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by Union Princes » Tue Feb 26, 2019 8:16 am
by Zarkenis Ultima » Thu Feb 28, 2019 8:03 pm
by Radea » Thu Feb 28, 2019 8:15 pm
Zarkenis Ultima wrote:Updated the archive for the first time in a while. Added Lycanmire, The Blight, Durge and Scitha.
I'll post... one of these days, hopefully.
by Auropa » Mon Mar 04, 2019 6:24 am
by Absolon-7 » Wed Mar 06, 2019 8:43 pm
by Zarkenis Ultima » Sun Mar 10, 2019 2:47 pm
by Absolon-7 » Sun Mar 10, 2019 2:49 pm
Zarkenis Ultima wrote:Hey Abs, are there like Legion offices in the various regions, or is Velathri the only place to get contracts and payment?
by Zarkenis Ultima » Wed Mar 13, 2019 2:59 pm
Absolon-7 wrote:Zarkenis Ultima wrote:Hey Abs, are there like Legion offices in the various regions, or is Velathri the only place to get contracts and payment?
There's Legion offices in every region that get contracts and payment. The one in Velathri is just the headquarters for the entire organization.
by Radea » Wed Mar 13, 2019 6:43 pm
by Absolon-7 » Thu Mar 14, 2019 8:03 pm
Zarkenis Ultima wrote:Absolon-7 wrote:There's Legion offices in every region that get contracts and payment. The one in Velathri is just the headquarters for the entire organization.
Understood. In that case, though, my question is whether those in Velathri would ever be assigned to missions in other regions of the world. Seems to me like any quests to be completed in those regions would likely be taken by the people in those offices.
by Zarkenis Ultima » Thu Mar 14, 2019 8:20 pm
Absolon-7 wrote:Zarkenis Ultima wrote:
Understood. In that case, though, my question is whether those in Velathri would ever be assigned to missions in other regions of the world. Seems to me like any quests to be completed in those regions would likely be taken by the people in those offices.
That is true to an extent. *pulls out bag of out of the blue answers* Red cloaks and blue cloaks would be limited to local quests as they'd naturally make up the majority of Legion members by being the lowest ranks. From there the number in each rank gets bottlenecked but this is offset by the sheer quality in skill and talent they possess. This proficiency would be sought after by anyone and starting from Purple cloaks, Legionnaires get the option of taking quests from other regions. This is achieved by them using a secret teleportation spell offered by a Legion base. Also, any lower ranked Legionnaires in a party with a Purple cloak or higher are allowed to travel with them.
by Solisian Union » Sat Mar 16, 2019 1:28 am
- Healing: Thanks to her mother and thanks to her teacher, her touch, not limited only to her hands, could slowly heal the wounds and other sufferings of anyone she touches. Though her healing touch could not raise the dead back to life nor could she cause what does not live to live, Susan could at least take care of others. By her will, these are the things she could do:
Can heal minor wounds such as cuts, bruises and light burns.
Can heal external wounds, including fractured bones and deeper burns, disregarding of severity.
Can reattach lost limbs.
Can heal organs and restore them to good working condition if they were aging or if they were seriously damaged.
Can stop blood loss.- Curing: Curing takes away disease; Healing takes away the wounds.
Curing, as Susan says, is her ability to find and destroy any disease or poison afflicting someone. However, her ability to cure does not mean that she can remove all disease or all poison. If she is acting against a magically inflicted disease or poison that was cast by someone superior to her then she cannot easily cure it or she cannot cure it at all.- Manipulation of Nature and Earth: Thanks to her mother, she inherited her powers over the earth and the natural surroundings. Water, air, stone and dirt; these were the things her mother could manipulate. So too could her firstborn, Susan the Half Dragon.
However, Susan's domination over the creation of the gods, the world beneath her own two feet, is not as great as her mother's. She simply could only form what her magic allows. Anything magnificent or greater would have to cause her to stop and suffer the consequences of stretching magic.- Dragon Fire: Just because her mother loved the flowers, lived with animals or simply enjoyed being such a tree hugger does not mean that she, as a Half Dragon, could not produce fire of her own.
The color of her fire is often a shade of green. The darker the shade, the deeper the emotions that Susan feels. Like her mother, dragon fire is produced thanks to the combination of emotion and magic.
For Susan, to create her fire, she has to let it come out of two things; her mouth or her arms.
