NATION

PASSWORD

Traveller's Cafe 4: Brainstorming, Discussion, Tea, Advice

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Saint Ryvern
Ambassador
 
Posts: 1486
Founded: Nov 15, 2014
Ex-Nation

Postby Saint Ryvern » Sat Dec 29, 2018 6:50 pm

Tasuirin wrote:
Saint Ryvern wrote::idea:
It’s a cool concept, but where does player action and the plot of the roleplay come into things? It’s one thing to have a good idea, it’s another thing having a good idea players can interact within.

Hmm... True. I was basically going kinda sandbox-ish for most of it, but I guess I will have to have a plotty-device. I was thinking something about a Purist warlord who has pioneered technology to effectively conquer other domes, and is thus creating some form of xenophobic empire, but I realise that's fairly elementary-level stuff. Is there anything you'd have in mind?

The problem for me isn't thinking up storylines, it's just thinking up ones that other people would be able to get involved in, lol. Once I work that out, I have a feeling my OP'ing skills would improve.

That could work but with the restrictive nature of the dome idea it makes it difficult from the get-go for players to interact with each other if they're from different domes or from one of the non-purist communities too. If you look at the above discussion about sandbox style roleplays and their disadvantages, and how to work around those disadvantages, that could help spark an idea. Otherwise I'm drawing a blank on a potential plot for the idea right now.

User avatar
Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Sat Dec 29, 2018 7:03 pm

Saint Ryvern wrote:
Tasuirin wrote:Hmm... True. I was basically going kinda sandbox-ish for most of it, but I guess I will have to have a plotty-device. I was thinking something about a Purist warlord who has pioneered technology to effectively conquer other domes, and is thus creating some form of xenophobic empire, but I realise that's fairly elementary-level stuff. Is there anything you'd have in mind?

The problem for me isn't thinking up storylines, it's just thinking up ones that other people would be able to get involved in, lol. Once I work that out, I have a feeling my OP'ing skills would improve.

That could work but with the restrictive nature of the dome idea it makes it difficult from the get-go for players to interact with each other if they're from different domes or from one of the non-purist communities too. If you look at the above discussion about sandbox style roleplays and their disadvantages, and how to work around those disadvantages, that could help spark an idea. Otherwise I'm drawing a blank on a potential plot for the idea right now.

I see... That does make sense.

What if I went down a kind of Fallout-like route - focused on a small area of the world, and set out the base political units from the beginning, allowing just customization rather than full-on creation. The nations that exist would exist from the beginning, but national subunits (states, noble families etc.) could be customised, thus meaning that player-created lore doesn't get too crazy on its own. Maybe just with one dome, so that the dome-players get to interact with each other more closely.
Last edited by Tasuirin on Sat Dec 29, 2018 7:07 pm, edited 1 time in total.
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

User avatar
Saint Ryvern
Ambassador
 
Posts: 1486
Founded: Nov 15, 2014
Ex-Nation

Postby Saint Ryvern » Sat Dec 29, 2018 7:12 pm

Tasuirin wrote:
Saint Ryvern wrote:That could work but with the restrictive nature of the dome idea it makes it difficult from the get-go for players to interact with each other if they're from different domes or from one of the non-purist communities too. If you look at the above discussion about sandbox style roleplays and their disadvantages, and how to work around those disadvantages, that could help spark an idea. Otherwise I'm drawing a blank on a potential plot for the idea right now.

I see... That does make sense.

What if I went down a kind of Fallout-like route - focused on a small area of the world, and set out the base political units from the beginning, allowing just customization rather than full-on creation. The nations that exist would exist from the beginning, but national subunits (states, noble families etc.) could be customised, thus meaning that player-created lore doesn't get too crazy on its own. Maybe just with one dome, so that the dome-players get to interact with each other more closely.

