building new types of sophisticated machinery and exporting them on rail.

Then, after the first year of darkness, things suddenly changed.

Despite the efforts to keep the public uninformed, the findings of a secret climate study were leaked out from government circles and broadcast through radio, causing widespread panic and the final collapse of society...

THE FUTURE

Image


Time is running out.

The oceans have kept earth warm for longer then anyone hoped, and provided a reliable source of sustenance, but they now begun freezing at a rapid pace. Without their heat, scientists predicted that the atmosphere will soon condense, and the surface rendered forever uninhabitable.

It is mankind's final hour. Millions fled the anarchy of the cities for the countryside outposts, encouraged by wild stories of safe havens, of villages powered by artificial volcanoes, of underwater settlements deep below the ice built by the rich, and of spacecraft leaving from hidden launch sites for nearby stars...

You were a member of such an expedition.

You were a thousand when you left, now its just one...

Lost in the frozen wastelands...

But then...




In the distance, a faint light appears from behind the treeline. A glimmer of hope in the shape of an antique clock, its hands slowly rotating forward, unhindered by ice. Around the clock, clouds of steam rise from below. A mirage? Only one way to find out...




Last edited by Harkback Union on Tue May 21, 2019 4:32 pm, edited 5 times in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 6:13 am

- Mechanics -



The end of the world is near. Scientists couldn't give an exact date, but any moment, the atmosphere could begin to condense. The implications are beyond catastrophic.

Time is now measured in minutes and hours. The clock progresses by 1 hour each "turn", leaving players 60 minutes to spend on actions. Once the actions are resolved, the clock moves forward by another hour and new actions can be posted. Note that it is the OPs duty to keep track of time and to resolve the effects of actions.

Each action a player can take has a rough estimate of how long it will take and what the probable effects will be. It is the OPs role to determine whether an action is successful or not, based on player attributes and the element of uncertainty.


Each player has attribute points in the following 7 categories, starting values determined based on your character's biography. Attributes have an active effect (if used during an action, listed first) and a passive effect (applied from start, listed second). No player may have more then 5 points in any category, as level 5 signifies complete mastery.

Attribute points may be gained during game through practice, or lost to madness and injury.

I. Might
A: + effect of pushing, pulling, smashing things, if successful.
P: + 5 Heart per point.

II. Precision
+ accuracy, success chance, reliability when used.
+ 1 Mind per point.

III. Speed
- time it takes to perform any action.
+ 1 Priority to all actions (characters with higher priority perform their actions first if both occur at the same time).

IIII. Caution
+ awareness, thoroughness, protection against hidden dangers.
- 5 minutes per point for Investigate/Explore time cost.

V. Gears
+ understanding of machinery, craftiness, construction.
- 5 minutes per point for Craft/Build time cost.

VI. Flesh
+ understanding of the human body, medicine, metabolism.
- 5 minutes per point for Heal/Cook time cost.


VII. Elements
+ understanding of hard science.
+ 1 Research point per design action.


VIII. Faith
+ hope for salvation,
+ 1 willpower per prayer.


When performing an action, players may specify which attributes they wish to use to perform said action. Some attributes contradict others, and apply penalties if used at the same time.

I. Might
&
II. Precision
Contradict one another.

III. Speed
&
IIII. Caution
Contradict one another.

V. Gears
&
VI. Flesh
Contradict one another.

VII. Elements
&
VIII. Faith
Contradict one another.

By default, you may use 1 attribute for each action, without using willpower.
To use 2 attributes, you must spend 1 willpower.
To use 3 attributes, you must spend 2 willpower.
If you wish to use contradicting attributes as part of the same action, you must spend 1 additional willpower.


Each character has 15 Heart + Might x 5 and 5 Mind + Precision at start.
Your Heart determines starting and maximum HEALTH.
Your Mind determines starting and maximum WILLPOWER.

HEALTH
- Health can be reduced by injuries, starvation and freezing.
- If it reaches 0, your character loses consciousness and dies within 10 minutes if no help is received.
- Health can be regained by resting, eating and being treated with medicine.

WILLPOWER
- Willpower (while positive) can be spent on boosting the chance of success of actions, or to react to life threatening dangers.
- You regain willpower with rest and prayer.
- You may lose willpower through pain and dread. Negative willpower may cause madness.


Name - Time cost - Effects

Move - 5 minutes - Relocate to a nearby area, provided you have a safe path there. If not, you may encounter challenges along the way.

Explore - 60 minutes - Search an unexplored area to gain information about it and possibly find items. Note that you can move through unexplored areas. You may explore an area together with your comrades. Doing so cuts exploration time to half (or to a third).

