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Sraelyn
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Posts: 184
Founded: Jan 02, 2017
Ex-Nation

Postby Sraelyn » Mon Jan 28, 2019 7:48 pm

Benuty wrote:Just what exactly do you mean by religion? I am asking in terms of how conservative, and strict by the book you are being?

What I mean is that apps will be judged as if the Imperial Church and Inquisition were judging them. As such, heresy and worshipping different religions would have to be either secret, practiced by a small minority, or have a damned good reason to be allowed. Otherwise, said religions would have been snuffed out a while ago or would at least be facing heavy persecution.
As long as V O I D is gone, this is the guideline that I will use for apps as to avoid going against what I believe he implied.

Regarding your Character App: the "skills" section was vaccant, and I was going to ask you for further clarification on the religious significance of Jaznaid and the symbolic figure of the Keeper. Should it be considered a different religion altogether? Or is it a cultural variation of the mainstream Gaian religion?
Last edited by Sraelyn on Mon Jan 28, 2019 7:50 pm, edited 1 time in total.
That God's name is Abraxas

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Benuty
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Posts: 37330
Founded: Jan 21, 2013
Corrupt Dictatorship

Postby Benuty » Mon Jan 28, 2019 8:12 pm

Sraelyn wrote:
Benuty wrote:Just what exactly do you mean by religion? I am asking in terms of how conservative, and strict by the book you are being?

What I mean is that apps will be judged as if the Imperial Church and Inquisition were judging them. As such, heresy and worshipping different religions would have to be either secret, practiced by a small minority, or have a damned good reason to be allowed. Otherwise, said religions would have been snuffed out a while ago or would at least be facing heavy persecution.
As long as V O I D is gone, this is the guideline that I will use for apps as to avoid going against what I believe he implied.

Regarding your Character App: the "skills" section was vacant, and I was going to ask you for further clarification on the religious significance of Jaznaid and the symbolic figure of the Keeper. Should it be considered a different religion altogether? Or is it a cultural variation of the mainstream Gaian religion?


1) I hadn't noticed I didn't complete the skills section and will work to remedy that shortly.

2) In regards to the Jaznaid, the name itself is interchangeable between their ethnicity and their faith. The Jaznaid homeland has its own traditions, and laws especially concerning families, and traditional distribution of property amongst sons, and daughters to ensure the traditional lifestyle continues. That said the significance of the keeper is the fact they are a living status symbol of the Jaznaids. The Keepers are descendants of the former imperial dynasty whose duties have over time gradually been restricted to entirely religious matters. They spend much of their lives meditating for the wellbeing, and enlightenment of the people thus "keeping" the old throne room of the Jaznaids.

3) Essentially the keepers spend a lot of time focused on intricate rites, and rituals because it is expected of them. If a keeper suddenly left the throne room or even the capital it would have to be dire circumstances for them to do so. As for the religion itself, it isn't what I would not even consider it a splinter sect of the Gaian faith. It borrows a lot from the real-life religions of the Indian subcontinent, East Asia, and Mongolia.

4) The Last ruling Empress essentially gave up power, and submitted to the growing power of Terra rather than have her people, and her faith destroyed. They don't follow a polytheistic pantheon so much as they are monists i.e "the creator is everything, and we are part of it".
Last edited by Benuty on Mon Jan 28, 2019 8:14 pm, edited 1 time in total.
Last edited by Hashem 13.8 billion years ago
King of Madness in the Right Wing Discussion Thread. Winner of 2016 Posters Award for Insanity. Please be aware my posts in NSG, and P2TM are separate.

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Sraelyn
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Posts: 184
Founded: Jan 02, 2017
Ex-Nation

Seize the Throne [Open/OOC/Fantasy]

Postby Sraelyn » Mon Jan 28, 2019 10:10 pm

Accepted Apps are on the previous page

The following Lore Apps have not been accepted at the moment for the reasons stated below each App. Some need small clarifications while others need a few more changes. If anyone feels my assessments have not been fair, feel free to voice you opinion.

Tasuirin wrote:
The Race of the Srasain/Lizardfolk


The race of Srasain, known in the Human language as 'Lizardfolk', though a more accurate translation may be 'Lizardpeople', were formed around 18,000BT, making them a fairly young race in the scheme of things. Despite their youth, they possess a resolve rivalling that of any human, as well as significant combat and athletic prowess, an ancient and largely preserved culture, and good survival instincts. Some of the Srasain believe that the fact of their late genesis means that they are a more perfected form of life, though the accuracy of this sentiment is disputable. Lizardfolk never were great civilisation-builders or the most learned folk, preferring to retain a highly tribal and natural existence, and thus never really asserted themselves in the politics of Terra. Due to the formation of Srasain long after the beginning of Daemonic influence in Gaia, they don't really see Daemon influence as a necessarily good or bad idea, simply a fact. This is reflected in their mythology, with Srasain deities being almost entirely morally neutral.

The formation of the Terran Empire brought a lot of Srasain issues into question. In 0BT/AT, while Gaius XI was killing heretics, many Lizardfolk took it upon themselves to become as isolated as they possibly could, removing all trace of their existence as best they could. These were called the Rɛ̄sireseƌiŧīŧsāt, or 'those who broke', meaning breaking from society as a whole. Others, stood and fought, being called Ɲahcēnsāt, 'those who (are) wild'. Finally, a third group bowed to the Emperor's wishes, being called Rɛ̄siɲehňetīťsat, or 'those who are possessed swords', after the ones who surrendered any means of their defence. During the hundred or so years after the Second Terran Crusade, these groups diversified enough so that, once the Empire loosened control somewhat, upon their reconnection, the groups were almost unrecognisable to each other. Thus laid the precedent for those who traded with humans and those who did not, those who integrated into societies where humans existed and those who remained separate. Over time, they gained more communication with each other, but never quite understood either side's change in views. In the early 8th Century AT, while the Empire was busy governing in cities and towns, the Lizardfolk created a network to better understand each other, and this network exists to this day, somewhat magical and somewhat physical in aspects.

Not much has changed in the nearly 12,000 years before that time and the present. The Srasain relied upon the technological advancements of humans, preferring not to advance themselves, as they valued nature above technology. In very recent years, a new fashion trend swept human courts, that being clothing made out of Lizardfolk skins. This has caused some of the formerly Rɛ̄siɲehňetīťsat tribes to regain their 'swords', meaning to arm themselves against humans and prepare to rise up against their oppression.

Would you mind expanding on what the mentioned network is and it's usage? Is it a way to communicate over large distances or something more akin to a hidden road system?

The Twelve Isles wrote:
THE ORDER OF THE RED HAND




The Order Of The Red Hand is an old, some say even ancient order of knights, warriors, mages and scholars who work to protect the common people from outside threats. They are loyal to no one but themselves and the people, a common line of questioning being “I what order do you serve,” with the proper answer being “the People, the Hand and then the Empire.” This is meant as a test of loyalties, as every member of the order is supposed to ut the needs of the people first, and the needs of any government last, with their own order occupying a place in between the other two.

Legend has it that they came into existence a long time ago through the actions of Vasilisa the Wise, Valentin the Deserter, Masha the Scholar and all being supported by the funds of Lord Leonid Spalasta. It is said that the three warriors were brought together by being hired by Lord Leonid to help him in ridding his lands of a dangerous witch who wished to grow so powerful as to consume the world and conquer the universe. Though most would agree that this account is likely no more than a myth, most agree that the central characters did likely exist in some capacity at one point, and that they are the original founders of the Order. Historians would say now that what most likely occurred was that the three knights errant, Vasilisa, Valentin and Masha were summoned by Lord Leonid to his castle to help him with issues surrounding bandits and gang related violence. After this was completed, they were taken under the banner of Lord Leonid, taking on his heraldry of a red hand over a field of blue, and began to take on followers who shared their goals of protecting the people of Leonids holdings. Eventually Leonid died, and his line ceased to exist, but his knights remained, and began to spread out into the world, with some remaining at his castle to protect it. Many made their lives protecting those they found who needed it, regardless of class, religion, race or creed. Often, these knights would form large bands of their own, and Castle Leonid began to grow with the influx of new recruits hoping to be trained.