That would be very intriguing! In my mind, though I have extremely limited OP experience, it would help increase interactions a lot if there was only one dome, but you would give players the opportunity to come into their own in the roleplay by creating those subunits, as you call them. You might want to add more detail on the specific social and political structures within the dome too, perhaps even making a few noble houses and states on your own. That way players have an idea of what exactly they can create on their own.

User avatar
Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Sat Dec 29, 2018 7:17 pm

Saint Ryvern wrote:
Tasuirin wrote:I see... That does make sense.

What if I went down a kind of Fallout-like route - focused on a small area of the world, and set out the base political units from the beginning, allowing just customization rather than full-on creation. The nations that exist would exist from the beginning, but national subunits (states, noble families etc.) could be customised, thus meaning that player-created lore doesn't get too crazy on its own. Maybe just with one dome, so that the dome-players get to interact with each other more closely.

That would be very intriguing! In my mind, though I have extremely limited OP experience, it would help increase interactions a lot if there was only one dome, but you would give players the opportunity to come into their own in the roleplay by creating those subunits, as you call them. You might want to add more detail on the specific social and political structures within the dome too, perhaps even making a few noble houses and states on your own. That way players have an idea of what exactly they can create on their own.

Intriguing in every sense of the word! ;) (Sorry...)

Alright, that's given me a direction to play with, certainly. And then, of course, there are the underground-dwellers, who might act as intermediaries between the Purists and the water-dwellers. On that note, I'm thinking that interactions with the sky-dwelling group would be INCREDIBLY difficult to RP, so I might tactically remove them with the power of deletion. Other than that, though, it's certainly looking promising.
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

User avatar
Saint Ryvern
Ambassador
 
Posts: 1486
Founded: Nov 15, 2014
Ex-Nation

Postby Saint Ryvern » Sat Dec 29, 2018 7:19 pm

Tasuirin wrote:
Saint Ryvern wrote:That would be very intriguing! In my mind, though I have extremely limited OP experience, it would help increase interactions a lot if there was only one dome, but you would give players the opportunity to come into their own in the roleplay by creating those subunits, as you call them. You might want to add more detail on the specific social and political structures within the dome too, perhaps even making a few noble houses and states on your own. That way players have an idea of what exactly they can create on their own.

Intriguing in every sense of the word! ;) (Sorry...)

Alright, that's given me a direction to play with, certainly. And then, of course, there are the underground-dwellers, who might act as intermediaries between the Purists and the water-dwellers. On that note, I'm thinking that interactions with the sky-dwelling group would be INCREDIBLY difficult to RP, so I might tactically remove them with the power of deletion. Other than that, though, it's certainly looking promising.

I'm looking forward to seeing this when you post the OOC thread.

User avatar
Tasuirin
Diplomat
 
Posts: 552
Founded: Oct 31, 2018
Ex-Nation

Postby Tasuirin » Sat Dec 29, 2018 8:13 pm

Saint Ryvern wrote:
Tasuirin wrote:Intriguing in every sense of the word! ;) (Sorry...)

Alright, that's given me a direction to play with, certainly. And then, of course, there are the underground-dwellers, who might act as intermediaries between the Purists and the water-dwellers. On that note, I'm thinking that interactions with the sky-dwelling group would be INCREDIBLY difficult to RP, so I might tactically remove them with the power of deletion. Other than that, though, it's certainly looking promising.

I'm looking forward to seeing this when you post the OOC thread.

Well, that be the next thing. I'll probably post it tomorrow or later today. Fun fun!
IC'ly, Tasuirin is:
An Absolute Monarchy, A Federal Monarchy, Neo-Feudalistic, Anti-Democratic, Mercantilist, Five Kingdoms, Ruled by One King
⊱ ──── {.⋅ ASEXUAL~ ⋅.} ──── ⊰
⊱ ──── {.⋅ ☭ ★ ☭ ★ ☭ ⋅.} ──── ⊰
⊱ ──── {.⋅ ATHEIST ⋅.} ──── ⊰
⊱ ──── {.⋅ CELTIC ⋅.} ──── ⊰
⊱ ──── {.⋅ AUSTRALIAN ⋅.} ──── ⊰

User avatar
Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Mon Dec 31, 2018 5:41 pm

About six or seven years ago I participated in an RP called "The Tiger Pit" (or something similar, I can't remember the exact title) where a bunch of characters from across the multiverse (original characters, this wasn't a crossover RP) competed in a gladiator tournament. I was thinking of creating an RP with a similar concept, but with a larger plot outside of the tournament so that the people who lose still have something to do.

