NATION

PASSWORD

Another critic but extended

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Blueflarst
Chargé d'Affaires
 
Posts: 444
Founded: Aug 25, 2016
Ex-Nation

Another critic but extended

Postby Blueflarst » Sun Jan 13, 2019 11:37 am

TO AVOID BEING WARNED I WILL NOT REPOST BUT INSTEAD I WILL EXTEND MORE MY REVIEW WITH MORE CRITCS AT ONE TIME THEY WOULD HAVE TO INVENT ANOTHER EXCUSE INSTEAD OF SAYING I HAVE BAD INTETIONS
ALSO IS NOT ACCETABLE BEING TOLD I DO CRITICS IN BAD FAITH . YOU ARE ACTING LIKE PARADOX AND EA WHEN SOMEONE NOT AGREES WITH THEM CENSORING
IS UNNACEPTABLE LOCKING A THREAD LIKE THE STAFF DID FOR DO NOT AGGREING WITH THEIR VISION OF THE GAME.

They accused me of having ba dintention in my review when i was trying to raise a bit of hope to thousands of players which have their demands ignored by the lazy Max.
Be aware in spite of my anger i will not insult tha will allow them to ban me with a reason.
The staff have no right to close a post accusing one person of having bad intention when tries to suggest things tha contradict their actual design of the game tha is called censorship and is a good way to lose players. I have no intention or hurting anyone and my review is hard and well deserved one cause the lazy designer justifies in satire a decade without updates except for player made isssues and the policies[which were after more than ten years].
I may not do the best suggestions but i did a post for showing my suggestions and encouraging people to do more suggestions which were not mine. I have no intention to impose my views of the game but instead to do a thread for sharing innovative ideas and the last i expected was the staff posting in my thread for after closing it at the first excuse. Please share your ideas in this thread do not insult and try to improve this game before the staff kills it with censorship.
Note than if i am censored another time for trying to get my ideas seen and to try to open a thread for discussing new ideas for the game cause imy review is cold water for the stuff i will expand it more with more opinion of other people

My review but extended with more crtics also with other people critics.

IT IS UNNACEPTABLE TO BEING FORCED TO COMPLAIN WITH THIS ERRORS AFTER MORE THAN 10 YEARS OF GAME

Policies should be pickable by the government and stop being random assigned by complicated issues, which only allow you to have success if you see the responses on the wiki. It is frustating and eliminates all the roleplay having unwanted polices enacted by a wrong catched response on an issue. I can not get rid of death penalty since one year

Policies should have a time counter before being applied to the nation. It is not normal to a policy to enact just at a moment in real life it does not work like tha

Also the unrealistic number of population...Have i really to say this after years with billions of population? COME ON
You should at least put a limit by the space.
Althrough issues are good for changing some stats of the nation you should not put all the changes to the issues the players need to be capable of changing their nations
Why my nation does not have counted the terrain it have?
It is annoying to staring at the screen of my nation without having a number of the km it has.
By some issues i have brazilian colonies and it does not appear in my nation.
Why if you are not a democracy can not put rights to the natives?
My nation is not democrat and i should be allowed to have a policy with the rights as citizens i put to the b brazilian natives.
Why the game still associate more quality with more government funding in critical stats?
It is annoying to get random s
barely random spending for issues.
It needs a change to allow you to personalize funding and a rework of the taxing and spending system.

Why the issues have to be generic and avoid often normal solutions?
The issues should have more than 5 option each before they get approved.

About the army i will not even ask for implementing war cause the designer will not do.
Each nation should be able to spend the money in different sectors and equipment. Actually it does not you only allow it you have army by funding spent.

Why the state can not administrate the state bussiness directly?
It is another feature which should have been reworked. You do not even let the nations to manage enterprises and to choose in which sectors invest.

Why there is not an special Hazmat police to have money spent on preparations on Nuke day or Z day?
It is another horrible fact during the rest of the year you can not prepare nothing for it. It is not fair to say tha events are outside the normal game you should let the nations prepare or not if letting the choose decision on the players.