However, no matter what the sayings, legends and true stories told about the Order, most now would agree that they are not quite what they once were. Though there is still a certain romance that surrounds the Order, they have increasingly become an army of thieves and beggars. Much like the Empire at large, many of the Knights of the Order feel that the Red Hand has become bloated and egotistical. There is an increasing divide between those who rule it, and those who serve it. It has also become a refuge for those of questionable background, as the Order will give new identities to those who would request it. However, whereas the old Order would put harsh punishments on those who would hurt innocents and walk a path opposite that of what the Order stands for, their current leadership oftentimes lets certain actions slide. This has created a culture that lets knights do as they please, without having to worry about repercussions or being punished for exploiting those they are supposed to protect.

However, there is still a significant portion of knights who stand for the people, then the hand, then the empire. These knights are a minority, but enough of one that if they chose to act they could cause significant havoc within the order before their more corrupt elements were able to respond. However, it increasingly seems as if the Order of the Red Hand will eventually crumble into civil war, with its more traditional followers talking of splitting and forming their own order, and leaving the Red Hand to continue down its own path of becoming a mercenary company rather than a force for good.

There's one issue that could be expanded upon. Why would any lord allow them to roam freely in their domain if they, unlike bandits, seem to be somewhat identifiable and have a known and central castle from which they operate? Are they strong enough that directly challenging them would be a risky affair for most lords? Or do they have strong connections to people with enough power to render then untouchable?

Skarten wrote:
The Grand Principality Of Aurinia

(Image)

"Do you ever wonder what lies beyond the sunset? Well, if you were to ask an Common Terran, they would answer you desert, or nothing at all. They are wrong."


It is of knowledge to any person worth their time that going to the far-western regions on land is no easy feat. First, the week-long passage through the Xarai Desert, whose dangerous, ever-changing dunes have claimed the lives of many travelers who did not know the correct trails. Furthermore, even in the most trusted "roads", the looming shadows of banditry from native nomads makes any crossing sure to be dangerous. Safety from such perilous threats will be assured only when you arrive in the Sentinel's Gate , at the feet of the Scartenian mountains, a great chain cutting through the continent working as a natural defense for Aurinia, be it from foreign invaders or from the unlivable conditions of the desert.

However, those who manage to overcome these hardships will find themselves in a beautiful land, with more grand cities reaching into the horizon than eyes could see and riches capable of putting to shame even the most wild dreams and making even the most experienced merchant lose their breath and weep with joy. Their markets, filled to the brim with the most exotic products from all of Gaia, with some being said to surpass even those of the imperial capital on some days, with beings of nearly every possible origin and species being easily found within the busy streets of the many trade hubs present in this land, for save from a few exceptions, Aurinia was a land where wealth and power mattered more than your race.

Yes, the people who live there are of an odd type. Their culture is extremely distinct from the others nearby it, caused mostly by the relative isolation from other political figures, the only foreigners present being the traders and merchants who managed to make it through the many dangers to arrive there. One of the many, many differences would be the drastically different religion practiced by Aurinians. As opposed to their few neighbors, who worshiped the Imperial Throne, the people of Aurinia instead follow an sect which venerates their own version of Gaia, whom they call "Kharazi", and nearly all of the Angeli, whom they call Xarakh. This "sect" developed itself due to the isolated nature of these people, who for so long had nearly no outside contact at all.

Yet at the jewel of this crown, built by the coast of the Ivory Sea & cut in half by the Sage's River, laid Karathia, an city so large it was said that one could spend an entire day walking from one of it's end to another and they would not see it's end. It's markets, large and rich, were expected to contain thousands of merchants and traders everyday, with items that nowhere else could be found. The Majority of such items arrived either from the Harbor Of Gallerius, an large port located at the western extremity of the Aurinian capital. Safekeeping all of this were the Fabled Zarakhian Walls, The sixty-meters tall brick "barricades" who encircled the city, giving it unparalleled protection from hostile armies.

But the most impressive act in this land, the most breath-taking one is the Palace Of Dusk, the centuries-old home of the governors of this land. Standing proud at the northern part of Karathia, it is without a doubt one of the most beautiful, complex "Castles" on the entirety of Gaia, with it's highest point reaching an impressive altitude of three-hundred meters. It's rooms are so numerous that one could not possibly remember every single one of them without wasting several paper scrolls. The Palace Of Dusk is truly, without doubt, An great architectural achievement for Aurinians and humanity in a whole.

Now, you might ask, what is the reason to such wealth? How did such secluded part of the world became a hub for trade? The answer to this question is within the tale of this land and of it's people. It all started a long, long time ago...


The History Of Aurinia


It was around the 350th Century (Before Terra) when the island who would one day constitute Aurinia emerged from Gaia, a rather large island who had risen to the sea after the ever-shifting continents caused it to erode away from the mainland, prompting it to slowly float away, colliding on it's way with more and more island arcs, adding them to it's growing mass. A few centuries after, the mountainous island finally found it's place, resting on one of the many oceans of the planet. And so like that it continued, devoid of life for several thousand years, as no being could live on that unstable rock, always smoldering with it's heavy volcanic activity and lack of vegetation.

Yet, as time went on, more and more volcanoes fell out of activity, and more and more life advanced deep into the continent, spreading through it's many rivers, plants of all types growing in absurd rates, covering everything where it could reach. As the last volcano went out of activity, the island who would one day become Aurinia had at last found peace, and with it arrived the next step in evolution: animal life. Crawling out of the sand came an race of reptilians known scientifically as Lacertilia Qaueniensis, and albeit not sapient, they spread quickly, devouring insects and plants alike. But they were not lonely for long, as soon arrived the god's chosen race: Humanity. The story of how this group of humans came to such desolate island deserves an post of it's own, but for now, let us simply say they were forcibly driven into this condition.

The humans were quick to claim the island for it's own, building settlements among the rivers and mountains alike, with village after village popping up in the Ulmarian Continent, caused all by the extremely fertile lands who followed the many estuaries who there existed, allowing for easier agriculture, enabling for populational growth to rise to new levels. As more and more humans permanently settled in, the culture of said settlements began to diverge, as tribes were formed one after the other, with their own niches and traditions varying heavily on their position. It was said that, after a few centuries, while they all came from the same group, the northern mountain-dwelling Ravii would appear alien to the western riverside-inhabiting Natarii.

It was several millennia until any lasting change happened, as the Daemonic cults which happened to cause so much trouble worldwide arrived on the island, as one of the largest tribes of Ulmar, the nomadic war-like Jattari, began to become corrupted, slowly turning into followers of Daemos, the God of Darkness. It was no surprise that, considering the heavy anti-Daemonic sentiment that had been so encouraged by the gods, that soon enough the first major war in the history of the landmass broke out, as the forces of those who worshiped Kharazi clashed with the Jattari Tribe and their followers, resulting in a bloody hundred-year long conflict, claiming the lives of many and bringing an countless number of tribes to extinction as the Daemonic Hordes ravaged through the continent. The war finally ended when an coalition led by an unknown Ravii Chieftain finally defeated the Cultist Host in Battle, later hunting down every single one of them without mercy. Forever the word "Jattari" would be known as a symbol of death and destruction,turning into the common umbrella term for all of those who followed the Daemonic Cults

With the war finally over, peace ultimately returned to the continent, who was now free of dark influence, as any chance that existed of further Daemonic Cults rising again was squashed swiftly. This, in return, allowed the human tribes to conclusively organize in more complex forms, resulting in the founding of the first Ulmarian civilization, known as the Karamanai by the Sage King Appius. Shortly after, an myriad of other cities began to appear as kingdoms were founded by the many tribes of the lonely continent, permitting technology to greatly advance. It was also at this period that the people of this land discovered their love for trade, as commerce between the civilizations boomed, leading to more intricate, extensive relationships between the many cultures of Ulmar.

