The Twelve Isles wrote:Ormata wrote:Right then will probably do a mage instead because fuck it.
Do we have anything down for magic mechanics?
It doesn't seem like it, so I just created my own mechanics for my character. A lot of it has to do with signing contracts with animals and spirits, and learning to control and focus magic.
Granted, my character is a summoner, so while that works out for one specific school of magic you might want to work something out for your own if you are doing something different.
I've only mentioned magic a little bit, but the Istmenn Companies employ magic in two different ways - Firstly, they have "charms", which are small objects imbued with magic that activate a specific effect when certain conditions are met. (For example, Captain Duncan has a small sharpened stick that, when he pricks his thumb with it, causes him to go into a fearless berserker-like state.) Secondly, there are dedicated mages, who I envisioned as being the equivalent of artillery pieces, repeatedly conjuring up fireballs or lightning to disrupt enemy formations.