Why a nation has to lose all his influence and endorsement when it becomes inactive after a time?
I am quitte frustated sometimes i need a cut off from the game and do not connect and for only this i lose each few moths all my influence and endorsments. AFter my nation ceasing to exist when i come back i have lost all my endorsements and influence

I hope Max Berry will try to fix a bit of this heavy review.
If someone knows more errors in or not patched traits inside the game i encourage to put them up in this thread to try to persuade Max to improve the game instead of pointing lazy excuses as the platform is satiric which is nothing wrong i like the satire aswell but it gets to the worse abusrd when you justify in satire to do not improve the game excepiting a few changes.

And other people review Taxation's pitiful effect on the economy, to the point nations even Capitalist nations can have 100% Taxation and a frightening economy with just a little subsidy.
Business Subsidization not only increasing Economic Freedom despite being a form of government interference in the economy but also being thrown into nearly every free market option as a rider, which of course spoils the option for the very people it's intended for and means that are very few genuinely Economic Freedom oriented options, and bizarrely, very few nations with free economies and high Economic Freedom,
the fact that it's next to impossible to build a nation with high Economic Freedoms/low Wealth Gaps(or the inverse) despite those nations being the norm in reality,
the issue of the nation page implying that Economy is mechanically important in a similar way to Civil Rights, and Political Freedom, even though that's Economic Freedom. (sort of an extra odd one one here as it's an issue of intuitive design, not player choice at all)
Economic position -0,10
Social position 3
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Card
Blueflarst seek the physical, psychical and spiritual evolution.
“The care of nature and the environment is of ultimate importance. We cannot prosper we cannot even survive without a healthy, viable ecosystem to support us.”
“Violence is not an unnatural thing. It is the normal state of being.”
“Our game is a long game. We do not plan for the next year, or the next ten years, or the next budget cycle. We plan for eternity.”
"Knights are noble warriors that fight for right, not for personal gain. "
I am a spirit have a soul and own a body

User avatar
Blueflarst
Chargé d'Affaires
 
Posts: 444
Founded: Aug 25, 2016
Ex-Nation

Postby Blueflarst » Sun Jan 13, 2019 11:39 am

I hope this time this can become a thread to discusse how to improve the game and is not closed as the two before cuase i have good intentions and they are calling me a bad faith critic
Economic position -0,10
Social position 3
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Card
Blueflarst seek the physical, psychical and spiritual evolution.
“The care of nature and the environment is of ultimate importance. We cannot prosper we cannot even survive without a healthy, viable ecosystem to support us.”
“Violence is not an unnatural thing. It is the normal state of being.”
“Our game is a long game. We do not plan for the next year, or the next ten years, or the next budget cycle. We plan for eternity.”
"Knights are noble warriors that fight for right, not for personal gain. "
I am a spirit have a soul and own a body

User avatar
Trinadaed
Envoy
 
Posts: 300
Founded: Oct 26, 2018
Ex-Nation

Postby Trinadaed » Sun Jan 13, 2019 11:44 am

You can use the factbooks, although I do agree that it should change a lot. Not all good economies tax their citizens. Infact, not all governments tax people to fuel expenditures and whatnot.


Literally, issues shouldn't have like 2 brains: a TAX THE CITIZENS NOW!!!!!! or BAN SOMETHING!!!!!!! brain (most issues I've seen in a nutshell, primary reason why my nation has a "37 something tax rate"

Well, it is possible to do neither.

Infact it is possible to not ban something and lower taxes. It's not like citizens are that dumb, like come on.
You also cannot forgot that these many nations have widely different ideologies, some even fictional. For example, my nation is a blend of capitalism and socialism. Some nation ideologies may be inspired by real life ideologies: however, some may oppose taxing and make the nation a tax free haven (my nation has a 0.4% tax rate, by the way 0.4 isn't NS stats).


These are just some suggestions. The taxing system in this thing is quite wonky.
Last edited by Trinadaed on Sun Jan 13, 2019 11:50 am, edited 1 time in total.
W E A R E A L L P O T A T O E S .