But like all things, there was always an darker side of the coin. With the entirety of the continent covered by different states and cultures, war became necessary when wishing to expand your realm. And so, began the bloodiest era of the secluded landmass, as throughout the entirety of the Third Millennium (Before Terra) war after war was fought over resources and trade routes, in an period which would be later branded as the "Age Of The Twenty Kings". It was not until the final century of the epoch that a clear victor appeared, when one of the many descendants of Appius, The First Lord, rose to power. The man in question, Gallerius, was without doubt worth of the legends that are sung about him, as, through his command, the Karamanai fought their way into becoming the dominant power. Sadly, just as it appeared unification was at an arm's length, greater events in Gaia unveiled themselves, effecting the entire world. For, in the year 2.000 Before Terra, the Goddess Kharazi herself brought together the many continents, as the first Terran Crusade Began.

Through the following thousand years, against what one would think, Ulmar was mostly left alone, as Daemonic Influence had been mostly nonexistent for the last millennia in the continent, resulting in it being mostly ignored by the crusaders, who would have had no interest in dealing with a Daemon-Free Land. But this neutrality would inevitably end, as together with the crusading armies came foreign Hegemony. Tales say that as the last enemy citadel was besieged by the Karamanai forces, they finally arrived, marching through the Scartenian mountains. An army unlike any other before, in unthinkable numbers. It had been House Regine, the rulers of the Terran Empire, who had come to subjugate the continent. The war that followed was vicious and barbaric, albeit fast. Even then, whilst the legions of the Regulux were by far in greater number, with it's allies and vassals bolstering even more their strength, the resistance from the Ulmarians was nothing short of impressive. But the tide of fate had already been decided by the gods, and in the end, Karamanai and the few remaining kingdoms around it fell.

Even so, the rule of the Karamanai was yet to end, for, since Gaia had united all the continents into one, Ulmar became in a precarious position. Between them and the more directly controlled imperial mainland laid the Xarai Desert, an great patch of desolate territory, a true no man's land where only the toughest of nomads lived, with the exception of the few oasis towns. This distance made it so that any awnser to events, such as revolts, would take a large deal of effort to quell, as the time needed for supplies or reinforcements to arrive would be simply abysmal. And so, in an effort to stop the chance of rebellion it was decided that the Karaman Kingdom would remain as the local governors, being forced to send yearly tribute to the throne.

Finally, it was around that time that an great discovery was made- gold. Tonnes and tonnes of it, in amounts so grand that some feared their introduction to the market would cause an rise in inflation. More than that, substantial amounts of metal deposits were found in the old continent's land, with many being located in the Scartenian mountains. It was now clear that the gods did not abandon them after all! Monumental mining operations soon started, riches pouring in to the Karamanai coffers. Such riches were used wisely, with reforms taking place to take the backwater sub-continent to new height and power, attracting in it's way hordes upon hordes of travellers and merchants who decided the dangers of the desert were a risk more than worth taking to acquire even an particle of such wealth. And like that, Ulmar became Aurinia, the Land of Gold and Metal.

Considering the parallelisms between the worship of Kharazi and the Gaian religion, the former could likely be seen as a split or heresy of the latter, if so, it might be tolerated yet looked down upon, or even persecuted at times. Other than that, it would be hard to keep that level of isolation while being a mayor trading hub. Even if the desert and mountain range could be blamed for said isolation, the large amount of sea trade would at least partially diminish it.
Lastly, it seems Aurinia is most likely one of the wealthiest regions in addition to being easily defensible and well developed. To balance it out a bit, they could have a lack of self suficiency in tems of food due to weather and geographic conditions.

The World Capitalist Confederation wrote:Draconians - A Guide to the so-called "Dragonmen" (WIP)

Draconia's Formation
Draconians, as you might expect, are a species from the old, dark meteor crater known as Draconia. This creator was created from an old asteroid impact of an asteroid about 15km in diameter, landing straight into North Terra. The crater is 534,553 m wide and 1,490m deep (for reference, that's about the size of Romania). Due to the odd way in which the asteroid landed (which was much faster than anything that had hit the planet before), there was a 'silent earthquake' of Richter 11, yet with no sound. This earthquake was extremely powerful, releasing over 47687.91 megatons of TNT (Again, for comparison, the Tsar Bomba only released 50 megatons. Calculations were made here. The material seems to have been a hardened iron, and has since been mined to all hell. Draconian iron, despite being extremely expensive, is a rather powerful and deadly material, comparable to other 'high-class' metals. There are also rumours of large oil deposits and coal pockets, which can be used for flamethrowers (oddly enough a weapon localised to the area), lighting fires and keeping warm, which is especially necessary due to the extremely frigid conditions. When there is enough heat outside, flamethrowers, with their insides filled with oil, were used, as cranks pushed the fire forward by moving the fuel forward. In addition, fire is also used as a direct weapon, with flaming rocks or other flaming objects thrown at attacks, due to the ease of producing fire in Draconia.
The Beginning of Civilisation
Draconian civilisation, like all others, began once the temperatures had begun to settle in the North, creating a rich river valley stream, with the Kingdom of Draconia rising in 2,000BT, both as local tribesmen scrambled to protect themselves from Terran influence (despite being in the North of the continent) and as a great leader, known as Hasperoux I unified them, winning several wars against the young Terran state* (It should be noted that many claim that Hasperoux was a Daemon lord who manipulated corrupt Draconians), and becoming larger. The Draconian Empire, forming itself under the House of Draconia, formed in 1,000BT* , as Hasperoux III held strong control of the North and became an ally of the Terran Empire, enjoying a very good peace for a nice, long time.

Draconia-Sterpol and Draconia-Persnacht
After this period of peace, during 0BT*, whilst the Terran Empire was fighting the First Crusade, Hasperoux IV held an imperial congress, presenting calling for all to join the crusade. There was a split: one side of the House of Draconia, including Hasperoux IV , said that Draconia shouldn't join the Empire, merely be an ally and trade partner but* stay away from it in all affairs. Another side, which included the heir at the time, soon-to-be Liecsturn II, split off* from the main house, who supported imperial integration (and secretly tried to influence the Empire). And so, Hasperoux IV formed the branch of Draconia-Persnacht and Liecsturn II (Oddly enough General Liecsturn's namesake) formed the house of Draconia-Sterpol. They made a tradition of having their candidates spar when the Emperor is dead, along with anointing the new Emperor in the blood of both his opponent and the old Emperor. After the congress, however, Hasperoux IV decided to join the First Terran Crusade* in order to help their allies out, whilst Liecsturn attempted to build connections within the Empire to create future plans for integration.

The Empire Kneels
After the death of Hasperoux IV in a battle, Liecsturn II took the throne and agreed to bow down to the Empire if he was given power and autonomy within his territory, along with a position in the Imperial Guard. The Empire agreed, thanks to some political manoeuvring and connections, to this deal, as the Draconians were known for being good commanders and soldiers. Liecsturn II slowly positioned himself to a position of power, before being stabbed and poisoned in 9,129AT* (Some records say he resigned from his position before then), which led to the collapse of the Draconian holdings due to a large succession crisis. The traditional Draconian houses only hold a minority of territory there, with Liecsturn III, or as he's known today, General Liecsturn of the House of Draconian-Sterpol, succeeding him. Now, Draconians look to the future for Liecsturn III to be like Liecsturn II.

Why a Minority?
You see, after Liecsturn II's death, the Draconian realm collapsed as per usual. However, in this case, General Liecsturn was on a foreign campaign helping out the Emperor. So, many of the local lords, emboldened by the 'immortal' Liecsturn II's death, declared revolutions, and Liecsturn III was busy, and so he wasn't able to stop them in time. Luckily for him, however, very few soldiers actually defected, and so he still has the chance to destroy them, as most of the recruits only have a few centuries experience at most currently. Liecsturn III and IV were known as the Silent and the Weak due to their lack of authority over Draconian holdings and general lack of ability to hold power.