Investigate - 30 minutes - Study an explored area for additional information (must be done alone however).

Scavenge - 30 minutes - Gather materials (scrap, chemicals, electron tubes, oil, raw food) from explored areas.

Craft - 30 minutes per level (level 0 is always 5 minutes). Craft an item from a design provided you have the materials for it. Items come in levels (0 to 5). Gears guarantee success for levels below or equal to yours, Precision increases item durability, speed reduces crafting time, other attributes may have unforseen consequences. Failing to craft an item will refund components.

Design - 30 minutes to add 1 (+ elements) research point (level 0 items are free to design!).
- Step1: You may at any time during the game dream up any type of item/construction (TG me!).
- Step2: The OP then assigns a level to the item/construction.
- Step3: You may then begin designing the item/construction by adding research points using this action. A level 1 item cots 1 research points, a level 5 item costs 5 research points. You may split your RPs between multiple designs, or stop designing and continue later if interrupted.
- Step4: Once you've added enough research points to complete the design, the OP will attach a price tag in materials.
- Step5: You may share your designs with other players for free, or craft them yourself!

Rest - 120 minutes - Regain +5 Health from injuries or exhaustion (but not from sickness, frostbite or hunger!), +1 Willpower. !Reduces your defense against cold by 10 °C for the duration!

Pray - 5 minutes - +1 Willpower

Recycle - 60 minutes - Take apart an item. Gain back most of its components.

Additional actions my be discovered through exploring the world or using items.


Each character may carry an unlimited amount of items. However, excessive hoarding however may increase the time it takes for you to move between areas.

Constructions cannot be moved.

Some items are common and available from the start.

It is not possible to steal items from other players (not even while they rest), unless they are knocked unconscious during combat.


THE COLD
Each area has temperature rating in °C degrees. The exact value however is unknown to you without a thermometer.
Your clothes are able to protect you against a certain level of cold. If temperature drops below that, you will gradually lose health.
0 - 20 °C difference = -1 health per hour!
21 - 50 °C difference = -1 health per 10 minutes!
51 °C or greater difference = -1 health per minute!

Health lost to cold comes in the form of hypothermia. For each point of health lost to cold, Hypothermia develops to a more advanced stage, causing penalties to your attributes.

THE HUNGER
You need to eat. Once every 6 hours, your hunger intensifies.

You may reduce your hunger by eating. This also restores health.

Each level of hunger (except the first) gradually diminishes your health and sanity.

THE DARKNESS
Whilst in an area without a trace of light, or as a result of exhaustion, your sanity may be tested.

For each hour spent in darkness, you may lose willpower. For each day without rest, you may lose willpower.





- Application -


Code: Select all
[b]Name[/b]:
[b]Appearance[/b]:
[img][/img]
[b]Nationality[/b]:
[b]Trade[/b]:
[b]Expedition[/b]:
[b]Biography[/b]:


AppInfo:
Trade: Your pre-war occupation.
Expedition: Choose which lost expedition you were part of. These will determine your starting items:
- Trade Caravan
- Revolutionaries
- Scientific Expedition
- Civilian Refugees
- Missionaries

World info so far:
- August 1916: The sun is no more.
- October 1917: Now
- Locations is somewhere in the UK.
- In the final days, the city of London was seized by anarchists.
Last edited by Harkback Union on Mon May 20, 2019 11:19 am, edited 9 times in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 9:54 am

Ledger

Name: Alexander Eldridge
Appearance:

Nationality:English
Trade:Engineer
Expedition:Revolutionaries
Biography: Mr Eldridge despite being a man of the socialist persuasion had as many would call a bourgeoise upbringing. He was brought up as the son of a wealthy landowner out in the English countryside, oddly enough for a man of the 19th century Alexander's farther was a severe luddite and as such he deprived both his family and his tenants of most if not all forms of modern technology this was all well and good for a wealthy family who could afford the finest of non technological goods an Alexander (despite how he puts it to his comrades) yet as Alexander grew older and spoke at length with the kids from town he resolved that he was going to make a name for himself outside his father's primeval manor, upon hearing this his farther was less than pleased forcing Alexander to eventually sneak out of the house and make his way to London.

When he arrived in the big city it was far less than what he had been expecting the money that he had appropriated from his father's home had been quickly running out in the form of rent and drink and it turned out that acquiring a well paying job was not easy in the slightest. He ended up hanging out with a group of folk who called themselves the Anarcho socialist league of Britain, despite the flashy name they were really just 15 bitter guys who all drank at the same bar and Alexander fit in perfectly. He eventually fell under the tutelage of John Arlington, an engineer who had worked on many of the great industrial machines of the era and upon seeing the pain it caused to the workers he committed himself to the revolutionary cause and now sought to take Alexander under his wing in both political theory and engineering.