User avatar
Blueflarst
Chargé d'Affaires
 
Posts: 444
Founded: Aug 25, 2016
Ex-Nation

Postby Blueflarst » Sun Jan 13, 2019 11:49 am

Trinadaed wrote:You can use the factbooks, although I do agree that it should change a lot. Not all good economies tax their citizens. Infact, not all governments tax people to fuel expenditures and whatnot.

I use my factbooks to put secret police and other changes me as a royal dictatorship have a general states chamber to represent the sectors of the society and to counsel the monarch but they did not added a representation chamber to not democrat nations despite it existed in elightened despotism nations and in prussian monarchy
Economic position -0,10
Social position 3
[_★_]_[' ]_
( -_-) (-_Q) If you understand that both Capitalism and Socialism have ideas that deserve merit, put this in your signature.
Card
Blueflarst seek the physical, psychical and spiritual evolution.
“The care of nature and the environment is of ultimate importance. We cannot prosper we cannot even survive without a healthy, viable ecosystem to support us.”
“Violence is not an unnatural thing. It is the normal state of being.”
“Our game is a long game. We do not plan for the next year, or the next ten years, or the next budget cycle. We plan for eternity.”
"Knights are noble warriors that fight for right, not for personal gain. "
I am a spirit have a soul and own a body

User avatar
Trinadaed
Envoy
 
Posts: 300
Founded: Oct 26, 2018
Ex-Nation

Postby Trinadaed » Sun Jan 13, 2019 11:51 am

Blueflarst wrote:
Trinadaed wrote:You can use the factbooks, although I do agree that it should change a lot. Not all good economies tax their citizens. Infact, not all governments tax people to fuel expenditures and whatnot.

I use my factbooks to put secret police and other changes me as a royal dictatorship have a general states chamber to represent the sectors of the society and to counsel the monarch but they did not added a representation chamber to not democrat nations despite it existed in elightened despotism nations and in prussian monarchy


I keep running out of space in my factbooks :P
W E A R E A L L P O T A T O E S .

User avatar
Eluvatar
Director of Technology
 
Posts: 3086
Founded: Mar 31, 2006
New York Times Democracy

Postby Eluvatar » Sun Jan 13, 2019 12:11 pm

Blueflarst wrote:TO AVOID BEING WARNED I WILL NOT REPOST BUT INSTEAD I WILL EXTEND MORE MY REVIEW WITH MORE CRITCS AT ONE TIME THEY WOULD HAVE TO INVENT ANOTHER EXCUSE INSTEAD OF SAYING I HAVE BAD INTETIONS

Best of luck, I don't know that that'll work.
Blueflarst wrote:ALSO IS NOT ACCETABLE BEING TOLD I DO CRITICS IN BAD FAITH .

Bad faith has a specific definition in this part of the fora:
[violet] wrote:Bad Faith: It is expected that players post with the intent of making the site a better, more enjoyable place to be - this is good faith posting. Bad faith posting is when a person is no longer interested in this goal, and instead seeks to score points, contributes nothing useful, or is deceitful.

Blueflarst wrote:YOU ARE ACTING LIKE PARADOX AND EA WHEN SOMEONE NOT AGREES WITH THEM CENSORING
IS UNNACEPTABLE LOCKING A THREAD LIKE THE STAFF DID FOR DO NOT AGGREING WITH THEIR VISION OF THE GAME.

I'm not familiar with EA forums, but where I've seen topics locked in Paradox fora it's been pretty understandable.

Your topics weren't locked because you disagree with staff, your topics were locked because you're disagreeable.
Blueflarst wrote:They accused me of having ba dintention in my review when i was trying to raise a bit of hope to thousands of players which have their demands ignored by the lazy Max.

Thousands of players? All demanding what you're demanding?
Blueflarst wrote:Be aware in spite of my anger i will not insult tha will allow them to ban me with a reason.

I would generally advise not posting in anger. It's easier to be constructive and avoid flaming that way.
Blueflarst wrote:The staff have no right to close a post accusing one person of having bad intention when tries to suggest things tha contradict their actual design of the game tha is called censorship and is a good way to lose players. I have no intention or hurting anyone and my review is hard and well deserved one cause the lazy designer justifies in satire a decade without updates except for player made isssues and the policies[which were after more than ten years].