I've come up with the city of "An-Tu" as the setting for the RP. An-Tu is an infinitely ancient city that lies in its own universe, connected to practically every other universe through myriad secret entrances and magic rituals. An-Tu resembles a medieval Central Asian silk road metropolis like Samarkand, but cyberpunk and magical. The city is shaped like a giant bowl - the edges of the city are also its highest points, and the center of the city, where the Arena lies, is its lowest point. The tops of the city's buildings curve inwards towards the arena, and the whole city is uncomfortably reminiscent of an enormous mouth. The city has gone through thousands of different regimes, as various factions throughout the multiverse conquer and then lose control of it, but the Arena and its patrons endure.

Obviously this idea still needs some work, but would anyone be interested in it?
Signatures are so 2014.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Mon Dec 31, 2018 9:31 pm

RP INTEREST AND FEEDBACK REQUEST
Please provide as much detail as possible.
RP's Overarching Concept:
Genre/s: Low Fantasy
Character or Faction Based: Character
Detailed Description: Set on the distant Murr continent, the recently independent Imperial colony of Aclye. Aclye became independent when the once grand Mitkir Empire that dominated much of the old world continent of Aislira collapsed under internal strife. Without Imperial support, the natives have seized the opportunity to launch raids into the colony. While that is going on, three factions from Aislira have come to Aclye in order to taken over the colony with and form their own nation under their banners. These three factions are currently dueling each other for control in the shadows while the current ruler, the now former imperial governor of the colony is trying to keep the colony stable. In the meantime, an ancient threat that the natives thought was dead is slowly returning and establishing its foothold. If nothing is done to stop the ancient threat then nothing will be able to stop them from retaking what they believe is rightly theirs.

Need Help With: Worldbuilding, fleshing out locations, gauging interest

Please leave this hashtag in place: #Mentorhelp

User avatar
Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Postby Zex » Tue Jan 01, 2019 12:57 am

Utceforp wrote:Obviously this idea still needs some work, but would anyone be interested in it?
Definitely an interesting concept, would it be mixed tech?

User avatar
Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Fallout BoS Quest

Postby Zex » Tue Jan 01, 2019 2:23 am

Genre(s):
Fallout Series
RP's Overarching Concept:
This RP works under the assumption that when the Lone Wonderer shot down the opposing alien ship, fragments of the ship (along with escape pods) crash landed back on Earth. You are one in a small 3~5man squadron of BoS troopers bearing down on a single state, in a joint effort between chapters, to defeat the Zeta remnants and capture their technology before other factions do. But oh no, it seems the BoS falls into civil war between west and east coast aligned factions; will your mixed unit survive!?
Posting Method:
This will be done semi-scripted quest style, as you'll effectively have set objectives to accomplish before outright cleansing the Zetans. You'd also be expected to post in the OOC and coordinate between other players, but just enough so as not to be blindly moving along post-by-post. Besides this, you have free reign to proceed through your objectives (and interactions) as I take on the role of quest master.
Character or Faction Based:
Character
Detailed Description:
So by canon, the BoS has a long history of rouge action via it's chapters. After/During a defeat in the Commonwealth, tensions really start to rise between these chapters. This cold war is put on hold when the discovery of Zetans are made in [State]. It becomes an "every man on board" mission as other factions race to claim advanced technology. Your squadron in particular will be made up of men from mixed chapters, as a good faith gesture. Together you will fight against New Vegas, the Legion, the Institute, NCR forces, raiders, scavengers, mercenaries, and custom factions all vying for the same treasure. But the BoS will suffer loses along the way until bickering turns hot and infighting begins. You, and your men, are branded deserters and traitors (by respective chapters); having to now survive in this hellish state of [State] while pushing forward with your mission. If you can just find that damned alien tech then maybe you can leverage an end to the fighting.
Need Help With:
Interest Check and I also need a fun State suggestions to run this in.
Last edited by Zex on Tue Jan 01, 2019 2:27 am, edited 1 time in total.

