Lesser Bavaria's first and only international Gaming Studio, Lucky Rabbit Game's has twenty-two domestic titles and a single pending Internationally available title. Formed in 2488 B.K.F (After Kingdom Founding) the Studio was able to quickly dominate the niche market for Lesser Bavarian games. Utilizing a variety of different consoles, domestic titles were sold in the city and to the wealthy-eventually enough capital was raised for Lucky Rabbits CEO to apply for Fledging Business Subsidies. This solidified Lucky Rabbits position and enabled them to begin selling to a much broader audience.
Lucky Rabbit is a public company and Studio, originally funded by Venture Capitalists Natasha Ralkinham and Darek Stonecutter. It currently employs around 950 employees with that number steadily increasing as the Studio has grown. It has or intends to develop games for more than eight different consoles.
Stazenberg Studio
The Stazenberg Studio, previously Ghurtz Office #5 was purchased at a price of 350,000 Bavarian Markes. With a 150,000 budget for remodeling the studio, the Stazenberg Studio was transformed into a building of modernity and foreign stylings when compared to the ancient buildings that dot the rest of the Capital. Set alongside other prominent tech providers, it has shown a new trend in the Kingdom of Lesser Bavaria.
The Stazenberg Studio has produced over twenty titles for the domestic market. It has contracts with the Capitals only game retailer TwoCard™️ giving it exclusive access to the niche Lesser Bavarian game market. The Stazenberg Studio is the single Studio building for Lucky Rabbit. Its titles include:
Game Development
The Lucky Rabbit Gaming Studio is willing to develop game's at the request of foreign nations and companies, for a price. If you are interested in contracting Lucky Rabbit to produce a game there are a number of different contract types.
This contract gives full ownership of the completed game to Lucky Rabbit Studio's. Lucky Rabbit will act as both the Developer and the Publisher and will pay for the full cost of the game. It will maintain full control over the title. This is ideal if a group or individual would like to have a game published in their nation but do not want to pay for its creation, marketing or sale.
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[color=#800000]Development Contract | Lucky Rabbit Ownership[/color]
[b]Contracting Business or Individual:[/b]
[b]Game Name:[/b]
[b]Game Genre:[/b]
[b]Game Budget:[/b] /LEAVE BLANK\
[b]Game Description:[/b]
[b]Boxart[/b] (Optional)
This contract is for a game to be developed by Lucky Rabbit but published and owned by another party. There are two major methods which are typically used, though Lucky Rabbit prefers to use a version of Royalties. Through this contract the Publisher agrees to pay for 25% of the Development Budget. After the game is developed and released, Lucky Rabbit will earn a higher royalty on the title until the remaining 75% of the development costs are recuperated, after which the Royalty drops down substantially, typically to 2-5% for every sale. If the game is exclusively sold on a single console or in a single country, starting Royalties will be higher. Delete parenthesis.
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[color=#800000]Development Contract | Publisher Ownership[/color]
[b]Contracting Business or Individual:[/b]
[b]Game Name:[/b]
[b]Game Genre:[/b]
[b]Game Budget:[/b]
[b]Starting Royalties:[/b] (% of sales until remaining development budget is paid off)
[b]Permanent Royalties:[/b] (% of sales after development budget is paid off. Typically between 2-5%)
[b]Exclusive:[/b] Yes[] No[] (Exclusive to a single console or country or both?)
[b]Game Description:[/b]
[b]Boxart[/b] (Optional)
For Game Developers: If you would like to develop a game for Lucky Rabbit, where Lucky Rabbit would act as the publisher, fill out the following form. Please note that Royalties will be negotiable.
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[color=#800000]Development Contract | Lucky Bunny Ownership | 3rd Party Development[/color]
[b]Developing Studio or Individual:[/b]
[b]Game Name:[/b]
[b]Game Genre:[/b]
[b]Game Budget:[/b] (How much did it cost to develop?)
[b]Starting Royalties:[/b] (% of sales until remaining development budget is paid off)
[b]Permanent Royalties:[/b] (% of sales after development budget is paid off. Typically between 2-5%)
[b]Exclusive:[/b] Yes[] No[] (Exclusive to a single console or country or both?)
[b]Game Description:[/b]
[b]Boxart[/b] (Optional)