There have been many, many changes in the last decade. By the easiest way I have of measuring, there have been about a thousand code changes, in fact. You can find announcements of new features in the news page (you may want to review past years).
Blueflarst wrote:I may not do the best suggestions but i did a post for showing my suggestions and encouraging people to do more suggestions which were not mine. I have no intention to impose my views of the game but instead to do a thread for sharing innovative ideas and the last i expected was the staff posting in my thread for after closing it at the first excuse. Please share your ideas in this thread do not insult and try to improve this game before the staff kills it with censorship.

It's generally more effective to discuss one suggestion per topic. It's also better to present motivation for a suggested change, so people can understand what value you believe it would add and why it would be worth the effort.
Blueflarst wrote: Note than if i am censored another time for trying to get my ideas seen and to try to open a thread for discussing new ideas for the game cause imy review is cold water for the stuff i will expand it more with more opinion of other people

Again, a flood of criticisms/suggestions is not going to be very useful. One subject matter per topic is much better.
Blueflarst wrote:IT IS UNNACEPTABLE TO BEING FORCED TO COMPLAIN WITH THIS ERRORS AFTER MORE THAN 10 YEARS OF GAME

Why?
Blueflarst wrote:Policies should be pickable by the government and stop being random assigned by complicated issues, which only allow you to have success if you see the responses on the wiki. It is frustating and eliminates all the roleplay having unwanted polices enacted by a wrong catched response on an issue. I can not get rid of death penalty since one year

NationStates is designed as a game where you have limited power to change your nation, where every decision is a tradeoff, and where decisions have consequences.
Blueflarst wrote:Policies should have a time counter before being applied to the nation. It is not normal to a policy to enact just at a moment in real life it does not work like tha

Real life also doesn't have nations moved from continent to continent by a fleet of black helicopters, nor a leader who always makes the key decisions.

That said, you do have the power to check off " Require confirmation before passing legislation (?) " in settings.
Blueflarst wrote:Also the unrealistic number of population...Have i really to say this after years with billions of population? COME ON
Population shows how long a nation has been around. There are no current plans to make it more realistic. Some statistics have been, by normalizing the internal value to some distribution, but I believe a decision was made not to do this with population.
Blueflarst wrote:You should at least put a limit by the space.
What space?
Blueflarst wrote:Althrough issues are good for changing some stats of the nation you should not put all the changes to the issues the players need to be capable of changing their nations

NationStates is designed as a game where you have limited power to change your nation, where every decision is a tradeoff, and where decisions have consequences. Players will not be given the ability to directly edit their nations laws.
Blueflarst wrote:Why my nation does not have counted the terrain it have?

Because terrain isn't a thing in NationStates.
Blueflarst wrote:It is annoying to staring at the screen of my nation without having a number of the km it has.

I imagine you would prefer square kilometers to kilometers. I have no strong feelings about land area as a statistic, but I imagine the issue editors would.
Blueflarst wrote:By some issues i have brazilian colonies and it does not appear in my nation.
How would you want that to appear? As far as the game is concerned, all issue results are equal, and it would not be practical to keep the text from all of them on your nation page.
Blueflarst wrote:Why if you are not a democracy can not put rights to the natives?
My nation is not democrat and i should be allowed to have a policy with the rights as citizens i put to the b brazilian natives.

I don't understand the question.
Blueflarst wrote:Why the game still associate more quality with more government funding in critical stats?

Specifically?
Blueflarst wrote:It is annoying to get random s
barely random spending for issues.
It needs a change to allow you to personalize funding and a rework of the taxing and spending system.

NationStates is designed as a game where you have limited power to change your nation, where every decision is a tradeoff, and where decisions have consequences.

You do not have the power to directly rework funding or taxes. You can make changes (sometimes pretty drastic) through issue decisions.
Blueflarst wrote:Why the issues have to be generic and avoid often normal solutions?

Issues are not necessarily generic, but the more generic the issue the broader an audience of nations it can reach. This is a satirical game, and we don't generally want all the nations to become cookie-cutter normal nations.
Blueflarst wrote:The issues should have more than 5 option each before they get approved.

