The tale so far: Earth has long ago died, same with the star that parented it. from its ashes, two great factions clash, each one at each other’s throat, the war is starting to become a stalemate. It’s soon starting to not matter who develops the better weapon or not, both of them started hiring mercenaries to do the fighting, simply cause they can fight without restrictions or rules. As blood spills and machines start taking their place. Robotic infantry capable of taking a hit and keep on ticking with only one true weakness a port on the back of the head from where they can be hacked. This flaw showed that they needed something more than machines or humans. They needed pilots and mechs and soon with this new mechanical unit the stalemate began to vanish one faction began pushing the other and vise versa, it became a war of attrition. This is where you step in, your a pilot of a mech of your own design, pilot are almost one-man armies capable of running along walls and jumping up to higher surfaces. The biggest strength of a pilot is the mech they control, a titan above man, these machines are capable to turn the tide of battle at any second.
as all mechs are custom made, they still have most basic frames or classifications. when you post your mechs ill give you a classification. Mechs can be as tall as mountains or can be 8 feet tall. that being said the smaller you are the weaker the armor and the bigger you are the slower you are.
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[b]Mech name:[/b]
[b]Weight:[/b]
[b]Height:[/b]
[b]load capacity:[/b](how much weaponry a mech can hold, can range from 1-9)
[b]Armor:[/b](to keep simplistic, vary from super light - super heavy)
[b]Loadout:[/b]
[b]Appearance:[/b](post image or don't, but still, give an idea of look)
[b]Classification:[/b]
(remove all parentheses and leave the code at the bottom for tracking)
A-1743
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[b]Pilot name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Description:[/b] (height, weight, hair color, etc.)
[b]Image:[/b] (optional)
[b]Personality:[/b]
[b]Backstory:[/b] (min. of two paragraphs)
[b]Faction[/b] (Optional)
[b]Nationality:[/b]
[b]Skills:[/b]
[b]Equipment:[/b]
P-1894
Major factions are ones with the greates influence and the resources to keep a major hold in the galaxy.
Current Factions
RCMC(Royal Cononial Marine Corps)
Leader:Supreme comander, Alexander Lionhardt
Motavation:Supreme rule
Emblem:
Goal:To crush all opposition and rule with an iron fist
AIP(Allience of Independent Planets)
Leader:Angel whitestone
Motavation:freedom
Emblem:
Goal:to free all planets from the iron grip of the RCMC
Faction name: The Messiah Institute
Leader: Father Elijah Wester
Motivation: Religion, Christianity and Missionary work.
Emblem:
Goal: To create a religious Christian theocratic empire spanning the galaxy and to force all governments to acknowledge the superiority of religion over their own and to reinstate conservatism as the social norm across the known galaxy.
Background(optional): Founded by Father Angel Wester a century ago, the Messiah Institute started as a small sect in the world of Christianity. However, it grew from being a house church to a powerful religious organization with tens of millions of followers across the galaxy. With the Institute having the resources and manpower, it began settling in several words creating colonies that would mirror the Christian ideals. It were conservative bubbles in an increasingly liberal galaxy. Father Angel determined to return God in the hearts and minds of people spent his lifetime creating a religious empire. Now, with his grandson Elijah in-charge, the Institute is bent on returning the Christian principles that once held Earth together once again.Faction App
most minor factions are the mercinary groups, but if you play your card correctly they can become major.
Current Factions
Apex
Leader:Terrin Black
Motavation:Get the job done and earn big
Emblem:
Alignment/Employers:RCMC
The 505Th
Leader:The 6th
Motavation:bring about peace in their own way, even if it means playing dirty
Emblem:
Alignment/Employers:AIP
Faction name: The Coalition of Novo-Petersburg Mercenaries
Leader: Grand Marshals Viktor Maximovich and Maria Nikolayevna
Motavation: Protection and enrichment of Novo-Petersburg
Emblem:
Alignment/Employers: As more of an informal fraternity/sorority they have no official employer, though a large number of their members have been hired by the AIP but that doesn't mean much as quite a few others are under RCMC employ and even some of their number can be found in the Messiah Institute or working for various other parties
Background: As Novo-Petersburg exports a lot of mercenaries the Coalition was formed as a fraternity and sorority for them to allow for the exchange of information, contracts, and as a community for them. The organization itself does not take contracts due to this and they have very few rules which are:
Those rules are really the only thing the mercenaries have to abide by and more or less the organization is an informal one, most Novo-Petersburg mercenaries don't mention it even though most of them are part of it. Granted they do refer to any mercenary from their homeworld not part of the Coalition as an 'irregular'.
Notably though that despite their informality if the fourth rule was triggered they would be a formidable military force, while they do have mech pilots, and some rather notable ones at that, they are much more than that with members ranging from squads or even companies of soldiers of fortune, marines, commando teams, fighter pilots, and even captains with their own ships. It is no exaggeration that if they gathered together they would be their own military dedicated to the protection of their home. Or so they claim as they are tight lipped over how many are actually members and how many are either just invoking their name or simply share ideals with them. Not even the actual government of Novo-Petersburg knows how many of their mercenaries are members.
M-265Faction App
Co-op app
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name:
Previose RP experience:
Which ones did you op or co-op:
IC
https://forum.nationstates.net/viewtopic.php?f=31&t=459128
Rules
1.my word is the law
2.co-op word is the law
3.follow site rules
4.no godmodding, you will be given three strikes
5.no metagaming
Active Pilots & Mechs
Charon & Keroberos:AHSCA
Resolution & Maryer:Elysian
Memory & Savior:Elysian
Julia & Nightswan:Spindel
Higgin & Archangel:Hastika
David & gunslinger:Pax
Implicable:Ark
Orion:Flarbinia
Jax:Flarbinia
neman & bloodhound:Srealyn
Currently, we shall stay within the Milkyway galaxy. if you know of mapmakers, that would be a dream to have them get into contact with me. any weapons that are highly destructive, such as railguns or plasma cannons will take up bigger loads on your mechs and ill talk to you about your loadout.