A List of Nicknames for Each Draconian King/Emperor In Chronological Order, Along With How And When They Died
Hasperoux I - The Daemon - Slain by Terran Soldier* 1,900BT
Hasperoux II - The Corrupt - Died of "Decay"* 1,500BT
Liecsturn I - The Iron Guard - Slain by Soldier of Unknown Origin, 952BT
Hasperoux III - The Forgotten - Assassinated by Erbatz I, 942BT
Erbatz I* - The Tyrant-King - Unknown, Unknown (Estimated around 240BT)
Erbatz II - The Greedy - Botched Surgery, 196BT
Hasperoux IV - The Crusader - Slain by Daemon, 12AT
Liecsturn II - The Immortal (Purpotedly used vampire blood) - Died of Vampiric Disease, 9,192AT
Liecsturn III - The Silent - Died of "Decay", 10,904AT
Liecsturn IV - The Weak - Killed by Liecsturn V, 11,450AT
Liecsturn V - The General - Still Alive

But What Are Draconians?
Draconians, despite popular belief and description, aren't actually hybrids. They're a completely separate species, with some having reproductive - and blood - compatibility with vampires. This is rare, with only 10% of the population possessing this trait, mostly the upper classes of Draconian society, but also many peasants. Terran scholars suspect that this is due to Daemonic 'blood' and/or 'spirits' spreading from Hasperoux I, but Draconian scientists point to similarities with vampires, calling it merely a 'coincidence'. Despite this similarity, and many witch hunts, Draconians are tolerated a lot more in society than Vampires, as they don't eat human blood or flesh, and act a lot more like regular humans or dragonborn rather than vampires. You can usually distinguish a Draconian from a dragonborn/human using their higher than average height, thicker skin, lower than average intelligence, larger muscles, sensory abilities. What they lack, however, is the social bonds and connections of humans, as they are often compared to human psychopaths behaviourally, along with being quick to anger, lower intelligence, lower speed, weak in the heat and starving extremely quickly. In addition, they are also seen as crude and behaviourally disgusting. They, believe it or not, have mechanisms within their body preventing the natural process of aging and/or slowing it to the point they'll die of non-aging related causes by then. The longest living Draconian is said to have lived for 12,000 years before being mauled by a bear. One must note, however, that they destroy all degradation within their cells by injecting vampire blood if they have the right gene. The longest recorded lifespan of a Draconian not known to have used and/or suspected to have used vampire is about 3,000 years. Draconians usually take 500-1,000 years to fully mature physically. The reason for this is a genetic mutation which seems to have benefitted the Draconian species, who became a separate

Draconian Culture
Draconians have a very detailed culture, with complex social structures based upon need rather than willingness (like humans). This section will mostly be about general Draconian culture as there's a whole list of things for nobles and such. Firstly, unlike modern human society, Draconian culture isn't actively sexist, albeit it still makes women work in the home due to both need and so women can work even when pregnant with a child. Secondly, drinking is encouraged, along with drug-taking, as, believe it or not, it's actually a tradition to take a special type of drug on your marriage day. Speaking of marriage and polygamy, people have multiple marriages in order to produce the most children, and yes, this includes both men and women. However, having children with someone you are not married to is considered taboo. Same-sex relations are often ignored, however, a person is expected to have at least one heterosexual relationship for the purposes of creating children. Furthermore, beggars are considered to be 'scum of the Earth' and often have sharpened rocks or wood thrown at them to make them stop. This does not, however, prevent many from begging outright. There are two things which are a symbol of status: house size and number of relationships. The more wealthy you are, the more relationships you are expected - and allowed - to have. The Draconian religion, whilst actively punished by Terrans, is still worshipped in private by most of the population, along with several 'underground' temples which often perform acts of terrorism, with many Draconian priests being heads of rebellions in Draconia. The religion's deities often mirror that of regular everyday citizens, as it is believed that "all men, women and children are born equal in right, but not in wealth.". The main Draconian deity, as there are often several which many forget, is known as Parvurst, a being of pure light and strength, albeit not one of pure morality. Parvurst's sign is the Sun, as so is mistaken for many as a Sun God. Whilst this is true, there is a second Draconian deity: Erpoux, a being of thought and will, one which populates the night sky. Erpoux is the Moon, and Parvurst is the Sun. Erpoux is thought, and Parvurst is heart. Erpoux and Parvurst, despite their differences, aren't enemies in the Draconian mythology, but some fringe groups proclaim allegiance to one of them, with the "Rays of Parvurst", despite being an almost defunct heresy, calling for mass executions, genocide and oppression supporting Parvurst and the "Sons of the Night", which is a more benign terrorist organisation calling for a meritocratic society, the death of the upper class and a society built on leadership of the powerful, and not those born from royal blood. Furthermore, Draconian religion is one of the most materialistic in Terra, believing in no morality and rather the existence of only matter (Erpoux) and force (Parvurst), as such, Draconians often look decadent and destructive to foreigners, with a stereotype of Draconians (including non-Draconian Draconians too) being known as drunkards, decadent, disloyal, immoral but also intellectual, intimidating and mentally strong. Scientific discovery isn't looked down upon in Draconia as much due to the nature of its religion (Some people even call it Erpoux's gift to mankind!), so Draconia might soon become home to a scientific and political enlightenment because of its so-called 'overtolerance'.

Noble Customs of The Draconian Culture
Of course, these are merely the general customs and customs of the commoners, but how about the nobles? A quick note: You'll often note, when visiting Draconia, that, instead of merchants, nobles are often the ones at the head of large trade operations, hiring people to manage it and all, but they're often the profiteers of it, hence why wealth is often connected to nobility status: nobles often own literally everything within their holdings, including what would normally be the property of a small middle class of merchants and artisans. Nobles, along with being expected to be polygamous (see above section), are also expected to be great generals and/or stewards, and so often get placed into two classes: 'generals' who mostly do fighting (As expected, the main line is often held by them) and 'stewards' who often manage vast tracts of land in order to give the most profit to themselves and their superiors (nobles in this rank are often more powerful influence-wise but are usually unskilled when it comes to war, leading non-economic revolt to be a.....bad option to say the least.). But anyway, succession of titles is done in a very easy - yet dangerous - way. Nobles are supposed to do something like this: all children, all siblings, all 1st cousins, all 2nd cousins, and *then* parents, grandparents, all 3rd cousins, 4th cousins and so on. The way in which they order them doesn't actually matter. One could have the youngest child as the first pick, and the oldest one as the second pick. But they can't have their brother as a first pick and then their son. This is technically gender neutral, but 99.9% of the time, most nobles, even female ones, pick a male.
*These claims/people are disputed by Terran scholars and usually only exist within Draconian records. The likelihood of these claims is disputed heavily within academic circles.

First of all, a meteor that big, which created a crater that large, would most likely cause a mass extinction. You could instead changr it to a large basin for a similar effect (something like the Carpathian basin).
Secondly, due to the fact that the Empire appears to be rather well connected, if Draconian iron exists in large quantities then it probably woudn't be something that rare or expensive.
Thirdly, although there are a couple of IRL counterparts to flamethrowers at that time (like greek fire and the Pen Huo Qi), from a gameplay perspective, it is something hard to balance if they are readily available to one player only. As such, their use will be reserved to certain units of the Imperial Army.
Furthermore, Draconians seem to be in a weird spot, being physically similar to dragonborn, yet reproductively compatible with vampires. I'd suggest choosing one or the other as they are quite different.
Considering their rather long lifespans, their population would need to be quite small in order to avoid resource depletion, as their slow reproductive cycles and long maturing times would suggest. Also, it is stated that Draconians have low intelligence and lack social bonds, which would make them poor leaders and administrators, as well as severely hampering attempts to form a cohesive and centralized structure or government.
Lastly, if Draconian religion is severely persecuted, it would be hard for the majority of the population to keep practising it.
Last edited by Sraelyn on Mon Jan 28, 2019 10:11 pm, edited 1 time in total.
That God's name is Abraxas

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Zapatha
Diplomat
 
Posts: 539
Founded: Dec 28, 2013
Ex-Nation

Postby Zapatha » Mon Jan 28, 2019 10:36 pm

Hey everyone, seeing I have the duty of making/updating the map, feel free to TG me about where your (accepted) character's land is on it if they have any. I'd recommend joining our discord as it's the easiest way of communicating and showing periodic updates to the map.