And unlike her mother, her fire cannot truly destroy a city. Instead, what Susan is capable of, in terms of throwing her fire at targets or upon an area, is lesser than that. So long as she has the permission and the capability to do so, she could cause fire to rage beyond her arm's reach, at least by 5 or so meters.
(Note, you do not have a maximum or minimum of 2 abilities. Include both your character’s mundane abilities and any magic they have. If you don’t need all those, delete them. If you need more, copy and paste.)
- Half Dragon, Half Human: The circumstances of her birth surely do not dictate the alignment she must take but it does dictate the abilities of her own body and her own will. Come hell or high water upon her head, she is just half human, half dragon. Just because she was a descendant of Usiu does not mean that she could be a great dragon that would ravage cities or smash kingdoms. She sheds blood as any human would and suffers the same kind of shedding as dragons do. Other than that, she has the same size as a human but that is strictly it. She cannot become lesser or greater in size. She can't also be stronger than what she is.
- Lesser Magic: Her powers are not as great as Usiu's or as any dragon out there. She was raised in a quiet village and taught by a kind elf. But that does not give her the combat strength of a battle sorcerer or the extreme feats and muscle of a wizard defending his tower. Call her a healer and a manipulator of the land but not an almighty lady of scale and flesh.
(Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)
- Healers Kit
- Leather Armor Pads & Travelers Clothes
- Her Legionnaire's Cloak
- A bar of soap
- A small notebook containing low level spells that she couldn't cast without reading.: Specifically, it's a book she kept as a gift from her teacher. This contains all the spells she needs that would help her do what she couldn't do on her own. There are only 4 spells in the notebook; frostbite, alarm, magic stone and a spell that helps her locate objects.
- A set of weapons; A dagger and a short bow with six arrows.
(Note, you do not have a maximum or minimum of 2 equipment. If you don’t need all those, delete them. If you need more, copy and paste. If it is a special piece of equipment please include a description. Also keep in mind your character’s background and what sort of wealth they would have as this greatly influences your starting equipment)
by Zarkenis Ultima » Sat Mar 16, 2019 1:31 am
Tolstoyan Commune wrote:Hey, is this open to joining?
by Tyr » Sun Mar 17, 2019 6:56 pm
- Superior Physical Condition: Ganzorig has a notably high physical strength compared to the average orc, which could be attributed to better orc genetics, constant training, and his high workload in the army. He can regularly use an Altan Bow in battle, a bow that has a draw weight of 500 pounds. If Ganzorig were to perform a deadlift, he is capable of lifting a maximum of 1,500 pounds.
- Refined Archer: Ganzorig is capable of accurately and precisely hitting his targets at the range of 900 meters or below with his bow even while mounted or in an awkward position. In addition, he can also sustainably fire 8 accurate shots with an Atlan Bow and 15 accurate shots with a Turgen Bow at full draw for a minute straight.
- Proficient Fighter: Despite specializing with a bow, Ganzorig can efficiently fight a melee.
- Muukhai: Ganzorig has a fair amount of skill on utilizing the Külunbold Khanate’s specialized fire magic. The Muukhai or Mirage spell makes use of Ganzorig’s limited capacity for magic to conjure a limited amount of visual illusions of people and objects.
- Limited Stamina
- Low Comprehension of the Arcane
- Limited amount of illusions produced by Muukhai
- Muukhai is ineffective without much sunlight.
- Ineffective fighter in damp and wet environments
- Altan Bow : Ganzorig’s long-range bow that has a draw weight of 600 pounds, has a maximum range of 1,500 meters and an effective range of 900 meters.
- Turgen Bow: The standard desert orc long range bow(that is used as a short ranged bow by Ganzorig) that has a draw weight of 300 pounds, has a maximum range of 800 meters and an effective range of 450 meters.
- Arrows(50x): Bodkin tipped arrows that weigh around 400 grains.
- Signal Arrows(14x): Whistle tipped arrows used for signalling movement.
- Odgerel Mace: Bash into enemy skulls and armor.
- Aduu: Powerful and Nimble creatures that are used as mounts for Orcs and carry their equipment. These creatures are also capable of traveling long distances despite the low quantity of food and water.
- Tuya Lance: Standard desert orc lance used for cavalry shock attacks.
- Shield: Offer protection
- Light Armor Set: Ganzorig wears a combination of lamellar/scale armor to offer protection without interfering with his mobility.
- Superior Physiology: Desert orcs are genetically stronger compared to other races.
- Resilient: Due to the harsh environment they live in, Desert orcs generally have a high damage tolerance.
