So far I've been told by various editors, (mostly CWA, cause he's the staff member I spend the most time with) that the the powers that be wont address;Candlewhisper Archive wrote:Probably not something that'll happen anyway, replacing Economy with Economic Freedom. I had a discussion in the past about it with the powers-that-be, and I think (I am paraphrasing from memory of course) that it is design intent that you can do "well" in Economy while adopting an approach that is pro- or against- economic freedom.
To me that's not a good design choice OR a bad design choice, it's just a design choice. And that basically is up to the game designer.
I definitely see there's pros and cons to changing that design choice, but I think that in the absence of an obvious superiority to change, the momentum of status quo will prove stronger. There's basically bigger fish to fry.
- Taxation's pitiful effect on the economy, to the point nations even Capitalist nations can have 100% Taxation and a frightening economy with just a little subsidy.
- Business Subsidization not only increasing Economic Freedom despite being a form of government interference in the economy but also being thrown into nearly every free market option as a rider, which of course spoils the option for the very people it's intended for and means that are very few genuinely Economic Freedom oriented options, and bizarrely, very few nations with free economies and high Economic Freedom,
- the fact that it's next to impossible to build a nation with high Economic Freedoms/low Wealth Gaps(or the inverse) despite those nations being the norm in reality,
- the issue of the nation page implying that Economy is mechanically important in a similar way to Civil Rights, and Political Freedom, even though that's Economic Freedom. (sort of an extra odd one one here as it's an issue of intuitive design, not player choice at all)
Now this goal is fine, (I don't think it's realistic but whatever, gameplay>realism) but given how much of this is restricting players ability to make choices, it is really odd to hear "promoting player choice" as a reason. This feels less like the mechanics are giving players a choice on whether to build nations with high or low Economic Freedom and more like the mechanics are conditioning players to have a certain view of it. Hopefully this just a result of the hundreds of people who've contributed to the game despite having no game design experience, and an example of the squeaky wheel getting grease; and the reason it's not been addressed is that "the powers that be" haven't realized the problem. The alternative, an intentional design choice, would raise ethical concerns.
Regardless this is something that's bothered be for a long time, so I'm squeaking now.
Grease me up