Thank you!

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Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Tue Jan 29, 2019 2:39 am

Sraelyn wrote:
Tasuirin wrote:
The Race of the Srasain/Lizardfolk


The race of Srasain, known in the Human language as 'Lizardfolk', though a more accurate translation may be 'Lizardpeople', were formed around 18,000BT, making them a fairly young race in the scheme of things. Despite their youth, they possess a resolve rivalling that of any human, as well as significant combat and athletic prowess, an ancient and largely preserved culture, and good survival instincts. Some of the Srasain believe that the fact of their late genesis means that they are a more perfected form of life, though the accuracy of this sentiment is disputable. Lizardfolk never were great civilisation-builders or the most learned folk, preferring to retain a highly tribal and natural existence, and thus never really asserted themselves in the politics of Terra. Due to the formation of Srasain long after the beginning of Daemonic influence in Gaia, they don't really see Daemon influence as a necessarily good or bad idea, simply a fact. This is reflected in their mythology, with Srasain deities being almost entirely morally neutral.

The formation of the Terran Empire brought a lot of Srasain issues into question. In 0BT/AT, while Gaius XI was killing heretics, many Lizardfolk took it upon themselves to become as isolated as they possibly could, removing all trace of their existence as best they could. These were called the Rɛ̄sireseƌiŧīŧsāt, or 'those who broke', meaning breaking from society as a whole. Others, stood and fought, being called Ɲahcēnsāt, 'those who (are) wild'. Finally, a third group bowed to the Emperor's wishes, being called Rɛ̄siɲehňetīťsat, or 'those who are possessed swords', after the ones who surrendered any means of their defence. During the hundred or so years after the Second Terran Crusade, these groups diversified enough so that, once the Empire loosened control somewhat, upon their reconnection, the groups were almost unrecognisable to each other. Thus laid the precedent for those who traded with humans and those who did not, those who integrated into societies where humans existed and those who remained separate. Over time, they gained more communication with each other, but never quite understood either side's change in views. In the early 8th Century AT, while the Empire was busy governing in cities and towns, the Lizardfolk created a network to better understand each other, and this network exists to this day, somewhat magical and somewhat physical in aspects.

Not much has changed in the nearly 12,000 years before that time and the present. The Srasain relied upon the technological advancements of humans, preferring not to advance themselves, as they valued nature above technology. In very recent years, a new fashion trend swept human courts, that being clothing made out of Lizardfolk skins. This has caused some of the formerly Rɛ̄siɲehňetīťsat tribes to regain their 'swords', meaning to arm themselves against humans and prepare to rise up against their oppression.

Would you mind expanding on what the mentioned network is and it's usage? Is it a way to communicate over large distances or something more akin to a hidden road system?

Yeah, probably should have gone into detail with that one. Mainly, it's a way for Srasain to communicate. A form of magical private messaging, if you will. As well as that, it's a manner of organising the tribes. Srasain can use the network to call great tribal gatherings or generally communicate. Is that an acceptable use of the magic?
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

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Sraelyn
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Posts: 184
Founded: Jan 02, 2017
Ex-Nation

Postby Sraelyn » Tue Jan 29, 2019 12:20 pm

Nu-Amerika wrote:
APPLICATION:

Name: Hold-Lord Thyr Stonesinger
Age: 217
Sex: Male
Race: Dwarf
Appearance: 4'7, approximately 200 lbs.
Personality: Stern, reserved, critical. Loyal, bold, compassionate. Thyr, like others of his kind, is slow to trust outsiders. His respect is not earned easily, but for those who have earned it, and for the few outsiders he counts as friends, he is loyal, gregarious and giving.
Skills: Shrewd, calculating statesman, experienced warrior and commander, natural born leader. Strong user of martial weapons, chiefly the axe, hammer, and shield.
House: Clan Stonesinger
Loyalties: Publicly Thyr supports Lord Carnifex, but secretly despises the man, and awaits a time when he may oppose him without endangering his people.
Biography: Thyr was born into the wealth of a noble clan in the Dwarfhold of Kassus, but unlike the humans who coddle their aristocracy, he was put to work in the mines among his people. He was a stubborn youth prone to fistfights and insubordination, but with age came wisdom. The recklessness of youth gave way to strength, work ethic, empathy, and a desire to contribute to the thriving society in which he lived. He joined the military at 42 years old, and was assigned to an elite fighting unit known as the Dirgewalk.

The training regiment was strict and harsh, drilling with a variety of weapons. The weak were culled early, and all who served were sent ranging into the wild foothills that lay beyond the Mountainhome. It was here that Thyr truly learned to fight, distinguishing himself many times in skirmishes fought against the savage tribes of beasts that dwelt there. He rose through the ranks with time, eventually being appointed as the commander of the Dirgewalk. Not a single soul whispered of nepotism, for such a thing was an accomplishment that only the most worthy could achieve.

Hold-Lords serve for life after being elected. They are chosen by all Dwarven citizens from among the Elder Clans, the oldest families whose history can be traced back to the founding of Kassus. After his predecessor died peacefully in his sleep after a long night spent drinking among friends in the meadhall, Thyr was the most popular choice, having solidified his reputation as a capable leader in a time of great tribulation. Things only improved for the Dwarfhold as Thyr secured an agreement with House Regina which allowed them to export large amounts of their legendary steel for use by the Empire. Now, with the Empress dead, a new Emperor must be chosen, and to secure his people's future, Thyr will make his way to the Imperial City to see for himself who will be the next monarch.

RP Example: I'm posting using an alt, which is to be my main from now on, and if I need to I can prove Illegal Planets belongs to me. 1 - 2 - 3
#SeizeTheThrone

Accepted

Tasuirin wrote:
Sraelyn wrote:

Would you mind expanding on what the mentioned network is and it's usage? Is it a way to communicate over large distances or something more akin to a hidden road system?

Yeah, probably should have gone into detail with that one. Mainly, it's a way for Srasain to communicate. A form of magical private messaging, if you will. As well as that, it's a manner of organising the tribes. Srasain can use the network to call great tribal gatherings or generally communicate. Is that an acceptable use of the magic?

Yes, it's perfectly fine. Just wanted to make sure of what the network actually was. Consider it accepted.

Benuty wrote:
Sraelyn wrote:What I mean is that apps will be judged as if the Imperial Church and Inquisition were judging them. As such, heresy and worshipping different religions would have to be either secret, practiced by a small minority, or have a damned good reason to be allowed. Otherwise, said religions would have been snuffed out a while ago or would at least be facing heavy persecution.
As long as V O I D is gone, this is the guideline that I will use for apps as to avoid going against what I believe he implied.

Regarding your Character App: the "skills" section was vacant, and I was going to ask you for further clarification on the religious significance of Jaznaid and the symbolic figure of the Keeper. Should it be considered a different religion altogether? Or is it a cultural variation of the mainstream Gaian religion?


1) I hadn't noticed I didn't complete the skills section and will work to remedy that shortly.

2) In regards to the Jaznaid, the name itself is interchangeable between their ethnicity and their faith. The Jaznaid homeland has its own traditions, and laws especially concerning families, and traditional distribution of property amongst sons, and daughters to ensure the traditional lifestyle continues. That said the significance of the keeper is the fact they are a living status symbol of the Jaznaids. The Keepers are descendants of the former imperial dynasty whose duties have over time gradually been restricted to entirely religious matters. They spend much of their lives meditating for the wellbeing, and enlightenment of the people thus "keeping" the old throne room of the Jaznaids.