Innate Weaknesses:
- Low Capacity for Magic: Desert orcs generally have a hard time comprehending more complex arcane arts and despite having the gift of fire, most orcs use low level pyromancy or resort to party-trick style fire magic like the Külunbold Khanate’s Muukhai.
- Bloodlust: Cultural trait that generally causes division among Orc societies
by Finland SSR » Thu Mar 21, 2019 6:03 am
Gunpowder: History, Weaponry and Proliferation
Chapter XVI of the book "The Art of War Among the Civilized Nations and the Reaches", a manual into the field of warfare composed for the young Patrician Allthador Serenus of the Great Republic of Nur, by the philosopher Mar Erdenes
Some have heated together sulfur, realgar, and saltpeter with honey; smoke and flames result, so that their hands and faces have been burnt, and even the whole house burned down.
On the fourth month after marching out from Thapsus and two months after crossing the Aria to step into the Lesser Atrian lands, the army of the Tyrant's trusted general, Nylon, met forces rallied from the defending nations near the village of Sap. Having defeated three nations of the enemy coalition in the months past, Nylon saw himself as invincible, unaware that one of the enemies, the Servelat, had brought a dishonorable weapon to battle.
After a long skirmish, the Lesser Atrian forces charged forth, and suddenly a wave of fire erupted from their spears, blinding the noble Elven warriors and leaving them fleeing loose while the humans cut them down one by one, turning the tide of the battle instantly. Nylon was forced to retreat from the fields of Sap and flee to Thapsus with terrible news, for which he had been stripped of command and reduced to one of the thousands of fellow soldiers, a fitting humiliation for one who grew overconfident of his strength.
by Union Princes » Thu Mar 21, 2019 3:45 pm
by Absolon-7 » Thu Mar 21, 2019 10:17 pm
Solisian Union wrote:Name: Shesonarth / Susan Ravager
Solisian Union wrote:Group Name: Half Dragons
Tyr wrote:Name: Ganzorig Tarkhan
Tyr wrote:Group Name: Desert Orcs
Tyr wrote:Faction Name: Külunbold Khanate
Finland SSR wrote:Gunpowder: History, Weaponry and Proliferation
by Solisian Union » Thu Mar 21, 2019 10:34 pm
- Healing: Thanks to her mother and thanks to her teacher, her touch, not limited only to her hands, could slowly heal the wounds and other sufferings of anyone she touches. Though her healing touch could not raise the dead back to life nor could she cause what does not live to live, Susan could at least take care of others. By her will, these are the things she could do:
Can heal minor wounds such as cuts, bruises and light burns.
Can heal external wounds, including fractured bones and deeper burns, disregarding of severity.
Can reattach lost limbs.
Can heal organs and restore them to good working condition if they were aging or if they were seriously damaged.
Can stop blood loss.- Curing: Curing takes away disease; Healing takes away the wounds.
Curing, as Susan says, is her ability to find and destroy any disease or poison afflicting someone. However, her ability to cure does not mean that she can remove all disease or all poison. If she is acting against a magically inflicted disease or poison that was cast by someone superior to her then she cannot easily cure it or she cannot cure it at all.- Manipulation of Nature and Earth: Thanks to her mother, she inherited her powers over the earth and the natural surroundings. Water, air, stone and dirt; these were the things her mother could manipulate. So too could her firstborn, Susan the Half Dragon.
However, Susan's domination over the creation of the gods, the world beneath her own two feet, is not as great as her mother's. She simply could only form what her magic allows. Anything magnificent or greater would have to cause her to stop and suffer the consequences of stretching magic.- Dragon Fire: Just because her mother loved the flowers, lived with animals or simply enjoyed being such a tree hugger does not mean that she, as a Half Dragon, could not produce fire of her own.
The color of her fire is often a shade of green. The darker the shade, the deeper the emotions that Susan feels. Like her mother, dragon fire is produced thanks to the combination of emotion and magic.
For Susan, to create her fire, she has to let it come out of two things; her mouth or her arms.
And unlike her mother, her fire cannot truly destroy a city. Instead, what Susan is capable of, in terms of throwing her fire at targets or upon an area, is lesser than that. So long as she has the permission and the capability to do so, she could cause fire to rage beyond her arm's reach, at least by 5 or so meters.
(Note, you do not have a maximum or minimum of 2 abilities. Include both your character’s mundane abilities and any magic they have. If you don’t need all those, delete them. If you need more, copy and paste.)