User avatar
Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Jan 01, 2019 8:49 am

Zex wrote:
Utceforp wrote:Obviously this idea still needs some work, but would anyone be interested in it?
Definitely an interesting concept, would it be mixed tech?

Of course. An-Tu would have extremely advanced magitech, while the universes it connects to would have varying degrees of magic and technology.
Signatures are so 2014.

User avatar
Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Postby Zex » Tue Jan 01, 2019 9:53 am

Utceforp wrote:
Zex wrote: Definitely an interesting concept, would it be mixed tech?
Of course. An-Tu would have extremely advanced magitech, while the universes it connects to would have varying degrees of magic and technology.
So I'm assuming that the winner of each round would be determined by coin / ahead of time between players.

User avatar
Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Tue Jan 01, 2019 10:07 am

Zex wrote:
Utceforp wrote:Of course. An-Tu would have extremely advanced magitech, while the universes it connects to would have varying degrees of magic and technology.
So I'm assuming that the winner of each round would be determined by coin / ahead of time between players.

The RP I mentioned I was inspired by did it democratically, with everyone in the RP voting on the winner. I'm still not sure whether to do that, or to let the two people RPing the match decide.

I had an idea that there would be this big bottomless-seeming pit at the center of the Arena. Fighters who lose would be executed by being thrown in the pit, never to return. However, RPer-controlled fighters would survive the fall and discover [insert horrible secret here], and would have the oppurtunity to investigate An-Tu's horrible true nature and/or secretly find a way back to the surface, allowing them to continue to participate in the RP.
Signatures are so 2014.

User avatar
Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Postby Zex » Tue Jan 01, 2019 10:47 am

Theyra wrote:RP's Overarching Concept:
Genre/s: Low Fantasy
Character or Faction Based: Character
Detailed Description: Set on the distant Murr continent, the recently independent Imperial colony of Aclye. Aclye became independent when the once grand Mitkir Empire that dominated much of the old world continent of Aislira collapsed under internal strife. Without Imperial support, the natives have seized the opportunity to launch raids into the colony. While that is going on, three factions from Aislira have come to Aclye in order to taken over the colony with and form their own nation under their banners. These three factions are currently dueling each other for control in the shadows while the current ruler, the now former imperial governor of the colony is trying to keep the colony stable. In the meantime, an ancient threat that the natives thought was dead is slowly returning and establishing its foothold. If nothing is done to stop the ancient threat then nothing will be able to stop them from retaking what they believe is rightly theirs.

Need Help With: Worldbuilding, fleshing out locations, gauging interest

Although I'm not really into fantasy at the moment, it does seem very popular in the forum.
I suspect you'll likely find plenty of interest when posting your final OOC.

That being said, I'm just not aware as to who these three outside factions are going to be, as you need an army to take land over and clearly that means both organization and resources form already existing nationstates on the continent of Murr. Basically. . . Why wouldn't these three forces be concerned with keeping their own nations/colonies stable? Now, of course, it could just be as simple as they want stability through military conquest; though alternative you can have these 3 factions be internal opposition such as a: criminal syndicate, noble house, and political party all trying to overthrow the former lord governor.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Jan 01, 2019 11:34 am

Zex wrote:
Theyra wrote:RP's Overarching Concept:
Genre/s: Low Fantasy
Character or Faction Based: Character
Detailed Description: Set on the distant Murr continent, the recently independent Imperial colony of Aclye. Aclye became independent when the once grand Mitkir Empire that dominated much of the old world continent of Aislira collapsed under internal strife. Without Imperial support, the natives have seized the opportunity to launch raids into the colony. While that is going on, three factions from Aislira have come to Aclye to take over the colony with and form their nation under their banners. These three factions are currently dueling each other for control in the shadows while the current ruler, the now former imperial governor of the colony is trying to keep the colony stable. In the meantime, an ancient threat that the natives thought was dead is slowly returning and establishing its foothold. If nothing is done to stop the ancient threat, then nothing will be able to stop them from retaking what they believe is rightly theirs.