3) Essentially the keepers spend a lot of time focused on intricate rites, and rituals because it is expected of them. If a keeper suddenly left the throne room or even the capital it would have to be dire circumstances for them to do so. As for the religion itself, it isn't what I would not even consider it a splinter sect of the Gaian faith. It borrows a lot from the real-life religions of the Indian subcontinent, East Asia, and Mongolia.

4) The Last ruling Empress essentially gave up power, and submitted to the growing power of Terra rather than have her people, and her faith destroyed. They don't follow a polytheistic pantheon so much as they are monists i.e "the creator is everything, and we are part of it".

Very well, if the religion itself is more akin to a philosophical and spiritual doctrine (in the same way that buddhism is for example), with well established rites and ceremonies added to the mix, then I could see it being tolerated in the Empire.
Correct me if Im wrong, but if this is the case just fill in the skills section and you can consider yourself accepted
That God's name is Abraxas

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The World Capitalist Confederation
Postmaster-General
 
Posts: 12838
Founded: Dec 07, 2018
Ex-Nation

Postby The World Capitalist Confederation » Tue Jan 29, 2019 2:33 pm

Sraelyn wrote:[
First of all, a meteor that big, which created a crater that large, would most likely cause a mass extinction. You could instead changr it to a large basin for a similar effect (something like the Carpathian basin).
Secondly, due to the fact that the Empire appears to be rather well connected, if Draconian iron exists in large quantities then it probably woudn't be something that rare or expensive.
Thirdly, although there are a couple of IRL counterparts to flamethrowers at that time (like greek fire and the Pen Huo Qi), from a gameplay perspective, it is something hard to balance if they are readily available to one player only. As such, their use will be reserved to certain units of the Imperial Army.
Furthermore, Draconians seem to be in a weird spot, being physically similar to dragonborn, yet reproductively compatible with vampires. I'd suggest choosing one or the other as they are quite different.
Considering their rather long lifespans, their population would need to be quite small in order to avoid resource depletion, as their slow reproductive cycles and long maturing times would suggest. Also, it is stated that Draconians have low intelligence and lack social bonds, which would make them poor leaders and administrators, as well as severely hampering attempts to form a cohesive and centralized structure or government.
Lastly, if Draconian religion is severely persecuted, it would be hard for the majority of the population to keep practising it.

1. Fair point, considering the fact it's about the size of the one that killed the Dinosaurs. Can I just move it back to a few hundred million years ago so it doesn't affect modern civilisation? I'll change it to a basin if that's not possible.
2. I didn't say it was, it's just higher quality compared to regular iron. That's it.
3. An acceptable and reasonable condition.
4. Can I still allow the whole vampire blood thing?
5. Yeah, definitely. They're not that unintelligent, just more like the Neanderthals in terms of build, really. They're only slightly less intelligent and have much weaker bonds between each other. The only thing that really prevents Draconian anarchy is their low average intelligence and swords. (Thankfully the Enlightenment doesn't exist in this game or the Draconian Empire would be screwed)
6. It's more like Christianity in the Roman Empire rather than anything.
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“We could manage to survive without the money changers and stockbrokers, but we would rather find it difficult to survive without miners, steel workers and those who cultivate the land.” - Nye Bevan, Minister of Health under Clement Attlee

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Zapatha
Diplomat
 
Posts: 539
Founded: Dec 28, 2013
Ex-Nation

Postby Zapatha » Tue Jan 29, 2019 3:53 pm

The World Capitalist Confederation wrote:
Sraelyn wrote:[
First of all, a meteor that big, which created a crater that large, would most likely cause a mass extinction. You could instead changr it to a large basin for a similar effect (something like the Carpathian basin).
Secondly, due to the fact that the Empire appears to be rather well connected, if Draconian iron exists in large quantities then it probably woudn't be something that rare or expensive.
Thirdly, although there are a couple of IRL counterparts to flamethrowers at that time (like greek fire and the Pen Huo Qi), from a gameplay perspective, it is something hard to balance if they are readily available to one player only. As such, their use will be reserved to certain units of the Imperial Army.
Furthermore, Draconians seem to be in a weird spot, being physically similar to dragonborn, yet reproductively compatible with vampires. I'd suggest choosing one or the other as they are quite different.
Considering their rather long lifespans, their population would need to be quite small in order to avoid resource depletion, as their slow reproductive cycles and long maturing times would suggest. Also, it is stated that Draconians have low intelligence and lack social bonds, which would make them poor leaders and administrators, as well as severely hampering attempts to form a cohesive and centralized structure or government.
Lastly, if Draconian religion is severely persecuted, it would be hard for the majority of the population to keep practising it.

1. Fair point, considering the fact it's about the size of the one that killed the Dinosaurs. Can I just move it back to a few hundred million years ago so it doesn't affect modern civilisation? I'll change it to a basin if that's not possible.
2. I didn't say it was, it's just higher quality compared to regular iron. That's it.
3. An acceptable and reasonable condition.
4. Can I still allow the whole vampire blood thing?
5. Yeah, definitely. They're not that unintelligent, just more like the Neanderthals in terms of build, really. They're only slightly less intelligent and have much weaker bonds between each other. The only thing that really prevents Draconian anarchy is their low average intelligence and swords. (Thankfully the Enlightenment doesn't exist in this game or the Draconian Empire would be screwed)
6. It's more like Christianity in the Roman Empire rather than anything.

Hey once your lore app gets accepted, just TG me and we can discuss where Draconia would be located on the map.

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Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Tue Jan 29, 2019 3:59 pm

Sraelyn wrote:
Tasuirin wrote:Yeah, probably should have gone into detail with that one. Mainly, it's a way for Srasain to communicate. A form of magical private messaging, if you will. As well as that, it's a manner of organising the tribes. Srasain can use the network to call great tribal gatherings or generally communicate. Is that an acceptable use of the magic?

Yes, it's perfectly fine. Just wanted to make sure of what the network actually was. Consider it accepted.

Excellent. With that out of the way, I can begin my next post. Thanking ye!
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

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Benuty
Post Czar
 
Posts: 37330
Founded: Jan 21, 2013
Corrupt Dictatorship

Postby Benuty » Tue Jan 29, 2019 5:26 pm

Benuty wrote:
APPLICATION:


Name: Aedresh vi Jaznaid of house Jaznaid-Sein. The One-Hundredth keeper of the eternal throne of meditation for house Jaznaid-Sein. Ruler of the State of the Meditative Jade, maintainer of balance, and representative of the way.

Age: 16.

Sex: Male.

Race: Human.

Appearance:

Personality: Despite the overwhelming responsibility that lies before this young man as well as thousands of years of the tradition he is somewhat rebellious. He is unlikely the only one in the course of thousands of years, but those in this state will most likely try to ensure conformity. The majority of those in the state of meditation expect the keeper to perform the required religious rituals and be the symbol of the state. Some want Aedresh to take increasing responsibility in the governance of the state or to even assume direct control as the first keepers did a long time ago. A minority of the governance of the state even want a return to an independent Jaznaid state ruled directly by an emperor like days of old before the submission to Terra.

Despite the fact he is rebellious against the limited expectations of what his life will be like he is somewhat naive. His recent attempts at entertaining government officials who want increasing autonomy have shaken the several-thousand-year-old socio-political machines which run the state. Aedresh despite his somewhat naive nature and rebelliousness against strict rite, and ritual does believe in his job, but simply wants reforms on how things are managed, and done. Though some misinterpret his idealism for an attempt to resurrect the Jaznaid glory of old and be more than the odd dog of the empire.


