Quidditch World Cup 9
Logo created by Velestria
The Magical Legislature of the Federation of Free Republics (MALFFR) welcomes you to the 9th edition of the Quidditch World Cup. 26 nations will compete in 4 groups of 5 and a group of 6, playing a single round-robin schedule in the Free Republics for 16 spots in the knockout rounds. This is the place to post your roster and RPs and is also the place where I will be posting results. Purely OOC Posts should be posted in the Discussion Thread. You may however include OOC notes in your rosters and RPs.
Schedule
Note: These dates are subject to change.
May 8th - Matchday One: 6v1, 5v2, 4v3
May 10th - Matchday Two: 2v1, 3v5, 4v6
May 12th - Matchday Three: 1v3, 2v6, 5v4
May 14th - Matchday Four: 4v1, 3v2, 6v5
May 16th - Matchday Five: 1v5, 2v4, 6v3
May 19th - Round of 16
May 21st - Quarterfinals
May 23rd - Semifinals
May 25th - Final & Third Place Match
Cutoff Time: 10-12 AM North American Eastern Daylight Time
Group Draw
Group A
Free Republics
Endem
Rakivland
Abanhfleft
The Valley Vuus
Amenria
Group B
Sarzonia
Starblaydia
Bisim
Pius Desurongcrandis
The Sherpa Empire
Group C
Taeshan
Velestria
Darmen
Banija
Zwangzug
Group D
Mughals Royal
Anthor
Greater Vakolicci Haven
Kita-Hinode
Sajnur
Group E
Ko-oren
Nilrahrarfan
Kriegiersien
Equestrian States
Shapoer
*No pots were used for this draw.
Format and Tiebreakers
There are 4 groups of 5 and a group of 6. The top 3 teams from each group plus the best 4th place team (excluding matches against the last place team in Group A) will qualify for the Round of 16. The Round of 16 will be seeded based upon group stage performance.
This Quidditch World Cup will use the point system used for the "RL" Quidditch World Cup: 2 points for a win plus bonus points for big wins (1 for a win by more than 50, 3 for a win by more than 100 and 5 for a win by more than 150). The 4 hour time limits will not be utilized in keeping with the tradition of the NS Quidditch World Cup (and because the scorinator only supports the rules that everybody's more familiar with where matches only end once the snitch is caught). ICly, this provides incentive for seekers to attempt to catch the snitch when down by more than 150. A draw will be worth 1 point.
Should there be a draw in the knockout rounds, the match will be replayed immediately, without a break of any kind ICly, and both scores will be posted for the match.
Tiebreakers will be as follows: H2H points, H2H wins, H2H point difference, overall wins, overall point difference, Random.org (ICly drawing of lots)
Useful Links
MALFFR Quiddinator 2.0 (Source)
Discussion Thread
Host Bid
Guide to Sports RP
Wikipedia's article on quidditch