Need Help With: Worldbuilding, fleshing out locations, gauging interest

Although I'm not really into fantasy at the moment, it does seem very popular in the forum.
I suspect you'll likely find plenty of interest when posting your final OOC.

That being said, I'm just not aware as to who these three outside factions are going to be, as you need an army to take land over and clearly that means both organization and resources form already existing nationstates on the continent of Muur. Basically. . . Why wouldn't these three forces be concerned with keeping their own nations/colonies stable? Now, of course, it could just be as simple as they want stability through military conquest; though alternative you can have these 3 factions be internal opposition such as a: criminal syndicate, noble house, and political party all trying to overthrow the former lord governor.


First, I forgot to include this, the tech lever of the rp is early 16-century Europe and magic at this point in history is considered to be a myth. No magic off the bat and there are no other races like elves or orcs, just humans. And Aclye is the only colony in Muur.

I already have the three factions planned. One is a group of revolutionaries that failed to jump-start their revolution in Aislira, a once great noble house that fell hard and is trying to regain their power and a religious group that worships a fallen god. None of the factions have a power-base in Aislira, and if they did they lost it, and I have that after the Empire collapsed a series of wars started over the empires remains. Each faction wants to establish their nation in Muur and not to have any not to have anyone try to stop them since all of their old rivals are in Aislira, and it is far away from the wars. The revolutionaries believe that starting their revolution and forming a nation around their ideas in Muur will be easier than in Aislira, the noble house wants to regain its power and get what they never had at their peak, the honor of ruling a kingdom and the religious group think that they god wants them to establish a nation in his name. All three have reason to not to ally with each and to fight each while trying to gather influence in the colony.

I just want some help with some of the worldbuilding that I have not done yet.

User avatar
Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Postby Zex » Tue Jan 01, 2019 12:10 pm

Utceforp wrote:
Zex wrote:So I'm assuming that the winner of each round would be determined by coin / ahead of time between players.

The RP I mentioned I was inspired by did it democratically, with everyone in the RP voting on the winner. I'm still not sure whether to do that, or to let the two people RPing the match decide.

I had an idea that there would be this big bottomless-seeming pit at the center of the Arena. Fighters who lose would be executed by being thrown in the pit, never to return. However, RPer-controlled fighters would survive the fall and discover [insert horrible secret here], and would have the oppurtunity to investigate An-Tu's horrible true nature and/or secretly find a way back to the surface, allowing them to continue to participate in the RP.
Reminds me of Made in Abyss; though you'll end up with several side stories as people in the tournament ultimately won't all lose at the same time, with each group of losers being smaller/halved then the last.
Basically, will you have a means for the players in the tournament to catch up with each other
... or allow for the [horrible secret] plot to juggle multiple plot points?

Alternatively it can be somewhat scripted, with players determining the result against NPCs until eventually they all lose in the same rounds and all go in together... But I think this defeats the purpose of what you are attempting to re-create from your past and I believe that the [horrible secret] plot will be a hindrance to these goals.

Alt-Alternatively, just have the players meet before the tournament; leaving them to negotiate relationships and rivalries on their own. The losers discover [horrible secret] and escape the pit before the next round begins. Those tossing people into the pit decide there is enough in and let new losers wander about, who will now have reason to seek out past losers, and those past losers can fill in newbies of the current pit plot. You can also pad up the number of [presumably dead] people in the pits by having the first round against only NPCs. Well, that or you give up on a plot that forces people into a particular location...