Skills: Though naive in political, and secular affairs due to the rigid standards, and expectations of his symbol. His family line throughout multiple generations has worked to perfect a magical force that focuses on serenity, peace, and enlightenment. As a result, the Jaznaids spend much of their free time honing art, poetry, dramas, theatre skills, and much more to honor this magical force that permeates the land. Address in particular spends much of his time outside of meditation on writing, and oratory skills.

House: Jaznaid-Sein, the eleventh house established in the honored legacy of the Jaznaid emperor.

Loyalties: Though officially under Terra the state of the Jaznaid's as it is unofficially known cares little for the growing political squabble. The Keeper and his Timeless Council are expected to worry more about enforcing the traditional religious rites they have carried for thousands of years through various houses that link back to the mytho-epic figure of Jaznaid. That said the more radical elements who want independence will simply wait for the growing throne crisis to worsen before simply leaving should they get their way.

Biography: The ancient lands that Aedresh was born in are despite being part of Terra a considerably old, and considerably strange place. Long ago two great rivers the Jaz, and the Naid birthed two empires that bickered for over a millennium expanding, retracting, and cycling over, and over. Eventually, the two empires collapsed and were reforged in conquest by a tribal warlord whose people fled their dying lands. Choosing to honor a new name for a new realm he chose Jaznaid, and thus lead to the birth of the Jaznaid people. Over time the role of conqueror gave way to the administrator, and eventually religious status symbol.

This was officially solidified under the 8th Jaznaid emperor until the 58th when Terra began a campaign of conquest and solidification. Rather than witness her peoples destruction the 58th Jaznaid empress chose instead to submit but chose a way around officially giving up the title of Empress. The Empress and the throne became two separate entities with the empress becoming the keeper, and the throne becoming the "eternal throne" to serve the will of the people. Know the state of the Jaznaids is often called the eternal throne or officially the State of the Meditative Jade. This is a reference to the fact the Keeper will spend a good portion of their reign meditating in the Jade room where the throne is.

The house of Jaznaid-Sein is the eleventh house that has risen up to honor the position of keeper, but the duties are primarily religious these days. The keepers become increasingly isolated over their lives in order to attain perfect meditation but are allowed to act out when they are younger in order to get it out of their system. Increasingly the government has deadlocked over what to do with Aedresh since he by now should be married, and raising children. Many sympathizers want him to take roles in increasingly secular affairs, but to the more diehard administrators, such a move is blasphemous.

They rightly see Aedresh as naive, but he has lived his entire life in the capital wanting for more. He wants to be more than the perfect image of a keeper meditating for days on end in the Jade room. While some want him to rule as well as reign over his people all Aedresh knows is wanting for more. He is much different from the outside rulers whom he believes merely desire power for its sake alone, but he is naive to much of the ways of the world. Aedresh must be careful about involving his people in foreign affairs too much could potentially destroy the very thing he wants to save.


RP Example:
I Wish I Wasn't in Dixie: Across the Way

#SeizeTheThrone


Currently updated application.
Last edited by Hashem 13.8 billion years ago
King of Madness in the Right Wing Discussion Thread. Winner of 2016 Posters Award for Insanity. Please be aware my posts in NSG, and P2TM are separate.

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Sraelyn
Spokesperson
 
Posts: 184
Founded: Jan 02, 2017
Ex-Nation

Postby Sraelyn » Tue Jan 29, 2019 6:01 pm

The World Capitalist Confederation wrote:
Sraelyn wrote:[
First of all, a meteor that big, which created a crater that large, would most likely cause a mass extinction. You could instead changr it to a large basin for a similar effect (something like the Carpathian basin).
Secondly, due to the fact that the Empire appears to be rather well connected, if Draconian iron exists in large quantities then it probably woudn't be something that rare or expensive.
Thirdly, although there are a couple of IRL counterparts to flamethrowers at that time (like greek fire and the Pen Huo Qi), from a gameplay perspective, it is something hard to balance if they are readily available to one player only. As such, their use will be reserved to certain units of the Imperial Army.
Furthermore, Draconians seem to be in a weird spot, being physically similar to dragonborn, yet reproductively compatible with vampires. I'd suggest choosing one or the other as they are quite different.
Considering their rather long lifespans, their population would need to be quite small in order to avoid resource depletion, as their slow reproductive cycles and long maturing times would suggest. Also, it is stated that Draconians have low intelligence and lack social bonds, which would make them poor leaders and administrators, as well as severely hampering attempts to form a cohesive and centralized structure or government.
Lastly, if Draconian religion is severely persecuted, it would be hard for the majority of the population to keep practising it.

1. Fair point, considering the fact it's about the size of the one that killed the Dinosaurs. Can I just move it back to a few hundred million years ago so it doesn't affect modern civilisation? I'll change it to a basin if that's not possible.
2. I didn't say it was, it's just higher quality compared to regular iron. That's it.
3. An acceptable and reasonable condition.
4. Can I still allow the whole vampire blood thing?
5. Yeah, definitely. They're not that unintelligent, just more like the Neanderthals in terms of build, really. They're only slightly less intelligent and have much weaker bonds between each other. The only thing that really prevents Draconian anarchy is their low average intelligence and swords. (Thankfully the Enlightenment doesn't exist in this game or the Draconian Empire would be screwed)
6. It's more like Christianity in the Roman Empire rather than anything.

1) I would be fine with that normally, but V O I D's timeline only goes back 47000 years. Due to his absense, I will take it as canon and not just religious belief. Therefore, changing it into a large basin would be for the better.
2) 'The material seems to have been a hardened iron, and has since been mined to all hell. Draconian iron, despite being extremely expensive, is a rather powerful and deadly material, comparable to other 'high-class' metals.'
Thats where I took it from, sorry if I misunderstood. If it's just higher class iron then that's fine.
3) Glad we're on the same page.
4) Im not sure what use or purpose blood compatibility would have as blood transfusions weren't a thing at the time.
But sure, you can have blood compatibility if you want it.
5) Very well then. If you could weave that societal issue a tiny bit more into the lore and roleplay the difficulties of organizing the Draconians into a cohesive force in the future, then that would be great.
6) Considering their below average population numbers, I'll allow them to keep practicing their religion, as long as it is privately and they will still suffer persecution though.

If you could review those things then I believe the app will be ready to get accepted.

Benuty wrote:
Benuty wrote:
APPLICATION:


Name: Aedresh vi Jaznaid of house Jaznaid-Sein. The One-Hundredth keeper of the eternal throne of meditation for house Jaznaid-Sein. Ruler of the State of the Meditative Jade, maintainer of balance, and representative of the way.

Age: 16.

Sex: Male.

Race: Human.

Appearance:

Personality: Despite the overwhelming responsibility that lies before this young man as well as thousands of years of the tradition he is somewhat rebellious. He is unlikely the only one in the course of thousands of years, but those in this state will most likely try to ensure conformity. The majority of those in the state of meditation expect the keeper to perform the required religious rituals and be the symbol of the state. Some want Aedresh to take increasing responsibility in the governance of the state or to even assume direct control as the first keepers did a long time ago. A minority of the governance of the state even want a return to an independent Jaznaid state ruled directly by an emperor like days of old before the submission to Terra.

Despite the fact he is rebellious against the limited expectations of what his life will be like he is somewhat naive. His recent attempts at entertaining government officials who want increasing autonomy have shaken the several-thousand-year-old socio-political machines which run the state. Aedresh despite his somewhat naive nature and rebelliousness against strict rite, and ritual does believe in his job, but simply wants reforms on how things are managed, and done. Though some misinterpret his idealism for an attempt to resurrect the Jaznaid glory of old and be more than the odd dog of the empire.


Skills: Though naive in political, and secular affairs due to the rigid standards, and expectations of his symbol. His family line throughout multiple generations has worked to perfect a magical force that focuses on serenity, peace, and enlightenment. As a result, the Jaznaids spend much of their free time honing art, poetry, dramas, theatre skills, and much more to honor this magical force that permeates the land. Address in particular spends much of his time outside of meditation on writing, and oratory skills.