No, not all issues need so many options.
Blueflarst wrote:About the army i will not even ask for implementing war cause the designer will not do.
Each nation should be able to spend the money in different sectors and equipment. Actually it does not you only allow it you have army by funding spent.

I don't know what this means. The defence budget covers all of your nation's military.
Blueflarst wrote:Why the state can not administrate the state bussiness directly?
It is another feature which should have been reworked. You do not even let the nations to manage enterprises and to choose in which sectors invest.

You don't play as the entire government. You play as a key decision-maker. You don't manage things. You can affect which sectors are invested in through certain particular issue options, and if you think one of the sectors doesn't have enough issues for it, you can write (or ask someone to write) an issue for it.
Blueflarst wrote:Why there is not an special Hazmat police to have money spent on preparations on Nuke day or Z day?
It is another horrible fact during the rest of the year you can not prepare nothing for it. It is not fair to say tha events are outside the normal game you should let the nations prepare or not if letting the choose decision on the players.

Those minigames are separate from the main game.
Blueflarst wrote:Why a nation has to lose all his influence and endorsement when it becomes inactive after a time?
I am quitte frustated sometimes i need a cut off from the game and do not connect and for only this i lose each few moths all my influence and endorsments. AFter my nation ceasing to exist when i come back i have lost all my endorsements and influence

You do not lose all your influence immediately upon ceasing to exist. You do lose all endorsements.

While your nation does not exist, nations cannot endorse or unendorse it. It is not a member of the World Assembly. Only World Assembly nations can have World Assembly endorsements.
Blueflarst wrote:I hope Max Berry will try to fix a bit of this heavy review.
If someone knows more errors in or not patched traits inside the game i encourage to put them up in this thread to try to persuade Max to improve the game instead of pointing lazy excuses as the platform is satiric which is nothing wrong i like the satire aswell but it gets to the worse abusrd when you justify in satire to do not improve the game excepiting a few changes.

You are not asking for bug fixes, you are asking for new features, or to completely redesign core features.

It is possible for new features to be added, but this is not a smart way of asking for them.
Blueflarst wrote:And other people review Taxation's pitiful effect on the economy, to the point nations even Capitalist nations can have 100% Taxation and a frightening economy with just a little subsidy.
Business Subsidization not only increasing Economic Freedom despite being a form of government interference in the economy but also being thrown into nearly every free market option as a rider, which of course spoils the option for the very people it's intended for and means that are very few genuinely Economic Freedom oriented options, and bizarrely, very few nations with free economies and high Economic Freedom,
the fact that it's next to impossible to build a nation with high Economic Freedoms/low Wealth Gaps(or the inverse) despite those nations being the norm in reality,
the issue of the nation page implying that Economy is mechanically important in a similar way to Civil Rights, and Political Freedom, even though that's Economic Freedom. (sort of an extra odd one one here as it's an issue of intuitive design, not player choice at all)

There's a major ongoing discussion of economics in NationStates here.
To Serve and Protect: UDL

Eluvatar - Taijitu member

User avatar
USS Monitor
Retired Moderator
 
Posts: 30747
Founded: Jul 01, 2015
Inoffensive Centrist Democracy

Postby USS Monitor » Sun Jan 13, 2019 12:14 pm

Blueflarst: *** Warned for spam ***
Don't take life so serious... it isn't permanent... RIP Dyakovo and Ashmoria
19th century steamships may be harmful or fatal if swallowed. In case of accidental ingestion, please seek immediate medical assistance.
༄༅། །འགྲོ་བ་མི་རིགས་ག་ར་དབང་ཆ་འདྲ་མཉམ་འབད་སྒྱེཝ་ལས་ག་ར་གིས་གཅིག་གིས་གཅིག་ལུ་སྤུན་ཆའི་དམ་ཚིག་བསྟན་དགོས།


Advertisement

Remove ads

Return to Technical

Who is online

Users browsing this forum: Doughworld, Osmauri, Ostrovskiy, Roblonya, The Dominion of the Asmorian Empire

Advertisement

Remove ads

cron