- Half Dragon, Half Human: The circumstances of her birth surely do not dictate the alignment she must take but it does dictate the abilities of her own body and her own will. Come hell or high water upon her head, she is just half human, half dragon. Just because she was a descendant of Usiu does not mean that she could be a great dragon that would ravage cities or smash kingdoms. She sheds blood as any human would and suffers the same kind of shedding as dragons do. Other than that, she has the same size as a human but that is strictly it. She cannot become lesser or greater in size. She can't also be stronger than what she is.
- Lesser Magic: Her powers are not as great as Usiu's or as any dragon out there. She was raised in a quiet village and taught by a kind elf. But that does not give her the combat strength of a battle sorcerer or the extreme feats and muscle of a wizard defending his tower. Call her a healer and a manipulator of the land but not an almighty lady of scale and flesh.
(Note, you do not have a maximum or minimum of 2 limitations. If you don’t need all those, delete them. If you need more, copy and paste.)
- Healers Kit
- Leather Armor Pads & Travelers Clothes
- Her Legionnaire's Cloak
- A bar of soap
- A small notebook containing low level spells that she couldn't cast without reading.: Specifically, it's a book she kept as a gift from her teacher. This contains all the spells she needs that would help her do what she couldn't do on her own. There are only 4 spells in the notebook; frostbite, alarm, magic stone and a spell that helps her locate objects.
- A set of weapons; A dagger and a short bow with six arrows.
(Note, you do not have a maximum or minimum of 2 equipment. If you don’t need all those, delete them. If you need more, copy and paste. If it is a special piece of equipment please include a description. Also keep in mind your character’s background and what sort of wealth they would have as this greatly influences your starting equipment)
by Finland SSR » Fri Mar 22, 2019 3:10 pm
by Absolon-7 » Sun Mar 24, 2019 2:20 pm
Tyr wrote:Name: Ganzorig Tarkhan
Solisian Union wrote:Name: Shesonarth / Susan Ravager
Finland SSR wrote:Faction Name: The Grand Republic of Nur
Finland SSR wrote:Name: Nur
by Sudbrazil » Sun Mar 24, 2019 2:21 pm
- [Silent Steel]: Perhaps it is the way he moves, how he wears his padding, or even how he waxes it? The fact is that with some care, Walter can avoid the noise associated with metal armour. He can't quite explain it.
- [Manual of Arms]: While a beating with a good heavy mace is a good way to end a fight, Walter has demonstrated good accuracy with bladed weapons, and is able to hit gaps in his opponents' armour and defences without as much trouble as is generally had.
- [Stands firm and true the guard] Scahefer is quite nimble at his feet and good at staying up, a crucial skill in combat. He will quickly recover from blows that would have struck down another man.
- "Did I get him?": Schaefer neglected training with the bow or the crossbow for far too long. While he can still hunt large game, do not trust him in the stress and confusion of a fight, as he will prove unreliable.
- "A Witch!": Originating from a community with very few sorcerers, Schaefer has trouble dealing with magic. Whether be understanding or fighting it, he often relies on his companions to handle arcane problems, or even withdraws from situations involving the craft.
- [Long Sword] A 105 centimetre-long sharpened steel blade, decorated at its hilt. It parries quite well and is very versatile.
- [Flanged mace] Heavy, sturdy and cheap steel. Great for dealing with armoured oponents or breaking bones.
- [Utility Leather Belt] Strapped on his belt are scabbards for his weapons, his coin purse, a lantern sometimes and several pouches with rope, maps, keys, and other items of value to him
- [Cloak] A dark blue cloak with wine and gold decorations and a hood. Protects against the elements and nothing else.
- [Gamberson Jacket] A jacket made from padded material with detachable long sleeves that reaches his thighs. It protects against blunt trauma, blades as well as most arrows. Crossbows and spikes go right through, though.
- [Chainmail] A second hand short-sleeved suit. It is adequate against slashing and stabbing weapons, and arrows to a greater extent.
- [Gothic Plate] Perhaps the most expensive item among Walter's equipment is part of a suit of Gothic plate. Though he hadn't enough money for a whole set, Walter possesses pauldrons, greaves, a breastplate and even a close helmet. All pieces are crafted from hardened steel as thick as three millimetres. They can stop blows from warhammers and even thousand-pound crossbows with only small dents.
by Absolon-7 » Sun Mar 24, 2019 2:25 pm
Sudbrazil wrote:Name: Walter Schaefer von Eisenach
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