House: Jaznaid-Sein, the eleventh house established in the honored legacy of the Jaznaid emperor.

Loyalties: Though officially under Terra the state of the Jaznaid's as it is unofficially known cares little for the growing political squabble. The Keeper and his Timeless Council are expected to worry more about enforcing the traditional religious rites they have carried for thousands of years through various houses that link back to the mytho-epic figure of Jaznaid. That said the more radical elements who want independence will simply wait for the growing throne crisis to worsen before simply leaving should they get their way.

Biography: The ancient lands that Aedresh was born in are despite being part of Terra a considerably old, and considerably strange place. Long ago two great rivers the Jaz, and the Naid birthed two empires that bickered for over a millennium expanding, retracting, and cycling over, and over. Eventually, the two empires collapsed and were reforged in conquest by a tribal warlord whose people fled their dying lands. Choosing to honor a new name for a new realm he chose Jaznaid, and thus lead to the birth of the Jaznaid people. Over time the role of conqueror gave way to the administrator, and eventually religious status symbol.

This was officially solidified under the 8th Jaznaid emperor until the 58th when Terra began a campaign of conquest and solidification. Rather than witness her peoples destruction the 58th Jaznaid empress chose instead to submit but chose a way around officially giving up the title of Empress. The Empress and the throne became two separate entities with the empress becoming the keeper, and the throne becoming the "eternal throne" to serve the will of the people. Know the state of the Jaznaids is often called the eternal throne or officially the State of the Meditative Jade. This is a reference to the fact the Keeper will spend a good portion of their reign meditating in the Jade room where the throne is.

The house of Jaznaid-Sein is the eleventh house that has risen up to honor the position of keeper, but the duties are primarily religious these days. The keepers become increasingly isolated over their lives in order to attain perfect meditation but are allowed to act out when they are younger in order to get it out of their system. Increasingly the government has deadlocked over what to do with Aedresh since he by now should be married, and raising children. Many sympathizers want him to take roles in increasingly secular affairs, but to the more diehard administrators, such a move is blasphemous.

They rightly see Aedresh as naive, but he has lived his entire life in the capital wanting for more. He wants to be more than the perfect image of a keeper meditating for days on end in the Jade room. While some want him to rule as well as reign over his people all Aedresh knows is wanting for more. He is much different from the outside rulers whom he believes merely desire power for its sake alone, but he is naive to much of the ways of the world. Aedresh must be careful about involving his people in foreign affairs too much could potentially destroy the very thing he wants to save.


RP Example:
I Wish I Wasn't in Dixie: Across the Way

#SeizeTheThrone


Currently updated application.


Accepted.
That God's name is Abraxas

User avatar
The Vekta-Helghast Empire
Negotiator
 
Posts: 5782
Founded: Jan 14, 2012
Ex-Nation

Postby The Vekta-Helghast Empire » Tue Jan 29, 2019 8:47 pm

This is giving me broken-crown vibes, consider this a tag for the time bein'!

User avatar
Zapatha
Diplomat
 
Posts: 539
Founded: Dec 28, 2013
Ex-Nation

Postby Zapatha » Tue Jan 29, 2019 10:49 pm

Announcement

Hey guys Khas, Sraelyn and I gave agreed that anyone who wants their character either in the palace to attend the deliberations for crowning a new ruler or intend to announce their candidacy for the throne should make a post for your character arriving ASAP, as we intend to get things moving along in the IC.

Any questions about this can be sent to either me, Khas or Sraelyn via either TG or discord.
Last edited by Zapatha on Tue Jan 29, 2019 10:50 pm, edited 1 time in total.

User avatar
Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Tue Jan 29, 2019 11:22 pm

I've posted. Not for the elections of a new ruler, but posted nonetheless.

Also, can't post in #General on the discord. I think it's a permissions issue.
Last edited by Tasuirin on Tue Jan 29, 2019 11:24 pm, edited 2 times in total.
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

User avatar
The Twelve Isles
Minister
 
Posts: 2309
Founded: May 15, 2016
Ex-Nation

Postby The Twelve Isles » Wed Jan 30, 2019 7:54 pm

Posted again.
Proud member of the Federation Of Isles.

The Lamplighter will return in times of Blight.
When you are lost in darkness, search for the light.

"The crown and whales will always provide."

Emperor Tyrus Willun The Conqueror.

User avatar
Union Princes
Senator
 
Posts: 3985
Founded: Nov 02, 2017
Corrupt Dictatorship

Postby Union Princes » Thu Jan 31, 2019 8:06 pm

I'm not gonna post until interactions in the capitol resumes.
There is no such thing as peace, only truce between wars

User avatar
Barratistan
Secretary
 
Posts: 32
Founded: Sep 06, 2018
Ex-Nation

Postby Barratistan » Sun Feb 03, 2019 5:36 am

uum I was missing for last couple of days taking care of my business, so what's up?

User avatar
Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Sun Feb 03, 2019 5:38 am

Barratistan wrote:uum I was missing for last couple of days taking care of my business, so what's up?

I'm really not sure if this is still alive.
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

User avatar
Achidyemay
Ambassador
 
Posts: 1729
Founded: Oct 14, 2013
New York Times Democracy

Postby Achidyemay » Tue Feb 05, 2019 7:54 am

Who all is in the Capitol rn?
Dear Sir: Regarding your article 'What's Wrong with the World?' I am.
Yours truly,
G.K. Chesterton

User avatar
The World Capitalist Confederation
Postmaster-General
 
Posts: 12838
Founded: Dec 07, 2018
Ex-Nation

Postby The World Capitalist Confederation » Thu Feb 28, 2019 9:36 am

This RP is probably dead tbh.
Please Watch
“We could manage to survive without the money changers and stockbrokers, but we would rather find it difficult to survive without miners, steel workers and those who cultivate the land.” - Nye Bevan, Minister of Health under Clement Attlee

“The mutual-aid tendency in man has so remote an origin, and is so deeply interwoven with all the past evolution of the human race, that is has been maintained by mankind up to the present time, notwithstanding all vicissitudes of history.” - Peter Krotopkin, evolutionary biologist and political writer.

User avatar
Rannoria
Negotiator
 
Posts: 5697
Founded: Sep 25, 2015
Ex-Nation

Postby Rannoria » Sat Mar 02, 2019 9:53 am

f
This is Rannoria, don't forget to eat your own two feet!

please join the Federation of Allies

User avatar
The World Capitalist Confederation
Postmaster-General
 
Posts: 12838
Founded: Dec 07, 2018
Ex-Nation

Postby The World Capitalist Confederation » Sat Mar 16, 2019 8:43 am

Bump revive
Please Watch
“We could manage to survive without the money changers and stockbrokers, but we would rather find it difficult to survive without miners, steel workers and those who cultivate the land.” - Nye Bevan, Minister of Health under Clement Attlee

“The mutual-aid tendency in man has so remote an origin, and is so deeply interwoven with all the past evolution of the human race, that is has been maintained by mankind up to the present time, notwithstanding all vicissitudes of history.” - Peter Krotopkin, evolutionary biologist and political writer.

User avatar
Elysian Kentarchy
Senator
 
Posts: 4710
Founded: Nov 19, 2014
Ex-Nation

Postby Elysian Kentarchy » Mon Mar 25, 2019 10:57 am

The World Capitalist Confederation wrote:Bump revive


I would be game for a revival if one does happen yes.


Celivaia wrote:"Today is a great day. Recently, we completed a project that will greatly help the Salarian Union in it's fight, and while I cannot divulge information about this project, I am pleased to announce that this project was no small feat, and for his dedication, work, and pure, brilliant genius, we have a special award for this Salarian. We cannot divulge the name of this operative, but we have given him a special award, the "Star of the Union," and as an added bonus, we have decided to rename this, our home planet, after him. As of this moment, you are now standing on Solus'Kesh."

Philosophy and Religion Major

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