2044: Aftermath
No one knows for sure who fired the first shot that started the nuclear apocalypse about 80 years ago. Either it was the Americans or the Soviets during what was called the Cuban Missile Crisis. Someone decided to launch nuclear missiles at each other. Not realizing that their actions would end the world and leave the survivors to rebuild in the irradiated wasteland. The first signs of civilization started in small settlements that banded together to survive. Some were able to grow and prosper while others fall due to the roaming bandits bands and the mutated wildlife. While the humans that were mutated by the fallout and survived..... have more difficulties than most. So far only a few settlements have managed to grow and have the potential of forming into full-fledged nations in the coming decades. Right now in 2044, in the Great Lakes Region of the former US. Several settlements have sprung up and have started to form into city-states: enduring bandits, the elements and the wildlife. Maybe some of these settlements can grow into a proper nation in time or fall into the dust like the others that failed. Only time will tell and hoping the wasteland does not throw something at them that they can not handle.
Rules:
Respect the Op and the CO-OPS
No Godmodding.
No One Liners, Minimum is one paragraph
No metagaming.
No raging/flaming.
No spamming in the IC or the OOC either one.
No Op factions
Have Fun.
Respect the Op and the CO-OPS
No Godmodding.
No One Liners, Minimum is one paragraph
No metagaming.
No raging/flaming.
No spamming in the IC or the OOC either one.
No Op factions
Have Fun.
Co-ops: Elerian
Overview
The RP is set in the year 2044, 80 years after the nuclear conclusion to the Cuban Missile Crisis. Factions have limited access to Pre-Crisis military tech and Post-Crisis vehicles which would up to the early 1960s. Every so often, there will be an event that can range to affecting the whole map to just a small portion of it. It can be good, or it can be bad for whoever it affects. Also, I will be allowing players to play as a mutant faction if they wish. Just run the details of the type of mutant and abilities by me first. The max amount of starting territory for factions is two towns/cities.
Active Events:
Faction App:
- Code: Select all
Faction Name:
Faction Leader:
Territory:(Two towns/cities max)
Population:(2500 pop max)
Military Size:
Background:(Two paragraphs min)
Rp example:(link or written sample)
(Do not remove GLR1)