Alexander adapted well to a career of engineering and practically thought of the socialist ethos as his own religion. He worked with Mr Arlington on number of projects and prospects looked up for him working on some of his own things however the vanishing of the sun put a quick end to that dream, practically every engineer in the country was assigned to an emergency plan to create insulated shelters across the country, when plans were leaked that the shelters were to only be for the wealthy revolution engulfed the country and Alexander and his friends were at it's forefront. Eventually London was brought under the command of the revolution although the fate of the rest of the country was unknown due to the breakdown of communication yet the revolution had gained a stronghold! With their exodus from the cities the bourgeoise had taken with them great deals of industrial and scientific equipment, a revolutionary vanguard was quickly assembled to reclaim this equipment and was sent out into the frozen void, Alexander was of course a willing volunteer in this expedition and was extraordinarily willing to take the fight to the wealthy scum. Yet the days wore on and there was sight of any shelters, no sight of London either and every minute it just grew colder and colder. The expedition was eroded away be desertions and deaths, eventually leaving just a scared crew of 5 men to accompany Alexander and with time they too went leaving Alexander alone in the dark.

Don't worry Hark I got ya covered.


Name:Thomas Samson
Appearance:
Image

Nationality:American
Trade:Scientist
Expedition:Scientific Expedition
Biography:
Growing up in the south was not easy for this man of color. He was born in a small town in the deep deep south, to sharecroppers who struggled to survive in Jim Crow land. The nail in the coffin was when his uncle was lynched by a mob after they got wind that he had insulted a white woman. This did not happen but that did not stop innocent blood from being shed. Thomas and his folk escaped to the north, to Harlem, New York with nothing but the clothes on their backs. Things where far from perfect but the horrors of the south were now far behind them.

In New York, he was free to pursue his true passions away from the fields. He was a brilliant tinkerer and thinker. He would take any gadgets and widgets in his family's possession and tear them apart then reassemble them improving them in the process. He invented wonderful devices in his free time. He possessed a sharp mind that would do him good in all future endeavors. He got a scholarship to Cheyney University where he would study physics and chemistry. To escape the prejudice of America, like so many before him he moved to Europe where his talents as a scientist would be well received, and he became a respected and distinguished scientist in Paris.

He was to take a scientific expedition to a far off land an opportunity of a lifetime. Thomas traveled to London, where he gave a speech at the Society of Thinkers rousing applause accompanied what was to be the pinnacle of his crowning achievement in the field of physics.

Then it happened. It grew colder and colder as the sun died out. Thomas at first escaped to his lab where he came up with scientific inquiries for why the sun had died out. He soon ran into his fellow scientists who joined him on an expedition to find a solution. They all died in the end, leaving Thomas to his work solo. It is not an easy task but Thomas is an introvert at heart,he tinkers and performs experiments in his lab to find out the answer to the eternal winter mystery,...
Last edited by Harkback Union on Mon May 20, 2019 2:48 pm, edited 3 times in total.

User avatar
Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Sun May 19, 2019 9:54 am

Am I allowed to reserve a space?

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 9:55 am

Labstoska wrote:Am I allowed to reserve a space?


Of course.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 10:08 am

Haven't proofread the mechanics, so let me know if you found anything that needs fixing...

User avatar
La Savant
Spokesperson
 
Posts: 107
Founded: Apr 22, 2019
Ex-Nation

Postby La Savant » Sun May 19, 2019 10:36 am

Tag.

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun May 19, 2019 1:06 pm

Ze Tag.

User avatar
Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sun May 19, 2019 1:14 pm

Definitely not a tag. Oh, no.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 2:18 pm

Olthenia wrote:Definitely not a tag. Oh, no.


Well, too late now!

User avatar
Olthenia
Senator
 
Posts: 4504
Founded: Oct 03, 2009
Left-Leaning College State

Postby Olthenia » Sun May 19, 2019 2:31 pm

Harkback Union wrote:
Olthenia wrote:Definitely not a tag. Oh, no.


Well, too late now!


Alas and alack!

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun May 19, 2019 2:31 pm

What is a Revolutionary Expedition?

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 2:36 pm

The Empire of Tau wrote:What is a Revolutionary Expedition?


Well... uhh... you know...