That being said, I am also interested in the tournament idea as I also partook in something similar.
Last edited by Zex on Tue Jan 01, 2019 12:12 pm, edited 1 time in total.

User avatar
Zex
Envoy
 
Posts: 284
Founded: Aug 02, 2018
Ex-Nation

Postby Zex » Tue Jan 01, 2019 12:44 pm

Theyra wrote:
Zex wrote:Although I'm not really into fantasy at the moment, it does seem very popular in the forum.
I suspect you'll likely find plenty of interest when posting your final OOC.

That being said, I'm just not aware as to who these three outside factions are going to be, as you need an army to take land over and clearly that means both organization and resources form already existing nationstates on the continent of Muur. Basically. . . Why wouldn't these three forces be concerned with keeping their own nations/colonies stable? Now, of course, it could just be as simple as they want stability through military conquest; though alternative you can have these 3 factions be internal opposition such as a: criminal syndicate, noble house, and political party all trying to overthrow the former lord governor.


First, I forgot to include this, the tech lever of the rp is early 16-century Europe and magic at this point in history is considered to be a myth. No magic off the bat and there are no other races like elves or orcs, just humans. And Aclye is the only colony in Muur.

I already have the three factions planned. One is a group of revolutionaries that failed to jump-start their revolution in Aislira, a once great noble house that fell hard and is trying to regain their power and a religious group that worships a fallen god. None of the factions have a power-base in Aislira, and if they did they lost it, and I have that after the Empire collapsed a series of wars started over the empires remains. Each faction wants to establish their nation in Muur and not to have any not to have anyone try to stop them since all of their old rivals are in Aislira, and it is far away from the wars. The revolutionaries believe that starting their revolution and forming a nation around their ideas in Muur will be easier than in Aislira, the noble house wants to regain its power and get what they never had at their peak, the honor of ruling a kingdom and the religious group think that they god wants them to establish a nation in his name. All three have reason to not to ally with each and to fight each while trying to gather influence in the colony.

I just want some help with some of the worldbuilding that I have not done yet.

Ah, alright, so these factions are fleeing war and hoping for better pickings elsewhere. Elsewhere being Murr, specifically the colony of Aclye.
Well during the 16th century, the Renaissance is in full swing and/or about to end depending on a early or later setting.
I'd recommend just outright lifting your factions, themes, and philosophy from this era in world history.
That being said I could make a recommendation, perhaps have some native peoples (since this is a colony) effectively a cargo cult- but instead of planes it's with ships. You can use it as a means of showing the pitfalls of religion, though would not be necessary since your roleplayers will eventually encounter an outright religious based faction. That being said, it can add to world building and helps establish how... Well... Shitty the world is becoming after the collapse of a great empire.

Though I can also look through the earlier link and make further suggestions for the 3 factions.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Tue Jan 01, 2019 2:21 pm

Zex wrote:
Theyra wrote:
First, I forgot to include this, the tech lever of the rp is early 16-century Europe and magic at this point in history is considered to be a myth. No magic off the bat and there are no other races like elves or orcs, just humans. And Aclye is the only colony in Muur.

I already have the three factions planned. One is a group of revolutionaries that failed to jump-start their revolution in Aislira, a once great noble house that fell hard and is trying to regain their power and a religious group that worships a fallen god. None of the factions have a power-base in Aislira, and if they did they lost it, and I have that after the Empire collapsed a series of wars started over the empires remains. Each faction wants to establish their nation in Muur and not to have any not to have anyone try to stop them since all of their old rivals are in Aislira, and it is far away from the wars. The revolutionaries believe that starting their revolution and forming a nation around their ideas in Muur will be easier than in Aislira, the noble house wants to regain its power and get what they never had at their peak, the honor of ruling a kingdom and the religious group think that they god wants them to establish a nation in his name. All three have reason to not to ally with each and to fight each while trying to gather influence in the colony.

I just want some help with some of the worldbuilding that I have not done yet.

Ah, alright, so these factions are fleeing war and hoping for better pickings elsewhere. Elsewhere being Murr, specifically the colony of Aclye.
Well during the 16th century, the Renaissance is in full swing and/or about to end depending on a early or later setting.
I'd recommend just outright lifting your factions, themes, and philosophy from this era in world history.
That being said I could make a recommendation, perhaps have some native peoples (since this is a colony) effectively a cargo cult- but instead of planes it's with ships. You can use it as a means of showing the pitfalls of religion, though would not be necessary since your roleplayers will eventually encounter an outright religious based faction. That being said, it can add to world building and helps establish how... Well... Shitty the world is becoming after the collapse of a great empire.

Though I can also look through the earlier link and make further suggestions for the 3 factions.


I will think about it as I work on the OOC. Thanks for the recommendations.

User avatar
The Republic of Atria
Postmaster of the Fleet
 
Posts: 24507
Founded: Nov 12, 2013
Capitalist Paradise

Postby The Republic of Atria » Thu Jan 03, 2019 8:42 pm

Don't come here often. Got an RP concept I've been kicking around. A mix of Shonen and Monster Hunter. Mostly have the concept down. Setting and worldbuilding obviously need work, but I'm planning on going science-fantasy.

Basically there are these powerful monsters who are harassing Earth. Space kaiju, Cthulhus and whatnot. After a rough start getting some of them killed, it was found that they had power that could be siphoned off, and their body parts made into weapons, armor and more that gave special powers. These people found that the powers and gear fashioned from the monster bits were very effective at dealing with the newer, stronger monsters.

Writing it makes it seem a lot more like Terraria than I thought, but eh. It's a good game. You'd play one of the hunters, competing and working with other hunters to take down some monsters for monster bits and powers. Plot would be killing monsters and figuring out where all the space monsters are coming from and putting an end to it maybe.

As for the setting. Was thinking very science fantasy. Space magic, laser guns, people with melee weapons doing as much damage as people with guns, ect. Aliens will likely be a thing, though since it's intended to be a character focused RP, don't expect too much intrigue.

That's the general overview anyways. Looking for interest, questions, and all that jazz.

User avatar
Talchyon
Negotiator
 
Posts: 5817
Founded: May 05, 2016
Authoritarian Democracy

Postby Talchyon » Fri Jan 04, 2019 7:24 am

Utceforp wrote:About six or seven years ago I participated in an RP called "The Tiger Pit" (or something similar, I can't remember the exact title) where a bunch of characters from across the multiverse (original characters, this wasn't a crossover RP) competed in a gladiator tournament. I was thinking of creating an RP with a similar concept, but with a larger plot outside of the tournament so that the people who lose still have something to do.

I've come up with the city of "An-Tu" as the setting for the RP. An-Tu is an infinitely ancient city that lies in its own universe, connected to practically every other universe through myriad secret entrances and magic rituals. An-Tu resembles a medieval Central Asian silk road metropolis like Samarkand, but cyberpunk and magical. The city is shaped like a giant bowl - the edges of the city are also its highest points, and the center of the city, where the Arena lies, is its lowest point. The tops of the city's buildings curve inwards towards the arena, and the whole city is uncomfortably reminiscent of an enormous mouth. The city has gone through thousands of different regimes, as various factions throughout the multiverse conquer and then lose control of it, but the Arena and its patrons endure.

Obviously this idea still needs some work, but would anyone be interested in it?


Utc - Sounds really intriguing.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Sun Jan 06, 2019 1:42 pm

Utceforp wrote:About six or seven years ago I participated in an RP called "The Tiger Pit" (or something similar, I can't remember the exact title) where a bunch of characters from across the multiverse (original characters, this wasn't a crossover RP) competed in a gladiator tournament. I was thinking of creating an RP with a similar concept, but with a larger plot outside of the tournament so that the people who lose still have something to do.

I've come up with the city of "An-Tu" as the setting for the RP. An-Tu is an infinitely ancient city that lies in its own universe, connected to practically every other universe through myriad secret entrances and magic rituals. An-Tu resembles a medieval Central Asian silk road metropolis like Samarkand, but cyberpunk and magical. The city is shaped like a giant bowl - the edges of the city are also its highest points, and the center of the city, where the Arena lies, is its lowest point. The tops of the city's buildings curve inwards towards the arena, and the whole city is uncomfortably reminiscent of an enormous mouth. The city has gone through thousands of different regimes, as various factions throughout the multiverse conquer and then lose control of it, but the Arena and its patrons endure.

Obviously this idea still needs some work, but would anyone be interested in it?

I wasn't initially interested in this but- sometime back I had almost started a Mortal Kombat style RP- and so I have a character concept I can use.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Chrominus
Bureaucrat
 
Posts: 64
Founded: Dec 09, 2018
Ex-Nation

Postby Chrominus » Sun Jan 06, 2019 4:03 pm

Utceforp wrote:About six or seven years ago I participated in an RP called "The Tiger Pit" (or something similar, I can't remember the exact title) where a bunch of characters from across the multiverse (original characters, this wasn't a crossover RP) competed in a gladiator tournament. I was thinking of creating an RP with a similar concept, but with a larger plot outside of the tournament so that the people who lose still have something to do.

I've come up with the city of "An-Tu" as the setting for the RP. An-Tu is an infinitely ancient city that lies in its own universe, connected to practically every other universe through myriad secret entrances and magic rituals. An-Tu resembles a medieval Central Asian silk road metropolis like Samarkand, but cyberpunk and magical. The city is shaped like a giant bowl - the edges of the city are also its highest points, and the center of the city, where the Arena lies, is its lowest point. The tops of the city's buildings curve inwards towards the arena, and the whole city is uncomfortably reminiscent of an enormous mouth. The city has gone through thousands of different regimes, as various factions throughout the multiverse conquer and then lose control of it, but the Arena and its patrons endure.

Obviously this idea still needs some work, but would anyone be interested in it?

I'd be interested, this sounds cool. I've got a character for it even.

User avatar
GamerXZ
Political Columnist
 
Posts: 2
Founded: Jan 07, 2019
Ex-Nation

Postby GamerXZ » Mon Jan 07, 2019 8:31 pm

Not sure if this is the right place to ask about this but I'll give it a try. I'm a new Roleplayer/Nation owner around here and would like some advice on getting started. My roleplay tastes usually involve things like Superheroes, Urban Fantasy, maybe some Fandom-related stuff on the side, those kinds of things. If you guys can suggest some good roleplays that deal with things like that, I'd appreciate it.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Mon Jan 07, 2019 10:20 pm

GamerXZ wrote:Not sure if this is the right place to ask about this but I'll give it a try. I'm a new Roleplayer/Nation owner around here and would like some advice on getting started. My roleplay tastes usually involve things like Superheroes, Urban Fantasy, maybe some Fandom-related stuff on the side, those kinds of things. If you guys can suggest some good roleplays that deal with things like that, I'd appreciate it.


I'm sure another Superhero RP will pop up eventually.

Until then I am devising something of another Urban Fantasy setting but it's more slice of life then Gravity Falls inspired.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Dayganistan
Ambassador
 
Posts: 1620
Founded: May 02, 2016
Father Knows Best State

Postby Dayganistan » Mon Jan 07, 2019 10:59 pm

Here's an idea I just had that might attract some interest. Multiverse RP type thing but instead of characters from fictional universes, all the characters are people from regular Earth but different time periods. Maybe instead of traveling through fictional universes they could travel to different times and places throughout Earth's history. Characters could be real historical or modern people as well as being fictional characters who originate from a regular Earth. I don't know what kind of plot there would be though.
Republic of Dayganistan | جمهوری دهقانستان

A secular, Tajik dominated state in Central Asia which has experienced 40 years of democratic backsliding. NS stats are NOT used.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Google [Bot], Zenik

Advertisement

Remove ads