After the government collapse, those who had a better idea of how to run society took over rule in their area. They then set out to secure more resources for their faction. They didn't really have a good idea of how cold it gets outside though...
Last edited by Harkback Union on Sun May 19, 2019 2:37 pm, edited 1 time in total.

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun May 19, 2019 2:38 pm

Harkback Union wrote:
The Empire of Tau wrote:What is a Revolutionary Expedition?


Well... uhh... you know...

After the government collapse, those who had a better idea of how to run society took over rule in their area. They then set out to secure more resources for their faction. They didn't really have a good idea of how cold it gets outside though...

Ah, I see. Everyone lives deep underground now, ye? Besides the ones who got those artificial volcanoes, and what's the living conditions of most?

Also, there's a grammar error.
Image
Last edited by The Empire of Tau on Sun May 19, 2019 2:51 pm, edited 3 times in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 2:51 pm

The Empire of Tau wrote:
Harkback Union wrote:
Well... uhh... you know...

After the government collapse, those who had a better idea of how to run society took over rule in their area. They then set out to secure more resources for their faction. They didn't really have a good idea of how cold it gets outside though...

Ah, I see. Everyone lives deep underground now, ye?


Some, the lucky ones, are, but there was only so much space and air to breathe in the mines. Thus, the cities were not evacuated, but were instead covered in layers of insulation foam. Downtown areas still maintain somewhat livable temperatures.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sun May 19, 2019 2:54 pm

Hey Harkback! Long time no see!
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 2:55 pm

Ralnis wrote:Hey Harkback! Long time no see!


Its good to be back!

I've been busy with other things, hopefully I can stay for this summer.
Last edited by Harkback Union on Sun May 19, 2019 2:56 pm, edited 1 time in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sun May 19, 2019 3:51 pm

The Empire of Tau wrote:
Harkback Union wrote:
Well... uhh... you know...

After the government collapse, those who had a better idea of how to run society took over rule in their area. They then set out to secure more resources for their faction. They didn't really have a good idea of how cold it gets outside though...

Ah, I see. Everyone lives deep underground now, ye? Besides the ones who got those artificial volcanoes, and what's the living conditions of most?

Also, there's a grammar error.
Image


Thanks, fixed it.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun May 19, 2019 4:21 pm

Hmm. A mad inventor seeking to construct an artificial sun? Oh yes.

I should ask, what sort of setting is this? Lovecraftian, Pulp Fiction? Syfantasy?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Sun May 19, 2019 4:36 pm

G-Tech Corporation wrote:Hmm. A mad inventor seeking to construct an artificial sun? Oh yes.

I should ask, what sort of setting is this? Lovecraftian, Pulp Fiction? Syfantasy?

Would you like an assistant?
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sun May 19, 2019 5:11 pm

Ralnis wrote:
G-Tech Corporation wrote:Hmm. A mad inventor seeking to construct an artificial sun? Oh yes.

I should ask, what sort of setting is this? Lovecraftian, Pulp Fiction? Syfantasy?

Would you like an assistant?


Absolutely! We shall forge a new earth, shiny and chrome!
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Sudbrazil
Chargé d'Affaires
 
Posts: 442
Founded: Jan 14, 2018
Ex-Nation

Postby Sudbrazil » Sun May 19, 2019 7:18 pm

I am getting a Frostpunk vibe from this.

I shall follow this RP with great interest.

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Sun May 19, 2019 8:28 pm

G-Tech Corporation wrote:
Ralnis wrote:Would you like an assistant?


Absolutely! We shall forge a new earth, shiny and chrome!

I'll join then, a 3-man-team?

User avatar
Labstoska
Ambassador
 
Posts: 1441
Founded: Apr 22, 2016
Ex-Nation

Postby Labstoska » Mon May 20, 2019 12:41 am

The Empire of Tau wrote:
G-Tech Corporation wrote:
Absolutely! We shall forge a new earth, shiny and chrome!

I'll join then, a 3-man-team?

Wait! Are you sure your new sun won't need some revolutionary insight?

User avatar
Deutschess Kaiserreich
Ambassador
 
Posts: 1484
Founded: Sep 23, 2018
Ex-Nation

Postby Deutschess Kaiserreich » Mon May 20, 2019 12:59 am

Interesting...
The Deutsches Kaiserreich
The Kaiserriech is an alternative history timeline where Germany won the First Weltkreig. Currently, the Kaiserriech is a Federal Monarchy. Our current leader is Victoria Louise Adelheid Mathilde Charlotte the Second. For more information.
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).

Proud Monarch of the ♔♚IMPERION COALITION♚♔
Retconning lots of lore so expect some non-sensical parts in my factbooks.

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads